Anakim AI.
Contributed by gigilo1968.
This commit is contained in:
@@ -80,7 +80,6 @@
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<isDebuff>true</isDebuff>
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</skill>
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<skill id="15608" toLevel="7" name="Power Strike">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful P. Atk. on enemy. -->
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<icon>icon.skill0003</icon>
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<operateType>A1</operateType>
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@@ -88,6 +87,25 @@
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<hitTime>2000</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>6000</reuseDelay>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">400</value>
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<value level="2">600</value>
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<value level="3">800</value>
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<value level="4">1000</value>
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<value level="5">2000</value>
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<value level="6">4000</value>
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<value level="7">6000</value>
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</power>
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</effect>
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</effects>
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</skill>
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<skill id="15609" toLevel="7" name="Decrease P. Def.">
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<!-- AUTO GENERATED SKILL -->
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@@ -101,13 +119,30 @@
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<isDebuff>true</isDebuff>
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</skill>
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<skill id="15610" toLevel="7" name="Spinning Slasher">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful attack on nearby enemies. -->
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<icon>icon.skill0922</icon>
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<operateType>A1</operateType>
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<hitTime>6000</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<affectRange>300</affectRange>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">6000</value>
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<value level="2">8000</value>
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<value level="3">10000</value>
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<value level="4">12000</value>
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<value level="5">14000</value>
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<value level="6">16000</value>
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<value level="7">18000</value>
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</power>
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</effect>
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</effects>
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</skill>
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<skill id="15611" toLevel="7" name="Tornado Slasher">
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<!-- AUTO GENERATED SKILL -->
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@@ -117,6 +152,24 @@
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<hitTime>6000</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<affectRange>800</affectRange>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">10000</value>
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<value level="2">12000</value>
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<value level="3">14000</value>
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<value level="4">16000</value>
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<value level="5">18000</value>
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<value level="6">20000</value>
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<value level="7">22000</value>
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</power>
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</effect>
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</effects>
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</skill>
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<skill id="15612" toLevel="7" name="Thunder Storm">
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<!-- AUTO GENERATED SKILL -->
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