Admin menu appearance changes.

This commit is contained in:
MobiusDevelopment
2020-02-04 15:52:59 +00:00
parent 4dd37dd106
commit 6d6030f9d3
33 changed files with 250 additions and 371 deletions

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@@ -6,7 +6,6 @@
<admin command="admin_admin2" accessLevel="80" />
<admin command="admin_admin3" accessLevel="80" />
<admin command="admin_admin4" accessLevel="80" />
<admin command="admin_admin5" accessLevel="80" />
<admin command="admin_gmliston" accessLevel="80" />
<admin command="admin_gmlistoff" accessLevel="80" />
<admin command="admin_silence" accessLevel="80" />
@@ -66,6 +65,8 @@
<!-- Section: CreateItem -->
<admin command="admin_itemcreate" accessLevel="80" /> <!-- itemcreation.htm -->
<admin command="admin_create_item" accessLevel="80" /> <!-- lvl 3: item just on yourself, lvl 2-1: item on other too -->
<admin command="admin_create_coin" accessLevel="80" />
<admin command="admin_mass_create" accessLevel="100" />
<!-- Section: CTF -->
<admin command="admin_ctf" accessLevel="80" />
@@ -187,6 +188,7 @@
<!-- Section: EditChar -->
<admin command="admin_edit_npc" accessLevel="90" />
<admin command="admin_save_npc" accessLevel="90" />
<admin command="admin_show_skilllist_npc" accessLevel="80" />
<admin command="admin_show_droplist" accessLevel="80" />
<admin command="admin_edit_drop" accessLevel="90" />
<admin command="admin_add_drop" accessLevel="90" />

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@@ -6,10 +6,6 @@
# If next switch set to true every created character will have Admin access.
EverybodyHasAdminRights = False
# The way //admin panel looks can be "modern" or "classic"
# (default is modern while classic provides more compatibility)
GMAdminMenuStyle = modern
# Enable GMs to have the glowing aura of a Hero character.
GMHeroAura = False

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@@ -8,14 +8,11 @@
</tr>
</table>
<br>
This is the legacy help system, out of the license and general information, there are some lists with commands but have not been actively maintained and could be out of date.<br>
This is the legacy help system, out of the TOA, there are some lists with commands but have not been actively maintained and could be out of date.<br>
Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
<font color="LEVEL">
<table width=200>
<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
<tr><td><a action="bypass -h admin_help help/toa.htm">Terms Of Agreement</a></td></tr>
<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
<tr><td><a action="bypass -h admin_help help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
<tr><td><a action="bypass -h admin_help help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>

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@@ -4,15 +4,15 @@
<td width=180><center>Announcements Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
</table><br><br>
<center>New announcement:</center>
<center>Write the message of the announcement.</center>
<center><multiedit var="new_announcement" width=240 height=30></center><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Announce" action="bypass -h admin_announce_menu $new_announcement" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="Announce" action="bypass -h admin_announce_menu $new_announcement" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td align="center"><button value="Auto Annunce" action="bypass -h admin_autoannounce $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td align="center"><button value="Auto Ann." action="bypass -h admin_autoannounce $menu_command" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
</table></center>
%announces%

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@@ -1,43 +1,44 @@
<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Character Information</center></td>
<td width=40><button value="Back" action="bypass -h admin_show_characters 0" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Player: %name%</center></td>
<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br>
<center>
<table width=240>
<tr>
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Ban Acc" action="bypass -h admin_ban_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Ban Chr" action="bypass -h admin_changelvl %name% -100" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Ban Acc" action="bypass -h admin_ban_menu %name%" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Ban Chr" action="bypass -h admin_changelvl %name% -100" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr><tr>
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Skills" action="bypass -h admin_show_skills" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Edit" action="bypass -h admin_edit_character" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Class" action="bypass -h admin_setclass" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr><tr>
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr>
</table>
</center><br>
<table width=270>
<tr><td width=135>Account: <font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td><td width=135>IP: <font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td><td width=135>Protocol: <font color="LEVEL">%protocol%</font></td></tr>
<tr><td width=195>Name: %name%</td><td width=75>Level: %level%</td></tr>
<tr><td width=195>Clan: %clan%</td><td width=75>Exp: %xp%</td></tr>
<tr><td width=195>Class: %class%</td><td width=75>SP: %sp%</td></tr>
</table>
<table width=270>
<tr><td width=135>Name: %name%</td><td width=135>Level: %level%</td></tr>
<tr><td width=135>Clan: %clan%</td><td width=135>Exp: %xp%</td></tr>
<tr><td width=135>Class: %class%</td><td width=135>SP: %sp%</td></tr>
</table>
<table width=270>
<tr><td width=270>Character Coordinates: %x% %y% %z%</td></tr>
</table>
<br>
<table width=270>
<tr><td width=40></td><td width=70>Current:</td><td width=70>Maximum:</td><td width=90></td></tr>
<tr><td width=40></td><td width=70>Current</td><td width=70>Maximum</td><td width=90></td></tr>
<tr><td width=40>HP:</td><td width=70>%currenthp%</td><td width=70>%maxhp%</td><td width=70>Karma: %karma%</td><td width=20></td></tr>
<tr><td width=40>MP:</td><td width=70>%currentmp%</td><td width=70>%maxmp%</td><td width=70>PvP Flag: %pvpflag%</td><td width=20></td></tr>
<tr><td width=40>CP:</td><td width=70>%currentcp%</td><td width=70>%maxcp%</td><td width=70>PvP Kills: %pvpkills%</td><td width=20></td></tr>
<tr><td width=40>Load:</td><td width=70>%currentload%</td><td width=70>%maxload%</td><td width=70></td><td width=20></td></tr>
</table>
</table><br>
<table width=270>
<tr><td width=65>Patk: %patk%</td><td width=65>Matk: %matk%</td><td width=65>Pdef: %pdef%</td><td width=65>Mdef: %mdef%</td></tr>
<tr><td width=65>Accu: %accuracy%</td><td width=65>Evas: %evasion%</td><td width=65>Crit: %critical%</td><td width=65>Speed: %runspeed%</td></tr>

