Sync with L2jServer HighFive Mar 1st 2015.
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@@ -1330,6 +1330,7 @@
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<set name="effectPoint" val="343" />
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<set name="hitTime" val="1200" />
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<set name="icon" val="icon.skill1540" />
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<set name="isDebuff" val="true" />
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<set name="magicLvl" val="81" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="600000" />
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@@ -1899,9 +1900,8 @@
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<skill id="1561" levels="5" name="Battle Cry">
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<!-- High Five Skill -->
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<table name="#abnormalLvls"> 2 3 4 5 6 </table>
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<table name="#amount"> 15 20 25 30 35 </table>
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<table name="#MaxHp"> 15 20 25 30 35 </table>
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<table name="#magicLvl"> 40 49 58 64 70 </table>
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<table name="#maxHp"> 1.15 1.2 1.25 1.3 1.35 </table>
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<table name="#mpConsume"> 18 22 27 30 33 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="600" />
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@@ -1916,11 +1916,10 @@
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="maxHp" val="#maxHp" />
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</effect>
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<effect name="HealPercent">
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<param power="#amount" />
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<effect name="MaxHp">
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<param power="#MaxHp" />
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<param type="PER" />
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<param heal="true" />
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</effect>
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</for>
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</skill>
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