GameTimeController class is a task manager.

This commit is contained in:
MobiusDevelopment
2021-05-01 23:18:27 +00:00
parent 4669261eec
commit 6de03faace
647 changed files with 5966 additions and 5943 deletions

View File

@@ -23,10 +23,10 @@ import java.util.concurrent.ScheduledFuture;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
@@ -160,7 +160,7 @@ public class Parade extends AbstractNpcAI
private long timeLeftMilli(int hh, int mm, int ss)
{
final int now = (GameTimeController.getInstance().getGameTicks() * 60) / 100;
final int now = (GameTimeTaskManager.getInstance().getGameTicks() * 60) / 100;
int dd = ((hh * 3600) + (mm * 60) + ss) - (now % 86400);
if (dd < 0)
{

View File

@@ -21,7 +21,6 @@ import java.util.HashMap;
import java.util.Map;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.model.Location;
@@ -29,6 +28,7 @@ import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
@@ -285,7 +285,7 @@ public class TalentShow extends AbstractNpcAI
private void scheduleTimer()
{
final int gameTime = GameTimeController.getInstance().getGameTime();
final int gameTime = GameTimeTaskManager.getInstance().getGameTime();
final int hours = (gameTime / 60) % 24;
final int minutes = gameTime % 60;
int hourDiff;

View File

@@ -16,10 +16,10 @@
*/
package ai.areas.Hellbound.AI.NPC.Shadai;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
@@ -47,12 +47,12 @@ public class Shadai extends AbstractNpcAI
{
Location coords = DAY_COORDS;
boolean mustRevalidate = false;
if ((npc.getX() != NIGHT_COORDS.getX()) && GameTimeController.getInstance().isNight())
if ((npc.getX() != NIGHT_COORDS.getX()) && GameTimeTaskManager.getInstance().isNight())
{
coords = NIGHT_COORDS;
mustRevalidate = true;
}
else if ((npc.getX() != DAY_COORDS.getX()) && !GameTimeController.getInstance().isNight())
else if ((npc.getX() != DAY_COORDS.getX()) && !GameTimeTaskManager.getInstance().isNight())
{
mustRevalidate = true;
}

View File

@@ -17,7 +17,6 @@
package ai.areas.SelMahumTrainingGrounds;
import org.l2jmobius.commons.util.CommonUtil;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.ChatType;
@@ -28,6 +27,7 @@ import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
@@ -123,7 +123,7 @@ public class SelMahumSquad extends AbstractNpcAI
startQuestTimer("fire", 30000 + getRandom(5000), npc, null);
npc.setDisplayEffect(FIRE_EFFECT_NONE);
if (getRandom(GameTimeController.getInstance().isNight() ? 2 : 4) < 1)
if (getRandom(GameTimeTaskManager.getInstance().isNight() ? 2 : 4) < 1)
{
npc.setDisplayEffect(FIRE_EFFECT_BURN); // fire burns
npc.broadcastEvent("SCE_CAMPFIRE_START", 600, null);

View File

@@ -21,7 +21,6 @@ import java.util.Map;
import java.util.Map.Entry;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.data.sql.ClanTable;
import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.model.actor.Npc;
@@ -29,6 +28,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.clanhalls.ClanHallSiegeEngine;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* Fortress of the Dead clan hall siege script.
@@ -151,7 +151,7 @@ public class FortressOfTheDead extends ClanHallSiegeEngine
public void startSiege()
{
// Siege must start at night
final int hoursLeft = (GameTimeController.getInstance().getGameTime() / 60) % 24;
final int hoursLeft = (GameTimeTaskManager.getInstance().getGameTime() / 60) % 24;
if ((hoursLeft < 0) || (hoursLeft > 6))
{
cancelSiegeTask();

View File

@@ -26,13 +26,13 @@ import java.util.concurrent.TimeUnit;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.GameServer;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.data.xml.AdminData;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* @author St3eT
@@ -58,8 +58,8 @@ public class AdminServerInfo implements IAdminCommandHandler
html.replace("%os_name%", System.getProperty("os.name"));
html.replace("%os_ver%", System.getProperty("os.version"));
html.replace("%slots%", getPlayersCount("ALL") + "/" + Config.MAXIMUM_ONLINE_USERS);
html.replace("%gameTime%", GameTimeController.getInstance().getGameHour() + ":" + GameTimeController.getInstance().getGameMinute());
html.replace("%dayNight%", GameTimeController.getInstance().isNight() ? "Night" : "Day");
html.replace("%gameTime%", GameTimeTaskManager.getInstance().getGameHour() + ":" + GameTimeTaskManager.getInstance().getGameMinute());
html.replace("%dayNight%", GameTimeTaskManager.getInstance().isNight() ? "Night" : "Day");
html.replace("%geodata%", Config.PATHFINDING ? "Enabled" : "Disabled");
html.replace("%serverTime%", SDF.format(new Date(Chronos.currentTimeMillis())));
html.replace("%serverUpTime%", getServerUpTime());