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@@ -5,10 +5,10 @@
<td width=40><button value="Back" action="bypass -h admin_admin2" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table>
<br><br>
You can find a character by writing his name or a part of it and clicking Find below.<br>
<center>
Search a player by writing his name or a part of it.<br>
<table><tr>
<td><edit var="character_name" width=80></td><td><button value="Find" action="bypass -h admin_find_character $character_name" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><edit var="character_name" width=80></td><td><button value="Find" action="bypass -h admin_find_character $character_name" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<img src="L2UI.SquareWhite" width=270 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>

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@@ -5,22 +5,18 @@
<td width=40><button value="Back" action="bypass -h admin_current_player" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table>
<br><br>
<center>Editing <font color="LEVEL">%name%</font></center>
<br>
<table width=270><tr><td width=20>Lv:</td><td width=40>%level%</td><td width=50>Class:</td><td width=160>%class%</td></tr></table>
<br>Note: Don't forget that modifying players skills can ruin the game...
<br><center>
<table width=270>
<center>Editing <font color="LEVEL">%name%</font>, %class% lvl %level%.<br>
<table width=190>
<tr>
<td><button value="Add skills" action="bypass -h admin_skill_list" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Take skills" action="bypass -h admin_get_skills" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Add skills" action="bypass -h admin_skill_list" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Take skills" action="bypass -h admin_get_skills" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
</tr>
<tr>
<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
</tr>
<tr>
<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
</tr>
</table></center></body></html>

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@@ -1,44 +0,0 @@
<html><body><center>Admin Panel - Classic mode</center><br>
<center><table width=200><tr><td>
<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"><br>
<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Land" action="bypass -h admin_unride" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"><br>
<button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"><br1>
<button value="List Spawns" action="bypass -h admin_list_spawns $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"><br>
<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Set Karma" action="bypass -h admin_setkarma $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Clear Karma" action="bypass -h admin_nokarma" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"><br>
<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"><br></td></tr></table></center><br>
<center>Name / Karma / Ench 0-1000000:</center>
<center><edit var="menu_command" width=100 height=15></center><br><center><table><tr><td>
<button value="Invis" action="bypass -h admin_invis_menu" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Kill" action="bypass -h admin_kill_menu" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Kick" action="bypass -h admin_kick $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Open" action="bypass -h admin_open_menu" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr><br><tr><td>
<button value="Revis" action="bypass -h admin_vis" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Delete" action="bypass -h admin_delete" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Ban" action="bypass -h admin_ban $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Close" action="bypass -h admin_close" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
</table><br><table width=200><tr><td>
<button value="Chat Ban" action="bypass -h admin_banchat $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Chat UnBan" action="bypass -h admin_unbanchat $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
</td></tr></table></center><center><table><br>
<tr><td><button value="Day" action="bypass -h admin_atmosphere_menu sky day" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Night" action="bypass -h admin_atmosphere_menu sky night" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
</table></center><br><br><br>
</body></html>

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@@ -1,21 +1,17 @@
<html><title>Admin Panel - Effects Menu</title><body><br>
<center>
<table width=260>
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Mods" action="bypass -h admin_admin5" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br>
<center><table width=260><tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<table width=240>
<tr>
<td>QuickBox:</td>
<td><edit var="menu_command" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_help help/effects_menu.htm" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br>
<font color="aadd77">Trasformations:</font><table width=240><tr>
<font color="aadd77">Trasformations</font><table width=240><tr>
<td><button value="PolyMorph" action="bypass -h admin_polymorph_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="UnPoly" action="bypass -h admin_unpolymorph_menu" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="PolySelf" action="bypass -h admin_polyself_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -32,7 +28,7 @@
<td></td>
</tr></table>
<br>
<font color="aadd77">Others:</font><table width=240><tr>
<font color="aadd77">Others</font><table width=240><tr>
<td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Night Sky" action="bypass -h admin_atmosphere_menu sky night" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

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@@ -17,13 +17,13 @@ and use 0 if no changes are needed.<br>
<table width=270><tr>
<td width=30>Exp:</td><td><edit var="exp_to_add" width=50></td>
<td width=30>SP:</td><td><edit var="sp_to_add" width=50></td>
<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=70 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table>
<br>or<br>
Set the new character level by using the dialog below:<br>
<table width=270><tr>
<td width=60>Level</td><td><edit var="lv" width=50></td>
<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr></table>
</center></body></html>

