-Implemented new cubics & cubic skills.
-Fixed some visual bugs (character see removed cubic, not see seed talisman aura until re-equip talisman). -Removed unused packet ExGetBossRecord (I forgot remove this in my raid points patch). Contributed by NviX.
This commit is contained in:
@ -35,6 +35,7 @@ import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.tasks.cubics.CubicAction;
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import com.l2jserver.gameserver.model.actor.tasks.cubics.CubicBuff;
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import com.l2jserver.gameserver.model.actor.tasks.cubics.CubicDisappear;
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import com.l2jserver.gameserver.model.actor.tasks.cubics.CubicHeal;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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@ -67,6 +68,14 @@ public final class L2CubicInstance implements IIdentifiable
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public static final int SMART_CUBIC_ARCANALORD = 12;
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public static final int SMART_CUBIC_ELEMENTALMASTER = 13;
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public static final int SMART_CUBIC_SPECTRALMASTER = 14;
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public static final int AVENGING_CUBIC = 15;
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public static final int KNIGHT_CUBIC = 16;
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public static final int FAIRY_CUBIC = 17;
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public static final int BUFF_CUBIC = 18;
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public static final int MIND_CUBIC = 19; // NOT USED
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public static final int PHANTOM_CUBIC = 20;
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public static final int HEX_CUBIC = 21;
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public static final int GUARDIAN_CUBIC = 22;
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// Max range of cubic skills
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// TODO: Check/fix the max range
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@ -75,6 +84,14 @@ public final class L2CubicInstance implements IIdentifiable
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// Cubic skills
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public static final int SKILL_CUBIC_HEAL = 4051;
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public static final int SKILL_CUBIC_CURE = 5579;
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public static final int SKILL_CUBIC_HEALER = 11807;
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public static final int SKILL_BUFF_CUBIC_HEAL = 10083;
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public static final int SKILL_MIND_CUBIC_RECHARGE = 10084;
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public static final int SKILL_BUFF_CUBIC_GREAT_HEAL = 10082;
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public static final int SKILL_MIND_CUBIC_GREAT_RECHARGE = 10089;
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public static final int SKILL_AVENGING_CUBIC_CLEANCE = 11292;
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public static final int SKILL_KNIGHT_CUBIC = 10056;
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public static final int SKILL_GUARDIAN_CUBIC = 10093;
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private final L2PcInstance _owner;
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private L2Character _target;
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@ -156,6 +173,41 @@ public final class L2CubicInstance implements IIdentifiable
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_skills.add(SkillData.getInstance().getSkill(4049, 8));
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_skills.add(SkillData.getInstance().getSkill(5115, 4));
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break;
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case AVENGING_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(11292, level));
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_skills.add(SkillData.getInstance().getSkill(11293, level));
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_skills.add(SkillData.getInstance().getSkill(11294, level));
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break;
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case KNIGHT_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(10056, level));
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doAction();
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break;
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case FAIRY_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(11807, level));
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doAction();
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break;
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case BUFF_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(10082, level));
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_skills.add(SkillData.getInstance().getSkill(10083, level));
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_skills.add(SkillData.getInstance().getSkill(10084, level));
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_skills.add(SkillData.getInstance().getSkill(10089, level));
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doAction();
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break;
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case MIND_CUBIC: // NOT USED
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_skills.add(SkillData.getInstance().getSkill(10084, level));
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_skills.add(SkillData.getInstance().getSkill(10089, level));
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doAction();
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break;
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case PHANTOM_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(10085, level));
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break;
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case HEX_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(10086, level));
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break;
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case GUARDIAN_CUBIC:
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_skills.add(SkillData.getInstance().getSkill(10093, level));
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doAction();
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break;
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}
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_disappearTask = ThreadPoolManager.getInstance().scheduleGeneral(new CubicDisappear(this), cubicDuration * 1000); // disappear
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}
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@ -183,11 +235,21 @@ public final class L2CubicInstance implements IIdentifiable
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case SMART_CUBIC_SPECTRALMASTER:
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case SMART_CUBIC_EVATEMPLAR:
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case SMART_CUBIC_SHILLIENTEMPLAR:
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case AVENGING_CUBIC:
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case PHANTOM_CUBIC:
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case HEX_CUBIC:
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_actionTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new CubicAction(this, _cubicSkillChance), 0, _cubicDelay);
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break;
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case LIFE_CUBIC:
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case FAIRY_CUBIC:
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case BUFF_CUBIC:
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case MIND_CUBIC:
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_actionTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new CubicHeal(this), 0, _cubicDelay);
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break;
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case KNIGHT_CUBIC:
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case GUARDIAN_CUBIC:
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_actionTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new CubicBuff(this, _cubicSkillChance), 0, _cubicDelay);
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break;
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}
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}
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@ -98,7 +98,7 @@ public final class CubicAction implements Runnable
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// Smart Cubic debuff cancel is 100%
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boolean useCubicCure = false;
