Castle siege start and finish sound messages.

Contributed by Sahar.
This commit is contained in:
MobiusDevelopment
2019-10-02 11:07:09 +00:00
parent cbaf487d5a
commit 6dfe70f8a0
17 changed files with 65 additions and 0 deletions

View File

@ -63,6 +63,7 @@ import org.l2jmobius.gameserver.model.events.impl.sieges.OnCastleSiegeFinish;
import org.l2jmobius.gameserver.model.events.impl.sieges.OnCastleSiegeOwnerChange;
import org.l2jmobius.gameserver.model.events.impl.sieges.OnCastleSiegeStart;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.RelationChanged;
import org.l2jmobius.gameserver.network.serverpackets.SiegeInfo;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@ -252,6 +253,7 @@ public class Siege implements Siegable
SystemMessage sm = new SystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_FINISHED);
sm.addCastleId(_castle.getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
Broadcast.toAllOnlinePlayers(new PlaySound("systemmsg_eu.18"));
if (_castle.getOwnerId() > 0)
{
@ -531,6 +533,7 @@ public class Siege implements Siegable
final SystemMessage sm = new SystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_STARTED);
sm.addCastleId(_castle.getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
Broadcast.toAllOnlinePlayers(new PlaySound("systemmsg_eu.17"));
// Notify to scripts.
EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());