View File

@@ -1,26 +1,22 @@
<html><title>Admin Panel - Game Menu</title><body><br>
<center>
<table width=260>
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Mods" action="bypass -h admin_admin5" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br>
<center><table width=260><tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<table width=240><tr>
<td>QuickBox:</td>
<td><edit var="menu_command" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_help help/game_menu.htm" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br><font color="aadd77">Character related:</font>
</tr></table><br><font color="aadd77">Character related</font>
<table width=240><tr>
<td><button value="Manage" action="bypass -h admin_char_manage" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="List" action="bypass -h admin_show_characters 0" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Set Name" action="bypass -h admin_setname $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Set Title" action="bypass -h admin_settitle $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br>
<font color="aadd77">Clan related:</font>
<font color="aadd77">Clan related</font>
<table width=240><tr>
<td><button value="Create" action="bypass -h admin_pledge create $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Delete" action="bypass -h admin_pledge dismiss $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -31,26 +27,28 @@
<td><button value="Info" action="bypass -h admin_pledge info" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr> <br> </table>
<font color="aadd77">Cursed Weapons:</font>
<font color="aadd77">Cursed Weapons</font>
<table width=240><tr>
<td><button value="Info" action="bypass -h admin_cw_info_menu $menu_command" width=73 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Add" action="bypass -h admin_cw_add $menu_command" width=73 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Remove" action="bypass -h admin_cw_remove $menu_command" width=73 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td></td>
</tr></table><br>
<font color="aadd77">Seven Signs:</font>
<font color="aadd77">Seven Signs</font>
<table width=240><tr>
<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=73 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=73 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=73 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td></td>
</tr></table><br>
<font color="aadd77">Olympiad:</font>
<font color="aadd77">Olympiad</font>
<table width=240><tr>
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Manual Hero" action="bypass -h admin_manualhero" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><center><button value="Save Olympiad" action="bypass -h admin_saveolymp" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></center></td>
<td><center><button value="Manual Hero" action="bypass -h admin_manualhero" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></center></td>
</tr></table>
<font color="aadd77">Others</font>
<table width=240><tr>
<td><center><button value="Mods Menu" action="bypass -h admin_help mods_menu.htm" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></center></td>
</tr></table>
<br>
</center>
</body></html>

View File

@@ -1,14 +0,0 @@
<html><title>Admin Help</title>
<body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table>
<br><br>
Server Changes:<br>
Visit our forum for Bug Repport: l2jmobius.org<br>
<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></center>
</body></html>

View File

@@ -1,8 +1,8 @@
<html><title>Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin2">Previous: Game Panel</a></td>
<td width=90><a action="bypass -h admin_help admhelp.htm">Up: Index</a></td>
<td width=90><a action="bypass -h admin_help effects_menu.htm">Next: Effects Panel</a></td>
<td width=80><a action="bypass -h admin_admin2">Previous: Game Panel</a></td>
<td width=50><a action="bypass -h admin_help admhelp.htm">Up: Index</a></td>
<td width=80><a action="bypass -h admin_help effects_menu.htm">Next: Effects Panel</a></td>
</tr></table><br>
2-Game Panel Buttons<br></font>
L2 specifics are here: characters, pledges, cursed weapons and static events.<br>

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@@ -1,14 +0,0 @@
<html><title>Admin Help</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br><br>
<table width=270>
<tr><td>License:</td></tr>
<tr><td><br></td></tr>
<tr><td>This program is free software.</td></tr>
</table>
</body></html>

View File

@@ -1,9 +0,0 @@
<html><title>Admin Help</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br>
</body></html>

View File

@@ -1,8 +1,8 @@
<html><title>L2Scroia Help</title><body><font color="LEVEL">
<html><title>Help</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin">Prev: Admin Panel</a></td>
<td width=90><a action="bypass -h admin_help admhelp.htm">Up: Index</a></td>
<td width=90><a action="bypass -h admin_help help/main_menu2.htm">Next: Main Buttons</a></td>
<td width=75><center><a action="bypass -h admin_admin">Prev: Admin Panel</a></center></td>
<td width=75><center><a action="bypass -h admin_help admhelp.htm">Up: Index</a></center></td>
<td width=75><center><a action="bypass -h admin_help help/main_menu2.htm">Next: Main Buttons</a></center></td>
</tr></table></font><br>
Panel Help:<br>
<font color="LEVEL">0-Introduction</font><br>

View File

@@ -1,9 +1,9 @@
<html><title>Help</title><body>
<font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_help help/main_menu4.htm">Prev: Target</a></td>
<td width=90><a action="bypass -h admin_help admhelp.htm">Up: Index</a></td>
<td width=90><a action="bypass -h admin_help help/game_menu.htm">Next: Game Panel</a></td>
<td width=75><a action="bypass -h admin_help help/main_menu4.htm">Prev: Target</a></td>
<td width=75><a action="bypass -h admin_help admhelp.htm">Up: Index</a></td>
<td width=75><a action="bypass -h admin_help help/game_menu.htm">Next: Game Panel</a></td>
</tr></table>
1-Main Panel Buttons<br>
1-4 The little cool things that can make you feel special.<br>

View File

@@ -1,10 +0,0 @@
<html><title>Admin Help</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table>
<br>
</body></html>

