Removed non existant skills.

This commit is contained in:
MobiusDev 2017-06-17 15:56:59 +00:00
parent 19c7490b87
commit 6e37c3245b
224 changed files with 209617 additions and 524362 deletions

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@ -1,239 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" toLevel="1" name="Dragon Fighter">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Atk. Spd. + 30%, P. Critical Rate + 100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8901" toLevel="1" name="Dragon Knight">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate +50%, P. Skill Critical Damage +50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon Mage">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Casting Spd. + 30, M. Critical Rate + 100, M. Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon Wizard">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 50 %, M. Critical Damage + 50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8904" toLevel="1" name="Summon Eviscerator Fox">
<!-- Mount the Eviscerator's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8904</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>154</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>154</transformationId>
</effect>
</effects>
</skill>
<skill id="8905" toLevel="1" name="Summon Sayha's Seer Fox">
<!-- Mount the Sayha's Seer's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8905</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>155</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>155</transformationId>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9800" toLevel="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (S-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9801" toLevel="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (R-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9802" toLevel="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<!-- Attribute Stone Fragment Box -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9803" toLevel="1" name="Ingredient Box">
<!-- AUTO GENERATED SKILL -->
<!-- Ingredient Box -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9804" toLevel="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Lucky Enchant Stone Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9805" toLevel="1" name="Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Destruction Enchant Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9806" toLevel="1" name="Hero's Giant Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Giant Enchant Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9807" toLevel="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Blessed Enchant Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9808" toLevel="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Unbind Scroll Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9809" toLevel="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Attribute Crystal Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9810" toLevel="1" name="PK Pack">
<!-- AUTO GENERATED SKILL -->
<!-- PK Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9811" toLevel="1" name="Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Reputation Pack -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9812" toLevel="1" name="Mysterious Shot Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious Shot box. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9813" toLevel="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Energy Box. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9814" toLevel="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9815" toLevel="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9816" toLevel="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9817" toLevel="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9818" toLevel="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9819" toLevel="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9820" toLevel="1" name="Potion Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Potion pack in Olympic Golden Chest. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9821" toLevel="1" name="Reward Box">
<!-- AUTO GENERATED SKILL -->
<!-- Reward pack in Olympic Golden Chest. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9822" toLevel="1" name="Release Seal">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>6000</reuseDelay>
</skill>
<skill id="9823" toLevel="1" name="Escort's Supply Box">
<!-- AUTO GENERATED SKILL -->
<!-- Supply box. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9824" toLevel="1" name="Chest of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Glory given by Cocoring. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9825" toLevel="1" name="Chest of Victory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Victory given by Cocoring. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9826" toLevel="1" name="Chest of Friendship">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Friendship given by Cocoring. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9827" toLevel="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Treasure Chest. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9828" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Obtained XP + 50%. -->
<icon>icon.etc_dragons_blood_i03</icon>
<itemConsumeId>36400</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A2</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="9829" toLevel="1" name="Rare Accessory Pack (Permanent)">
<!-- AUTO GENERATED SKILL -->
<!-- Rare accessory pack. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9830" toLevel="1" name="Weapon Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Weapon pack (R99-grade). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9831" toLevel="1" name="Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Unbind Scroll pack. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9832" toLevel="1" name="Scroll: Midsummer Passion">
<!-- For 1 hr., obtained XP/SP + 30%. -->
<icon>icon.etc_aidcharm_cancel_deathfire_i00</icon>
<itemConsumeId>36404</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>4</isMagic>
</skill>
<skill id="9833" toLevel="1" name="Summon Friend">
<!-- AUTO GENERATED SKILL -->
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>5000</hitTime>
