Skill comment additions.

This commit is contained in:
MobiusDev
2019-03-07 10:44:50 +00:00
parent cfc9b0ba90
commit 6b790cd97f
451 changed files with 8128 additions and 8129 deletions
@@ -807,7 +807,7 @@
<set name="is_questitem" val="true" /> <set name="is_questitem" val="true" />
</item> </item>
<item id="1458" name="Crystal (D-grade)" type="EtcItem"> <item id="1458" name="Crystal (D-grade)" type="EtcItem">
<!-- Crystal of D-grade . --> <!-- Crystal of D-grade. -->
<set name="icon" val="icon.etc_crystal_blue_i00" /> <set name="icon" val="icon.etc_crystal_blue_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -818,7 +818,7 @@
<set name="commissionItemType" val="CRYSTAL" /> <set name="commissionItemType" val="CRYSTAL" />
</item> </item>
<item id="1459" name="Crystal (C-grade)" type="EtcItem"> <item id="1459" name="Crystal (C-grade)" type="EtcItem">
<!-- Crystal of C-grade . --> <!-- Crystal of C-grade. -->
<set name="icon" val="icon.etc_crystal_green_i00" /> <set name="icon" val="icon.etc_crystal_green_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -829,7 +829,7 @@
<set name="commissionItemType" val="CRYSTAL" /> <set name="commissionItemType" val="CRYSTAL" />
</item> </item>
<item id="1460" name="Crystal (B-grade)" type="EtcItem"> <item id="1460" name="Crystal (B-grade)" type="EtcItem">
<!-- Crystal of B-grade . --> <!-- Crystal of B-grade. -->
<set name="icon" val="icon.etc_crystal_red_i00" /> <set name="icon" val="icon.etc_crystal_red_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -840,7 +840,7 @@
<set name="commissionItemType" val="CRYSTAL" /> <set name="commissionItemType" val="CRYSTAL" />
</item> </item>
<item id="1461" name="Crystal (A-grade)" type="EtcItem"> <item id="1461" name="Crystal (A-grade)" type="EtcItem">
<!-- Crystal of A-grade . --> <!-- Crystal of A-grade. -->
<set name="icon" val="icon.etc_crystal_silver_i00" /> <set name="icon" val="icon.etc_crystal_silver_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -851,7 +851,7 @@
<set name="commissionItemType" val="CRYSTAL" /> <set name="commissionItemType" val="CRYSTAL" />
</item> </item>
<item id="1462" name="Crystal (S-grade)" type="EtcItem"> <item id="1462" name="Crystal (S-grade)" type="EtcItem">
<!-- Crystal of S-grade . --> <!-- Crystal of S-grade. -->
<set name="icon" val="icon.etc_crystal_gold_i00" /> <set name="icon" val="icon.etc_crystal_gold_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -57,7 +57,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="1804" name="Recipe: Soulshot (D-grade)" type="EtcItem"> <item id="1804" name="Recipe: Soulshot (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for a soulshot-D-grade . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for a soulshot-D-grade. Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -71,7 +71,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="1805" name="Recipe: Soulshot (C-grade)" type="EtcItem"> <item id="1805" name="Recipe: Soulshot (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for a soulshot-C-grade . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for a soulshot-C-grade. Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -99,7 +99,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="1807" name="Recipe: Soulshot (A-grade)" type="EtcItem"> <item id="1807" name="Recipe: Soulshot (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for a soulshot-A-grade . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for a soulshot-A-grade. Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -113,7 +113,7 @@
<set name="commissionItemType" val="RECIPE" /> <set name="commissionItemType" val="RECIPE" />
</item> </item>
<item id="1808" name="Recipe: Soulshot (S-grade)" type="EtcItem"> <item id="1808" name="Recipe: Soulshot (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for a soulshot-S-grade . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for a soulshot-S-grade. Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -411,7 +411,7 @@
</skills> </skills>
</item> </item>
<item id="1831" name="Antidote" type="EtcItem"> <item id="1831" name="Antidote" type="EtcItem">
<!-- Reagent that neutralizes Poison . --> <!-- Reagent that neutralizes Poison. -->
<set name="icon" val="icon.etc_herb_green_i00" /> <set name="icon" val="icon.etc_herb_green_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
@@ -430,7 +430,7 @@
</skills> </skills>
</item> </item>
<item id="1832" name="Greater Antidote" type="EtcItem"> <item id="1832" name="Greater Antidote" type="EtcItem">
<!-- High-quality reagent that neutralizes powerful Poison . --> <!-- High-quality reagent that neutralizes powerful Poison. -->
<set name="icon" val="icon.etc_reagent_green_i00" /> <set name="icon" val="icon.etc_reagent_green_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
@@ -535,7 +535,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="3032" name="Recipe: Spiritshot (D-grade)" type="EtcItem"> <item id="3032" name="Recipe: Spiritshot (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot D-grade . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot D-grade. Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -549,7 +549,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="3033" name="Recipe: Spiritshot (C-grade)" type="EtcItem"> <item id="3033" name="Recipe: Spiritshot (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot C-grade . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot C-grade. Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -577,7 +577,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="3035" name="Recipe: Spiritshot (A-grade)" type="EtcItem"> <item id="3035" name="Recipe: Spiritshot (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot A-grade . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot A-grade. Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -591,7 +591,7 @@
<set name="commissionItemType" val="RECIPE" /> <set name="commissionItemType" val="RECIPE" />
</item> </item>
<item id="3036" name="Recipe: Spiritshot (S-grade)" type="EtcItem"> <item id="3036" name="Recipe: Spiritshot (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot S-grade . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot S-grade. Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1133,7 +1133,7 @@
</skills> </skills>
</item> </item>
<item id="3953" name="Recipe: Blessed Spiritshot (D-grade)" type="EtcItem"> <item id="3953" name="Recipe: Blessed Spiritshot (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1147,7 +1147,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="3954" name="Recipe: Blessed Spiritshot (C-grade)" type="EtcItem"> <item id="3954" name="Recipe: Blessed Spiritshot (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1175,7 +1175,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="3956" name="Recipe: Blessed Spiritshot (A-grade)" type="EtcItem"> <item id="3956" name="Recipe: Blessed Spiritshot (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1189,7 +1189,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="3957" name="Recipe: Blessed Spiritshot (S-grade)" type="EtcItem"> <item id="3957" name="Recipe: Blessed Spiritshot (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -452,7 +452,7 @@
</stats> </stats>
</item> </item>
<item id="5134" name="Soulshot Compressed Package (No-grade)" type="EtcItem"> <item id="5134" name="Soulshot Compressed Package (No-grade)" type="EtcItem">
<!-- 300 compressed soulshots. No-grade . --> <!-- 300 compressed soulshots. No-grade. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" /> <set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="default_action" val="CAPSULE" /> <set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -536,7 +536,7 @@
</skills> </skills>
</item> </item>
<item id="5140" name="Spiritshot Compressed Package (No-grade)" type="EtcItem"> <item id="5140" name="Spiritshot Compressed Package (No-grade)" type="EtcItem">
<!-- 300 compressed spiritshots. No-grade . --> <!-- 300 compressed spiritshots. No-grade. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" /> <set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="default_action" val="CAPSULE" /> <set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -620,7 +620,7 @@
</skills> </skills>
</item> </item>
<item id="5146" name="Blessed Spiritshot Compressed Package (No-grade)" type="EtcItem"> <item id="5146" name="Blessed Spiritshot Compressed Package (No-grade)" type="EtcItem">
<!-- 300 compressed blessed spiritshots. No-grade . --> <!-- 300 compressed blessed spiritshots. No-grade. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" /> <set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="default_action" val="CAPSULE" /> <set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -713,7 +713,7 @@
<set name="price" val="100" /> <set name="price" val="100" />
</item> </item>
<item id="5153" name="Recipe: Soulshot Compressed Package (D-grade)" type="EtcItem"> <item id="5153" name="Recipe: Soulshot Compressed Package (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Soulshot Compressed Package (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Soulshot Compressed Package (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -727,7 +727,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5154" name="Recipe: Soulshot Compressed Package (C-grade)" type="EtcItem"> <item id="5154" name="Recipe: Soulshot Compressed Package (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Soulshot Compressed Package (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Soulshot Compressed Package (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -755,7 +755,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5156" name="Recipe: Soulshot Compressed Package (A-grade)" type="EtcItem"> <item id="5156" name="Recipe: Soulshot Compressed Package (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Soulshot Compressed Package (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Soulshot Compressed Package (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -769,7 +769,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5157" name="Recipe: Soulshot Compressed Package (S-grade)" type="EtcItem"> <item id="5157" name="Recipe: Soulshot Compressed Package (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Soulshot Compressed Package (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Soulshot Compressed Package (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -783,7 +783,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5158" name="Recipe: Spiritshot Compressed Package (D-grade)" type="EtcItem"> <item id="5158" name="Recipe: Spiritshot Compressed Package (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -797,7 +797,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5159" name="Recipe: Spiritshot Compressed Package (C-grade)" type="EtcItem"> <item id="5159" name="Recipe: Spiritshot Compressed Package (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -825,7 +825,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5161" name="Recipe: Spiritshot Compressed Package (A-grade)" type="EtcItem"> <item id="5161" name="Recipe: Spiritshot Compressed Package (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -839,7 +839,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5162" name="Recipe: Spiritshot Compressed Package (S-grade)" type="EtcItem"> <item id="5162" name="Recipe: Spiritshot Compressed Package (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Spiritshot Compressed Package (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -853,7 +853,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5163" name="Recipe: Blessed Spiritshot Compressed Package (D-grade)" type="EtcItem"> <item id="5163" name="Recipe: Blessed Spiritshot Compressed Package (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -867,7 +867,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5164" name="Recipe: Blessed Spiritshot Compressed Package (C-grade)" type="EtcItem"> <item id="5164" name="Recipe: Blessed Spiritshot Compressed Package (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -895,7 +895,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5166" name="Recipe: Blessed Spiritshot Compressed Package (A-grade)" type="EtcItem"> <item id="5166" name="Recipe: Blessed Spiritshot Compressed Package (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -909,7 +909,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5167" name="Recipe: Blessed Spiritshot Compressed Package (S-grade)" type="EtcItem"> <item id="5167" name="Recipe: Blessed Spiritshot Compressed Package (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot Compressed Package (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1062,7 +1062,7 @@
</skills> </skills>
</item> </item>
<item id="5268" name="Recipe: Greater Soulshot Compressed Package (D-grade)" type="EtcItem"> <item id="5268" name="Recipe: Greater Soulshot Compressed Package (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1076,7 +1076,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5269" name="Recipe: Greater Soulshot Compressed Package (C-grade)" type="EtcItem"> <item id="5269" name="Recipe: Greater Soulshot Compressed Package (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1104,7 +1104,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5271" name="Recipe: Greater Soulshot Compressed Package (A-grade)" type="EtcItem"> <item id="5271" name="Recipe: Greater Soulshot Compressed Package (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1118,7 +1118,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5272" name="Recipe: Greater Soulshot Compressed Package (S-grade)" type="EtcItem"> <item id="5272" name="Recipe: Greater Soulshot Compressed Package (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Soulshot Compressed Package (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1132,7 +1132,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5273" name="Recipe: Greater Spiritshot Compressed Package (D-grade)" type="EtcItem"> <item id="5273" name="Recipe: Greater Spiritshot Compressed Package (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1146,7 +1146,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5274" name="Recipe: Greater Spiritshot Compressed Package (C-grade)" type="EtcItem"> <item id="5274" name="Recipe: Greater Spiritshot Compressed Package (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1174,7 +1174,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5276" name="Recipe: Greater Spiritshot Compressed Package (A-grade)" type="EtcItem"> <item id="5276" name="Recipe: Greater Spiritshot Compressed Package (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1188,7 +1188,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5277" name="Recipe: Greater Spiritshot Compressed Package (S-grade)" type="EtcItem"> <item id="5277" name="Recipe: Greater Spiritshot Compressed Package (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Spiritshot Compressed Package (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1202,7 +1202,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5278" name="Recipe: Greater Blessed Spiritshot Compressed Package (D-grade)" type="EtcItem"> <item id="5278" name="Recipe: Greater Blessed Spiritshot Compressed Package (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (D-grade) . Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_blue_i00" /> <set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1216,7 +1216,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5279" name="Recipe: Greater Blessed Spiritshot Compressed Package (C-grade)" type="EtcItem"> <item id="5279" name="Recipe: Greater Blessed Spiritshot Compressed Package (C-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (C-grade) . Requires Create Item - Skill Lv. 4. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (C-grade). Requires Create Item - Skill Lv. 4. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_yellow_i00" /> <set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1244,7 +1244,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5281" name="Recipe: Greater Blessed Spiritshot Compressed Package (A-grade)" type="EtcItem"> <item id="5281" name="Recipe: Greater Blessed Spiritshot Compressed Package (A-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (A-grade) . Requires Create Item - Skill Lv. 7. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (A-grade). Requires Create Item - Skill Lv. 7. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_violet_i00" /> <set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1258,7 +1258,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="5282" name="Recipe: Greater Blessed Spiritshot Compressed Package (S-grade)" type="EtcItem"> <item id="5282" name="Recipe: Greater Blessed Spiritshot Compressed Package (S-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (S-grade) . Requires Create Item - Skill Lv. 8. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Greater Blessed Spiritshot Compressed Package (S-grade). Requires Create Item - Skill Lv. 8. The success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_black_i00" /> <set name="icon" val="icon.etc_recipe_black_i00" />
<set name="default_action" val="RECIPE" /> <set name="default_action" val="RECIPE" />
<set name="etcitem_type" val="RECIPE" /> <set name="etcitem_type" val="RECIPE" />
@@ -1800,7 +1800,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="6399" name="Rabbit Crest" type="EtcItem"> <item id="6399" name="Rabbit Crest" type="EtcItem">
<!-- The crest that indicates that its bearer's event collector is "rabbit." Without this badge, one cannot prove one's grade . --> <!-- The crest that indicates that its bearer's event collector is "rabbit." Without this badge, one cannot prove one's grade. -->
<set name="icon" val="icon.etc_paper_black_i00" /> <set name="icon" val="icon.etc_paper_black_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="6400" name="Hyena Crest" type="EtcItem"> <item id="6400" name="Hyena Crest" type="EtcItem">
<!-- The crest that indicates that its bearer's event collector is "hyena." Without this badge, one cannot prove one's grade . --> <!-- The crest that indicates that its bearer's event collector is "hyena." Without this badge, one cannot prove one's grade. -->
<set name="icon" val="icon.etc_paper_red_i00" /> <set name="icon" val="icon.etc_paper_red_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
@@ -17,7 +17,7 @@
<set name="is_questitem" val="true" /> <set name="is_questitem" val="true" />
</item> </item>
<item id="6401" name="Fox Crest" type="EtcItem"> <item id="6401" name="Fox Crest" type="EtcItem">
<!-- The crest that indicates that its bearer's event collector is "fox." Without this badge, one cannot prove one's grade . --> <!-- The crest that indicates that its bearer's event collector is "fox." Without this badge, one cannot prove one's grade. -->
<set name="icon" val="icon.etc_paper_red_i00" /> <set name="icon" val="icon.etc_paper_red_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
@@ -33,7 +33,7 @@
<set name="is_questitem" val="true" /> <set name="is_questitem" val="true" />
</item> </item>
<item id="6402" name="Wolf Crest" type="EtcItem"> <item id="6402" name="Wolf Crest" type="EtcItem">
<!-- The crest that indicates that its bearer's event collector is "wolf." Without this badge, one cannot prove one's grade . --> <!-- The crest that indicates that its bearer's event collector is "wolf." Without this badge, one cannot prove one's grade. -->
<set name="icon" val="icon.etc_paper_red_i00" /> <set name="icon" val="icon.etc_paper_red_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
@@ -543,7 +543,7 @@
</skills> </skills>
</item> </item>
<item id="7133" name="Scroll of Escape: Town of Goddard" type="EtcItem"> <item id="7133" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Magical scroll that relocates you to the Town of Goddard . Cannot be sold in shops. --> <!-- Magical scroll that relocates you to the Town of Goddard. Cannot be sold in shops. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" /> <set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -1438,7 +1438,7 @@
</stats> </stats>
</item> </item>
<item id="7860" name="Apella Helm" type="Armor"> <item id="7860" name="Apella Helm" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_helmet_i00" /> <set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" /> <set name="bodypart" val="head" />
@@ -1458,7 +1458,7 @@
</stats> </stats>
</item> </item>
<item id="7861" name="Apella Plate Armor" type="Armor"> <item id="7861" name="Apella Plate Armor" type="Armor">
<!-- One-piece upper and lower body armor for clans. May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- One-piece upper and lower body armor for clans. May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_ul_i00" /> <set name="icon" val="icon.armor_t1004_ul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" /> <set name="armor_type" val="HEAVY" />
@@ -1483,7 +1483,7 @@
</stats> </stats>
</item> </item>
<item id="7862" name="Apella Gauntlets" additionalName="Heavy Armor" type="Armor"> <item id="7862" name="Apella Gauntlets" additionalName="Heavy Armor" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_g_i00" /> <set name="icon" val="icon.armor_t1004_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1507,7 +1507,7 @@
</stats> </stats>
</item> </item>
<item id="7863" name="Apella Solleret" additionalName="Heavy Armor" type="Armor"> <item id="7863" name="Apella Solleret" additionalName="Heavy Armor" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_b_i00" /> <set name="icon" val="icon.armor_t1004_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -1531,7 +1531,7 @@
</stats> </stats>
</item> </item>
<item id="7864" name="Apella Brigandine" type="Armor"> <item id="7864" name="Apella Brigandine" type="Armor">
<!-- One-piece upper and lower body armor for clans. May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- One-piece upper and lower body armor for clans. May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_ul_i00" /> <set name="icon" val="icon.armor_t1005_ul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
@@ -1553,7 +1553,7 @@
</stats> </stats>
</item> </item>
<item id="7865" name="Apella Leather Gloves" additionalName="Light Armor" type="Armor"> <item id="7865" name="Apella Leather Gloves" additionalName="Light Armor" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_g_i00" /> <set name="icon" val="icon.armor_t1005_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1574,7 +1574,7 @@
</stats> </stats>
</item> </item>
<item id="7866" name="Apella Boots" additionalName="Light Armor" type="Armor"> <item id="7866" name="Apella Boots" additionalName="Light Armor" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_b_i00" /> <set name="icon" val="icon.armor_t1005_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -1595,7 +1595,7 @@
</stats> </stats>
</item> </item>
<item id="7867" name="Apella Doublet" type="Armor"> <item id="7867" name="Apella Doublet" type="Armor">
<!-- One-piece upper and lower body armor for clans. May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- One-piece upper and lower body armor for clans. May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_ul_i00" /> <set name="icon" val="icon.armor_t1006_ul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="MAGIC" /> <set name="armor_type" val="MAGIC" />
@@ -1621,7 +1621,7 @@
</stats> </stats>
</item> </item>
<item id="7868" name="Apella Silk Gloves" additionalName="Robe" type="Armor"> <item id="7868" name="Apella Silk Gloves" additionalName="Robe" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_g_i00" /> <set name="icon" val="icon.armor_t1006_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1645,7 +1645,7 @@
</stats> </stats>
</item> </item>
<item id="7869" name="Apella Sandals" additionalName="Robe" type="Armor"> <item id="7869" name="Apella Sandals" additionalName="Robe" type="Armor">
<!-- May be worn by Elder or above. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elder or above. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_b_i00" /> <set name="icon" val="icon.armor_t1006_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -1669,7 +1669,7 @@
</stats> </stats>
</item> </item>
<item id="7870" name="Sealed Apella Helm" type="Armor"> <item id="7870" name="Sealed Apella Helm" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Helmet. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Helmet. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_helmet_i02" /> <set name="icon" val="icon.armor_helmet_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" /> <set name="bodypart" val="head" />
@@ -1689,7 +1689,7 @@
</stats> </stats>
</item> </item>
<item id="7871" name="Sealed Apella Plate Armor" type="Armor"> <item id="7871" name="Sealed Apella Plate Armor" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Plate Armor. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Plate Armor. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_ul_i02" /> <set name="icon" val="icon.armor_t1004_ul_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" /> <set name="armor_type" val="HEAVY" />
@@ -1714,7 +1714,7 @@
</stats> </stats>
</item> </item>
<item id="7872" name="Sealed Apella Gauntlets" type="Armor"> <item id="7872" name="Sealed Apella Gauntlets" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Gauntlets. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Gauntlets. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_g_i02" /> <set name="icon" val="icon.armor_t1004_g_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1738,7 +1738,7 @@
</stats> </stats>
</item> </item>
<item id="7873" name="Sealed Apella Solleret" type="Armor"> <item id="7873" name="Sealed Apella Solleret" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Solleret. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Solleret. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_b_i02" /> <set name="icon" val="icon.armor_t1004_b_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -1762,7 +1762,7 @@
</stats> </stats>
</item> </item>
<item id="7874" name="Sealed Apella Brigandine" type="Armor"> <item id="7874" name="Sealed Apella Brigandine" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Clothing. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Clothing. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_ul_i02" /> <set name="icon" val="icon.armor_t1005_ul_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
@@ -1784,7 +1784,7 @@
</stats> </stats>
</item> </item>
<item id="7875" name="Sealed Apella Leather Gloves" type="Armor"> <item id="7875" name="Sealed Apella Leather Gloves" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Leather Gloves. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Leather Gloves. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_g_i02" /> <set name="icon" val="icon.armor_t1005_g_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1805,7 +1805,7 @@
</stats> </stats>
</item> </item>
<item id="7876" name="Sealed Apella Boots" type="Armor"> <item id="7876" name="Sealed Apella Boots" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Shoes. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Shoes. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_b_i02" /> <set name="icon" val="icon.armor_t1005_b_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -1826,7 +1826,7 @@
</stats> </stats>
</item> </item>
<item id="7877" name="Sealed Apella Doublet" type="Armor"> <item id="7877" name="Sealed Apella Doublet" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Doublet. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Doublet. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_ul_i02" /> <set name="icon" val="icon.armor_t1006_ul_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="MAGIC" /> <set name="armor_type" val="MAGIC" />
@@ -1852,7 +1852,7 @@
</stats> </stats>
</item> </item>
<item id="7878" name="Sealed Apella Silk Gloves" type="Armor"> <item id="7878" name="Sealed Apella Silk Gloves" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Silk Gloves. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Silk Gloves. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_g_i02" /> <set name="icon" val="icon.armor_t1006_g_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1876,7 +1876,7 @@
</stats> </stats>
</item> </item>
<item id="7879" name="Sealed Apella Sandals" type="Armor"> <item id="7879" name="Sealed Apella Sandals" type="Armor">
<!-- May be worn by Elders or above. Sealed Apella Sandals. The blacksmith in a village can release the seal on this item. . Note: Equipping requirements remain even after appearance modification. --> <!-- May be worn by Elders or above. Sealed Apella Sandals. The blacksmith in a village can release the seal on this item. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_b_i02" /> <set name="icon" val="icon.armor_t1006_b_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -2796,7 +2796,7 @@
</stats> </stats>
</item> </item>
<item id="9379" name="Dynasty Rapier" additionalName="Light Armor" type="Weapon"> <item id="9379" name="Dynasty Rapier" additionalName="Light Armor" type="Weapon">
<!-- Kamael-exclusive Weapon: Dynasty Sword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. Enchanted to . 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. --> <!-- Kamael-exclusive Weapon: Dynasty Sword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. Enchanted to. 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i01" /> <set name="icon" val="icon.weapon_dynasty_rapier_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -578,7 +578,7 @@
</stats> </stats>
</item> </item>
<item id="9830" name="Enhanced Apella Helm" type="Armor"> <item id="9830" name="Enhanced Apella Helm" type="Armor">
<!-- Can be worn by a Baron or higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_helmet_i00" /> <set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" /> <set name="bodypart" val="head" />
@@ -598,7 +598,7 @@
</stats> </stats>
</item> </item>
<item id="9831" name="Enhanced Apella Plate Armor" type="Armor"> <item id="9831" name="Enhanced Apella Plate Armor" type="Armor">
<!-- This full body armor used by clan members can be worn by a Baron or higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- This full body armor used by clan members can be worn by a Baron or higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_ul_i00" /> <set name="icon" val="icon.armor_t1004_ul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" /> <set name="armor_type" val="HEAVY" />
@@ -623,7 +623,7 @@
</stats> </stats>
</item> </item>
<item id="9832" name="Enhanced Apella Gauntlets" additionalName="Heavy Armor" type="Armor"> <item id="9832" name="Enhanced Apella Gauntlets" additionalName="Heavy Armor" type="Armor">
<!-- Can be worn by a Baron or a higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or a higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_g_i00" /> <set name="icon" val="icon.armor_t1004_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -647,7 +647,7 @@
</stats> </stats>
</item> </item>
<item id="9833" name="Enhanced Apella Solleret" additionalName="Heavy Armor" type="Armor"> <item id="9833" name="Enhanced Apella Solleret" additionalName="Heavy Armor" type="Armor">
<!-- Can be worn by a Baron or a higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or a higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1004_b_i00" /> <set name="icon" val="icon.armor_t1004_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -671,7 +671,7 @@
</stats> </stats>
</item> </item>
<item id="9834" name="Enhanced Apella Brigandine" type="Armor"> <item id="9834" name="Enhanced Apella Brigandine" type="Armor">
<!-- Can be worn by a Baron or a higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or a higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_ul_i00" /> <set name="icon" val="icon.armor_t1005_ul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
@@ -693,7 +693,7 @@
</stats> </stats>
</item> </item>
<item id="9835" name="Enhanced Apella Leather Gloves" additionalName="Light Armor" type="Armor"> <item id="9835" name="Enhanced Apella Leather Gloves" additionalName="Light Armor" type="Armor">
<!-- Can be worn by a Baron or a higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or a higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_g_i00" /> <set name="icon" val="icon.armor_t1005_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -714,7 +714,7 @@
</stats> </stats>
</item> </item>
<item id="9836" name="Enhanced Apella Boots" additionalName="Light Armor" type="Armor"> <item id="9836" name="Enhanced Apella Boots" additionalName="Light Armor" type="Armor">
<!-- Can be worn by a Baron or a higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or a higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1005_b_i00" /> <set name="icon" val="icon.armor_t1005_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -735,7 +735,7 @@
</stats> </stats>
</item> </item>
<item id="9837" name="Enhanced Apella Doublet" type="Armor"> <item id="9837" name="Enhanced Apella Doublet" type="Armor">
<!-- This full body armor used by clan members can be worn by a Baron or higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- This full body armor used by clan members can be worn by a Baron or higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_ul_i00" /> <set name="icon" val="icon.armor_t1006_ul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="MAGIC" /> <set name="armor_type" val="MAGIC" />
@@ -761,7 +761,7 @@
</stats> </stats>
</item> </item>
<item id="9838" name="Enhanced Apella Silk Gloves" additionalName="Robe" type="Armor"> <item id="9838" name="Enhanced Apella Silk Gloves" additionalName="Robe" type="Armor">
<!-- Can be worn by a Baron or higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_g_i00" /> <set name="icon" val="icon.armor_t1006_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -785,7 +785,7 @@
</stats> </stats>
</item> </item>
<item id="9839" name="Enhanced Apella Sandals" additionalName="Robe" type="Armor"> <item id="9839" name="Enhanced Apella Sandals" additionalName="Robe" type="Armor">
<!-- Can be worn by a Baron or higher-level Aristocrat. . Note: Equipping requirements remain even after appearance modification. --> <!-- Can be worn by a Baron or higher-level Aristocrat. Note: Equipping requirements remain even after appearance modification. -->
<set name="icon" val="icon.armor_t1006_b_i00" /> <set name="icon" val="icon.armor_t1006_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -978,7 +978,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="10063" name="Battle Manual - Quiver of Bolts (A-grade)" type="EtcItem"> <item id="10063" name="Battle Manual - Quiver of Bolts (A-grade)" type="EtcItem">
<!-- Battle Manual needed to learn Quiver of Bolts (A-grade) . Used by Arbalesters. Required level: 60 --> <!-- Battle Manual needed to learn Quiver of Bolts (A-grade). Used by Arbalesters. Required level: 60 -->
<set name="icon" val="icon.etc_kamael_skill_book_i02" /> <set name="icon" val="icon.etc_kamael_skill_book_i02" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -988,7 +988,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="10064" name="Battle Manual - Quiver of Bolts (S-grade)" type="EtcItem"> <item id="10064" name="Battle Manual - Quiver of Bolts (S-grade)" type="EtcItem">
<!-- Battle Manual needed to learn Quiver of Bolts (S-grade) . Used by Arbalesters. Required level: 74 --> <!-- Battle Manual needed to learn Quiver of Bolts (S-grade). Used by Arbalesters. Required level: 74 -->
<set name="icon" val="icon.etc_kamael_skill_book_i03" /> <set name="icon" val="icon.etc_kamael_skill_book_i03" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -1536,7 +1536,7 @@
</stats> </stats>
</item> </item>
<item id="10463" name="Icarus Stinger" additionalName="Light Armor" type="Weapon"> <item id="10463" name="Icarus Stinger" additionalName="Light Armor" type="Weapon">
<!-- Kamael-exclusive Weapon: Icarus Sawsword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. . When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. --> <!-- Kamael-exclusive Weapon: Icarus Sawsword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. -->
<set name="icon" val="icon.weapon_icarus_stinger_i01" /> <set name="icon" val="icon.weapon_icarus_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -1425,7 +1425,7 @@
</stats> </stats>
</item> </item>
<item id="10678" name="Behemoth' Tuning Fork {PvP}" additionalName="Anger" type="Weapon"> <item id="10678" name="Behemoth' Tuning Fork {PvP}" additionalName="Anger" type="Weapon">
<!-- <Soul Crystal Enhancement> . P. Atk. + 32 and decreases Max HP by 15%. Increases damage inflicted during PvP. Has a chance of inflicting additional damage during an attack. --> <!-- <Soul Crystal Enhancement>. P. Atk. + 32 and decreases Max HP by 15%. Increases damage inflicted during PvP. Has a chance of inflicting additional damage during an attack. -->
<set name="icon" val="icon.weapon_tuning_fork_of_behemoth_i01" /> <set name="icon" val="icon.weapon_tuning_fork_of_behemoth_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -43,7 +43,7 @@
</stats> </stats>
</item> </item>
<item id="10701" name="?clair Bijou {PvP}" additionalName="Health" type="Weapon"> <item id="10701" name="?clair Bijou {PvP}" additionalName="Health" type="Weapon">
<!-- Kamael-exclusive Weapon: Sirra's Blade Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Kamael-exclusive Weapon: Sirra's Blade Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -862,7 +862,7 @@
</stats> </stats>
</item> </item>
<item id="10722" name="Angel Slayer {PvP}" additionalName="Critical Damage" type="Weapon"> <item id="10722" name="Angel Slayer {PvP}" additionalName="Critical Damage" type="Weapon">
<!-- <Soul Crystal Enhancement> . P. Atk. + 265 during a Critical Attack. Increases damage inflicted during PvP. Has a chance of cancelling 1 or more of enemy's enchants during an attack. --> <!-- <Soul Crystal Enhancement>. P. Atk. + 265 during a Critical Attack. Increases damage inflicted during PvP. Has a chance of cancelling 1 or more of enemy's enchants during an attack. -->
<set name="icon" val="icon.weapon_angel_slayer_i01" /> <set name="icon" val="icon.weapon_angel_slayer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="DAGGER" />
@@ -1564,7 +1564,7 @@
</stats> </stats>
</item> </item>
<item id="10740" name="Laevateinn {PvP}" additionalName="Haste" type="Weapon"> <item id="10740" name="Laevateinn {PvP}" additionalName="Haste" type="Weapon">
<!-- Kamael-exclusive Weapon: Forgotten Blade Conversion . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Kamael-exclusive Weapon: Forgotten Blade Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_leavatein_i01" /> <set name="icon" val="icon.weapon_leavatein_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -1606,7 +1606,7 @@
</stats> </stats>
</item> </item>
<item id="10741" name="Laevateinn {PvP}" additionalName="Health" type="Weapon"> <item id="10741" name="Laevateinn {PvP}" additionalName="Health" type="Weapon">
<!-- Kamael-exclusive Weapon: Forgotten Blade Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Kamael-exclusive Weapon: Forgotten Blade Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_leavatein_i01" /> <set name="icon" val="icon.weapon_leavatein_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -1648,7 +1648,7 @@
</stats> </stats>
</item> </item>
<item id="10742" name="Laevateinn {PvP}" additionalName="Focus" type="Weapon"> <item id="10742" name="Laevateinn {PvP}" additionalName="Focus" type="Weapon">
<!-- Kamael-exclusive Weapon: Forgotten Blade Conversion . <Soul Crystal Enhancement>. Increases Critical by 84. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Kamael-exclusive Weapon: Forgotten Blade Conversion. <Soul Crystal Enhancement>. Increases Critical by 84. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_leavatein_i01" /> <set name="icon" val="icon.weapon_leavatein_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -1813,7 +1813,7 @@
</stats> </stats>
</item> </item>
<item id="10746" name="Sarunga {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="10746" name="Sarunga {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Kamael-exclusive Weapon: Draconic Bow Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Kamael-exclusive Weapon: Draconic Bow Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_sarnga_i01" /> <set name="icon" val="icon.weapon_sarnga_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -1621,7 +1621,7 @@
<set name="is_questitem" val="true" /> <set name="is_questitem" val="true" />
</item> </item>
<item id="10867" name="Bloody Cloth Fragment" type="EtcItem"> <item id="10867" name="Bloody Cloth Fragment" type="EtcItem">
<!-- Piece of cloth soaked with Mark's blood. It is needed to determine the type of Poison . --> <!-- Piece of cloth soaked with Mark's blood. It is needed to determine the type of Poison. -->
<set name="icon" val="icon.etc_piece_of_cloth_red_i00" /> <set name="icon" val="icon.etc_piece_of_cloth_red_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -1926,7 +1926,7 @@
</stats> </stats>
</item> </item>
<item id="10878" name="Ultimate Sword*Ultimate Sword - Destruction" type="Weapon"> <item id="10878" name="Ultimate Sword*Ultimate Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 127. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 127. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1957,7 +1957,7 @@
</stats> </stats>
</item> </item>
<item id="10879" name="Ultimate Sword*Sword of Delusion - Destruction" type="Weapon"> <item id="10879" name="Ultimate Sword*Sword of Delusion - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1988,7 +1988,7 @@
</stats> </stats>
</item> </item>
<item id="10880" name="Ultimate Sword*Sword of Nightmare - Destruction" type="Weapon"> <item id="10880" name="Ultimate Sword*Sword of Nightmare - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2019,7 +2019,7 @@
</stats> </stats>
</item> </item>
<item id="10881" name="Ultimate Sword*Tsurugi - Destruction" type="Weapon"> <item id="10881" name="Ultimate Sword*Tsurugi - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2332,7 +2332,7 @@
</stats> </stats>
</item> </item>
<item id="10890" name="Sword of Delusion*Sword of Delusion - Destruction" type="Weapon"> <item id="10890" name="Sword of Delusion*Sword of Delusion - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by about 4. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by about 4. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2363,7 +2363,7 @@
</stats> </stats>
</item> </item>
<item id="10891" name="Sword of Delusion*Sword of Nightmare - Destruction" type="Weapon"> <item id="10891" name="Sword of Delusion*Sword of Nightmare - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 127. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 127. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2394,7 +2394,7 @@
</stats> </stats>
</item> </item>
<item id="10892" name="Sword of Delusion*Tsurugi - Destruction" type="Weapon"> <item id="10892" name="Sword of Delusion*Tsurugi - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2552,7 +2552,7 @@
</stats> </stats>
</item> </item>
<item id="10897" name="StormBringer*Samurai Long Sword - Destruction" type="Weapon"> <item id="10897" name="StormBringer*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by about 4. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by about 4. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -321,7 +321,7 @@
</stats> </stats>
</item> </item>
<item id="10910" name="Sword of Nightmare*Sword of Nightmare - Destruction" type="Weapon"> <item id="10910" name="Sword of Nightmare*Sword of Nightmare - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -352,7 +352,7 @@
</stats> </stats>
</item> </item>
<item id="10911" name="Sword of Nightmare*Tsurugi - Destruction" type="Weapon"> <item id="10911" name="Sword of Nightmare*Tsurugi - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -383,7 +383,7 @@
</stats> </stats>
</item> </item>
<item id="10912" name="Military Fleuret - Destruction" type="Weapon"> <item id="10912" name="Military Fleuret - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk. Bestows one of the following functions: Guidance, Focus, or Back Blow. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk. Bestows one of the following functions: Guidance, Focus, or Back Blow. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_assult_fleuret_i00" /> <set name="icon" val="icon.weapon_assult_fleuret_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -419,7 +419,7 @@
</stats> </stats>
</item> </item>
<item id="10913" name="Military Fleuret - Destruction" additionalName="Guidance" type="Weapon"> <item id="10913" name="Military Fleuret - Destruction" additionalName="Guidance" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk . <Soul Crystal Enhancement>. Increases Accuracy by 5. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk. <Soul Crystal Enhancement>. Increases Accuracy by 5. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_assult_fleuret_i01" /> <set name="icon" val="icon.weapon_assult_fleuret_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -456,7 +456,7 @@
</stats> </stats>
</item> </item>
<item id="10914" name="Military Fleuret - Destruction" additionalName="Focus" type="Weapon"> <item id="10914" name="Military Fleuret - Destruction" additionalName="Focus" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk . <Soul Crystal Enhancement>. Increases Critical by 68. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk. <Soul Crystal Enhancement>. Increases Critical by 68. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_assult_fleuret_i01" /> <set name="icon" val="icon.weapon_assult_fleuret_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -493,7 +493,7 @@
</stats> </stats>
</item> </item>
<item id="10915" name="Military Fleuret - Destruction" additionalName="Back Blow" type="Weapon"> <item id="10915" name="Military Fleuret - Destruction" additionalName="Back Blow" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk . <Soul Crystal Enhancement>. Increases P. Critical Rate by 56 when attacking the target from behind. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Keshanberk. <Soul Crystal Enhancement>. Increases P. Critical Rate by 56 when attacking the target from behind. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_assult_fleuret_i01" /> <set name="icon" val="icon.weapon_assult_fleuret_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -661,7 +661,7 @@
</stats> </stats>
</item> </item>
<item id="10920" name="Tsurugi*Tsurugi - Destruction" type="Weapon"> <item id="10920" name="Tsurugi*Tsurugi - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -692,7 +692,7 @@
</stats> </stats>
</item> </item>
<item id="10921" name="Caliburs*Ultimate Sword - Destruction" type="Weapon"> <item id="10921" name="Caliburs*Ultimate Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -723,7 +723,7 @@
</stats> </stats>
</item> </item>
<item id="10922" name="Caliburs*Sword of Delusion - Destruction" type="Weapon"> <item id="10922" name="Caliburs*Sword of Delusion - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 54. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -754,7 +754,7 @@
</stats> </stats>
</item> </item>