View File

@@ -0,0 +1,20 @@
<html><title>Terms Of Agreement</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br><br>
<font color="aadd77"><center>TERMS OF AGREEMENT</center><br><br>
Using L2jMobius, you accept the following:</font><br>
This is a hobbyist project that is in no way meant to be used for running illegal servers.<br>
You can't sell L2jMobius pack, customized or not.<br>
You can't share any revision posterior to current free revision.<br>
Work deriving from leaked sources may be merged with project under GPLv3 terms.<br><br>
<font color="aadd77">L2jMobius forks are allowed for following conditions:</font><br>
Your pack stays open source (in order useful fixes can be used in the main pack).<br>
You can use any of the free versions as base.<br>
You don't update it with revisions posterior to current free revision.<br>
Work deriving from forks may be merged with project under GPLv3 terms.<br>
</body></html>

View File

@@ -1,18 +1,14 @@
<html><title>Items</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Item Creation Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br><br>
<td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br><br>
<table width=270>
<tr><td>Fill the ID number in item-id to create the item that</td></tr>
<tr><td>you want, use amount if you need more than one.</td></tr>
<tr><td><br></td></tr>
<tr><td>Caution: Max amount for stackable items is 20</td></tr>
<tr><td><br></td></tr>
<tr><td>Use //mass_create to spawn items in every online character</td></tr>
<tr><td>//mass_create spawns items for all online players.</td></tr>
<tr><td><br></td></tr>
</table>
<center>
@@ -20,34 +16,20 @@
<tr>
<td>Item-ID: <edit var="itemid" width=50></td>
<td>Amount: <edit var="itemnum" width=50></td>
<td>&nbsp;<button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=70 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td>&nbsp;<button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
</tr>
<tr>
<td><edit var="massitemid" width=50></td>
<td><edit var="massitemnum" width=50></td>
<td><button value="Mass Create" action="bypass -h admin_mass_create $massitemid $massitemnum" width=70 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table></center><br><br>
<table width=270>
<tr><td>Use //clear_inventory to delete all unequiped items in your inventory.</td></tr>
</table><br>
<center>
<table>
<tr><td>
<button value="Clear Inventory" action="bypass -h admin_clear_inventory" width=95 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
<tr><td><br></td></tr>
<tr><td><center>Assets: <edit var="asset" width=70 height=11></center></td></tr>
</table><br>
<table>
<tr>
<td>
<button value="Adena" action="bypass -h admin_create_item 57 $asset" width=95 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Ancient Adena" action="bypass -h admin_create_item 5575 $asset" width=95 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Blue Seal Stones" action="bypass -h admin_create_item 6360 $asset" width=95 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Green Seal Stones" action="bypass -h admin_create_item 6361 $asset" width=95 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Red Seal Stones" action="bypass -h admin_create_item 6362 $asset" width=95 height=15 back="sek.cbui94" fore="sek.cbui92">
</td>
</tr>
</table>
</center>
<td><button value="Mass Create" action="bypass -h admin_mass_create $massitemid $massitemnum" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
</tr></table>
<br><br>Assets
<table width=240>
<tr><td>Coin Type:</td>
<td><combobox width=120 height=17 var=ebox list=Adena;AncientAdena;FestivalAdena;></td></tr>
<tr><td>Amount:</td>
<td><edit var="vbox" width=120 height=12 type=number></td></tr>
<tr><td></td>
<td><br><button value="Create Coin" action="bypass -h admin_create_coin $ebox $vbox" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
</tr></table></center>
</body></html>

View File

@@ -1,7 +1,7 @@
<html><title>Login server</title><body>
<table width=260><tr>
<table width=270><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Server Management Menu</center></td>
<td width=190><center>Server Management Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table>
<br><br>
@@ -9,7 +9,6 @@
<tr>
<td width=100>Max Players:</td>
<td><edit var="menu_command" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_help help/login.htm" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br><br>
<table width=260><tr>
<td>Registered as:</td><td>%server_name%</td>
@@ -20,12 +19,12 @@
</tr></table>
<center>
<br><br>
<table width=260><tr>
<td><button value="Gm Only" action="bypass -h admin_server_gm_only" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Kick all non GMs" action="bypass -h admin_kick_non_gm" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Everyone" action="bypass -h admin_server_all" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr><tr>
<td><button value="Clock On" action="bypass -h admin_server_list_clock on" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Clock Off" action="bypass -h admin_server_list_clock off" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Set Max Players" action="bypass -h admin_server_max_player $menu_command" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr></table>
<table width=270><tr>
<td><button value="Gm Only" action="bypass -h admin_server_gm_only" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Kick all non GMs" action="bypass -h admin_kick_non_gm" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Everyone" action="bypass -h admin_server_all" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td></tr><tr>
<td><button value="Clock On" action="bypass -h admin_server_list_clock on" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Clock Off" action="bypass -h admin_server_list_clock off" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td>
<td><button value="Set Max Players" action="bypass -h admin_server_max_player $menu_command" width=95 height=21 back="bigbutton_over" fore="bigbutton"></td></tr></table>
</center>
</body></html>

