-Adding Bound-Normal-Blessed Apocalypse all weapons (non SA, 1xSA and 2xSA).

-Adding some Belts.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-06-10 15:54:56 +00:00
parent df96027bbd
commit 6eb970250b
10 changed files with 4485 additions and 1935 deletions

View File

@@ -365,18 +365,46 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="13652" levels="1" name="Tiat's Belt">
<!-- AUTO GENERATED SKILL -->
<!-- SKILL NOT DONE -->
<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
<set name="icon" val="icon.octavis_belt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="398" />
<add stat="maxCp" val="398" />
<add stat="maxMp" val="176" />
<add stat="weightPenalty" val="12800" />
<add stat="inventoryLimit" val="18" />
<!--<mul stat="PhysDmg" val="1.05" /> -->
<!--<mul stat="PhysSkillsDmg" val="1.05" /> -->
<!--<mul stat="MagicalDmg" val="1.05" /> -->
<mul stat="defCritDamage" val="1.06" />
</effect>
</for>
</skill>
<skill id="13653" levels="1" name="Ekimus' Belt">
<!-- AUTO GENERATED SKILL -->
<!-- SKILL NOT DONE -->
<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
<set name="icon" val="icon.octavis_belt_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="398" />
<add stat="maxCp" val="398" />
<add stat="maxMp" val="176" />
<add stat="weightPenalty" val="12800" />
<add stat="inventoryLimit" val="18" />
<!--<mul stat="PhysDmg" val="1.05" /> -->
<!--<mul stat="PhysSkillsDmg" val="1.05" /> -->
<!--<mul stat="MagicalDmg" val="1.05" /> -->
<mul stat="defCritDamage" val="1.06" />
</effect>
</for>
</skill>
<skill id="13654" levels="1" name="Grey Talisman - High-grade Fishing">
<!-- AUTO GENERATED SKILL -->

View File

@@ -456,11 +456,32 @@
<set name="isMagic" val="1" />
</skill>
<skill id="15145" levels="1" name="Ruler's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- SKILL NOT DONE -->
<!-- Max CP/HP/MP + 1000, Weight + 25600, Damage + 8%, Received Damage - 9%, Damage Reflect Resistance + 5%, Inventory Slot + 36, and all Attribute Resistance + 15. -->
<set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="1000" />
<add stat="maxCp" val="1000" />
<add stat="maxMp" val="1000" />
<add stat="weightPenalty" val="25600" />
<add stat="inventoryLimit" val="36" />
<!--<mul stat="PhysDmg" val="1.08" /> -->
<!--<mul stat="PhysSkillsDmg" val="1.08" /> -->
<!--<mul stat="MagicalDmg" val="1.08" /> -->
<mul stat="defCritDamage" val="1.09" />
<mul stat="receivedDamageModifier" val="0.95" />
<add stat="darkRes" val="15" />
<add stat="earthRes" val="15" />
<add stat="fireRes" val="15" />
<add stat="holyRes" val="15" />
<add stat="waterRes" val="15" />
<add stat="windRes" val="15" />
</effect>
</for>
</skill>
<skill id="15146" levels="1" name="Mysterious Belt">
<!-- AUTO GENERATED SKILL -->