View File

@@ -19,12 +19,12 @@ package handlers.admincommandhandlers;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.Shutdown;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.BuilderUtil;
import org.l2jmobius.gameserver.util.Util;
@@ -99,7 +99,7 @@ public class AdminShutdown implements IAdminCommandHandler
private void sendHtmlForm(PlayerInstance activeChar)
{
final NpcHtmlMessage adminReply = new NpcHtmlMessage();
final int t = GameTimeController.getInstance().getGameTime();
final int t = GameTimeTaskManager.getInstance().getGameTime();
final int h = t / 60;
final int m = t % 60;
final SimpleDateFormat format = new SimpleDateFormat("h:mm a");

View File

@@ -36,7 +36,6 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.GameServer;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.LoginServerThread;
import org.l2jmobius.gameserver.data.xml.AdminData;
import org.l2jmobius.gameserver.enums.ItemLocation;
@@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
import org.l2jmobius.gameserver.network.telnet.ITelnetCommand;
import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import io.netty.channel.ChannelHandlerContext;
@@ -354,7 +354,7 @@ public class Debug implements ITelnetCommand
private static String gameTime()
{
final int t = GameTimeController.getInstance().getGameTime();
final int t = GameTimeTaskManager.getInstance().getGameTime();
final int h = t / 60;
final int m = t % 60;
final SimpleDateFormat format = new SimpleDateFormat("H:mm");

View File

@@ -21,11 +21,11 @@ import java.util.Date;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.handler.IUserCommandHandler;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* Time user command.
@@ -47,7 +47,7 @@ public class Time implements IUserCommandHandler
return false;
}
final int t = GameTimeController.getInstance().getGameTime();
final int t = GameTimeTaskManager.getInstance().getGameTime();
final String h = Integer.toString(((t / 60) % 24));
String m;
if ((t % 60) < 10)
@@ -60,7 +60,7 @@ public class Time implements IUserCommandHandler
}
SystemMessage sm;
if (GameTimeController.getInstance().isNight())
if (GameTimeTaskManager.getInstance().isNight())
{
sm = new SystemMessage(SystemMessageId.THE_CURRENT_TIME_IS_S1_S2_2);
sm.addString(h);

View File

@@ -18,7 +18,6 @@ package handlers.usercommandhandlers;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.TeleportWhereType;
@@ -30,6 +29,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SetupGauge;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Broadcast;
/**
@@ -75,7 +75,7 @@ public class Unstuck implements IUserCommandHandler
return false;
}
player.forceIsCasting(GameTimeController.getInstance().getGameTicks() + (unstuckTimer / GameTimeController.MILLIS_IN_TICK));
player.forceIsCasting(GameTimeTaskManager.getInstance().getGameTicks() + (unstuckTimer / GameTimeTaskManager.MILLIS_IN_TICK));
final Skill escape = SkillData.getInstance().getSkill(2099, 1); // 5 minutes escape
final Skill gmEscape = SkillData.getInstance().getSkill(2100, 1); // 1 second escape

View File

@@ -25,7 +25,6 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.PlayerAction;
@@ -46,6 +45,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SetupGauge;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Broadcast;
/**
@@ -464,7 +464,7 @@ public class Wedding implements IVoicedCommandHandler
final EscapeFinalizer ef = new EscapeFinalizer(activeChar, partner.getLocation(), partner.isIn7sDungeon());
// continue execution later
activeChar.setSkillCast(ThreadPool.schedule(ef, teleportTimer));
activeChar.forceIsCasting(GameTimeController.getInstance().getGameTicks() + (teleportTimer / GameTimeController.MILLIS_IN_TICK));
activeChar.forceIsCasting(GameTimeTaskManager.getInstance().getGameTicks() + (teleportTimer / GameTimeTaskManager.MILLIS_IN_TICK));
return true;
}

View File

@@ -153,6 +153,7 @@ import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.telnet.TelnetServer;
import org.l2jmobius.gameserver.scripting.ScriptEngineManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.taskmanager.ItemsAutoDestroyTaskManager;
import org.l2jmobius.gameserver.taskmanager.TaskManager;
import org.l2jmobius.gameserver.ui.Gui;
@@ -223,8 +224,8 @@ public class GameServer
TelnetServer.getInstance();
printSection("World");
// start game time control early
GameTimeController.init();
// Start game time task manager early.
GameTimeTaskManager.getInstance();
InstanceManager.getInstance();
World.getInstance();
MapRegionManager.getInstance();

