Removed non existant skills.

This commit is contained in:
MobiusDev 2017-06-17 15:56:59 +00:00
parent 19c7490b87
commit 6e37c3245b
224 changed files with 209617 additions and 524362 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" toLevel="37" name="Triple Slash">
<castRange>40</castRange>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="100" toLevel="15" name="Stun Attack">
<abnormalLvl>1</abnormalLvl>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="205" toLevel="45" name="Sword/Blunt Weapon Mastery">
<!-- Confirmed CT2.5 and Updated to H5 -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="301" toLevel="5" name="Summon Big Boom">
<hitTime>6000</hitTime>
@ -1142,80 +1142,6 @@
</effect>
</effects>
</skill>
<skill id="323" toLevel="1" name="Quiver of Arrow: Grade A">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0323</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1461</itemConsumeId> <!-- Crystal (A-Grade) -->
<magicLvl>60</magicLvl>
<mpConsume>366</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="1344" count="700" />
</item>
<item chance="50">
<item id="1344" count="1400" />
</item>
<item chance="20">
<item id="1344" count="2800" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="324" toLevel="1" name="Quiver of Arrow: Grade S">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0324</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1462</itemConsumeId> <!-- Crystal (S-Grade) -->
<magicLvl>72</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="1345" count="900" />
</item>
<item chance="50">
<item id="1345" count="1800" />
</item>
<item chance="20">
<item id="1345" count="3600" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="325" toLevel="1" name="Strider Siege Assault">
<castRange>40</castRange>
<coolTime>720</coolTime>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="400" toLevel="10" name="Tribunal">
<abnormalLvl>
@ -1855,81 +1855,6 @@
</effect>
</effects>
</skill>
<skill id="419" toLevel="4" name="Summon Treasure Key">
<!-- Glory Days Confirmed -->
<hitTime>3000</hitTime>
<icon>icon.skill0419</icon>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>1661</itemConsumeId> <!-- Thief Key -->
<magicLvl>
<value level="1">46</value>
<value level="2">58</value>
<value level="3">66</value>
<value level="4">74</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="2">159</value>
<value level="3">183</value>
<value level="4">204</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom" fromLevel="2" toLevel="4">
<items>
<value level="2">
<item chance="30">
<item id="21746" count="2" />
</item>
<item chance="70">
<item id="21746" count="1" />
</item>
</value>
<value level="3">
<item chance="20">
<item id="21746" count="3" />
</item>
<item chance="30">
<item id="21746" count="2" />
</item>
<item chance="50">
<item id="21746" count="1" />
</item>
</value>
<value level="4">
<item chance="10">
<item id="21746" count="4" />
</item>
<item chance="20">
<item id="21746" count="3" />
</item>
<item chance="30">
<item id="21746" count="2" />
</item>
<item chance="40">
<item id="21746" count="1" />
</item>
</value>
</items>
</effect>
<effect name="Restoration" fromLevel="1" toLevel="1">
<itemId>21746</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="420" toLevel="3" name="Zealot">
<abnormalLvl>
<value level="1">1</value>
@ -2608,37 +2533,6 @@
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="438" toLevel="4" name="Soul of the Phoenix">
<!-- TODO: Auto level parse, Requires manual update -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill0438</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8873</itemConsumeId> <!-- Phoenix Blood -->
<magicLvl>79</magicLvl>
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="439" toLevel="1" name="Shield of Revenge">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@ -3179,288 +3073,6 @@
</effect>
</effects>
</skill>
<skill id="454" toLevel="1" name="Symbol of Defense">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<icon>icon.skill0454</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13018</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="455" toLevel="1" name="Symbol of Noise">
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<hitTime>5000</hitTime>
<icon>icon.skill0455</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1000</effectRange>
<staticReuse>true</staticReuse>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13019</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="456" toLevel="1" name="Symbol of Resistance">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<icon>icon.skill0456</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13020</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="457" toLevel="1" name="Symbol of Honor">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<icon>icon.skill0457</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13021</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="458" toLevel="1" name="Symbol of Energy">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<icon>icon.skill0458</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13022</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="459" toLevel="1" name="Symbol of the Sniper">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<icon>icon.skill0459</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13023</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="460" toLevel="1" name="Symbol of the Assassin">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<icon>icon.skill0460</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8875</itemConsumeId> <!-- Battle Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<item>13018</item>
<item>13019</item>
<item>13020</item>
<item>13021</item>
<item>13022</item>
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13024</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="461" toLevel="2" name="Break Duress">
<chargeConsume>
<value level="1">2</value>
@ -4177,93 +3789,6 @@
</effect>
</effects>
</skill>
<skill id="470" toLevel="7" name="Detect Trap">
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0470</icon>
<magicLvl>
<value level="1">15</value>
<value level="2">24</value>
<value level="3">36</value>
<value level="4">46</value>
<value level="5">55</value>
<value level="6">66</value>
<value level="7">74</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
<value level="3">27</value>
<value level="4">36</value>
<value level="5">44</value>
<value level="6">54</value>
<value level="7">60</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>INVISIBLE</affectObject>
<effects>
<effect name="TrapDetect">
<power>
<value level="1">18</value>
<value level="2">28</value>
<value level="3">38</value>
<value level="4">48</value>
<value level="5">58</value>
<value level="6">68</value>
<value level="7">78</value>
</power>
</effect>
</effects>
</skill>
<skill id="471" toLevel="7" name="Defuse Trap">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectRange>500</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill0471</icon>
<magicLvl>
<value level="1">15</value>
<value level="2">24</value>
<value level="3">36</value>
<value level="4">46</value>
<value level="5">55</value>
<value level="6">66</value>
<value level="7">74</value>
</magicLvl>
<mpConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">11</value>
<value level="6">14</value>
<value level="7">15</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effect name="TrapRemove">
<power>
<value level="1">18</value>
<value level="2">28</value>
<value level="3">38</value>
<value level="4">48</value>
<value level="5">58</value>
<value level="6">68</value>
<value level="7">78</value>
</power>
</effect>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="472" toLevel="45" name="Ancient Sword Mastery">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0472</icon>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="600" toLevel="1" name="Residence Guidance">
<!-- Confirmed CT2.5 -->
@ -332,68 +332,6 @@
</effect>
</effects>
</skill>
<skill id="617" toLevel="1" name="Transform Onyx Beast">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>1</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>1</transformationId>
</effect>
</effects>
</skill>
<skill id="618" toLevel="1" name="Transform Doom Wraith">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>2</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>2</transformationId>
</effect>
</effects>
</skill>
<skill id="619" toLevel="1" name="Dispel Transform">
<!-- Confirmed CT2.5 -->
<effectPoint>10</effectPoint>
@ -415,69 +353,6 @@
</effect>
</effects>
</skill>
<skill id="620" toLevel="1" name="Quiver of Bolts (B-grade)">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0620</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1460</itemConsumeId> <!-- Crystal (B-Grade) -->
<magicLvl>52</magicLvl>
<mpConsume>366</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="9635" count="700" />
</item>
<item chance="50">
<item id="9635" count="1400" />
</item>
<item chance="20">
<item id="9635" count="2800" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="621" toLevel="1" name="Create Special Bolt">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0621</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>43</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>10113</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="622" toLevel="2" name="Ultimate Escape">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
@ -525,45 +400,6 @@
</effect>
</effects>
</skill>
<skill id="623" toLevel="1" name="Find Trap">
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0470</icon>
<magicLvl>74</magicLvl>
<mpConsume>67</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>INVISIBLE</affectObject>
<effects>
<effect name="TrapDetect">
<power>78</power>
</effect>
</effects>
</skill>
<skill id="624" toLevel="1" name="Remove Trap">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectRange>500</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill0471</icon>
<magicLvl>74</magicLvl>
<mpConsume>17</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effect name="TrapRemove">
<power>78</power>
</effect>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="625" toLevel="1" name="Soul Gathering">
<!-- Confirmed CT2.5 -->
<effectPoint>150</effectPoint>
@ -828,58 +664,6 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="628" toLevel="1" name="Warp">
<!-- Confirmed CT2.5 -->
<coolTime>200</coolTime>
<hitTime>100</hitTime>
<icon>icon.skill0484</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>32</magicLvl>
<mpConsume>20</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>500</range>
</condition>
</conditions>
<effects>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>500</range>
</effect>
</effects>
</skill>
<skill id="629" toLevel="1" name="Rabbit Magic Eye">
<!-- Confirmed CT2.5 -->
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>1000</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0629</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<targetConditions>
<condition name="OpTargetNpc">
<npcIds>
<item>13097</item>
</npcIds>
</condition>
</targetConditions>
</skill>
<skill id="630" toLevel="1" name="Rabbit Tornado">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
@ -1537,661 +1321,6 @@
</effect>
</effects>
</skill>
<skill id="656" toLevel="3" name="Transform Divine Warrior">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>253</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>253</transformationId>
</effect>
</effects>
</skill>
<skill id="657" toLevel="3" name="Transform Divine Knight">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>252</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>252</transformationId>
</effect>
</effects>
</skill>
<skill id="658" toLevel="3" name="Transform Divine Rogue">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>254</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>254</transformationId>
</effect>
</effects>
</skill>
<skill id="659" toLevel="3" name="Transform Divine Wizard">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>256</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>256</transformationId>
</effect>
</effects>
</skill>
<skill id="660" toLevel="3" name="Transform Divine Summoner">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>258</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>258</transformationId>
</effect>
</effects>
</skill>
<skill id="661" toLevel="3" name="Transform Divine Healer">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>255</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>255</transformationId>
</effect>
</effects>
</skill>
<skill id="662" toLevel="3" name="Transform Divine Enchanter">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>257</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>257</transformationId>
</effect>
</effects>
</skill>
<skill id="663" toLevel="1" name="Transform Zaken">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>305</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>305</transformationId>
</effect>
</effects>
</skill>
<skill id="664" toLevel="1" name="Transform Anakim">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>306</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>306</transformationId>
</effect>
</effects>
</skill>
<skill id="665" toLevel="1" name="Transform Venom">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>307</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>307</transformationId>
</effect>
</effects>
</skill>
<skill id="666" toLevel="1" name="Transform Gordon">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>308</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>308</transformationId>
</effect>
</effects>
</skill>
<skill id="667" toLevel="1" name="Transform Ranku">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>309</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>309</transformationId>
</effect>
</effects>
</skill>
<skill id="668" toLevel="1" name="Transform Kechi">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>310</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>310</transformationId>
</effect>
</effects>
</skill>
<skill id="669" toLevel="1" name="Transform Demon Prince">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>311</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>311</transformationId>
</effect>
</effects>
</skill>
<skill id="670" toLevel="1" name="Transform Heretic">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>3</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>3</transformationId>
</effect>
</effects>
</skill>
<skill id="671" toLevel="1" name="Transform Veil Master">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>4</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>4</transformationId>
</effect>
</effects>
</skill>
<skill id="672" toLevel="1" name="Transform Saber Tooth Tiger">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>5</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>5</transformationId>
</effect>
</effects>
</skill>
<skill id="673" toLevel="1" name="Transform Oel Mahum">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>6</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>6</transformationId>
</effect>
</effects>
</skill>
<skill id="674" toLevel="1" name="Transform Doll Blader">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>7</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>7</transformationId>
</effect>
</effects>
</skill>
<skill id="675" toLevel="1" name="Divine Warrior Cross Slash">
<castRange>40</castRange>
<coolTime>167</coolTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="700" toLevel="1" name="Divine Healer Group Heal">
<abnormalLvl>5</abnormalLvl>
@ -3017,39 +3017,6 @@
</effect>
</effects>
</skill>
<skill id="778" toLevel="1" name="Golem Armor">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill0778</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>44</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>259</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>259</transformationId>
</effect>
</effects>
</skill>
<skill id="779" toLevel="1" name="Summon Smart Cubic">
<!-- Eva Templar's Smart Cubic -->
<hitTime>6000</hitTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="800" toLevel="3" name="Master Ability: M. Def.">
<!-- Confirmed CT2.5 -->
@ -184,172 +184,6 @@
</effect>
</effects>
</skill>
<skill id="810" toLevel="1" name="Vanguard">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill0810</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>312</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>312</transformationId>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<accuracyAmount>1</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
</effects>
</skill>