<effectPoint>1000</effectPoint>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="9834" toLevel="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Nom Nom Candy. Effect does not stack. -->
<icon>etc_whiteday_candy_i05</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="9835" toLevel="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Yum Yum Candy. Effect does not stack. -->
<icon>etc_whiteday_candy_i06</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="9836" toLevel="1" name="Friendship Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Lineage II All Together Friends Cube. -->
<icon>icon.skill0000</icon>
<itemConsumeId>36573</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9837" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9838" toLevel="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9839" toLevel="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9840" toLevel="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9841" toLevel="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9842" toLevel="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9843" toLevel="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9844" toLevel="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9845" toLevel="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9846" toLevel="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9847" toLevel="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9848" toLevel="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9849" toLevel="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9850" toLevel="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9851" toLevel="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9852" toLevel="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9853" toLevel="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9854" toLevel="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9855" toLevel="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9856" toLevel="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9857" toLevel="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9858" toLevel="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9859" toLevel="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9860" toLevel="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9861" toLevel="1" name="Equipment Restoration Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9862" toLevel="1" name="Equipment Restoration Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9863" toLevel="1" name="Equipment Restoration Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9864" toLevel="1" name="Equipment Restoration Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9865" toLevel="1" name="Equipment Restoration Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9866" toLevel="1" name="Equipment Restoration Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9867" toLevel="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9868" toLevel="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9869" toLevel="1" name="Emerald Weapon Appearance Stone: Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9870" toLevel="1" name="Emerald Weapon Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9871" toLevel="1" name="Emerald Weapon Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9872" toLevel="1" name="Emerald Weapon Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9873" toLevel="1" name="Emerald Weapon Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9874" toLevel="1" name="Emerald Weapon Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9875" toLevel="1" name="Emerald Weapon Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9876" toLevel="1" name="Emerald Weapon Appearance Stone: One-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9877" toLevel="1" name="Emerald Weapon Appearance Stone: Two-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9878" toLevel="1" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9879" toLevel="1" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9880" toLevel="1" name="Emerald Weapon Appearance Stone: Dualsword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9881" toLevel="1" name="Emerald Weapon Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9882" toLevel="1" name="Emerald Weapon Appearance Stone: Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9883" toLevel="1" name="Emerald Weapon Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9884" toLevel="1" name="Emerald Weapon Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9885" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9886" toLevel="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9887" toLevel="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9888" toLevel="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9889" toLevel="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9890" toLevel="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9891" toLevel="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9892" toLevel="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9893" toLevel="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9894" toLevel="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9895" toLevel="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9896" toLevel="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9897" toLevel="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9898" toLevel="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="9899" toLevel="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" toLevel="4" name="Guardian's Frenzy">
<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10100</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">24</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10101" toLevel="4" name="Templar's Frenzy">
<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10101</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">24</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Slash">
<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
<value fromLevel="1" toLevel="6">50</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>1</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<icon>icon.skill10102</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<itemConsumeCount>6</itemConsumeCount>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;180</fanRange>