View File

@@ -50,6 +50,7 @@ import org.l2jmobius.gameserver.network.serverpackets.RecipeShopItemInfo;
import org.l2jmobius.gameserver.network.serverpackets.SetupGauge;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
public class RecipeController
@@ -337,7 +338,7 @@ public class RecipeController
// if still not empty, schedule another pass
if (!_items.isEmpty())
{
_delay = (int) (Config.ALT_GAME_CREATION_SPEED * _player.getMReuseRate(_skill) * GameTimeController.TICKS_PER_SECOND * GameTimeController.MILLIS_IN_TICK);
_delay = (int) (Config.ALT_GAME_CREATION_SPEED * _player.getMReuseRate(_skill) * GameTimeTaskManager.TICKS_PER_SECOND * GameTimeTaskManager.MILLIS_IN_TICK);
// FIXME: please fix this packet to show crafting animation (somebody)
_player.broadcastPacket(new MagicSkillUse(_player, _skillId, _skillLevel, _delay, 0));

View File

@@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.loginserverpackets.game.ServerStatus;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.telnet.TelnetServer;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Broadcast;
/**
@@ -148,7 +149,7 @@ public class Shutdown extends Thread
// ensure all services are stopped
try
{
GameTimeController.getInstance().stopTimer();
GameTimeTaskManager.getInstance().stopTimer();
LOGGER.info("Game Time Controller: Timer stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
}
catch (Throwable t)

View File

@@ -20,7 +20,6 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.WorldRegion;
@@ -39,6 +38,7 @@ import org.l2jmobius.gameserver.network.serverpackets.StopMove;
import org.l2jmobius.gameserver.network.serverpackets.StopRotation;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.taskmanager.CreatureFollowTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* Mother class of all objects AI in the world.<br>
@@ -506,13 +506,13 @@ public abstract class AbstractAI implements Ctrl
{
if (_clientMovingToPawnOffset == offset)
{
if (GameTimeController.getInstance().getGameTicks() < _moveToPawnTimeout)
if (GameTimeTaskManager.getInstance().getGameTicks() < _moveToPawnTimeout)
{
return;
}
sendPacket = false;
}
else if (_actor.isOnGeodataPath() && (GameTimeController.getInstance().getGameTicks() < (_moveToPawnTimeout + 10)))
else if (_actor.isOnGeodataPath() && (GameTimeTaskManager.getInstance().getGameTicks() < (_moveToPawnTimeout + 10)))
{
return;
}
@@ -522,8 +522,8 @@ public abstract class AbstractAI implements Ctrl
_clientMoving = true;
_clientMovingToPawnOffset = offset;
_target = pawn;
_moveToPawnTimeout = GameTimeController.getInstance().getGameTicks();
_moveToPawnTimeout += 1000 / GameTimeController.MILLIS_IN_TICK;
_moveToPawnTimeout = GameTimeTaskManager.getInstance().getGameTicks();
_moveToPawnTimeout += 1000 / GameTimeTaskManager.MILLIS_IN_TICK;
if (pawn == null)
{

View File

@@ -27,7 +27,6 @@ import java.util.concurrent.Future;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.AISkillScope;
import org.l2jmobius.gameserver.enums.AIType;
@@ -64,6 +63,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.taskmanager.AttackableThinkTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -378,7 +378,7 @@ public class AttackableAI extends CreatureAI
protected void onIntentionAttack(Creature target)
{
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
super.onIntentionAttack(target);
@@ -817,7 +817,7 @@ public class AttackableAI extends CreatureAI
return;
}
if (_attackTimeout < GameTimeController.getInstance().getGameTicks())
if (_attackTimeout < GameTimeTaskManager.getInstance().getGameTicks())
{
// Set the AI Intention to AI_INTENTION_ACTIVE
setIntention(AI_INTENTION_ACTIVE);
@@ -2300,7 +2300,7 @@ public class AttackableAI extends CreatureAI
final Attackable me = getActiveChar();
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// Set the _globalAggro to 0 to permit attack even just after spawn
if (_globalAggro < 0)

