Addition of Rune extraction.

This commit is contained in:
MobiusDev
2018-07-19 12:42:02 +00:00
parent 5a2fbc045b
commit 6fff504b39
24 changed files with 900 additions and 12 deletions

View File

@@ -4,7 +4,7 @@ You just need to choose which Rune goes into what weapon.<br>
By the way! If you have a lot of Runes you don't need, I can exchange them for other ones. Of course, no telling what Runes you'll end up with...<br>
But take a shot, it's worth it. Life is but a game...<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_show_ensoul_window">"Insert Rune into weapon"</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_show_ensoul_window">"Extract Rune from weapon"</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_show_extract_ensoul_window">"Extract Rune from weapon"</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_01.htm">Receive Sealed Rune</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3084608">Receive Super Rune</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3084601">Enchant with a Rune</Button>

View File

@@ -19,6 +19,7 @@ package handlers.bypasshandlers;
import com.l2jmobius.gameserver.handler.IBypassHandler;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.ensoul.ExShowEnsoulExtractionWindow;
import com.l2jmobius.gameserver.network.serverpackets.ensoul.ExShowEnsoulWindow;
/**
@@ -29,6 +30,7 @@ public class EnsoulWindow implements IBypassHandler
private static final String[] COMMANDS =
{
"show_ensoul_window",
"show_extract_ensoul_window"
};
@Override
@@ -39,8 +41,17 @@ public class EnsoulWindow implements IBypassHandler
return false;
}
activeChar.sendPacket(ExShowEnsoulWindow.STATIC_PACKET);
return true;
if (command.toLowerCase().startsWith(COMMANDS[0])) // show_ensoul_window
{
activeChar.sendPacket(ExShowEnsoulWindow.STATIC_PACKET);
return true;
}
else if (command.toLowerCase().startsWith(COMMANDS[1])) // show_extract_ensoul_window
{
activeChar.sendPacket(ExShowEnsoulExtractionWindow.STATIC_PACKET);
return true;
}
return false;
}
@Override