-Adding Bound-Normal-Blessed Apocalypse all weapons (non SA, 1xSA and 2xSA).
-Adding some Belts. Contributed by OdairDevalier.
This commit is contained in:
@@ -365,18 +365,46 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="13652" levels="1" name="Tiat's Belt">
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<!-- AUTO GENERATED SKILL -->
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<!-- SKILL NOT DONE -->
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<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
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<set name="icon" val="icon.octavis_belt_i00" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="maxHp" val="398" />
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<add stat="maxCp" val="398" />
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<add stat="maxMp" val="176" />
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<add stat="weightPenalty" val="12800" />
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<add stat="inventoryLimit" val="18" />
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<!--<mul stat="PhysDmg" val="1.05" /> -->
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<!--<mul stat="PhysSkillsDmg" val="1.05" /> -->
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<!--<mul stat="MagicalDmg" val="1.05" /> -->
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<mul stat="defCritDamage" val="1.06" />
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</effect>
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</for>
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</skill>
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<skill id="13653" levels="1" name="Ekimus' Belt">
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<!-- AUTO GENERATED SKILL -->
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<!-- SKILL NOT DONE -->
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<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
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<set name="icon" val="icon.octavis_belt_i00" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="maxHp" val="398" />
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<add stat="maxCp" val="398" />
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<add stat="maxMp" val="176" />
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<add stat="weightPenalty" val="12800" />
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<add stat="inventoryLimit" val="18" />
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<!--<mul stat="PhysDmg" val="1.05" /> -->
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<!--<mul stat="PhysSkillsDmg" val="1.05" /> -->
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<!--<mul stat="MagicalDmg" val="1.05" /> -->
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<mul stat="defCritDamage" val="1.06" />
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</effect>
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</for>
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</skill>
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<skill id="13654" levels="1" name="Grey Talisman - High-grade Fishing">
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<!-- AUTO GENERATED SKILL -->
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@@ -456,11 +456,32 @@
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<set name="isMagic" val="1" />
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</skill>
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<skill id="15145" levels="1" name="Ruler's Authority">
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<!-- AUTO GENERATED SKILL -->
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<!-- SKILL NOT DONE -->
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<!-- Max CP/HP/MP + 1000, Weight + 25600, Damage + 8%, Received Damage - 9%, Damage Reflect Resistance + 5%, Inventory Slot + 36, and all Attribute Resistance + 15. -->
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<set name="icon" val="icon.skill0332" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="maxHp" val="1000" />
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<add stat="maxCp" val="1000" />
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<add stat="maxMp" val="1000" />
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<add stat="weightPenalty" val="25600" />
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<add stat="inventoryLimit" val="36" />
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<!--<mul stat="PhysDmg" val="1.08" /> -->
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<!--<mul stat="PhysSkillsDmg" val="1.08" /> -->
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<!--<mul stat="MagicalDmg" val="1.08" /> -->
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<mul stat="defCritDamage" val="1.09" />
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<mul stat="receivedDamageModifier" val="0.95" />
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<add stat="darkRes" val="15" />
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<add stat="earthRes" val="15" />
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<add stat="fireRes" val="15" />
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<add stat="holyRes" val="15" />
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<add stat="waterRes" val="15" />
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<add stat="windRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="15146" levels="1" name="Mysterious Belt">
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<!-- AUTO GENERATED SKILL -->
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