View File

@@ -32,7 +32,6 @@ import java.util.List;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.enums.ItemLocation;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.instancemanager.WalkingManager;
@@ -57,6 +56,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.AutoAttackStop;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -308,9 +308,9 @@ public class CreatureAI extends AbstractAI
return;
}
if (_actor.getBowAttackEndTime() > GameTimeController.getInstance().getGameTicks())
if (_actor.getBowAttackEndTime() > GameTimeTaskManager.getInstance().getGameTicks())
{
ThreadPool.schedule(new CastTask(_actor, skill, target), (_actor.getBowAttackEndTime() - GameTimeController.getInstance().getGameTicks()) * GameTimeController.MILLIS_IN_TICK);
ThreadPool.schedule(new CastTask(_actor, skill, target), (_actor.getBowAttackEndTime() - GameTimeTaskManager.getInstance().getGameTicks()) * GameTimeTaskManager.MILLIS_IN_TICK);
}
else
{

View File

@@ -25,7 +25,6 @@ import java.util.concurrent.Future;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
@@ -39,6 +38,7 @@ import org.l2jmobius.gameserver.model.actor.instance.FortCommanderInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -231,7 +231,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
protected void onIntentionAttack(Creature target)
{
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
// if (_actor.getTarget() != null)
@@ -321,15 +321,15 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
*/
private void thinkAttack()
{
if ((_attackTimeout < GameTimeController.getInstance().getGameTicks()) && _actor.isRunning())
if ((_attackTimeout < GameTimeTaskManager.getInstance().getGameTicks()) && _actor.isRunning())
{
_actor.setWalking();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
}
final Creature attackTarget = getAttackTarget();
// Check if target is dead or if timeout is expired to stop this attack
if ((attackTarget == null) || attackTarget.isAlikeDead() || (_attackTimeout < GameTimeController.getInstance().getGameTicks()))
if ((attackTarget == null) || attackTarget.isAlikeDead() || (_attackTimeout < GameTimeTaskManager.getInstance().getGameTicks()))
{
// Stop hating this target after the attack timeout or if target is dead
if (attackTarget != null)
@@ -585,7 +585,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
attackTarget = hated;
}
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// check for close combat skills && heal/buff skills
if (!_actor.isMuted() && (Rnd.get(100) <= 5))
@@ -681,7 +681,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
protected void onEvtAttacked(Creature attacker)
{
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// Set the _globalAggro to 0 to permit attack even just after spawn
if (_globalAggro < 0)

View File

@@ -25,7 +25,6 @@ import java.util.concurrent.Future;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
@@ -38,6 +37,7 @@ import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -222,7 +222,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
protected void onIntentionAttack(Creature target)
{
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
// if (_actor.getTarget() != null)
@@ -309,18 +309,18 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
*/
private void thinkAttack()
{
if ((_attackTimeout < GameTimeController.getInstance().getGameTicks()) && _actor.isRunning())
if ((_attackTimeout < GameTimeTaskManager.getInstance().getGameTicks()) && _actor.isRunning())
{
// Set the actor movement type to walk and send Server->Client packet ChangeMoveType to all others PlayerInstance
_actor.setWalking();
// Calculate a new attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
}
final Creature attackTarget = getAttackTarget();
// Check if target is dead or if timeout is expired to stop this attack
if ((attackTarget == null) || attackTarget.isAlikeDead() || (_attackTimeout < GameTimeController.getInstance().getGameTicks()))
if ((attackTarget == null) || attackTarget.isAlikeDead() || (_attackTimeout < GameTimeTaskManager.getInstance().getGameTicks()))
{
// Stop hating this target after the attack timeout or if target is dead
if (attackTarget != null)
@@ -583,7 +583,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
attackTarget = hated;
}
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// check for close combat skills && heal/buff skills
if (!_actor.isMuted() && (Rnd.get(100) <= 5))
@@ -682,7 +682,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
protected void onEvtAttacked(Creature attacker)
{
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeTaskManager.getInstance().getGameTicks();
// Set the _globalAggro to 0 to permit attack even just after spawn
if (_globalAggro < 0)

View File

@@ -23,8 +23,8 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import org.l2jmobius.commons.util.IXmlReader;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* This class load, holds and calculates the hit condition bonuses.
@@ -123,7 +123,7 @@ public class HitConditionBonusData implements IXmlReader
}
// Get weather bonus
if (GameTimeController.getInstance().isNight())
if (GameTimeTaskManager.getInstance().isNight())
{
mod += darkBonus;
// else if () No rain support yet.

