Fixed 1st class and 2nd class buff scrolls.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2018-03-27 19:20:19 +00:00
parent 5179aed7d2
commit 71a4c6dba9
2 changed files with 182 additions and 174 deletions

View File

@ -57,128 +57,132 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll"> <skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55003</icon> <icon>icon.skill55003</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId> <itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55004</icon> <icon>icon.skill55004</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId> <itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>4698</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55005" toLevel="1" name="Scroll: Enchant Weapon (D-grade)"> <skill id="55005" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -57,128 +57,132 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll"> <skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55003</icon> <icon>icon.skill55003</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId> <itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55004</icon> <icon>icon.skill55004</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId> <itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>4698</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55005" toLevel="1" name="Scroll: Enchant Weapon (D-grade)"> <skill id="55005" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->