<skill id="811" toLevel="1" name="Vanguard">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill0810</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>313</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>313</transformationId>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="812" toLevel="1" name="Vanguard">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill0810</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>314</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>314</transformationId>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<accuracyAmount>1</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
</effects>
</skill>
<skill id="813" toLevel="1" name="Vanguard">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill0810</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>315</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>315</transformationId>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="814" toLevel="43" name="Full Swing">
<!-- Vanguard Stance Skill -->
<affectLimit>6-12</affectLimit>
@ -1642,29 +1476,6 @@
</effect>
</effects>
</skill>
<skill id="831" toLevel="1" name="Summon Merchant Golem">
<!-- Confirmed CT2.5 -->
<hitTime>15000</hitTime>
<icon>icon.skill0831</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId> <!-- Crystal (D-Grade) -->
<magicLvl>52</magicLvl>
<mpConsume>122</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<npcId>13128</npcId>
<npcCount>1</npcCount>
<despawnDelay>180000</despawnDelay>
</effect>
</effects>
</skill>
<skill id="832" toLevel="2" name="Fast Recovery">
<!-- Confirmed CT2.5 and Updated to H5 -->
<icon>icon.skill0832</icon>
@ -1805,35 +1616,6 @@
</effect>
</endEffects>
</skill>
<skill id="836" toLevel="3" name="Oblivion Trap">
<!-- Confirmed CT2.5 -->
<effectPoint>-1</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill0836</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">68</value>
<value level="3">72</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13125</value>
<value level="2">13126</value>
<value level="3">13127</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="837" toLevel="1" name="Painkiller">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
@ -1901,175 +1683,6 @@
</effect>
</effects>
</skill>
<skill id="840" toLevel="1" name="Final Flying Form">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<hpConsume>200</hpConsume>
<icon>icon.skill0840</icon>
<magicLvl>-2</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>20</soulMaxConsumeCount>
<staticReuse>true</staticReuse>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>260</transformId>
</condition>
<condition name="SoulSaved">
<amount>20</amount>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>260</transformationId>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="841" toLevel="1" name="Aura Bird - Falcon">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill0841</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-2</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>8</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>8</transformationId>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="842" toLevel="1" name="Aura Bird - Owl">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill0842</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-2</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>9</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>9</transformationId>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="843" toLevel="1" name="Shooting Star">
<!-- Confirmed CT2.5 -->
<castRange>900</castRange>
@ -2326,378 +1939,6 @@
</effect>
</effects>
</skill>
<skill id="857" toLevel="1" name="Human Mercenary">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>10</transformationId>
</effect>
</effects>
</skill>
<skill id="858" toLevel="1" name="Elf Mercenary">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>11</transformationId>
</effect>
</effects>
</skill>
<skill id="859" toLevel="1" name="Dark Elf Mercenary">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>12</transformationId>
</effect>
</effects>
</skill>
<skill id="860" toLevel="1" name="Orc Mercenary">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>13</transformationId>
</effect>
</effects>
</skill>
<skill id="861" toLevel="1" name="Dwarf Mercenary">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>14</transformationId>
</effect>
</effects>
</skill>
<skill id="862" toLevel="1" name="Kamael Mercenary">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>15</transformationId>
</effect>
</effects>
</skill>
<skill id="863" toLevel="1" name="Royal Guard Captain">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>16</transformationId>
</effect>
</effects>
</skill>
<skill id="864" toLevel="1" name="Archer Captain">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>17</transformationId>
</effect>
</effects>
</skill>
<skill id="865" toLevel="1" name="Wizard Captain">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>18</transformationId>
</effect>
</effects>
</skill>
<skill id="866" toLevel="1" name="Centurion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>19</transformationId>
</effect>
</effects>
</skill>
<skill id="867" toLevel="1" name="Knight Captain">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>20</transformationId>
</effect>
</effects>
</skill>
<skill id="868" toLevel="1" name="Commander">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>21</transformationId>
</effect>
</effects>
</skill>
<skill id="869" toLevel="9" name="Mercenary Power Strike">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
@ -3398,44 +2639,6 @@
</effect>
</effects>
</skill>
<skill id="885" toLevel="1" name="Air Blink">
<!-- Aurabird Falcon and Owl -->
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<coolTime>200</coolTime>
<effectPoint>-659</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill_transform_etc</icon>
<isDebuff>true</isDebuff>
<magicLvl>75</magicLvl>
<mpConsume>100</mpConsume>
<operateType>A1</operateType>
<reuseDelay>23000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpBlink">
<direction>BACK</direction>
<range>1000</range>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>100</power>
</effect>
<effect name="BlockActions" />
</effects>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Back -->
<angle>0</angle>
<range>500</range>
</effect>
</selfEffects>
</skill>
<skill id="886" toLevel="11" name="Air Shock Bomb">
<!-- Aurabird Falcon -->
<abnormalLvl>1</abnormalLvl>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="900" toLevel="6" name="Energy Blast">
<affectLimit>6-12</affectLimit>
@ -1610,190 +1610,6 @@
</effect>
</effects>
</skill>
<skill id="929" toLevel="1" name="Spirit of the Cat">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>600</castRange>
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2.5</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>219</transformId>
</condition>
</conditions>
<effects>
<effect name="UnsummonServitors" />
<effect name="Transformation">
<transformationId>219</transformationId>
</effect>
<effect name="PAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="930" toLevel="1" name="Spirit of the Phantom">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>600</castRange>
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2.5</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>221</transformId>
</condition>
</conditions>
<effects>
<effect name="UnsummonServitors" />
<effect name="Transformation">
<transformationId>221</transformationId>
</effect>
<effect name="PAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="931" toLevel="1" name="Spirit of the Unicorn">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>600</castRange>
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2.5</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>220</transformId>
</condition>
</conditions>
<effects>
<effect name="UnsummonServitors" />
<effect name="Transformation">
<transformationId>220</transformationId>
</effect>
<effect name="PAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="932" toLevel="9" name="Star Stone Gathering">
<castRange>100</castRange>
<effectRange>400</effectRange>
<hitTime>6000</hitTime>
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>18685</item>
<item>18686</item>
<item>18687</item>
<item>18688</item>
<item>18689</item>
<item>18690</item>
<item>18691</item>
<item>18692</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="933" toLevel="1" name="Detection">
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- Confirmed CT2.5 and updated to IO -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1100" toLevel="2" name="Chill Flame">
<abnormalLvl>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1201" toLevel="33" name="Dryad Root">
<abnormalLvl>1</abnormalLvl>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1300" toLevel="3" name="Servitor Cure">
<castRange>600</castRange>
@ -552,76 +552,6 @@
</effect>
</effects>
</skill>
<skill id="1312" toLevel="1" name="Unused Fishing">
<icon>icon.skill1312</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<!-- TODO: Missing condition for "op_fishing_cast" -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>FISHINGROD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="1313" toLevel="27" name="Unused Pumping">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1313</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<!-- TODO: Missing condition for "op_fishing_pumping" -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>FISHINGROD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="1314" toLevel="27" name="Unused Reeling">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1314</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<!-- TODO: Missing condition for "op_fishing_reeling" -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>FISHINGROD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="1315" toLevel="27" name="Unused Fishing Expertise">
<icon>icon.skill1315</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1316" toLevel="1" name="Fishing Expertise: C Grade">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1316</icon>
@ -724,74 +654,6 @@
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="1324" toLevel="2" name="Summon CP Potion">
<!-- Confirmed CT2.5 and updated to IO -->
<hitTime>20000</hitTime>
<icon>icon.skill1324</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">500</value>
<value level="2">5000</value>
</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<magicLvl>-1</magicLvl>
<mpInitialConsume>
<value level="1">412</value>
<value level="2">1500</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<!-- TODO Find item ID for level 2 -->
<itemId>5592</itemId>
<itemCount>20</itemCount>
</effect>
</effects>
</skill>
<skill id="1325" toLevel="1" name="Noblesse Fortune">
<!-- Confirmed CT2.5 -->
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>659</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1325</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>5806</itemConsumeId> <!-- Lucky Charm (A-Grade) -->
<magicLvl>-1</magicLvl>
<mpConsume>220</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ReduceDropPenalty">
<deathPenalty>-100</deathPenalty>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="1326" toLevel="1" name="Noblesse Harmony">
<!-- Confirmed CT2.5 and Updated to H5 -->
<abnormalLvl>2</abnormalLvl>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1400" toLevel="10" name="Turn Undead">
<!-- CT2.5 retail confirmed -->
@ -2718,55 +2718,6 @@
<effect name="Mute" />
</effects>
</skill>
<skill id="1448" toLevel="1" name="Blink">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>99</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<effectPoint>-575</effectPoint>
<hitTime>300</hitTime>
<icon>icon.skill1448</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>60</magicLvl>
<mpConsume>50</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpBlink">
<direction>BACK</direction>
<range>400</range>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>1</power>
</effect>
<effect name="BlockActions" />
</effects>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Back -->
<angle>0</angle>
<range>400</range>
</effect>
</selfEffects>
</skill>
<skill id="1449" toLevel="1" name="Transfer Soul">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1500" toLevel="1" name="Improve Magic">
<!-- Confirmed CT2.5 -->
@ -455,36 +455,6 @@
</effect>
</effects>
</skill>
<skill id="1510" toLevel="1" name="Soul Cleanse">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>611</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1510</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>66</magicLvl>
<mpConsume>25</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>KAMAEL</race>
</condition>
</conditions>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>3</max>
</effect>
</effects>
</skill>
<skill id="1511" toLevel="8" name="Curse of Life Flow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>
@ -922,105 +892,6 @@
</effect>
</effects>
</skill>
<skill id="1520" toLevel="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill1520</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>39</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>316</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>316</transformationId>
</effect>
</effects>
</skill>
<skill id="1521" toLevel="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill1520</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>39</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>317</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>317</transformationId>
</effect>
</effects>
</skill>
<skill id="1522" toLevel="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill1520</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>39</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>318</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>318</transformationId>
</effect>
</effects>
</skill>
<skill id="1523" toLevel="42" name="Divine Punishment">
<!-- Confirmed CT2.5 -->
<!-- Inquisitor Stance Skill -->
@ -3925,181 +3796,6 @@
</effect>
</effects>
</skill>
<skill id="1566" toLevel="1" name="Class Change">
<!-- Glory Days confirmed -->
<!-- Change the class. -->
<!-- TODO : parse op_not_territory cond ... -->
<icon>icon.skill0810</icon>
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<effectPoint>1</effectPoint>
<reuseDelay>3000</reuseDelay>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>5</hitCancelTime>
<reuseDelayGroup>1566</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
<condition name="OpNotInstantzone" />
</conditions>
<effects>
<effect name="ClassChange">
<index>0</index>
</effect>
<effect name="UnsummonAgathion" />
</effects>
</skill>
<skill id="1567" toLevel="1" name="Class Change">
<!-- Glory Days confirmed -->
<!-- Change the class. -->
<!-- TODO : parse op_not_territory cond ... -->
<icon>icon.skill0810</icon>
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<effectPoint>1</effectPoint>
<reuseDelay>3000</reuseDelay>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>5</hitCancelTime>
<reuseDelayGroup>1566</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
<condition name="OpNotInstantzone" />
</conditions>
<effects>
<effect name="ClassChange">
<index>1</index>
</effect>
<effect name="UnsummonAgathion" />
</effects>
</skill>
<skill id="1568" toLevel="1" name="Class Change">
<!-- Glory Days confirmed -->
<!-- Change the class. -->
<!-- TODO : parse op_not_territory cond ... -->
<icon>icon.skill0810</icon>
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<effectPoint>1</effectPoint>
<reuseDelay>3000</reuseDelay>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>5</hitCancelTime>
<reuseDelayGroup>1566</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
<condition name="OpNotInstantzone" />
</conditions>
<effects>
<effect name="ClassChange">
<index>2</index>
</effect>
<effect name="UnsummonAgathion" />
</effects>
</skill>
<skill id="1569" toLevel="1" name="Class Change">
<!-- Glory Days confirmed -->
<!-- Change the class. -->
<!-- TODO : parse op_not_territory cond ... -->
<icon>icon.skill0810</icon>
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<effectPoint>1</effectPoint>
<reuseDelay>3000</reuseDelay>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>5</hitCancelTime>
<reuseDelayGroup>1566</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
<condition name="OpNotInstantzone" />
</conditions>
<effects>
<effect name="ClassChange">
<index>3</index>
</effect>
<effect name="UnsummonAgathion" />
</effects>
</skill>
<skill id="1570" toLevel="1" name="Identity Crisis">
<!-- Glory Days confirmed -->
<!-- For 15 seconds, you are going through an Identity Crisis. Battle abilities are decreased and skills and items cannot be used. However, consumables items can still be used. Also, you cannot switch between main, dual, or sub classes while under the effect of Identity Crisis. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>CLASS_CHANGE</abnormalType>
<icon>icon.skill1570</icon>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>1;2;3;4;5</magicTypes>
</effect>
<effect name="PAtk">