<item id="10923" name="Caliburs*Sword of Nightmare - Destruction" type="Weapon"> <item id="10923" name="Caliburs*Sword of Nightmare - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -785,7 +785,7 @@
</stats> </stats>
</item> </item>
<item id="10924" name="Caliburs*Tsurugi - Destruction" type="Weapon"> <item id="10924" name="Caliburs*Tsurugi - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by about 4. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by about 4. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -816,7 +816,7 @@
</stats> </stats>
</item> </item>
<item id="10925" name="Caliburs*Caliburs - Destruction" type="Weapon"> <item id="10925" name="Caliburs*Caliburs - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 127. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 127. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1506,7 +1506,7 @@
</stats> </stats>
</item> </item>
<item id="10946" name="Raid Sword*Samurai Long Sword - Destruction" type="Weapon"> <item id="10946" name="Raid Sword*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 43. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 43. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1537,7 +1537,7 @@
</stats> </stats>
</item> </item>
<item id="10947" name="Shamshir*Samurai Long Sword - Destruction" type="Weapon"> <item id="10947" name="Shamshir*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by 3. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by 3. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1568,7 +1568,7 @@
</stats> </stats>
</item> </item>
<item id="10948" name="Spirit Sword*Samurai Long Sword - Destruction" type="Weapon"> <item id="10948" name="Spirit Sword*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1599,7 +1599,7 @@
</stats> </stats>
</item> </item>
<item id="10949" name="Katana*Samurai Long Sword - Destruction" type="Weapon"> <item id="10949" name="Katana*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 107. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 107. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1630,7 +1630,7 @@
</stats> </stats>
</item> </item>
<item id="10950" name="Ultimate Sword*Samurai Long Sword - Destruction" type="Weapon"> <item id="10950" name="Ultimate Sword*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by 3. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by 3. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1661,7 +1661,7 @@
</stats> </stats>
</item> </item>
<item id="10951" name="Sword of Delusion*Samurai Long Sword - Destruction" type="Weapon"> <item id="10951" name="Sword of Delusion*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 133. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 133. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1692,7 +1692,7 @@
</stats> </stats>
</item> </item>
<item id="10952" name="Sword of Nightmare*Samurai Long Sword - Destruction" type="Weapon"> <item id="10952" name="Sword of Nightmare*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1723,7 +1723,7 @@
</stats> </stats>
</item> </item>
<item id="10953" name="Tsurugi*Samurai Long Sword - Destruction" type="Weapon"> <item id="10953" name="Tsurugi*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 52. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 52. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1754,7 +1754,7 @@
</stats> </stats>
</item> </item>
<item id="10954" name="Caliburs*Samurai Long Sword - Destruction" type="Weapon"> <item id="10954" name="Caliburs*Samurai Long Sword - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 5%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2824,7 +2824,7 @@
</stats> </stats>
</item> </item>
<item id="10987" name="Samurai Long Sword*Samurai Long Sword - Landslide" type="Weapon"> <item id="10987" name="Samurai Long Sword*Samurai Long Sword - Landslide" type="Weapon">
<!-- Masterwork Item that increases Max HP. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 4%. --> <!-- Masterwork Item that increases Max HP. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Atk. Spd. by 4%. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -34,7 +34,7 @@
</stats> </stats>
</item> </item>
<item id="11001" name="Colichemarde - Earth" type="Weapon"> <item id="11001" name="Colichemarde - Earth" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword . Bestows one of the following functions: Focus, P. Critical Damage, or Haste . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword. Bestows one of the following functions: Focus, P. Critical Damage, or Haste. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_colichemarde_i00" /> <set name="icon" val="icon.weapon_colichemarde_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -70,7 +70,7 @@
</stats> </stats>
</item> </item>
<item id="11002" name="Colichemarde - Earth" additionalName="Focus" type="Weapon"> <item id="11002" name="Colichemarde - Earth" additionalName="Focus" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword Conversion. <Soul Crystal Enhancement>. Increases Critical by 64. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword Conversion. <Soul Crystal Enhancement>. Increases Critical by 64. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_colichemarde_i01" /> <set name="icon" val="icon.weapon_colichemarde_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -107,7 +107,7 @@
</stats> </stats>
</item> </item>
<item id="11003" name="Colichemarde - Earth" additionalName="Critical Damage" type="Weapon"> <item id="11003" name="Colichemarde - Earth" additionalName="Critical Damage" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword Conversion. <Soul Crystal Enhancement>. P. Atk. + 262 during a Critical Attack. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword Conversion. <Soul Crystal Enhancement>. P. Atk. + 262 during a Critical Attack. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_colichemarde_i01" /> <set name="icon" val="icon.weapon_colichemarde_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -144,7 +144,7 @@
</stats> </stats>
</item> </item>
<item id="11004" name="Colichemarde - Earth" additionalName="Haste" type="Weapon"> <item id="11004" name="Colichemarde - Earth" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Damascus Sword Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_colichemarde_i01" /> <set name="icon" val="icon.weapon_colichemarde_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -835,7 +835,7 @@
</stats> </stats>
</item> </item>
<item id="11024" name="Doomchanter - Concentration" additionalName="Mana Up" type="Weapon"> <item id="11024" name="Doomchanter - Concentration" additionalName="Mana Up" type="Weapon">
<!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Carnage Bow Conversion. . <Soul Crystal Enhancement> . Increases Max MP by 30%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Carnage Bow Conversion. <Soul Crystal Enhancement>. Increases Max MP by 30%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_doom_singer_i01" /> <set name="icon" val="icon.weapon_doom_singer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -872,7 +872,7 @@
</stats> </stats>
</item> </item>
<item id="11025" name="White Lightning - Destruction" type="Weapon"> <item id="11025" name="White Lightning - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Tallum Blade Conversion . Bestows one of the following functions: Critical Poison, Haste, or Anger . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Tallum Blade Conversion. Bestows one of the following functions: Critical Poison, Haste, or Anger. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_lightning_blaze_i00" /> <set name="icon" val="icon.weapon_lightning_blaze_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -984,7 +984,7 @@
</stats> </stats>
</item> </item>
<item id="11028" name="White Lightning - Destruction" additionalName="Anger" type="Weapon"> <item id="11028" name="White Lightning - Destruction" additionalName="Anger" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Tallum Blade Conversion . <Soul Crystal Enhancement>. P. Atk. + 31 and decreases Max HP by 15%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Tallum Blade Conversion. <Soul Crystal Enhancement>. P. Atk. + 31 and decreases Max HP by 15%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_lightning_blaze_i01" /> <set name="icon" val="icon.weapon_lightning_blaze_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -1932,7 +1932,7 @@
</stats> </stats>
</item> </item>
<item id="11057" name="Keshanberk*Keshanberk - Destruction" type="Weapon"> <item id="11057" name="Keshanberk*Keshanberk - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2254,7 +2254,7 @@
</stats> </stats>
</item> </item>
<item id="11067" name="Divine Pain - Concentration" additionalName="Haste" type="Weapon"> <item id="11067" name="Divine Pain - Concentration" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Infernal Master Conversion . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Infernal Master Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_pain_of_godness_i01" /> <set name="icon" val="icon.weapon_pain_of_godness_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="ANCIENTSWORD" />
@@ -2326,7 +2326,7 @@
</stats> </stats>
</item> </item>
<item id="11069" name="Divine Pain - Concentration" additionalName="Focus" type="Weapon"> <item id="11069" name="Divine Pain - Concentration" additionalName="Focus" type="Weapon">
<!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Infernal Master Conversion. . <Soul Crystal Enhancement> . Increases Critical Attack by 61. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Infernal Master Conversion. <Soul Crystal Enhancement>. Increases Critical Attack by 61. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_pain_of_godness_i01" /> <set name="icon" val="icon.weapon_pain_of_godness_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="ANCIENTSWORD" />
@@ -2491,7 +2491,7 @@
</stats> </stats>
</item> </item>
<item id="11074" name="Keshanberk*Damascus - Destruction" type="Weapon"> <item id="11074" name="Keshanberk*Damascus - Destruction" type="Weapon">
<!-- Masterwork Item that increases P. Atk. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases P. Atk. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Max HP by 25%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -2522,7 +2522,7 @@
</stats> </stats>
</item> </item>
<item id="11075" name="Lacerator - Thunder" type="Weapon"> <item id="11075" name="Lacerator - Thunder" type="Weapon">
<!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion . Bestows one of the following functions: P. Critical Damage, Health, or Rsk. Focus . When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion. Bestows one of the following functions: P. Critical Damage, Health, or Rsk. Focus. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i00" /> <set name="icon" val="icon.weapon_greed_stinger_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2558,7 +2558,7 @@
</stats> </stats>
</item> </item>
<item id="11076" name="Lacerator - Thunder" additionalName="Critical Damage" type="Weapon"> <item id="11076" name="Lacerator - Thunder" additionalName="Critical Damage" type="Weapon">
<!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion . <Soul Crystal Enhancement>. P. Atk. + 326 during a Critical Attack. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion. <Soul Crystal Enhancement>. P. Atk. + 326 during a Critical Attack. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2595,7 +2595,7 @@
</stats> </stats>
</item> </item>
<item id="11077" name="Lacerator - Thunder" additionalName="Health" type="Weapon"> <item id="11077" name="Lacerator - Thunder" additionalName="Health" type="Weapon">
<!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2632,7 +2632,7 @@
</stats> </stats>
</item> </item>
<item id="11078" name="Lacerator - Thunder" additionalName="Rsk. Focus" type="Weapon"> <item id="11078" name="Lacerator - Thunder" additionalName="Rsk. Focus" type="Weapon">
<!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion . <Soul Crystal Enhancement>. Increases Critical by 130 when HP drops to 60% or below. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that increases P. Critical Damage. Kamael-exclusive Weapon: Dark Legion Conversion. <Soul Crystal Enhancement>. Increases Critical by 130 when HP drops to 60% or below. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2669,7 +2669,7 @@
</stats> </stats>
</item> </item>
<item id="11079" name="Damascus*Damascus - Thunder" type="Weapon"> <item id="11079" name="Damascus*Damascus - Thunder" type="Weapon">
<!-- Masterwork Item that increases P. Critical Damage. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by 6. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases P. Critical Damage. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Accuracy by 6. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -393,7 +393,7 @@
</stats> </stats>
</item> </item>
<item id="11112" name="Reaper - Clairvoyance" type="Weapon"> <item id="11112" name="Reaper - Clairvoyance" type="Weapon">
<!-- Masterwork Item that increases the attack range. Kamael-exclusive Weapon: Soul Bow Conversion. Bestows one of the following functions: Cheap Shot, Quick Recovery, or Critical Poison . --> <!-- Masterwork Item that increases the attack range. Kamael-exclusive Weapon: Soul Bow Conversion. Bestows one of the following functions: Cheap Shot, Quick Recovery, or Critical Poison. -->
<set name="icon" val="icon.weapon_soul_shooter_i00" /> <set name="icon" val="icon.weapon_soul_shooter_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -429,7 +429,7 @@
</stats> </stats>
</item> </item>
<item id="11113" name="Reaper - Clairvoyance" additionalName="Cheap Shot" type="Weapon"> <item id="11113" name="Reaper - Clairvoyance" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that increases the attack range. Kamael-exclusive Weapon: Soul Bow Conversion. <Soul Crystal Enhancement> . Decreases MP consumption by 12% when using skills. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases the attack range. Kamael-exclusive Weapon: Soul Bow Conversion. <Soul Crystal Enhancement>. Decreases MP consumption by 12% when using skills. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_soul_shooter_i01" /> <set name="icon" val="icon.weapon_soul_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -467,7 +467,7 @@
</stats> </stats>
</item> </item>
<item id="11114" name="Reaper - Clairvoyance" additionalName="Quick Recovery" type="Weapon"> <item id="11114" name="Reaper - Clairvoyance" additionalName="Quick Recovery" type="Weapon">
<!-- Masterwork Item that increases the attack range. Kamael-exclusive Weapon: Soul Bow Conversion. . <Soul Crystal Enhancement> . Decreases cooldown by 15%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases the attack range. Kamael-exclusive Weapon: Soul Bow Conversion. <Soul Crystal Enhancement>. Decreases cooldown by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_soul_shooter_i01" /> <set name="icon" val="icon.weapon_soul_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -1788,7 +1788,7 @@
</stats> </stats>
</item> </item>
<item id="11154" name="Durendal - Earth" additionalName="Focus" type="Weapon"> <item id="11154" name="Durendal - Earth" additionalName="Focus" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. . <Soul Crystal Enhancement> . Increases Critical Attack by 61. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. <Soul Crystal Enhancement>. Increases Critical Attack by 61. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_death_bringer_i01" /> <set name="icon" val="icon.weapon_death_bringer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="ANCIENTSWORD" />
@@ -1824,7 +1824,7 @@
</stats> </stats>
</item> </item>
<item id="11155" name="Durendal - Earth" additionalName="Haste" type="Weapon"> <item id="11155" name="Durendal - Earth" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_death_bringer_i01" /> <set name="icon" val="icon.weapon_death_bringer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="ANCIENTSWORD" />
@@ -1860,7 +1860,7 @@
</stats> </stats>
</item> </item>
<item id="11156" name="Durendal - Earth" additionalName="Health" type="Weapon"> <item id="11156" name="Durendal - Earth" additionalName="Health" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. . <Soul Crystal Enhancement> . Increases Max HP by 25%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_death_bringer_i01" /> <set name="icon" val="icon.weapon_death_bringer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="ANCIENTSWORD" />
@@ -2455,7 +2455,7 @@
</stats> </stats>
</item> </item>
<item id="11174" name="?clair Bijou - Landslide" additionalName="Haste" type="Weapon"> <item id="11174" name="?clair Bijou - Landslide" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that has a chance to poison during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that has a chance to poison during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2492,7 +2492,7 @@
</stats> </stats>
</item> </item>
<item id="11175" name="?clair Bijou - Landslide" additionalName="Health" type="Weapon"> <item id="11175" name="?clair Bijou - Landslide" additionalName="Health" type="Weapon">
<!-- Masterwork Item that has a chance to poison during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that has a chance to poison during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2529,7 +2529,7 @@
</stats> </stats>
</item> </item>
<item id="11176" name="?clair Bijou - Landslide" additionalName="Critical Poison" type="Weapon"> <item id="11176" name="?clair Bijou - Landslide" additionalName="Critical Poison" type="Weapon">
<!-- Masterwork Item that has a chance to poison during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion. . <Soul Crystal Enhancement>. Has a 6% chance to Poison the target during a Critical Attack. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Masterwork Item that has a chance to poison during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion. <Soul Crystal Enhancement>. Has a 6% chance to Poison the target during a Critical Attack. Increases damage inflicted during PvP. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and of decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2698,7 +2698,7 @@
</stats> </stats>
</item> </item>
<item id="11181" name="Tallum Blade*Damascus - Landslide" type="Weapon"> <item id="11181" name="Tallum Blade*Damascus - Landslide" type="Weapon">
<!-- Masterwork Item that has a chance to poison during an attack. . When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that has a chance to poison during an attack. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1749,7 +1749,7 @@
</stats> </stats>
</item> </item>
<item id="11251" name="Dynasty Dualsword - Earth" type="Weapon"> <item id="11251" name="Dynasty Dualsword - Earth" type="Weapon">
<!-- Masterwork Item that increases Max HP. . When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 109 and Max HP increases by 10%. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Max HP. When enchanted, increases P. Atk. of a dualsword, two-handed sword, two-handed blunt weapon and fist weapon more significantly than that of a one-handed sword. When enchanted to 4 or more, increases Critical Attack by 109 and Max HP increases by 10%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DUAL" />
@@ -1895,7 +1895,7 @@
</stats> </stats>
</item> </item>
<item id="11255" name="Dynasty Rapier - Earth" additionalName="Light Armor" type="Weapon"> <item id="11255" name="Dynasty Rapier - Earth" additionalName="Light Armor" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Dynasty Sword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. Enchanted to . 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Dynasty Sword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. Enchanted to. 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i01" /> <set name="icon" val="icon.weapon_dynasty_rapier_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2201,7 +2201,7 @@
</stats> </stats>
</item> </item>
<item id="11264" name="Dynasty Bow - Great Gale" type="Weapon"> <item id="11264" name="Dynasty Bow - Great Gale" type="Weapon">
<!-- Masterwork Item that increases Atk. Spd. . Bestows one of the following functions: Cheap Shot, Guidance, or Focus. --> <!-- Masterwork Item that increases Atk. Spd. Bestows one of the following functions: Cheap Shot, Guidance, or Focus. -->
<set name="icon" val="icon.weapon_dynasty_bow_i00" /> <set name="icon" val="icon.weapon_dynasty_bow_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BOW" />
@@ -2345,7 +2345,7 @@
</stats> </stats>
</item> </item>
<item id="11268" name="Dynasty Blade - Great Gale" type="Weapon"> <item id="11268" name="Dynasty Blade - Great Gale" type="Weapon">
<!-- Masterwork Item that increases Atk. Spd. . Bestows one of the following functions: Focus, Health, or Light. --> <!-- Masterwork Item that increases Atk. Spd. Bestows one of the following functions: Focus, Health, or Light. -->
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" /> <set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
@@ -2875,7 +2875,7 @@
</stats> </stats>
</item> </item>
<item id="11284" name="Dynasty Crusher - Great Gale" type="Weapon"> <item id="11284" name="Dynasty Crusher - Great Gale" type="Weapon">
<!-- Masterwork Item that increases Atk. Spd. . Bestows one of the following functions: Anger, Health, or Rsk. Focus. --> <!-- Masterwork Item that increases Atk. Spd. Bestows one of the following functions: Anger, Health, or Rsk. Focus. -->
<set name="icon" val="icon.weapon_dynasty_crusher_i00" /> <set name="icon" val="icon.weapon_dynasty_crusher_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -3043,7 +3043,7 @@
</stats> </stats>
</item> </item>
<item id="11289" name="Dynasty Crossbow - Great Gale" additionalName="Cheap Shot" type="Weapon"> <item id="11289" name="Dynasty Crossbow - Great Gale" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that increases Atk. Spd. Kamael-exclusive Weapon: Dynasty Bow Conversion. <Soul Crystal Enhancement> . Decreases MP consumption by 12% when using skills. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Atk. Spd. Kamael-exclusive Weapon: Dynasty Bow Conversion. <Soul Crystal Enhancement>. Decreases MP consumption by 12% when using skills. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dynasty_crossbow_i01" /> <set name="icon" val="icon.weapon_dynasty_crossbow_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -335,7 +335,7 @@
</stats> </stats>
</item> </item>
<item id="11310" name="Icarus Shooter - Concentration" additionalName="Cheap Shot" type="Weapon"> <item id="11310" name="Icarus Shooter - Concentration" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Icarus Spitter Conversion. <Soul Crystal Enhancement> . Decreases MP consumption by 12% when using skills. Increases damage inflicted during PvP. --> <!-- Masterwork Item that increases Accuracy. Kamael-exclusive Weapon: Icarus Spitter Conversion. <Soul Crystal Enhancement>. Decreases MP consumption by 12% when using skills. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_icarus_shooter_i01" /> <set name="icon" val="icon.weapon_icarus_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -562,7 +562,7 @@
</stats> </stats>
</item> </item>
<item id="11316" name="Icarus Stinger - Destruction" additionalName="Light Armor" type="Weapon"> <item id="11316" name="Icarus Stinger - Destruction" additionalName="Light Armor" type="Weapon">
<!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Icarus Sawsword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. Enchanted to . 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. --> <!-- Masterwork Item that increases P. Atk. Kamael-exclusive Weapon: Icarus Sawsword Conversion. <Soul Crystal Enhancement>. Increases Weight Gauge by 20%. Increases damage inflicted during PvP. Enchanted to. 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption per skill during a Critical Attack. -->
<set name="icon" val="icon.weapon_icarus_stinger_i01" /> <set name="icon" val="icon.weapon_icarus_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -732,7 +732,7 @@
</stats> </stats>
</item> </item>
<item id="11321" name="Icarus Spitter - Concentration" type="Weapon"> <item id="11321" name="Icarus Spitter - Concentration" type="Weapon">
<!-- Masterwork Item that increases Accuracy. . Bestows one of the following functions: Cheap Shot, Guidance, or Focus. --> <!-- Masterwork Item that increases Accuracy. Bestows one of the following functions: Cheap Shot, Guidance, or Focus. -->
<set name="icon" val="icon.weapon_icarus_spiter_i00" /> <set name="icon" val="icon.weapon_icarus_spiter_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BOW" />
@@ -1158,7 +1158,7 @@
</stats> </stats>
</item> </item>
<item id="11333" name="Icarus Hammer - Earth" type="Weapon"> <item id="11333" name="Icarus Hammer - Earth" type="Weapon">
<!-- Masterwork Item that increases Max HP. . Bestows one of the following functions: Anger, Health, or Rsk. Focus. --> <!-- Masterwork Item that increases Max HP. Bestows one of the following functions: Anger, Health, or Rsk. Focus. -->
<set name="icon" val="icon.weapon_icarus_hammer_i00" /> <set name="icon" val="icon.weapon_icarus_hammer_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -735,7 +735,7 @@
</stats> </stats>
</item> </item>
<item id="11436" name="(Not in Use) Holy Spirit's Cloak" type="Armor"> <item id="11436" name="(Not in Use) Holy Spirit's Cloak" type="Armor">
<!-- Masterwork Item. --> <!-- Masterwork Item. -->
<set name="icon" val="icon.armor_back09" /> <set name="icon" val="icon.armor_back09" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" /> <set name="bodypart" val="back" />
@@ -1030,7 +1030,7 @@
</stats> </stats>
</item> </item>
<item id="11450" name="Majestic Gauntlets" additionalName="Robe" type="Armor"> <item id="11450" name="Majestic Gauntlets" additionalName="Robe" type="Armor">
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. --> <!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. -->
<set name="icon" val="icon.armor_t85_g_i00" /> <set name="icon" val="icon.armor_t85_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1138,7 +1138,7 @@
</stats> </stats>
</item> </item>
<item id="11455" name="Majestic Boots" additionalName="Robe" type="Armor"> <item id="11455" name="Majestic Boots" additionalName="Robe" type="Armor">
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. --> <!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. -->
<set name="icon" val="icon.armor_t85_b_i00" /> <set name="icon" val="icon.armor_t85_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -233,7 +233,7 @@
</stats> </stats>
</item> </item>
<item id="11511" name="Great Wolf Orichalcum Armor" type="Armor"> <item id="11511" name="Great Wolf Orichalcum Armor" type="Armor">
<!-- A Masterwork Item. --> <!-- A Masterwork Item. -->
<set name="icon" val="icon.etc_wolf_r_a_01" /> <set name="icon" val="icon.etc_wolf_r_a_01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
@@ -1400,7 +1400,7 @@
</stats> </stats>
</item> </item>
<item id="12861" name="Screaming Vengeance - Concentration {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="12861" name="Screaming Vengeance - Concentration {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that decreases MP consumption when using a bow. Kamael-exclusive Weapon: Shyeed's Bow Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Masterwork Item that decreases MP consumption when using a bow. Kamael-exclusive Weapon: Shyeed's Bow Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_soul_shooter_i01" /> <set name="icon" val="icon.weapon_soul_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -1486,7 +1486,7 @@
</stats> </stats>
</item> </item>
<item id="12863" name="Screaming Vengeance - Concentration {PvP}" additionalName="Quick Recovery" type="Weapon"> <item id="12863" name="Screaming Vengeance - Concentration {PvP}" additionalName="Quick Recovery" type="Weapon">
<!-- Masterwork Item that decreases MP consumption when using a bow. Kamael-exclusive Weapon: Shyeed's Bow conversion. <Soul Crystal Enhancement> . Decreases cooldown by about 17%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Masterwork Item that decreases MP consumption when using a bow. Kamael-exclusive Weapon: Shyeed's Bow conversion. <Soul Crystal Enhancement>. Decreases cooldown by about 17%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_soul_shooter_i01" /> <set name="icon" val="icon.weapon_soul_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -1687,7 +1687,7 @@
</stats> </stats>
</item> </item>
<item id="12868" name="Durendal - Earth {PvP}" additionalName="Haste" type="Weapon"> <item id="12868" name="Durendal - Earth {PvP}" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. The . Atk. Spd. of . <Soul Crystal Enhancement> increases by 6%. Increases damage inflicted during PvP. Has a chance of inflicting additional damage during an attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Sword of Ipos Conversion. The. Atk. Spd. of. <Soul Crystal Enhancement> increases by 6%. Increases damage inflicted during PvP. Has a chance of inflicting additional damage during an attack. -->
<set name="icon" val="icon.weapon_death_bringer_i01" /> <set name="icon" val="icon.weapon_death_bringer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="ANCIENTSWORD" />
@@ -2241,7 +2241,7 @@
</stats> </stats>
</item> </item>
<item id="12882" name="?clair Bijou - Landslide {PvP}" additionalName="Haste" type="Weapon"> <item id="12882" name="?clair Bijou - Landslide {PvP}" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that activates the Stun effect occasionally during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion The . Atk. Spd. of . <Soul Crystal Enhancement> increases by 6%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that activates the Stun effect occasionally during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion The. Atk. Spd. of. <Soul Crystal Enhancement> increases by 6%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -2284,7 +2284,7 @@
</stats> </stats>
</item> </item>
<item id="12883" name="?clair Bijou - Landslide {PvP}" additionalName="Health" type="Weapon"> <item id="12883" name="?clair Bijou - Landslide {PvP}" additionalName="Health" type="Weapon">
<!-- Masterwork Item that activates the Stun effect occasionally during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that activates the Stun effect occasionally during an attack. Kamael-exclusive Weapon: Sirra's Blade Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_greed_stinger_i01" /> <set name="icon" val="icon.weapon_greed_stinger_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -281,7 +281,7 @@
</stats> </stats>
</item> </item>
<item id="12907" name="Laevateinn - Lightning {PvP}" additionalName="Haste" type="Weapon"> <item id="12907" name="Laevateinn - Lightning {PvP}" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Forgotten Blade Conversion . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Forgotten Blade Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_leavatein_i01" /> <set name="icon" val="icon.weapon_leavatein_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -324,7 +324,7 @@
</stats> </stats>
</item> </item>
<item id="12908" name="Laevateinn - Lightning {PvP}" additionalName="Health" type="Weapon"> <item id="12908" name="Laevateinn - Lightning {PvP}" additionalName="Health" type="Weapon">
<!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Forgotten Blade Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Forgotten Blade Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_leavatein_i01" /> <set name="icon" val="icon.weapon_leavatein_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -367,7 +367,7 @@
</stats> </stats>
</item> </item>
<item id="12909" name="Laevateinn - Lightning {PvP}" additionalName="Focus" type="Weapon"> <item id="12909" name="Laevateinn - Lightning {PvP}" additionalName="Focus" type="Weapon">
<!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Forgotten Blade Conversion . <Soul Crystal Enhancement>. Increases Critical by 84. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Forgotten Blade Conversion. <Soul Crystal Enhancement>. Increases Critical by 84. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_leavatein_i01" /> <set name="icon" val="icon.weapon_leavatein_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -527,7 +527,7 @@
</stats> </stats>
</item> </item>
<item id="12913" name="Sarunga - Earth {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="12913" name="Sarunga - Earth {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Draconic Bow Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Masterwork Item that increases Max HP. Kamael-exclusive Weapon: Draconic Bow Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_sarnga_i01" /> <set name="icon" val="icon.weapon_sarnga_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -2757,7 +2757,7 @@
</stats> </stats>
</item> </item>
<item id="12969" name="Dynasty Crossbow - Great Gale {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="12969" name="Dynasty Crossbow - Great Gale {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that increases Atk. Spd. Kamael-exclusive Weapon: Dynasty Bow Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Masterwork Item that increases Atk. Spd. Kamael-exclusive Weapon: Dynasty Bow Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_dynasty_crossbow_i01" /> <set name="icon" val="icon.weapon_dynasty_crossbow_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -148,7 +148,7 @@
</skills> </skills>
</item> </item>
<item id="13307" name="Color Title (Event)" type="EtcItem"> <item id="13307" name="Color Title (Event)" type="EtcItem">
<!-- Item that allows you to change a character's name color. You can change back to the original name color by using the "/resetname" command after changing the name color. If there is no original name, the name will disappear. --> <!-- Item that allows you to change a character's name color. You can change back to the original name color by using the "/resetname" command after changing the name color. If there is no original name, the name will disappear. -->
<set name="icon" val="icon.color_name_i00" /> <set name="icon" val="icon.color_name_i00" />
<set name="default_action" val="NICK_COLOR" /> <set name="default_action" val="NICK_COLOR" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -668,7 +668,7 @@
</skills> </skills>
</item> </item>
<item id="13737" name="Blessed Scroll of Escape: Goddard" type="EtcItem"> <item id="13737" name="Blessed Scroll of Escape: Goddard" type="EtcItem">
<!-- Magically teleports you to the Town of Goddard . --> <!-- Magically teleports you to the Town of Goddard. -->
<set name="icon" val="icon.etc_scroll_of_return_i01" /> <set name="icon" val="icon.etc_scroll_of_return_i01" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
@@ -1892,7 +1892,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="13797" name="Tear of a Freed Soul" type="EtcItem"> <item id="13797" name="Tear of a Freed Soul" type="EtcItem">
<!-- Container having a ghosts being flown out of the Seed of Infinity . Seed of Infinity attack/defend reward --> <!-- Container having a ghosts being flown out of the Seed of Infinity. Seed of Infinity attack/defend reward -->
<set name="icon" val="icon.etc_madicine_bottle_i00" /> <set name="icon" val="icon.etc_madicine_bottle_i00" />
<set name="etcitem_type" val="MATERIAL" /> <set name="etcitem_type" val="MATERIAL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -366,7 +366,7 @@
</stats> </stats>
</item> </item>
<item id="14409" name="Icarus Shooter {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="14409" name="Icarus Shooter {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Kamael-exclusive Weapon: Icarus Spitter Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Kamael-exclusive Weapon: Icarus Spitter Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_icarus_shooter_i01" /> <set name="icon" val="icon.weapon_icarus_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -882,7 +882,7 @@
</stats> </stats>
</item> </item>
<item id="14422" name="Icarus Shooter - Concentration {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="14422" name="Icarus Shooter - Concentration {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Masterwork Item that increases the Accuracy. Kamael-exclusive Weapon: Icarus Spitter Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. --> <!-- Masterwork Item that increases the Accuracy. Kamael-exclusive Weapon: Icarus Spitter Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP. Has a chance of increasing Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_icarus_shooter_i01" /> <set name="icon" val="icon.weapon_icarus_shooter_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -431,7 +431,7 @@
</stats> </stats>
</item> </item>
<item id="14511" name="Vesper Pincer {PvP}" additionalName="Haste" type="Weapon"> <item id="14511" name="Vesper Pincer {PvP}" additionalName="Haste" type="Weapon">
<!-- Kamael-exclusive Weapon: Vesper Cutter Conversion . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 11%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Kamael-exclusive Weapon: Vesper Cutter Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 11%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -473,7 +473,7 @@
</stats> </stats>
</item> </item>
<item id="14512" name="Vesper Pincer {PvP}" additionalName="Health" type="Weapon"> <item id="14512" name="Vesper Pincer {PvP}" additionalName="Health" type="Weapon">
<!-- Kamael-exclusive Weapon: Vesper Cutter Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Kamael-exclusive Weapon: Vesper Cutter Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -515,7 +515,7 @@
</stats> </stats>
</item> </item>
<item id="14513" name="Vesper Pincer {PvP}" additionalName="Focus" type="Weapon"> <item id="14513" name="Vesper Pincer {PvP}" additionalName="Focus" type="Weapon">
<!-- Kamael-exclusive Weapon: Vesper Cutter Kamael-exclusive Weapon: Vesper Cutter Conversion . <Soul Crystal Enhancement>. Increases Critical by 131. Increases damage inflicted during PvP, and chance to recover CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get the increased P. Atk., M. Atk., healing capacity and MP consumption during skill use is decreased. --> <!-- Kamael-exclusive Weapon: Vesper Cutter Kamael-exclusive Weapon: Vesper Cutter Conversion. <Soul Crystal Enhancement>. Increases Critical by 131. Increases damage inflicted during PvP, and chance to recover CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get the increased P. Atk., M. Atk., healing capacity and MP consumption during skill use is decreased. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -557,7 +557,7 @@
</stats> </stats>
</item> </item>
<item id="14514" name="Vesper Shooter {PvP}" additionalName="Cheap Shot" type="Weapon"> <item id="14514" name="Vesper Shooter {PvP}" additionalName="Cheap Shot" type="Weapon">
<!-- Kamael-exclusive Weapon: Vesper Thrower Conversion. <Soul Crystal Enhancement>when using the . Skill MP consumption decreases by 12%. Increases damage inflicted during PvP, and the chance to increase Atk. Spd. of bows/crossbows during an attack. --> <!-- Kamael-exclusive Weapon: Vesper Thrower Conversion. <Soul Crystal Enhancement>when using the. Skill MP consumption decreases by 12%. Increases damage inflicted during PvP, and the chance to increase Atk. Spd. of bows/crossbows during an attack. -->
<set name="icon" val="icon.weapon_vesper_schutze_i01" /> <set name="icon" val="icon.weapon_vesper_schutze_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" /> <set name="weapon_type" val="CROSSBOW" />
@@ -570,7 +570,7 @@
</stats> </stats>
</item> </item>
<item id="15834" name="Skull Edge" additionalName="Critical Damage" type="Weapon"> <item id="15834" name="Skull Edge" additionalName="Critical Damage" type="Weapon">
<!-- <Soul Crystal Enhancement> . P. Atk. + 1,000 during a Critical Attack. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. P. Atk. + 1,000 during a Critical Attack. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_skulledge_i01" /> <set name="icon" val="icon.weapon_skulledge_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="DAGGER" />
@@ -634,7 +634,7 @@
</stats> </stats>
</item> </item>
<item id="15836" name="Vigwik Axe" additionalName="HP Regeneration" type="Weapon"> <item id="15836" name="Vigwik Axe" additionalName="HP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases HP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases HP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_vigwik_axe_i01" /> <set name="icon" val="icon.weapon_vigwik_axe_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -762,7 +762,7 @@
</stats> </stats>
</item> </item>
<item id="15840" name="Devilish Maul" additionalName="HP Regeneration" type="Weapon"> <item id="15840" name="Devilish Maul" additionalName="HP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases HP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases HP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_evildeity_maul_i01" /> <set name="icon" val="icon.weapon_evildeity_maul_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -1083,7 +1083,7 @@
</stats> </stats>
</item> </item>
<item id="15850" name="Rising Star" additionalName="MP Regeneration" type="Weapon"> <item id="15850" name="Rising Star" additionalName="MP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases MP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases MP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_cuticle_i01" /> <set name="icon" val="icon.weapon_cuticle_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -1116,7 +1116,7 @@
</stats> </stats>
</item> </item>
<item id="15851" name="Rising Star" additionalName="Mana Up" type="Weapon"> <item id="15851" name="Rising Star" additionalName="Mana Up" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases Max MP by 30%. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases Max MP by 30%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_cuticle_i01" /> <set name="icon" val="icon.weapon_cuticle_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -1149,7 +1149,7 @@
</stats> </stats>
</item> </item>
<item id="15852" name="Rising Star" additionalName="Acumen" type="Weapon"> <item id="15852" name="Rising Star" additionalName="Acumen" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases Casting Spd. by 15%. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases Casting Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_cuticle_i01" /> <set name="icon" val="icon.weapon_cuticle_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -1182,7 +1182,7 @@
</stats> </stats>
</item> </item>
<item id="15853" name="Black Visage" additionalName="MP Regeneration" type="Weapon"> <item id="15853" name="Black Visage" additionalName="MP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases MP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases MP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_blackvisage_i01" /> <set name="icon" val="icon.weapon_blackvisage_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -1249,7 +1249,7 @@
</stats> </stats>
</item> </item>
<item id="15855" name="Black Visage" additionalName="Empower" type="Weapon"> <item id="15855" name="Black Visage" additionalName="Empower" type="Weapon">
<!-- <Soul Crystal Enhancement> . M. Atk. + 167. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. M. Atk. + 167. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_blackvisage_i01" /> <set name="icon" val="icon.weapon_blackvisage_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -1347,7 +1347,7 @@
</stats> </stats>
</item> </item>
<item id="15858" name="Veniplant Sword" additionalName="Mana Up" type="Weapon"> <item id="15858" name="Veniplant Sword" additionalName="Mana Up" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases Max MP by 30%. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases Max MP by 30%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_veniplant_sword_i01" /> <set name="icon" val="icon.weapon_veniplant_sword_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
@@ -1450,7 +1450,7 @@
</stats> </stats>
</item> </item>
<item id="15861" name="Skull Carnium Bow" additionalName="Cheap Shot" type="Weapon"> <item id="15861" name="Skull Carnium Bow" additionalName="Cheap Shot" type="Weapon">
<!-- <Soul Crystal Enhancement> . Has an 8% chance of decreasing MP consumption to 1 during a standard attack. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Has an 8% chance of decreasing MP consumption to 1 during a standard attack. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_skullgrove_bow_i01" /> <set name="icon" val="icon.weapon_skullgrove_bow_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BOW" />
@@ -1949,7 +1949,7 @@
</stats> </stats>
</item> </item>
<item id="15875" name="Mamba Edge" additionalName="Critical Damage" type="Weapon"> <item id="15875" name="Mamba Edge" additionalName="Critical Damage" type="Weapon">
<!-- <Soul Crystal Enhancement> . P. Atk. + 1060 during a Critical Attack. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. P. Atk. + 1060 during a Critical Attack. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_mambaedge_i01" /> <set name="icon" val="icon.weapon_mambaedge_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="DAGGER" />
@@ -2013,7 +2013,7 @@
</stats> </stats>
</item> </item>
<item id="15877" name="Eversor Mace" additionalName="HP Regeneration" type="Weapon"> <item id="15877" name="Eversor Mace" additionalName="HP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases HP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases HP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_expowder_mace_i01" /> <set name="icon" val="icon.weapon_expowder_mace_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -2141,7 +2141,7 @@
</stats> </stats>
</item> </item>
<item id="15881" name="Contristo Hammer" additionalName="HP Regeneration" type="Weapon"> <item id="15881" name="Contristo Hammer" additionalName="HP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases HP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases HP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_pereztear_hammer_i01" /> <set name="icon" val="icon.weapon_pereztear_hammer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -2494,7 +2494,7 @@
</stats> </stats>
</item> </item>
<item id="15892" name="Sacredium" additionalName="Mana Up" type="Weapon"> <item id="15892" name="Sacredium" additionalName="Mana Up" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases Max MP by 30%. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases Max MP by 30%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_sacredumors_i01" /> <set name="icon" val="icon.weapon_sacredumors_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -2560,7 +2560,7 @@
</stats> </stats>
</item> </item>
<item id="15894" name="Sacredium" additionalName="MP Regeneration" type="Weapon"> <item id="15894" name="Sacredium" additionalName="MP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases MP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases MP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_sacredumors_i01" /> <set name="icon" val="icon.weapon_sacredumors_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -2627,7 +2627,7 @@
