Addition of isSiegeFriend method.
Contributed by Sahar.
This commit is contained in:
@@ -22,7 +22,6 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.targets.TargetType;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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/**
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@@ -127,7 +126,7 @@ public class Enemy implements ITargetTypeHandler
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// Is this check still actual?
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if (forceUse && (target.getActingPlayer() != null) && (creature.getActingPlayer() != null))
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{
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if ((creature.getActingPlayer().getSiegeState() > 0) && creature.isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == creature.getActingPlayer().getSiegeState()) && (target.getActingPlayer() != creature.getActingPlayer()) && (target.getActingPlayer().getSiegeSide() == creature.getActingPlayer().getSiegeSide()))
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if (creature.getActingPlayer().isSiegeFriend(target))
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{
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if (sendMessage)
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{
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@@ -22,7 +22,6 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.targets.TargetType;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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/**
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@@ -127,7 +126,7 @@ public class EnemyOnly implements ITargetTypeHandler
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// Is this check still actual?
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if ((target.getActingPlayer() != null) && (creature.getActingPlayer() != null))
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{
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if ((creature.getActingPlayer().getSiegeState() > 0) && creature.isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == creature.getActingPlayer().getSiegeState()) && (target.getActingPlayer() != creature.getActingPlayer()) && (target.getActingPlayer().getSiegeSide() == creature.getActingPlayer().getSiegeSide()))
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if (creature.getActingPlayer().isSiegeFriend(target))
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{
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if (sendMessage)
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{
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@@ -103,7 +103,7 @@ public class Friend implements IAffectObjectHandler
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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if (player.isSiegeFriend(targetPlayer))
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{
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return true;
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}
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@@ -101,7 +101,7 @@ public class FriendPc implements IAffectObjectHandler
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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if (player.isSiegeFriend(targetPlayer))
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{
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return true;
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}
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@@ -112,7 +112,7 @@ public class NotFriend implements IAffectObjectHandler
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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if (player.isSiegeFriend(targetPlayer))
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{
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return false;
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}
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@@ -112,7 +112,7 @@ public class NotFriendPc implements IAffectObjectHandler
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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if (player.isSiegeFriend(targetPlayer))
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{
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return false;
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}
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@@ -950,7 +950,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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else if (getActingPlayer().isSiegeFriend(target))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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@@ -1004,7 +1004,7 @@ public abstract class Summon extends Playable
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return false;
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}
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if ((target.getActingPlayer() != null) && (_owner.getSiegeState() > 0) && _owner.isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeSide() == _owner.getSiegeSide()))
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if (_owner.isSiegeFriend(target))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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@@ -1647,6 +1647,41 @@ public class PlayerInstance extends Playable
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return _siegeSide;
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}
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public boolean isSiegeFriend(WorldObject target)
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{
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// If i'm natural or not in siege zone, not friends.
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if ((_siegeState == 0) || !isInsideZone(ZoneId.SIEGE))
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{
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return false;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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}
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// Attackers are considered friends only if castle has no owner.
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if (_siegeState == 1)
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{
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if (castle == null)
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{
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return false;
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}
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if (castle.getOwner() == null)
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{
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return true;
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}
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return false;
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}
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// Both are defenders, friends.
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return true;
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}
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/**
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* Set the PvP Flag of the PlayerInstance.
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* @param pvpFlag
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@@ -5060,7 +5095,7 @@ public class PlayerInstance extends Playable
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// If both players are in SIEGE zone just increase siege kills/deaths
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if (isInsideZone(ZoneId.SIEGE) && killedPlayer.isInsideZone(ZoneId.SIEGE))
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{
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if ((getSiegeState() > 0) && (killedPlayer.getSiegeState() > 0) && (getSiegeState() != killedPlayer.getSiegeState()))
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if (!isSiegeFriend(killedPlayer))
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{
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final Clan targetClan = killedPlayer.getClan();
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if ((_clan != null) && (targetClan != null))
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