View File

@@ -28,11 +28,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.enums.RaidBossStatus;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* @author godson
@@ -170,7 +170,7 @@ public class DayNightSpawnManager
{
try
{
changeMode(GameTimeController.getInstance().isNight() ? 1 : 0);
changeMode(GameTimeTaskManager.getInstance().isNight() ? 1 : 0);
}
catch (Exception e)
{
@@ -259,7 +259,7 @@ public class DayNightSpawnManager
return _bosses.get(spawnDat);
}
if (GameTimeController.getInstance().isNight())
if (GameTimeTaskManager.getInstance().isNight())
{
final RaidBossInstance raidboss = (RaidBossInstance) spawnDat.doSpawn();
_bosses.put(spawnDat, raidboss);

View File

@@ -30,7 +30,6 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.enums.PartyDistributionType;
import org.l2jmobius.gameserver.instancemanager.DuelManager;
@@ -59,6 +58,7 @@ import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDelete;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -134,7 +134,7 @@ public class Party extends AbstractPlayerGroup
public void setPendingInvitation(boolean value)
{
_pendingInvitation = value;
_pendingInviteTimeout = GameTimeController.getInstance().getGameTicks() + (PlayerInstance.REQUEST_TIMEOUT * GameTimeController.TICKS_PER_SECOND);
_pendingInviteTimeout = GameTimeTaskManager.getInstance().getGameTicks() + (PlayerInstance.REQUEST_TIMEOUT * GameTimeTaskManager.TICKS_PER_SECOND);
}
/**
@@ -144,7 +144,7 @@ public class Party extends AbstractPlayerGroup
*/
public boolean isInvitationRequestExpired()
{
return _pendingInviteTimeout <= GameTimeController.getInstance().getGameTicks();
return _pendingInviteTimeout <= GameTimeTaskManager.getInstance().getGameTicks();
}
/**

View File

@@ -41,7 +41,6 @@ import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.commons.util.CommonUtil;
import org.l2jmobius.commons.util.EmptyQueue;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.AttackableAI;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
@@ -157,6 +156,7 @@ import org.l2jmobius.gameserver.network.serverpackets.StopMove;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.serverpackets.TeleportToLocation;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -835,7 +835,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Verify if the bow can be use
if (_disableBowAttackEndTime <= GameTimeController.getInstance().getGameTicks())
if (_disableBowAttackEndTime <= GameTimeTaskManager.getInstance().getGameTicks())
{
// Verify if PlayerInstance owns enough MP
int mpConsume = weaponItem.getMpConsume();
@@ -860,7 +860,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Set the period of bow no re-use
_disableBowAttackEndTime = (5 * GameTimeController.TICKS_PER_SECOND) + GameTimeController.getInstance().getGameTicks();
_disableBowAttackEndTime = (5 * GameTimeTaskManager.TICKS_PER_SECOND) + GameTimeTaskManager.getInstance().getGameTicks();
}
else
{
@@ -872,7 +872,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
else if (isNpc())
{
if (_disableBowAttackEndTime > GameTimeController.getInstance().getGameTicks())
if (_disableBowAttackEndTime > GameTimeTaskManager.getInstance().getGameTicks())
{
return false;
}
@@ -1213,7 +1213,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, attack.hasSoulshot(), shld1), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
_disableBowAttackEndTime = ((sAtk + reuse) / GameTimeController.MILLIS_IN_TICK) + GameTimeController.getInstance().getGameTicks();
_disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -1283,7 +1283,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, attack.hasSoulshot(), shld1), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
_disableBowAttackEndTime = ((sAtk + reuse) / GameTimeController.MILLIS_IN_TICK) + GameTimeController.getInstance().getGameTicks();
_disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -1779,7 +1779,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (!simultaneously)
{
_castInterruptTime = -2 + GameTimeController.getInstance().getGameTicks() + (skillTime / GameTimeController.MILLIS_IN_TICK);
_castInterruptTime = -2 + GameTimeTaskManager.getInstance().getGameTicks() + (skillTime / GameTimeTaskManager.MILLIS_IN_TICK);
setLastSkillCast(skill);
}
else
@@ -3863,7 +3863,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
*/
public boolean canAbortCast()
{
return _castInterruptTime > GameTimeController.getInstance().getGameTicks();
return _castInterruptTime > GameTimeTaskManager.getInstance().getGameTicks();
}
public int getCastInterruptTime()
@@ -3974,7 +3974,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
m._yAccurate = getY();
}
final int gameTicks = GameTimeController.getInstance().getGameTicks();
final int gameTicks = GameTimeTaskManager.getInstance().getGameTicks();
// Check if the position has already been calculated
if (m._moveTimestamp == gameTicks)
@@ -4049,7 +4049,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
double distFraction = Double.MAX_VALUE;
if (delta > 1)
{
final double distPassed = (_stat.getMoveSpeed() * (gameTicks - m._moveTimestamp)) / GameTimeController.TICKS_PER_SECOND;
final double distPassed = (_stat.getMoveSpeed() * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
distFraction = distPassed / delta;
}
@@ -4463,7 +4463,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeController.TICKS_PER_SECOND * distance) / speed);
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
@@ -4477,17 +4477,17 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setHeading(Util.calculateHeadingFrom(cos, sin));
}
m._moveStartTime = GameTimeController.getInstance().getGameTicks();
m._moveStartTime = GameTimeTaskManager.getInstance().getGameTicks();
// Set the Creature _move object to MoveData object
_move = m;
// Add the Creature to movingObjects of the GameTimeController
// The GameTimeController manage objects movement
GameTimeController.getInstance().registerMovingObject(this);
GameTimeTaskManager.getInstance().registerMovingObject(this);
// Create a task to notify the AI that Creature arrives at a check point of the movement
if ((ticksToMove * GameTimeController.MILLIS_IN_TICK) > 3000)
if ((ticksToMove * GameTimeTaskManager.MILLIS_IN_TICK) > 3000)
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
@@ -4554,19 +4554,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeController.TICKS_PER_SECOND * distance) / speed);
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._heading = 0; // initial value for coordinate sync
m._moveStartTime = GameTimeController.getInstance().getGameTicks();
m._moveStartTime = GameTimeTaskManager.getInstance().getGameTicks();
// Set the Creature _move object to MoveData object
_move = m;
// Add the Creature to movingObjects of the GameTimeController
// The GameTimeController manage objects movement
GameTimeController.getInstance().registerMovingObject(this);
GameTimeTaskManager.getInstance().registerMovingObject(this);
// Create a task to notify the AI that Creature arrives at a check point of the movement
if ((ticksToMove * GameTimeController.MILLIS_IN_TICK) > 3000)
if ((ticksToMove * GameTimeTaskManager.MILLIS_IN_TICK) > 3000)
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}

