Sync with L2jServer HighFive May 19th 2015.
This commit is contained in:
@@ -380,6 +380,7 @@ public final class MinionSpawnManager extends AbstractNpcAI
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NPC.add(27266); // Fallen Angel Haures
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NPC.add(27267); // Fallen Angel Haures
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NPC.add(27290); // White Wing Commander
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NPC.add(29001); // Queen Ant
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NPC.add(29030); // Fenril Hound Kerinne
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NPC.add(29033); // Fenril Hound Freki
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NPC.add(29037); // Fenril Hound Kinaz
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@@ -520,7 +520,7 @@ public final class Antharas extends AbstractNpcAI
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}
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else
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{
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player.sendMessage(getClass().getSimpleName() + ": You cant skip waiting time right now!");
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player.sendMessage(getClass().getSimpleName() + ": You can't skip waiting time right now!");
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}
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break;
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}
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@@ -535,7 +535,7 @@ public final class Antharas extends AbstractNpcAI
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}
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else
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{
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player.sendMessage(getClass().getSimpleName() + ": You cant respawn antharas while antharas is alive!");
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player.sendMessage(getClass().getSimpleName() + ": You can't respawn antharas while antharas is alive!");
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}
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break;
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}
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@@ -553,12 +553,12 @@ public final class Antharas extends AbstractNpcAI
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}
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if (player != null) // Player dont will be null just when is this event called from GM command
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{
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player.sendMessage(getClass().getSimpleName() + ": All minions has been deleted!");
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player.sendMessage(getClass().getSimpleName() + ": All minions have been deleted!");
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}
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}
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else if (player != null) // Player dont will be null just when is this event called from GM command
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{
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player.sendMessage(getClass().getSimpleName() + ": You cant despawn minions right now!");
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player.sendMessage(getClass().getSimpleName() + ": You can't despawn minions right now!");
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}
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break;
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}
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@@ -594,7 +594,7 @@ public final class Antharas extends AbstractNpcAI
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}
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else
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{
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player.sendMessage(getClass().getSimpleName() + ": You cant abort fight right now!");
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player.sendMessage(getClass().getSimpleName() + ": You can't abort fight right now!");
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}
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break;
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}
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@@ -713,6 +713,7 @@ public final class Antharas extends AbstractNpcAI
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{
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cancelQuestTimer("SET_REGEN", npc, null);
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startQuestTimer("SET_REGEN", 60000, npc, null);
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((L2Attackable) npc).setOnKillDelay(0);
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}
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else
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{
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@@ -564,27 +564,28 @@ public final class RainbowSpringsChateau extends ClanHallSiegeEngine
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}
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}
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}
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else if (event.startsWith("getItem"))
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{
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if (!_pendingItemToGet.containsKey(clan))
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{
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html = "yeti_cannot_exchange.htm";
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}
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int left = _pendingItemToGet.get(clan);
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if (left > 0)
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{
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int itemId = Integer.parseInt(event.split("_")[1]);
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player.addItem("Rainbow Spring Chateau Siege", itemId, 1, npc, true);
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--left;
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_pendingItemToGet.put(clan, left);
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html = "yeti_main.htm";
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}
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else
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{
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html = "yeti_cannot_exchange.htm";
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}
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}
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// TODO(Zoey76): Rewrite this to prevent exploits...
