-Implemented new cubics & cubic skills.
-Fixed some visual bugs (character see removed cubic, not see seed talisman aura until re-equip talisman). -Removed unused packet ExGetBossRecord (I forgot remove this in my raid points patch). Contributed by NviX.
This commit is contained in:
256
trunk/dist/game/data/stats/skills/10000-10099.xml
vendored
256
trunk/dist/game/data/stats/skills/10000-10099.xml
vendored
@@ -1568,7 +1568,7 @@
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</enchant1for>
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</skill>
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<skill id="10041" levels="4" name="Summon Cubic of Despair">
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<!-- AUTO GENERATED SKILL -->
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<!-- NOT USED -->
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<set name="icon" val="icon.skill0010" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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@@ -1578,7 +1578,7 @@
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<set name="reuseDelay" val="30000" />
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</skill>
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<skill id="10042" levels="3" name="Summon Cubic of Life">
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<!-- AUTO GENERATED SKILL -->
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<!-- NOT USED -->
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<set name="icon" val="icon.skill0010" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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@@ -1595,16 +1595,13 @@
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<set name="reuseDelay" val="30000" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillType" val="SUMMON" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="activationchance" val="40" />
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<set name="activationtime" val="13" />
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<set name="maxcount" val="30" />
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<set name="cubicPower" val="2106" />
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<set name="isCubic" val="true" />
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<set name="npcId" val="16" />
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<set name="summonTotalLifeTime" val="900000" />
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<for>
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<effect name="SummonCubic">
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<param cubicId="16" cubicDelay="13" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" />
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</effect>
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</for>
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</skill>
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<skill id="10044" levels="1" name="Superior Elemental Mastery">
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<!-- STR + 2 and Attribute Resistance + 20. -->
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@@ -1833,8 +1830,7 @@
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</for>
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</skill>
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<skill id="10055" levels="1" name="Cubic Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Momentarily decreases P. Atk. Effect 3. -->
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<!-- NOT USED -->
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<set name="icon" val="icon.skill1164" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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@@ -1848,17 +1844,18 @@
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<table name="#abnormalLvl">1 2 3 4 5 6 7 8</table>
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<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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<table name="#HpHealPercent">0 0 0 0 0 3 6 10</table>
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<set name="castRange" val="600" />
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<set name="abnormalTime" val="#abnormalTime" />
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<set name="abnormalLvl" val="#abnormalLvl" />
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<set name="effectRange" val="1100" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="isMagic" val="1" />
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<for>
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<effect name="DispelByCategory">
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<param slot="debuff" rate="100" max="10" />
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</effect>
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<effect name="HealPercent" noicon="1" val="#HpHealPercent" />
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<effect name="Buff" val="0">
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<effect name="Buff">
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<set stat="debuffImmunity" val="1" />
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<add stat="pDef" val="#pDef" />
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<add stat="mDef" val="#mDef" />
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@@ -1866,8 +1863,7 @@
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</for>
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</skill>
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<skill id="10057" levels="1" name="Cubic Curse">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicted with poison and HP is momentarily decreased. Effect 5. -->
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<!-- NOT USED -->
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<set name="icon" val="icon.skill1168" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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@@ -2158,25 +2154,23 @@
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
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<!-- Level 2 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
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<!-- Level 3 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
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<!-- Level 4 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
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<skill id="10073" levels="4" name="Summon Buff Cubic">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill10073" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="96" />
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<table name="#magicLvl">85 90 95 99</table>
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<set name="hitTime" val="2200" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="30000" />
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<set name="isMagic" val="1" />
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<set name="mpConsume" val="96" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="SummonCubic">
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<param cubicId="18" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" />
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</effect>
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</for>
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</skill>
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<skill id="10074" levels="4" name="Summon Mind Cubic">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons the Mind Cubic. The Sigel Mind Cubic uses magic to restore the owner's MP. -->
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<!-- NOT USED -->
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<set name="icon" val="icon.skill10074" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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@@ -2244,37 +2238,37 @@
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<set name="reuseDelay" val="30000" />
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<set name="isMagic" val="4" />
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</skill>
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<!-- Level 1 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
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<!-- Level 2 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
