Sync with L2jServer HighFive Oct 2nd 2015.

This commit is contained in:
MobiusDev
2015-10-03 13:41:08 +00:00
parent c90d8eb135
commit 7259087da5
18 changed files with 469 additions and 602 deletions

View File

@@ -509,98 +509,100 @@ public class NpcData implements IXmlReader
Map<AISkillScope, List<Skill>> aiSkillLists = null;
for (Skill skill : skills.values())
{
if (!skill.isPassive())
if (skill.isPassive())
{
if (aiSkillLists == null)
{
aiSkillLists = new EnumMap<>(AISkillScope.class);
}
continue;
}
if (aiSkillLists == null)
{
aiSkillLists = new EnumMap<>(AISkillScope.class);
}
final List<AISkillScope> aiSkillScopes = new ArrayList<>();
final AISkillScope shortOrLongRangeScope = skill.getCastRange() <= 150 ? AISkillScope.SHORT_RANGE : AISkillScope.SHORT_RANGE;
if (skill.isSuicideAttack())
{
aiSkillScopes.add(AISkillScope.SUICIDE);
}
else
{
aiSkillScopes.add(AISkillScope.GENERAL);
List<AISkillScope> aiSkillScopes = new ArrayList<>();
final AISkillScope shortOrLongRangeScope = skill.getCastRange() <= 150 ? AISkillScope.SHORT_RANGE : AISkillScope.SHORT_RANGE;
if (skill.isSuicideAttack())
if (skill.isContinuous())
{
aiSkillScopes.add(AISkillScope.SUICIDE);
}
else
{
aiSkillScopes.add(AISkillScope.GENERAL);
if (skill.isContinuous())
if (!skill.isDebuff())
{
if (!skill.isDebuff())
{
aiSkillScopes.add(AISkillScope.BUFF);
}
else
{
aiSkillScopes.add(AISkillScope.DEBUFF);
aiSkillScopes.add(AISkillScope.COT);
aiSkillScopes.add(shortOrLongRangeScope);
}
aiSkillScopes.add(AISkillScope.BUFF);
}
else
{
if (skill.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT))
{
aiSkillScopes.add(AISkillScope.NEGATIVE);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.HEAL))
{
aiSkillScopes.add(AISkillScope.HEAL);
}
else if (skill.hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK, L2EffectType.MAGICAL_ATTACK, L2EffectType.DEATH_LINK, L2EffectType.HP_DRAIN))
{
aiSkillScopes.add(AISkillScope.ATTACK);
aiSkillScopes.add(AISkillScope.UNIVERSAL);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.SLEEP))
{
aiSkillScopes.add(AISkillScope.IMMOBILIZE);
}
else if (skill.hasEffectType(L2EffectType.STUN, L2EffectType.ROOT))
{
aiSkillScopes.add(AISkillScope.IMMOBILIZE);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.MUTE, L2EffectType.FEAR))
{
aiSkillScopes.add(AISkillScope.COT);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.PARALYZE))
{
aiSkillScopes.add(AISkillScope.IMMOBILIZE);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.DMG_OVER_TIME, L2EffectType.DMG_OVER_TIME_PERCENT))
{
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.RESURRECTION))
{
aiSkillScopes.add(AISkillScope.RES);
}
else
{
aiSkillScopes.add(AISkillScope.UNIVERSAL);
}
aiSkillScopes.add(AISkillScope.DEBUFF);
aiSkillScopes.add(AISkillScope.COT);
aiSkillScopes.add(shortOrLongRangeScope);
}
}
else
{
if (skill.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT))
{
aiSkillScopes.add(AISkillScope.NEGATIVE);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.HEAL))
{
aiSkillScopes.add(AISkillScope.HEAL);
}
else if (skill.hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK, L2EffectType.MAGICAL_ATTACK, L2EffectType.DEATH_LINK, L2EffectType.HP_DRAIN))
{
aiSkillScopes.add(AISkillScope.ATTACK);
aiSkillScopes.add(AISkillScope.UNIVERSAL);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.SLEEP))
{
aiSkillScopes.add(AISkillScope.IMMOBILIZE);
}
else if (skill.hasEffectType(L2EffectType.STUN, L2EffectType.ROOT))
{
aiSkillScopes.add(AISkillScope.IMMOBILIZE);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.MUTE, L2EffectType.FEAR))
{
aiSkillScopes.add(AISkillScope.COT);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.PARALYZE))
{
aiSkillScopes.add(AISkillScope.IMMOBILIZE);
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.DMG_OVER_TIME, L2EffectType.DMG_OVER_TIME_PERCENT))
{
aiSkillScopes.add(shortOrLongRangeScope);
}
else if (skill.hasEffectType(L2EffectType.RESURRECTION))
{
aiSkillScopes.add(AISkillScope.RES);
}
else
{
aiSkillScopes.add(AISkillScope.UNIVERSAL);
}
}
}
for (AISkillScope aiSkillScope : aiSkillScopes)
{
List<Skill> aiSkills = aiSkillLists.get(aiSkillScope);
if (aiSkills == null)
{
aiSkills = new ArrayList<>();
aiSkillLists.put(aiSkillScope, aiSkills);
}
for (AISkillScope aiSkillScope : aiSkillScopes)
{
List<Skill> aiSkills = aiSkillLists.get(aiSkillScope);
if (aiSkills == null)
{
aiSkills = new ArrayList<>();
aiSkillLists.put(aiSkillScope, aiSkills);
}
aiSkills.add(skill);
}
aiSkills.add(skill);
}
}