View File

@@ -1,10 +1,9 @@
<html><title>Admin Panel - Main Menu</title><body>
<center><table width=260><tr>
<td><button value="Main" action="bypass -h admin_admin" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Mods" action="bypass -h admin_admin5" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<table width=240><tr>
<td>QuickBox:</td><td><edit var="menu_command" width=120 height=15></td><td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -18,8 +17,8 @@
<td><button value="Announce" action="bypass -h admin_announce_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Set" action="bypass -h admin_set_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="List+Go" action="bypass -h admin_list_spawns $menu_command 1" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><font color="aadd77">Characters:</font><table width=240><tr>
<td><button value="Go Spawn" action="bypass -h admin_list_spawns $menu_command 1" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><font color="aadd77">Characters</font><table width=240><tr>
<td><button value="Go To" action="bypass -h admin_goto_char_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Recall" action="bypass -h admin_recall_char_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Karma" action="bypass -h admin_setkarma $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -34,7 +33,7 @@
<td><button value="Ban" action="bypass -h admin_ban_menu $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Find" action="bypass -h admin_find_character $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Repair" action="bypass -h admin_repair $menu_command" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><font color="aadd77">Other Target Related Actions:</font><table width=240><tr>
</tr></table><font color="aadd77">Other Target Related Actions</font><table width=240><tr>
<td><button value="Kill" action="bypass -h admin_kill_menu" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Res" action="bypass -h admin_res" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Open" action="bypass -h admin_open" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -44,7 +43,7 @@
<td><button value="Delete" action="bypass -h admin_delete" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Heal" action="bypass -h admin_heal" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Full Food" action="bypass -h admin_fullfood" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><font color="aadd77">GM Actions:</font><table width=240><tr>
</tr></table><font color="aadd77">GM Actions</font><table width=240><tr>
<td><button value="List ON" action="bypass -h admin_gmliston" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Diet" action="bypass -h admin_diet" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

View File

@@ -1,14 +1,10 @@
<html><title>Admin Panel - Mods Menu</title><body><br>
<center>
<table width=260>
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Mods" action="bypass -h admin_admin5" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br>
<center><table width=260><tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<table width=240>
<tr>
<td>QuickBox:</td>

View File

@@ -1,32 +1,22 @@
<html><title>Reload Menu</title><body>
<center>
<table width=240><tr>
<td><button value="Main" action="bypass -h admin_admin" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Mods" action="bypass -h admin_admin5" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
<tr>
<center><table width=260><tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<center>
<hr>
<font color="LEVEL">Reload Menu <font color="white">//reload type</font></font>
<hr><br><br>
<button value="Multisell" action="bypass -h admin_reload multisell" width=130 height=17><br>
<button value="Teleport" action="bypass -h admin_reload teleport" width=130 height=17><br>
<button value="Skills" action="bypass -h admin_reload skill" width=130 height=17><br>
<button value="NPCs" action="bypass -h admin_reload npc" width=130 height=17><br>
<button value="HTMs" action="bypass -h admin_reload htm" width=130 height=17><br>
<button value="Items" action="bypass -h admin_reload item" width=130 height=17><br>
<button value="Instance Managers" action="bypass -h admin_reload instancemanager" width=130 height=17><br>
<button value="NPC Walkers" action="bypass -h admin_reload npcwalkers" width=130 height=17><br>
<button value="NPC Buffers" action="bypass -h admin_reload npcbuffers" width=130 height=17><br>
<button value="Quests" action="bypass -h admin_reload quests" width=130 height=17><br>
<button value="Configs" action="bypass -h admin_reload configs" width=130 height=17><br>
<button value="Tradelist" action="bypass -h admin_reload tradelist" width=130 height=17><br>
<button value="Database" action="bypass -h admin_reload dbs" width=130 height=17><br>
<button value="Scripts Custom" action="bypass -h admin_reload scripts_custom" width=130 height=17><br>
<button value="Scripts Feanor" action="bypass -h admin_reload scripts_feanor" width=130 height=17><br>
</center>
<button value="Multisell" action="bypass -h admin_reload multisell" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="Teleport" action="bypass -h admin_reload teleport" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="Skills" action="bypass -h admin_reload skill" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="NPCs" action="bypass -h admin_reload npc" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="HTMs" action="bypass -h admin_reload htm" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="Items" action="bypass -h admin_reload item" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="NPC Walkers" action="bypass -h admin_reload npcwalkers" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="Quests" action="bypass -h admin_reload quests" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="Configs" action="bypass -h admin_reload configs" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<button value="Tradelist" action="bypass -h admin_reload tradelist" width=95 height=21 back="bigbutton_over" fore="bigbutton"><br>
<br></center>
</body></html>

View File

@@ -1,19 +1,15 @@
<html><title>Admin Panel - Server Management</title><body><br>
<center>
<table width=260>
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Mods" action="bypass -h admin_admin5" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table><br>
<center><table width=260><tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr></table><br>
<table width=240><tr>
<td>QuickBox:</td><td><edit var="menu_command" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_help help/server_menu.htm" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br>
<font color="aadd77">Reload:</font>
<font color="aadd77">Reload</font>
<table width=260><tr>
<td><button value="Reload" action="bypass -h admin_reload $menu_command" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Reload HTM" action="bypass -h admin_cache_htm_rebuild" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -31,16 +27,15 @@
<td><button value="Zone Check" action="bypass -h admin_zone_check" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table>
<font color="aadd77">Geodata:</font>
<font color="aadd77">Geodata</font>
<table width=240><tr>
<td><button value="Z" action="bypass -h admin_geo_z" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Type" action="bypass -h admin_geo_type" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="NSWE" action="bypass -h admin_geo_nswe" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="LoS" action="bypass -h admin_geo_los" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Pos" action="bypass -h admin_geo_position" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Can Move" action="bypass -h admin_geo_can_move" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Can See" action="bypass -h admin_geo_can_see" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Geo Map" action="bypass -h admin_geomap" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Geo Grid" action="bypass -h admin_geogrid" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr>
</table>
<font color="aadd77">Development:</font>
<font color="aadd77">Development</font>
<table width=240><tr>
<td><button value="Fight Calc" action="bypass -h admin_fight_calculator_show" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Packet Forge" action="bypass -h admin_forge" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
@@ -48,7 +43,7 @@
<td></td>
</tr>
</table>
<font color="aadd77">Maintenance:</font>
<font color="aadd77">Maintenance</font>
<table width=240><tr>
<td><button value="Stats" action="bypass -h admin_stats" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td><button value="Login" action="bypass -h admin_server_login" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

