AbstractStatPercentEffect stats should use the mul getter.
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		| @@ -386,10 +386,10 @@ public class NpcViewMod implements IBypassHandler | ||||
| 		final DecimalFormat chanceFormat = new DecimalFormat("0.00##"); | ||||
| 		int leftHeight = 0; | ||||
| 		int rightHeight = 0; | ||||
| 		final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1); | ||||
| 		final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1); | ||||
| 		final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1); | ||||
| 		final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1); | ||||
| 		final double dropAmountAdenaEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_ADENA, 1); | ||||
| 		final double dropAmountEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1); | ||||
| 		final double dropRateEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_RATE, 1); | ||||
| 		final double spoilRateEffectBonus = player.getStat().getMul(Stat.BONUS_SPOIL_RATE, 1); | ||||
| 		final StringBuilder leftSb = new StringBuilder(); | ||||
| 		final StringBuilder rightSb = new StringBuilder(); | ||||
| 		String limitReachedMsg = ""; | ||||
|   | ||||
| @@ -169,10 +169,10 @@ public class DropSearchBoard implements IParseBoardHandler | ||||
| 				final int start = (page - 1) * 14; | ||||
| 				final int end = Math.min(list.size() - 1, start + 14); | ||||
| 				final StringBuilder builder = new StringBuilder(); | ||||
| 				final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1); | ||||
| 				final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1); | ||||
| 				final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1); | ||||
| 				final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1); | ||||
| 				final double dropAmountAdenaEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_ADENA, 1); | ||||
| 				final double dropAmountEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1); | ||||
| 				final double dropRateEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_RATE, 1); | ||||
| 				final double spoilRateEffectBonus = player.getStat().getMul(Stat.BONUS_SPOIL_RATE, 1); | ||||
| 				for (int index = start; index <= end; index++) | ||||
| 				{ | ||||
| 					final CBDropHolder cbDropHolder = list.get(index); | ||||
|   | ||||
| @@ -64,7 +64,7 @@ public class RealDamage extends AbstractEffect | ||||
| 		} | ||||
| 		 | ||||
| 		// Calculate resistance. | ||||
| 		final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1)); | ||||
| 		final double damage = _power - (_power * (Math.min(effected.getStat().getMul(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1)); | ||||
| 		 | ||||
| 		// Do damage. | ||||
| 		if (damage > 0) | ||||
|   | ||||
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