Death Knight and Feoh Wizard skill changes.

Contributed by Sero.
This commit is contained in:
MobiusDevelopment
2022-09-13 03:04:41 +00:00
parent 8da2034bcd
commit 6e9a4f43ca
3 changed files with 37 additions and 17 deletions

View File

@@ -258,8 +258,8 @@
</effect>
<effect name="MpShield">
<amount>
<value level="1">90</value>
<value level="2">95</value>
<value level="1">80</value>
<value level="2">90</value>
</amount>
</effect>
<effect name="MpConsumePerLevel">

View File

@@ -4909,10 +4909,10 @@
</effect>
<effect name="TransferDamageToSummon">
<amount>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="1">65</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</amount>
</effect>
</effects>

View File

@@ -1264,7 +1264,17 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.05</pAtkMod>
<pAtkMod>
<value level="1">1.05</value>
<value level="2">1.08</value>
<value level="3">1.11</value>
<value level="4">1.14</value>
<value level="5">1.17</value>
<value level="6">1.20</value>
<value level="7">1.23</value>
<value level="8">1.26</value>
<value level="9">1.30</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="9">10</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
@@ -1353,15 +1363,15 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.08</value>
<value level="5">1.09</value>
<value level="6">1.10</value>
<value level="7">1.10</value>
<value level="8">1.10</value>
<value level="9">1.10</value>
<value level="1">1.10</value> <!-- Gussing -->
<value level="2">1.12</value>
<value level="3">1.14</value>
<value level="4">1.16</value>
<value level="5">1.18</value>
<value level="6">1.20</value>
<value level="7">1.24</value>
<value level="8">1.27</value>
<value level="9">1.30</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="9">10</value>
@@ -1418,7 +1428,17 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.05</pAtkMod>
<pAtkMod>
<value level="1">1.05</value>
<value level="2">1.065</value>
<value level="3">1.08</value>
<value level="4">1.095</value>
<value level="5">1.11</value>
<value level="6">1.125</value>
<value level="7">1.14</value>
<value level="8">1.17</value>
<value level="9">1.20</value>
</pAtkMod>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">