View File

@@ -21,7 +21,6 @@ import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.enums.InstanceType;
import org.l2jmobius.gameserver.enums.TeleportWhereType;
@@ -40,6 +39,7 @@ import org.l2jmobius.gameserver.model.zone.ZoneRegion;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@@ -159,9 +159,9 @@ public abstract class Vehicle extends Creature
setHeading(Util.calculateHeadingFrom(getX(), getY(), point.getX(), point.getY()));
}
m._moveStartTime = GameTimeController.getInstance().getGameTicks();
m._moveStartTime = GameTimeTaskManager.getInstance().getGameTicks();
_move = m;
GameTimeController.getInstance().registerMovingObject(this);
GameTimeTaskManager.getInstance().registerMovingObject(this);
return true;
}
}

View File

@@ -48,7 +48,6 @@ import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.LoginServerThread;
import org.l2jmobius.gameserver.RecipeController;
import org.l2jmobius.gameserver.ai.CreatureAI;
@@ -326,6 +325,7 @@ import org.l2jmobius.gameserver.network.serverpackets.TradeStart;
import org.l2jmobius.gameserver.network.serverpackets.UserInfo;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.taskmanager.ItemsAutoDestroyTaskManager;
import org.l2jmobius.gameserver.taskmanager.PlayerAutoSaveTaskManager;
import org.l2jmobius.gameserver.taskmanager.PvpFlagTaskManager;
@@ -3862,12 +3862,12 @@ public class PlayerInstance extends Playable
*/
public void setRecentFakeDeath(boolean protect)
{
_recentFakeDeathEndTime = protect ? GameTimeController.getInstance().getGameTicks() + (Config.PLAYER_FAKEDEATH_UP_PROTECTION * GameTimeController.TICKS_PER_SECOND) : 0;
_recentFakeDeathEndTime = protect ? GameTimeTaskManager.getInstance().getGameTicks() + (Config.PLAYER_FAKEDEATH_UP_PROTECTION * GameTimeTaskManager.TICKS_PER_SECOND) : 0;
}
public boolean isRecentFakeDeath()
{
return _recentFakeDeathEndTime > GameTimeController.getInstance().getGameTicks();
return _recentFakeDeathEndTime > GameTimeTaskManager.getInstance().getGameTicks();
}
public boolean isFakeDeath()
@@ -5732,7 +5732,7 @@ public class PlayerInstance extends Playable
*/
public boolean isProcessingRequest()
{
return (getActiveRequester() != null) || (_requestExpireTime > GameTimeController.getInstance().getGameTicks());
return (getActiveRequester() != null) || (_requestExpireTime > GameTimeTaskManager.getInstance().getGameTicks());
}
/**
@@ -5740,7 +5740,7 @@ public class PlayerInstance extends Playable
*/
public boolean isProcessingTransaction()
{
return (getActiveRequester() != null) || (_activeTradeList != null) || (_requestExpireTime > GameTimeController.getInstance().getGameTicks());
return (getActiveRequester() != null) || (_activeTradeList != null) || (_requestExpireTime > GameTimeTaskManager.getInstance().getGameTicks());
}
/**
@@ -5749,7 +5749,7 @@ public class PlayerInstance extends Playable
*/
public void onTransactionRequest(PlayerInstance partner)
{
_requestExpireTime = GameTimeController.getInstance().getGameTicks() + (REQUEST_TIMEOUT * GameTimeController.TICKS_PER_SECOND);
_requestExpireTime = GameTimeTaskManager.getInstance().getGameTicks() + (REQUEST_TIMEOUT * GameTimeTaskManager.TICKS_PER_SECOND);
partner.setActiveRequester(this);
}
@@ -5759,7 +5759,7 @@ public class PlayerInstance extends Playable
*/
public boolean isRequestExpired()
{
return _requestExpireTime <= GameTimeController.getInstance().getGameTicks();
return _requestExpireTime <= GameTimeTaskManager.getInstance().getGameTicks();
}
/**
@@ -11506,7 +11506,7 @@ public class PlayerInstance extends Playable
_fish = fish.get(Rnd.get(fish.size())).clone();
fish.clear();
sendPacket(SystemMessageId.YOU_CAST_YOUR_LINE_AND_START_TO_FISH);
if (!GameTimeController.getInstance().isNight() && _lure.isNightLure())
if (!GameTimeTaskManager.getInstance().isNight() && _lure.isNightLure())
{
_fish.setFishGroup(-1);
}