View File

@@ -1,13 +1,13 @@
<html><title>Shutdown Server</title><body>
<table width=260><tr>
<table width=270><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Server Management</center></td>
<td width=190><center>Server Management Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table>
<br><br>
<table width=240><tr>
<td width=100>Shutdown time:</td>
<td><edit var="menu_command" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_help help/shutdown.htm" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br><br>
<table width=260>
<tr><td>Players Online:</td><td>%count%</td></tr>
@@ -16,8 +16,8 @@
<tr><td>Game Time:</td><td>%time%</td></tr>
</table><br><br>
<center><table><tr><td>
<button value="Shutdown" action="bypass -h admin_server_shutdown $menu_command" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Restart" action="bypass -h admin_server_restart $menu_command" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
<button value="Abort" action="bypass -h admin_server_abort" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
<button value="Shutdown" action="bypass -h admin_server_shutdown $menu_command" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td>
<button value="Restart" action="bypass -h admin_server_restart $menu_command" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td>
<button value="Abort" action="bypass -h admin_server_abort" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
</table></center>
</body></html>

View File

@@ -1,5 +1,9 @@
<html><title>Teleport</title><body><table width=260><tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td width=180><center>Teleport Menu</center></td><td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr></table><br>
<br>
<html><title>Teleport</title><body>
<table width=270><tr>
<td><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
<td width=180><center>Teleport Menu</center></td>
<td><button value="Back" action="bypass -h admin_admin" width=45 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</tr></table><br>
<table width=276><tr><td width="161">Move to common locations:</td></tr>
<tr><td><a action="bypass -h admin_help tele/towns.htm"><font color="LEVEL">Towns</font></a></td><td width="103"><a action="bypass -h admin_help tele/others/arenas.htm"><font color="LEVEL">Arenas</font></a></td></tr>
<tr><td><a action="bypass -h admin_help tele/castles.htm"><font color="LEVEL">Castles</font></a></td><td><a action="bypass -h admin_help tele/others/necat.htm"><font color="LEVEL">Seven Signs</font></a></td></tr>
@@ -10,6 +14,6 @@
<tr><td><a action="bypass -h admin_help tele/locations/interlude.htm"><font color="LEVEL">Interlude</font></a></td></tr></table><br>
<br>
<br>
<center><button value="More" action="bypass -h admin_tele" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"><br>
<center><button value="More" action="bypass -h admin_tele" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"><br>
<br>
Move to given Coords:<table width=260><tr><td width=15>X:</td><td><edit var="char_cord_x" width=55></td><td width=15>Y:</td><td><edit var="char_cord_y" width=55></td><td width=15>Z:</td><td><edit var="char_cord_z" width=55></td><td><button value="Go" action="bypass -h admin_move_to $char_cord_x $char_cord_y $char_cord_z" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr></table></center></body></html>
Move to given Coords:<table width=260><tr><td width=15>X:</td><td><edit var="char_cord_x" width=55></td><td width=15>Y:</td><td><edit var="char_cord_y" width=55></td><td width=15>Z:</td><td><edit var="char_cord_z" width=55></td><td><button value="Go" action="bypass -h admin_move_to $char_cord_x $char_cord_y $char_cord_z" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td></tr></table></center></body></html>

View File

@@ -117,7 +117,6 @@ public class Config
public static boolean GM_SPECIAL_EFFECT;
public static boolean GM_STARTUP_SILENCE;
public static boolean GM_STARTUP_AUTO_LIST;
public static String GM_ADMIN_MENU_STYLE;
public static boolean GM_HERO_AURA;
public static boolean GM_STARTUP_BUILDER_HIDE;
public static boolean GM_STARTUP_INVULNERABLE;
@@ -1167,7 +1166,6 @@ public class Config
EVERYBODY_HAS_ADMIN_RIGHTS = Boolean.parseBoolean(accessSettings.getProperty("EverybodyHasAdminRights", "false"));
GM_STARTUP_AUTO_LIST = Boolean.parseBoolean(accessSettings.getProperty("GMStartupAutoList", "true"));
GM_ADMIN_MENU_STYLE = accessSettings.getProperty("GMAdminMenuStyle", "modern");
GM_HERO_AURA = Boolean.parseBoolean(accessSettings.getProperty("GMHeroAura", "false"));
GM_STARTUP_BUILDER_HIDE = Boolean.parseBoolean(accessSettings.getProperty("GMStartupBuilderHide", "true"));
GM_STARTUP_INVULNERABLE = Boolean.parseBoolean(accessSettings.getProperty("GMStartupInvulnerable", "true"));

