Mimir boss skill update.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-11-06 11:53:01 +00:00
parent bcf06c4f88
commit 720d4d3677
2 changed files with 117 additions and 11 deletions

View File

@@ -161,13 +161,14 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectRange>100</effectRange> <effectRange>100</effectRange>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<effects> <effects>
<effect name="PhysicalAttack"> <!-- TODO --> <effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power> <power>100000</power>
@@ -176,6 +177,9 @@
<speed>400</speed> <speed>400</speed>
<distance>200</distance> <distance>200</distance>
</effect> </effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="16607" toLevel="1" name="Mimir"> <skill id="16607" toLevel="1" name="Mimir">

View File

@@ -116,39 +116,141 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="16723" toLevel="3" name="Powered Mimir Strike"> <skill id="16723" toLevel="3" name="Powered Mimir Strike">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>13</mpConsume>
<castRange>150</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<effectPoint>-1000</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill> </skill>
<skill id="16724" toLevel="3" name="Powered Mimir Slasher"> <skill id="16724" toLevel="3" name="Powered Mimir Slasher">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>13</mpConsume>
<castRange>150</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<effectPoint>-1000</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;150;360</fanRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="PhysicalAttack">
<power>150000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="16725" toLevel="3" name="Powered Mimir Plasma"> <skill id="16725" toLevel="3" name="Powered Mimir Plasma">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>34</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power> <!-- TODO -->
</effect>
</effects>
</skill> </skill>
<skill id="16726" toLevel="3" name="Powered Mimir Storm"> <skill id="16726" toLevel="3" name="Powered Mimir Storm">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<affectLimit>20-25</affectLimit>
<castRange>900</castRange>
<effectRange>900</effectRange>
<affectRange>600</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power> <!-- TODO -->
</effect>
</effects>
</skill> </skill>
<skill id="16727" toLevel="1" name="Helios Storm Fist"> <skill id="16727" toLevel="1" name="Helios Storm Fist">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>-1</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill> </skill>
<skill id="16728" toLevel="1" name="Side Slasher"> <skill id="16728" toLevel="1" name="Side Slasher">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>400</castRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;120</fanRange>
<isMagic>1</isMagic> <!-- Static Skill -->
<effects>
<effect name="PhysicalAttack">
<power>150000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="16729" toLevel="1" name="Side Megabomber"> <skill id="16729" toLevel="1" name="Side Megabomber">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>20-25</affectLimit>
<mpConsume>1</mpConsume>
<castRange>400</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;160</fanRange>
<isMagic>1</isMagic> <!-- Static Skill -->
<trait>KNOCKDOWN</trait>
<isDebuff>true</isDebuff>
<effects>
<effect name="KnockBack">
<speed>600</speed>
<distance>200</distance>
<knockDown>true</knockDown>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="16730" toLevel="1" name="Faction Level-up"> <skill id="16730" toLevel="1" name="Faction Level-up">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->