<amount>-70</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-70</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>-8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-70</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-70</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1571" toLevel="1" name="Inventory Increase">
<!-- Increases inventory slots by 18. -->
<icon>icon.skill0332</icon>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2001" toLevel="1" name="Red Potion">
<abnormalLvl>1</abnormalLvl>
@ -375,17 +375,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2026" toLevel="1" name="Scroll: Enchant Weapon (Grade S)">
<!-- Blessed Enchant -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2027" toLevel="1" name="Scroll: Enchant Weapon (Grade A)">
<!-- Blessed Enchant -->
<isMagic>2</isMagic> <!-- Static Skill -->
@ -1431,29 +1420,6 @@
</effect>
</effects>
</skill>
<skill id="2083" toLevel="1" name="Compressed Package of Soulshots: S-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1467</itemId>
<itemCount>300</itemCount>
</effect>
</effects>
</skill>
<skill id="2084" toLevel="1" name="Compressed Package of Spiritshots: No Grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
@ -1569,29 +1535,6 @@
</effect>
</effects>
</skill>
<skill id="2089" toLevel="1" name="Compressed Package of Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2514</itemId>
<itemCount>300</itemCount>
</effect>
</effects>
</skill>
<skill id="2090" toLevel="1" name="Compressed Package of Blessed Spiritshots: No Grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
@ -1707,29 +1650,6 @@
</effect>
</effects>
</skill>
<skill id="2095" toLevel="1" name="Compressed Package of Blessed Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3952</itemId>
<itemCount>300</itemCount>
</effect>
</effects>
</skill>
<skill id="2096" toLevel="1" name="Soul Crystal">
<castRange>300</castRange>
<effectPoint>-150</effectPoint>
@ -1746,50 +1666,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2097" toLevel="3" name="Sowing">
<castRange>150</castRange>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</magicLvl>
<mpConsume>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Sow" />
</effects>
</skill>
<skill id="2098" toLevel="1" name="Harvesting">
<!-- Confirmed CT2.5 -->
<castRange>20</castRange>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NPC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Harvesting" />
</effects>
</skill>
<skill id="2099" toLevel="1" name="Escape: 5 minutes">
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>300000</hitTime>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3001" toLevel="1" name="int_1">
<magicLvl>0</magicLvl>
@ -1891,62 +1891,6 @@
</effect>
</effects>
</skill>
<skill id="3050" toLevel="2" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">70</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>61.6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3051" toLevel="2" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>
<value level="1">67</value>
<value level="2">70</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>67.3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3052" toLevel="2" name="Special Ability: Critical Bleed">
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
@ -2116,80 +2060,6 @@
</effect>
</effects>
</skill>
<skill id="3057" toLevel="4" name="Special Ability: Anger">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1062</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">31.3</value>
<value level="2">32.05</value>
<value level="3">32.05</value>
<value level="4">78.33</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3058" toLevel="2" name="Special Ability: Anger">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1062</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">38.09</value>
<value level="2">39</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3059" toLevel="2" name="Special Ability: Critical Drain">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
@ -2309,151 +2179,6 @@
</effect>
</effects>
</skill>
<skill id="3063" toLevel="2" name="Special Ability: Back Blow">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1077</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">70</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalRatePositionBonus">
<amount>37</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3064" toLevel="1" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>64</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>3.95</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3065" toLevel="1" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>67</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>5.41</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3066" toLevel="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0193</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">180.94</value>
<value level="2">200.79</value>
<value level="3">200.79</value>
<value level="4">559</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3067" toLevel="2" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0193</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">297.68</value>
<value level="2">326.28</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3068" toLevel="3" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1086</icon>
@ -2583,73 +2308,6 @@
</effect>
</effects>
</skill>
<skill id="3072" toLevel="2" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1059</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">30.76</value>
<value level="2">31.38</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3073" toLevel="2" name="Special Ability: Magic Power">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1059</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">153.28</value>
<value level="2">167.02</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="3074" toLevel="2" name="Special Ability: Magic Silence">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3100" toLevel="10" name="Item Skill: Sleep">
<!-- Confirmed CT2.5 -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3200" toLevel="3" name="Item Skill: Spell Refresh">
<!-- Confirmed CT2.5 -->
@ -2319,46 +2319,6 @@
</effect>
</effects>
</skill>
<skill id="3260" toLevel="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>700</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill3260</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>13031</item>
<item>13032</item>
<item>13033</item>
<item>13034</item>
<item>13035</item>
<item>13120</item>
<item>13121</item>
<item>13122</item>
<item>13123</item>
<item>13124</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="RealDamage">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="3261" toLevel="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<castRange>500</castRange>
@ -2378,46 +2338,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="3262" toLevel="1" name="Pardon">
<!-- Confirmed CT2.5 -->
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>700</effectRange>
<hitTime>3200</hitTime>
<icon>icon.skill3260</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>40000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>13031</item>
<item>13032</item>
<item>13033</item>
<item>13034</item>
<item>13035</item>
<item>13120</item>
<item>13121</item>
<item>13122</item>
<item>13123</item>
<item>13124</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="RealDamage">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="3263" toLevel="1" name="Blessed Resurrection">
<!-- Allows the use of Blessed Resurrection. -->
<blockedInOlympiad>true</blockedInOlympiad>
@ -3220,69 +3140,4 @@
</effect>
</effects>
</skill>
<skill id="3295" toLevel="1" name="Yellow Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>32.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3296" toLevel="1" name="Yellow Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>26.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3297" toLevel="1" name="Yellow Talisman - Accuracy">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3298" toLevel="1" name="Yellow Talisman - Evasion">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3299" toLevel="1" name="Yellow Talisman - Critical Damage">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
</list>

File diff suppressed because it is too large Load Diff

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3500" toLevel="1" name="Wooden Set">
<icon>icon.armor_t06_u_i00</icon>
@ -810,56 +810,6 @@
</effect>
</effects>
</skill>
<skill id="3552" toLevel="4" name="Special Ability: PvP Damage">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0297</icon>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">72</value>
<value level="4">72</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HitNumber">
<amount>
<value level="1">0</value>
<value level="2">4</value>
<value level="3">0</value>
<value level="4">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3553" toLevel="1" name="Imperial Crusader Heavy Armor Set">
<icon>icon.armor_t88_u_i00</icon>
<magicLvl>75</magicLvl>
@ -1184,299 +1134,6 @@
</effect>
</effects>
</skill>
<skill id="3564" toLevel="8" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1086</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">80</value>
<value level="3">84</value>
<value level="4">85</value>
<value level="5">90</value>
<value level="6">94</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">11</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">11</value>
<value level="8">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3565" toLevel="10" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1077</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">80</value>
<value level="3">84</value>
<value level="4">85</value>
<value level="5">86</value>
<value level="6">85</value>
<value level="7">90</value>
<value level="8">94</value>
<value level="9">97</value>
<value level="10">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">80.6</value>
<value level="2">107</value>
<value level="3">123.5</value>
<value level="4">129</value>
<value level="5">129</value>
<value level="6">129</value>
<value level="7">129</value>
<value level="8">129</value>
<value level="9">129</value>
<value level="10">129</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3566" toLevel="10" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1077</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">80</value>
<value level="3">84</value>
<value level="4">85</value>
<value level="5">86</value>
<value level="6">85</value>
<value level="7">90</value>
<value level="8">94</value>
<value level="9">97</value>
<value level="10">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">84.3</value>
<value level="2">111.5</value>
<value level="3">133.3</value>
<value level="4">134.4</value>
<value level="5">134.4</value>
<value level="6">134.4</value>
<value level="7">134.4</value>
<value level="8">134.4</value>
<value level="9">134.4</value>
<value level="10">134.4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3567" toLevel="10" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1077</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">80</value>
<value level="3">84</value>
<value level="4">85</value>
<value level="5">86</value>
<value level="6">85</value>
<value level="7">90</value>
<value level="8">94</value>
<value level="9">97</value>
<value level="10">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">88.1</value>
<value level="2">116</value>
<value level="3">133.9</value>
<value level="4">139.9</value>
<value level="5">139.9</value>
<value level="6">139.9</value>
<value level="7">139.9</value>
<value level="8">139.9</value>
<value level="9">139.9</value>
<value level="10">139.9</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3568" toLevel="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">84</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<chance>30</chance>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3569" toLevel="9" name="Special Ability: HP Regeneration">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1044</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">84</value>
<value level="3">84</value>
<value level="4">84</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">84</value>
<value level="8">84</value>
<value level="9">84</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">2.04</value>
<value level="2">4.92</value>
<value level="3">5.15</value>
<value level="4">5.18</value>
<value level="5">5.18</value>
<value level="6">5.18</value>
<value level="7">5.18</value>
<value level="8">5.18</value>
<value level="9">5.18</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3570" toLevel="1" name="Special Ability: Robust Health">
<!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3571" toLevel="2" name="Special Ability: Critical Stun">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
@ -1511,94 +1168,6 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="3572" toLevel="9" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0193</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">84</value>
<value level="3">85</value>
<value level="4">86</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">94</value>
<value level="8">97</value>
<value level="9">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">265</value>
<value level="2">906</value>
<value level="3">999</value>
<value level="4">1059</value>
<value level="5">1059</value>
<value level="6">1059</value>
<value level="7">1059</value>
<value level="8">1059</value>
<value level="9">1059</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3573" toLevel="8" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1240</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">80</value>
<value level="3">84</value>
<value level="4">85</value>
<value level="5">90</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5.27</value>
<value level="2">5.32</value>
<value level="3">7.5</value>
<value level="4">7.5</value>
<value level="5">7.5</value>
<value level="6">7.5</value>
<value level="7">7.5</value>
<value level="8">7.5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3574" toLevel="3" name="Special Ability: Critical Slow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
@ -1635,96 +1204,6 @@
</effect>
</effects>
</skill>
<skill id="3575" toLevel="9" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1059</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">84</value>
<value level="3">85</value>
<value level="4">86</value>
<value level="5">86</value>
<value level="6">86</value>
<value level="7">86</value>
<value level="8">86</value>
<value level="9">86</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">60.09</value>
<value level="2">151.09</value>
<value level="3">166.54</value>
<value level="4">176.53</value>
<value level="5">176.53</value>
<value level="6">176.53</value>
<value level="7">176.53</value>
<value level="8">176.53</value>
<value level="9">176.53</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3576" toLevel="9" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1047</icon>
<magicLvl>
<value level="1">75</value>
<value level="2">84</value>
<value level="3">85</value>
<value level="4">86</value>
<value level="5">86</value>
<value level="6">86</value>
<value level="7">86</value>
<value level="8">86</value>
<value level="9">86</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpRegen">
<amount>
<value level="1">0.54</value>
<value level="2">1.95</value>
<value level="3">2.04</value>
<value level="4">2.05</value>
<value level="5">2.05</value>
<value level="6">2.05</value>
<value level="7">2.05</value>
<value level="8">2.05</value>
<value level="9">2.05</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3577" toLevel="3" name="Special Ability: Magic Hold">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
@ -1926,48 +1405,6 @@
</effect>
</effects>
</skill>
<skill id="3583" toLevel="1" name="Special Ability: Infinity Crusher">
<!-- Confirmed CT2.5 and Updated to H5 -->
<icon>icon.weapon_the_hammer_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectSkill">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="ReflectSkill">
<amount>10</amount>
<mode>DIFF</mode>
<type>MAGIC</type>
</effect>
</effects>
</skill>
<skill id="3584" toLevel="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Infinity Crusher Skill -->
@ -2110,31 +1547,6 @@
</effect>
</effects>
</skill>
<skill id="3588" toLevel="1" name="Stun">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Fang Skill -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>25</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>10</lvlBonusRate>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="3589" toLevel="1" name="Special Ability: Infinity Stinger">
<!-- Confirmed CT2.5 and Updated to H5 -->
<icon>icon.weapon_the_dagger_of_hero_i00</icon>
@ -2255,25 +1667,6 @@
</effect>
</effects>
</skill>
<skill id="3592" toLevel="1" name="Dispel">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Infinity Spear Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<!-- NOTE: The Cancel effect have been reduced in H5, value unconfirmed -->