</stats> </stats>
</item> </item>
<item id="15896" name="Cyclic Cane" additionalName="Empower" type="Weapon"> <item id="15896" name="Cyclic Cane" additionalName="Empower" type="Weapon">
<!-- <Soul Crystal Enhancement> . M. Atk. + 177. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. M. Atk. + 177. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_psyskilt_cane_i01" /> <set name="icon" val="icon.weapon_psyskilt_cane_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -2660,7 +2660,7 @@
</stats> </stats>
</item> </item>
<item id="15897" name="Cyclic Cane" additionalName="MP Regeneration" type="Weapon"> <item id="15897" name="Cyclic Cane" additionalName="MP Regeneration" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases MP Recovery Rate. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases MP Recovery Rate. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_psyskilt_cane_i01" /> <set name="icon" val="icon.weapon_psyskilt_cane_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
@@ -2726,7 +2726,7 @@
</stats> </stats>
</item> </item>
<item id="15899" name="Archangel Sword" additionalName="Mana Up" type="Weapon"> <item id="15899" name="Archangel Sword" additionalName="Mana Up" type="Weapon">
<!-- <Soul Crystal Enhancement> . Increases Max MP by 30%. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Increases Max MP by 30%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_archangel_sword_i001" /> <set name="icon" val="icon.weapon_archangel_sword_i001" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
@@ -69,7 +69,7 @@
</stats> </stats>
</item> </item>
<item id="15902" name="Recurve Thorne Bow" additionalName="Cheap Shot" type="Weapon"> <item id="15902" name="Recurve Thorne Bow" additionalName="Cheap Shot" type="Weapon">
<!-- <Soul Crystal Enhancement> . Has an 8% chance of decreasing MP consumption to 1 during a standard attack. Increases damage inflicted during PvP. --> <!-- <Soul Crystal Enhancement>. Has an 8% chance of decreasing MP consumption to 1 during a standard attack. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_recurvethorne_bow_i01" /> <set name="icon" val="icon.weapon_recurvethorne_bow_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BOW" />
@@ -997,7 +997,7 @@
</stats> </stats>
</item> </item>
<item id="16025" name="Freya's Necklace" type="Armor"> <item id="16025" name="Freya's Necklace" type="Armor">
<!-- Water Resistance + 10, Bleed Resistance + 20%, Paralysis/Stun/Sleep Resistance + 15%, magic skill cooldown - 5%. . Reflect 4% of damage, Max MP + 50, MP Regeneration + 0.23, Mental Attack Resistance + 10%. --> <!-- Water Resistance + 10, Bleed Resistance + 20%, Paralysis/Stun/Sleep Resistance + 15%, magic skill cooldown - 5%. Reflect 4% of damage, Max MP + 50, MP Regeneration + 0.23, Mental Attack Resistance + 10%. -->
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" /> <set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" /> <set name="bodypart" val="neck" />
@@ -1018,7 +1018,7 @@
</stats> </stats>
</item> </item>
<item id="16026" name="Blessed Freya's Necklace" type="Armor"> <item id="16026" name="Blessed Freya's Necklace" type="Armor">
<!-- Water Resistance + 15, Bleed Resistance + 25%, Paralysis/Stun/Sleep Resistance + 20%, magic skill cooldown - 5%. . Reflect 4% of damage, Max MP + 50, MP Regeneration + 0.46, Mental Attack Resistance + 10%, caster heal capacity + 15.6, MEN + 2, CON + 1, STR - 1, magic MP consumption - 5%. --> <!-- Water Resistance + 15, Bleed Resistance + 25%, Paralysis/Stun/Sleep Resistance + 20%, magic skill cooldown - 5%. Reflect 4% of damage, Max MP + 50, MP Regeneration + 0.46, Mental Attack Resistance + 10%, caster heal capacity + 15.6, MEN + 2, CON + 1, STR - 1, magic MP consumption - 5%. -->
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" /> <set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" /> <set name="bodypart" val="neck" />
@@ -481,7 +481,7 @@
</stats> </stats>
</item> </item>
<item id="16212" name="Vesper Pincer - Thunder {PvP}" additionalName="Haste" type="Weapon"> <item id="16212" name="Vesper Pincer - Thunder {PvP}" additionalName="Haste" type="Weapon">
<!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Vesper Cutter Conversion . <Soul Crystal Enhancement>. Increases Atk. Spd. by about 11%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Vesper Cutter Conversion. <Soul Crystal Enhancement>. Increases Atk. Spd. by about 11%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -524,7 +524,7 @@
</stats> </stats>
</item> </item>
<item id="16213" name="Vesper Pincer - Thunder {PvP}" additionalName="Health" type="Weapon"> <item id="16213" name="Vesper Pincer - Thunder {PvP}" additionalName="Health" type="Weapon">
<!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Vesper Cutter Conversion . <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Vesper Cutter Conversion. <Soul Crystal Enhancement>. Increases Max HP by 25%. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -567,7 +567,7 @@
</stats> </stats>
</item> </item>
<item id="16214" name="Vesper Pincer - Thunder {PvP}" additionalName="Focus" type="Weapon"> <item id="16214" name="Vesper Pincer - Thunder {PvP}" additionalName="Focus" type="Weapon">
<!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Vesper Cutter Conversion . <Soul Crystal Enhancement>. Increases Critical by 131. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. --> <!-- Masterwork Item that increases P. Critical Rate. Kamael-exclusive Weapon: Vesper Cutter Conversion. <Soul Crystal Enhancement>. Increases Critical by 131. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk., and the amount of received heal, and decreased MP consumption during skill use. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="RAPIER" />
@@ -1553,7 +1553,7 @@
</stats> </stats>
</item> </item>
<item id="16380" name="Moirai Necklace" type="Armor"> <item id="16380" name="Moirai Necklace" type="Armor">
<!-- Masterwork Item that increases MP + 48 and Poison Resistance . --> <!-- Masterwork Item that increases MP + 48 and Poison Resistance. -->
<set name="icon" val="icon.accessary_bluelycan_necklace_i00" /> <set name="icon" val="icon.accessary_bluelycan_necklace_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" /> <set name="bodypart" val="neck" />
@@ -1603,7 +1603,7 @@
</skills> </skills>
</item> </item>
<item id="17082" name="Transformation Sealbook: Anakim Pack" type="EtcItem"> <item id="17082" name="Transformation Sealbook: Anakim Pack" type="EtcItem">
<!-- Wrapped Pack containing Transformation Scroll: Anakim. --> <!-- Wrapped Pack containing Transformation Scroll: Anakim. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1625,7 +1625,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17083" name="Bird Nest Pack (Event)" type="EtcItem"> <item id="17083" name="Bird Nest Pack (Event)" type="EtcItem">
<!-- Wrapped Pack containing Bird Nest (Event). --> <!-- Wrapped Pack containing Bird Nest (Event). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1647,7 +1647,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17084" name="Shadow Item: Magician Cap Pack" additionalName="Escape" type="EtcItem"> <item id="17084" name="Shadow Item: Magician Cap Pack" additionalName="Escape" type="EtcItem">
<!-- Wrapped Pack containing Shadow Item: Magician Cap. --> <!-- Wrapped Pack containing Shadow Item: Magician Cap. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1669,7 +1669,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17085" name="Shadow Item: Magician Cap Pack" additionalName="Big Head" type="EtcItem"> <item id="17085" name="Shadow Item: Magician Cap Pack" additionalName="Big Head" type="EtcItem">
<!-- Wrapped Pack containing Shadow Item: Magician Cap. --> <!-- Wrapped Pack containing Shadow Item: Magician Cap. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1691,7 +1691,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17086" name="Shadow Item: Magician Cap Pack" additionalName="Firework" type="EtcItem"> <item id="17086" name="Shadow Item: Magician Cap Pack" additionalName="Firework" type="EtcItem">
<!-- Wrapped Pack containing Shadow Item: Magician Cap. --> <!-- Wrapped Pack containing Shadow Item: Magician Cap. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1773,7 +1773,7 @@
</skills> </skills>
</item> </item>
<item id="17381" name="Teredor Poison Antidote" type="EtcItem"> <item id="17381" name="Teredor Poison Antidote" type="EtcItem">
<!-- Potion that cancels the Teredor Poison . --> <!-- Potion that cancels the Teredor Poison. -->
<set name="icon" val="icon.grima_poison" /> <set name="icon" val="icon.grima_poison" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -1037,7 +1037,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="18551" name="Red Soul Crystal (R-grade)" type="EtcItem"> <item id="18551" name="Red Soul Crystal (R-grade)" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. R-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Red crystal containing the light of absorbed souls. R-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r_soul_stone_i00" /> <set name="icon" val="icon.r_soul_stone_i00" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1047,7 +1047,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18552" name="Green Soul Crystal (R-grade)" type="EtcItem"> <item id="18552" name="Green Soul Crystal (R-grade)" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. R-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Green crystal containing the light of absorbed souls. R-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r_soul_stone_i01" /> <set name="icon" val="icon.r_soul_stone_i01" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1057,7 +1057,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18553" name="Blue Soul Crystal (R-grade)" type="EtcItem"> <item id="18553" name="Blue Soul Crystal (R-grade)" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. R-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Blue crystal containing the light of absorbed souls. R-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r_soul_stone_i02" /> <set name="icon" val="icon.r_soul_stone_i02" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1077,7 +1077,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18555" name="Green Soul Crystal (R95-grade)" type="EtcItem"> <item id="18555" name="Green Soul Crystal (R95-grade)" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. R95-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Green crystal containing the light of absorbed souls. R95-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r95_soul_stone_i01" /> <set name="icon" val="icon.r95_soul_stone_i01" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1087,7 +1087,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18556" name="Blue Soul Crystal (R95-grade)" type="EtcItem"> <item id="18556" name="Blue Soul Crystal (R95-grade)" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. R95-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Blue crystal containing the light of absorbed souls. R95-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r95_soul_stone_i02" /> <set name="icon" val="icon.r95_soul_stone_i02" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1097,7 +1097,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18557" name="Red Soul Crystal (R99-grade)" type="EtcItem"> <item id="18557" name="Red Soul Crystal (R99-grade)" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. R99-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Red crystal containing the light of absorbed souls. R99-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r99_soul_stone_i00" /> <set name="icon" val="icon.r99_soul_stone_i00" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1107,7 +1107,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18558" name="Green Soul Crystal (R99-grade)" type="EtcItem"> <item id="18558" name="Green Soul Crystal (R99-grade)" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. R99-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Green crystal containing the light of absorbed souls. R99-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r99_soul_stone_i01" /> <set name="icon" val="icon.r99_soul_stone_i01" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1117,7 +1117,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18559" name="Blue Soul Crystal (R99-grade)" type="EtcItem"> <item id="18559" name="Blue Soul Crystal (R99-grade)" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. R99-grade . Once saturated, it bestows special abilities to a weapon. --> <!-- Blue crystal containing the light of absorbed souls. R99-grade. Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r99_soul_stone_i02" /> <set name="icon" val="icon.r99_soul_stone_i02" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1127,7 +1127,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18560" name="Yellow Soul Crystal (R99-grade)" type="EtcItem"> <item id="18560" name="Yellow Soul Crystal (R99-grade)" type="EtcItem">
<!-- Legendary yellow crystal containing the light of absorbed souls. R99-grade . Once saturated, Bestows an additional special ability on a weapon with a Red Soul Crystal. --> <!-- Legendary yellow crystal containing the light of absorbed souls. R99-grade. Once saturated, Bestows an additional special ability on a weapon with a Red Soul Crystal. -->
<set name="icon" val="icon.r99_soul_stone_i03" /> <set name="icon" val="icon.r99_soul_stone_i03" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1137,7 +1137,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18561" name="Teal Soul Crystal (R99-grade)" type="EtcItem"> <item id="18561" name="Teal Soul Crystal (R99-grade)" type="EtcItem">
<!-- Legendary Teal crystal containing the light of absorbed souls. R99-grade . Can bestow an additional special ability on a weapon with a Green Soul Crystal. --> <!-- Legendary Teal crystal containing the light of absorbed souls. R99-grade. Can bestow an additional special ability on a weapon with a Green Soul Crystal. -->
<set name="icon" val="icon.r99_soul_stone_i04" /> <set name="icon" val="icon.r99_soul_stone_i04" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -1147,7 +1147,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="18562" name="Purple Soul Crystal (R99-grade)" type="EtcItem"> <item id="18562" name="Purple Soul Crystal (R99-grade)" type="EtcItem">
<!-- Legendary purple crystal containing the light of absorbed souls. R99-grade . Can bestow an additional special ability on a weapon with a Blue Soul Crystal. --> <!-- Legendary purple crystal containing the light of absorbed souls. R99-grade. Can bestow an additional special ability on a weapon with a Blue Soul Crystal. -->
<set name="icon" val="icon.r99_soul_stone_i05" /> <set name="icon" val="icon.r99_soul_stone_i05" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -954,7 +954,7 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="19467" name="Yellow Soul Crystal Fragment (R99-grade)" type="EtcItem"> <item id="19467" name="Yellow Soul Crystal Fragment (R99-grade)" type="EtcItem">
<!-- Legendary yellow crystal fragment containing the light of absorbed souls. R99-grade . Collect 10 to make a complete crystal. --> <!-- Legendary yellow crystal fragment containing the light of absorbed souls. R99-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r99_soul_stone_piece_i03" /> <set name="icon" val="icon.r99_soul_stone_piece_i03" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
@@ -965,7 +965,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="19468" name="Teal Soul Crystal Fragment (R99-grade)" type="EtcItem"> <item id="19468" name="Teal Soul Crystal Fragment (R99-grade)" type="EtcItem">
<!-- Legendary Teal crystal fragment containing the light of absorbed souls. R99-grade . Collect 10 to make a complete crystal. --> <!-- Legendary Teal crystal fragment containing the light of absorbed souls. R99-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r99_soul_stone_piece_i04" /> <set name="icon" val="icon.r99_soul_stone_piece_i04" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
@@ -976,7 +976,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="19469" name="Purple Soul Crystal Fragment (R99-grade)" type="EtcItem"> <item id="19469" name="Purple Soul Crystal Fragment (R99-grade)" type="EtcItem">
<!-- Legendary purple crystal fragment containing the light of absorbed souls. R99-grade . Collect 10 to make a complete crystal. --> <!-- Legendary purple crystal fragment containing the light of absorbed souls. R99-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r99_soul_stone_piece_i05" /> <set name="icon" val="icon.r99_soul_stone_piece_i05" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
@@ -29,7 +29,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="19502" name="Yellow Soul Crystal (R-grade)" type="EtcItem"> <item id="19502" name="Yellow Soul Crystal (R-grade)" type="EtcItem">
<!-- Legendary yellow crystal containing the light of absorbed souls. R-grade . Can bestow an additional special ability on a weapon with a Red Soul Crystal. --> <!-- Legendary yellow crystal containing the light of absorbed souls. R-grade. Can bestow an additional special ability on a weapon with a Red Soul Crystal. -->
<set name="icon" val="icon.r_soul_stone_i03" /> <set name="icon" val="icon.r_soul_stone_i03" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -39,7 +39,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="19503" name="Teal Soul Crystal (R-grade)" type="EtcItem"> <item id="19503" name="Teal Soul Crystal (R-grade)" type="EtcItem">
<!-- Legendary Teal crystal containing the light of absorbed souls. R-grade . Can bestow an additional special ability on a weapon with a Green Soul Crystal. --> <!-- Legendary Teal crystal containing the light of absorbed souls. R-grade. Can bestow an additional special ability on a weapon with a Green Soul Crystal. -->
<set name="icon" val="icon.r_soul_stone_i04" /> <set name="icon" val="icon.r_soul_stone_i04" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -49,7 +49,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="19504" name="Purple Soul Crystal (R-grade)" type="EtcItem"> <item id="19504" name="Purple Soul Crystal (R-grade)" type="EtcItem">
<!-- Legendary purple crystal containing the light of absorbed souls. R-grade . Can bestow an additional special ability on a weapon with a Blue Soul Crystal. --> <!-- Legendary purple crystal containing the light of absorbed souls. R-grade. Can bestow an additional special ability on a weapon with a Blue Soul Crystal. -->
<set name="icon" val="icon.r_soul_stone_i05" /> <set name="icon" val="icon.r_soul_stone_i05" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -69,7 +69,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="19506" name="Teal Soul Crystal (R95-grade)" type="EtcItem"> <item id="19506" name="Teal Soul Crystal (R95-grade)" type="EtcItem">
<!-- Legendary Teal crystal containing the light of absorbed souls. R95-grade . Can bestow an additional special ability on a weapon with a Green Soul Crystal. --> <!-- Legendary Teal crystal containing the light of absorbed souls. R95-grade. Can bestow an additional special ability on a weapon with a Green Soul Crystal. -->
<set name="icon" val="icon.r95_soul_stone_i04" /> <set name="icon" val="icon.r95_soul_stone_i04" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -79,7 +79,7 @@
<set name="commissionItemType" val="SOUL_CRYSTAL" /> <set name="commissionItemType" val="SOUL_CRYSTAL" />
</item> </item>
<item id="19507" name="Purple Soul Crystal (R95-grade)" type="EtcItem"> <item id="19507" name="Purple Soul Crystal (R95-grade)" type="EtcItem">
<!-- Legendary purple crystal containing the light of absorbed souls. R95-grade . Can bestow an additional special ability on a weapon with a Blue Soul Crystal. --> <!-- Legendary purple crystal containing the light of absorbed souls. R95-grade. Can bestow an additional special ability on a weapon with a Blue Soul Crystal. -->
<set name="icon" val="icon.r95_soul_stone_i05" /> <set name="icon" val="icon.r95_soul_stone_i05" />
<set name="weight" val="20" /> <set name="weight" val="20" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
@@ -2179,7 +2179,7 @@
</skills> </skills>
</item> </item>
<item id="20393" name="Sweet Fruit Cocktail" type="EtcItem"> <item id="20393" name="Sweet Fruit Cocktail" type="EtcItem">
<!-- A Cocktail made of various rare fruits. When consumed, the effects of Wind Walk, Haste, Vampiric Rage, Might, Shield, Death Whisper, Guidance and Blessed Body can be felt for 1 hour . --> <!-- A Cocktail made of various rare fruits. When consumed, the effects of Wind Walk, Haste, Vampiric Rage, Might, Shield, Death Whisper, Guidance and Blessed Body can be felt for 1 hour. -->
<set name="icon" val="BranchSys.icon.br_fruit_cocktail_i00" /> <set name="icon" val="BranchSys.icon.br_fruit_cocktail_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
@@ -386,7 +386,7 @@
</skills> </skills>
</item> </item>
<item id="20517" name="Scroll: Enchant Weapon (S-grade)" type="EtcItem"> <item id="20517" name="Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- 10% increases in enchant success rate. . P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. --> <!-- 10% increases in enchant success rate. P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_WP" /> <set name="etcitem_type" val="ENCHT_WP" />
@@ -409,7 +409,7 @@
</skills> </skills>
</item> </item>
<item id="20518" name="Scroll: Enchant Armor (S-grade)" type="EtcItem"> <item id="20518" name="Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- 10% increases in enchant success rate. . Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. --> <!-- 10% increases in enchant success rate. Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" /> <set name="etcitem_type" val="ENCHT_AM" />
@@ -432,7 +432,7 @@
</skills> </skills>
</item> </item>
<item id="20519" name="Ancient Scroll: Enchant Weapon (S-grade)" type="EtcItem"> <item id="20519" name="Ancient Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- 10% increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. --> <!-- 10% increases in enchant success rate. When enchant fails, the existing enchant value is retained. P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -455,7 +455,7 @@
</skills> </skills>
</item> </item>
<item id="20520" name="Ancient Scroll: Enchant Armor (S-grade)" type="EtcItem"> <item id="20520" name="Ancient Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- 10% increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. Cannot use armors enchanted by above 16. --> <!-- 10% increases in enchant success rate. When enchant fails, the existing enchant value is retained. Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. Cannot use armors enchanted by above 16. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -478,7 +478,7 @@
</skills> </skills>
</item> </item>
<item id="20521" name="Heavenly Scroll: Enchant Weapon (S-grade)" type="EtcItem"> <item id="20521" name="Heavenly Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. --> <!-- Enchant success rate is 100%. P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -501,7 +501,7 @@
</skills> </skills>
</item> </item>
<item id="20522" name="Heavenly Scroll: Enchant Armor (S-grade)" type="EtcItem"> <item id="20522" name="Heavenly Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. --> <!-- Enchant success rate is 100%. Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -127,7 +127,7 @@
</skills> </skills>
</item> </item>
<item id="22006" name="Scroll: Enchant Weapon (D-grade)" type="EtcItem"> <item id="22006" name="Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. P. Atk. for bow weapons increases by 4. M. Atk. for all weapons increases by 2. P. Atk. and M. Atk. Increases two times after + 4. --> <!-- 10 % increases in enchant success rate. P. Atk. for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. P. Atk. for bow weapons increases by 4. M. Atk. for all weapons increases by 2. P. Atk. and M. Atk. Increases two times after + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_d_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_d_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_WP" /> <set name="etcitem_type" val="ENCHT_WP" />
@@ -149,7 +149,7 @@
</skills> </skills>
</item> </item>
<item id="22007" name="Scroll: Enchant Weapon (C-grade)" type="EtcItem"> <item id="22007" name="Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. --> <!-- 10 % increases in enchant success rate. P. Atk. for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_c_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_c_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_WP" /> <set name="etcitem_type" val="ENCHT_WP" />
@@ -171,7 +171,7 @@
</skills> </skills>
</item> </item>
<item id="22008" name="Scroll: Enchant Weapon (B-grade)" type="EtcItem"> <item id="22008" name="Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. --> <!-- 10 % increases in enchant success rate. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_b_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_WP" /> <set name="etcitem_type" val="ENCHT_WP" />
@@ -193,7 +193,7 @@
</skills> </skills>
</item> </item>
<item id="22009" name="Scroll: Enchant Weapon (A-grade)" type="EtcItem"> <item id="22009" name="Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. P. Atk. for bow weapons increases by 8. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. --> <!-- 10 % increases in enchant success rate. P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. P. Atk. for bow weapons increases by 8. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_WP" /> <set name="etcitem_type" val="ENCHT_WP" />
@@ -215,7 +215,7 @@
</skills> </skills>
</item> </item>
<item id="22010" name="Scroll: Enchant Armor (D-grade)" type="EtcItem"> <item id="22010" name="Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for D-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. --> <!-- 10 % increases in enchant success rate. Defense for D-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_d_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_d_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" /> <set name="etcitem_type" val="ENCHT_AM" />
@@ -237,7 +237,7 @@
</skills> </skills>
</item> </item>
<item id="22011" name="Scroll: Enchant Armor (C-grade)" type="EtcItem"> <item id="22011" name="Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for C-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. --> <!-- 10 % increases in enchant success rate. Defense for C-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_c_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_c_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" /> <set name="etcitem_type" val="ENCHT_AM" />
@@ -259,7 +259,7 @@
</skills> </skills>
</item> </item>
<item id="22012" name="Scroll: Enchant Armor (B-grade)" type="EtcItem"> <item id="22012" name="Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. --> <!-- 10 % increases in enchant success rate. Defense for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_b_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_b_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" /> <set name="etcitem_type" val="ENCHT_AM" />
@@ -281,7 +281,7 @@
</skills> </skills>
</item> </item>
<item id="22013" name="Scroll: Enchant Armor (A-grade)" type="EtcItem"> <item id="22013" name="Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . Defense for A-grade armor and accessories increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. --> <!-- 10 % increases in enchant success rate. Defense for A-grade armor and accessories increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_scrl_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" /> <set name="etcitem_type" val="ENCHT_AM" />
@@ -303,7 +303,7 @@
</skills> </skills>
</item> </item>
<item id="22014" name="Ancient Scroll: Enchant Weapon (B-grade)" type="EtcItem"> <item id="22014" name="Ancient Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. --> <!-- 10 % increases in enchant success rate. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_wp_b_i00" /> <set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -325,7 +325,7 @@
</skills> </skills>
</item> </item>
<item id="22015" name="Ancient Scroll: Enchant Weapon (A-grade)" type="EtcItem"> <item id="22015" name="Ancient Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. P. Atk. for bow weapons increases by 8. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped. --> <!-- 10 % increases in enchant success rate. When enchant fails, the existing enchant value is retained. P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. P. Atk. for bow weapons increases by 8. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped. -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_wp_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -347,7 +347,7 @@
</skills> </skills>
</item> </item>
<item id="22016" name="Ancient Scroll: Enchant Armor (B-grade)" type="EtcItem"> <item id="22016" name="Ancient Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . Defense for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. --> <!-- 10 % increases in enchant success rate. When enchant fails, the existing enchant value is retained. Defense for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_am_b_i00" /> <set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_am_b_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -369,7 +369,7 @@
</skills> </skills>
</item> </item>
<item id="22017" name="Ancient Scroll: Enchant Armor (A-grade)" type="EtcItem"> <item id="22017" name="Ancient Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- 10 % increases in enchant success rate. . When enchant fails, the existing enchant value is retained. . Defense for A-grade armor and accessories increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. --> <!-- 10 % increases in enchant success rate. When enchant fails, the existing enchant value is retained. Defense for A-grade armor and accessories increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. -->
<set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_am_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -391,7 +391,7 @@
</skills> </skills>
</item> </item>
<item id="22018" name="Heavenly Scroll: Enchant Weapon (B-grade)" type="EtcItem"> <item id="22018" name="Heavenly Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Increases P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons by 3 when enchanted. Increases P. Atk. for two-handed sword, two-handed blunt, dualswords/daggers, and fist weapons by 4. Increases P. Atk. for bows by 6. Increases M. Atk. for all weapons by 3. P. Atk. and M. Atk. double each time after + 4. --> <!-- Enchant success rate is 100%. Increases P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons by 3 when enchanted. Increases P. Atk. for two-handed sword, two-handed blunt, dualswords/daggers, and fist weapons by 4. Increases P. Atk. for bows by 6. Increases M. Atk. for all weapons by 3. P. Atk. and M. Atk. double each time after + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_b_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -413,7 +413,7 @@
</skills> </skills>
</item> </item>
<item id="22019" name="Heavenly Scroll: Enchant Weapon (A-grade)" type="EtcItem"> <item id="22019" name="Heavenly Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Increases P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons by 4 when enchanted. Increases P. Atk. for two-handed sword, two-handed blunt, dualswords/daggers, and fist weapons by 5. Increases P. Atk. for bows by 8. Increases M. Atk. for all weapons by 3. P. Atk. and M. Atk. double each time after + 4. --> <!-- Enchant success rate is 100%. Increases P. Atk. for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons by 4 when enchanted. Increases P. Atk. for two-handed sword, two-handed blunt, dualswords/daggers, and fist weapons by 5. Increases P. Atk. for bows by 8. Increases M. Atk. for all weapons by 3. P. Atk. and M. Atk. double each time after + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -435,7 +435,7 @@
</skills> </skills>
</item> </item>
<item id="22020" name="Heavenly Scroll: Enchant Armor (B-grade)" type="EtcItem"> <item id="22020" name="Heavenly Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Defense for B-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. --> <!-- Enchant success rate is 100%. Defense for B-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_b_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_b_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -457,7 +457,7 @@
</skills> </skills>
</item> </item>
<item id="22021" name="Heavenly Scroll: Enchant Armor (A-grade)" type="EtcItem"> <item id="22021" name="Heavenly Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . Defense for B-grade armor or accessory by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. --> <!-- Enchant success rate is 100%. Defense for B-grade armor or accessory by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" /> <set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -481,7 +481,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="22425" name="Scroll: Enchant Weapon (R-grade)" type="EtcItem"> <item id="22425" name="Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate is raised by 10%. . P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. --> <!-- Enchant success rate is raised by 10%. P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -501,7 +501,7 @@
</skills> </skills>
</item> </item>
<item id="22426" name="Ancient Scroll: Enchant Weapon (R-grade)" type="EtcItem"> <item id="22426" name="Ancient Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Dimensional Item. Enchant success rate is raised by 10%. Prior enchant value remains after enchanting failure. . P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Cannot be used on weapons above + 15. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. --> <!-- Dimensional Item. Enchant success rate is raised by 10%. Prior enchant value remains after enchanting failure. P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Cannot be used on weapons above + 15. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -521,7 +521,7 @@
</skills> </skills>
</item> </item>
<item id="22427" name="Heavenly Scroll: Enchant Weapon (R-grade)" type="EtcItem"> <item id="22427" name="Heavenly Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Normal weapons can be enchanted to + 12 and magic weapons can be enchanted to + 7. --> <!-- Enchant success rate is 100%. P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Normal weapons can be enchanted to + 12 and magic weapons can be enchanted to + 7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
@@ -544,7 +544,7 @@
</skills> </skills>
</item> </item>
<item id="22428" name="Scroll: Enchant Armor (R-grade)" type="EtcItem"> <item id="22428" name="Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate is raised by 10%. . When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Enchant success rate is raised by 10%. When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -564,7 +564,7 @@
</skills> </skills>
</item> </item>
<item id="22429" name="Ancient Scroll: Enchant Armor (R-grade)" type="EtcItem"> <item id="22429" name="Ancient Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate is raised by 10%. . Prior enchant value remains after enchanting failure. . When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Enchant success rate is raised by 10%. Prior enchant value remains after enchanting failure. When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -584,7 +584,7 @@
</skills> </skills>
</item> </item>
<item id="22430" name="Heavenly Scroll: Enchant Armor (R-grade)" type="EtcItem"> <item id="22430" name="Heavenly Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate is 100%. . When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. --> <!-- Enchant success rate is 100%. When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" /> <set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@@ -169,7 +169,7 @@
</skills> </skills>
</item> </item>
<item id="22708" name="Hair Accessory Appearance Stone" type="EtcItem"> <item id="22708" name="Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
@@ -190,7 +190,7 @@
</skills> </skills>
</item> </item>
<item id="22709" name="Blessed Hair Accessory Appearance Stone" type="EtcItem"> <item id="22709" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -293,7 +293,7 @@
</skills> </skills>
</item> </item>
<item id="22916" name="Salvation Bow" type="Weapon"> <item id="22916" name="Salvation Bow" type="Weapon">
<!-- Shoots a heart with love. Can use the 'Heart Shot' active skill. . Note: If you use this skill against a monster, you can be attacked by another player. --> <!-- Shoots a heart with love. Can use the 'Heart Shot' active skill. Note: If you use this skill against a monster, you can be attacked by another player. -->
<set name="icon" val="icon.weapon_krono_bow_i00" /> <set name="icon" val="icon.weapon_krono_bow_i00" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BOW" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -142,7 +142,7 @@
</stats> </stats>
</item> </item>
<item id="23104" name="Vesper Pincer of Fortune" additionalName="90-day" type="Weapon"> <item id="23104" name="Vesper Pincer of Fortune" additionalName="90-day" type="Weapon">
<!-- Kamael-only weapon. . Critical + 131. Has a chance of increasing all party members' P. Atk., M. Atk., and Heal Amount, and decreasing MP consumption during skill use during a Critical Attack. Increases damage inflicted during PvP. Can be assigned an attribute. --> <!-- Kamael-only weapon. Critical + 131. Has a chance of increasing all party members' P. Atk., M. Atk., and Heal Amount, and decreasing MP consumption during skill use during a Critical Attack. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" /> <set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
@@ -178,7 +178,7 @@
</stats> </stats>
</item> </item>
<item id="23105" name="Vesper Shooter of Fortune" additionalName="90-day" type="Weapon"> <item id="23105" name="Vesper Shooter of Fortune" additionalName="90-day" type="Weapon">
<!-- Kamael-only weapon. . Critical + 133. Increases damage inflicted during PvP. Can be assigned an attribute. --> <!-- Kamael-only weapon. Critical + 133. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_schutze_i01" /> <set name="icon" val="icon.weapon_vesper_schutze_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
@@ -214,7 +214,7 @@
</stats> </stats>
</item> </item>
<item id="23106" name="Vesper Nagan of Fortune" additionalName="90-day" type="Weapon"> <item id="23106" name="Vesper Nagan of Fortune" additionalName="90-day" type="Weapon">
<!-- Kamael-only weapon. . Critical + 131. Increases damage inflicted during PvP. Can be assigned an attribute. --> <!-- Kamael-only weapon. Critical + 131. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_nagen_i01" /> <set name="icon" val="icon.weapon_vesper_nagen_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
@@ -1921,7 +1921,7 @@
</skills> </skills>
</item> </item>
<item id="23193" name="Ninja Hair Accessory Appearance Stone" type="EtcItem"> <item id="23193" name="Ninja Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a Ninja outfit. Can only be used on hair accessories that use 2 slots. . Warning: The appearance resets if you bestow a pendant on the appearance-modified hair accessory. --> <!-- Changes the appearance of a hair accessory to that of a Ninja outfit. Can only be used on hair accessories that use 2 slots. Warning: The appearance resets if you bestow a pendant on the appearance-modified hair accessory. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -772,10 +772,10 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9367" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9367" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Pa'agrio -->
<skill id="9367" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9367" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Pa'agrio -->
<skill id="9367" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9367" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Pa'agrio -->
<skill id="9367" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9367" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Pa'agrio -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -38,14 +38,14 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9371" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Sayha's Portal -->
<skill id="9371" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Sayha's Portal -->
<skill id="9371" level="1" type="ON_ENCHANT" type_value="9" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="9" /> <!-- Sayha's Portal -->
<skill id="9371" level="1" type="ON_ENCHANT" type_value="10" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Sayha's Portal -->
<skill id="9373" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9373" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Sayha -->
<skill id="9373" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9373" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Sayha -->
<skill id="9373" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9373" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Sayha -->
<skill id="9373" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9373" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Sayha -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -107,10 +107,10 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9365" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9365" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Eva -->
<skill id="9365" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9365" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Eva -->
<skill id="9365" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9365" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Eva -->
<skill id="9365" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9365" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Eva -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -172,10 +172,10 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9369" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9369" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Maphr -->
<skill id="9369" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9369" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Maphr -->
<skill id="9369" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9369" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Maphr -->
<skill id="9369" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9369" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Maphr -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -696,7 +696,7 @@
</skills> </skills>
</item> </item>
<item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" type="EtcItem"> <item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10%. . Current enchant stats remain if enchant fails. . When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. --> <!-- Enchant success rate + 10%. Current enchant stats remain if enchant fails. When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -713,7 +713,7 @@
</skills> </skills>
</item> </item>
<item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" type="EtcItem"> <item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. . When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. Can enchant standard weapons to +12, and magic weapons to +7. --> <!-- 100% Enchant success rate. When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. Can enchant standard weapons to +12, and magic weapons to +7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -730,7 +730,7 @@
</skills> </skills>
</item> </item>
<item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" type="EtcItem"> <item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10%. . Current enchant stats remain if enchant fails. . When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. --> <!-- Enchant success rate + 10%. Current enchant stats remain if enchant fails. When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -747,7 +747,7 @@
</skills> </skills>
</item> </item>
<item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" type="EtcItem"> <item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. . When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. --> <!-- 100% Enchant success rate. When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" /> <set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -1150,7 +1150,7 @@
</skills> </skills>
</item> </item>
<item id="23369" name="Hair Accessory Appearance Stone" type="EtcItem"> <item id="23369" name="Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -1167,7 +1167,7 @@
</skills> </skills>
</item> </item>
<item id="23370" name="Blessed Hair Accessory Appearance Stone" type="EtcItem"> <item id="23370" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -161,7 +161,7 @@
</skills> </skills>
</item> </item>
<item id="23530" name="Automatic Appearance Stone: Emerald Weapon" type="EtcItem"> <item id="23530" name="Automatic Appearance Stone: Emerald Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils. Double-click to use. . Note: Appearance may reset when the Change Weapon skill is used. --> <!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils. Double-click to use. Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" /> <set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -181,7 +181,7 @@
</skills> </skills>
</item> </item>
<item id="23531" name="Automatic Appearance Stone: Japanese Weapon" type="EtcItem"> <item id="23531" name="Automatic Appearance Stone: Japanese Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils. Double-click to use. . Note: Appearance may reset when the Change Weapon skill is used. --> <!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils. Double-click to use. Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" /> <set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -63,7 +63,7 @@
</stats> </stats>
</item> </item>
<item id="23603" name="Automatic Appearance: Emerald Weapon" type="EtcItem"> <item id="23603" name="Automatic Appearance: Emerald Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils. . Note: Appearance may reset when the Change Weapon skill is used. --> <!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils. Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" /> <set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -77,7 +77,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="23604" name="Automatic Appearance: Japanese Weapon" type="EtcItem"> <item id="23604" name="Automatic Appearance: Japanese Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils. . Note: Appearance may reset when the Change Weapon skill is used. --> <!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils. Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" /> <set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -1500,7 +1500,7 @@
</skills> </skills>
</item> </item>
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem"> <item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1518,7 +1518,7 @@
</skills> </skills>
</item> </item>
