Sync with L2jServer HighFive Mar 1st 2015.
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@ -30,9 +30,9 @@ import com.l2jserver.gameserver.network.serverpackets.VehicleStarted;
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*/
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public class L2BoatAI extends L2VehicleAI
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{
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public L2BoatAI(L2BoatInstance.AIAccessor accessor)
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public L2BoatAI(L2BoatInstance creature)
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{
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super(accessor);
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super(creature);
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}
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@Override
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@ -46,7 +46,7 @@ public class L2BoatAI extends L2VehicleAI
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}
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_clientMoving = true;
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_accessor.moveTo(x, y, z);
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_actor.moveToLocation(x, y, z, 0);
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_actor.broadcastPacket(new VehicleDeparture(getActor()));
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}
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}
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@ -56,7 +56,7 @@ public class L2BoatAI extends L2VehicleAI
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{
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if (_actor.isMoving())
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{
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_accessor.stopMove(loc);
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_actor.stopMove(loc);
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}
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if (_clientMoving || (loc != null))
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