Death Knight and Feoh Wizard skill changes.
Contributed by Sero.
This commit is contained in:
@@ -258,8 +258,8 @@
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</effect>
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</effect>
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<effect name="MpShield">
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<effect name="MpShield">
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<amount>
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<amount>
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<value level="1">90</value>
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<value level="1">80</value>
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<value level="2">95</value>
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<value level="2">90</value>
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</amount>
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</amount>
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</effect>
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</effect>
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<effect name="MpConsumePerLevel">
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<effect name="MpConsumePerLevel">
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@@ -4909,10 +4909,10 @@
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</effect>
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</effect>
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<effect name="TransferDamageToSummon">
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<effect name="TransferDamageToSummon">
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<amount>
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<amount>
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<value level="1">58</value>
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<value level="1">65</value>
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<value level="2">62</value>
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<value level="2">70</value>
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<value level="3">66</value>
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<value level="3">75</value>
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<value level="4">70</value>
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<value level="4">80</value>
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</amount>
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</amount>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -1264,7 +1264,17 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>1.05</pAtkMod>
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<pAtkMod>
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<value level="1">1.05</value>
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<value level="2">1.08</value>
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<value level="3">1.11</value>
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<value level="4">1.14</value>
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<value level="5">1.17</value>
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<value level="6">1.20</value>
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<value level="7">1.23</value>
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<value level="8">1.26</value>
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<value level="9">1.30</value>
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</pAtkMod>
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<criticalChance>
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<criticalChance>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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@@ -1353,15 +1363,15 @@
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>
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<pAtkMod>
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<value level="1">1.05</value>
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<value level="1">1.10</value> <!-- Gussing -->
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<value level="2">1.06</value>
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<value level="2">1.12</value>
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<value level="3">1.07</value>
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<value level="3">1.14</value>
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<value level="4">1.08</value>
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<value level="4">1.16</value>
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<value level="5">1.09</value>
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<value level="5">1.18</value>
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<value level="6">1.10</value>
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<value level="6">1.20</value>
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<value level="7">1.10</value>
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<value level="7">1.24</value>
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<value level="8">1.10</value>
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<value level="8">1.27</value>
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<value level="9">1.10</value>
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<value level="9">1.30</value>
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</pAtkMod>
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</pAtkMod>
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<criticalChance>
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<criticalChance>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="1" toLevel="9">10</value>
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@@ -1418,7 +1428,17 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>1.05</pAtkMod>
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<pAtkMod>
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<value level="1">1.05</value>
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<value level="2">1.065</value>
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<value level="3">1.08</value>
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<value level="4">1.095</value>
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<value level="5">1.11</value>
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<value level="6">1.125</value>
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<value level="7">1.14</value>
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<value level="8">1.17</value>
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<value level="9">1.20</value>
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</pAtkMod>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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