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<!-- Level 3 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
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<!-- Level 4 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
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<skill id="10079" levels="4" name="Summon Phantom Cubic">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill10079" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="96" />
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#cubicPower"> 2106 2506 2906 3506 </table> <!-- Need verify -->
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<set name="hitTime" val="3500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="ONE" />
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<set name="mpConsume" val="96" />
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||||
<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="SummonCubic">
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<param cubicId="20" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#cubicPower" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
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<!-- Level 2 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
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<!-- Level 3 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
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<!-- Level 4 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
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<skill id="10080" levels="4" name="Summon Hex Cubic">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill10080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="96" />
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#cubicPower"> 2106 2506 2906 3506 </table> <!-- Need verify -->
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<set name="hitTime" val="3500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="ONE" />
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<set name="mpConsume" val="96" />
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||||
<set name="magicLvl" val="#magicLvl" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="SummonCubic">
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<param cubicId="21" cubicDelay="3" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#cubicPower" />
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</effect>
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</for>
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</skill>
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<skill id="10081" levels="4" name="Lightning Root">
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<!-- AUTO GENERATED SKILL -->
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@@ -2291,45 +2285,99 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="10082" levels="4" name="Strong Cubic Heal">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<table name="#amount"> 600 650 700 750 </table> <!-- Need verify -->
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<table name="#effectPoints"> 900 1000 1100 1200 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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||||
<set name="effectPoint" val="#effectPoints" />
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||||
<set name="isMagic" val="1" />
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||||
<set name="magicLvl" val="#magicLvl" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="targetType" val="SELF" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="reuseDelay" val="5000" />
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<for>
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<effect name="Heal">
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<param power="#amount" />
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</effect>
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</for>
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</skill>
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<skill id="10083" levels="4" name="Basic Cubic Heal">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<table name="#amount"> 400 450 500 600 </table> <!-- Need verify -->
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<table name="#effectPoints"> 700 800 900 1000 </table>
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||||
<table name="#magicLvl"> 85 90 95 99 </table>
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||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<for>
|
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<effect name="Heal">
|
||||
<param power="#amount" />
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</effect>
|
||||
</for>
|
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</skill>
|
||||
<skill id="10084" levels="4" name="Basic Cubic Mind">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0191" />
|
||||
<table name="#amount"> 140 150 160 170 </table> <!-- Need verify -->
|
||||
<table name="#effectPoints"> 900 1000 1100 1200 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<for>
|
||||
<effect name="ManaHeal">
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10085" levels="4" name="Cubic Falter">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 5 sec., Atk. Spd./ Casting Spd. - 5%. -->
|
||||
<set name="icon" val="icon.skill1206" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<table name="#rate"> 0.95 0.93 0.9 0.85 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="abnormalLvl" val="3" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="activateRate" val="80" />
|
||||
<set name="basicProperty" val="MEN" />
|
||||
<set name="effectPoint" val="-700" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="lvlBonusRate" val="2" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pAtkSpd" val="#rate" />
|
||||
<mul stat="mAtkSpd" val="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10086" levels="4" name="Cubic Hex">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 5 sec., P. Def./ M. Def. - 5%. -->
|
||||
<set name="icon" val="icon.skill0122" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<table name="#rate"> 0.95 0.93 0.9 0.85 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="abnormalLvl" val="3" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="activateRate" val="80" />
|
||||
<set name="basicProperty" val="MEN" />
|
||||
<set name="effectPoint" val="-700" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="lvlBonusRate" val="2" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="#rate" />
|
||||
<mul stat="mDef" val="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10087" levels="4" name="Blood Panther Roar">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -2359,11 +2407,21 @@
|
||||
<set name="isDebuff" val="true" />
|
||||
</skill>
|
||||
<skill id="10089" levels="4" name="Strong Cubic Mind">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0191" />
|
||||
<table name="#amount"> 200 250 300 350 </table> <!-- Need verify -->
|
||||
<table name="#effectPoints"> 900 1000 1100 1200 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<for>
|
||||
<effect name="ManaHeal">
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10090" levels="4" name="Provoking Shackle">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -2388,29 +2446,39 @@
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<!-- Level 1 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
|
||||
<!-- Level 2 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
|
||||
<!-- Level 3 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
|
||||
<!-- Level 4 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
|
||||
<skill id="10092" levels="4" name="Summon Guardian Cubic">
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skll10093" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="mpConsume" val="96" />
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="mpConsume" val="96" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="22" cubicDelay="13" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10093" levels="4" name="Guardian Cubic">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Increases Shield P. Def. and Shield Defense. Spd. + 13. -->
|
||||
<table name="#rate"> 1.1 1.2 1.3 1.4 </table>
|
||||
<table name="#abnormalLvl"> 1 2 3 4 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skll10093" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="abnormalLvl" val="#abnormalLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="isMagic" val="1" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="rShld" val="#rate" />