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem"> <item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. . --> <!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -217,7 +217,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="23817" name="Uthanka's Ring" type="Armor"> <item id="23817" name="Uthanka's Ring" type="Armor">
<!-- Can transform into Pirate Captain Uthanka. --> <!-- Can transform into Pirate Captain Uthanka. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" /> <set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -225,7 +225,7 @@
<set name="commissionItemType" val="RING" /> <set name="commissionItemType" val="RING" />
</item> </item>
<item id="23818" name="Uthanka's Ring" additionalName="7-day" type="Armor"> <item id="23818" name="Uthanka's Ring" additionalName="7-day" type="Armor">
<!-- Can transform into Pirate Captain Uthanka (7-day). --> <!-- Can transform into Pirate Captain Uthanka (7-day). -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" /> <set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -399,7 +399,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="1" /> <skill id="21364" level="1" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23834" name="Talisman - Abundance" additionalName="Tactics" type="Armor"> <item id="23834" name="Talisman - Abundance" additionalName="Tactics" type="Armor">
@@ -412,7 +412,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="2" /> <skill id="21364" level="2" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23835" name="Talisman - Abundance" additionalName="Morale" type="Armor"> <item id="23835" name="Talisman - Abundance" additionalName="Morale" type="Armor">
@@ -425,7 +425,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="3" /> <skill id="21364" level="3" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23836" name="Talisman - Abundance" additionalName="Physique" type="Armor"> <item id="23836" name="Talisman - Abundance" additionalName="Physique" type="Armor">
@@ -438,7 +438,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="4" /> <skill id="21364" level="4" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23837" name="Talisman - Hunter" additionalName="Abundance" type="Armor"> <item id="23837" name="Talisman - Hunter" additionalName="Abundance" type="Armor">
@@ -451,8 +451,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21373" level="1" /> <skill id="21373" level="1" /> <!-- Unequip Talisman - Hunter -->
<skill id="21364" level="5" /> <skill id="21364" level="5" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23838" name="Talisman - Slaughterer" additionalName="Abundance" type="Armor"> <item id="23838" name="Talisman - Slaughterer" additionalName="Abundance" type="Armor">
@@ -465,8 +465,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21374" level="1" /> <skill id="21374" level="1" /> <!-- Unequip Talisman - Slaughterer -->
<skill id="21364" level="6" /> <skill id="21364" level="6" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23839" name="Talisman - Conquerer" additionalName="Abundance" type="Armor"> <item id="23839" name="Talisman - Conquerer" additionalName="Abundance" type="Armor">
@@ -479,8 +479,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21375" level="1" /> <skill id="21375" level="1" /> <!-- Unequip Talisman - Conquerer -->
<skill id="21364" level="7" /> <skill id="21364" level="7" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23840" name="Talisman - Outlaw" additionalName="Abundance" type="Armor"> <item id="23840" name="Talisman - Outlaw" additionalName="Abundance" type="Armor">
@@ -493,8 +493,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21376" level="1" /> <skill id="21376" level="1" /> <!-- Unequip Talisman - Outlaw -->
<skill id="21364" level="8" /> <skill id="21364" level="8" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23841" name="Abundance Gift Box" additionalName="War" type="EtcItem"> <item id="23841" name="Abundance Gift Box" additionalName="War" type="EtcItem">
@@ -626,7 +626,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="23845" name="Mysterious Hunt Dye" additionalName="P. Def., Speed, 1-day" type="EtcItem"> <item id="23845" name="Mysterious Hunt Dye" additionalName="P. Def., Speed, 1-day" type="EtcItem">
<!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (when HP is 90% or above, P. Def. + 20%, Speed + 33). All classes. Awakened only. . Note: Tattoo is only effective in the Olympiad and Ceremony of Chaos. --> <!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (when HP is 90% or above, P. Def. + 20%, Speed + 33). All classes. Awakened only. Note: Tattoo is only effective in the Olympiad and Ceremony of Chaos. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_defence" /> <set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_defence" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -639,7 +639,7 @@
<set name="etcitem_type" val="DYE" /> <set name="etcitem_type" val="DYE" />
</item> </item>
<item id="23846" name="Mysterious Slaughter Dye" additionalName="Damage Reflect Resistance, Received Damage Decrease, 1-day" type="EtcItem"> <item id="23846" name="Mysterious Slaughter Dye" additionalName="Damage Reflect Resistance, Received Damage Decrease, 1-day" type="EtcItem">
<!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (Received Damage from PCs - 2%, Damage Reflect Resistance + 2, effect increased for PC kills, up to Lv. 5) All classes. Awakened only. . Note: Tattoo is only effective in a castle siege, dimensional castle siege, fortress siege, and a clan hall war. --> <!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (Received Damage from PCs - 2%, Damage Reflect Resistance + 2, effect increased for PC kills, up to Lv. 5) All classes. Awakened only. Note: Tattoo is only effective in a castle siege, dimensional castle siege, fortress siege, and a clan hall war. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_slaughter" /> <set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_slaughter" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1100,7 +1100,7 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
</item> </item>
<item id="23878" name="Samurai Hair Accessory Appearance Stone" type="EtcItem"> <item id="23878" name="Samurai Hair Accessory Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit. Only for 2-slot hair accessories. . Note: Bestowing a pendant on a modified hair accessory wil reset the appearance. --> <!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit. Only for 2-slot hair accessories. Note: Bestowing a pendant on a modified hair accessory wil reset the appearance. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -1129,7 +1129,7 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
</item> </item>
<item id="23880" name="Samurai Outfit Appearance Stone" type="EtcItem"> <item id="23880" name="Samurai Outfit Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Samurai. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone. . Note: Upgrading or bestowing options on modified armor will reset the appearance. --> <!-- Modifies the appearance of armor into that of a Samurai. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone. Note: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" /> <set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
@@ -1158,7 +1158,7 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
</item> </item>
<item id="23882" name="Anakim Outfit Appearance Stone" type="EtcItem"> <item id="23882" name="Anakim Outfit Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of Anakim. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone. . Note: Upgrading or bestowing options on modified armor will reset the appearance. --> <!-- Modifies the appearance of armor into that of Anakim. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone. Note: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" /> <set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
@@ -1383,7 +1383,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
</item> </item>
<item id="23989" name="Agathion - Virgo" additionalName="Stage 1" type="Armor"> <item id="23989" name="Agathion - Virgo" additionalName="Stage 1" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1406,7 +1406,7 @@
</skills> </skills>
</item> </item>
<item id="23990" name="Agathion - Virgo" additionalName="Stage 2" type="Armor"> <item id="23990" name="Agathion - Virgo" additionalName="Stage 2" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1429,7 +1429,7 @@
</skills> </skills>
</item> </item>
<item id="23991" name="Agathion - Virgo" additionalName="Stage 3" type="Armor"> <item id="23991" name="Agathion - Virgo" additionalName="Stage 3" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1453,7 +1453,7 @@
</skills> </skills>
</item> </item>
<item id="23992" name="Agathion - Virgo" additionalName="Stage 4" type="Armor"> <item id="23992" name="Agathion - Virgo" additionalName="Stage 4" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1477,7 +1477,7 @@
</skills> </skills>
</item> </item>
<item id="23993" name="Agathion - Virgo" additionalName="Stage 5" type="Armor"> <item id="23993" name="Agathion - Virgo" additionalName="Stage 5" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1501,7 +1501,7 @@
</skills> </skills>
</item> </item>
<item id="23994" name="Agathion - Virgo" additionalName="Stage 6" type="Armor"> <item id="23994" name="Agathion - Virgo" additionalName="Stage 6" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1525,7 +1525,7 @@
</skills> </skills>
</item> </item>
<item id="23995" name="Agathion - Virgo" additionalName="Stage 7" type="Armor"> <item id="23995" name="Agathion - Virgo" additionalName="Stage 7" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1549,7 +1549,7 @@
</skills> </skills>
</item> </item>
<item id="23996" name="Agathion - Virgo" additionalName="Stage 8" type="Armor"> <item id="23996" name="Agathion - Virgo" additionalName="Stage 8" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1573,7 +1573,7 @@
</skills> </skills>
</item> </item>
<item id="23997" name="Agathion - Virgo" additionalName="Stage 9" type="Armor"> <item id="23997" name="Agathion - Virgo" additionalName="Stage 9" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1597,7 +1597,7 @@
</skills> </skills>
</item> </item>
<item id="23998" name="Agathion - Virgo" additionalName="Stage 10" type="Armor"> <item id="23998" name="Agathion - Virgo" additionalName="Stage 10" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1621,7 +1621,7 @@
</skills> </skills>
</item> </item>
<item id="23999" name="Agathion - Virgo" additionalName="Stage 11" type="Armor"> <item id="23999" name="Agathion - Virgo" additionalName="Stage 11" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24000" name="Agathion - Virgo" additionalName="Stage 12" type="Armor"> <item id="24000" name="Agathion - Virgo" additionalName="Stage 12" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -25,7 +25,7 @@
</skills> </skills>
</item> </item>
<item id="24001" name="Agathion - Capricorn" additionalName="Stage 1" type="Armor"> <item id="24001" name="Agathion - Capricorn" additionalName="Stage 1" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -48,7 +48,7 @@
</skills> </skills>
</item> </item>
<item id="24002" name="Agathion - Capricorn" additionalName="Stage 2" type="Armor"> <item id="24002" name="Agathion - Capricorn" additionalName="Stage 2" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -72,7 +72,7 @@
</skills> </skills>
</item> </item>
<item id="24003" name="Agathion - Capricorn" additionalName="Stage 3" type="Armor"> <item id="24003" name="Agathion - Capricorn" additionalName="Stage 3" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -96,7 +96,7 @@
</skills> </skills>
</item> </item>
<item id="24004" name="Agathion - Capricorn" additionalName="Stage 4" type="Armor"> <item id="24004" name="Agathion - Capricorn" additionalName="Stage 4" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -120,7 +120,7 @@
</skills> </skills>
</item> </item>
<item id="24005" name="Agathion - Capricorn" additionalName="Stage 5" type="Armor"> <item id="24005" name="Agathion - Capricorn" additionalName="Stage 5" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -144,7 +144,7 @@
</skills> </skills>
</item> </item>
<item id="24006" name="Agathion - Capricorn" additionalName="Stage 6" type="Armor"> <item id="24006" name="Agathion - Capricorn" additionalName="Stage 6" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -168,7 +168,7 @@
</skills> </skills>
</item> </item>
<item id="24007" name="Agathion - Capricorn" additionalName="Stage 7" type="Armor"> <item id="24007" name="Agathion - Capricorn" additionalName="Stage 7" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -192,7 +192,7 @@
</skills> </skills>
</item> </item>
<item id="24008" name="Agathion - Capricorn" additionalName="Stage 8" type="Armor"> <item id="24008" name="Agathion - Capricorn" additionalName="Stage 8" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -216,7 +216,7 @@
</skills> </skills>
</item> </item>
<item id="24009" name="Agathion - Capricorn" additionalName="Stage 9" type="Armor"> <item id="24009" name="Agathion - Capricorn" additionalName="Stage 9" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -240,7 +240,7 @@
</skills> </skills>
</item> </item>
<item id="24010" name="Agathion - Capricorn" additionalName="Stage 10" type="Armor"> <item id="24010" name="Agathion - Capricorn" additionalName="Stage 10" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -264,7 +264,7 @@
</skills> </skills>
</item> </item>
<item id="24011" name="Agathion - Capricorn" additionalName="Stage 11" type="Armor"> <item id="24011" name="Agathion - Capricorn" additionalName="Stage 11" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -288,7 +288,7 @@
</skills> </skills>
</item> </item>
<item id="24012" name="Agathion - Capricorn" additionalName="Stage 12" type="Armor"> <item id="24012" name="Agathion - Capricorn" additionalName="Stage 12" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -312,7 +312,7 @@
</skills> </skills>
</item> </item>
<item id="24013" name="Agathion - Libra" additionalName="Stage 1" type="Armor"> <item id="24013" name="Agathion - Libra" additionalName="Stage 1" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -335,7 +335,7 @@
</skills> </skills>
</item> </item>
<item id="24014" name="Agathion - Libra" additionalName="Stage 2" type="Armor"> <item id="24014" name="Agathion - Libra" additionalName="Stage 2" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -359,7 +359,7 @@
</skills> </skills>
</item> </item>
<item id="24015" name="Agathion - Libra" additionalName="Stage 3" type="Armor"> <item id="24015" name="Agathion - Libra" additionalName="Stage 3" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -383,7 +383,7 @@
</skills> </skills>
</item> </item>
<item id="24016" name="Agathion - Libra" additionalName="Stage 4" type="Armor"> <item id="24016" name="Agathion - Libra" additionalName="Stage 4" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -407,7 +407,7 @@
</skills> </skills>
</item> </item>
<item id="24017" name="Agathion - Libra" additionalName="Stage 5" type="Armor"> <item id="24017" name="Agathion - Libra" additionalName="Stage 5" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -431,7 +431,7 @@
</skills> </skills>
</item> </item>
<item id="24018" name="Agathion - Libra" additionalName="Stage 6" type="Armor"> <item id="24018" name="Agathion - Libra" additionalName="Stage 6" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -455,7 +455,7 @@
</skills> </skills>
</item> </item>
<item id="24019" name="Agathion - Libra" additionalName="Stage 7" type="Armor"> <item id="24019" name="Agathion - Libra" additionalName="Stage 7" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -479,7 +479,7 @@
</skills> </skills>
</item> </item>
<item id="24020" name="Agathion - Libra" additionalName="Stage 8" type="Armor"> <item id="24020" name="Agathion - Libra" additionalName="Stage 8" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -503,7 +503,7 @@
</skills> </skills>
</item> </item>
<item id="24021" name="Agathion - Libra" additionalName="Stage 9" type="Armor"> <item id="24021" name="Agathion - Libra" additionalName="Stage 9" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -527,7 +527,7 @@
</skills> </skills>
</item> </item>
<item id="24022" name="Agathion - Libra" additionalName="Stage 10" type="Armor"> <item id="24022" name="Agathion - Libra" additionalName="Stage 10" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -551,7 +551,7 @@
</skills> </skills>
</item> </item>
<item id="24023" name="Agathion - Libra" additionalName="Stage 11" type="Armor"> <item id="24023" name="Agathion - Libra" additionalName="Stage 11" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -575,7 +575,7 @@
</skills> </skills>
</item> </item>
<item id="24024" name="Agathion - Libra" additionalName="Stage 12" type="Armor"> <item id="24024" name="Agathion - Libra" additionalName="Stage 12" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -599,7 +599,7 @@
</skills> </skills>
</item> </item>
<item id="24025" name="Agathion - Aries" additionalName="Stage 1" type="Armor"> <item id="24025" name="Agathion - Aries" additionalName="Stage 1" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 225 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 225 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -622,7 +622,7 @@
</skills> </skills>
</item> </item>
<item id="24026" name="Agathion - Aries" additionalName="Stage 2" type="Armor"> <item id="24026" name="Agathion - Aries" additionalName="Stage 2" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 210 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 210 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -646,7 +646,7 @@
</skills> </skills>
</item> </item>
<item id="24027" name="Agathion - Aries" additionalName="Stage 3" type="Armor"> <item id="24027" name="Agathion - Aries" additionalName="Stage 3" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 195 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 195 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -670,7 +670,7 @@
</skills> </skills>
</item> </item>
<item id="24028" name="Agathion - Aries" additionalName="Stage 4" type="Armor"> <item id="24028" name="Agathion - Aries" additionalName="Stage 4" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 180 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 180 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -694,7 +694,7 @@
</skills> </skills>
</item> </item>
<item id="24029" name="Agathion - Aries" additionalName="Stage 5" type="Armor"> <item id="24029" name="Agathion - Aries" additionalName="Stage 5" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 165 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 165 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -718,7 +718,7 @@
</skills> </skills>
</item> </item>
<item id="24030" name="Agathion - Aries" additionalName="Stage 6" type="Armor"> <item id="24030" name="Agathion - Aries" additionalName="Stage 6" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 150 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 150 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -742,7 +742,7 @@
</skills> </skills>
</item> </item>
<item id="24031" name="Agathion - Aries" additionalName="Stage 7" type="Armor"> <item id="24031" name="Agathion - Aries" additionalName="Stage 7" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 135 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 135 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -766,7 +766,7 @@
</skills> </skills>
</item> </item>
<item id="24032" name="Agathion - Aries" additionalName="Stage 8" type="Armor"> <item id="24032" name="Agathion - Aries" additionalName="Stage 8" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 120 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 120 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -790,7 +790,7 @@
</skills> </skills>
</item> </item>
<item id="24033" name="Agathion - Aries" additionalName="Stage 9" type="Armor"> <item id="24033" name="Agathion - Aries" additionalName="Stage 9" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 105 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 105 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -814,7 +814,7 @@
</skills> </skills>
</item> </item>
<item id="24034" name="Agathion - Aries" additionalName="Stage 10" type="Armor"> <item id="24034" name="Agathion - Aries" additionalName="Stage 10" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 90 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 90 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -838,7 +838,7 @@
</skills> </skills>
</item> </item>
<item id="24035" name="Agathion - Aries" additionalName="Stage 11" type="Armor"> <item id="24035" name="Agathion - Aries" additionalName="Stage 11" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 75 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 75 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -862,7 +862,7 @@
</skills> </skills>
</item> </item>
<item id="24036" name="Agathion - Aries" additionalName="Stage 12" type="Armor"> <item id="24036" name="Agathion - Aries" additionalName="Stage 12" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 60 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 60 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -886,7 +886,7 @@
</skills> </skills>
</item> </item>
<item id="24037" name="Agathion - Taurus" additionalName="Stage 1" type="Armor"> <item id="24037" name="Agathion - Taurus" additionalName="Stage 1" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -909,7 +909,7 @@
</skills> </skills>
</item> </item>
<item id="24038" name="Agathion - Taurus" additionalName="Stage 2" type="Armor"> <item id="24038" name="Agathion - Taurus" additionalName="Stage 2" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -933,7 +933,7 @@
</skills> </skills>
</item> </item>
<item id="24039" name="Agathion - Taurus" additionalName="Stage 3" type="Armor"> <item id="24039" name="Agathion - Taurus" additionalName="Stage 3" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -957,7 +957,7 @@
</skills> </skills>
</item> </item>
<item id="24040" name="Agathion - Taurus" additionalName="Stage 4" type="Armor"> <item id="24040" name="Agathion - Taurus" additionalName="Stage 4" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -981,7 +981,7 @@
</skills> </skills>
</item> </item>
<item id="24041" name="Agathion - Taurus" additionalName="Stage 5" type="Armor"> <item id="24041" name="Agathion - Taurus" additionalName="Stage 5" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1005,7 +1005,7 @@
</skills> </skills>
</item> </item>
<item id="24042" name="Agathion - Taurus" additionalName="Stage 6" type="Armor"> <item id="24042" name="Agathion - Taurus" additionalName="Stage 6" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1029,7 +1029,7 @@
</skills> </skills>
</item> </item>
<item id="24043" name="Agathion - Taurus" additionalName="Stage 7" type="Armor"> <item id="24043" name="Agathion - Taurus" additionalName="Stage 7" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1053,7 +1053,7 @@
</skills> </skills>
</item> </item>
<item id="24044" name="Agathion - Taurus" additionalName="Stage 8" type="Armor"> <item id="24044" name="Agathion - Taurus" additionalName="Stage 8" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1077,7 +1077,7 @@
</skills> </skills>
</item> </item>
<item id="24045" name="Agathion - Taurus" additionalName="Stage 9" type="Armor"> <item id="24045" name="Agathion - Taurus" additionalName="Stage 9" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1101,7 +1101,7 @@
</skills> </skills>
</item> </item>
<item id="24046" name="Agathion - Taurus" additionalName="Stage 10" type="Armor"> <item id="24046" name="Agathion - Taurus" additionalName="Stage 10" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1125,7 +1125,7 @@
</skills> </skills>
</item> </item>
<item id="24047" name="Agathion - Taurus" additionalName="Stage 11" type="Armor"> <item id="24047" name="Agathion - Taurus" additionalName="Stage 11" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1149,7 +1149,7 @@
</skills> </skills>
</item> </item>
<item id="24048" name="Agathion - Taurus" additionalName="Stage 12" type="Armor"> <item id="24048" name="Agathion - Taurus" additionalName="Stage 12" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1174,7 +1174,7 @@
</skills> </skills>
</item> </item>
<item id="24049" name="Agathion - Leo" additionalName="Stage 1" type="Armor"> <item id="24049" name="Agathion - Leo" additionalName="Stage 1" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1197,7 +1197,7 @@
</skills> </skills>
</item> </item>
<item id="24050" name="Agathion - Leo" additionalName="Stage 2" type="Armor"> <item id="24050" name="Agathion - Leo" additionalName="Stage 2" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1221,7 +1221,7 @@
</skills> </skills>
</item> </item>
<item id="24051" name="Agathion - Leo" additionalName="Stage 3" type="Armor"> <item id="24051" name="Agathion - Leo" additionalName="Stage 3" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1245,7 +1245,7 @@
</skills> </skills>
</item> </item>
<item id="24052" name="Agathion - Leo" additionalName="Stage 4" type="Armor"> <item id="24052" name="Agathion - Leo" additionalName="Stage 4" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1269,7 +1269,7 @@
</skills> </skills>
</item> </item>
<item id="24053" name="Agathion - Leo" additionalName="Stage 5" type="Armor"> <item id="24053" name="Agathion - Leo" additionalName="Stage 5" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1293,7 +1293,7 @@
</skills> </skills>
</item> </item>
<item id="24054" name="Agathion - Leo" additionalName="Stage 6" type="Armor"> <item id="24054" name="Agathion - Leo" additionalName="Stage 6" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1317,7 +1317,7 @@
</skills> </skills>
</item> </item>
<item id="24055" name="Agathion - Leo" additionalName="Stage 7" type="Armor"> <item id="24055" name="Agathion - Leo" additionalName="Stage 7" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1341,7 +1341,7 @@
</skills> </skills>
</item> </item>
<item id="24056" name="Agathion - Leo" additionalName="Stage 8" type="Armor"> <item id="24056" name="Agathion - Leo" additionalName="Stage 8" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1365,7 +1365,7 @@
</skills> </skills>
</item> </item>
<item id="24057" name="Agathion - Leo" additionalName="Stage 9" type="Armor"> <item id="24057" name="Agathion - Leo" additionalName="Stage 9" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1389,7 +1389,7 @@
</skills> </skills>
</item> </item>
<item id="24058" name="Agathion - Leo" additionalName="Stage 10" type="Armor"> <item id="24058" name="Agathion - Leo" additionalName="Stage 10" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1413,7 +1413,7 @@
</skills> </skills>
</item> </item>
<item id="24059" name="Agathion - Leo" additionalName="Stage 11" type="Armor"> <item id="24059" name="Agathion - Leo" additionalName="Stage 11" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1437,7 +1437,7 @@
</skills> </skills>
</item> </item>
<item id="24060" name="Agathion - Leo" additionalName="Stage 12" type="Armor"> <item id="24060" name="Agathion - Leo" additionalName="Stage 12" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1461,7 +1461,7 @@
</skills> </skills>
</item> </item>
<item id="24061" name="Agathion - Gemini" additionalName="Stage 1" type="Armor"> <item id="24061" name="Agathion - Gemini" additionalName="Stage 1" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 13500 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 13500 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1484,7 +1484,7 @@
</skills> </skills>
</item> </item>
<item id="24062" name="Agathion - Gemini" additionalName="Stage 2" type="Armor"> <item id="24062" name="Agathion - Gemini" additionalName="Stage 2" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 12600 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 12600 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1508,7 +1508,7 @@
</skills> </skills>
</item> </item>
<item id="24063" name="Agathion - Gemini" additionalName="Stage 3" type="Armor"> <item id="24063" name="Agathion - Gemini" additionalName="Stage 3" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 11700 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 11700 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1532,7 +1532,7 @@
</skills> </skills>
</item> </item>
<item id="24064" name="Agathion - Gemini" additionalName="Stage 4" type="Armor"> <item id="24064" name="Agathion - Gemini" additionalName="Stage 4" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 10800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 10800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1556,7 +1556,7 @@
</skills> </skills>
</item> </item>
<item id="24065" name="Agathion - Gemini" additionalName="Stage 5" type="Armor"> <item id="24065" name="Agathion - Gemini" additionalName="Stage 5" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9900 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9900 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1580,7 +1580,7 @@
</skills> </skills>
</item> </item>
<item id="24066" name="Agathion - Gemini" additionalName="Stage 6" type="Armor"> <item id="24066" name="Agathion - Gemini" additionalName="Stage 6" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1604,7 +1604,7 @@
</skills> </skills>
</item> </item>
<item id="24067" name="Agathion - Gemini" additionalName="Stage 7" type="Armor"> <item id="24067" name="Agathion - Gemini" additionalName="Stage 7" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 8100 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 8100 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1628,7 +1628,7 @@
</skills> </skills>
</item> </item>
<item id="24068" name="Agathion - Gemini" additionalName="Stage 8" type="Armor"> <item id="24068" name="Agathion - Gemini" additionalName="Stage 8" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 7200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 7200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1652,7 +1652,7 @@
</skills> </skills>
</item> </item>
<item id="24069" name="Agathion - Gemini" additionalName="Stage 9" type="Armor"> <item id="24069" name="Agathion - Gemini" additionalName="Stage 9" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 6300 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 6300 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1676,7 +1676,7 @@
</skills> </skills>
</item> </item>
<item id="24070" name="Agathion - Gemini" additionalName="Stage 10" type="Armor"> <item id="24070" name="Agathion - Gemini" additionalName="Stage 10" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 5400 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 5400 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1700,7 +1700,7 @@
</skills> </skills>
</item> </item>
<item id="24071" name="Agathion - Gemini" additionalName="Stage 11" type="Armor"> <item id="24071" name="Agathion - Gemini" additionalName="Stage 11" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 4500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 4500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1724,7 +1724,7 @@
</skills> </skills>
</item> </item>
<item id="24072" name="Agathion - Gemini" additionalName="Stage 12" type="Armor"> <item id="24072" name="Agathion - Gemini" additionalName="Stage 12" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 3600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 3600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1748,7 +1748,7 @@
</skills> </skills>
</item> </item>
<item id="24073" name="Agathion - Scorpio" additionalName="Stage 1" type="Armor"> <item id="24073" name="Agathion - Scorpio" additionalName="Stage 1" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1771,7 +1771,7 @@
</skills> </skills>
</item> </item>
<item id="24074" name="Agathion - Scorpio" additionalName="Stage 2" type="Armor"> <item id="24074" name="Agathion - Scorpio" additionalName="Stage 2" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1795,7 +1795,7 @@
</skills> </skills>
</item> </item>
<item id="24075" name="Agathion - Scorpio" additionalName="Stage 3" type="Armor"> <item id="24075" name="Agathion - Scorpio" additionalName="Stage 3" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1819,7 +1819,7 @@
</skills> </skills>
</item> </item>
<item id="24076" name="Agathion - Scorpio" additionalName="Stage 4" type="Armor"> <item id="24076" name="Agathion - Scorpio" additionalName="Stage 4" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1843,7 +1843,7 @@
</skills> </skills>
</item> </item>
<item id="24077" name="Agathion - Scorpio" additionalName="Stage 5" type="Armor"> <item id="24077" name="Agathion - Scorpio" additionalName="Stage 5" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1867,7 +1867,7 @@
</skills> </skills>
</item> </item>
<item id="24078" name="Agathion - Scorpio" additionalName="Stage 6" type="Armor"> <item id="24078" name="Agathion - Scorpio" additionalName="Stage 6" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1891,7 +1891,7 @@
</skills> </skills>
</item> </item>
<item id="24079" name="Agathion - Scorpio" additionalName="Stage 7" type="Armor"> <item id="24079" name="Agathion - Scorpio" additionalName="Stage 7" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1915,7 +1915,7 @@
</skills> </skills>
</item> </item>
<item id="24080" name="Agathion - Scorpio" additionalName="Stage 8" type="Armor"> <item id="24080" name="Agathion - Scorpio" additionalName="Stage 8" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1939,7 +1939,7 @@
</skills> </skills>
</item> </item>
<item id="24081" name="Agathion - Scorpio" additionalName="Stage 9" type="Armor"> <item id="24081" name="Agathion - Scorpio" additionalName="Stage 9" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1963,7 +1963,7 @@
</skills> </skills>
</item> </item>
<item id="24082" name="Agathion - Scorpio" additionalName="Stage 10" type="Armor"> <item id="24082" name="Agathion - Scorpio" additionalName="Stage 10" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1987,7 +1987,7 @@
</skills> </skills>
</item> </item>
<item id="24083" name="Agathion - Scorpio" additionalName="Stage 11" type="Armor"> <item id="24083" name="Agathion - Scorpio" additionalName="Stage 11" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2011,7 +2011,7 @@
</skills> </skills>
</item> </item>
<item id="24084" name="Agathion - Scorpio" additionalName="Stage 12" type="Armor"> <item id="24084" name="Agathion - Scorpio" additionalName="Stage 12" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2035,7 +2035,7 @@
</skills> </skills>
</item> </item>
<item id="24085" name="Agathion - Aquarius" additionalName="Stage 1" type="Armor"> <item id="24085" name="Agathion - Aquarius" additionalName="Stage 1" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2058,7 +2058,7 @@
</skills> </skills>
</item> </item>
<item id="24086" name="Agathion - Aquarius" additionalName="Stage 2" type="Armor"> <item id="24086" name="Agathion - Aquarius" additionalName="Stage 2" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2082,7 +2082,7 @@
</skills> </skills>
</item> </item>
<item id="24087" name="Agathion - Aquarius" additionalName="Stage 3" type="Armor"> <item id="24087" name="Agathion - Aquarius" additionalName="Stage 3" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2106,7 +2106,7 @@
</skills> </skills>
</item> </item>
<item id="24088" name="Agathion - Aquarius" additionalName="Stage 4" type="Armor"> <item id="24088" name="Agathion - Aquarius" additionalName="Stage 4" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2130,7 +2130,7 @@
</skills> </skills>
</item> </item>
<item id="24089" name="Agathion - Aquarius" additionalName="Stage 5" type="Armor"> <item id="24089" name="Agathion - Aquarius" additionalName="Stage 5" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2154,7 +2154,7 @@
</skills> </skills>
</item> </item>
<item id="24090" name="Agathion - Aquarius" additionalName="Stage 6" type="Armor"> <item id="24090" name="Agathion - Aquarius" additionalName="Stage 6" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2178,7 +2178,7 @@
</skills> </skills>
</item> </item>
<item id="24091" name="Agathion - Aquarius" additionalName="Stage 7" type="Armor"> <item id="24091" name="Agathion - Aquarius" additionalName="Stage 7" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2202,7 +2202,7 @@
</skills> </skills>
</item> </item>
<item id="24092" name="Agathion - Aquarius" additionalName="Stage 8" type="Armor"> <item id="24092" name="Agathion - Aquarius" additionalName="Stage 8" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2226,7 +2226,7 @@
</skills> </skills>
</item> </item>
<item id="24093" name="Agathion - Aquarius" additionalName="Stage 9" type="Armor"> <item id="24093" name="Agathion - Aquarius" additionalName="Stage 9" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2250,7 +2250,7 @@
</skills> </skills>
</item> </item>
<item id="24094" name="Agathion - Aquarius" additionalName="Stage 10" type="Armor"> <item id="24094" name="Agathion - Aquarius" additionalName="Stage 10" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2274,7 +2274,7 @@
</skills> </skills>
</item> </item>
<item id="24095" name="Agathion - Aquarius" additionalName="Stage 11" type="Armor"> <item id="24095" name="Agathion - Aquarius" additionalName="Stage 11" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2298,7 +2298,7 @@
</skills> </skills>
</item> </item>
<item id="24096" name="Agathion - Aquarius" additionalName="Stage 12" type="Armor"> <item id="24096" name="Agathion - Aquarius" additionalName="Stage 12" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2322,7 +2322,7 @@
</skills> </skills>
</item> </item>
<item id="24097" name="Agathion - Pisces" additionalName="Stage 1" type="Armor"> <item id="24097" name="Agathion - Pisces" additionalName="Stage 1" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2345,7 +2345,7 @@
</skills> </skills>
</item> </item>
<item id="24098" name="Agathion - Pisces" additionalName="Stage 2" type="Armor"> <item id="24098" name="Agathion - Pisces" additionalName="Stage 2" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -2369,7 +2369,7 @@
</skills> </skills>
</item> </item>
<item id="24099" name="Agathion - Pisces" additionalName="Stage 3" type="Armor"> <item id="24099" name="Agathion - Pisces" additionalName="Stage 3" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24100" name="Agathion - Pisces" additionalName="Stage 4" type="Armor"> <item id="24100" name="Agathion - Pisces" additionalName="Stage 4" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -25,7 +25,7 @@
</skills> </skills>
</item> </item>
<item id="24101" name="Agathion - Pisces" additionalName="Stage 5" type="Armor"> <item id="24101" name="Agathion - Pisces" additionalName="Stage 5" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -49,7 +49,7 @@
</skills> </skills>
</item> </item>
<item id="24102" name="Agathion - Pisces" additionalName="Stage 6" type="Armor"> <item id="24102" name="Agathion - Pisces" additionalName="Stage 6" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -73,7 +73,7 @@
</skills> </skills>
</item> </item>
<item id="24103" name="Agathion - Pisces" additionalName="Stage 7" type="Armor"> <item id="24103" name="Agathion - Pisces" additionalName="Stage 7" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -97,7 +97,7 @@
</skills> </skills>
</item> </item>
<item id="24104" name="Agathion - Pisces" additionalName="Stage 8" type="Armor"> <item id="24104" name="Agathion - Pisces" additionalName="Stage 8" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -121,7 +121,7 @@
</skills> </skills>
</item> </item>
<item id="24105" name="Agathion - Pisces" additionalName="Stage 9" type="Armor"> <item id="24105" name="Agathion - Pisces" additionalName="Stage 9" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -145,7 +145,7 @@
</skills> </skills>
</item> </item>
<item id="24106" name="Agathion - Pisces" additionalName="Stage 10" type="Armor"> <item id="24106" name="Agathion - Pisces" additionalName="Stage 10" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -169,7 +169,7 @@
</skills> </skills>
</item> </item>
<item id="24107" name="Agathion - Pisces" additionalName="Stage 11" type="Armor"> <item id="24107" name="Agathion - Pisces" additionalName="Stage 11" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -193,7 +193,7 @@
</skills> </skills>
</item> </item>
<item id="24108" name="Agathion - Pisces" additionalName="Stage 12" type="Armor"> <item id="24108" name="Agathion - Pisces" additionalName="Stage 12" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -217,7 +217,7 @@
</skills> </skills>
</item> </item>
<item id="24109" name="Agathion - Sagittarius" additionalName="Stage 1" type="Armor"> <item id="24109" name="Agathion - Sagittarius" additionalName="Stage 1" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6750 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6750 sec.). 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -240,7 +240,7 @@
</skills> </skills>
</item> </item>
<item id="24110" name="Agathion - Sagittarius" additionalName="Stage 2" type="Armor"> <item id="24110" name="Agathion - Sagittarius" additionalName="Stage 2" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6300 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6300 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -264,7 +264,7 @@
</skills> </skills>
</item> </item>
<item id="24111" name="Agathion - Sagittarius" additionalName="Stage 3" type="Armor"> <item id="24111" name="Agathion - Sagittarius" additionalName="Stage 3" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5850 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5850 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -288,7 +288,7 @@
</skills> </skills>
</item> </item>
<item id="24112" name="Agathion - Sagittarius" additionalName="Stage 4" type="Armor"> <item id="24112" name="Agathion - Sagittarius" additionalName="Stage 4" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5400 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5400 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -312,7 +312,7 @@
</skills> </skills>
</item> </item>
<item id="24113" name="Agathion - Sagittarius" additionalName="Stage 5" type="Armor"> <item id="24113" name="Agathion - Sagittarius" additionalName="Stage 5" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4950 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4950 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -336,7 +336,7 @@
</skills> </skills>
</item> </item>
<item id="24114" name="Agathion - Sagittarius" additionalName="Stage 6" type="Armor"> <item id="24114" name="Agathion - Sagittarius" additionalName="Stage 6" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -360,7 +360,7 @@
</skills> </skills>
</item> </item>
<item id="24115" name="Agathion - Sagittarius" additionalName="Stage 7" type="Armor"> <item id="24115" name="Agathion - Sagittarius" additionalName="Stage 7" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4050 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4050 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -384,7 +384,7 @@
</skills> </skills>
</item> </item>
<item id="24116" name="Agathion - Sagittarius" additionalName="Stage 8" type="Armor"> <item id="24116" name="Agathion - Sagittarius" additionalName="Stage 8" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3600 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3600 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -408,7 +408,7 @@
</skills> </skills>
</item> </item>
<item id="24117" name="Agathion - Sagittarius" additionalName="Stage 9" type="Armor"> <item id="24117" name="Agathion - Sagittarius" additionalName="Stage 9" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3150 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3150 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -432,7 +432,7 @@
</skills> </skills>
</item> </item>
<item id="24118" name="Agathion - Sagittarius" additionalName="Stage 10" type="Armor"> <item id="24118" name="Agathion - Sagittarius" additionalName="Stage 10" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2700 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2700 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -456,7 +456,7 @@
</skills> </skills>
</item> </item>
<item id="24119" name="Agathion - Sagittarius" additionalName="Stage 11" type="Armor"> <item id="24119" name="Agathion - Sagittarius" additionalName="Stage 11" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2250 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2250 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -480,7 +480,7 @@
</skills> </skills>
</item> </item>
<item id="24120" name="Agathion - Sagittarius" additionalName="Stage 12" type="Armor"> <item id="24120" name="Agathion - Sagittarius" additionalName="Stage 12" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 1800 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 1800 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -504,7 +504,7 @@
</skills> </skills>
</item> </item>
<item id="24121" name="Agathion - Cancer" additionalName="Stage 1" type="Armor"> <item id="24121" name="Agathion - Cancer" additionalName="Stage 1" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4500 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4500 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -527,7 +527,7 @@
</skills> </skills>
</item> </item>
<item id="24122" name="Agathion - Cancer" additionalName="Stage 2" type="Armor"> <item id="24122" name="Agathion - Cancer" additionalName="Stage 2" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4200 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4200 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -551,7 +551,7 @@
</skills> </skills>
</item> </item>
<item id="24123" name="Agathion - Cancer" additionalName="Stage 3" type="Armor"> <item id="24123" name="Agathion - Cancer" additionalName="Stage 3" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3900 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3900 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -575,7 +575,7 @@
</skills> </skills>
</item> </item>
<item id="24124" name="Agathion - Cancer" additionalName="Stage 4" type="Armor"> <item id="24124" name="Agathion - Cancer" additionalName="Stage 4" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3600 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3600 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -599,7 +599,7 @@
</skills> </skills>
</item> </item>
<item id="24125" name="Agathion - Cancer" additionalName="Stage 5" type="Armor"> <item id="24125" name="Agathion - Cancer" additionalName="Stage 5" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3300 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3300 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -623,7 +623,7 @@
</skills> </skills>
</item> </item>
<item id="24126" name="Agathion - Cancer" additionalName="Stage 6" type="Armor"> <item id="24126" name="Agathion - Cancer" additionalName="Stage 6" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -647,7 +647,7 @@
</skills> </skills>