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if ((_cubic.getId() >= L2CubicInstance.SMART_CUBIC_EVATEMPLAR) && (_cubic.getId() <= L2CubicInstance.SMART_CUBIC_SPECTRALMASTER))
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if (((_cubic.getId() >= L2CubicInstance.SMART_CUBIC_EVATEMPLAR) && (_cubic.getId() <= L2CubicInstance.SMART_CUBIC_SPECTRALMASTER)) || (_cubic.getId() == L2CubicInstance.AVENGING_CUBIC))
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{
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for (BuffInfo info : _cubic.getOwner().getEffectList().getDebuffs())
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{
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@ -113,11 +113,20 @@ public final class CubicAction implements Runnable
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if (useCubicCure)
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{
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// Smart Cubic debuff cancel is needed, no other skill is used in this activation period
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MagicSkillUse msu = new MagicSkillUse(_cubic.getOwner(), _cubic.getOwner(), L2CubicInstance.SKILL_CUBIC_CURE, 1, 0, 0);
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_cubic.getOwner().broadcastPacket(msu);
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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if ((_cubic.getId() >= L2CubicInstance.SMART_CUBIC_EVATEMPLAR) && (_cubic.getId() <= L2CubicInstance.SMART_CUBIC_SPECTRALMASTER))
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{
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MagicSkillUse msu = new MagicSkillUse(_cubic.getOwner(), _cubic.getOwner(), L2CubicInstance.SKILL_CUBIC_CURE, 1, 0, 0);
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_cubic.getOwner().broadcastPacket(msu);
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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}
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else
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{
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MagicSkillUse msu = new MagicSkillUse(_cubic.getOwner(), _cubic.getOwner(), L2CubicInstance.SKILL_AVENGING_CUBIC_CLEANCE, 1, 0, 0);
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_cubic.getOwner().broadcastPacket(msu);
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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}
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}
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else if (Rnd.get(1, 100) < _chance)
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{
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@ -0,0 +1,124 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.actor.tasks.cubics;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager;
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import com.l2jserver.util.Rnd;
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/**
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* @author NviX
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*/
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public final class CubicBuff implements Runnable
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{
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private static final Logger _log = Logger.getLogger(CubicBuff.class.getName());
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private final L2CubicInstance _cubic;
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private final AtomicInteger _currentCount = new AtomicInteger();
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private final int _chance;
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public CubicBuff(L2CubicInstance cubic, int chance)
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{
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_cubic = cubic;
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_chance = chance;
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}
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@Override
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public void run()
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{
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if (_cubic == null)
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{
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return;
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}
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if (_cubic.getOwner().isDead() || !_cubic.getOwner().isOnline())
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{
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_cubic.stopAction();
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_cubic.getOwner().getCubics().remove(_cubic.getId());
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_cubic.getOwner().broadcastUserInfo();
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_cubic.cancelDisappear();
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return;
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}
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// The cubic has already reached its limit and it will stay idle until its duration ends.
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if ((_cubic.getCubicMaxCount() > -1) && (_currentCount.get() >= _cubic.getCubicMaxCount()))
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{
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_cubic.stopAction();
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return;
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}
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try
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{
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if (!AttackStanceTaskManager.getInstance().hasAttackStanceTask(_cubic.getOwner()))
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{
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if (_cubic.getOwner().hasSummon())
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{
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for (L2Summon servitor : _cubic.getOwner().getServitors().values())
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{
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if (!AttackStanceTaskManager.getInstance().hasAttackStanceTask(servitor))
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{
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_cubic.stopAction();
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return;
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}
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}
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}
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else
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{
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_cubic.stopAction();
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return;
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}
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}
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if (Rnd.get(1, 100) < _chance)
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{
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Skill skill = null;
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for (Skill sk : _cubic.getSkills())
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{
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if ((sk.getId() == L2CubicInstance.SKILL_KNIGHT_CUBIC) || (sk.getId() == L2CubicInstance.SKILL_GUARDIAN_CUBIC))
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{
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skill = sk;
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break;
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}
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}
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final L2Character owner = _cubic.getOwner();
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if (skill != null)
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{
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skill.activateSkill(owner, owner);
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owner.broadcastPacket(new MagicSkillUse(owner, owner, skill.getId(), skill.getLevel(), 0, 0));
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "", e);
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}
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}
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}
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@ -18,6 +18,7 @@
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*/
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package com.l2jserver.gameserver.model.actor.tasks.cubics;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -25,6 +26,7 @@ import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.util.Rnd;
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/**
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* Cubic heal task.