View File

@@ -43,7 +43,6 @@ public class AdminAdmin implements IAdminCommandHandler
"admin_admin2",
"admin_admin3",
"admin_admin4",
"admin_admin5",
"admin_gmliston",
"admin_gmlistoff",
"admin_silence",
@@ -62,7 +61,6 @@ public class AdminAdmin implements IAdminCommandHandler
admin_admin2,
admin_admin3,
admin_admin4,
admin_admin5,
admin_gmliston,
admin_gmlistoff,
admin_silence,
@@ -93,7 +91,6 @@ public class AdminAdmin implements IAdminCommandHandler
case admin_admin2:
case admin_admin3:
case admin_admin4:
case admin_admin5:
{
showMainPage(activeChar, command);
return true;
@@ -302,21 +299,9 @@ public class AdminAdmin implements IAdminCommandHandler
filename = "server";
break;
}
case 5:
{
filename = "mods";
break;
}
default:
{
if (Config.GM_ADMIN_MENU_STYLE.equals("modern"))
{
filename = "main";
}
else
{
filename = "classic";
}
filename = "main";
break;
}
}

View File

@@ -40,11 +40,10 @@ public class AdminCreateItem implements IAdminCommandHandler
private static final Logger LOGGER = Logger.getLogger(AdminCreateItem.class.getName());
private static final String[] ADMIN_COMMANDS =
{
"admin_l2jmobius",
"admin_itemcreate",
"admin_create_item",
"admin_mass_create",
"admin_clear_inventory"
"admin_create_coin"
};
private enum CommandEnum
@@ -52,7 +51,7 @@ public class AdminCreateItem implements IAdminCommandHandler
admin_itemcreate,
admin_create_item,
admin_mass_create,
admin_clear_inventory
admin_create_coin
}
@Override
@@ -61,7 +60,6 @@ public class AdminCreateItem implements IAdminCommandHandler
final StringTokenizer st = new StringTokenizer(command);
final CommandEnum comm = CommandEnum.valueOf(st.nextToken());
if (comm == null)
{
return false;
@@ -183,9 +181,23 @@ public class AdminCreateItem implements IAdminCommandHandler
}
return false;
}
case admin_clear_inventory:
case admin_create_coin:
{
removeAllItems(activeChar);
try
{
final int id = getCoinId(st.nextToken());
if (id <= 0)
{
activeChar.sendMessage("Usage: //create_coin <name> [amount]");
return false;
}
createItem(activeChar, id, (st.hasMoreTokens()) ? Integer.parseInt(st.nextToken()) : 1);
}
catch (Exception e)
{
activeChar.sendMessage("Usage: //create_coin <name> [amount]");
}
return true;
}
default:
@@ -195,10 +207,24 @@ public class AdminCreateItem implements IAdminCommandHandler
}
}
@Override
public String[] getAdminCommandList()
private static int getCoinId(String name)
{
return ADMIN_COMMANDS;
if (name.equalsIgnoreCase("adena"))
{
return 57;
}
if (name.equalsIgnoreCase("ancientadena"))
{
return 5575;
}
if (name.equalsIgnoreCase("festivaladena"))
{
return 6673;
}
return 0;
}
private void createItem(PlayerInstance activeChar, int id, int num)
@@ -215,7 +241,6 @@ public class AdminCreateItem implements IAdminCommandHandler
}
PlayerInstance player = null;
if (activeChar.getTarget() != null)
{
if (activeChar.getTarget() instanceof PlayerInstance)
@@ -243,29 +268,26 @@ public class AdminCreateItem implements IAdminCommandHandler
player = activeChar;
}
player.getInventory().addItem("Admin", id, num, player, null);
final ItemInstance newItem = player.getInventory().addItem("Admin", id, num, player, null);
player.sendPacket(new ItemList(player, true));
if (activeChar.getName().equalsIgnoreCase(player.getName()))
{
BuilderUtil.sendSysMessage(activeChar, "You have spawned " + num + " item(s) number " + id + " in your inventory.");
BuilderUtil.sendSysMessage(activeChar, "You have spawned " + num + " " + newItem.getItemName() + " (" + id + ") in your inventory.");
}
else
{
BuilderUtil.sendSysMessage(activeChar, "You have spawned " + num + " item(s) number " + id + " in " + player.getName() + "'s inventory.");
player.sendMessage("Admin has spawned " + num + " item(s) number " + id + " in your inventory.");
BuilderUtil.sendSysMessage(activeChar, "You have spawned " + num + " " + newItem.getItemName() + " (" + id + ") in " + player.getName() + "'s inventory.");
player.sendMessage("Admin has spawned " + num + " " + newItem.getItemName() + " (" + id + ") in your inventory.");
}
}
private void massCreateItem(PlayerInstance activeChar, int id, int num)
{
if (num > 20)
final Item template = ItemTable.getInstance().getTemplate(id);
if ((template != null) && !template.isStackable())
{
final Item template = ItemTable.getInstance().getTemplate(id);
if ((template != null) && !template.isStackable())
{
BuilderUtil.sendSysMessage(activeChar, "This item does not stack - Creation aborted.");
return;
}
BuilderUtil.sendSysMessage(activeChar, "This item does not stack - Creation aborted.");
return;
}
int i = 0;
@@ -287,16 +309,9 @@ public class AdminCreateItem implements IAdminCommandHandler
LOGGER.info("GM " + activeChar.getName() + " mass_created item Id: " + id + " (" + num + ")");
}
private void removeAllItems(PlayerInstance activeChar)
@Override
public String[] getAdminCommandList()
{
for (ItemInstance item : activeChar.getInventory().getItems())
{
if (item.getItemLocation() == ItemInstance.ItemLocation.INVENTORY)
{
activeChar.getInventory().destroyItem("Destroy", item.getObjectId(), item.getCount(), activeChar, null);
}
}
activeChar.sendPacket(new ItemList(activeChar, false));
BuilderUtil.sendSysMessage(activeChar, "Your inventory has been cleared.");
return ADMIN_COMMANDS;
}
}