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>5</rate>
<max>2</max>
</effect>
</effects>
</skill>
<skill id="3593" toLevel="1" name="Special Ability: Infinity Bow">
<!-- Confirmed CT2.5 and Updated to H5 -->
<icon>icon.weapon_the_bow_of_hero_i00</icon>

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@ -1,17 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4000" toLevel="1" name="Returning Warrior's Bracelet">
<!-- Glory Days confirmed -->
<!-- 5 Talisman can be equipped. -->
<icon>icon.high_agathion_bracelet_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TalismanSlot">
<slots>2</slots>
</effect>
</effects>
</skill>
<skill id="4001" toLevel="12" name="Gust">
<!-- Freya retail confirmed -->
<castRange>600</castRange>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4100" toLevel="12" name="Prominence">
<!-- Freya retail confirmed -->
@ -391,44 +391,6 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4107" toLevel="1" name="Antharas Stun">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Antharas Skills -->
<!-- Antharas Tail from Behind -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>FLY_AWAY</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>1500</affectRange>
<coolTime>3000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<fanRange>0;180;1500;400</fanRange>
<hitTime>3000</hitTime>
<icon>icon.skill4107</icon>
<isDebuff>true</isDebuff>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>28600</power>
</effect>
<effect name="FlyAway">
<radius>600</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4108" toLevel="1" name="Antharas Fear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Antharas Skills -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4200" toLevel="12" name="Decrease Atk. Spd.">
<!-- Freya retail confirmed -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4300" toLevel="1" name="Race">
<!-- Freya retail confirmed -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4400" toLevel="3" name="Acumen">
<!-- Confirmed CT2.5 -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4500" toLevel="1" name="Treasure Chest (Lv. 27)">
<!-- This Skill Is Only For Description In The Client -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4600" toLevel="12" name="Reducing P. Def Stun">
<abnormalLvl>
@ -4991,45 +4991,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4688" toLevel="1" name="Valakas Stun">
<!-- Confirmed CT2.5 -->
<!-- Valakas Skills -->
<!-- Valakas Tail Lash from Behind -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>FLY_AWAY</abnormalType>
<activateRate>80</activateRate>
<affectRange>250</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>3000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<fanRange>0;180;250;500</fanRange>
<hitTime>3000</hitTime>
<icon>icon.skill4688</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>27849</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="FlyAway">
<radius>600</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4689" toLevel="2" name="Valakas Fear">
<!-- Confirmed CT2.5 -->
<!-- Valakas Skills -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4700" toLevel="13" name="Gift of Queen">
<abnormalLvl>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4800" toLevel="1" name="Raid Boss (Lv. 53)">
<!-- Confirmed CT2.5 -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4900" toLevel="1" name="Raid Boss (Lv. 78)">
<!-- Confirmed CT2.5 -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5000" toLevel="1" name="Alfred Strike">
<!-- CT2.5 retail confirmed -->
@ -90,38 +90,6 @@
</effect>
</effects>
</skill>
<skill id="5004" toLevel="1" name="Dimensional Stun">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>FLY_AWAY</abnormalType>
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>180</attributeValue>
<hitTime>5800</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>5964</power>
</effect>
<effect name="FlyAway">
<radius>300</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5005" toLevel="1" name="Frintezza's Ghost Summoning">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
@ -505,62 +473,6 @@
</effect>
</effects>
</skill>
<skill id="5015" toLevel="6" name="Frintezza's Daemon Charge">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<affectRange>
<value level="1">400</value>
<value level="2">500</value>
<value level="3">700</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">700</value>
</affectRange>
<castRange>150</castRange>
<coolTime>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1500</value>
<value level="5">1500</value>
<value level="6">1500</value>
</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>650</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>180</attributeValue>
<fanRange>
<value level="1">0;0;400;150</value>
<value level="2">0;0;500;170</value>
<value level="3">0;0;700;200</value>
<value level="4">0;0;400;150</value>
<value level="5">0;0;500;170</value>
<value level="6">0;0;700;200</value>
</fanRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<cond msgId="113" addName="1">
<player insideZoneId="5015" />
</cond>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">48761</value>
<value level="2">52970</value>
<value level="3">68074</value>
<value level="4">48761</value>
<value level="5">52970</value>
<value level="6">68074</value>
</power>
</effect>
</effects>
</skill>
<skill id="5016" toLevel="1" name="Yoke of Scarlet">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
@ -960,77 +872,6 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5038" toLevel="16" name="Servitor PvP Penalty">
<!-- CT2.5 retail confirmed -->
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-12</value>
<value level="7">-14</value>
<value level="8">-16</value>
<value level="9">-18</value>
<value level="10">-20</value>
<value level="11">-22</value>
<value level="12">-24</value>
<value level="13">-26</value>
<value level="14">-28</value>
<value level="15">-30</value>
<value level="16">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-12</value>
<value level="7">-14</value>
<value level="8">-16</value>
<value level="9">-18</value>
<value level="10">-20</value>
<value level="11">-22</value>
<value level="12">-24</value>
<value level="13">-26</value>
<value level="14">-28</value>
<value level="15">-30</value>
<value level="16">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-12</value>
<value level="7">-14</value>
<value level="8">-16</value>
<value level="9">-18</value>
<value level="10">-20</value>
<value level="11">-22</value>
<value level="12">-24</value>
<value level="13">-26</value>
<value level="14">-28</value>
<value level="15">-30</value>
<value level="16">-50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5039" toLevel="1" name="Ultra Bomb">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5100" toLevel="1" name="Cancel Capture B">
<effectPoint>1</effectPoint>
@ -2994,26 +2994,6 @@
<effect name="ProtectionBlessing" />
</effects>
</skill>
<skill id="5183" toLevel="1" name="Production: Dimensional Stun">
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="FlyAway">
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="5184" toLevel="1" name="Production: Valakas Dragon Breath">
<!-- Confirmed CT2.5 -->
<affectRange>1200</affectRange>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5200" toLevel="8" name="Pet Recharge">
<!-- CT2.5 retail confirmed -->
@ -793,114 +793,6 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5227" toLevel="2" name="Ground Strike">
<!-- Glory Days confirmed -->
<!-- Baylor Skills -->
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>3000</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">98</value>
</magicLvl>
<mpConsume>187</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">100756</value>
<value level="2">213631</value>
</power>
<criticalChance>20</criticalChance>
</effect>
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;200} -->
<radius>200</radius>
</effect>
</effects>
</skill>
<skill id="5228" toLevel="2" name="Jump Attack">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>3000</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">98</value>
</magicLvl>
<mpConsume>373</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">100756</value>
<value level="2">213631</value>
</power>
<criticalChance>20</criticalChance>
</effect>
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;200} -->
<radius>200</radius>
</effect>
</effects>
</skill>
<skill id="5229" toLevel="2" name="Strong Punch">
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">85</value>
<value level="2">98</value>
</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">125946</value>
<value level="2">267038</value>
</power>
<criticalChance>20</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;300} -->
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="5230" toLevel="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Tully Skills -->
@ -2292,33 +2184,6 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5261" toLevel="1" name="Zombie">
<!-- CT2.5 retail confirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skilltransform3</icon>
<magicLvl>60</magicLvl>
<mpConsume>44</mpConsume>
<mpInitialConsume>11</mpInitialConsume>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Transformation">
<transformationId>303</transformationId>
</effect>
</effects>
</skill>
<skill id="5262" toLevel="12" name="Rising Shot">
<!-- CT2.5 retail confirmed -->
<affectRange>150</affectRange>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5300" toLevel="9" name="Burst Shot">
<!-- CT2.5 retail confirmed -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5400" toLevel="1" name="Presentation - Solar Spark">
<!-- Confirmed CT2.5 -->
@ -15,32 +15,6 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5401" toLevel="1" name="Stun">
<!-- Temporarily gets thrown into a state of shock and immobilized. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>FLY_AWAY</abnormalType>
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>5800</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="FlyAway">
<radius>300</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5402" toLevel="1" name="Presentation - Baylor 2">
<!-- Balor - Magic Skill1 -->
<coolTime>500</coolTime>
@ -1771,44 +1745,6 @@
</effect>
</effects>
</skill>
<skill id="5481" toLevel="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM_HANGOVER</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5482" toLevel="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>480</abnormalTime>
<abnormalType>TRANSFORM_HANGOVER</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5483" toLevel="1" name="Counter Aggression">
<effectPoint>-662</effectPoint>
<magicLvl>76</magicLvl>
@ -2017,51 +1953,6 @@
</effect>
</effects>
</skill>
<skill id="5493" toLevel="1" name="Naia Production">
<castRange>800</castRange>
<channelingSkillId>5106</channelingSkillId>
<effectPoint>1</effectPoint>
<effectRange>1000</effectRange>
<hitTime>25000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8764</itemConsumeId> <!-- Trap Stone -->
<magicLvl>85</magicLvl>
<mpPerChanneling>15</mpPerChanneling>
<operateType>CA5</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>32331</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="5494" toLevel="1" name="Gust">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>86</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FlyAway">
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="5495" toLevel="1" name="Bleed">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5500" toLevel="1" name="Black Dragon Claw">
<!-- Confirmed CT2.5 -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5600" toLevel="1" name="Betrayal Mark">
<!-- Confirmed CT2.5 -->
@ -1713,511 +1713,6 @@
</effect>
</effects>
</skill>
<skill id="5655" toLevel="1" name="Transform Gatekeeper">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>107</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>319</transformationId>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5656" toLevel="85" name="Gatekeeper Aura Flare">
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<castRange>150</castRange>
<effectPoint>
<value level="1">-74</value>
<value level="2">-77</value>
<value level="3">-81</value>
<value level="4">-85</value>
<value level="5">-89</value>
<value level="6">-93</value>
<value level="7">-97</value>
<value level="8">-101</value>
<value level="9">-106</value>
<value level="10">-110</value>
<value level="11">-115</value>
<value level="12">-120</value>
<value level="13">-125</value>
<value level="14">-130</value>
<value level="15">-135</value>
<value level="16">-140</value>
<value level="17">-146</value>
<value level="18">-151</value>
<value level="19">-157</value>
<value level="20">-163</value>
<value level="21">-169</value>
<value level="22">-175</value>
<value level="23">-181</value>
<value level="24">-188</value>
<value level="25">-194</value>
<value level="26">-201</value>
<value level="27">-208</value>
<value level="28">-214</value>
<value level="29">-221</value>
<value level="30">-228</value>
<value level="31">-236</value>
<value level="32">-243</value>
<value level="33">-250</value>
<value level="34">-258</value>
<value level="35">-265</value>
<value level="36">-273</value>
<value level="37">-280</value>
<value level="38">-288</value>
<value level="39">-296</value>
<value level="40">-303</value>
<value level="41">-311</value>
<value level="42">-319</value>
<value level="43">-327</value>
<value level="44">-335</value>
<value level="45">-343</value>
<value level="46">-350</value>
<value level="47">-358</value>
<value level="48">-366</value>
<value level="49">-374</value>
<value level="50">-381</value>
<value level="51">-389</value>
<value level="52">-396</value>
<value level="53">-404</value>
<value level="54">-411</value>
<value level="55">-419</value>
<value level="56">-426</value>
<value level="57">-433</value>
<value level="58">-440</value>
<value level="59">-446</value>
<value level="60">-453</value>
<value level="61">-459</value>
<value level="62">-466</value>
<value level="63">-472</value>
<value level="64">-478</value>
<value level="65">-483</value>
<value level="66">-489</value>
<value level="67">-494</value>
<value level="68">-499</value>
<value level="69">-504</value>
<value level="70">-508</value>
<value level="71">-513</value>
<value level="72">-517</value>
<value level="73">-520</value>
<value level="74">-524</value>
<value level="75">-527</value>
<value level="76">-530</value>
<value level="77">-533</value>
<value level="78">-536</value>
<value level="79">-538</value>
<value level="80">-541</value>
<value level="81">-543</value>
<value level="82">-545</value>
<value level="83">-547</value>
<value level="84">-549</value>
<value level="85">-551</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1231</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
<value level="49">49</value>
<value level="50">50</value>
<value level="51">51</value>
<value level="52">52</value>
<value level="53">53</value>
<value level="54">54</value>
<value level="55">55</value>
<value level="56">56</value>
<value level="57">57</value>
<value level="58">58</value>
<value level="59">59</value>
<value level="60">60</value>
<value level="61">61</value>
<value level="62">62</value>
<value level="63">63</value>
<value level="64">64</value>
<value level="65">65</value>
<value level="66">66</value>
<value level="67">67</value>
<value level="68">68</value>
<value level="69">69</value>
<value level="70">70</value>
<value level="71">71</value>
<value level="72">72</value>
<value level="73">73</value>
<value level="74">74</value>
<value level="75">75</value>
<value level="76">76</value>
<value level="77">77</value>
<value level="78">78</value>
<value level="79">79</value>
<value level="80">80</value>
<value level="81">81</value>
<value level="82">82</value>
<value level="83">83</value>
<value level="84">84</value>
<value level="85">85</value>
</magicLvl>
<mpConsume>
<value level="1">9</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">14</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">17</value>
<value level="16">17</value>
<value level="17">18</value>
<value level="18">19</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">20</value>
<value level="23">22</value>
<value level="24">22</value>
<value level="25">23</value>
<value level="26">24</value>
<value level="27">24</value>
<value level="28">25</value>
<value level="29">27</value>
<value level="30">27</value>
<value level="31">28</value>
<value level="32">28</value>
<value level="33">29</value>
<value level="34">30</value>
<value level="35">30</value>
<value level="36">32</value>
<value level="37">33</value>
<value level="38">34</value>
<value level="39">34</value>
<value level="40">35</value>
<value level="41">37</value>
<value level="42">38</value>
<value level="43">38</value>
<value level="44">39</value>
<value level="45">40</value>
<value level="46">42</value>
<value level="47">43</value>
<value level="48">44</value>
<value level="49">44</value>
<value level="50">45</value>
<value level="51">47</value>