</item> </item>
<item id="24127" name="Agathion - Cancer" additionalName="Stage 7" type="Armor"> <item id="24127" name="Agathion - Cancer" additionalName="Stage 7" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2700 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2700 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -671,7 +671,7 @@
</skills> </skills>
</item> </item>
<item id="24128" name="Agathion - Cancer" additionalName="Stage 8" type="Armor"> <item id="24128" name="Agathion - Cancer" additionalName="Stage 8" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2400 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2400 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -695,7 +695,7 @@
</skills> </skills>
</item> </item>
<item id="24129" name="Agathion - Cancer" additionalName="Stage 9" type="Armor"> <item id="24129" name="Agathion - Cancer" additionalName="Stage 9" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2100 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2100 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -719,7 +719,7 @@
</skills> </skills>
</item> </item>
<item id="24130" name="Agathion - Cancer" additionalName="Stage 10" type="Armor"> <item id="24130" name="Agathion - Cancer" additionalName="Stage 10" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1800 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1800 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -743,7 +743,7 @@
</skills> </skills>
</item> </item>
<item id="24131" name="Agathion - Cancer" additionalName="Stage 11" type="Armor"> <item id="24131" name="Agathion - Cancer" additionalName="Stage 11" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -767,7 +767,7 @@
</skills> </skills>
</item> </item>
<item id="24132" name="Agathion - Cancer" additionalName="Stage 12" type="Armor"> <item id="24132" name="Agathion - Cancer" additionalName="Stage 12" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1200 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1200 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1232,7 +1232,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="24188" name="Agathion - Twinkling Virgo" additionalName="Stage 1" type="Armor"> <item id="24188" name="Agathion - Twinkling Virgo" additionalName="Stage 1" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1248,7 +1248,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24189" name="Agathion - Twinkling Virgo" additionalName="Stage 2" type="Armor"> <item id="24189" name="Agathion - Twinkling Virgo" additionalName="Stage 2" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1264,7 +1264,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24190" name="Agathion - Twinkling Virgo" additionalName="Stage 3" type="Armor"> <item id="24190" name="Agathion - Twinkling Virgo" additionalName="Stage 3" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1280,7 +1280,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24191" name="Agathion - Twinkling Virgo" additionalName="Stage 4" type="Armor"> <item id="24191" name="Agathion - Twinkling Virgo" additionalName="Stage 4" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1296,7 +1296,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24192" name="Agathion - Twinkling Virgo" additionalName="Stage 5" type="Armor"> <item id="24192" name="Agathion - Twinkling Virgo" additionalName="Stage 5" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1312,7 +1312,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24193" name="Agathion - Twinkling Virgo" additionalName="Stage 6" type="Armor"> <item id="24193" name="Agathion - Twinkling Virgo" additionalName="Stage 6" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1328,7 +1328,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24194" name="Agathion - Twinkling Virgo" additionalName="Stage 7" type="Armor"> <item id="24194" name="Agathion - Twinkling Virgo" additionalName="Stage 7" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1344,7 +1344,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24195" name="Agathion - Twinkling Virgo" additionalName="Stage 8" type="Armor"> <item id="24195" name="Agathion - Twinkling Virgo" additionalName="Stage 8" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1360,7 +1360,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24196" name="Agathion - Twinkling Virgo" additionalName="Stage 9" type="Armor"> <item id="24196" name="Agathion - Twinkling Virgo" additionalName="Stage 9" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1376,7 +1376,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24197" name="Agathion - Twinkling Virgo" additionalName="Stage 10" type="Armor"> <item id="24197" name="Agathion - Twinkling Virgo" additionalName="Stage 10" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1392,7 +1392,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24198" name="Agathion - Twinkling Virgo" additionalName="Stage 11" type="Armor"> <item id="24198" name="Agathion - Twinkling Virgo" additionalName="Stage 11" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1408,7 +1408,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24199" name="Agathion - Twinkling Virgo" additionalName="Stage 12" type="Armor"> <item id="24199" name="Agathion - Twinkling Virgo" additionalName="Stage 12" type="Armor">
<!-- Can summon Virgo when equipped. . <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Virgo when equipped. <Active Skill>. 1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24200" name="Agathion - Twinkling Capricorn" additionalName="Stage 1" type="Armor"> <item id="24200" name="Agathion - Twinkling Capricorn" additionalName="Stage 1" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -18,7 +18,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24201" name="Agathion - Twinkling Capricorn" additionalName="Stage 2" type="Armor"> <item id="24201" name="Agathion - Twinkling Capricorn" additionalName="Stage 2" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -35,7 +35,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24202" name="Agathion - Twinkling Capricorn" additionalName="Stage 3" type="Armor"> <item id="24202" name="Agathion - Twinkling Capricorn" additionalName="Stage 3" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -52,7 +52,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24203" name="Agathion - Twinkling Capricorn" additionalName="Stage 4" type="Armor"> <item id="24203" name="Agathion - Twinkling Capricorn" additionalName="Stage 4" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -69,7 +69,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24204" name="Agathion - Twinkling Capricorn" additionalName="Stage 5" type="Armor"> <item id="24204" name="Agathion - Twinkling Capricorn" additionalName="Stage 5" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -86,7 +86,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24205" name="Agathion - Twinkling Capricorn" additionalName="Stage 6" type="Armor"> <item id="24205" name="Agathion - Twinkling Capricorn" additionalName="Stage 6" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -103,7 +103,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24206" name="Agathion - Twinkling Capricorn" additionalName="Stage 7" type="Armor"> <item id="24206" name="Agathion - Twinkling Capricorn" additionalName="Stage 7" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -120,7 +120,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24207" name="Agathion - Twinkling Capricorn" additionalName="Stage 8" type="Armor"> <item id="24207" name="Agathion - Twinkling Capricorn" additionalName="Stage 8" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -137,7 +137,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24208" name="Agathion - Twinkling Capricorn" additionalName="Stage 9" type="Armor"> <item id="24208" name="Agathion - Twinkling Capricorn" additionalName="Stage 9" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -154,7 +154,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24209" name="Agathion - Twinkling Capricorn" additionalName="Stage 10" type="Armor"> <item id="24209" name="Agathion - Twinkling Capricorn" additionalName="Stage 10" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -171,7 +171,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24210" name="Agathion - Twinkling Capricorn" additionalName="Stage 11" type="Armor"> <item id="24210" name="Agathion - Twinkling Capricorn" additionalName="Stage 11" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -188,7 +188,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24211" name="Agathion - Twinkling Capricorn" additionalName="Stage 12" type="Armor"> <item id="24211" name="Agathion - Twinkling Capricorn" additionalName="Stage 12" type="Armor">
<!-- Can summon Capricorn when equipped. . <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Capricorn when equipped. <Active Skill>. 1. Skipping Kid: Teleports 600 grids forward. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_dec_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -205,7 +205,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24212" name="Agathion - Twinkling Libra" additionalName="Stage 1" type="Armor"> <item id="24212" name="Agathion - Twinkling Libra" additionalName="Stage 1" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -222,7 +222,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24213" name="Agathion - Twinkling Libra" additionalName="Stage 2" type="Armor"> <item id="24213" name="Agathion - Twinkling Libra" additionalName="Stage 2" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -239,7 +239,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24214" name="Agathion - Twinkling Libra" additionalName="Stage 3" type="Armor"> <item id="24214" name="Agathion - Twinkling Libra" additionalName="Stage 3" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -256,7 +256,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24215" name="Agathion - Twinkling Libra" additionalName="Stage 4" type="Armor"> <item id="24215" name="Agathion - Twinkling Libra" additionalName="Stage 4" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -273,7 +273,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24216" name="Agathion - Twinkling Libra" additionalName="Stage 5" type="Armor"> <item id="24216" name="Agathion - Twinkling Libra" additionalName="Stage 5" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -290,7 +290,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24217" name="Agathion - Twinkling Libra" additionalName="Stage 6" type="Armor"> <item id="24217" name="Agathion - Twinkling Libra" additionalName="Stage 6" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -307,7 +307,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24218" name="Agathion - Twinkling Libra" additionalName="Stage 7" type="Armor"> <item id="24218" name="Agathion - Twinkling Libra" additionalName="Stage 7" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -324,7 +324,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24219" name="Agathion - Twinkling Libra" additionalName="Stage 8" type="Armor"> <item id="24219" name="Agathion - Twinkling Libra" additionalName="Stage 8" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -341,7 +341,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24220" name="Agathion - Twinkling Libra" additionalName="Stage 9" type="Armor"> <item id="24220" name="Agathion - Twinkling Libra" additionalName="Stage 9" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -358,7 +358,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24221" name="Agathion - Twinkling Libra" additionalName="Stage 10" type="Armor"> <item id="24221" name="Agathion - Twinkling Libra" additionalName="Stage 10" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -375,7 +375,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24222" name="Agathion - Twinkling Libra" additionalName="Stage 11" type="Armor"> <item id="24222" name="Agathion - Twinkling Libra" additionalName="Stage 11" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -392,7 +392,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24223" name="Agathion - Twinkling Libra" additionalName="Stage 12" type="Armor"> <item id="24223" name="Agathion - Twinkling Libra" additionalName="Stage 12" type="Armor">
<!-- Can summon Libra when equipped. . <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Libra when equipped. <Active Skill>. 1. Scale of Life: Equalizes entire party's HP and restores 333 HP/second for 15 sec. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_sep_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -409,7 +409,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24224" name="Agathion - Twinkling Aries" additionalName="Stage 1" type="Armor"> <item id="24224" name="Agathion - Twinkling Aries" additionalName="Stage 1" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 225 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 225 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -426,7 +426,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24225" name="Agathion - Twinkling Aries" additionalName="Stage 2" type="Armor"> <item id="24225" name="Agathion - Twinkling Aries" additionalName="Stage 2" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 210 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 210 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -443,7 +443,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24226" name="Agathion - Twinkling Aries" additionalName="Stage 3" type="Armor"> <item id="24226" name="Agathion - Twinkling Aries" additionalName="Stage 3" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 195 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 195 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -460,7 +460,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24227" name="Agathion - Twinkling Aries" additionalName="Stage 4" type="Armor"> <item id="24227" name="Agathion - Twinkling Aries" additionalName="Stage 4" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 180 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 180 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -477,7 +477,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24228" name="Agathion - Twinkling Aries" additionalName="Stage 5" type="Armor"> <item id="24228" name="Agathion - Twinkling Aries" additionalName="Stage 5" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 165 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 165 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -494,7 +494,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24229" name="Agathion - Twinkling Aries" additionalName="Stage 6" type="Armor"> <item id="24229" name="Agathion - Twinkling Aries" additionalName="Stage 6" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 150 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 150 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -511,7 +511,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24230" name="Agathion - Twinkling Aries" additionalName="Stage 7" type="Armor"> <item id="24230" name="Agathion - Twinkling Aries" additionalName="Stage 7" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 135 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 135 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -528,7 +528,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24231" name="Agathion - Twinkling Aries" additionalName="Stage 8" type="Armor"> <item id="24231" name="Agathion - Twinkling Aries" additionalName="Stage 8" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 120 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 120 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -545,7 +545,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24232" name="Agathion - Twinkling Aries" additionalName="Stage 9" type="Armor"> <item id="24232" name="Agathion - Twinkling Aries" additionalName="Stage 9" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 105 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 105 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -562,7 +562,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24233" name="Agathion - Twinkling Aries" additionalName="Stage 10" type="Armor"> <item id="24233" name="Agathion - Twinkling Aries" additionalName="Stage 10" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 90 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 90 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -579,7 +579,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24234" name="Agathion - Twinkling Aries" additionalName="Stage 11" type="Armor"> <item id="24234" name="Agathion - Twinkling Aries" additionalName="Stage 11" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 75 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 75 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -596,7 +596,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24235" name="Agathion - Twinkling Aries" additionalName="Stage 12" type="Armor"> <item id="24235" name="Agathion - Twinkling Aries" additionalName="Stage 12" type="Armor">
<!-- Can summon Aries when equipped. . <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 60 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Aries when equipped. <Active Skill>. 1. Rocky Camouflage: For 15 sec., transforms into a rock to eliminate enemy's enmity and avoid being targeted. (Cooldown is 60 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" /> <set name="icon" val="BranchIcon.Icon.accessory_lbracelet_march_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -613,7 +613,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24236" name="Agathion - Twinkling Taurus" additionalName="Stage 1" type="Armor"> <item id="24236" name="Agathion - Twinkling Taurus" additionalName="Stage 1" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -630,7 +630,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24237" name="Agathion - Twinkling Taurus" additionalName="Stage 2" type="Armor"> <item id="24237" name="Agathion - Twinkling Taurus" additionalName="Stage 2" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -647,7 +647,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24238" name="Agathion - Twinkling Taurus" additionalName="Stage 3" type="Armor"> <item id="24238" name="Agathion - Twinkling Taurus" additionalName="Stage 3" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -664,7 +664,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24239" name="Agathion - Twinkling Taurus" additionalName="Stage 4" type="Armor"> <item id="24239" name="Agathion - Twinkling Taurus" additionalName="Stage 4" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -681,7 +681,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24240" name="Agathion - Twinkling Taurus" additionalName="Stage 5" type="Armor"> <item id="24240" name="Agathion - Twinkling Taurus" additionalName="Stage 5" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -698,7 +698,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24241" name="Agathion - Twinkling Taurus" additionalName="Stage 6" type="Armor"> <item id="24241" name="Agathion - Twinkling Taurus" additionalName="Stage 6" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -715,7 +715,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24242" name="Agathion - Twinkling Taurus" additionalName="Stage 7" type="Armor"> <item id="24242" name="Agathion - Twinkling Taurus" additionalName="Stage 7" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -732,7 +732,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24243" name="Agathion - Twinkling Taurus" additionalName="Stage 8" type="Armor"> <item id="24243" name="Agathion - Twinkling Taurus" additionalName="Stage 8" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -749,7 +749,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24244" name="Agathion - Twinkling Taurus" additionalName="Stage 9" type="Armor"> <item id="24244" name="Agathion - Twinkling Taurus" additionalName="Stage 9" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -766,7 +766,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24245" name="Agathion - Twinkling Taurus" additionalName="Stage 10" type="Armor"> <item id="24245" name="Agathion - Twinkling Taurus" additionalName="Stage 10" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -783,7 +783,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24246" name="Agathion - Twinkling Taurus" additionalName="Stage 11" type="Armor"> <item id="24246" name="Agathion - Twinkling Taurus" additionalName="Stage 11" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -800,7 +800,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24247" name="Agathion - Twinkling Taurus" additionalName="Stage 12" type="Armor"> <item id="24247" name="Agathion - Twinkling Taurus" additionalName="Stage 12" type="Armor">
<!-- Can summon Taurus when equipped. . <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Taurus when equipped. <Active Skill>. 1. Mad Cow: For 30 sec., P./M. Atk., and Atk./Casting Spd. x 2. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_april_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -817,7 +817,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24248" name="Agathion - Twinkling Leo" additionalName="Stage 1" type="Armor"> <item id="24248" name="Agathion - Twinkling Leo" additionalName="Stage 1" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -834,7 +834,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24249" name="Agathion - Twinkling Leo" additionalName="Stage 2" type="Armor"> <item id="24249" name="Agathion - Twinkling Leo" additionalName="Stage 2" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -851,7 +851,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24250" name="Agathion - Twinkling Leo" additionalName="Stage 3" type="Armor"> <item id="24250" name="Agathion - Twinkling Leo" additionalName="Stage 3" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -868,7 +868,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24251" name="Agathion - Twinkling Leo" additionalName="Stage 4" type="Armor"> <item id="24251" name="Agathion - Twinkling Leo" additionalName="Stage 4" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -885,7 +885,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24252" name="Agathion - Twinkling Leo" additionalName="Stage 5" type="Armor"> <item id="24252" name="Agathion - Twinkling Leo" additionalName="Stage 5" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -902,7 +902,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24253" name="Agathion - Twinkling Leo" additionalName="Stage 6" type="Armor"> <item id="24253" name="Agathion - Twinkling Leo" additionalName="Stage 6" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -919,7 +919,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24254" name="Agathion - Twinkling Leo" additionalName="Stage 7" type="Armor"> <item id="24254" name="Agathion - Twinkling Leo" additionalName="Stage 7" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -936,7 +936,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24255" name="Agathion - Twinkling Leo" additionalName="Stage 8" type="Armor"> <item id="24255" name="Agathion - Twinkling Leo" additionalName="Stage 8" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -953,7 +953,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24256" name="Agathion - Twinkling Leo" additionalName="Stage 9" type="Armor"> <item id="24256" name="Agathion - Twinkling Leo" additionalName="Stage 9" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -970,7 +970,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24257" name="Agathion - Twinkling Leo" additionalName="Stage 10" type="Armor"> <item id="24257" name="Agathion - Twinkling Leo" additionalName="Stage 10" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -987,7 +987,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24258" name="Agathion - Twinkling Leo" additionalName="Stage 11" type="Armor"> <item id="24258" name="Agathion - Twinkling Leo" additionalName="Stage 11" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1004,7 +1004,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24259" name="Agathion - Twinkling Leo" additionalName="Stage 12" type="Armor"> <item id="24259" name="Agathion - Twinkling Leo" additionalName="Stage 12" type="Armor">
<!-- Can summon Leo when equipped. . <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Leo when equipped. <Active Skill>. 1. Maiden's Prayer: Invincible for 10 sec. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_july_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1021,7 +1021,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24260" name="Agathion - Twinkling Gemini" additionalName="Stage 1" type="Armor"> <item id="24260" name="Agathion - Twinkling Gemini" additionalName="Stage 1" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 13500 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 13500 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1038,7 +1038,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24261" name="Agathion - Twinkling Gemini" additionalName="Stage 2" type="Armor"> <item id="24261" name="Agathion - Twinkling Gemini" additionalName="Stage 2" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 12600 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 12600 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1055,7 +1055,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24262" name="Agathion - Twinkling Gemini" additionalName="Stage 3" type="Armor"> <item id="24262" name="Agathion - Twinkling Gemini" additionalName="Stage 3" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 11700 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 11700 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1072,7 +1072,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24263" name="Agathion - Twinkling Gemini" additionalName="Stage 4" type="Armor"> <item id="24263" name="Agathion - Twinkling Gemini" additionalName="Stage 4" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 10800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 10800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1089,7 +1089,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24264" name="Agathion - Twinkling Gemini" additionalName="Stage 5" type="Armor"> <item id="24264" name="Agathion - Twinkling Gemini" additionalName="Stage 5" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9900 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9900 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1106,7 +1106,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24265" name="Agathion - Twinkling Gemini" additionalName="Stage 6" type="Armor"> <item id="24265" name="Agathion - Twinkling Gemini" additionalName="Stage 6" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 9000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1123,7 +1123,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24266" name="Agathion - Twinkling Gemini" additionalName="Stage 7" type="Armor"> <item id="24266" name="Agathion - Twinkling Gemini" additionalName="Stage 7" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 8100 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 8100 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1140,7 +1140,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24267" name="Agathion - Twinkling Gemini" additionalName="Stage 8" type="Armor"> <item id="24267" name="Agathion - Twinkling Gemini" additionalName="Stage 8" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 7200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 7200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1157,7 +1157,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24268" name="Agathion - Twinkling Gemini" additionalName="Stage 9" type="Armor"> <item id="24268" name="Agathion - Twinkling Gemini" additionalName="Stage 9" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 6300 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 6300 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1174,7 +1174,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24269" name="Agathion - Twinkling Gemini" additionalName="Stage 10" type="Armor"> <item id="24269" name="Agathion - Twinkling Gemini" additionalName="Stage 10" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 5400 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 5400 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1191,7 +1191,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24270" name="Agathion - Twinkling Gemini" additionalName="Stage 11" type="Armor"> <item id="24270" name="Agathion - Twinkling Gemini" additionalName="Stage 11" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 4500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 4500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1208,7 +1208,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24271" name="Agathion - Twinkling Gemini" additionalName="Stage 12" type="Armor"> <item id="24271" name="Agathion - Twinkling Gemini" additionalName="Stage 12" type="Armor">
<!-- Can summon Gemini when equipped. . <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 3600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Gemini when equipped. <Active Skill>. 1. Bountiful Resurrection: Resurrect from death with full health restored. Buff/Debuffs remain after death. (Cooldown is 3600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_may_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1225,7 +1225,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24272" name="Agathion - Twinkling Scorpio" additionalName="Stage 1" type="Armor"> <item id="24272" name="Agathion - Twinkling Scorpio" additionalName="Stage 1" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1242,7 +1242,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24273" name="Agathion - Twinkling Scorpio" additionalName="Stage 2" type="Armor"> <item id="24273" name="Agathion - Twinkling Scorpio" additionalName="Stage 2" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1259,7 +1259,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24274" name="Agathion - Twinkling Scorpio" additionalName="Stage 3" type="Armor"> <item id="24274" name="Agathion - Twinkling Scorpio" additionalName="Stage 3" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1276,7 +1276,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24275" name="Agathion - Twinkling Scorpio" additionalName="Stage 4" type="Armor"> <item id="24275" name="Agathion - Twinkling Scorpio" additionalName="Stage 4" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 288 HP/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1293,7 +1293,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24276" name="Agathion - Twinkling Scorpio" additionalName="Stage 5" type="Armor"> <item id="24276" name="Agathion - Twinkling Scorpio" additionalName="Stage 5" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1310,7 +1310,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24277" name="Agathion - Twinkling Scorpio" additionalName="Stage 6" type="Armor"> <item id="24277" name="Agathion - Twinkling Scorpio" additionalName="Stage 6" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 296 HP/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1327,7 +1327,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24278" name="Agathion - Twinkling Scorpio" additionalName="Stage 7" type="Armor"> <item id="24278" name="Agathion - Twinkling Scorpio" additionalName="Stage 7" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1344,7 +1344,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24279" name="Agathion - Twinkling Scorpio" additionalName="Stage 8" type="Armor"> <item id="24279" name="Agathion - Twinkling Scorpio" additionalName="Stage 8" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 305 HP/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1361,7 +1361,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24280" name="Agathion - Twinkling Scorpio" additionalName="Stage 9" type="Armor"> <item id="24280" name="Agathion - Twinkling Scorpio" additionalName="Stage 9" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1378,7 +1378,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24281" name="Agathion - Twinkling Scorpio" additionalName="Stage 10" type="Armor"> <item id="24281" name="Agathion - Twinkling Scorpio" additionalName="Stage 10" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 313 HP/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1395,7 +1395,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24282" name="Agathion - Twinkling Scorpio" additionalName="Stage 11" type="Armor"> <item id="24282" name="Agathion - Twinkling Scorpio" additionalName="Stage 11" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1412,7 +1412,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24283" name="Agathion - Twinkling Scorpio" additionalName="Stage 12" type="Armor"> <item id="24283" name="Agathion - Twinkling Scorpio" additionalName="Stage 12" type="Armor">
<!-- Can summon Scorpio when equipped. . <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Scorpio when equipped. <Active Skill>. 1. Scorpion's Mass Exile: Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 322 HP/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_oct_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1429,7 +1429,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24284" name="Agathion - Twinkling Aquarius" additionalName="Stage 1" type="Armor"> <item id="24284" name="Agathion - Twinkling Aquarius" additionalName="Stage 1" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 118 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1446,7 +1446,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24285" name="Agathion - Twinkling Aquarius" additionalName="Stage 2" type="Armor"> <item id="24285" name="Agathion - Twinkling Aquarius" additionalName="Stage 2" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 110 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1463,7 +1463,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24286" name="Agathion - Twinkling Aquarius" additionalName="Stage 3" type="Armor"> <item id="24286" name="Agathion - Twinkling Aquarius" additionalName="Stage 3" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 102 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1480,7 +1480,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24287" name="Agathion - Twinkling Aquarius" additionalName="Stage 4" type="Armor"> <item id="24287" name="Agathion - Twinkling Aquarius" additionalName="Stage 4" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 94 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1497,7 +1497,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24288" name="Agathion - Twinkling Aquarius" additionalName="Stage 5" type="Armor"> <item id="24288" name="Agathion - Twinkling Aquarius" additionalName="Stage 5" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 86 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1514,7 +1514,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24289" name="Agathion - Twinkling Aquarius" additionalName="Stage 6" type="Armor"> <item id="24289" name="Agathion - Twinkling Aquarius" additionalName="Stage 6" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 78 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1531,7 +1531,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24290" name="Agathion - Twinkling Aquarius" additionalName="Stage 7" type="Armor"> <item id="24290" name="Agathion - Twinkling Aquarius" additionalName="Stage 7" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 70 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1548,7 +1548,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24291" name="Agathion - Twinkling Aquarius" additionalName="Stage 8" type="Armor"> <item id="24291" name="Agathion - Twinkling Aquarius" additionalName="Stage 8" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 62 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1565,7 +1565,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24292" name="Agathion - Twinkling Aquarius" additionalName="Stage 9" type="Armor"> <item id="24292" name="Agathion - Twinkling Aquarius" additionalName="Stage 9" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 54 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1582,7 +1582,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24293" name="Agathion - Twinkling Aquarius" additionalName="Stage 10" type="Armor"> <item id="24293" name="Agathion - Twinkling Aquarius" additionalName="Stage 10" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 46 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1599,7 +1599,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24294" name="Agathion - Twinkling Aquarius" additionalName="Stage 11" type="Armor"> <item id="24294" name="Agathion - Twinkling Aquarius" additionalName="Stage 11" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 38 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1616,7 +1616,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24295" name="Agathion - Twinkling Aquarius" additionalName="Stage 12" type="Armor"> <item id="24295" name="Agathion - Twinkling Aquarius" additionalName="Stage 12" type="Armor">
<!-- Can summon Aquarius when equipped. . <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Aquarius when equipped. <Active Skill>. 1. Mass Binding Flood: Thrusts target and nearby enemies into the air and immobilizes them for 10 sec., inflicting 100 damage/second. (Cooldown is 30 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_jan_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1633,7 +1633,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24296" name="Agathion - Twinkling Pisces" additionalName="Stage 1" type="Armor"> <item id="24296" name="Agathion - Twinkling Pisces" additionalName="Stage 1" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2250 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1650,7 +1650,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24297" name="Agathion - Twinkling Pisces" additionalName="Stage 2" type="Armor"> <item id="24297" name="Agathion - Twinkling Pisces" additionalName="Stage 2" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 2100 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1667,7 +1667,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24298" name="Agathion - Twinkling Pisces" additionalName="Stage 3" type="Armor"> <item id="24298" name="Agathion - Twinkling Pisces" additionalName="Stage 3" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1950 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1684,7 +1684,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24299" name="Agathion - Twinkling Pisces" additionalName="Stage 4" type="Armor"> <item id="24299" name="Agathion - Twinkling Pisces" additionalName="Stage 4" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1800 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24300" name="Agathion - Twinkling Pisces" additionalName="Stage 5" type="Armor"> <item id="24300" name="Agathion - Twinkling Pisces" additionalName="Stage 5" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1650 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -18,7 +18,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24301" name="Agathion - Twinkling Pisces" additionalName="Stage 6" type="Armor"> <item id="24301" name="Agathion - Twinkling Pisces" additionalName="Stage 6" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -35,7 +35,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24302" name="Agathion - Twinkling Pisces" additionalName="Stage 7" type="Armor"> <item id="24302" name="Agathion - Twinkling Pisces" additionalName="Stage 7" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1350 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -52,7 +52,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24303" name="Agathion - Twinkling Pisces" additionalName="Stage 8" type="Armor"> <item id="24303" name="Agathion - Twinkling Pisces" additionalName="Stage 8" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1200 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -69,7 +69,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24304" name="Agathion - Twinkling Pisces" additionalName="Stage 9" type="Armor"> <item id="24304" name="Agathion - Twinkling Pisces" additionalName="Stage 9" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1050 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -86,7 +86,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24305" name="Agathion - Twinkling Pisces" additionalName="Stage 10" type="Armor"> <item id="24305" name="Agathion - Twinkling Pisces" additionalName="Stage 10" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 900 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -103,7 +103,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24306" name="Agathion - Twinkling Pisces" additionalName="Stage 11" type="Armor"> <item id="24306" name="Agathion - Twinkling Pisces" additionalName="Stage 11" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 750 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -120,7 +120,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24307" name="Agathion - Twinkling Pisces" additionalName="Stage 12" type="Armor"> <item id="24307" name="Agathion - Twinkling Pisces" additionalName="Stage 12" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 600 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_feb_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -137,7 +137,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24308" name="Agathion - Twinkling Sagittarius" additionalName="Stage 1" type="Armor"> <item id="24308" name="Agathion - Twinkling Sagittarius" additionalName="Stage 1" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6750 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6750 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -154,7 +154,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24309" name="Agathion - Twinkling Sagittarius" additionalName="Stage 2" type="Armor"> <item id="24309" name="Agathion - Twinkling Sagittarius" additionalName="Stage 2" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6300 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 6300 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -171,7 +171,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24310" name="Agathion - Twinkling Sagittarius" additionalName="Stage 3" type="Armor"> <item id="24310" name="Agathion - Twinkling Sagittarius" additionalName="Stage 3" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5850 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5850 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -188,7 +188,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24311" name="Agathion - Twinkling Sagittarius" additionalName="Stage 4" type="Armor"> <item id="24311" name="Agathion - Twinkling Sagittarius" additionalName="Stage 4" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5400 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 5400 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -205,7 +205,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24312" name="Agathion - Twinkling Sagittarius" additionalName="Stage 5" type="Armor"> <item id="24312" name="Agathion - Twinkling Sagittarius" additionalName="Stage 5" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4950 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4950 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -222,7 +222,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24313" name="Agathion - Twinkling Sagittarius" additionalName="Stage 6" type="Armor"> <item id="24313" name="Agathion - Twinkling Sagittarius" additionalName="Stage 6" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4500 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -239,7 +239,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24314" name="Agathion - Twinkling Sagittarius" additionalName="Stage 7" type="Armor"> <item id="24314" name="Agathion - Twinkling Sagittarius" additionalName="Stage 7" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4050 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 4050 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -256,7 +256,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24315" name="Agathion - Twinkling Sagittarius" additionalName="Stage 8" type="Armor"> <item id="24315" name="Agathion - Twinkling Sagittarius" additionalName="Stage 8" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3600 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3600 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -273,7 +273,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24316" name="Agathion - Twinkling Sagittarius" additionalName="Stage 9" type="Armor"> <item id="24316" name="Agathion - Twinkling Sagittarius" additionalName="Stage 9" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3150 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 3150 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -290,7 +290,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24317" name="Agathion - Twinkling Sagittarius" additionalName="Stage 10" type="Armor"> <item id="24317" name="Agathion - Twinkling Sagittarius" additionalName="Stage 10" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2700 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2700 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -307,7 +307,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24318" name="Agathion - Twinkling Sagittarius" additionalName="Stage 11" type="Armor"> <item id="24318" name="Agathion - Twinkling Sagittarius" additionalName="Stage 11" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2250 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 2250 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -324,7 +324,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24319" name="Agathion - Twinkling Sagittarius" additionalName="Stage 12" type="Armor"> <item id="24319" name="Agathion - Twinkling Sagittarius" additionalName="Stage 12" type="Armor">