|
||||
<mul stat="sDef" val="#rate" />
|
||||
<add stat="runSpd" val="13" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 11997 Power. Paralyzes for 5 seconds. Consumes 1 Soulstone. -->
|
||||
<!-- Level 2 : Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 14177 Power. Paralyzes for 5 seconds. Consumes 2 Soulstones. -->
|
||||
|
@@ -847,17 +847,10 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 2 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 3 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 4 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 5 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 6 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 7 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<!-- Level 8 : Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
|
||||
<skill id="11268" levels="8" name="Summon Avenging Cubic">
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<table name="#mpConsume"> 70 72 75 78 81 84 87 91 </table>
|
||||
<table name="#cubicPower"> 2106 2306 2506 2706 2906 3106 3306 3506 </table>
|
||||
<set name="icon" val="icon.skill11268" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
@@ -867,6 +860,11 @@
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="15" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#cubicPower" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Consumes your MP to restore servitors' HP by 1308. -->
|
||||
<!-- Level 2 : Consumes your MP to restore servitors' HP by 1336. -->
|
||||
@@ -1462,32 +1460,56 @@
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11292" levels="8" name="Cubic Cleanse">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Cancels debuffs on you. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="castRange" val="600" />
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<set name="effectPoint" val="408" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="100" max="10" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11293" levels="8" name="Cubic Cancellation">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Cancels the enemy's buff. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="castRange" val="600" />
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<set name="effectPoint" val="-700" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="buff" rate="25" max="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11294" levels="8" name="Cubic Root">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Temporarily stops the enemy from moving. -->
|
||||
<set name="icon" val="icon.skill1201" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="isMagic" val="1" />
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<set name="abnormalLvl" val="3" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="abnormalType" val="ROOT_MAGICALLY" />
|
||||
<set name="abnormalVisualEffect" val="ROOT" />
|
||||
<set name="activateRate" val="80" />
|
||||
<set name="basicProperty" val="MEN" />
|
||||
<set name="effectPoint" val="-700" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="lvlBonusRate" val="2" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="trait" val="HOLD" />
|
||||
<for>
|
||||
<effect name="Root" />
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="100" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : INT + 2. Max HP + 4151 and P. Def. + 1155 when equipped with Light Armor. -->
|
||||
<!-- Level 101 : INT + 2. Max HP + 4151 and P. Def. + 1188 when equipped with a Light Armor. Enchant Power: Increases Effect. (+ 1 Power | Increases the effect.) -->
|
||||
|
@@ -144,44 +144,32 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
|
||||
<!-- Level 2 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
|
||||
<!-- Level 3 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
|
||||
<!-- Level 4 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
|
||||
<!-- Level 5 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
|
||||
<!-- Level 101 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
|
||||
<!-- Level 102 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
|
||||
<!-- Level 103 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
|
||||
<!-- Level 104 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
|
||||
<!-- Level 105 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
|
||||
<!-- Level 106 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
|
||||
<!-- Level 107 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
|
||||
<!-- Level 108 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
|
||||
<!-- Level 109 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
|
||||
<!-- Level 110 : Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
|
||||
<!-- Level 201 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 6 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 1 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 202 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 12 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 2 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 203 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 18 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 3 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 204 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 24 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 4 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 205 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 30 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 5 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 206 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 36 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 6 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 207 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 42 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 7 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 208 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 48 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 8 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 209 : Summons a fairy that follows and periodically heals the selected party member for 1 minute and 54 seconds. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 9 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 210 : Summons a fairy that follows and periodically heals the selected party member for 2 minutes. Has a chance of recovering HP when attacked. Enchant Time: Increases Duration. (+ 10 Time | Increases the effect's duration.) -->
|
||||
<skill id="11754" levels="5" name="Fairy of Life">
|
||||
<skill id="11754" levels="5" name="Fairy of Life" enchantGroup1="10" enchantGroup2="10">
|
||||
<table name="#magicLvl"> 85 88 91 94 97 </table>
|
||||
<table name="#mpConsume"> 43 46 48 52 55 </table>
|
||||
<table name="#ench2Time"> 66 72 78 84 90 96 102 108 114 120 </table>
|
||||
<set name="icon" val="icon.skill11754" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="600" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<for>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="17" cubicDelay="10" cubicDuration="60" cubicMaxCount="30" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="17" cubicDelay="10" cubicDuration="#ench2Time" cubicMaxCount="30" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="11755" levels="8" name="Radiant Heal" enchantGroup1="10">
|
||||
<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
|
@@ -65,13 +65,29 @@
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11807" levels="5" name="Miracle of Fairy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill11807" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="castRange" val="600" />
|
||||
<skill id="11807" levels="5" name="Miracle of Fairy" enchantGroup1="10">
|
||||
<table name="#amount"> 500 520 540 560 580 </table> <!-- Need verify -->
|
||||
<table name="#effectPoints"> 700 800 900 1000 1200 </table>
|
||||
<table name="#magicLvl"> 85 88 91 94 97 </table>
|
||||
<table name="#enchAmount"> 600 610 620 630 640 650 660 670 680 690 </table>
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<for>
|
||||
<effect name="Heal">
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Heal">
|
||||
<param power="#enchAmount" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="11808" levels="2" name="Elegance of Light">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Reference in New Issue
Block a user