<value level="52">48</value>
<value level="53">49</value>
<value level="54">49</value>
<value level="55">50</value>
<value level="56">52</value>
<value level="57">53</value>
<value level="58">54</value>
<value level="59">55</value>
<value level="60">55</value>
<value level="61">57</value>
<value level="62">58</value>
<value level="63">59</value>
<value level="64">60</value>
<value level="65">60</value>
<value level="66">62</value>
<value level="67">63</value>
<value level="68">64</value>
<value level="69">64</value>
<value level="70">65</value>
<value level="71">67</value>
<value level="72">67</value>
<value level="73">68</value>
<value level="74">69</value>
<value level="75">69</value>
<value level="76">70</value>
<value level="77">70</value>
<value level="78">72</value>
<value level="79">73</value>
<value level="80">73</value>
<value level="81">73</value>
<value level="82">74</value>
<value level="83">74</value>
<value level="84">75</value>
<value level="85">75</value>
</mpConsume>
<operateType>A3</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">60</value>
<value level="2">64</value>
<value level="3">68</value>
<value level="4">73</value>
<value level="5">77</value>
<value level="6">82</value>
<value level="7">87</value>
<value level="8">93</value>
<value level="9">98</value>
<value level="10">104</value>
<value level="11">110</value>
<value level="12">116</value>
<value level="13">112</value>
<value level="14">129</value>
<value level="15">136</value>
<value level="16">142</value>
<value level="17">150</value>
<value level="18">157</value>
<value level="19">165</value>
<value level="20">173</value>
<value level="21">181</value>
<value level="22">189</value>
<value level="23">197</value>
<value level="24">206</value>
<value level="25">215</value>
<value level="26">224</value>
<value level="27">233</value>
<value level="28">243</value>
<value level="29">253</value>
<value level="30">263</value>
<value level="31">273</value>
<value level="32">283</value>
<value level="33">294</value>
<value level="34">305</value>
<value level="35">316</value>
<value level="36">327</value>
<value level="37">338</value>
<value level="38">350</value>
<value level="39">361</value>
<value level="40">373</value>
<value level="41">385</value>
<value level="42">397</value>
<value level="43">410</value>
<value level="44">422</value>
<value level="45">435</value>
<value level="46">447</value>
<value level="47">460</value>
<value level="48">473</value>
<value level="49">486</value>
<value level="50">499</value>
<value level="51">512</value>
<value level="52">525</value>
<value level="53">539</value>
<value level="54">552</value>
<value level="55">565</value>
<value level="56">579</value>
<value level="57">592</value>
<value level="58">605</value>
<value level="59">619</value>
<value level="60">632</value>
<value level="61">645</value>
<value level="62">658</value>
<value level="63">672</value>
<value level="64">685</value>
<value level="65">697</value>
<value level="66">710</value>
<value level="67">723</value>
<value level="68">735</value>
<value level="69">748</value>
<value level="70">760</value>
<value level="71">772</value>
<value level="72">784</value>
<value level="73">795</value>
<value level="74">806</value>
<value level="75">817</value>
<value level="76">830</value>
<value level="77">845</value>
<value level="78">862</value>
<value level="79">884</value>
<value level="80">906</value>
<value level="81">929</value>
<value level="82">952</value>
<value level="83">976</value>
<value level="84">1001</value>
<value level="85">1024</value>
</power>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<model>PER</model>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">43</value>
<value level="4">46</value>
<value level="5">49</value>
<value level="6">52</value>
<value level="7">55</value>
<value level="8">58</value>
<value level="9">62</value>
<value level="10">65</value>
<value level="11">69</value>
<value level="12">73</value>
<value level="13">77</value>
<value level="14">81</value>
<value level="15">85</value>
<value level="16">89</value>
<value level="17">94</value>
<value level="18">98</value>
<value level="19">103</value>
<value level="20">108</value>
<value level="21">113</value>
<value level="22">118</value>
<value level="23">124</value>
<value level="24">129</value>
<value level="25">135</value>
<value level="26">140</value>
<value level="27">146</value>
<value level="28">152</value>
<value level="29">158</value>
<value level="30">164</value>
<value level="31">171</value>
<value level="32">177</value>
<value level="33">184</value>
<value level="34">191</value>
<value level="35">197</value>
<value level="36">204</value>
<value level="37">212</value>
<value level="38">219</value>
<value level="39">226</value>
<value level="40">233</value>
<value level="41">241</value>
<value level="42">248</value>
<value level="43">256</value>
<value level="44">264</value>
<value level="45">272</value>
<value level="46">280</value>
<value level="47">288</value>
<value level="48">296</value>
<value level="49">304</value>
<value level="50">312</value>
<value level="51">320</value>
<value level="52">329</value>
<value level="53">337</value>
<value level="54">345</value>
<value level="55">354</value>
<value level="56">362</value>
<value level="57">370</value>
<value level="58">379</value>
<value level="59">387</value>
<value level="60">395</value>
<value level="61">403</value>
<value level="62">412</value>
<value level="63">420</value>
<value level="64">428</value>
<value level="65">436</value>
<value level="66">444</value>
<value level="67">452</value>
<value level="68">460</value>
<value level="69">468</value>
<value level="70">475</value>
<value level="71">483</value>
<value level="72">490</value>
<value level="73">497</value>
<value level="74">504</value>
<value level="75">511</value>
<value level="76">519</value>
<value level="77">528</value>
<value level="78">539</value>
<value level="79">552</value>
<value level="80">566</value>
<value level="81">581</value>
<value level="82">595</value>
<value level="83">610</value>
<value level="84">626</value>
<value level="85">640</value>
</power>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<model>PER</model>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5657" toLevel="85" name="Gatekeeper Prominence">
<castRange>900</castRange>
<effectPoint>
@ -4057,152 +3552,6 @@
</effect>
</effects>
</skill>
<skill id="5690" toLevel="1" name="PvP Armor - Damage Down">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill1040</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5691" toLevel="1" name="PvP Armor - Critical Down">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill1242</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5692" toLevel="1" name="PvP Armor - Heal">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>
<icon>icon.skill1011</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>100</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="5693" toLevel="1" name="PvP Armor - Speed Down">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5694" toLevel="1" name="PvP Armor - Mirage">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill0445</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="5695" toLevel="1" name="Talisman - Increase Momentum">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5700" toLevel="7" name="Decrease M. Def.">
<!-- Lvl 1 - Kamaloka (Labyrinth of the Abyss) 29 -->
@ -2563,32 +2563,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5774" toLevel="2" name="Replenish Pailaka Reward Vitality">
<!-- Confirmed CT2.5 -->
<castRange>900</castRange>
<effectPoint>100</effectPoint>
<effectRange>1400</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>
<value level="1">10000</value>
<value level="2">20000</value>
</value>
</effect>
</effects>
</skill>
<skill id="5775" toLevel="1" name="Greater Blessing of Pathfinder">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
@ -2764,36 +2738,6 @@
</condition>
</passiveConditions>
</skill>
<skill id="5780" toLevel="9" name="Agathion Collection">
<castRange>100</castRange>
<effectRange>400</effectRange>
<hitTime>6000</hitTime>
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effectPoint>-1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>5800</channelingTickInterval>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpTargetNpc">
<npcIds>
<item>18678</item>
<item>18679</item>
<item>18680</item>
<item>18681</item>
<item>18682</item>
<item>18683</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="5781" toLevel="1" name="Presentation - Lindvior Approach">
<!-- Confirmed CT2.5 -->
<hitTime>17000</hitTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5800" toLevel="1" name="Self-destruction">
<effectPoint>-676</effectPoint>
@ -383,30 +383,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5822" toLevel="1" name="Bait for Drakes">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1000</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>13879</itemConsumeId> <!-- Bait for Drakes -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>18781</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="5823" toLevel="1" name="Boss Defeat">
<!-- Confirmed CT2.5 -->
<hitTime>2500</hitTime>
@ -1353,122 +1329,6 @@
</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5856" toLevel="1" name="Transformation Scroll: Makeshift Bat">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>117</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>117</transformationId>
</effect>
</effects>
</skill>
<skill id="5857" toLevel="1" name="Transformation Scroll: Lady Tow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>118</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>118</transformationId>
</effect>
</effects>
</skill>
<skill id="5858" toLevel="1" name="Transformation Scroll: Angry Tow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>119</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>119</transformationId>
</effect>
</effects>
</skill>
<skill id="5859" toLevel="1" name="Transformation Scroll: Sleepy Tow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>120</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>120</transformationId>
</effect>
</effects>
</skill>
<skill id="5860" toLevel="1" name="Wrath of Valakas">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5900" toLevel="1" name="Burst of Oblivion">
<abnormalLvl>8</abnormalLvl>
@ -1193,39 +1193,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5950" toLevel="1" name="Birthday Gift">
<!-- Confirmed CT2.5 -->
<!-- Birthday Skill -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>43200</abnormalTime>
<abnormalType>VP_UP</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<castRange>900</castRange>
<effectPoint>100</effectPoint>
<effectRange>1500</effectRange>
<icon>icon.skill5950</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5951" toLevel="1" name="Agathion's Blessing">
<hitTime>3000</hitTime>
<icon>icon.skill_agathion_cute</icon>
@ -1830,102 +1797,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5982" toLevel="1" name="Aura Bird - Falcon">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0841</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-2</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>8</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>8</transformationId>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="5983" toLevel="1" name="Aura Bird - Owl">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0842</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-2</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>9</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>9</transformationId>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="ReduceDropPenalty">
<exp>-90</exp>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="5984" toLevel="1" name="Hand of Death">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6000" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
@ -269,25 +269,6 @@
</effect>
</effects>
</skill>
<skill id="6024" toLevel="1" name="Weight Aerial Cleft">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>-10</effectPoint>
<icon>icon.skill6024</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>14</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6025" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
@ -382,64 +363,6 @@
</effect>
</effects>
</skill>
<skill id="6035" toLevel="1" name="Transform Red Team">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>121</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>121</transformationId>
</effect>
</effects>
</skill>
<skill id="6036" toLevel="1" name="Transform Blue Team">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>122</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>122</transformationId>
</effect>
</effects>
</skill>
<skill id="6037" toLevel="1" name="Soul Unleash">
<magicLvl>80</magicLvl>
<operateType>A1</operateType>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6100" toLevel="3" name="Turkey's Choice - Scissors">
<effectPoint>1</effectPoint>
@ -353,80 +353,6 @@
</effect>
</effects>
</skill>
<skill id="6121" toLevel="1" name="Agathion's New Year's Gift 1">
<!-- Confirmed CT2.5 -->
<coolTime>1000</coolTime>
<hitTime>2700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A1</operateType>
<reuseDelay>86400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>14676</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6122" toLevel="1" name="Agathion's New Year's Gift 2">
<!-- Confirmed CT2.5 -->
<coolTime>1000</coolTime>
<hitTime>2700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A1</operateType>
<reuseDelay>86400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>14677</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6123" toLevel="1" name="Agathion's New Year's Wish">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>VP_KEEP</abnormalType>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<coolTime>1000</coolTime>
<hitTime>2000</hitTime>
<icon>icon.etc_pi_gift_box_i03</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>86400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="6124" toLevel="1" name="Agathion Cute Trick - Neolithica">
<hitTime>3000</hitTime>
<icon>icon.skill_agathion_cute</icon>
@ -1755,33 +1681,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6196" toLevel="1" name="Agathion Oink Oink's Ability">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>VP_KEEP</abnormalType>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<coolTime>1000</coolTime>
<icon>icon.skill_agathion_cute</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>72000000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<hitTime>1500</hitTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="6197" toLevel="1" name="Agathion Cute Trick - Oink Oink">
<hitTime>3000</hitTime>
<icon>icon.skill_agathion_cute</icon>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6200" toLevel="1" name="Dispel NPC Transformation">
<!-- Confirmed CT2.5 -->
@ -23,198 +23,6 @@
</effect>
</effects>
</skill>
<skill id="6201" toLevel="1" name="Transformed: Frog">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>520</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>900</castRange>
<effectPoint>10</effectPoint>
<effectRange>1500</effectRange>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>111</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>111</transformationId>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
</effect>
<effect name="WeightLimit">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="WeightPenalty">
<amount>9000</amount>
</effect>
<effect name="EnlargeSlot">
<amount>8</amount>
</effect>
</effects>
</skill>
<skill id="6202" toLevel="1" name="Transformed: Young Child">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>460</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>900</castRange>
<effectPoint>10</effectPoint>
<effectRange>1500</effectRange>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>112</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>112</transformationId>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
</effect>
<effect name="WeightLimit">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="WeightPenalty">
<amount>9000</amount>
</effect>
<effect name="EnlargeSlot">
<amount>8</amount>
</effect>
</effects>
</skill>
<skill id="6203" toLevel="1" name="Transformed: Native">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>215</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>900</castRange>
<effectPoint>10</effectPoint>
<effectRange>1500</effectRange>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>124</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>124</transformationId>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
</effect>
<effect name="WeightLimit">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="WeightPenalty">
<amount>9000</amount>
</effect>
<effect name="EnlargeSlot">
<amount>8</amount>
</effect>
</effects>
</skill>