<!-- Can summon Sagittarius when equipped. . <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 1800 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Sagittarius when equipped. <Active Skill>. 1. Archer's Call: Summons all party members to you. (Cooldown is 1800 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -341,7 +341,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24320" name="Agathion - Twinkling Cancer" additionalName="Stage 1" type="Armor"> <item id="24320" name="Agathion - Twinkling Cancer" additionalName="Stage 1" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4500 sec.). 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4500 sec.). 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -358,7 +358,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24321" name="Agathion - Twinkling Cancer" additionalName="Stage 2" type="Armor"> <item id="24321" name="Agathion - Twinkling Cancer" additionalName="Stage 2" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4200 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4200 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -375,7 +375,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24322" name="Agathion - Twinkling Cancer" additionalName="Stage 3" type="Armor"> <item id="24322" name="Agathion - Twinkling Cancer" additionalName="Stage 3" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3900 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3900 sec.). 2. Balanced Power: MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -392,7 +392,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24323" name="Agathion - Twinkling Cancer" additionalName="Stage 4" type="Armor"> <item id="24323" name="Agathion - Twinkling Cancer" additionalName="Stage 4" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3600 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3600 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -409,7 +409,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24324" name="Agathion - Twinkling Cancer" additionalName="Stage 5" type="Armor"> <item id="24324" name="Agathion - Twinkling Cancer" additionalName="Stage 5" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3300 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3300 sec.). 2. Balanced Power: CON/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -426,7 +426,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24325" name="Agathion - Twinkling Cancer" additionalName="Stage 6" type="Armor"> <item id="24325" name="Agathion - Twinkling Cancer" additionalName="Stage 6" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3000 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -443,7 +443,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24326" name="Agathion - Twinkling Cancer" additionalName="Stage 7" type="Armor"> <item id="24326" name="Agathion - Twinkling Cancer" additionalName="Stage 7" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2700 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2700 sec.). 2. Balanced Power: CON/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -460,7 +460,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24327" name="Agathion - Twinkling Cancer" additionalName="Stage 8" type="Armor"> <item id="24327" name="Agathion - Twinkling Cancer" additionalName="Stage 8" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2400 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2400 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -477,7 +477,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24328" name="Agathion - Twinkling Cancer" additionalName="Stage 9" type="Armor"> <item id="24328" name="Agathion - Twinkling Cancer" additionalName="Stage 9" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2100 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2100 sec.). 2. Balanced Power: CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -494,7 +494,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24329" name="Agathion - Twinkling Cancer" additionalName="Stage 10" type="Armor"> <item id="24329" name="Agathion - Twinkling Cancer" additionalName="Stage 10" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1800 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1800 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -511,7 +511,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24330" name="Agathion - Twinkling Cancer" additionalName="Stage 11" type="Armor"> <item id="24330" name="Agathion - Twinkling Cancer" additionalName="Stage 11" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1500 sec.). 2. Balanced Power: INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -528,7 +528,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
</item> </item>
<item id="24331" name="Agathion - Twinkling Cancer" additionalName="Stage 12" type="Armor"> <item id="24331" name="Agathion - Twinkling Cancer" additionalName="Stage 12" type="Armor">
<!-- Can summon Cancer when equipped. . <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1200 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. --> <!-- Can summon Cancer when equipped. <Active Skill>. 1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1200 sec.). 2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" /> <set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -750,7 +750,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21365" level="1" /> <skill id="21365" level="1" /> <!-- Talisman - Hunter -->
</skills> </skills>
</item> </item>
<item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor"> <item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor">
@@ -769,7 +769,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21370" level="1" /> <skill id="21370" level="1" /> <!-- Talisman - Slaughterer -->
</skills> </skills>
</item> </item>
<item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor"> <item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor">
@@ -788,7 +788,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21371" level="1" /> <skill id="21371" level="1" /> <!-- Talisman - Conquerer -->
</skills> </skills>
</item> </item>
<item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor"> <item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor">
@@ -807,7 +807,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21372" level="1" /> <skill id="21372" level="1" /> <!-- Talisman - Outlaw -->
</skills> </skills>
</item> </item>
<item id="24355" name="Premium Account: Art of Seduction" type="EtcItem"> <item id="24355" name="Premium Account: Art of Seduction" type="EtcItem">
@@ -1391,7 +1391,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26240" level="1" /> <skill id="26240" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1406,7 +1406,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26241" level="1" /> <skill id="26241" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1421,7 +1421,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26242" level="1" /> <skill id="26242" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1436,7 +1436,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26243" level="1" /> <skill id="26243" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1451,7 +1451,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26244" level="1" /> <skill id="26244" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1466,7 +1466,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26245" level="1" /> <skill id="26245" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1481,7 +1481,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26246" level="1" /> <skill id="26246" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1496,7 +1496,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26247" level="1" /> <skill id="26247" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1511,7 +1511,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26248" level="1" /> <skill id="26248" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1526,7 +1526,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26249" level="1" /> <skill id="26249" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1541,7 +1541,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26250" level="1" /> <skill id="26250" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1556,7 +1556,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26251" level="1" /> <skill id="26251" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1571,7 +1571,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26252" level="1" /> <skill id="26252" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1586,7 +1586,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26253" level="1" /> <skill id="26253" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1601,7 +1601,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26254" level="1" /> <skill id="26254" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1616,7 +1616,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26255" level="1" /> <skill id="26255" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1631,7 +1631,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26256" level="1" /> <skill id="26256" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1646,7 +1646,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26257" level="1" /> <skill id="26257" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1661,7 +1661,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26258" level="1" /> <skill id="26258" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1676,7 +1676,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26259" level="1" /> <skill id="26259" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1691,7 +1691,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26260" level="1" /> <skill id="26260" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1706,7 +1706,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26261" level="1" /> <skill id="26261" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1721,7 +1721,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26262" level="1" /> <skill id="26262" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1736,7 +1736,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26263" level="1" /> <skill id="26263" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1751,7 +1751,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26264" level="1" /> <skill id="26264" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1766,7 +1766,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26265" level="1" /> <skill id="26265" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1781,7 +1781,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26266" level="1" /> <skill id="26266" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1796,7 +1796,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26267" level="1" /> <skill id="26267" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1811,7 +1811,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26268" level="1" /> <skill id="26268" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1826,7 +1826,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26269" level="1" /> <skill id="26269" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1841,7 +1841,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26270" level="1" /> <skill id="26270" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1856,7 +1856,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26271" level="1" /> <skill id="26271" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1871,7 +1871,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26272" level="1" /> <skill id="26272" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1886,7 +1886,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26273" level="1" /> <skill id="26273" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1901,7 +1901,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26274" level="1" /> <skill id="26274" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1916,7 +1916,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26275" level="1" /> <skill id="26275" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1931,7 +1931,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26276" level="1" /> <skill id="26276" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1946,7 +1946,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26277" level="1" /> <skill id="26277" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1961,7 +1961,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26278" level="1" /> <skill id="26278" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -1976,7 +1976,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<skills> <skills>
<skill id="26279" level="1" /> <skill id="26279" level="1" /> <!-- Formal Wear Appearance Stone -->
<!-- Formal Wear Appearance Stone --> <!-- Formal Wear Appearance Stone -->
</skills> </skills>
</item> </item>
@@ -579,7 +579,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27318" level="1" /> <skill id="27318" level="1" /> <!-- + 4 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
<item id="26196" name="+ 5 Blessed Apocalypse Retributer Pack" type="EtcItem"> <item id="26196" name="+ 5 Blessed Apocalypse Retributer Pack" type="EtcItem">
@@ -591,7 +591,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27319" level="1" /> <skill id="27319" level="1" /> <!-- + 5 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
<item id="26197" name="+ 6 Blessed Apocalypse Retributer Pack" type="EtcItem"> <item id="26197" name="+ 6 Blessed Apocalypse Retributer Pack" type="EtcItem">
@@ -603,7 +603,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27320" level="1" /> <skill id="27320" level="1" /> <!-- + 6 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
<item id="26198" name="+ 7 Blessed Apocalypse Retributer Pack" type="EtcItem"> <item id="26198" name="+ 7 Blessed Apocalypse Retributer Pack" type="EtcItem">
@@ -615,7 +615,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27321" level="1" /> <skill id="27321" level="1" /> <!-- + 7 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
<item id="26199" name="+ 8 Blessed Apocalypse Retributer Pack" type="EtcItem"> <item id="26199" name="+ 8 Blessed Apocalypse Retributer Pack" type="EtcItem">
@@ -627,7 +627,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27322" level="1" /> <skill id="27322" level="1" /> <!-- + 8 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
</list> </list>
@@ -9,7 +9,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27323" level="1" /> <skill id="27323" level="1" /> <!-- + 9 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
<item id="26201" name="+ 10 Blessed Apocalypse Retributer Pack" type="EtcItem"> <item id="26201" name="+ 10 Blessed Apocalypse Retributer Pack" type="EtcItem">
@@ -21,7 +21,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27324" level="1" /> <skill id="27324" level="1" /> <!-- + 10 Blessed Apocalypse Retributer Pack -->
</skills> </skills>
</item> </item>
<item id="26202" name="+ 4 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26202" name="+ 4 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -33,7 +33,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27325" level="1" /> <skill id="27325" level="1" /> <!-- + 4 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26203" name="+ 5 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26203" name="+ 5 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -45,7 +45,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27326" level="1" /> <skill id="27326" level="1" /> <!-- + 5 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26204" name="+ 6 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26204" name="+ 6 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -57,7 +57,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27327" level="1" /> <skill id="27327" level="1" /> <!-- + 6 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26205" name="+ 7 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26205" name="+ 7 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -69,7 +69,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27328" level="1" /> <skill id="27328" level="1" /> <!-- + 7 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26206" name="+ 8 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26206" name="+ 8 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -81,7 +81,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27329" level="1" /> <skill id="27329" level="1" /> <!-- + 8 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26207" name="+ 9 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26207" name="+ 9 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -93,7 +93,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27330" level="1" /> <skill id="27330" level="1" /> <!-- + 9 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26208" name="+ 10 Blessed Apocalypse Dualsword Pack" type="EtcItem"> <item id="26208" name="+ 10 Blessed Apocalypse Dualsword Pack" type="EtcItem">
@@ -105,7 +105,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27331" level="1" /> <skill id="27331" level="1" /> <!-- + 10 Blessed Apocalypse Dualsword Pack -->
</skills> </skills>
</item> </item>
<item id="26209" name="+ 4 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26209" name="+ 4 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -117,7 +117,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27332" level="1" /> <skill id="27332" level="1" /> <!-- + 4 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26210" name="+ 5 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26210" name="+ 5 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -129,7 +129,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27333" level="1" /> <skill id="27333" level="1" /> <!-- + 5 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26211" name="+ 6 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26211" name="+ 6 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -141,7 +141,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27334" level="1" /> <skill id="27334" level="1" /> <!-- + 6 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26212" name="+ 7 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26212" name="+ 7 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -153,7 +153,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27335" level="1" /> <skill id="27335" level="1" /> <!-- + 7 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26213" name="+ 8 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26213" name="+ 8 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -165,7 +165,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27336" level="1" /> <skill id="27336" level="1" /> <!-- + 8 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26214" name="+ 9 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26214" name="+ 9 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -177,7 +177,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27337" level="1" /> <skill id="27337" level="1" /> <!-- + 9 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26215" name="+ 10 Blessed Apocalypse Dual Dagger Pack" type="EtcItem"> <item id="26215" name="+ 10 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
@@ -189,7 +189,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27338" level="1" /> <skill id="27338" level="1" /> <!-- + 10 Blessed Apocalypse Dual Dagger Pack -->
</skills> </skills>
</item> </item>
<item id="26216" name="+ 4 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26216" name="+ 4 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -201,7 +201,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27339" level="1" /> <skill id="27339" level="1" /> <!-- + 4 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26217" name="+ 5 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26217" name="+ 5 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -213,7 +213,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27340" level="1" /> <skill id="27340" level="1" /> <!-- + 5 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26218" name="+ 6 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26218" name="+ 6 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -225,7 +225,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27341" level="1" /> <skill id="27341" level="1" /> <!-- + 6 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26219" name="+ 7 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26219" name="+ 7 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -237,7 +237,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27342" level="1" /> <skill id="27342" level="1" /> <!-- + 7 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26220" name="+ 8 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26220" name="+ 8 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -249,7 +249,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27343" level="1" /> <skill id="27343" level="1" /> <!-- + 8 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26221" name="+ 9 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26221" name="+ 9 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -261,7 +261,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27344" level="1" /> <skill id="27344" level="1" /> <!-- + 9 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26222" name="+ 10 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem"> <item id="26222" name="+ 10 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
@@ -273,7 +273,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="27345" level="1" /> <skill id="27345" level="1" /> <!-- + 10 Blessed Apocalypse Dual Blunt Weapon Pack -->
</skills> </skills>
</item> </item>
<item id="26223" name="Steel Support Box" type="EtcItem"> <item id="26223" name="Steel Support Box" type="EtcItem">
@@ -1022,7 +1022,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="26253" name="Halloween Weapon Appearance Stone" type="EtcItem"> <item id="26253" name="Halloween Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. The Halloween Skill is applied when the appearance is changed. . . Note: Appearance may reset when the Change Weapon skill is used. --> <!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. The Halloween Skill is applied when the appearance is changed.. Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" /> <set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
@@ -1425,7 +1425,7 @@
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
</item> </item>
<item id="26274" name="Halloween Weapon Appearance Stone" type="EtcItem"> <item id="26274" name="Halloween Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. . . Note: Appearance may reset when the Change Weapon skill is used. --> <!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils.. Note: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" /> <set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
@@ -1805,7 +1805,7 @@
<set name="time" val="10080" /> <set name="time" val="10080" />
</item> </item>
<item id="26293" name="Agathion - Matryoshka" additionalName="30-day" type="Armor"> <item id="26293" name="Agathion - Matryoshka" additionalName="30-day" type="Armor">
<!-- Can summon Agathion - Matryoshka. Active Skill: Teleport to Talking Island Village / Aden / Ancient City Arcan / Keucereus Alliance Base . Matryoshka's Gift - Receive a special gift from matryoshka every 12 hours. Matryoshka's Blessing - XP/SP + 30% for 60 minutes. --> <!-- Can summon Agathion - Matryoshka. Active Skill: Teleport to Talking Island Village / Aden / Ancient City Arcan / Keucereus Alliance Base. Matryoshka's Gift - Receive a special gift from matryoshka every 12 hours. Matryoshka's Blessing - XP/SP + 30% for 60 minutes. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" /> <set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -1833,7 +1833,7 @@
<set name="time" val="10080" /> <set name="time" val="10080" />
</item> </item>
<item id="26295" name="Agathion - Matryoshka" additionalName="30-day" type="Armor"> <item id="26295" name="Agathion - Matryoshka" additionalName="30-day" type="Armor">
<!-- Can summon Agathion - Matryoshka. Active Skill: Teleport to Talking Island Village / Aden / Ancient City Arcan / Keucereus Alliance Base . Matryoshka's Gift - Receive a special gift from matryoshka every 12 hours. Matryoshka's Blessing - XP/SP + 30% for 60 minutes. --> <!-- Can summon Agathion - Matryoshka. Active Skill: Teleport to Talking Island Village / Aden / Ancient City Arcan / Keucereus Alliance Base. Matryoshka's Gift - Receive a special gift from matryoshka every 12 hours. Matryoshka's Blessing - XP/SP + 30% for 60 minutes. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" /> <set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -379,8 +379,8 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="21477" level="1" /> <skill id="21477" level="1" /> <!-- Power of Abundance - Lv. 1 -->
<skill id="21364" level="9" /> <skill id="21364" level="9" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="26339" name="Talisman - Abundance Lv. 2 (High-grade)" type="Armor"> <item id="26339" name="Talisman - Abundance Lv. 2 (High-grade)" type="Armor">
@@ -392,8 +392,8 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="21477" level="2" /> <skill id="21477" level="2" /> <!-- Power of Abundance - Lv. 1 -->
<skill id="21364" level="10" /> <skill id="21364" level="10" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="26340" name="Talisman - Abundance Lv. 3 (High-grade)" type="Armor"> <item id="26340" name="Talisman - Abundance Lv. 3 (High-grade)" type="Armor">
@@ -405,8 +405,8 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="21477" level="3" /> <skill id="21477" level="3" /> <!-- Power of Abundance - Lv. 1 -->
<skill id="21364" level="11" /> <skill id="21364" level="11" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="26341" name="Talisman - Abundance Lv. 4 (High-grade)" type="Armor"> <item id="26341" name="Talisman - Abundance Lv. 4 (High-grade)" type="Armor">
@@ -418,8 +418,8 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="21477" level="4" /> <skill id="21477" level="4" /> <!-- Power of Abundance - Lv. 1 -->
<skill id="21364" level="12" /> <skill id="21364" level="12" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="26342" name="Recipe: Talisman - Abundance Lv. 1 (High-grade)" type="EtcItem"> <item id="26342" name="Recipe: Talisman - Abundance Lv. 1 (High-grade)" type="EtcItem">
@@ -1428,7 +1428,7 @@
</stats> </stats>
</item> </item>
<item id="30373" name="Glorious Cloak" type="Armor"> <item id="30373" name="Glorious Cloak" type="Armor">
<!-- Glorious Cloak. Increases Max HP and CP. M. Def. + 50,. DEX/MEN/STR/CON/WIT/INT + 1, and Attribute Resistance + 5. . Note: Item disappears when you change classes. --> <!-- Glorious Cloak. Increases Max HP and CP. M. Def. + 50,. DEX/MEN/STR/CON/WIT/INT + 1, and Attribute Resistance + 5. Note: Item disappears when you change classes. -->
<set name="icon" val="icon.vesper_cloack_i00" /> <set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" /> <set name="bodypart" val="back" />
@@ -2327,7 +2327,7 @@
</stats> </stats>
</item> </item>
<item id="31075" name="Bound Soldat Estoc" additionalName="Critical Anger" type="Weapon"> <item id="31075" name="Bound Soldat Estoc" additionalName="Critical Anger" type="Weapon">
<!-- Kamael-exclusive Weapon: StormBringer conversion. <Soul Crystal Enhancement>\\Decreases HP by 12 during a Critical Attack. P. Atk. + 248. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. --> <!-- Kamael-exclusive Weapon: StormBringer conversion. <Soul Crystal Enhancement> \Decreases HP by 12 during a Critical Attack. P. Atk. + 248. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_soldat_estoc_i01" /> <set name="icon" val="icon.weapon_soldat_estoc_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
@@ -495,7 +495,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="34841" name="Recipe: Soulshot (R-grade) Compressed Package" type="EtcItem"> <item id="34841" name="Recipe: Soulshot (R-grade) Compressed Package" type="EtcItem">
<!-- For dwarves only. The recipe for Soulshot Compressed Package (R-grade) . Requires Create Item - Skill Lv. 11. Success rate is 100%. --> <!-- For dwarves only. The recipe for Soulshot Compressed Package (R-grade). Requires Create Item - Skill Lv. 11. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" /> <set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" /> <set name="weight" val="30" />
<set name="price" val="1350000" /> <set name="price" val="1350000" />
@@ -521,7 +521,7 @@
<set name="handler" val="Recipes" /> <set name="handler" val="Recipes" />
</item> </item>
<item id="34843" name="Recipe: Blessed Spiritshot (R-grade) Compressed Package" type="EtcItem"> <item id="34843" name="Recipe: Blessed Spiritshot (R-grade) Compressed Package" type="EtcItem">
<!-- For dwarves only. The recipe for Blessed Spiritshot Compressed Package (R-grade) . Requires Create Item - Skill Lv. 11. Success rate is 100%. --> <!-- For dwarves only. The recipe for Blessed Spiritshot Compressed Package (R-grade). Requires Create Item - Skill Lv. 11. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" /> <set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" /> <set name="weight" val="30" />
<set name="price" val="1350000" /> <set name="price" val="1350000" />
@@ -234,7 +234,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="34914" name="Transport Goods - Aden" type="EtcItem"> <item id="34914" name="Transport Goods - Aden" type="EtcItem">
<!-- Box stolen from the transportation unit . Give it to the revolutionaries to receive a campaign reward. --> <!-- Box stolen from the transportation unit. Give it to the revolutionaries to receive a campaign reward. -->
<set name="icon" val="icon.etc_jewel_box_i00" /> <set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -272,7 +272,7 @@
</skills> </skills>
</item> </item>
<item id="34916" name="Transport Box" type="EtcItem"> <item id="34916" name="Transport Box" type="EtcItem">
<!-- Box stolen from the transportation unit . Give it to the revolutionaries to receive a campaign reward. --> <!-- Box stolen from the transportation unit. Give it to the revolutionaries to receive a campaign reward. -->
<set name="icon" val="icon.etc_jewel_box_i00" /> <set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -355,7 +355,7 @@
</skills> </skills>
</item> </item>
<item id="34921" name="Revolutionary's Sword" type="Weapon"> <item id="34921" name="Revolutionary's Sword" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. --> <!-- Item used by the revolutionaries during an attack on the transportation unit. It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_sword_of_revolution_i00" /> <set name="icon" val="icon.weapon_sword_of_revolution_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
@@ -390,7 +390,7 @@
</stats> </stats>
</item> </item>
<item id="34922" name="Revolutionary's Bow" type="Weapon"> <item id="34922" name="Revolutionary's Bow" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. --> <!-- Item used by the revolutionaries during an attack on the transportation unit. It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_gastraphetes_i00" /> <set name="icon" val="icon.weapon_gastraphetes_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
@@ -426,7 +426,7 @@
</stats> </stats>
</item> </item>
<item id="34923" name="Revolutionary's Staff" type="Weapon"> <item id="34923" name="Revolutionary's Staff" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. --> <!-- Item used by the revolutionaries during an attack on the transportation unit. It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_goathead_staff_i00" /> <set name="icon" val="icon.weapon_goathead_staff_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
@@ -462,7 +462,7 @@
</stats> </stats>
</item> </item>
<item id="34924" name="Revolutionary's Wand" type="Weapon"> <item id="34924" name="Revolutionary's Wand" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. --> <!-- Item used by the revolutionaries during an attack on the transportation unit. It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_life_stick_i00" /> <set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
@@ -771,7 +771,7 @@
</stats> </stats>
</item> </item>
<item id="34936" name="Star Agathion - Hyuk Jang" additionalName="7-day" type="Armor"> <item id="34936" name="Star Agathion - Hyuk Jang" additionalName="7-day" type="Armor">
<!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, P. Atk. by 5%, and Attribute Resistance by 10. . Usable Skill: Blessed Escape. --> <!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, P. Atk. by 5%, and Attribute Resistance by 10. Usable Skill: Blessed Escape. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -804,7 +804,7 @@
</stats> </stats>
</item> </item>
<item id="34937" name="Star Agathion - Sooro Kim" additionalName="7-day" type="Armor"> <item id="34937" name="Star Agathion - Sooro Kim" additionalName="7-day" type="Armor">
<!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, P. Def. by 5%, Max HP by 5%, and Attribute Resistance by 10. . Usable Skill: Blessed Escape. --> <!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, P. Def. by 5%, Max HP by 5%, and Attribute Resistance by 10. Usable Skill: Blessed Escape. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -837,7 +837,7 @@
</stats> </stats>
</item> </item>
<item id="34938" name="Star Agathion - Jaebum Park" additionalName="7-day" type="Armor"> <item id="34938" name="Star Agathion - Jaebum Park" additionalName="7-day" type="Armor">
<!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, M. Atk. By 6%, and Attribute Resistance by 10. . Usable Skill: Blessed Escape. --> <!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, M. Atk. By 6%, and Attribute Resistance by 10. Usable Skill: Blessed Escape. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -870,7 +870,7 @@
</stats> </stats>
</item> </item>
<item id="34939" name="Star Agathion - Shin-young Kim" additionalName="7-day" type="Armor"> <item id="34939" name="Star Agathion - Shin-young Kim" additionalName="7-day" type="Armor">
<!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, and Attribute Resistance by 10. Decreases skill cooldown and MP consumed during skill use by 3%. . Usable Skill: Blessed Escape. --> <!-- 7-day. Increases CON + 3, MEN + 3, Weight Gauge by 10000, Max HP/MP/CP by 300, and Attribute Resistance by 10. Decreases skill cooldown and MP consumed during skill use by 3%. Usable Skill: Blessed Escape. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -454,7 +454,7 @@
</skills> </skills>
</item> </item>
<item id="35936" name="Star Agathion - Heejin Jang" additionalName="15-day" type="Armor"> <item id="35936" name="Star Agathion - Heejin Jang" additionalName="15-day" type="Armor">
<!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, M. Def. 5%, Max HP 5%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, M. Def. 5%, Max HP 5%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -487,7 +487,7 @@
</stats> </stats>
</item> </item>
<item id="35937" name="Star Agathion - Hyuk Jang" additionalName="15-day" type="Armor"> <item id="35937" name="Star Agathion - Hyuk Jang" additionalName="15-day" type="Armor">
<!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -520,7 +520,7 @@
</stats> </stats>
</item> </item>
<item id="35938" name="Star Agathion - Sooro Kim" additionalName="15-day" type="Armor"> <item id="35938" name="Star Agathion - Sooro Kim" additionalName="15-day" type="Armor">
<!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, Max HP 5%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, Max HP 5%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -553,7 +553,7 @@
</stats> </stats>
</item> </item>
<item id="35939" name="Star Agathion - Jaebum Park" additionalName="15-day" type="Armor"> <item id="35939" name="Star Agathion - Jaebum Park" additionalName="15-day" type="Armor">
<!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Atk. 6%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Atk. 6%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -586,7 +586,7 @@
</stats> </stats>
</item> </item>
<item id="35940" name="Star Agathion - Shin-young Kim" additionalName="15-day" type="Armor"> <item id="35940" name="Star Agathion - Shin-young Kim" additionalName="15-day" type="Armor">
<!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, and Attribute Resistance + 10. Skill cooldown 3% and skill MP consumption - 3%. . Used skill: Blessed Escape ability. --> <!-- 15-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, and Attribute Resistance + 10. Skill cooldown 3% and skill MP consumption - 3%. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -619,7 +619,7 @@
</stats> </stats>
</item> </item>
<item id="35941" name="Star Agathion - Heejin Jang" additionalName="30-day" type="Armor"> <item id="35941" name="Star Agathion - Heejin Jang" additionalName="30-day" type="Armor">
<!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, M. Def. 5%, Max HP 5%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, M. Def. 5%, Max HP 5%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -652,7 +652,7 @@
</stats> </stats>
</item> </item>
<item id="35942" name="Star Agathion - Hyuk Jang" additionalName="30-day" type="Armor"> <item id="35942" name="Star Agathion - Hyuk Jang" additionalName="30-day" type="Armor">
<!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -685,7 +685,7 @@
</stats> </stats>
</item> </item>
<item id="35943" name="Star Agathion - Sooro Kim" additionalName="30-day" type="Armor"> <item id="35943" name="Star Agathion - Sooro Kim" additionalName="30-day" type="Armor">
<!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, Max HP 5%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Def. 5%, Max HP 5%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -718,7 +718,7 @@
</stats> </stats>
</item> </item>
<item id="35944" name="Star Agathion - Jaebum Park" additionalName="30-day" type="Armor"> <item id="35944" name="Star Agathion - Jaebum Park" additionalName="30-day" type="Armor">
<!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Atk. 6%, and Attribute Resistance + 10. . Used skill: Blessed Escape ability. --> <!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, P. Atk. 6%, and Attribute Resistance + 10. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -751,7 +751,7 @@
</stats> </stats>
</item> </item>
<item id="35945" name="Star Agathion - Shin-young Kim" additionalName="30-day" type="Armor"> <item id="35945" name="Star Agathion - Shin-young Kim" additionalName="30-day" type="Armor">
<!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, and Attribute Resistance+ 10. Skill cooldown 3% and skill MP consumption - 3%. . Used skill: Blessed Escape ability. --> <!-- 30-day. When equipped, it increases CON + 3, MEN + 3, weight gauge + 10000, Max HP, MP, and CP 300, and Attribute Resistance+ 10. Skill cooldown 3% and skill MP consumption - 3%. Used skill: Blessed Escape ability. -->
<set name="icon" val="icon.bracelet_agathion_bm_i01" /> <set name="icon" val="icon.bracelet_agathion_bm_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -69,7 +69,7 @@
</skills> </skills>
</item> </item>
<item id="36604" name="Hair Accessory Appearance Stone" type="EtcItem"> <item id="36604" name="Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -80,7 +80,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="36605" name="Blessed Hair Accessory Appearance Stone" type="EtcItem"> <item id="36605" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
@@ -444,7 +444,7 @@
<set name="time" val="10080" /> <set name="time" val="10080" />
</item> </item>
<item id="36630" name="Hair Accessory Appearance Stone" additionalName="15-day" type="EtcItem"> <item id="36630" name="Hair Accessory Appearance Stone" additionalName="15-day" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -460,7 +460,7 @@
<set name="time" val="21600" /> <set name="time" val="21600" />
</item> </item>
<item id="36631" name="Blessed Hair Accessory Appearance Stone" additionalName="7-day" type="EtcItem"> <item id="36631" name="Blessed Hair Accessory Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" /> <set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
@@ -2412,7 +2412,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9997" level="1" /> <skill id="9997" level="1" /> <!-- Steel Door Guild Reward Box (Low-grade) -->
</skills> </skills>
</item> </item>
<item id="37392" name="Steel Door Guild Reward Box (Mid-grade)" type="EtcItem"> <item id="37392" name="Steel Door Guild Reward Box (Mid-grade)" type="EtcItem">
@@ -2431,7 +2431,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9998" level="1" /> <skill id="9998" level="1" /> <!-- Steel Door Guild Reward Box (Mid-grade) -->
</skills> </skills>
</item> </item>
<item id="37393" name="Steel Door Guild Reward Box (High-grade)" type="EtcItem"> <item id="37393" name="Steel Door Guild Reward Box (High-grade)" type="EtcItem">
@@ -2450,7 +2450,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9999" level="1" /> <skill id="9999" level="1" /> <!-- Steel Door Guild Reward Box (High-grade) -->
</skills> </skills>
</item> </item>
<item id="37394" name="Steel Door Guild Reward Box (Top-grade)" type="EtcItem"> <item id="37394" name="Steel Door Guild Reward Box (Top-grade)" type="EtcItem">
@@ -2469,7 +2469,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="10000" level="1" /> <skill id="10000" level="1" /> <!-- Steel Door Guild Reward Box (Top-grade) -->
</skills> </skills>
</item> </item>
<item id="37395" name="Scroll: 10,000,000 SP" additionalName="Event" type="EtcItem"> <item id="37395" name="Scroll: 10,000,000 SP" additionalName="Event" type="EtcItem">
@@ -1282,7 +1282,7 @@
</stats> </stats>
</item> </item>
<item id="37490" name="Awakened Warrior's Weapon Ticket" type="EtcItem"> <item id="37490" name="Awakened Warrior's Weapon Ticket" type="EtcItem">
<!-- Dimensional Item Pack. Talk to a Dimensional Merchant to exchange this for an awakened warrior's weapon. . Note: Cannot be shared once open. --> <!-- Dimensional Item Pack. Talk to a Dimensional Merchant to exchange this for an awakened warrior's weapon. Note: Cannot be shared once open. -->
<set name="icon" val="icon.etc_lottery_card_i00" /> <set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -1309,7 +1309,7 @@
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
</item> </item>
<item id="37492" name="Awakened Warrior's Talisman Pack" type="EtcItem"> <item id="37492" name="Awakened Warrior's Talisman Pack" type="EtcItem">
<!-- Dimensional Item Pack. Double-click to receive 1 Talisman - Destruction. Cannot be used in the Olympiad. . Note: Cannot be shared once open. --> <!-- Dimensional Item Pack. Double-click to receive 1 Talisman - Destruction. Cannot be used in the Olympiad. Note: Cannot be shared once open. -->
<set name="icon" val="icon.etc_pi_gift_box_i03" /> <set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -532,7 +532,7 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
</item> </item>
<item id="37536" name="Santa's Blessing" type="EtcItem"> <item id="37536" name="Santa's Blessing" type="EtcItem">
<!-- Double-click to change your appearance to that of a Santa for 3 hours. STR/INT/CON/DEX/WIT/MEN + 1. Buff remains even after death. . Note: If you use an item that changes your appearance, such as Letter Collector's Gift, the Santa appearance might disappear. --> <!-- Double-click to change your appearance to that of a Santa for 3 hours. STR/INT/CON/DEX/WIT/MEN + 1. Buff remains even after death. Note: If you use an item that changes your appearance, such as Letter Collector's Gift, the Santa appearance might disappear. -->
<set name="icon" val="BranchSys.icon.br_xmas_present_fun_i00" /> <set name="icon" val="BranchSys.icon.br_xmas_present_fun_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -467,7 +467,7 @@
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
</item> </item>
<item id="37628" name="Cupid's Arrow" type="Weapon"> <item id="37628" name="Cupid's Arrow" type="Weapon">
<!-- Throws a love-filled heart. Can use the active skill "Heart Shot." . Warning: When using on a monster, you can receive another player's attack. --> <!-- Throws a love-filled heart. Can use the active skill "Heart Shot.". Warning: When using on a monster, you can receive another player's attack. -->
<set name="icon" val="icon.bm_krono_bow" /> <set name="icon" val="icon.bm_krono_bow" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BOW" />
<set name="damage_range" val="0;0;10;0" /> <set name="damage_range" val="0;0;10;0" />
@@ -296,7 +296,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills> <skills>
<skill id="13569" level="1" /> <skill id="13569" level="1" /> <!-- Talisman - Lilith -->
</skills> </skills>
</item> </item>
<item id="37715" name="Talisman - Anakim" type="Armor"> <item id="37715" name="Talisman - Anakim" type="Armor">
@@ -312,7 +312,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills> <skills>
<skill id="13569" level="2" /> <skill id="13569" level="2" /> <!-- Talisman - Lilith -->
</skills> </skills>
</item> </item>
<item id="37716" name="Seven Signs' Energy" type="EtcItem"> <item id="37716" name="Seven Signs' Energy" type="EtcItem">
@@ -333,11 +333,11 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills> <skills>
<skill id="13569" level="3" /> <skill id="13569" level="3" /> <!-- Talisman - Lilith -->
</skills> </skills>
</item> </item>
<item id="37718" name="Shiny Elemental Shirt" type="Armor"> <item id="37718" name="Shiny Elemental Shirt" type="Armor">
<!-- Sparkly magic shirt containing Einhasad's energy. It can be enchanted up to +10 using Enchant Scroll: Elemental Shirt. When enchanted to +4 or more, passive and stats are increased. When enchanted to +6 or more, various use skills are bestowed . --> <!-- Sparkly magic shirt containing Einhasad's energy. It can be enchanted up to +10 using Enchant Scroll: Elemental Shirt. When enchanted to +4 or more, passive and stats are increased. When enchanted to +6 or more, various use skills are bestowed. -->
<set name="icon" val="icon.ainhasard_shirt" /> <set name="icon" val="icon.ainhasard_shirt" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" /> <set name="bodypart" val="underwear" />
@@ -351,28 +351,28 @@
<set name="enchant_enabled" val="8" /> <set name="enchant_enabled" val="8" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="13563" level="1" type="ON_ENCHANT" type_value="6" /> <skill id="13563" level="1" type="ON_ENCHANT" type_value="6" /> <!-- Einhasad's Wrath -->
<skill id="13563" level="2" type="ON_ENCHANT" type_value="7" /> <skill id="13563" level="2" type="ON_ENCHANT" type_value="7" /> <!-- Einhasad's Wrath -->
<skill id="13563" level="3" type="ON_ENCHANT" type_value="8" /> <skill id="13563" level="3" type="ON_ENCHANT" type_value="8" /> <!-- Einhasad's Wrath -->
<skill id="13563" level="4" type="ON_ENCHANT" type_value="9" /> <skill id="13563" level="4" type="ON_ENCHANT" type_value="9" /> <!-- Einhasad's Wrath -->
<skill id="13563" level="5" type="ON_ENCHANT" type_value="10" /> <skill id="13563" level="5" type="ON_ENCHANT" type_value="10" /> <!-- Einhasad's Wrath -->
<skill id="13564" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="13564" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Einhasad's Protection -->
<skill id="13564" level="2" type="ON_ENCHANT" type_value="8" /> <skill id="13564" level="2" type="ON_ENCHANT" type_value="8" /> <!-- Einhasad's Protection -->
<skill id="13564" level="3" type="ON_ENCHANT" type_value="9" /> <skill id="13564" level="3" type="ON_ENCHANT" type_value="9" /> <!-- Einhasad's Protection -->
<skill id="13564" level="4" type="ON_ENCHANT" type_value="10" /> <skill id="13564" level="4" type="ON_ENCHANT" type_value="10" /> <!-- Einhasad's Protection -->
<skill id="13565" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="13565" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Einhasad's Silence -->
<skill id="13565" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="13565" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Einhasad's Silence -->
<skill id="13565" level="3" type="ON_ENCHANT" type_value="10" /> <skill id="13565" level="3" type="ON_ENCHANT" type_value="10" /> <!-- Einhasad's Silence -->
<skill id="13566" level="1" type="ON_ENCHANT" type_value="9" /> <skill id="13566" level="1" type="ON_ENCHANT" type_value="9" /> <!-- Einhasad's Salvation -->