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// else if (event.startsWith("getItem"))
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// {
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// if (!_pendingItemToGet.containsKey(clan))
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// {
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// html = "yeti_cannot_exchange.htm";
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// }
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//
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// int left = _pendingItemToGet.get(clan);
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// if (left > 0)
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// {
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// int itemId = Integer.parseInt(event.split("_")[1]);
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// player.addItem("Rainbow Spring Chateau Siege", itemId, 1, npc, true);
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// --left;
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// _pendingItemToGet.put(clan, left);
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// html = "yeti_main.htm";
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// }
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// else
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// {
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// html = "yeti_cannot_exchange.htm";
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// }
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// }
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return html;
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}
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@@ -183,6 +183,7 @@ public final class HallOfSuffering extends AbstractNpcAI
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// Misc
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private static final int TEMPLATE_ID = 115;
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private static final int MIN_LEVEL = 75;
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private static final int MAX_LEVEL = 82;
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private static final boolean debug = false;
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public HallOfSuffering()
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@@ -219,7 +220,7 @@ public final class HallOfSuffering extends AbstractNpcAI
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for (L2PcInstance partyMember : party.getMembers())
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{
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if (partyMember.getLevel() < MIN_LEVEL)
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if ((partyMember.getLevel() < MIN_LEVEL) || (partyMember.getLevel() > MAX_LEVEL))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_DOES_NOT_CORRESPOND_TO_THE_REQUIREMENTS_FOR_ENTRY);
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sm.addPcName(partyMember);
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@@ -19,18 +19,18 @@
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package handlers.actionhandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.L2Event;
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import com.l2jserver.gameserver.model.events.EventDispatcher;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcFirstTalk;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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import com.l2jserver.gameserver.network.serverpackets.MoveToPawn;
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import com.l2jserver.util.Rnd;
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@@ -79,23 +79,27 @@ public class L2NpcAction implements IActionHandler
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else if (interact)
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{
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// Check if the activeChar is attackable (without a forced attack) and isn't dead
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if (target.isAutoAttackable(activeChar) && !((L2Character) target).isAlikeDead())
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if (target.isAutoAttackable(activeChar) && !((L2Npc) target).isAlikeDead())
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{
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// Check the height difference
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if (Math.abs(activeChar.getZ() - target.getZ()) < 400) // this max heigth difference might need some tweaking
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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// Set the L2PcInstance Intention to AI_INTENTION_ATTACK
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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// activeChar.startAttack(this);
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}
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else
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{
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// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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final Location destination = GeoData.getInstance().moveCheck(activeChar, target);
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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}
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}
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else if (!target.isAutoAttackable(activeChar))
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{
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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final Location destination = GeoData.getInstance().moveCheck(activeChar, target);
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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return true;
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}
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// Calculate the distance between the L2PcInstance and the L2Npc
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if (!((L2Npc) target).canInteract(activeChar))
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{
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@@ -25,7 +25,6 @@ import com.l2jserver.gameserver.enums.PrivateStoreType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.TvTEvent;
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import com.l2jserver.gameserver.network.SystemMessageId;
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@@ -33,6 +32,8 @@ import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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public class L2PcInstanceAction implements IActionHandler
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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/**
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* Manage actions when a player click on this L2PcInstance.<BR>
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* <BR>
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@@ -83,50 +84,48 @@ public class L2PcInstanceAction implements IActionHandler
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}
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else if (interact)
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{
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final L2PcInstance player = target.getActingPlayer();
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// Check if this L2PcInstance has a Private Store
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if (((L2PcInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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if (player.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
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}
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else
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{
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// Check if this L2PcInstance is autoAttackable
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if (target.isAutoAttackable(activeChar))
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if (player.isAutoAttackable(activeChar))
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{
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// activeChar with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack activeChars with lvl < 21
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if ((((L2PcInstance) target).isCursedWeaponEquipped() && (activeChar.getLevel() < 21)) || (activeChar.isCursedWeaponEquipped() && (((L2Character) target).getLevel() < 21)))
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if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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}
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else
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{
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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if (GeoData.getInstance().canSeeTarget(activeChar, player))
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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activeChar.onActionRequest();
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
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}
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else
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{
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final Location destination = GeoData.getInstance().moveCheck(activeChar.getX(), activeChar.getY(), activeChar.getZ(), target.getX(), target.getY(), target.getZ(), activeChar.getInstanceId());
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final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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activeChar.onActionRequest();
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}
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activeChar.onActionRequest();
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}
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}
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else
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{
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// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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if (GeoData.getInstance().canSeeTarget(activeChar, player))
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
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}
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else
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{
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final Location destination = GeoData.getInstance().moveCheck(activeChar.getX(), activeChar.getY(), activeChar.getZ(), target.getX(), target.getY(), target.getZ(), activeChar.getInstanceId());
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final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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activeChar.onActionRequest();
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}
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}
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}
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@@ -35,7 +35,7 @@ public class Q10502_FreyaEmbroideredSoulCloak extends Quest
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// NPC
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private static final int OLF_ADAMS = 32612;
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// Monster
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private static final int FREYA = 29180;
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private static final int FREYA = 29179;
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// Items
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private static final int FREYAS_SOUL_FRAGMENT = 21723;
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private static final int SOUL_CLOAK_OF_FREYA = 21720;
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