View File

@@ -136,7 +136,7 @@ public class AdminShutdown implements IAdminCommandHandler
final int h = t / 60;
final int m = t % 60;
final SimpleDateFormat format = new SimpleDateFormat("h:mm a");
final SimpleDateFormat format = new SimpleDateFormat("h:mm");
final Calendar cal = Calendar.getInstance();
cal.set(Calendar.HOUR_OF_DAY, h);
cal.set(Calendar.MINUTE, m);

View File

@@ -599,10 +599,10 @@ public class DoorInstance extends Creature
html1.append("<tr><td><br></td></tr>");
html1.append("</table>");
html1.append("<table><tr>");
html1.append("<td><button value=\"Open\" action=\"bypass -h admin_open " + _doorId + "\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>");
html1.append("<td><button value=\"Close\" action=\"bypass -h admin_close " + _doorId + "\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>");
html1.append("<td><button value=\"Kill\" action=\"bypass -h admin_kill\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>");
html1.append("<td><button value=\"Delete\" action=\"bypass -h admin_delete\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>");
html1.append("<td><button value=\"Open\" action=\"bypass -h admin_open " + _doorId + "\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("<td><button value=\"Close\" action=\"bypass -h admin_close " + _doorId + "\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("<td><button value=\"Kill\" action=\"bypass -h admin_kill\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("<td><button value=\"Delete\" action=\"bypass -h admin_delete\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("</tr></table></body></html>");
html.setHtml(html1.toString());

View File

@@ -852,7 +852,14 @@ public class NpcInstance extends Creature
final NpcHtmlMessage html = new NpcHtmlMessage(0);
final StringBuilder html1 = new StringBuilder("<html><body><center><font color=\"LEVEL\">NPC Information</font></center>");
final String className = getClass().getSimpleName();
html1.append("<br>");
html1.append("<br><center><table><tr>");
html1.append("<td><button value=\"Kill\" action=\"bypass -h admin_kill\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("<td><button value=\"Delete\" action=\"bypass -h admin_delete\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td></tr>");
html1.append("<td><button value=\"Skills\" action=\"bypass -h admin_show_skilllist_npc " + getTemplate().getNpcId() + "\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("<td><button value=\"Droplist\" action=\"bypass -h admin_show_droplist " + getTemplate().getNpcId() + "\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"></td>");
html1.append("<tr><td><button value=\"Edit NPC\" action=\"bypass -h admin_edit_npc " + getTemplate().getNpcId() + "\" width=65 height=19 back=\"L2UI_ch3.smallbutton2_over\" fore=\"L2UI_ch3.smallbutton2\"><br1></td></tr>");
html1.append("</table></center><br>");
html1.append("Instance Type: " + className + "<br1>Faction: " + getTemplate().getFactionId() + "<br1>Location ID: " + (_spawn != null ? _spawn.getLocation() : 0) + "<br1>");
@@ -886,14 +893,8 @@ public class NpcInstance extends Creature
html1.append("<table border=\"0\" width=\"100%\">");
html1.append("<tr><td>STR</td><td>" + getSTR() + "</td><td>DEX</td><td>" + getDEX() + "</td><td>CON</td><td>" + getCON() + "</td></tr>");
html1.append("<tr><td>INT</td><td>" + getINT() + "</td><td>WIT</td><td>" + getWIT() + "</td><td>MEN</td><td>" + getMEN() + "</td></tr>");
html1.append("</table>");
html1.append("</table><br>");
html1.append("<br><center><table><tr><td><button value=\"Edit NPC\" action=\"bypass -h admin_edit_npc " + getTemplate().getNpcId() + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br1></td>");
html1.append("<td><button value=\"Kill\" action=\"bypass -h admin_kill\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><br1></tr>");
html1.append("<tr><td><button value=\"Show DropList\" action=\"bypass -h admin_show_droplist " + getTemplate().getNpcId() + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
html1.append("<td><button value=\"Delete\" action=\"bypass -h admin_delete\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
html1.append("<tr><td><button value=\"Show Skillist\" action=\"bypass -h admin_show_skilllist_npc " + getTemplate().getNpcId() + "\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td></td></tr>");
html1.append("</table></center><br>");
html1.append("</body></html>");
html.setHtml(html1.toString());
@@ -938,7 +939,7 @@ public class NpcInstance extends Creature
html1.append("<tr><td>INT</td><td>" + getINT() + "</td><td>WIT</td><td>" + getWIT() + "</td><td>MEN</td><td>" + getMEN() + "</td></tr>");
html1.append("</table>");
html1.append("<br><center><font color=\"LEVEL\">[Drop Info]</font></center>");
html1.append("<br><center><font color=\"LEVEL\">[Drop Info]</font><br>");
html1.append("Rates legend: <font color=\"ff0000\">50%+</font> <font color=\"00ff00\">30%+</font> <font color=\"0000ff\">less than 30%</font>");
html1.append("<table border=0 width=\"100%\">");