<skill id="6204" toLevel="1" name="Transformed: Guards of the Dawn">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<castRange>900</castRange>
<effectPoint>10</effectPoint>
<effectRange>1500</effectRange>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>113</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>113</transformationId>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
</effect>
<effect name="WeightLimit">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="WeightPenalty">
<amount>9000</amount>
</effect>
<effect name="EnlargeSlot">
<amount>8</amount>
</effect>
</effects>
</skill>
<skill id="6205" toLevel="19" name="Strider Bite">
<!-- Confirmed CT2.5 -->
<abnormalLvl>6</abnormalLvl>
@ -817,30 +625,6 @@
</effect>
</effects>
</skill>
<skill id="6239" toLevel="1" name="Proof of Time and Space">
<!-- Confirmed CT2.5 -->
<coolTime>1000</coolTime>
<hitTime>2700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A1</operateType>
<reuseDelay>86400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>15352</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6240" toLevel="5" name="Heatstroke">
<abnormalLvl>
<value level="1">1</value>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6300" toLevel="1" name="Self-destruction">
<!-- Confirmed CT2.5 -->
@ -1151,34 +1151,6 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6341" toLevel="1" name="Stronghold Water Cannon">
<affectRange>200</affectRange>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<magicLvl>83</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>500</reuseDelay>
<rideState>NONE</rideState>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<activateRate>30</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4563</power>
</effect>
</effects>
</skill>
<skill id="6342" toLevel="1" name="Trap Over Steam">
<affectRange>400</affectRange>
<effectPoint>-574</effectPoint>
@ -1903,345 +1875,4 @@
</effect>
</effects>
</skill>
<skill id="6388" toLevel="1" name="Bistakon Jump Blow">
<affectRange>200</affectRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<abnormalType>ABSORB</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<icon>icon.skill1336</icon>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6389" toLevel="1" name="Kokracon Sonic Cage">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<castRange>1200</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<icon>icon.skill0102</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6390" toLevel="1" name="Kokracon Sonic Explosion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<affectRange>300</affectRange>
<effectPoint>-1000</effectPoint>
<fanRange>0;0;200;0</fanRange>
<hitTime>2000</hitTime>
<icon>icon.skill1386</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6391" toLevel="1" name="Kokracon Sonic Slash">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>60</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>4563</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6392" toLevel="1" name="Kokracon Sonic Shot">
<!-- Attack Speed is decreased by 50%. -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill1104</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<castRange>1200</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6393" toLevel="1" name="Kokracon Sonic Beam">
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1200</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<abnormalType>ABSORB</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<icon>icon.skill0122</icon>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6394" toLevel="1" name="Kokracon Sonic Bomb">
<affectRange>300</affectRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6395" toLevel="1" name="Kokracon Dreadful Clow">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>-574</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0096</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>93</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="6396" toLevel="1" name="Kokracon Panic">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>6</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-574</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1169</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="6397" toLevel="1" name="Kokracon Staggering Blow">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>9125</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6398" toLevel="1" name="Kokracon Sonic Shout">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<fanRange>0;0;200;0</fanRange>
<hitTime>2000</hitTime>
<icon>icon.skill1169</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="6399" toLevel="1" name="Kokracon Dreadful Piercing">
<castRange>60</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
</list>

View File

@ -1,439 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6400" toLevel="1" name="Kokracon Dwindling Velocity">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>-1000</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1386</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6401" toLevel="1" name="Kokracon Wheeling Clow">
<affectRange>150</affectRange>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6402" toLevel="5" name="Torumba Poison Strike">
<abnormalLvl>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">15</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<castRange>2000</castRange>
<effectPoint>-100</effectPoint>
<effectRange>2200</effectRange>
<icon>icon.skill0129</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">100</value>
<value level="2">220</value>
<value level="3">440</value>
<value level="4">880</value>
<value level="5">1600</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="6403" toLevel="1" name="Torumba Numbing Poison">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>60</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
<effect name="DamOverTime">
<power>58</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6404" toLevel="1" name="Torumba Poison Swing">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
<effect name="Speed">
<amount>-70</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6405" toLevel="1" name="Torumba Roar">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>1000</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill1336</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6406" toLevel="1" name="Torumba's Plague">
<abnormalLvl>99</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<castRange>1500</castRange>
<effectRange>2000</effectRange>
<icon>icon.skill4111</icon>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6407" toLevel="1" name="Torumba's Constraint">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>BLOCK_RESURRECTION</abnormalType>
<castRange>300</castRange>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<icon>icon.skill5919</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockResurrection" />
</effects>
</skill>
<skill id="6408" toLevel="1" name="Soul Weakness">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BLOCK_TRANSFORM</abnormalType>
<castRange>500</castRange>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<icon>icon.skill5919</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6409" toLevel="1" name="Reptilikon Earthquake">
<affectRange>200</affectRange>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6410" toLevel="1" name="Reptilikon Rush">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>100</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>60</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;100;60</fanRange>
<hitTime>2000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>9125</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6411" toLevel="1" name="Reptilikon Summon">
<coolTime>500</coolTime>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6412" toLevel="1" name="Reptilikon Critical Blow">
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6413" toLevel="1" name="Reptilikon Missile">
<affectRange>200</affectRange>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6414" toLevel="1" name="Reptilikon Charge">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<castRange>60</castRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>9125</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6415" toLevel="1" name="Reptilikon Scratch">
<affectRange>300</affectRange>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<abnormalType>ABSORB</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<icon>icon.skill0122</icon>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>13688</power>
</effect>
</effects>
</skill>
<skill id="6416" toLevel="1" name="Reptilikon Poison Breath">
<abnormalLvl>8</abnormalLvl>
<abnormalTime>20</abnormalTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6500" toLevel="28" name="Holy Shot">
<coolTime>500</coolTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6600" toLevel="28" name="Earth Attack">
<coolTime>500</coolTime>
@ -1961,38 +1961,6 @@
</effect>
</effects>
</skill>
<skill id="6640" toLevel="1" name="Vitality Replenishing Aura">
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>VP_UP</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<castRange>2000</castRange>
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<icon>icon.skilltransform4</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitTime>100</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="6641" toLevel="1" name="Holy Ball">
<!-- Confirmed CT2.5 -->
<!-- Freya Jinia Skills -->
@ -2126,39 +2094,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6649" toLevel="1" name="Transform Treykan">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
<irreplacableBuff>true</irreplacableBuff>
<hitTime>2500</hitTime>
<castRange>2000</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>126</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>126</transformationId>
</effect>
</effects>
</skill>
<skill id="6650" toLevel="1" name="Tacrakahn's Alienation">
<abnormalLvl>99</abnormalLvl>
<abnormalTime>300</abnormalTime>
@ -2827,30 +2762,6 @@
</effect>
</effects>
</skill>
<skill id="6685" toLevel="1" name="Santa Claus's Gift">
<!-- Confirmed CT2.5 -->
<coolTime>1000</coolTime>
<hitTime>2700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>17003</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6686" toLevel="1" name="Cancel Holy Protection">
<!-- Confirmed CT2.5 -->
<!-- Monastery of Silence Skills -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6700" toLevel="1" name="Ball Trapping Orodriel Agathion Cute Trick">
<!-- You can see the summoned spirit's cute tricks. -->
@ -34,79 +34,6 @@
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="6702" toLevel="1" name="Blessing of Cheers">
<!-- none -->
<blockedInOlympiad>false</blockedInOlympiad>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>55</magicLvl>
<hitTime>2700</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>17235</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6703" toLevel="1" name="Blessing of Cheers">
<!-- none -->
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>55</magicLvl>
<hitTime>2700</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>17235</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6704" toLevel="1" name="Blessing of Cheers">
<!-- none -->
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>55</magicLvl>
<hitTime>2700</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Restoration">
<itemId>17235</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="6705" toLevel="1" name="Stun">
<!-- Temporarily in shock and unable to move. -->
<abnormalTime>3</abnormalTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6800" toLevel="1" name="Presentation - Yellow Portal Ray">
<!-- none -->
@ -2038,29 +2038,6 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6883" toLevel="1" name="Vitality Recovery Effect">
<!-- "For 5 minutes, energy is filled to stage 4. Returns to before as time goes on." -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>VP_CHANGE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>1200</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<affectRange>1000</affectRange>
<icon>icon.skilltransform4</icon>
<hitTime>100</hitTime>
<reuseDelay>2000</reuseDelay>
<isMagic>4</isMagic>
<castRange>900</castRange>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<targetType>TARGET</targetType>
<affectScope>PARTY</affectScope>
</skill>
<skill id="6884" toLevel="1" name="Morale Boost">
<!-- none -->
<abnormalTime>60</abnormalTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6900" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
@ -56,38 +56,6 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6908" toLevel="1" name="Transform Master">
<!-- High Five Skill -->
<!-- Transforms into a game Master. -->
<abnormalTime>-1</abnormalTime>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<irreplacableBuff>true</irreplacableBuff>
<icon>icon.skilltransform1</icon>
<hitTime>2500</hitTime>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>22</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>22</transformationId>
</effect>
</effects>
</skill>
<skill id="6909" toLevel="1" name="Charming">
<!-- Shows the game master's charming actions. -->
<operateType>A1</operateType>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7000" toLevel="1" name="NPC Default">
<magicLvl>1</magicLvl>
@ -1543,47 +1543,6 @@
</condition>
</targetConditions>
</skill>
<skill id="7072" toLevel="1" name="Test - Basic Trap">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<magicLvl>20</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonTrap">
<npcId>30048</npcId>
</effect>
</effects>
</skill>
<skill id="7073" toLevel="1" name="Test - Find Trap">
<hitTime>1000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
</skill>
<skill id="7074" toLevel="1" name="Test - Cancel Trap">
<hitTime>4000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7075" toLevel="1" name="Test - Distance DD">
<effectPoint>-1</effectPoint>
<hitTime>4000</hitTime>
@ -1639,43 +1598,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7078" toLevel="1" name="Test - Blink">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<hitTime>300</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>75</magicLvl>
<mpConsume>50</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Back -->
<angle>0</angle>
<range>400</range>
</effect>
</selfEffects>
</skill>
<skill id="7079" toLevel="1" name="Test - Party Damage Absorb">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7100" toLevel="1" name="Clan-exclusive Pet Stun">
<!-- Glory Days confirmed -->
@ -227,482 +227,6 @@
</condition>
</conditions>
</skill>
<skill id="7109" toLevel="1" name="Summon Bratty Angma">
<!-- Glory Days confirmed -->
<!-- Summon a Bratty Angma. -->
<icon>icon.skill0028</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>35650</itemConsumeId> <!-- Summon Scroll: Bratty Angma -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="CheckLevel">
<minLevel>76</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpCanNotUseAirship" />
<condition name="OpCheckClassList">
<classIds>
<item>GLADIATOR</item>
<item>WARLORD</item>
<item>PALADIN</item>
<item>DARK_AVENGER</item>
<item>TREASURE_HUNTER</item>
<item>HAWKEYE</item>
<item>SORCERER</item>
<item>NECROMANCER</item>
<item>WARLOCK</item>
<item>BISHOP</item>
<item>PROPHET</item>
<item>TEMPLE_KNIGHT</item>
<item>SWORDSINGER</item>
<item>PLAINS_WALKER</item>
<item>SILVER_RANGER</item>
<item>SPELLSINGER</item>
<item>ELEMENTAL_SUMMONER</item>
<item>ELDER</item>
<item>SHILLIEN_KNIGHT</item>
<item>BLADEDANCER</item>
<item>ABYSS_WALKER</item>
<item>PHANTOM_RANGER</item>
<item>SPELLHOWLER</item>
<item>PHANTOM_SUMMONER</item>
<item>SHILLIEN_ELDER</item>
<item>DESTROYER</item>
<item>TYRANT</item>
<item>OVERLORD</item>
<item>WARCRYER</item>
<item>BOUNTY_HUNTER</item>
<item>WARSMITH</item>
<item>BERSERKER</item>
<item>MALE_SOULBREAKER</item>
<item>FEMALE_SOULBREAKER</item>
<item>ARBALESTER</item>
<item>INSPECTOR</item>
<item>DUELIST</item>
<item>DREADNOUGHT</item>
<item>PHOENIX_KNIGHT</item>
<item>HELL_KNIGHT</item>
<item>ADVENTURER</item>
<item>SAGITTARIUS</item>
<item>ARCHMAGE</item>
<item>SOULTAKER</item>
<item>ARCANA_LORD</item>
<item>CARDINAL</item>
<item>HIEROPHANT</item>
<item>EVA_TEMPLAR</item>
<item>SWORD_MUSE</item>
<item>WIND_RIDER</item>
<item>MOONLIGHT_SENTINEL</item>
<item>MYSTIC_MUSE</item>
<item>ELEMENTAL_MASTER</item>
<item>EVA_SAINT</item>
<item>SHILLIEN_TEMPLAR</item>
<item>SPECTRAL_DANCER</item>
<item>GHOST_HUNTER</item>
<item>GHOST_SENTINEL</item>
<item>STORM_SCREAMER</item>
<item>SPECTRAL_MASTER</item>
<item>SHILLIEN_SAINT</item>
<item>TITAN</item>
<item>GRAND_KHAVATARI</item>
<item>DOMINATOR</item>
<item>DOOMCRYER</item>
<item>FORTUNE_SEEKER</item>
<item>MAESTRO</item>
<item>DOOMBRINGER</item>
<item>MALE_SOUL_HOUND</item>
<item>FEMALE_SOUL_HOUND</item>
<item>TRICKSTER</item>
<item>JUDICATOR</item>
<item>SIGEL_KNIGHT</item>
<item>TYRR_WARRIOR</item>
<item>OTHELL_ROGUE</item>
<item>YUL_ARCHER</item>
<item>FEOH_WIZARD</item>
<item>ISS_ENCHANTER</item>
<item>WYNN_SUMMONER</item>