<skill id="13566" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="13566" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Einhasad's Salvation -->
<skill id="13567" level="1" type="ON_ENCHANT" type_value="10" /> <skill id="13567" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Einhasad's Blessing -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
</stats> </stats>
</item> </item>
<item id="37719" name="Pa'agrio's Special Pack" type="EtcItem"> <item id="37719" name="Pa'agrio's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Pa'agrio's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. . . Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. --> <!-- Wrapped Pack containing Pa'agrio's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt.. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i02" /> <set name="icon" val="icon.shirt_special_box_i02" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
@@ -387,7 +387,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="37720" name="Maphr's Special Pack" type="EtcItem"> <item id="37720" name="Maphr's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. . . Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. --> <!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt.. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i01" /> <set name="icon" val="icon.shirt_special_box_i01" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
@@ -402,7 +402,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="37721" name="Sayha's Special Pack" type="EtcItem"> <item id="37721" name="Sayha's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. . . Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. --> <!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt.. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i03" /> <set name="icon" val="icon.shirt_special_box_i03" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
@@ -417,7 +417,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="37722" name="Eva's Special Pack" type="EtcItem"> <item id="37722" name="Eva's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. . . Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. --> <!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt.. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i00" /> <set name="icon" val="icon.shirt_special_box_i00" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
@@ -282,7 +282,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="37826" name="NC Dinos Hat Appearance Stone" additionalName="15-day" type="EtcItem"> <item id="37826" name="NC Dinos Hat Appearance Stone" additionalName="15-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -292,7 +292,7 @@
<set name="time" val="21600" /> <set name="time" val="21600" />
</item> </item>
<item id="37827" name="NC Dinos Hat Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="37827" name="NC Dinos Hat Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -302,7 +302,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="37828" name="Vigilante Hat Appearance Stone" additionalName="15-day" type="EtcItem"> <item id="37828" name="Vigilante Hat Appearance Stone" additionalName="15-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -312,7 +312,7 @@
<set name="time" val="21600" /> <set name="time" val="21600" />
</item> </item>
<item id="37829" name="Vigilante Hat Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="37829" name="Vigilante Hat Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -707,7 +707,7 @@
</stats> </stats>
</item> </item>
<item id="37943" name="Awakened Warrior's Weapon Coupon (7-day)" type="EtcItem"> <item id="37943" name="Awakened Warrior's Weapon Coupon (7-day)" type="EtcItem">
<!-- Dimensional Item. Talk to the Dimensional Merchant to exchange for an Awakened Warrior's Weapon (7-day). . Note: Cannot be shared once exchanged. --> <!-- Dimensional Item. Talk to the Dimensional Merchant to exchange for an Awakened Warrior's Weapon (7-day). Note: Cannot be shared once exchanged. -->
<set name="icon" val="icon.etc_lottery_card_i00" /> <set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -427,7 +427,7 @@
<set name="time" val="120" /> <set name="time" val="120" />
</item> </item>
<item id="38161" name="Agathion - Blessed Virgo" type="Armor"> <item id="38161" name="Agathion - Blessed Virgo" type="Armor">
<!-- Can summon Virgo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increase by 30. --> <!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -449,12 +449,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor"> <item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. --> <!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -476,12 +476,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38163" name="Agathion - Radiant Virgo" type="Armor"> <item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. --> <!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -503,12 +503,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38164" name="Agathion - Virgo" type="Armor"> <item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -529,12 +529,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38165" name="Agathion - Faint Virgo" type="Armor"> <item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -554,7 +554,7 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
@@ -613,7 +613,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="38174" name="Samurai Long Sword Appearance Stone" type="EtcItem"> <item id="38174" name="Samurai Long Sword Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Samurai Long Sword . --> <!-- Turns the appearance of a one-handed sword into that of a Samurai Long Sword. -->
<set name="icon" val="icon.shape_shifting_sword_i00" /> <set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -621,7 +621,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38175" name="Apprentice's Spellbook Appearance Stone" type="EtcItem"> <item id="38175" name="Apprentice's Spellbook Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed magic sword into that of an Apprentice's Spellbook . --> <!-- Turns the appearance of a one-handed magic sword into that of an Apprentice's Spellbook. -->
<set name="icon" val="Icon.special_look_change_book" /> <set name="icon" val="Icon.special_look_change_book" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -629,7 +629,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38176" name="Crystal Dagger Appearance Stone" type="EtcItem"> <item id="38176" name="Crystal Dagger Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed dagger into that of a Crystal Dagger . --> <!-- Turns the appearance of a one-handed dagger into that of a Crystal Dagger. -->
<set name="icon" val="icon.shape_shifting_dagger_i00" /> <set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -638,7 +638,7 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="38177" name="Hellblade Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="38177" name="Hellblade Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Hellblade . 30-day. --> <!-- Turns the appearance of a one-handed sword into that of a Hellblade. 30-day. -->
<set name="icon" val="icon.shape_shifting_sword_i00" /> <set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -647,7 +647,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38178" name="Butcher Blades Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="38178" name="Butcher Blades Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a dual dagger into that of a Butcher Blades . 30-day. --> <!-- Turns the appearance of a dual dagger into that of a Butcher Blades. 30-day. -->
<set name="icon" val="icon.shape_shifting_dualdagger_i00" /> <set name="icon" val="icon.shape_shifting_dualdagger_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -656,7 +656,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38179" name="Claw of Destruction Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="38179" name="Claw of Destruction Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a one-handed blunt weapon into that of a Claw of Destruction . 30-day. --> <!-- Turns the appearance of a one-handed blunt weapon into that of a Claw of Destruction. 30-day. -->
<set name="icon" val="icon.shape_shifting_blunt_i00" /> <set name="icon" val="icon.shape_shifting_blunt_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -665,7 +665,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38180" name="Blades of Delusion Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="38180" name="Blades of Delusion Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a dualsword into that of a Blades of Delusion . 30-day. --> <!-- Turns the appearance of a dualsword into that of a Blades of Delusion. 30-day. -->
<set name="icon" val="icon.shape_shifting_dual_i00" /> <set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -674,7 +674,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38181" name="Blood Brother Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="38181" name="Blood Brother Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a two-handed sword into that of a Blood Brother . 30-day. --> <!-- Turns the appearance of a two-handed sword into that of a Blood Brother. 30-day. -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" /> <set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -683,7 +683,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38182" name="Mardil's Fan Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="38182" name="Mardil's Fan Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a one-handed magic sword into that of a Mardil's Fan . 30-day. --> <!-- Turns the appearance of a one-handed magic sword into that of a Mardil's Fan. 30-day. -->
<set name="icon" val="Icon.shape_shifting_magic_blunt_i00" /> <set name="icon" val="Icon.shape_shifting_magic_blunt_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -692,7 +692,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38183" name="Hellblade Appearance Stone" type="EtcItem"> <item id="38183" name="Hellblade Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Hellblade . --> <!-- Turns the appearance of a one-handed sword into that of a Hellblade. -->
<set name="icon" val="icon.shape_shifting_sword_i00" /> <set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -700,7 +700,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38184" name="Butcher Blades Appearance Stone" type="EtcItem"> <item id="38184" name="Butcher Blades Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a dual dagger into that of a Butcher Blades . --> <!-- Turns the appearance of a dual dagger into that of a Butcher Blades. -->
<set name="icon" val="icon.shape_shifting_dualdagger_i00" /> <set name="icon" val="icon.shape_shifting_dualdagger_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -708,7 +708,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38185" name="Claw of Destruction Appearance Stone" type="EtcItem"> <item id="38185" name="Claw of Destruction Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed blunt weapon into that of a Claw of Destruction . --> <!-- Turns the appearance of a one-handed blunt weapon into that of a Claw of Destruction. -->
<set name="icon" val="icon.shape_shifting_blunt_i00" /> <set name="icon" val="icon.shape_shifting_blunt_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -716,7 +716,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38186" name="Blades of Delusion Appearance Stone" type="EtcItem"> <item id="38186" name="Blades of Delusion Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a dualsword into that of a Blades of Delusion . --> <!-- Turns the appearance of a dualsword into that of a Blades of Delusion. -->
<set name="icon" val="icon.shape_shifting_dual_i00" /> <set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -725,13 +725,13 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="38187" name="Blood Brother Appearance Stone" type="EtcItem"> <item id="38187" name="Blood Brother Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a two-handed sword into that of a Blood Brother . --> <!-- Turns the appearance of a two-handed sword into that of a Blood Brother. -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" /> <set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" /> <set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="38188" name="Mardil's Fan Appearance Stone" type="EtcItem"> <item id="38188" name="Mardil's Fan Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed magic sword into that of a Mardil's Fan . --> <!-- Turns the appearance of a one-handed magic sword into that of a Mardil's Fan. -->
<set name="icon" val="Icon.shape_shifting_magic_blunt_i00" /> <set name="icon" val="Icon.shape_shifting_magic_blunt_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -740,7 +740,7 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="38189" name="Blue Mackerel Appearance Stone: One-handed Sword" additionalName="30-day" type="EtcItem"> <item id="38189" name="Blue Mackerel Appearance Stone: One-handed Sword" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Blue Mackerel . 30-day. --> <!-- Turns the appearance of a one-handed sword into that of a Blue Mackerel. 30-day. -->
<set name="icon" val="icon.shape_shifting_sword_i00" /> <set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -749,7 +749,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38190" name="Trumpetfish Appearance Stone: Dagger" additionalName="30-day" type="EtcItem"> <item id="38190" name="Trumpetfish Appearance Stone: Dagger" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish . 30-day. --> <!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish. 30-day. -->
<set name="icon" val="icon.shape_shifting_dagger_i00" /> <set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -758,7 +758,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38191" name="Shark Appearance Stone: Two-handed Sword" additionalName="30-day" type="EtcItem"> <item id="38191" name="Shark Appearance Stone: Two-handed Sword" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a two-handed sword into that of a Shark . 30-day. --> <!-- Turns the appearance of a two-handed sword into that of a Shark. 30-day. -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" /> <set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -767,7 +767,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38192" name="Squid Appearance Stone: Spear" additionalName="30-day" type="EtcItem"> <item id="38192" name="Squid Appearance Stone: Spear" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a spear into that of a Squid . 30-day. --> <!-- Turns the appearance of a spear into that of a Squid. 30-day. -->
<set name="icon" val="icon.shape_shifting_pole_i00" /> <set name="icon" val="icon.shape_shifting_pole_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -776,7 +776,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38193" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="30-day" type="EtcItem"> <item id="38193" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a two-handed blunt weapon into that of a Sea Horse . 30-day. --> <!-- Turns the appearance of a two-handed blunt weapon into that of a Sea Horse. 30-day. -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" /> <set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -785,7 +785,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38194" name="Lobster Appearance Stone: Fist Weapon" additionalName="30-day" type="EtcItem"> <item id="38194" name="Lobster Appearance Stone: Fist Weapon" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a fist weapon into that of a Lobster . 30-day. --> <!-- Turns the appearance of a fist weapon into that of a Lobster. 30-day. -->
<set name="icon" val="icon.shape_shifting_dualfist_i00" /> <set name="icon" val="icon.shape_shifting_dualfist_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -794,7 +794,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38195" name="Giant Crab Appearance Stone: Bow" additionalName="30-day" type="EtcItem"> <item id="38195" name="Giant Crab Appearance Stone: Bow" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a bow into that of a Giant Crab . 30-day. --> <!-- Turns the appearance of a bow into that of a Giant Crab. 30-day. -->
<set name="icon" val="icon.shape_shifting_bow_i00" /> <set name="icon" val="icon.shape_shifting_bow_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -803,7 +803,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38196" name="Crayfish Appearance Stone: Crossbow" additionalName="30-day" type="EtcItem"> <item id="38196" name="Crayfish Appearance Stone: Crossbow" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a crossbow into that of a Crayfish . 30-day. --> <!-- Turns the appearance of a crossbow into that of a Crayfish. 30-day. -->
<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" /> <set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -812,7 +812,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38197" name="Starfish Appearance Stone: Sigil" additionalName="30-day" type="EtcItem"> <item id="38197" name="Starfish Appearance Stone: Sigil" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a sigil into that of a Starfish . 30-day. --> <!-- Turns the appearance of a sigil into that of a Starfish. 30-day. -->
<set name="icon" val="Icon.shape_shifting_sigil_i00" /> <set name="icon" val="Icon.shape_shifting_sigil_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -821,7 +821,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38198" name="Turtle Appearance Stone: Shield" additionalName="30-day" type="EtcItem"> <item id="38198" name="Turtle Appearance Stone: Shield" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a shield into that of a Turtle . 30-day. --> <!-- Turns the appearance of a shield into that of a Turtle. 30-day. -->
<set name="icon" val="icon.shape_shifting_shield_i00" /> <set name="icon" val="icon.shape_shifting_shield_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -830,7 +830,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="38199" name="Blue Mackerel Appearance Stone: Dualsword" additionalName="30-day" type="EtcItem"> <item id="38199" name="Blue Mackerel Appearance Stone: Dualsword" additionalName="30-day" type="EtcItem">
<!-- Turns the appearance of a dualsword into that of a Blue Mackerel . 30-day. --> <!-- Turns the appearance of a dualsword into that of a Blue Mackerel. 30-day. -->
<set name="icon" val="icon.shape_shifting_dual_i00" /> <set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38200" name="Blue Mackerel Appearance Stone: One-handed Sword" type="EtcItem"> <item id="38200" name="Blue Mackerel Appearance Stone: One-handed Sword" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Blue Mackerel . --> <!-- Turns the appearance of a one-handed sword into that of a Blue Mackerel. -->
<set name="icon" val="icon.shape_shifting_sword_i00" /> <set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -9,7 +9,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38201" name="Trumpetfish Appearance Stone: Dagger" type="EtcItem"> <item id="38201" name="Trumpetfish Appearance Stone: Dagger" type="EtcItem">
<!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish . --> <!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish. -->
<set name="icon" val="icon.shape_shifting_dagger_i00" /> <set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -17,7 +17,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38202" name="Shark Appearance Stone: Two-handed Sword" type="EtcItem"> <item id="38202" name="Shark Appearance Stone: Two-handed Sword" type="EtcItem">
<!-- Turns the appearance of a two-handed sword into that of a Shark . --> <!-- Turns the appearance of a two-handed sword into that of a Shark. -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" /> <set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -25,7 +25,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38203" name="Squid Appearance Stone: Spear" type="EtcItem"> <item id="38203" name="Squid Appearance Stone: Spear" type="EtcItem">
<!-- Turns the appearance of a spear into that of a Squid . --> <!-- Turns the appearance of a spear into that of a Squid. -->
<set name="icon" val="icon.shape_shifting_pole_i00" /> <set name="icon" val="icon.shape_shifting_pole_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -33,7 +33,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38204" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" type="EtcItem"> <item id="38204" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" type="EtcItem">
<!-- Turns the appearance of a two-handed blunt weapon into that of a Sea Horse . --> <!-- Turns the appearance of a two-handed blunt weapon into that of a Sea Horse. -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" /> <set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -42,7 +42,7 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="38205" name="Lobster Appearance Stone: Fist Weapon" type="EtcItem"> <item id="38205" name="Lobster Appearance Stone: Fist Weapon" type="EtcItem">
<!-- Turns the appearance of a fist weapon into that of a Lobster . --> <!-- Turns the appearance of a fist weapon into that of a Lobster. -->
<set name="icon" val="icon.shape_shifting_dualfist_i00" /> <set name="icon" val="icon.shape_shifting_dualfist_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -50,7 +50,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38206" name="Giant Crab Appearance Stone: Bow" type="EtcItem"> <item id="38206" name="Giant Crab Appearance Stone: Bow" type="EtcItem">
<!-- Turns the appearance of a bow into that of a Giant Crab . --> <!-- Turns the appearance of a bow into that of a Giant Crab. -->
<set name="icon" val="icon.shape_shifting_bow_i00" /> <set name="icon" val="icon.shape_shifting_bow_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -58,7 +58,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38207" name="Crayfish Appearance Stone: Crossbow" type="EtcItem"> <item id="38207" name="Crayfish Appearance Stone: Crossbow" type="EtcItem">
<!-- Turns the appearance of a crossbow into that of a Crayfish . --> <!-- Turns the appearance of a crossbow into that of a Crayfish. -->
<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" /> <set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -66,7 +66,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38208" name="Starfish Appearance Stone: Sigil" type="EtcItem"> <item id="38208" name="Starfish Appearance Stone: Sigil" type="EtcItem">
<!-- Turns the appearance of a sigil into that of a Starfish . --> <!-- Turns the appearance of a sigil into that of a Starfish. -->
<set name="icon" val="Icon.shape_shifting_sigil_i00" /> <set name="icon" val="Icon.shape_shifting_sigil_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -74,7 +74,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38209" name="Turtle Appearance Stone: Shield" type="EtcItem"> <item id="38209" name="Turtle Appearance Stone: Shield" type="EtcItem">
<!-- Turns the appearance of a shield into that of a Turtle . --> <!-- Turns the appearance of a shield into that of a Turtle. -->
<set name="icon" val="icon.shape_shifting_shield_i00" /> <set name="icon" val="icon.shape_shifting_shield_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -82,7 +82,7 @@
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
</item> </item>
<item id="38210" name="Blue Mackerel Appearance Stone: Dualsword" type="EtcItem"> <item id="38210" name="Blue Mackerel Appearance Stone: Dualsword" type="EtcItem">
<!-- Turns the appearance of a dualsword into that of a Blue Mackerel . --> <!-- Turns the appearance of a dualsword into that of a Blue Mackerel. -->
<set name="icon" val="icon.shape_shifting_dual_i00" /> <set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -907,7 +907,7 @@
</stats> </stats>
</item> </item>
<item id="38449" name="Agathion - Blessed Capricorn" type="Armor"> <item id="38449" name="Agathion - Blessed Capricorn" type="Armor">
<!-- Summons Capricorn. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -929,12 +929,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor"> <item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -956,12 +956,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor"> <item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -983,12 +983,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38452" name="Agathion - Capricorn" type="Armor"> <item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1009,12 +1009,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38453" name="Agathion - Faint Capricorn" type="Armor"> <item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1034,12 +1034,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38454" name="Agathion - Blessed Libra" type="Armor"> <item id="38454" name="Agathion - Blessed Libra" type="Armor">
<!-- Summons Libra. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1061,12 +1061,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38455" name="Agathion - Twinkling Libra" type="Armor"> <item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1088,12 +1088,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38456" name="Agathion - Radiant Libra" type="Armor"> <item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1115,12 +1115,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38457" name="Agathion - Libra" type="Armor"> <item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1141,12 +1141,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38458" name="Agathion - Faint Libra" type="Armor"> <item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1166,12 +1166,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38459" name="Agathion - Blessed Aries" type="Armor"> <item id="38459" name="Agathion - Blessed Aries" type="Armor">
<!-- Summons Aries. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1193,12 +1193,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38460" name="Agathion - Twinkling Aries" type="Armor"> <item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1220,12 +1220,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38461" name="Agathion - Radiant Aries" type="Armor"> <item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1247,12 +1247,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38462" name="Agathion - Aries" type="Armor"> <item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1273,12 +1273,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38463" name="Agathion - Faint Aries" type="Armor"> <item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1298,12 +1298,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38464" name="Agathion - Blessed Taurus" type="Armor"> <item id="38464" name="Agathion - Blessed Taurus" type="Armor">
<!-- Summons Taurus. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1325,12 +1325,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor"> <item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1352,12 +1352,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38466" name="Agathion - Radiant Taurus" type="Armor"> <item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1379,12 +1379,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38467" name="Agathion - Taurus" type="Armor"> <item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1405,12 +1405,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38468" name="Agathion - Faint Taurus" type="Armor"> <item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1430,12 +1430,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38469" name="Agathion - Blessed Leo" type="Armor"> <item id="38469" name="Agathion - Blessed Leo" type="Armor">
<!-- Summons Leo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1457,12 +1457,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38470" name="Agathion - Twinkling Leo" type="Armor"> <item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1484,12 +1484,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38471" name="Agathion - Radiant Leo" type="Armor"> <item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1511,12 +1511,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38472" name="Agathion - Leo" type="Armor"> <item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1537,12 +1537,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38473" name="Agathion - Faint Leo" type="Armor"> <item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
@@ -1563,12 +1563,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38474" name="Agathion - Blessed Gemini" type="Armor"> <item id="38474" name="Agathion - Blessed Gemini" type="Armor">
<!-- Summons Gemini. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1590,12 +1590,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor"> <item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1617,12 +1617,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38476" name="Agathion - Radiant Gemini" type="Armor"> <item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1644,12 +1644,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38477" name="Agathion - Gemini" type="Armor"> <item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1670,12 +1670,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38478" name="Agathion - Faint Gemini" type="Armor"> <item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1695,12 +1695,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38479" name="Agathion - Blessed Scorpio" type="Armor"> <item id="38479" name="Agathion - Blessed Scorpio" type="Armor">
<!-- Summons Scorpio. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1722,12 +1722,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor"> <item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1749,12 +1749,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor"> <item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1776,12 +1776,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38482" name="Agathion - Scorpio" type="Armor"> <item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1802,12 +1802,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38483" name="Agathion - Faint Scorpio" type="Armor"> <item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1827,12 +1827,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38484" name="Agathion - Blessed Aquarius" type="Armor"> <item id="38484" name="Agathion - Blessed Aquarius" type="Armor">
<!-- Summons Aquarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1854,12 +1854,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor"> <item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1881,12 +1881,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor"> <item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1908,12 +1908,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38487" name="Agathion - Aquarius" type="Armor"> <item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1934,12 +1934,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38488" name="Agathion - Faint Aquarius" type="Armor"> <item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1959,12 +1959,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38489" name="Agathion - Blessed Pisces" type="Armor"> <item id="38489" name="Agathion - Blessed Pisces" type="Armor">
<!-- Summons Pisces. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1986,12 +1986,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor"> <item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2013,12 +2013,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38491" name="Agathion - Radiant Pisces" type="Armor"> <item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2040,12 +2040,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38492" name="Agathion - Pisces" type="Armor"> <item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2066,12 +2066,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38493" name="Agathion - Faint Pisces" type="Armor"> <item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2091,12 +2091,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38494" name="Agathion - Blessed Sagittarius" type="Armor"> <item id="38494" name="Agathion - Blessed Sagittarius" type="Armor">
<!-- Summons Sagittarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2118,12 +2118,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor"> <item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2145,12 +2145,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor"> <item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2172,12 +2172,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38497" name="Agathion - Sagittarius" type="Armor"> <item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
@@ -2199,12 +2199,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor"> <item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2224,12 +2224,12 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38499" name="Agathion - Blessed Cancer" type="Armor"> <item id="38499" name="Agathion - Blessed Cancer" type="Armor">
<!-- Summons Cancer. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. --> <!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -2251,7 +2251,7 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38500" name="Agathion - Twinkling Cancer" type="Armor"> <item id="38500" name="Agathion - Twinkling Cancer" type="Armor">
<!-- Summons Cancer. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -23,12 +23,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17567" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38501" name="Agathion - Radiant Cancer" type="Armor"> <item id="38501" name="Agathion - Radiant Cancer" type="Armor">
<!-- Summons Cancer. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -50,12 +50,12 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="17568" level="1" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38502" name="Agathion - Cancer" type="Armor"> <item id="38502" name="Agathion - Cancer" type="Armor">
<!-- Summons Cancer. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -76,12 +76,12 @@
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
<item id="38503" name="Agathion - Faint Cancer" type="Armor"> <item id="38503" name="Agathion - Faint Cancer" type="Armor">
<!-- Summons Cancer. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) --> <!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -101,7 +101,7 @@
<skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran --> <skill id="17549" level="1" /> <!-- Agathion Teleport: Town of Giran -->
<skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine --> <skill id="17550" level="1" /> <!-- Agathion Teleport: Town of Heine -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
@@ -1791,7 +1791,7 @@
</stats> </stats>
</item> </item>
<item id="38696" name="Steel Body Slasher" type="Weapon"> <item id="38696" name="Steel Body Slasher" type="Weapon">
<!-- Cannot augment. . <Soul Crystal Enhancement>. In a Critical attack, 34% chance of inflicting Stun. --> <!-- Cannot augment. <Soul Crystal Enhancement>. In a Critical attack, 34% chance of inflicting Stun. -->
<set name="icon" val="icon.weapon_body_slasher_i00" /> <set name="icon" val="icon.weapon_body_slasher_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
@@ -489,7 +489,7 @@
</stats> </stats>
</item> </item>
<item id="38717" name="Steel Spiritual Eye" type="Weapon"> <item id="38717" name="Steel Spiritual Eye" type="Weapon">
<!-- Cannot augment. . <Soul Crystal Enhancement>. Casting Spd. + 15%. Additional damage during PvP. --> <!-- Cannot augment. <Soul Crystal Enhancement>. Casting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" /> <set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
@@ -1514,7 +1514,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17701" level="1" /> <skill id="17701" level="1" /> <!-- Topaz: Spiritshot -->
</skills> </skills>
</item> </item>
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor"> <item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
@@ -1531,7 +1531,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17701" level="2" /> <skill id="17701" level="2" /> <!-- Topaz: Spiritshot -->
</skills> </skills>
</item> </item>
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor"> <item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
@@ -1548,7 +1548,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17701" level="3" /> <skill id="17701" level="3" /> <!-- Topaz: Spiritshot -->
</skills> </skills>
</item> </item>
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor"> <item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
@@ -1565,7 +1565,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17701" level="4" /> <skill id="17701" level="4" /> <!-- Topaz: Spiritshot -->
</skills> </skills>
</item> </item>
<item id="38854" name="Topaz" additionalName="Lv. 5" type="Armor"> <item id="38854" name="Topaz" additionalName="Lv. 5" type="Armor">
@@ -1577,7 +1577,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17701" level="5" /> <skill id="17701" level="5" /> <!-- Topaz: Spiritshot -->
</skills> </skills>
</item> </item>
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor"> <item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
@@ -1594,7 +1594,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17814" level="1" /> <skill id="17814" level="1" /> <!-- Ruby -->
</skills> </skills>
</item> </item>
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor"> <item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
@@ -1611,7 +1611,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17814" level="2" /> <skill id="17814" level="2" /> <!-- Ruby -->
</skills> </skills>
</item> </item>
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor"> <item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
@@ -1628,7 +1628,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17815" level="1" /> <skill id="17815" level="1" /> <!-- Ruby -->
</skills> </skills>
</item> </item>
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor"> <item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
@@ -1645,7 +1645,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17816" level="1" /> <skill id="17816" level="1" /> <!-- Ruby -->
</skills> </skills>
</item> </item>
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor"> <item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
@@ -1659,7 +1659,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17817" level="1" /> <skill id="17817" level="1" /> <!-- Ruby -->
</skills> </skills>
</item> </item>
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor"> <item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
@@ -1796,7 +1796,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17704" level="1" /> <skill id="17704" level="1" /> <!-- Obsidian -->
</skills> </skills>
</item> </item>
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor"> <item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
@@ -1813,7 +1813,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17704" level="2" /> <skill id="17704" level="2" /> <!-- Obsidian -->
</skills> </skills>
</item> </item>
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor"> <item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
@@ -1830,7 +1830,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17704" level="3" /> <skill id="17704" level="3" /> <!-- Obsidian -->
</skills> </skills>
</item> </item>
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor"> <item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
@@ -1847,7 +1847,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17704" level="4" /> <skill id="17704" level="4" /> <!-- Obsidian -->
</skills> </skills>
</item> </item>
<item id="38874" name="Obsidian" additionalName="Lv. 5" type="Armor"> <item id="38874" name="Obsidian" additionalName="Lv. 5" type="Armor">
@@ -1861,7 +1861,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17704" level="5" /> <skill id="17704" level="5" /> <!-- Obsidian -->
</skills> </skills>
</item> </item>
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor"> <item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
@@ -1878,7 +1878,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17705" level="1" /> <skill id="17705" level="1" /> <!-- Opal -->
</skills> </skills>
</item> </item>
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor"> <item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
@@ -1895,7 +1895,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17705" level="2" /> <skill id="17705" level="2" /> <!-- Opal -->
</skills> </skills>
</item> </item>
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor"> <item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
@@ -1912,7 +1912,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17705" level="3" /> <skill id="17705" level="3" /> <!-- Opal -->
</skills> </skills>
</item> </item>
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor"> <item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
@@ -1929,7 +1929,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17705" level="4" /> <skill id="17705" level="4" /> <!-- Opal -->
</skills> </skills>
</item> </item>
<item id="38879" name="Opal" additionalName="Lv. 5" type="Armor"> <item id="38879" name="Opal" additionalName="Lv. 5" type="Armor">
@@ -1943,7 +1943,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="17705" level="5" /> <skill id="17705" level="5" /> <!-- Opal -->
</skills> </skills>
</item> </item>
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor"> <item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
@@ -2046,7 +2046,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17823" level="1" /> <skill id="17823" level="1" /> <!-- Aquamarine -->
</skills> </skills>
</item> </item>
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor"> <item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
@@ -2064,7 +2064,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17823" level="2" /> <skill id="17823" level="2" /> <!-- Aquamarine -->
</skills> </skills>
</item> </item>
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor"> <item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
@@ -2082,7 +2082,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17823" level="3" /> <skill id="17823" level="3" /> <!-- Aquamarine -->
</skills> </skills>
</item> </item>
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor"> <item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
@@ -2100,7 +2100,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17823" level="4" /> <skill id="17823" level="4" /> <!-- Aquamarine -->
</skills> </skills>
</item> </item>
<item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor"> <item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor">
@@ -2114,7 +2114,7 @@
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="17823" level="5" /> <skill id="17823" level="5" /> <!-- Aquamarine -->
</skills> </skills>
</item> </item>
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor"> <item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
@@ -2132,7 +2132,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17708" level="1" /> <skill id="17708" level="1" /> <!-- Diamond -->
</skills> </skills>
</item> </item>
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor"> <item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
@@ -2150,7 +2150,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17708" level="2" /> <skill id="17708" level="2" /> <!-- Diamond -->
</skills> </skills>
</item> </item>
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor"> <item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
@@ -2168,7 +2168,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17708" level="3" /> <skill id="17708" level="3" /> <!-- Diamond -->
</skills> </skills>
</item> </item>
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor"> <item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
@@ -2186,7 +2186,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17708" level="4" /> <skill id="17708" level="4" /> <!-- Diamond -->
</skills> </skills>
</item> </item>
<item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor"> <item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor">
@@ -2200,7 +2200,7 @@
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="17708" level="5" /> <skill id="17708" level="5" /> <!-- Diamond -->
</skills> </skills>
</item> </item>
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor"> <item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
@@ -2218,7 +2218,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17709" level="1"/> <skill id="17709" level="1"/> <!-- Pearl -->
</skills> </skills>
</item> </item>
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor"> <item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
@@ -2236,7 +2236,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17709" level="2" /> <skill id="17709" level="2" /> <!-- Pearl -->
</skills> </skills>
</item> </item>
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor"> <item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
@@ -2254,7 +2254,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17709" level="3" /> <skill id="17709" level="3" /> <!-- Pearl -->
</skills> </skills>
</item> </item>
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor"> <item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
@@ -2272,7 +2272,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- TODO: Find more retail values --> <!-- TODO: Find more retail values -->
<skills> <skills>
<skill id="17709" level="4" /> <skill id="17709" level="4" /> <!-- Pearl -->
</skills> </skills>
</item> </item>
<item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor"> <item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor">
@@ -2286,7 +2286,7 @@
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<skills> <skills>
<skill id="17709" level="5" /> <skill id="17709" level="5" /> <!-- Pearl -->
</skills> </skills>
</item> </item>
</list> </list>
@@ -85,14 +85,14 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="38912" name="Secret Fragment 6" additionalName="Er" type="EtcItem"> <item id="38912" name="Secret Fragment 6" additionalName="Er" type="EtcItem">
<!-- Sylph's Soliloquy. . Do you hear it, the laughter?. As clear as the wind... Do you feel it, their hearts?. Innocent and pure, those children of Sayha! --> <!-- Sylph's Soliloquy. Do you hear it, the laughter?. As clear as the wind... Do you feel it, their hearts?. Innocent and pure, those children of Sayha! -->
<set name="icon" val="icon.ev_ertheia6" /> <set name="icon" val="icon.ev_ertheia6" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="38913" name="Secret Fragment 7" additionalName="The" type="EtcItem"> <item id="38913" name="Secret Fragment 7" additionalName="The" type="EtcItem">
<!-- Does your soul sing with sorrow in this chaotic time? Lend us your strength, and we will certainly win. . . "Forgive us, but we cannot hold your bloodied hand. The wind is indiscriminate, and does not favor one side over another." --> <!-- Does your soul sing with sorrow in this chaotic time? Lend us your strength, and we will certainly win.. "Forgive us, but we cannot hold your bloodied hand. The wind is indiscriminate, and does not favor one side over another." -->
<set name="icon" val="icon.ev_ertheia7" /> <set name="icon" val="icon.ev_ertheia7" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -216,7 +216,7 @@
