AbstractStatPercentEffect stats should use the mul getter.
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@@ -386,10 +386,10 @@ public class NpcViewMod implements IBypassHandler
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final DecimalFormat chanceFormat = new DecimalFormat("0.00##");
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int leftHeight = 0;
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int rightHeight = 0;
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final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1);
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final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1);
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final double dropAmountAdenaEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
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final double dropAmountEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getMul(Stat.BONUS_SPOIL_RATE, 1);
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final StringBuilder leftSb = new StringBuilder();
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final StringBuilder rightSb = new StringBuilder();
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String limitReachedMsg = "";
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@@ -169,10 +169,10 @@ public class DropSearchBoard implements IParseBoardHandler
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final int start = (page - 1) * 14;
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final int end = Math.min(list.size() - 1, start + 14);
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final StringBuilder builder = new StringBuilder();
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final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1);
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final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1);
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final double dropAmountAdenaEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
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final double dropAmountEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getMul(Stat.BONUS_SPOIL_RATE, 1);
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for (int index = start; index <= end; index++)
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{
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final CBDropHolder cbDropHolder = list.get(index);
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@@ -64,7 +64,7 @@ public class RealDamage extends AbstractEffect
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}
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getMul(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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// Do damage.
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if (damage > 0)
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