Iss skill additions.

Contributed by champzix1.
This commit is contained in:
MobiusDevelopment 2019-04-07 02:53:14 +00:00
parent dfbe514e8e
commit 6ce714978b
2 changed files with 133 additions and 31 deletions

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@ -493,19 +493,19 @@
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">46</value>
<value level="2">47</value>
<value level="3">48</value>
<value level="4">50</value>
<value level="5">52</value>
<value level="6">53</value>
<value level="7">55</value>
<value level="8">57</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
<value level="12">65</value>
<value level="13">67</value>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
@ -541,22 +541,21 @@
</condition>
</conditions>
<effects>
<effect name="AirBind" />
<effect name="PhysicalAttack">
<power>
<value level="1">14608</value>
<value level="2">15192</value>
<value level="3">16360</value>
<value level="4">17528</value>
<value level="5">18696</value>
<value level="6">19864</value>
<value level="7">21032</value>
<value level="8">22200</value>
<value level="9">26008</value>
<value level="10">27138</value>
<value level="11">28268</value>
<value level="12">29466</value>
<value level="13">30664</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
@ -574,10 +573,6 @@
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11510" toLevel="13" name="Resolving Bash">

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@ -763,7 +763,114 @@
<skill id="19426" toLevel="13" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon>
<operateType>A1</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
<value level="12">-712</value>
<value level="13">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="MagicalDefence">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19427" toLevel="9" name="Hands of Einhasad">
<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->