Support for blessed items.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2021-04-18 21:08:23 +00:00
parent c6a4789f47
commit 6d5a2e7da0
28 changed files with 876 additions and 54 deletions

View File

@@ -201,3 +201,11 @@ KarmaRateDropEquipWeapon = 10
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1
# ---------------------------------------------------------------------------
# Blessed items
# ---------------------------------------------------------------------------
# Chance of blessing weapon.
# Default: 15.0
BlessingChance = 15.0

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@@ -20,6 +20,14 @@
<enchant id="956" targetGrade="D" maxEnchant="16" safeEnchant="4" scrollGroupId="0" /> <!-- Default scroll groups binding. -->
<enchant id="93411" targetGrade="D" maxEnchant="16" safeEnchant="4" scrollGroupId="0" /> <!-- Default scroll groups binding. -->
<enchant id="94184" targetGrade="C" maxEnchant="1" isBlessed="true"/>
<enchant id="94184" targetGrade="A" maxEnchant="1" isBlessed="true"/>
<enchant id="94208" targetGrade="C" maxEnchant="1" isBlessed="true"/>
<enchant id="94208" targetGrade="A" maxEnchant="1" isBlessed="true"/>
<enchant id="94208" targetGrade="B" maxEnchant="1" isBlessed="true"/>
<enchant id="94208" targetGrade="S" maxEnchant="1" isBlessed="true"/>
<!-- Blessed Scrolls: Enchant Weapon -->
<enchant id="6577" targetGrade="S" maxEnchant="16" />
<enchant id="6569" targetGrade="A" maxEnchant="16" />
@@ -230,22 +238,6 @@
<item id="91550" /> <!-- Frintezza's Necklace -->
</enchant>
<!-- Scroll of Blessing -->
<enchant id="94184" maxEnchant="5" safeEnchant="1">
<item id="6660" /> <!-- Queen Ant's Ring -->
<item id="6661" /> <!-- Orfen's Earring -->
<item id="6662" /> <!-- Ring of Core -->
<item id="90763" /> <!-- Zaken's Earring -->
</enchant>
<!-- Scroll of Blessing (Event) -->
<enchant id="94208" maxEnchant="5" safeEnchant="1">
<item id="6660" /> <!-- Queen Ant's Ring -->
<item id="6661" /> <!-- Orfen's Earring -->
<item id="6662" /> <!-- Ring of Core -->
<item id="90763" /> <!-- Zaken's Earring -->
</enchant>
<!-- Enchant Spirit - Zodiac Agathion -->
<enchant id="48046" maxEnchant="10" safeEnchant="3">
<item id="93128" /> <!-- Agathion Ignis -->

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@@ -191,6 +191,7 @@ import handlers.itemhandlers.BeastSoulShot;
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSoulShots;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.BlessingScrolls;
import handlers.itemhandlers.Book;
import handlers.itemhandlers.Bypass;
import handlers.itemhandlers.Calculator;
@@ -541,6 +542,7 @@ public class MasterHandler
BeastSpiritShot.class,
BlessedSoulShots.class,
BlessedSpiritShot.class,
BlessingScrolls.class,
Book.class,
Bypass.class,
Calculator.class,

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@@ -0,0 +1,52 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.blessing.ExOpenBlessOptionScroll;
public class BlessingScrolls implements IItemHandler
{
@Override
public boolean useItem(Playable playable, ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final PlayerInstance player = playable.getActingPlayer();
if (player.isCastingNow())
{
return false;
}
if (player.hasItemRequest())
{
player.sendPacket(SystemMessageId.ANOTHER_ENCHANTMENT_IS_IN_PROGRESS_PLEASE_COMPLETE_THE_PREVIOUS_TASK_THEN_TRY_AGAIN);
return false;
}
player.sendPacket(new ExOpenBlessOptionScroll(item.getId()));
return true;
}
}

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@@ -1005,7 +1005,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<set name="handler" val="BlessingScrolls" />
<skills>
<skill id="40214" level="1" /> <!-- Scroll of Blessing -->
</skills>

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@@ -78,6 +78,7 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="isBlessed" type="xs:boolean" use="optional" />
<xs:attribute name="scrollGroupId" type="xs:int" use="optional" />
</xs:complexType>
</xs:element>