Use ILocational parameter for onIntentionMoveTo method.

This commit is contained in:
MobiusDevelopment
2019-05-17 13:14:05 +00:00
parent 2b5c29815e
commit 6ec34f6f79
52 changed files with 91 additions and 78 deletions

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -289,7 +289,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) arg0); onIntentionMoveTo((ILocational) arg0);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -487,7 +487,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target); protected abstract void onIntentionCast(Skill skill, WorldObject target);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -342,7 +342,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if ((getIntention() == AI_INTENTION_REST) || _actor.isAllSkillsDisabled() || _actor.isCastingNow()) if ((getIntention() == AI_INTENTION_REST) || _actor.isAllSkillsDisabled() || _actor.isCastingNow())
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
/** /**
@@ -61,7 +62,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,12 +24,12 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.entity.Duel; import org.l2jmobius.gameserver.model.entity.Duel;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.SystemMessageId;
@@ -182,7 +182,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -196,7 +196,7 @@ public abstract class AbstractAI implements Ctrl
} }
case AI_INTENTION_MOVE_TO: case AI_INTENTION_MOVE_TO:
{ {
onIntentionMoveTo((Location) args[0]); onIntentionMoveTo((ILocational) args[0]);
break; break;
} }
case AI_INTENTION_FOLLOW: case AI_INTENTION_FOLLOW:
@@ -376,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove); protected abstract void onIntentionCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove);
protected abstract void onIntentionMoveTo(Location destination); protected abstract void onIntentionMoveTo(ILocational destination);
protected abstract void onIntentionFollow(Creature target); protected abstract void onIntentionFollow(Creature target);

View File

@@ -347,7 +347,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {

View File

@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance; import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance; import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance; import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
@@ -62,7 +63,7 @@ public class DoorAI extends CreatureAI
} }
@Override @Override
protected void onIntentionMoveTo(Location destination) protected void onIntentionMoveTo(ILocational destination)
{ {
} }

View File

@@ -24,11 +24,11 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST; import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance; import org.l2jmobius.gameserver.model.actor.instance.StaticObjectInstance;
import org.l2jmobius.gameserver.model.interfaces.ILocational;
import org.l2jmobius.gameserver.model.skills.Skill; import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType; import org.l2jmobius.gameserver.model.skills.targets.TargetType;
@@ -206,7 +206,7 @@ public class PlayerAI extends PlayableAI
* </ul> * </ul>
*/ */
@Override @Override
protected void onIntentionMoveTo(Location loc) protected void onIntentionMoveTo(ILocational loc)
{ {
if (getIntention() == AI_INTENTION_REST) if (getIntention() == AI_INTENTION_REST)
{ {