View File

@@ -16,10 +16,10 @@
*/
package org.l2jmobius.gameserver.model.conditions;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* The Class ConditionGameTime.
@@ -60,7 +60,7 @@ public class ConditionGameTime extends Condition
{
case NIGHT:
{
return GameTimeController.getInstance().isNight() == _required;
return GameTimeTaskManager.getInstance().isNight() == _required;
}
}
return !_required;

View File

@@ -33,7 +33,6 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.data.xml.NpcData;
@@ -132,6 +131,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SpecialCamera;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.scripting.ManagedScript;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.util.MinionList;
/**
@@ -2753,11 +2753,11 @@ public abstract class AbstractScript extends ManagedScript
}
/**
* @return the number of ticks from the {@link org.l2jmobius.gameserver.GameTimeController}.
* @return the number of ticks from the {@link org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager}.
*/
public static int getGameTicks()
{
return GameTimeController.getInstance().getGameTicks();
return GameTimeTaskManager.getInstance().getGameTicks();
}
/**

View File

@@ -24,7 +24,6 @@ import java.util.concurrent.ScheduledFuture;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.EffectList;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -34,6 +33,7 @@ import org.l2jmobius.gameserver.model.effects.EffectTickTask;
import org.l2jmobius.gameserver.model.stats.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* Buff Info.<br>
@@ -75,7 +75,7 @@ public class BuffInfo
_effected = effected;
_skill = skill;
_abnormalTime = Formulas.calcEffectAbnormalTime(effector, effected, skill);
_periodStartTicks = GameTimeController.getInstance().getGameTicks();
_periodStartTicks = GameTimeTaskManager.getInstance().getGameTicks();
}
/**
@@ -158,7 +158,7 @@ public class BuffInfo
*/
public int getTime()
{
return _abnormalTime - ((GameTimeController.getInstance().getGameTicks() - _periodStartTicks) / GameTimeController.TICKS_PER_SECOND);
return _abnormalTime - ((GameTimeTaskManager.getInstance().getGameTicks() - _periodStartTicks) / GameTimeTaskManager.TICKS_PER_SECOND);
}
/**

View File

@@ -17,9 +17,9 @@
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.commons.network.PacketWriter;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.network.OutgoingPackets;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
public class CharSelected implements IClientOutgoingPacket
{
@@ -69,7 +69,7 @@ public class CharSelected implements IClientOutgoingPacket
packet.writeD(_player.getDEX());
packet.writeD(_player.getWIT());
packet.writeD(GameTimeController.getInstance().getGameTime() % (24 * 60)); // "reset" on 24th hour
packet.writeD(GameTimeTaskManager.getInstance().getGameTime() % (24 * 60)); // "reset" on 24th hour
packet.writeD(0x00);
packet.writeD(_player.getClassId().getId());

