Fixed 1st class and 2nd class buff scrolls.
Contributed by Stayway.
This commit is contained in:
parent
5179aed7d2
commit
71a4c6dba9
@ -57,128 +57,132 @@
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<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
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<icon>icon.skill55003</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1200</abnormalTime>
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<itemConsumeId>29011</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>12</amount>
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<mode>PER</mode>
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<abnormalTime>-1</abnormalTime>
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<abnormalType>MULTI_BUFF</abnormalType>
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<canBeDispelled>false</canBeDispelled>
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<stayAfterDeath>true</stayAfterDeath>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLvl>1</abnormalLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<selfEffects>
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<effect name="CallSkill"> <!-- Shield -->
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<skillId>1040</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="Speed">
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<amount>20</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Might -->
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<skillId>1068</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>2</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Concentration -->
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<skillId>1078</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="CriticalRate">
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<amount>20</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Acumen -->
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<skillId>1085</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MAtk">
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<amount>55</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Wind Walk -->
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<skillId>1204</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Focus -->
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<skillId>4359</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalDefence">
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<amount>12</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Agility -->
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<skillId>1087</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="ReduceCancel">
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<amount>-25</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Empower -->
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<skillId>1059</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</selfEffects>
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</skill>
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<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
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<icon>icon.skill55004</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1200</abnormalTime>
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<itemConsumeId>29012</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>15</amount>
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<mode>PER</mode>
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<abnormalTime>-1</abnormalTime>
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<abnormalType>MULTI_BUFF</abnormalType>
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<canBeDispelled>false</canBeDispelled>
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<stayAfterDeath>true</stayAfterDeath>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLvl>1</abnormalLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<selfEffects>
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<effect name="CallSkill"> <!-- Shield -->
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<skillId>1040</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="Speed">
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<amount>33</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Might -->
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<skillId>1068</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>3</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Acumen -->
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<skillId>1085</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="CriticalRate">
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<amount>25</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Wind Walk -->
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<skillId>1204</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="MAtk">
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<amount>65</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Focus -->
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<skillId>4359</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>23</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Regeneration -->
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<skillId>4698</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Guidance -->
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<skillId>1240</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="ReduceCancel">
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<amount>-36</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Death Whisper -->
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<skillId>1242</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="HpRegen">
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<amount>10</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Magic Barrier -->
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<skillId>1036</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="Accuracy">
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<amount>2</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Blessed Body -->
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<skillId>1045</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="CriticalDamage">
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<amount>25</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Blessed Soul -->
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<skillId>1048</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MagicalDefence">
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<amount>23</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Haste -->
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<skillId>1086</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MaxHp">
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<amount>10</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Agility -->
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<skillId>1087</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="MaxMp">
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<amount>10</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Empower -->
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<skillId>1059</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</selfEffects>
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</skill>
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<skill id="55005" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -57,128 +57,132 @@
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<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
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<icon>icon.skill55003</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1200</abnormalTime>
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<itemConsumeId>29011</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>12</amount>
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<mode>PER</mode>
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<abnormalTime>-1</abnormalTime>
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<abnormalType>MULTI_BUFF</abnormalType>
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<canBeDispelled>false</canBeDispelled>
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<stayAfterDeath>true</stayAfterDeath>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLvl>1</abnormalLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<selfEffects>
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<effect name="CallSkill"> <!-- Shield -->
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<skillId>1040</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="Speed">
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<amount>20</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Might -->
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<skillId>1068</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>2</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Concentration -->
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<skillId>1078</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="CriticalRate">
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<amount>20</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Acumen -->
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<skillId>1085</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MAtk">
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<amount>55</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Wind Walk -->
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<skillId>1204</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Focus -->
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<skillId>4359</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalDefence">
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<amount>12</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Agility -->
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<skillId>1087</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="ReduceCancel">
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<amount>-25</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Empower -->
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<skillId>1059</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</selfEffects>
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</skill>
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<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
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<icon>icon.skill55004</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1200</abnormalTime>
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<itemConsumeId>29012</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>15</amount>
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<mode>PER</mode>
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<abnormalTime>-1</abnormalTime>
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<abnormalType>MULTI_BUFF</abnormalType>
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<canBeDispelled>false</canBeDispelled>
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<stayAfterDeath>true</stayAfterDeath>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLvl>1</abnormalLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<selfEffects>
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<effect name="CallSkill"> <!-- Shield -->
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<skillId>1040</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="Speed">
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<amount>33</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Might -->
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<skillId>1068</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>3</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Acumen -->
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<skillId>1085</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="CriticalRate">
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<amount>25</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Wind Walk -->
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<skillId>1204</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="MAtk">
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<amount>65</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Focus -->
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<skillId>4359</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>23</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Regeneration -->
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<skillId>4698</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Guidance -->
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<skillId>1240</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="ReduceCancel">
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<amount>-36</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Death Whisper -->
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<skillId>1242</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="HpRegen">
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<amount>10</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Magic Barrier -->
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<skillId>1036</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="Accuracy">
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<amount>2</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill"> <!-- Blessed Body -->
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<skillId>1045</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="CriticalDamage">
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<amount>25</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Blessed Soul -->
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<skillId>1048</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MagicalDefence">
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<amount>23</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Haste -->
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<skillId>1086</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MaxHp">
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<amount>10</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Agility -->
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<skillId>1087</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="MaxMp">
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<amount>10</amount>
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<mode>PER</mode>
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<effect name="CallSkill"> <!-- Empower -->
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<skillId>1059</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</selfEffects>
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</skill>
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<skill id="55005" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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||||
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