<mpConsume>
<value level="1">185</value>
<value level="2">191</value>
<value level="3">197</value>
<value level="4">203</value>
<value level="5">209</value>
<value level="6">215</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="4">-3541</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">33505</value>
<value level="2">34353</value>
<value level="3">35201</value>
<value level="4">36897</value>
<value level="5">38593</value>
<value level="6">40289</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="10103" toLevel="6" name="Mass Freezing Strike">
<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill10103</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>
<value level="1">97</value>
<value level="2">98</value>
<value level="3">99</value>
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume>
<value level="1">185</value>
<value level="2">191</value>
<value level="3">197</value>
<value level="4">199</value>
<value level="5">201</value>
<value level="6">203</value>
</mpConsume>
<castRange>400</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">18151</value>
<value level="2">18641</value>
<value level="3">19131</value>
<value level="4">20111</value>
<value level="5">21091</value>
<value level="6">22071</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="Speed">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10104" toLevel="1" name="Paladin's Aura">
<!-- Increases P. Def. by 25%, Received Heal by 25%, and decreases Received P. Critical Damage by 25%. Increases party members' P. Def. by 20%, Received Heal by 20%, and decreases Received Critical Damage by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<icon>icon.skill10104</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10108</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10105" toLevel="1" name="Avenger's Aura">
<!-- Increases P. Atk./Atk. Spd by 25%, P. Critical Rate by 80, P. Critical Damage by 25%, and Speed by 20. Decreases P./M. Atk. by 30%, Atk. Spd./Casting Spd. by 30%, Speed by 20 and Received Critical Damage by 15% of nearby enemies. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10105</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10109</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10106" toLevel="1" name="Sentinel's Aura">
<!-- Increases M. Def. by 25%, Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10106</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Sentinel's Aura -->
<skillId>10110</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<!-- Increases P. Atk. by 15%, Atk. Spd. by 15%, and Speed by 10. Increases party members' P. Atk. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, Casting Spd. by 10% and Speed by 10. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10107</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Templar's Aura -->
<skillId>10111</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P. Def. + 20%, heal amount + 20%, and Received P. Critical Damage - 20%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10104</icon>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- P./M. Atk. - 30%, Atk. Spd./Casting Spd. - 30%, Speed - 30%, and Received Critical Damage + 15%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>300</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10105</icon>
<operateType>A5</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>2</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10110" toLevel="1" name="Sentinel's Aura">
<!-- M. Def. + 20%, Attribute Resistance + 40, Debuff Resistance + 20%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<icon>icon.skill10106</icon>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
<!-- P. Atk. + 10%, Atk. Spd. + 10%, M. Atk. + 10%, Casting Spd. + 10%, Speed + 10. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10107</icon>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" toLevel="1" name="Warrior - Individual Passive">
<!-- Glory Days confirmed -->
<icon>icon.skill0217</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="10498" toLevel="1" name="Warrior - Individual">
<!-- Glory Days confirmed -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<icon>icon.skill1543</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelayGroup>10258</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10499" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>12000</power>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Shadow Dodge">
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<icon>icon.skill11862</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10607" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10608" toLevel="4" name="Superior Haste">
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
<icon>icon.skill10608</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10878</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>304</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10610" toLevel="1" name="Critical Expansions">
<!-- AUTO GENERATED SKILL -->
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<icon>icon.skill0819</icon>
<operateType>P</operateType>
</skill>
<skill id="10653" toLevel="1" name="Melee Reflect">
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<icon>icon.skill11863</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CounterPhysicalSkill">
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10654" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10655" toLevel="4" name="Superior Critical Damage">
<!-- Critical Damage + 5%, Speed + 2. -->
<icon>icon.skill10655</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10656" toLevel="1" name="Critical Prowess">
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10656</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>608</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" toLevel="10" name="Superior Elemental Resistance">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Fire/Water/Wind/Earth Resistance + 20. -->
<icon>icon.skill10044</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10801" toLevel="8" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's Bow/Crossbow Resistance by 40% and M. Def. by 5%. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="8">100</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<icon>icon.skill10801</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">25</value>