View File

@@ -17,8 +17,8 @@
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.commons.network.PacketWriter;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.network.OutgoingPackets;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
public class ClientSetTime implements IClientOutgoingPacket
{
@@ -32,7 +32,7 @@ public class ClientSetTime implements IClientOutgoingPacket
public boolean write(PacketWriter packet)
{
OutgoingPackets.CLIENT_SET_TIME.writeId(packet);
packet.writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes
packet.writeD(GameTimeTaskManager.getInstance().getGameTime()); // time in client minutes
packet.writeD(0x06); // constant to match the server time( this determines the speed of the client clock)
return true;
}

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
package org.l2jmobius.gameserver.taskmanager;
import java.util.ArrayList;
import java.util.Calendar;
@@ -29,12 +29,12 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.util.UnboundArrayList;
/**
* Game Time controller class.
* Game Time task manager class.
* @author Forsaiken
*/
public class GameTimeController extends Thread
public class GameTimeTaskManager extends Thread
{
private static final Logger LOGGER = Logger.getLogger(GameTimeController.class.getName());
private static final Logger LOGGER = Logger.getLogger(GameTimeTaskManager.class.getName());
public static final int TICKS_PER_SECOND = 10; // not able to change this without checking through code
public static final int MILLIS_IN_TICK = 1000 / TICKS_PER_SECOND;
@@ -43,14 +43,12 @@ public class GameTimeController extends Thread
public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
private static GameTimeController _instance;
private static final UnboundArrayList<Creature> _movingObjects = new UnboundArrayList<>();
private final long _referenceTime;
private GameTimeController()
private GameTimeTaskManager()
{
super("GameTimeController");
super("GameTimeTaskManager");
super.setDaemon(true);
super.setPriority(MAX_PRIORITY);
@@ -64,11 +62,6 @@ public class GameTimeController extends Thread
super.start();
}
public static void init()
{
_instance = new GameTimeController();
}
public int getGameTime()
{
return (getGameTicks() % TICKS_PER_IG_DAY) / MILLIS_IN_TICK;
@@ -210,8 +203,13 @@ public class GameTimeController extends Thread
}
}
public static GameTimeController getInstance()
public static final GameTimeTaskManager getInstance()
{
return _instance;
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final GameTimeTaskManager INSTANCE = new GameTimeTaskManager();
}
}

View File

@@ -22,7 +22,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.instancemanager.PunishmentManager;
import org.l2jmobius.gameserver.model.PlayerCondOverride;
import org.l2jmobius.gameserver.model.punishment.PunishmentAffect;
@@ -31,6 +30,7 @@ import org.l2jmobius.gameserver.model.punishment.PunishmentType;
import org.l2jmobius.gameserver.network.ConnectionState;
import org.l2jmobius.gameserver.network.Disconnection;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**
* Flood protector implementation.
@@ -53,7 +53,7 @@ public class FloodProtectorAction
/**
* Next game tick when new request is allowed.
*/
private volatile int _nextGameTick = GameTimeController.getInstance().getGameTicks();
private volatile int _nextGameTick = GameTimeTaskManager.getInstance().getGameTicks();
/**
* Request counter.
*/
@@ -86,7 +86,7 @@ public class FloodProtectorAction
*/
public boolean tryPerformAction(String command)
{
final int curTick = GameTimeController.getInstance().getGameTicks();
final int curTick = GameTimeTaskManager.getInstance().getGameTicks();
if ((_client.getPlayer() != null) && _client.getPlayer().canOverrideCond(PlayerCondOverride.FLOOD_CONDITIONS))
{
return true;
@@ -96,7 +96,7 @@ public class FloodProtectorAction
{
if (_config.LOG_FLOODING && !_logged && LOGGER.isLoggable(Level.WARNING))
{
log(" called command ", command, " ~", String.valueOf((_config.FLOOD_PROTECTION_INTERVAL - (_nextGameTick - curTick)) * GameTimeController.MILLIS_IN_TICK), " ms after previous command");
log(" called command ", command, " ~", String.valueOf((_config.FLOOD_PROTECTION_INTERVAL - (_nextGameTick - curTick)) * GameTimeTaskManager.MILLIS_IN_TICK), " ms after previous command");
_logged = true;
}
@@ -125,7 +125,7 @@ public class FloodProtectorAction
if ((_count.get() > 0) && _config.LOG_FLOODING && LOGGER.isLoggable(Level.WARNING))
{
log(" issued ", String.valueOf(_count), " extra requests within ~", String.valueOf(_config.FLOOD_PROTECTION_INTERVAL * GameTimeController.MILLIS_IN_TICK), " ms");
log(" issued ", String.valueOf(_count), " extra requests within ~", String.valueOf(_config.FLOOD_PROTECTION_INTERVAL * GameTimeTaskManager.MILLIS_IN_TICK), " ms");
}
_nextGameTick = curTick + _config.FLOOD_PROTECTION_INTERVAL;