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@ -34,6 +36,7 @@ public class CubicHeal implements Runnable
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{
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private static final Logger _log = Logger.getLogger(CubicHeal.class.getName());
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private final L2CubicInstance _cubic;
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private final AtomicInteger _currentCount = new AtomicInteger();
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public CubicHeal(L2CubicInstance cubic)
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{
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@ -57,23 +60,104 @@ public class CubicHeal implements Runnable
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return;
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}
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// The cubic has already reached its limit and it will stay idle until its duration ends.
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if ((_cubic.getCubicMaxCount() > -1) && (_currentCount.get() >= _cubic.getCubicMaxCount()))
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{
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_cubic.stopAction();
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return;
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}
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try
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{
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final Skill skill = _cubic.getSkills().stream().filter(s -> s.getId() == L2CubicInstance.SKILL_CUBIC_HEAL).findFirst().orElse(null);
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if (skill == null)
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Skill skill = null;
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// Base chance 10% to use great skill
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double chance = Rnd.get();
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for (Skill sk : _cubic.getSkills())
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{
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return;
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switch (sk.getId())
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{
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case L2CubicInstance.SKILL_CUBIC_HEAL:
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case L2CubicInstance.SKILL_CUBIC_HEALER:
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skill = sk;
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break;
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case L2CubicInstance.SKILL_BUFF_CUBIC_HEAL:
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if (chance > 0.6)
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{
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skill = sk;
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}
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break;
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case L2CubicInstance.SKILL_MIND_CUBIC_RECHARGE:
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if ((chance > 0.2) && (chance <= 0.6))
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{
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skill = sk;
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}
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break;
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case L2CubicInstance.SKILL_BUFF_CUBIC_GREAT_HEAL:
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if ((chance > 0.1) && (chance <= 0.2))
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{
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skill = sk;
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}
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break;
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case L2CubicInstance.SKILL_MIND_CUBIC_GREAT_RECHARGE:
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if (chance <= 0.1)
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{
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skill = sk;
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}
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break;
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}
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if (skill != null)
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{
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break;
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}
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}
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_cubic.cubicTargetForHeal();
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final L2Character target = _cubic.getTarget();
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if ((target != null) && !target.isDead())
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if (skill != null)
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{
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if ((target.getMaxHp() - target.getCurrentHp()) > skill.getPower())
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switch (skill.getId())
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{
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skill.activateSkill(_cubic, target);
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_cubic.getOwner().broadcastPacket(new MagicSkillUse(_cubic.getOwner(), target, skill.getId(), skill.getLevel(), 0, 0));
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case L2CubicInstance.SKILL_CUBIC_HEAL:
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_cubic.cubicTargetForHeal();
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final L2Character target = _cubic.getTarget();
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if ((target != null) && !target.isDead())
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{
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if ((target.getMaxHp() - target.getCurrentHp()) > skill.getPower())
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{
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skill.activateSkill(_cubic.getOwner(), target);
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_cubic.getOwner().broadcastPacket(new MagicSkillUse(_cubic.getOwner(), target, skill.getId(), skill.getLevel(), 0, 0));
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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}
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}
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break;
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case L2CubicInstance.SKILL_MIND_CUBIC_RECHARGE:
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case L2CubicInstance.SKILL_MIND_CUBIC_GREAT_RECHARGE:
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final L2Character owner = _cubic.getOwner();
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if ((owner != null) && !owner.isDead())
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{
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if ((owner.getMaxMp() - owner.getCurrentMp()) > skill.getPower())
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{
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skill.activateSkill(owner, owner);
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owner.broadcastPacket(new MagicSkillUse(owner, owner, skill.getId(), skill.getLevel(), 0, 0));
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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}
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}
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break;
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case L2CubicInstance.SKILL_CUBIC_HEALER:
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case L2CubicInstance.SKILL_BUFF_CUBIC_HEAL:
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case L2CubicInstance.SKILL_BUFF_CUBIC_GREAT_HEAL:
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final L2Character _owner = _cubic.getOwner();
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if ((_owner != null) && !_owner.isDead())
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{
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if ((_owner.getMaxHp() - _owner.getCurrentHp()) > skill.getPower())
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{
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skill.activateSkill(_owner, _owner);
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_owner.broadcastPacket(new MagicSkillUse(_owner, _owner, skill.getId(), skill.getLevel(), 0, 0));
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// The cubic has done an action, increase the current count
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_currentCount.incrementAndGet();
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}
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}
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break;
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}
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}
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}
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Reference in New Issue
Block a user