<item>AEORE_HEALER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>true</isWithin>
</condition>
<condition name="OpPledge">
<level>5</level>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>19288</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="7110" toLevel="1" name="Summon Bratty Angma">
<!-- Glory Days confirmed -->
<!-- Summon a Bratty Angma. -->
<icon>icon.skill0028</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>35651</itemConsumeId> <!-- Summon Scroll: Bratty Angma -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="CheckLevel">
<minLevel>85</minLevel>
<maxLevel>89</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpCanNotUseAirship" />
<condition name="OpCheckClassList">
<classIds>
<item>GLADIATOR</item>
<item>WARLORD</item>
<item>PALADIN</item>
<item>DARK_AVENGER</item>
<item>TREASURE_HUNTER</item>
<item>HAWKEYE</item>
<item>SORCERER</item>
<item>NECROMANCER</item>
<item>WARLOCK</item>
<item>BISHOP</item>
<item>PROPHET</item>
<item>TEMPLE_KNIGHT</item>
<item>SWORDSINGER</item>
<item>PLAINS_WALKER</item>
<item>SILVER_RANGER</item>
<item>SPELLSINGER</item>
<item>ELEMENTAL_SUMMONER</item>
<item>ELDER</item>
<item>SHILLIEN_KNIGHT</item>
<item>BLADEDANCER</item>
<item>ABYSS_WALKER</item>
<item>PHANTOM_RANGER</item>
<item>SPELLHOWLER</item>
<item>PHANTOM_SUMMONER</item>
<item>SHILLIEN_ELDER</item>
<item>DESTROYER</item>
<item>TYRANT</item>
<item>OVERLORD</item>
<item>WARCRYER</item>
<item>BOUNTY_HUNTER</item>
<item>WARSMITH</item>
<item>BERSERKER</item>
<item>MALE_SOULBREAKER</item>
<item>FEMALE_SOULBREAKER</item>
<item>ARBALESTER</item>
<item>INSPECTOR</item>
<item>DUELIST</item>
<item>DREADNOUGHT</item>
<item>PHOENIX_KNIGHT</item>
<item>HELL_KNIGHT</item>
<item>ADVENTURER</item>
<item>SAGITTARIUS</item>
<item>ARCHMAGE</item>
<item>SOULTAKER</item>
<item>ARCANA_LORD</item>
<item>CARDINAL</item>
<item>HIEROPHANT</item>
<item>EVA_TEMPLAR</item>
<item>SWORD_MUSE</item>
<item>WIND_RIDER</item>
<item>MOONLIGHT_SENTINEL</item>
<item>MYSTIC_MUSE</item>
<item>ELEMENTAL_MASTER</item>
<item>EVA_SAINT</item>
<item>SHILLIEN_TEMPLAR</item>
<item>SPECTRAL_DANCER</item>
<item>GHOST_HUNTER</item>
<item>GHOST_SENTINEL</item>
<item>STORM_SCREAMER</item>
<item>SPECTRAL_MASTER</item>
<item>SHILLIEN_SAINT</item>
<item>TITAN</item>
<item>GRAND_KHAVATARI</item>
<item>DOMINATOR</item>
<item>DOOMCRYER</item>
<item>FORTUNE_SEEKER</item>
<item>MAESTRO</item>
<item>DOOMBRINGER</item>
<item>MALE_SOUL_HOUND</item>
<item>FEMALE_SOUL_HOUND</item>
<item>TRICKSTER</item>
<item>JUDICATOR</item>
<item>SIGEL_KNIGHT</item>
<item>TYRR_WARRIOR</item>
<item>OTHELL_ROGUE</item>
<item>YUL_ARCHER</item>
<item>FEOH_WIZARD</item>
<item>ISS_ENCHANTER</item>
<item>WYNN_SUMMONER</item>
<item>AEORE_HEALER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>true</isWithin>
</condition>
<condition name="OpPledge">
<level>5</level>
</condition>
</conditions>
</skill>
<skill id="7111" toLevel="1" name="Summon Bratty Angma">
<!-- Glory Days confirmed -->
<!-- Summon a Bratty Angma. -->
<icon>icon.skill0028</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>90</minLevel>
<maxLevel>94</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpCanNotUseAirship" />
<condition name="OpCheckClassList">
<classIds>
<item>GLADIATOR</item>
<item>WARLORD</item>
<item>PALADIN</item>
<item>DARK_AVENGER</item>
<item>TREASURE_HUNTER</item>
<item>HAWKEYE</item>
<item>SORCERER</item>
<item>NECROMANCER</item>
<item>WARLOCK</item>
<item>BISHOP</item>
<item>PROPHET</item>
<item>TEMPLE_KNIGHT</item>
<item>SWORDSINGER</item>
<item>PLAINS_WALKER</item>
<item>SILVER_RANGER</item>
<item>SPELLSINGER</item>
<item>ELEMENTAL_SUMMONER</item>
<item>ELDER</item>
<item>SHILLIEN_KNIGHT</item>
<item>BLADEDANCER</item>
<item>ABYSS_WALKER</item>
<item>PHANTOM_RANGER</item>
<item>SPELLHOWLER</item>
<item>PHANTOM_SUMMONER</item>
<item>SHILLIEN_ELDER</item>
<item>DESTROYER</item>
<item>TYRANT</item>
<item>OVERLORD</item>
<item>WARCRYER</item>
<item>BOUNTY_HUNTER</item>
<item>WARSMITH</item>
<item>BERSERKER</item>
<item>MALE_SOULBREAKER</item>
<item>FEMALE_SOULBREAKER</item>
<item>ARBALESTER</item>
<item>INSPECTOR</item>
<item>DUELIST</item>
<item>DREADNOUGHT</item>
<item>PHOENIX_KNIGHT</item>
<item>HELL_KNIGHT</item>
<item>ADVENTURER</item>
<item>SAGITTARIUS</item>
<item>ARCHMAGE</item>
<item>SOULTAKER</item>
<item>ARCANA_LORD</item>
<item>CARDINAL</item>
<item>HIEROPHANT</item>
<item>EVA_TEMPLAR</item>
<item>SWORD_MUSE</item>
<item>WIND_RIDER</item>
<item>MOONLIGHT_SENTINEL</item>
<item>MYSTIC_MUSE</item>
<item>ELEMENTAL_MASTER</item>
<item>EVA_SAINT</item>
<item>SHILLIEN_TEMPLAR</item>
<item>SPECTRAL_DANCER</item>
<item>GHOST_HUNTER</item>
<item>GHOST_SENTINEL</item>
<item>STORM_SCREAMER</item>
<item>SPECTRAL_MASTER</item>
<item>SHILLIEN_SAINT</item>
<item>TITAN</item>
<item>GRAND_KHAVATARI</item>
<item>DOMINATOR</item>
<item>DOOMCRYER</item>
<item>FORTUNE_SEEKER</item>
<item>MAESTRO</item>
<item>DOOMBRINGER</item>
<item>MALE_SOUL_HOUND</item>
<item>FEMALE_SOUL_HOUND</item>
<item>TRICKSTER</item>
<item>JUDICATOR</item>
<item>SIGEL_KNIGHT</item>
<item>TYRR_WARRIOR</item>
<item>OTHELL_ROGUE</item>
<item>YUL_ARCHER</item>
<item>FEOH_WIZARD</item>
<item>ISS_ENCHANTER</item>
<item>WYNN_SUMMONER</item>
<item>AEORE_HEALER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>true</isWithin>
</condition>
<condition name="OpPledge">
<level>5</level>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>19289</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="7112" toLevel="1" name="Summon Bratty Angma">
<!-- Glory Days confirmed -->
<!-- Summon a Bratty Angma. -->
<icon>icon.skill0028</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>35652</itemConsumeId> <!-- Summon Scroll: Bratty Angma -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="CheckLevel">
<minLevel>95</minLevel>
<maxLevel>99</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpCanNotUseAirship" />
<condition name="OpCheckClassList">
<classIds>
<item>GLADIATOR</item>
<item>WARLORD</item>
<item>PALADIN</item>
<item>DARK_AVENGER</item>
<item>TREASURE_HUNTER</item>
<item>HAWKEYE</item>
<item>SORCERER</item>
<item>NECROMANCER</item>
<item>WARLOCK</item>
<item>BISHOP</item>
<item>PROPHET</item>
<item>TEMPLE_KNIGHT</item>
<item>SWORDSINGER</item>
<item>PLAINS_WALKER</item>
<item>SILVER_RANGER</item>
<item>SPELLSINGER</item>
<item>ELEMENTAL_SUMMONER</item>
<item>ELDER</item>
<item>SHILLIEN_KNIGHT</item>
<item>BLADEDANCER</item>
<item>ABYSS_WALKER</item>
<item>PHANTOM_RANGER</item>
<item>SPELLHOWLER</item>
<item>PHANTOM_SUMMONER</item>
<item>SHILLIEN_ELDER</item>
<item>DESTROYER</item>
<item>TYRANT</item>
<item>OVERLORD</item>
<item>WARCRYER</item>
<item>BOUNTY_HUNTER</item>
<item>WARSMITH</item>
<item>BERSERKER</item>
<item>MALE_SOULBREAKER</item>
<item>FEMALE_SOULBREAKER</item>
<item>ARBALESTER</item>
<item>INSPECTOR</item>
<item>DUELIST</item>
<item>DREADNOUGHT</item>
<item>PHOENIX_KNIGHT</item>
<item>HELL_KNIGHT</item>
<item>ADVENTURER</item>
<item>SAGITTARIUS</item>
<item>ARCHMAGE</item>
<item>SOULTAKER</item>
<item>ARCANA_LORD</item>
<item>CARDINAL</item>
<item>HIEROPHANT</item>
<item>EVA_TEMPLAR</item>
<item>SWORD_MUSE</item>
<item>WIND_RIDER</item>
<item>MOONLIGHT_SENTINEL</item>
<item>MYSTIC_MUSE</item>
<item>ELEMENTAL_MASTER</item>
<item>EVA_SAINT</item>
<item>SHILLIEN_TEMPLAR</item>
<item>SPECTRAL_DANCER</item>
<item>GHOST_HUNTER</item>
<item>GHOST_SENTINEL</item>
<item>STORM_SCREAMER</item>
<item>SPECTRAL_MASTER</item>
<item>SHILLIEN_SAINT</item>
<item>TITAN</item>
<item>GRAND_KHAVATARI</item>
<item>DOMINATOR</item>
<item>DOOMCRYER</item>
<item>FORTUNE_SEEKER</item>
<item>MAESTRO</item>
<item>DOOMBRINGER</item>
<item>MALE_SOUL_HOUND</item>
<item>FEMALE_SOUL_HOUND</item>
<item>TRICKSTER</item>
<item>JUDICATOR</item>
<item>SIGEL_KNIGHT</item>
<item>TYRR_WARRIOR</item>
<item>OTHELL_ROGUE</item>
<item>YUL_ARCHER</item>
<item>FEOH_WIZARD</item>
<item>ISS_ENCHANTER</item>
<item>WYNN_SUMMONER</item>
<item>AEORE_HEALER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>true</isWithin>
</condition>
<condition name="OpPledge">
<level>5</level>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>19290</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="7113" toLevel="1" name="Pet Invincibility Effect">
<!-- Glory Days confirmed -->
<!-- Invincibility Effect -->
@ -732,35 +256,6 @@
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="7114" toLevel="1" name="Spellbook: Clan Flag">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpMainjob" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="OpSkill">
<skillId>15094</skillId>
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>15094</skillId> <!-- Clan Flag -->
<skillLvl>1</skillLvl>
</effect>
</effects>
</skill>
<skill id="7115" toLevel="1" name="Energy of Chaos">
<!-- Glory Days confirmed -->
<!-- Character's hair and cloak have been changed due to participation in the Ceremony of Chaos. -->
@ -782,10 +277,4 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7116" toLevel="1" name="Spellbook: Air Bike">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
</skill>
</list>

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@ -1,239 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" toLevel="1" name="Dragon Fighter">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Atk. Spd. + 30%, P. Critical Rate + 100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8901" toLevel="1" name="Dragon Knight">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate +50%, P. Skill Critical Damage +50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon Mage">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Casting Spd. + 30, M. Critical Rate + 100, M. Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon Wizard">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 50 %, M. Critical Damage + 50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8904" toLevel="1" name="Summon Eviscerator Fox">
<!-- Mount the Eviscerator's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8904</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>154</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>154</transformationId>
</effect>
</effects>
</skill>
<skill id="8905" toLevel="1" name="Summon Sayha's Seer Fox">
<!-- Mount the Sayha's Seer's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8905</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>155</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>155</transformationId>
</effect>
</effects>
</skill>
</list>

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@ -1,586 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9800" toLevel="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (S-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9801" toLevel="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (R-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9802" toLevel="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<!-- Attribute Stone Fragment Box -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9803" toLevel="1" name="Ingredient Box">
<!-- AUTO GENERATED SKILL -->
<!-- Ingredient Box -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9804" toLevel="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Lucky Enchant Stone Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9805" toLevel="1" name="Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Destruction Enchant Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9806" toLevel="1" name="Hero's Giant Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Giant Enchant Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9807" toLevel="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Blessed Enchant Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9808" toLevel="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Unbind Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9809" toLevel="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Attribute Crystal Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9810" toLevel="1" name="PK Pack">
<!-- AUTO GENERATED SKILL -->
<!-- PK Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9811" toLevel="1" name="Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Reputation Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9812" toLevel="1" name="Mysterious Shot Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious Shot box. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9813" toLevel="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Energy Box. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9814" toLevel="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9815" toLevel="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9816" toLevel="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9817" toLevel="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9818" toLevel="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9819" toLevel="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9820" toLevel="1" name="Potion Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Potion pack in Olympic Golden Chest. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9821" toLevel="1" name="Reward Box">
<!-- AUTO GENERATED SKILL -->
<!-- Reward pack in Olympic Golden Chest. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9822" toLevel="1" name="Release Seal">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>6000</reuseDelay>
</skill>
<skill id="9823" toLevel="1" name="Escort's Supply Box">
<!-- AUTO GENERATED SKILL -->
<!-- Supply box. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9824" toLevel="1" name="Chest of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Glory given by Cocoring. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9825" toLevel="1" name="Chest of Victory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Victory given by Cocoring. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9826" toLevel="1" name="Chest of Friendship">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Friendship given by Cocoring. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9827" toLevel="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Treasure Chest. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9828" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Obtained XP + 50%. -->
<icon>icon.etc_dragons_blood_i03</icon>
<itemConsumeId>36400</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A2</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="9829" toLevel="1" name="Rare Accessory Pack (Permanent)">
<!-- AUTO GENERATED SKILL -->
<!-- Rare accessory pack. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9830" toLevel="1" name="Weapon Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Weapon pack (R99-grade). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9831" toLevel="1" name="Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Unbind Scroll pack. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9832" toLevel="1" name="Scroll: Midsummer Passion">
<!-- For 1 hr., obtained XP/SP + 30%. -->
<icon>icon.etc_aidcharm_cancel_deathfire_i00</icon>
<itemConsumeId>36404</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>4</isMagic>
</skill>
<skill id="9833" toLevel="1" name="Summon Friend">
<!-- AUTO GENERATED SKILL -->
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>5000</hitTime>
<effectPoint>1000</effectPoint>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="9834" toLevel="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Nom Nom Candy. Effect does not stack. -->
<icon>etc_whiteday_candy_i05</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="9835" toLevel="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Yum Yum Candy. Effect does not stack. -->
<icon>etc_whiteday_candy_i06</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="9836" toLevel="1" name="Friendship Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Lineage II All Together Friends Cube. -->
<icon>icon.skill0000</icon>