<value level="7">26</value>
<value level="8">27</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>500</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">-689</value>
<value level="2">-696</value>
<value level="3">-702</value>
<value level="4">-707</value>
<value level="5">-711</value>
<value level="6">-715</value>
<value level="7">-719</value>
<value level="8">-723</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>
<value level="1">1100</value>
<value level="2">1400</value>
<value level="3">1400</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1400</value>
<value level="7">1400</value>
<value level="8">1400</value>
</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</BOW>
<TWOHANDCROSSBOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</TWOHANDCROSSBOW>
<CROSSBOW>
<value level="1">-40</value>
<value level="2">-45</value>
<value level="3">-50</value>
<value level="4">-55</value>
<value level="5">-60</value>
<value level="6">-60</value>
<value level="7">-60</value>
<value level="8">-60</value>
</CROSSBOW>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10802" toLevel="4" name="Mass Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60% and M. Def. by 25%. After a certain time, target explodes, suffering heavy damage. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<icon>icon.skill10782</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>93</mpConsume>
<castRange>1100</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>-714</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<BOW>-60</BOW>
<TWOHANDCROSSBOW>-60</TWOHANDCROSSBOW>
<CROSSBOW>-60</CROSSBOW>
</effect>
<effect name="MagicalDefence">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>10804</skillId> <!-- Bullseye -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10803" toLevel="4" name="Time Bomb">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSaveHp">
<power>
<value level="1">30000</value>
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
</power>
<saveHp>10</saveHp>
</effect>
</effects>
</skill>
<skill id="10804" toLevel="4" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSaveHp">
<power>
<value level="1">30000</value>
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
</power>
<saveHp>10</saveHp>
</effect>
</effects>
</skill>
<skill id="10805" toLevel="4" name="Quick Charge">
<!-- Glory Days confirmed -->
<!-- Momentarily teleport 500 forward. -->
<icon>icon.skill10805</icon>
<operateType>DA1</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">98</value>
</magicLvl>
<mpConsume>
<value level="1">41</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
</mpConsume>
<castRange>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
</castRange>
<effectRange>
<value level="1">1000</value>
<value level="2">1100</value>
<value level="3">1200</value>
<value level="4">1300</value>
</effectRange>
<hitTime>100</hitTime>
<coolTime>400</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
</range>
</condition>
</conditions>
</skill>
<skill id="10806" toLevel="4" name="Frost Trap">
<!-- Glory Days confirmed -->
<!-- Decreases Speed, Atk. Spd. and Casting Spd. -->
<icon>icon.skill0516</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10807" toLevel="4" name="Gravity Trap">
<!-- Glory Days confirmed -->
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill0518</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<trait>HOLD</trait>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="10808" toLevel="4" name="Decoy Provocation">
<!-- Glory Days confirmed -->
<!-- Decoy's provocation. Cannot change target. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>-2</effectPoint>
<abnormalType>TARGET_LOCK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetMe" /> <!-- p_berserker ? -->
</effects>
</skill>
<skill id="10809" toLevel="1" name="Survival Movement">
<!-- Glory Days confirmed -->
<!-- TODO Disappears after 4 strikes. -->
<!-- P. Evasion + 15. Disappears after 4 strikes. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPECIAL_MOVE_UP</abnormalType>
<icon>icon.skill1087</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10810" toLevel="4" name="Sniping">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Atk. Spd. + 5%, and P. Def./M. Def. + 5%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<effectPoint>687</effectPoint>
<icon>icon.skill11870</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10811" toLevel="4" name="Superior Hawk Mastery">
<!-- P. Atk. + 5% when equipped with a bow or crossbow. -->
<icon>icon.skill10811</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10812" toLevel="3" name="Sneak Shot">
<!-- AUTO GENERATED SKILL -->
<!-- NOT USED ANYMORE ? -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>1800</hitTime>
<coolTime>250</coolTime>
<effectPoint>
<value level="1">-709</value>
<value level="2">-711</value>
<value level="3">-714</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
</skill>
<skill id="10813" toLevel="3" name="Sneak Shot: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<castRange>1100</castRange>
<reuseDelay>5000</reuseDelay>
<effectPoint>-70</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="10856" toLevel="4" name="Rapid Fire Position">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, chance of receiving an M. Critical Hit - 5%, and P. Skill Cooldown - 5%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11871</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10857" toLevel="4" name="Superior Speed Mastery">
<!-- Speed + 10. -->
<icon>icon.skill10857</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10858" toLevel="3" name="Retreating Shot">
<!-- Updated to IO -->
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">32</value>
<value level="2">33</value>
<value level="3">34</value>
</mpConsume>
<castRange>
<value level="1">400</value>
<value level="2">400</value>
<value level="3">450</value>
</castRange>
<hitTime>700</hitTime>
<effectPoint>
<value level="1">-702</value>
<value level="2">-707</value>
<value level="3">-711</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
</effect>
<effect name="TargetCancel" />
</effects>
<selfEffects>
<effect name="Blink">
<angle>0</angle> <!-- Teleport to Back -->
<range>400</range>
</effect>
</selfEffects>
</skill>
</list>

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