<itemConsumeId>36573</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9837" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9838" toLevel="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9839" toLevel="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9840" toLevel="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9841" toLevel="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9842" toLevel="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9843" toLevel="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9844" toLevel="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9845" toLevel="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9846" toLevel="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9847" toLevel="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9848" toLevel="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9849" toLevel="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9850" toLevel="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9851" toLevel="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9852" toLevel="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9853" toLevel="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9854" toLevel="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9855" toLevel="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9856" toLevel="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9857" toLevel="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9858" toLevel="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9859" toLevel="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9860" toLevel="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9861" toLevel="1" name="Equipment Restoration Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9862" toLevel="1" name="Equipment Restoration Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9863" toLevel="1" name="Equipment Restoration Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9864" toLevel="1" name="Equipment Restoration Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9865" toLevel="1" name="Equipment Restoration Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9866" toLevel="1" name="Equipment Restoration Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9867" toLevel="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9868" toLevel="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9869" toLevel="1" name="Emerald Weapon Appearance Stone: Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9870" toLevel="1" name="Emerald Weapon Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9871" toLevel="1" name="Emerald Weapon Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9872" toLevel="1" name="Emerald Weapon Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9873" toLevel="1" name="Emerald Weapon Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9874" toLevel="1" name="Emerald Weapon Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9875" toLevel="1" name="Emerald Weapon Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9876" toLevel="1" name="Emerald Weapon Appearance Stone: One-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9877" toLevel="1" name="Emerald Weapon Appearance Stone: Two-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9878" toLevel="1" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9879" toLevel="1" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9880" toLevel="1" name="Emerald Weapon Appearance Stone: Dualsword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9881" toLevel="1" name="Emerald Weapon Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9882" toLevel="1" name="Emerald Weapon Appearance Stone: Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9883" toLevel="1" name="Emerald Weapon Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9884" toLevel="1" name="Emerald Weapon Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9885" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9886" toLevel="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9887" toLevel="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9888" toLevel="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9889" toLevel="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9890" toLevel="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9891" toLevel="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9892" toLevel="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9893" toLevel="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9894" toLevel="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9895" toLevel="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9896" toLevel="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9897" toLevel="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9898" toLevel="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9899" toLevel="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" toLevel="4" name="Guardian's Frenzy">
<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10100</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">24</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10101" toLevel="4" name="Templar's Frenzy">
<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10101</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">24</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Slash">
<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
<value fromLevel="1" toLevel="6">50</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>1</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<icon>icon.skill10102</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<itemConsumeCount>6</itemConsumeCount>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;180</fanRange>
<mpConsume>
<value level="1">185</value>
<value level="2">191</value>
<value level="3">197</value>
<value level="4">203</value>
<value level="5">209</value>
<value level="6">215</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="4">-3541</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">33505</value>
<value level="2">34353</value>
<value level="3">35201</value>
<value level="4">36897</value>
<value level="5">38593</value>
<value level="6">40289</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="10103" toLevel="6" name="Mass Freezing Strike">
<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill10103</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>
<value level="1">97</value>
<value level="2">98</value>
<value level="3">99</value>
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume>
<value level="1">185</value>
<value level="2">191</value>
<value level="3">197</value>
<value level="4">199</value>
<value level="5">201</value>
<value level="6">203</value>
</mpConsume>
<castRange>400</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">18151</value>
<value level="2">18641</value>
<value level="3">19131</value>
<value level="4">20111</value>
<value level="5">21091</value>
<value level="6">22071</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="Speed">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10104" toLevel="1" name="Paladin's Aura">
<!-- Increases P. Def. by 25%, Received Heal by 25%, and decreases Received P. Critical Damage by 25%. Increases party members' P. Def. by 20%, Received Heal by 20%, and decreases Received Critical Damage by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<icon>icon.skill10104</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10108</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10105" toLevel="1" name="Avenger's Aura">
<!-- Increases P. Atk./Atk. Spd by 25%, P. Critical Rate by 80, P. Critical Damage by 25%, and Speed by 20. Decreases P./M. Atk. by 30%, Atk. Spd./Casting Spd. by 30%, Speed by 20 and Received Critical Damage by 15% of nearby enemies. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10105</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10109</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10106" toLevel="1" name="Sentinel's Aura">
<!-- Increases M. Def. by 25%, Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10106</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Sentinel's Aura -->
<skillId>10110</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<!-- Increases P. Atk. by 15%, Atk. Spd. by 15%, and Speed by 10. Increases party members' P. Atk. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, Casting Spd. by 10% and Speed by 10. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10107</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Templar's Aura -->
<skillId>10111</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P. Def. + 20%, heal amount + 20%, and Received P. Critical Damage - 20%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10104</icon>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- P./M. Atk. - 30%, Atk. Spd./Casting Spd. - 30%, Speed - 30%, and Received Critical Damage + 15%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>300</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10105</icon>
<operateType>A5</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>2</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10110" toLevel="1" name="Sentinel's Aura">
<!-- M. Def. + 20%, Attribute Resistance + 40, Debuff Resistance + 20%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<icon>icon.skill10106</icon>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
<!-- P. Atk. + 10%, Atk. Spd. + 10%, M. Atk. + 10%, Casting Spd. + 10%, Speed + 10. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10107</icon>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" toLevel="1" name="Warrior - Individual Passive">
<!-- Glory Days confirmed -->
<icon>icon.skill0217</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="10498" toLevel="1" name="Warrior - Individual">
<!-- Glory Days confirmed -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<icon>icon.skill1543</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelayGroup>10258</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10499" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>12000</power>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Shadow Dodge">
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<icon>icon.skill11862</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10607" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10608" toLevel="4" name="Superior Haste">
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
<icon>icon.skill10608</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10878</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>304</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10610" toLevel="1" name="Critical Expansions">
<!-- AUTO GENERATED SKILL -->
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<icon>icon.skill0819</icon>
<operateType>P</operateType>
</skill>
<skill id="10653" toLevel="1" name="Melee Reflect">
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<icon>icon.skill11863</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CounterPhysicalSkill">
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10654" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10655" toLevel="4" name="Superior Critical Damage">
<!-- Critical Damage + 5%, Speed + 2. -->
<icon>icon.skill10655</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10656" toLevel="1" name="Critical Prowess">
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10656</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>608</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" toLevel="10" name="Superior Elemental Resistance">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Fire/Water/Wind/Earth Resistance + 20. -->
<icon>icon.skill10044</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10801" toLevel="8" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's Bow/Crossbow Resistance by 40% and M. Def. by 5%. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="8">100</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<icon>icon.skill10801</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">25</value>
<value level="7">26</value>
<value level="8">27</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>500</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">-689</value>
<value level="2">-696</value>
<value level="3">-702</value>
<value level="4">-707</value>
<value level="5">-711</value>
<value level="6">-715</value>
<value level="7">-719</value>
<value level="8">-723</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>
<value level="1">1100</value>
<value level="2">1400</value>
<value level="3">1400</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1400</value>
<value level="7">1400</value>
<value level="8">1400</value>
</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</BOW>
<TWOHANDCROSSBOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</TWOHANDCROSSBOW>
<CROSSBOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</CROSSBOW>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10802" toLevel="4" name="Mass Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60% and M. Def. by 25%. After a certain time, target explodes, suffering heavy damage. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<icon>icon.skill10782</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>93</mpConsume>
<castRange>1100</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>-714</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<BOW>-60</BOW>
<TWOHANDCROSSBOW>-60</TWOHANDCROSSBOW>
<CROSSBOW>-60</CROSSBOW>
</effect>
<effect name="MagicalDefence">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>10804</skillId> <!-- Bullseye -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10803" toLevel="4" name="Time Bomb">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSaveHp">
<power>
<value level="1">30000</value>
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
</power>
<saveHp>10</saveHp>
</effect>
</effects>
</skill>
<skill id="10804" toLevel="4" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSaveHp">
<power>
<value level="1">30000</value>
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
</power>
<saveHp>10</saveHp>
</effect>
</effects>
</skill>
<skill id="10805" toLevel="4" name="Quick Charge">
<!-- Glory Days confirmed -->
<!-- Momentarily teleport 500 forward. -->
<icon>icon.skill10805</icon>
<operateType>DA1</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">98</value>
</magicLvl>
<mpConsume>
<value level="1">41</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
</mpConsume>
<castRange>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
</castRange>
<effectRange>
<value level="1">1000</value>
<value level="2">1100</value>
<value level="3">1200</value>
<value level="4">1300</value>
</effectRange>
<hitTime>100</hitTime>
<coolTime>400</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
</range>
</condition>
</conditions>
</skill>
<skill id="10806" toLevel="4" name="Frost Trap">
<!-- Glory Days confirmed -->
<!-- Decreases Speed, Atk. Spd. and Casting Spd. -->
<icon>icon.skill0516</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10807" toLevel="4" name="Gravity Trap">
<!-- Glory Days confirmed -->
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill0518</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<trait>HOLD</trait>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="10808" toLevel="4" name="Decoy Provocation">
<!-- Glory Days confirmed -->
<!-- Decoy's provocation. Cannot change target. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>-2</effectPoint>
<abnormalType>TARGET_LOCK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetMe" /> <!-- p_berserker ? -->
</effects>
</skill>
<skill id="10809" toLevel="1" name="Survival Movement">
<!-- Glory Days confirmed -->
<!-- TODO Disappears after 4 strikes. -->
<!-- P. Evasion + 15. Disappears after 4 strikes. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPECIAL_MOVE_UP</abnormalType>
<icon>icon.skill1087</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10810" toLevel="4" name="Sniping">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Atk. Spd. + 5%, and P. Def./M. Def. + 5%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<effectPoint>687</effectPoint>
<icon>icon.skill11870</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10811" toLevel="4" name="Superior Hawk Mastery">
<!-- P. Atk. + 5% when equipped with a bow or crossbow. -->
<icon>icon.skill10811</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10812" toLevel="3" name="Sneak Shot">
<!-- AUTO GENERATED SKILL -->
<!-- NOT USED ANYMORE ? -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>1800</hitTime>
<coolTime>250</coolTime>
<effectPoint>
<value level="1">-709</value>
<value level="2">-711</value>
<value level="3">-714</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
</skill>
<skill id="10813" toLevel="3" name="Sneak Shot: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<castRange>1100</castRange>
<reuseDelay>5000</reuseDelay>
<effectPoint>-70</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="10856" toLevel="4" name="Rapid Fire Position">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, chance of receiving an M. Critical Hit - 5%, and P. Skill Cooldown - 5%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11871</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10857" toLevel="4" name="Superior Speed Mastery">
<!-- Speed + 10. -->
<icon>icon.skill10857</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10858" toLevel="3" name="Retreating Shot">
<!-- Updated to IO -->
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">32</value>
<value level="2">33</value>
<value level="3">34</value>
</mpConsume>
<castRange>
<value level="1">400</value>
<value level="2">400</value>
<value level="3">450</value>
</castRange>
<hitTime>700</hitTime>
<effectPoint>
<value level="1">-702</value>
<value level="2">-707</value>
<value level="3">-711</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
</effect>
<effect name="TargetCancel" />
</effects>
<selfEffects>
<effect name="Blink">
<angle>0</angle> <!-- Teleport to Back -->
<range>400</range>
</effect>
</selfEffects>
</skill>
</list>

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