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<!-- Effect is hardcoded - This is only for the passive skill (visual) --> <!-- Effect is hardcoded - This is only for the passive skill (visual) -->
<skills> <skills>
<skill id="17818" level="1" /> <skill id="17818" level="1" /> <!-- Sapphire -->
</skills> </skills>
</item> </item>
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor"> <item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
@@ -234,7 +234,7 @@
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<!-- Effect is hardcoded - This is only for the passive skill (visual) --> <!-- Effect is hardcoded - This is only for the passive skill (visual) -->
<skills> <skills>
<skill id="17818" level="2" /> <skill id="17818" level="2" /> <!-- Sapphire -->
</skills> </skills>
</item> </item>
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor"> <item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
@@ -251,7 +251,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills> <skills>
<skill id="17819" level="2" /> <skill id="17819" level="2" /> <!-- Sapphire -->
</skills> </skills>
</item> </item>
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor"> <item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
@@ -268,7 +268,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills> <skills>
<skill id="17820" level="2" /> <skill id="17820" level="2" /> <!-- Sapphire -->
</skills> </skills>
</item> </item>
<item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor"> <item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor">
@@ -285,7 +285,7 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills> <skills>
<skill id="17821" level="2" /> <skill id="17821" level="2" /> <!-- Sapphire -->
</skills> </skills>
</item> </item>
<item id="38932" name="La Vie En Rose's Ruby Chest" type="EtcItem"> <item id="38932" name="La Vie En Rose's Ruby Chest" type="EtcItem">
@@ -379,7 +379,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="39343" name="Designer Helios Weapon Pack" type="EtcItem"> <item id="39343" name="Designer Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one of the following: Helios Weapon Pack, Helios Weapon Crafting Pack, or Helios Weapon Pack with an item enchanted to 4, 5, 6, 7, or 8. --> <!-- Double-click to acquire one of the following: Amaranthine Weapon Pack, Amaranthine Weapon Crafting Pack, or Amaranthine Weapon Pack with an item enchanted to 4, 5, 6, 7, or 8. -->
<set name="icon" val="icon.etc_jewel_box_i00" /> <set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -394,7 +394,7 @@
</skills> </skills>
</item> </item>
<item id="39344" name="Helios Weapon Crafting Pack" type="EtcItem"> <item id="39344" name="Helios Weapon Crafting Pack" type="EtcItem">
<!-- Double-click to acquire a pack for crafting one Helios weapon. --> <!-- Double-click to acquire a pack for crafting one Amaranthine weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" /> <set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -409,7 +409,7 @@
</skills> </skills>
</item> </item>
<item id="39345" name="Helios Weapon Pack" type="EtcItem"> <item id="39345" name="Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Helios weapon. --> <!-- Double-click to acquire one Amaranthine weapon. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" /> <set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -424,7 +424,7 @@
</skills> </skills>
</item> </item>
<item id="39346" name="+4 Helios Weapon Pack" type="EtcItem"> <item id="39346" name="+4 Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Helios weapon that has been enchanted to +4. --> <!-- Double-click to acquire one Amaranthine weapon that has been enchanted to + 4. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" /> <set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -439,7 +439,7 @@
</skills> </skills>
</item> </item>
<item id="39347" name="+5 Helios Weapon Pack" type="EtcItem"> <item id="39347" name="+5 Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Helios weapon that has been enchanted to +5. --> <!-- Double-click to acquire one Amaranthine weapon that has been enchanted to + 5. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" /> <set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -454,7 +454,7 @@
</skills> </skills>
</item> </item>
<item id="39348" name="+6 Helios Weapon Pack" type="EtcItem"> <item id="39348" name="+6 Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Helios weapon that has been enchanted to +6. --> <!-- Double-click to acquire one Amaranthine weapon that has been enchanted to + 6. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" /> <set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -469,7 +469,7 @@
</skills> </skills>
</item> </item>
<item id="39349" name="+7 Helios Weapon Pack" type="EtcItem"> <item id="39349" name="+7 Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Helios weapon that has been enchanted to +7. --> <!-- Double-click to acquire one Amaranthine weapon that has been enchanted to + 7. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" /> <set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -484,7 +484,7 @@
</skills> </skills>
</item> </item>
<item id="39350" name="+8 Helios Weapon Pack" type="EtcItem"> <item id="39350" name="+8 Helios Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Helios weapon that has been enchanted to +8. --> <!-- Double-click to acquire one Amaranthine weapon that has been enchanted to + 8. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" /> <set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
@@ -1052,7 +1052,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="duration" val="10800" /> <set name="duration" val="10800" />
<skills> <skills>
<skill id="17973" level="1" /> <skill id="17973" level="1" /> <!-- Talisman - Wind: P. Critical Damage -->
</skills> </skills>
</item> </item>
<item id="39569" name="Talisman - Wind: M. Critical Damage" additionalName="Passive" type="Armor"> <item id="39569" name="Talisman - Wind: M. Critical Damage" additionalName="Passive" type="Armor">
@@ -1070,7 +1070,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="duration" val="10800" /> <set name="duration" val="10800" />
<skills> <skills>
<skill id="17974" level="1" /> <skill id="17974" level="1" /> <!-- Talisman - Wind: M. Critical Damage -->
</skills> </skills>
</item> </item>
<item id="39570" name="Talisman - Wind: Defense" type="Armor"> <item id="39570" name="Talisman - Wind: Defense" type="Armor">
@@ -1088,7 +1088,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="duration" val="10800" /> <set name="duration" val="10800" />
<skills> <skills>
<skill id="17975" level="1" /> <skill id="17975" level="1" /> <!-- Talisman - Wind: Defense -->
</skills> </skills>
</item> </item>
<item id="39571" name="Talisman - Wind: Debuff Resistance" type="Armor"> <item id="39571" name="Talisman - Wind: Debuff Resistance" type="Armor">
@@ -1106,7 +1106,7 @@
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="duration" val="10800" /> <set name="duration" val="10800" />
<skills> <skills>
<skill id="17976" level="1" /> <skill id="17976" level="1" /> <!-- Talisman - Wind: Debuff Resistance -->
</skills> </skills>
</item> </item>
<item id="39572" name="Talisman - Insanity" type="Armor"> <item id="39572" name="Talisman - Insanity" type="Armor">
@@ -216,7 +216,7 @@
<set name="time" val="10080" /> <set name="time" val="10080" />
</item> </item>
<item id="40219" name="Appearance Stone: Cat Fighter (Ertheia Only)" additionalName="90-day" type="EtcItem"> <item id="40219" name="Appearance Stone: Cat Fighter (Ertheia Only)" additionalName="90-day" type="EtcItem">
<!-- Changes the appearance of a fist weapon into that of a Cat Fighter. 90-day. . <Note> Modified items can only be equipped by Ertheia. --> <!-- Changes the appearance of a fist weapon into that of a Cat Fighter. 90-day. <Note> Modified items can only be equipped by Ertheia. -->
<set name="icon" val="icon.shape_shifting_dualfist_i00" /> <set name="icon" val="icon.shape_shifting_dualfist_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -232,7 +232,7 @@
</skills> </skills>
</item> </item>
<item id="40220" name="Appearance Stone: Cat Staff (Ertheia Only)" additionalName="90-day" type="EtcItem"> <item id="40220" name="Appearance Stone: Cat Staff (Ertheia Only)" additionalName="90-day" type="EtcItem">
<!-- Changes the appearance of a two-handed magic blunt weapon into that of a Cat Staff. 90-day. . <Note> Modified items can only be equipped by Ertheia. --> <!-- Changes the appearance of a two-handed magic blunt weapon into that of a Cat Staff. 90-day. <Note> Modified items can only be equipped by Ertheia. -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" /> <set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -460,7 +460,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="40237" name="Agathion - Freya" additionalName="30-day" type="Armor"> <item id="40237" name="Agathion - Freya" additionalName="30-day" type="Armor">
<!-- Summons Freya agathion. 30-day. Cannot be used in the Olymipad. <Active Skill>. 1. Freya's Scroll of Escape: Town of Aden / Town of Rune / Talking Island Village. Cooldown is 30 min. . <Passive SKill>. 1. Freya's Mind: Mental/Paralysis Resistance + 10%, Water Resistance + 10. . 2. Freya's Strength: STR/INT/CON/DEX/WIT/MEN + 1. . 3. Freya's Magic: P./M. Skill MP Consumption - 3%. --> <!-- Summons Freya agathion. 30-day. Cannot be used in the Olymipad. <Active Skill>. 1. Freya's Scroll of Escape: Town of Aden / Town of Rune / Talking Island Village. Cooldown is 30 min. <Passive SKill>. 1. Freya's Mind: Mental/Paralysis Resistance + 10%, Water Resistance + 10. 2. Freya's Strength: STR/INT/CON/DEX/WIT/MEN + 1. 3. Freya's Magic: P./M. Skill MP Consumption - 3%. -->
<set name="icon" val="icon.pi_high_agathion_bracelet_i00" /> <set name="icon" val="icon.pi_high_agathion_bracelet_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -970,7 +970,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="40362" name="Agathion - Joon Pack (30-day)" type="Armor"> <item id="40362" name="Agathion - Joon Pack (30-day)" type="Armor">
<!-- Can summon Joon when equipped. 30-day. Cannot be used in the Olympiad. . <Passive Skill>. 1. Joon's Magic: For 30 min., acquired XP/SP + 10%, Atk. Attribute + 100, P. Atk. + 20%, M. Atk. + 30%, Atk./Casting Spd. + 10%, P./M. Accuracy + 4, Speed + 10, Max. HP/MP/CP + 10%, P./M. Def. + 10%, and MP Consumption - 10%. Cannot be stacked with Art of Seduction. Buff remains after death. . <Active Skill>. 1. Joon's Resurrection: can use Blessed Resurrection. Cooldown is 3 hr. --> <!-- Can summon Joon when equipped. 30-day. Cannot be used in the Olympiad. <Passive Skill>. 1. Joon's Magic: For 30 min., acquired XP/SP + 10%, Atk. Attribute + 100, P. Atk. + 20%, M. Atk. + 30%, Atk./Casting Spd. + 10%, P./M. Accuracy + 4, Speed + 10, Max. HP/MP/CP + 10%, P./M. Def. + 10%, and MP Consumption - 10%. Cannot be stacked with Art of Seduction. Buff remains after death. <Active Skill>. 1. Joon's Resurrection: can use Blessed Resurrection. Cooldown is 3 hr. -->
<set name="icon" val="icon.pi_high_agathion_bracelet_i00" /> <set name="icon" val="icon.pi_high_agathion_bracelet_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1127,7 +1127,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor"> <item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. . <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. --> <!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -22,7 +22,7 @@
<skill id="17551" level="1" /> <!-- Balanced Power --> <skill id="17551" level="1" /> <!-- Balanced Power -->
<skill id="17622" level="1" /> <!-- Agathion Cute Trick --> <skill id="17622" level="1" /> <!-- Agathion Cute Trick -->
<skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant --> <skill id="26117" level="5" /> <!-- Zodiac Agathion Attribute Enchant -->
<skill id="9606" level="1" /> <skill id="9606" level="1" /> <!-- Sealing Agathion -->
<skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion --> <skill id="9606" level="1" type="ON_UNEQUIP" /> <!-- Sealing Agathion -->
</skills> </skills>
</item> </item>
@@ -346,7 +346,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="45433" name="NC Dinos Hat Appearance Stone" additionalName="30-day" type="EtcItem"> <item id="45433" name="NC Dinos Hat Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of an NC Dinos Hat (30-day). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. . Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. --> <!-- Changes the appearance of a hair accessory into that of an NC Dinos Hat (30-day). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" /> <set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" /> <set name="handler" val="Appearance" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="45500" name="Agathion - Twinkling Virgo" additionalName="30-day" type="Armor"> <item id="45500" name="Agathion - Twinkling Virgo" additionalName="30-day" type="Armor">
<!-- Summons Virgo Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. --> <!-- Summons Virgo Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -31,7 +31,7 @@
</skills> </skills>
</item> </item>
<item id="45501" name="Agathion - Radiant Virgo" additionalName="30-day" type="Armor"> <item id="45501" name="Agathion - Radiant Virgo" additionalName="30-day" type="Armor">
<!-- Summons Virgo Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. --> <!-- Summons Virgo Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -61,7 +61,7 @@
</skills> </skills>
</item> </item>
<item id="45502" name="Agathion - Virgo" additionalName="15-day" type="Armor"> <item id="45502" name="Agathion - Virgo" additionalName="15-day" type="Armor">
<!-- Summons Virgo Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Virgo Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -90,7 +90,7 @@
</skills> </skills>
</item> </item>
<item id="45503" name="Agathion - Twinkling Capricorn" additionalName="30-day" type="Armor"> <item id="45503" name="Agathion - Twinkling Capricorn" additionalName="30-day" type="Armor">
<!-- Summons Capricorn Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Capricorn Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -120,7 +120,7 @@
</skills> </skills>
</item> </item>
<item id="45504" name="Agathion - Radiant Capricorn" additionalName="30-day" type="Armor"> <item id="45504" name="Agathion - Radiant Capricorn" additionalName="30-day" type="Armor">
<!-- Summons Capricorn Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Capricorn Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -150,7 +150,7 @@
</skills> </skills>
</item> </item>
<item id="45505" name="Agathion - Capricorn" additionalName="15-day" type="Armor"> <item id="45505" name="Agathion - Capricorn" additionalName="15-day" type="Armor">
<!-- Summons Capricorn Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Capricorn Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -179,7 +179,7 @@
</skills> </skills>
</item> </item>
<item id="45506" name="Agathion - Twinkling Libra" additionalName="30-day" type="Armor"> <item id="45506" name="Agathion - Twinkling Libra" additionalName="30-day" type="Armor">
<!-- Summons Libra Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Libra Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -209,7 +209,7 @@
</skills> </skills>
</item> </item>
<item id="45507" name="Agathion - Radiant Libra" additionalName="30-day" type="Armor"> <item id="45507" name="Agathion - Radiant Libra" additionalName="30-day" type="Armor">
<!-- Summons Libra Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Libra Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -239,7 +239,7 @@
</skills> </skills>
</item> </item>
<item id="45508" name="Agathion - Libra" additionalName="15-day" type="Armor"> <item id="45508" name="Agathion - Libra" additionalName="15-day" type="Armor">
<!-- Summons Libra Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Libra Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -268,7 +268,7 @@
</skills> </skills>
</item> </item>
<item id="45509" name="Agathion - Twinkling Aries" additionalName="30-day" type="Armor"> <item id="45509" name="Agathion - Twinkling Aries" additionalName="30-day" type="Armor">
<!-- Summons Aries Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Aries Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -298,7 +298,7 @@
</skills> </skills>
</item> </item>
<item id="45510" name="Agathion - Radiant Aries" additionalName="30-day" type="Armor"> <item id="45510" name="Agathion - Radiant Aries" additionalName="30-day" type="Armor">
<!-- Summons Aries Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Aries Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -328,7 +328,7 @@
</skills> </skills>
</item> </item>
<item id="45511" name="Agathion - Aries" additionalName="15-day" type="Armor"> <item id="45511" name="Agathion - Aries" additionalName="15-day" type="Armor">
<!-- Summons Aries Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Aries Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -357,7 +357,7 @@
</skills> </skills>
</item> </item>
<item id="45512" name="Agathion - Twinkling Taurus" additionalName="30-day" type="Armor"> <item id="45512" name="Agathion - Twinkling Taurus" additionalName="30-day" type="Armor">
<!-- Summons Taurus Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Taurus Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -387,7 +387,7 @@
</skills> </skills>
</item> </item>
<item id="45513" name="Agathion - Radiant Taurus" additionalName="30-day" type="Armor"> <item id="45513" name="Agathion - Radiant Taurus" additionalName="30-day" type="Armor">
<!-- Summons Taurus Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Taurus Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -417,7 +417,7 @@
</skills> </skills>
</item> </item>
<item id="45514" name="Agathion - Taurus" additionalName="15-day" type="Armor"> <item id="45514" name="Agathion - Taurus" additionalName="15-day" type="Armor">
<!-- Summons Taurus Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Taurus Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -446,7 +446,7 @@
</skills> </skills>
</item> </item>
<item id="45515" name="Agathion - Twinkling Leo" additionalName="30-day" type="Armor"> <item id="45515" name="Agathion - Twinkling Leo" additionalName="30-day" type="Armor">
<!-- Summons Leo Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Leo Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -476,7 +476,7 @@
</skills> </skills>
</item> </item>
<item id="45516" name="Agathion - Radiant Leo" additionalName="30-day" type="Armor"> <item id="45516" name="Agathion - Radiant Leo" additionalName="30-day" type="Armor">
<!-- Summons Leo Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Leo Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -506,7 +506,7 @@
</skills> </skills>
</item> </item>
<item id="45517" name="Agathion - Leo" additionalName="15-day" type="Armor"> <item id="45517" name="Agathion - Leo" additionalName="15-day" type="Armor">
<!-- Summons Leo Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Leo Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -535,7 +535,7 @@
</skills> </skills>
</item> </item>
<item id="45518" name="Agathion - Twinkling Gemini" additionalName="30-day" type="Armor"> <item id="45518" name="Agathion - Twinkling Gemini" additionalName="30-day" type="Armor">
<!-- Summons Gemini Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Gemini Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -565,7 +565,7 @@
</skills> </skills>
</item> </item>
<item id="45519" name="Agathion - Radiant Gemini" additionalName="30-day" type="Armor"> <item id="45519" name="Agathion - Radiant Gemini" additionalName="30-day" type="Armor">
<!-- Summons Gemini Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Gemini Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -595,7 +595,7 @@
</skills> </skills>
</item> </item>
<item id="45520" name="Agathion - Gemini" additionalName="15-day" type="Armor"> <item id="45520" name="Agathion - Gemini" additionalName="15-day" type="Armor">
<!-- Summons Gemini Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Gemini Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -624,7 +624,7 @@
</skills> </skills>
</item> </item>
<item id="45521" name="Agathion - Twinkling Scorpio" additionalName="30-day" type="Armor"> <item id="45521" name="Agathion - Twinkling Scorpio" additionalName="30-day" type="Armor">
<!-- Summons Scorpio Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Scorpio Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -654,7 +654,7 @@
</skills> </skills>
</item> </item>
<item id="45522" name="Agathion - Radiant Scorpio" additionalName="30-day" type="Armor"> <item id="45522" name="Agathion - Radiant Scorpio" additionalName="30-day" type="Armor">
<!-- Summons Scorpio Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Scorpio Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -684,7 +684,7 @@
</skills> </skills>
</item> </item>
<item id="45523" name="Agathion - Scorpio" additionalName="15-day" type="Armor"> <item id="45523" name="Agathion - Scorpio" additionalName="15-day" type="Armor">
<!-- Summons Scorpio Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Scorpio Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -713,7 +713,7 @@
</skills> </skills>
</item> </item>
<item id="45524" name="Agathion - Twinkling Aquarius" additionalName="30-day" type="Armor"> <item id="45524" name="Agathion - Twinkling Aquarius" additionalName="30-day" type="Armor">
<!-- Summons Aquarius Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Aquarius Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -743,7 +743,7 @@
</skills> </skills>
</item> </item>
<item id="45525" name="Agathion - Radiant Aquarius" additionalName="30-day" type="Armor"> <item id="45525" name="Agathion - Radiant Aquarius" additionalName="30-day" type="Armor">
<!-- Summons Aquarius Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Aquarius Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -773,7 +773,7 @@
</skills> </skills>
</item> </item>
<item id="45526" name="Agathion - Aquarius" additionalName="15-day" type="Armor"> <item id="45526" name="Agathion - Aquarius" additionalName="15-day" type="Armor">
<!-- Summons Aquarius Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Aquarius Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -802,7 +802,7 @@
</skills> </skills>
</item> </item>
<item id="45527" name="Agathion - Twinkling Pisces" additionalName="30-day" type="Armor"> <item id="45527" name="Agathion - Twinkling Pisces" additionalName="30-day" type="Armor">
<!-- Summons Pisces Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Pisces Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -832,7 +832,7 @@
</skills> </skills>
</item> </item>
<item id="45528" name="Agathion - Radiant Pisces" additionalName="30-day" type="Armor"> <item id="45528" name="Agathion - Radiant Pisces" additionalName="30-day" type="Armor">
<!-- Summons Pisces Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Pisces Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -862,7 +862,7 @@
</skills> </skills>
</item> </item>
<item id="45529" name="Agathion - Pisces" additionalName="15-day" type="Armor"> <item id="45529" name="Agathion - Pisces" additionalName="15-day" type="Armor">
<!-- Summons Pisces Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Pisces Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -891,7 +891,7 @@
</skills> </skills>
</item> </item>
<item id="45530" name="Agathion - Twinkling Sagittarius" additionalName="30-day" type="Armor"> <item id="45530" name="Agathion - Twinkling Sagittarius" additionalName="30-day" type="Armor">
<!-- Summons Sagittarius Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Sagittarius Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -921,7 +921,7 @@
</skills> </skills>
</item> </item>
<item id="45531" name="Agathion - Radiant Sagittarius" additionalName="30-day" type="Armor"> <item id="45531" name="Agathion - Radiant Sagittarius" additionalName="30-day" type="Armor">
<!-- Summons Sagittarius Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Sagittarius Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -951,7 +951,7 @@
</skills> </skills>
</item> </item>
<item id="45532" name="Agathion - Sagittarius" additionalName="15-day" type="Armor"> <item id="45532" name="Agathion - Sagittarius" additionalName="15-day" type="Armor">
<!-- Summons Sagittarius Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Sagittarius Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -980,7 +980,7 @@
</skills> </skills>
</item> </item>
<item id="45533" name="Agathion - Twinkling Cancer" additionalName="30-day" type="Armor"> <item id="45533" name="Agathion - Twinkling Cancer" additionalName="30-day" type="Armor">
<!-- Summons Cancer Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. --> <!-- Summons Cancer Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1010,7 +1010,7 @@
</skills> </skills>
</item> </item>
<item id="45534" name="Agathion - Radiant Cancer" additionalName="30-day" type="Armor"> <item id="45534" name="Agathion - Radiant Cancer" additionalName="30-day" type="Armor">
<!-- Summons Cancer Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. --> <!-- Summons Cancer Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -1040,7 +1040,7 @@
</skills> </skills>
</item> </item>
<item id="45535" name="Agathion - Cancer" additionalName="15-day" type="Armor"> <item id="45535" name="Agathion - Cancer" additionalName="15-day" type="Armor">
<!-- Summons Cancer Agathion. . <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). . <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. --> <!-- Summons Cancer Agathion. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Passive Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" /> <set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" /> <set name="bodypart" val="lbracelet" />
@@ -4755,10 +4755,10 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <skill id="4410" level="11"/> <!-- Extremely Weak P. Atk. -->
<skill id="4411" level="11"/> <skill id="4411" level="11"/> <!-- Extremely Weak M. Atk. -->
<skill id="4412" level="11"/> <skill id="4412" level="11"/> <!-- Extremely Weak P. Def. -->
<skill id="4413" level="11"/> <skill id="4413" level="11"/> <!-- Extremely Weak M. Def. -->
</skillList> </skillList>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<collision> <collision>
@@ -1089,37 +1089,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17382" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Shaper --> <item id="17382" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17383" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Cutter --> <item id="17383" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17384" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Slasher --> <item id="17384" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17385" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Avenger --> <item id="17385" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17386" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Fighter --> <item id="17386" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17387" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Stormer --> <item id="17387" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17388" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Thrower --> <item id="17388" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17389" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Shooter --> <item id="17389" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17390" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Buster --> <item id="17390" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17391" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Caster --> <item id="17391" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17392" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Retributer --> <item id="17392" count="1" minEnchant="4" maxEnchant="4" /> <!-- Specter Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1143,37 +1143,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17382" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Shaper --> <item id="17382" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17383" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Cutter --> <item id="17383" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17384" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Slasher --> <item id="17384" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17385" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Avenger --> <item id="17385" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17386" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Fighter --> <item id="17386" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17387" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Stormer --> <item id="17387" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17388" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Thrower --> <item id="17388" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17389" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Shooter --> <item id="17389" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17390" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Buster --> <item id="17390" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17391" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Caster --> <item id="17391" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17392" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Retributer --> <item id="17392" count="1" minEnchant="5" maxEnchant="5" /> <!-- Specter Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1197,37 +1197,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17382" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Shaper --> <item id="17382" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17383" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Cutter --> <item id="17383" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17384" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Slasher --> <item id="17384" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17385" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Avenger --> <item id="17385" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17386" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Fighter --> <item id="17386" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17387" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Stormer --> <item id="17387" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17388" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Thrower --> <item id="17388" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17389" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Shooter --> <item id="17389" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17390" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Buster --> <item id="17390" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17391" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Caster --> <item id="17391" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17392" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Retributer --> <item id="17392" count="1" minEnchant="6" maxEnchant="6" /> <!-- Specter Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1251,37 +1251,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17382" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Shaper --> <item id="17382" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17383" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Cutter --> <item id="17383" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17384" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Slasher --> <item id="17384" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17385" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Avenger --> <item id="17385" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17386" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Fighter --> <item id="17386" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17387" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Stormer --> <item id="17387" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17388" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Thrower --> <item id="17388" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17389" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Shooter --> <item id="17389" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17390" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Buster --> <item id="17390" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17391" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Caster --> <item id="17391" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17392" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Retributer --> <item id="17392" count="1" minEnchant="7" maxEnchant="7" /> <!-- Specter Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1305,37 +1305,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17382" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Shaper --> <item id="17382" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17383" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Cutter --> <item id="17383" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17384" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Slasher --> <item id="17384" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17385" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Avenger --> <item id="17385" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17386" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Fighter --> <item id="17386" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17387" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Stormer --> <item id="17387" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17388" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Thrower --> <item id="17388" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17389" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Shooter --> <item id="17389" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17390" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Buster --> <item id="17390" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17391" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Caster --> <item id="17391" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17392" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Retributer --> <item id="17392" count="1" minEnchant="8" maxEnchant="8" /> <!-- Specter Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1361,25 +1361,25 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="14.3"> <item chance="14.3">
<item id="39344" count="1" /> <!-- Helios Weapon Crafting Pack --> <item id="39344" count="1" /> <!-- Amaranthine Weapon Crafting Pack -->
</item> </item>
<item chance="14.3"> <item chance="14.3">
<item id="39345" count="1" /> <!-- Helios Weapon Pack --> <item id="39345" count="1" /> <!-- Amaranthine Weapon Pack -->
</item> </item>
<item chance="14.2"> <item chance="14.2">
<item id="39346" count="1" /> <!-- +4 Helios Weapon Pack --> <item id="39346" count="1" /> <!-- +4 Amaranthine Weapon Pack -->
</item> </item>
<item chance="14.3"> <item chance="14.3">
<item id="39347" count="1" /> <!-- +5 Helios Weapon Pack --> <item id="39347" count="1" /> <!-- +5 Amaranthine Weapon Pack -->
</item> </item>
<item chance="14.3"> <item chance="14.3">
<item id="39348" count="1" /> <!-- +6 Helios Weapon Pack --> <item id="39348" count="1" /> <!-- +6 Amaranthine Weapon Pack -->
</item> </item>
<item chance="14.3"> <item chance="14.3">
<item id="39349" count="1" /> <!-- +7 Helios Weapon Pack --> <item id="39349" count="1" /> <!-- +7 Amaranthine Weapon Pack -->
</item> </item>
<item chance="14.3"> <item chance="14.3">
<item id="39350" count="1" /> <!-- +8 Helios Weapon Pack --> <item id="39350" count="1" /> <!-- +8 Amaranthine Weapon Pack -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1403,37 +1403,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="38043" count="1" /> <!-- Helios Shaper Crafting Pack --> <item id="38043" count="1" /> <!-- Amaranthine Shaper Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38044" count="1" /> <!-- Helios Cutter Crafting Pack --> <item id="38044" count="1" /> <!-- Amaranthine Cutter Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38045" count="1" /> <!-- Helios Slasher Crafting Pack --> <item id="38045" count="1" /> <!-- Amaranthine Slasher Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38046" count="1" /> <!-- Helios Avenger Crafting Pack --> <item id="38046" count="1" /> <!-- Amaranthine Avenger Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38047" count="1" /> <!-- Helios Fighter Crafting Pack --> <item id="38047" count="1" /> <!-- Amaranthine Fighter Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38048" count="1" /> <!-- Helios Stormer Crafting Pack --> <item id="38048" count="1" /> <!-- Amaranthine Stormer Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38049" count="1" /> <!-- Helios Thrower Crafting Pack --> <item id="38049" count="1" /> <!-- Amaranthine Thrower Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38050" count="1" /> <!-- Helios Shooter Crafting Pack --> <item id="38050" count="1" /> <!-- Amaranthine Shooter Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38051" count="1" /> <!-- Helios Buster Crafting Pack --> <item id="38051" count="1" /> <!-- Amaranthine Buster Crafting Pack -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="38052" count="1" /> <!-- Helios Caster Crafting Pack --> <item id="38052" count="1" /> <!-- Amaranthine Caster Crafting Pack -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="38053" count="1" /> <!-- Helios Retributer Crafting Pack --> <item id="38053" count="1" /> <!-- Amaranthine Retributer Crafting Pack -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1457,37 +1457,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17416" count="1" /> <!-- Helios Shaper --> <item id="17416" count="1" /> <!-- Amaranthine Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17417" count="1" /> <!-- Helios Cutter --> <item id="17417" count="1" /> <!-- Amaranthine Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17418" count="1" /> <!-- Helios Slasher --> <item id="17418" count="1" /> <!-- Amaranthine Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17419" count="1" /> <!-- Helios Avenger --> <item id="17419" count="1" /> <!-- Amaranthine Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17420" count="1" /> <!-- Helios Fighter --> <item id="17420" count="1" /> <!-- Amaranthine Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17421" count="1" /> <!-- Helios Stormer --> <item id="17421" count="1" /> <!-- Amaranthine Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17422" count="1" /> <!-- Helios Thrower --> <item id="17422" count="1" /> <!-- Amaranthine Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17423" count="1" /> <!-- Helios Shooter --> <item id="17423" count="1" /> <!-- Amaranthine Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17424" count="1" /> <!-- Helios Buster --> <item id="17424" count="1" /> <!-- Amaranthine Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17425" count="1" /> <!-- Helios Caster --> <item id="17425" count="1" /> <!-- Amaranthine Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17426" count="1" /> <!-- Helios Retributer --> <item id="17426" count="1" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1511,37 +1511,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17416" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Shaper --> <item id="17416" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17417" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Cutter --> <item id="17417" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17418" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Slasher --> <item id="17418" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17419" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Avenger --> <item id="17419" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17420" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Fighter --> <item id="17420" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17421" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Stormer --> <item id="17421" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17422" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Thrower --> <item id="17422" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17423" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Shooter --> <item id="17423" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17424" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Buster --> <item id="17424" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17425" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Caster --> <item id="17425" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17426" count="1" minEnchant="4" maxEnchant="4" /> <!-- Helios Retributer --> <item id="17426" count="1" minEnchant="4" maxEnchant="4" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1565,37 +1565,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17416" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Shaper --> <item id="17416" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17417" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Cutter --> <item id="17417" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17418" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Slasher --> <item id="17418" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17419" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Avenger --> <item id="17419" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17420" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Fighter --> <item id="17420" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17421" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Stormer --> <item id="17421" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17422" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Thrower --> <item id="17422" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17423" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Shooter --> <item id="17423" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17424" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Buster --> <item id="17424" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17425" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Caster --> <item id="17425" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17426" count="1" minEnchant="5" maxEnchant="5" /> <!-- Helios Retributer --> <item id="17426" count="1" minEnchant="5" maxEnchant="5" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1619,37 +1619,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17416" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Shaper --> <item id="17416" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17417" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Cutter --> <item id="17417" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17418" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Slasher --> <item id="17418" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17419" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Avenger --> <item id="17419" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17420" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Fighter --> <item id="17420" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17421" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Stormer --> <item id="17421" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17422" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Thrower --> <item id="17422" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17423" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Shooter --> <item id="17423" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17424" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Buster --> <item id="17424" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17425" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Caster --> <item id="17425" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17426" count="1" minEnchant="6" maxEnchant="6" /> <!-- Helios Retributer --> <item id="17426" count="1" minEnchant="6" maxEnchant="6" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1673,37 +1673,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17416" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Shaper --> <item id="17416" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17417" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Cutter --> <item id="17417" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17418" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Slasher --> <item id="17418" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17419" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Avenger --> <item id="17419" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17420" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Fighter --> <item id="17420" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17421" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Stormer --> <item id="17421" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17422" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Thrower --> <item id="17422" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17423" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Shooter --> <item id="17423" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17424" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Buster --> <item id="17424" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17425" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Caster --> <item id="17425" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17426" count="1" minEnchant="7" maxEnchant="7" /> <!-- Helios Retributer --> <item id="17426" count="1" minEnchant="7" maxEnchant="7" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -1727,37 +1727,37 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="9.1"> <item chance="9.1">
<item id="17416" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Shaper --> <item id="17416" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Shaper -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17417" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Cutter --> <item id="17417" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Cutter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17418" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Slasher --> <item id="17418" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Slasher -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17419" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Avenger --> <item id="17419" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Avenger -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17420" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Fighter --> <item id="17420" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Fighter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17421" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Stormer --> <item id="17421" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Stormer -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17422" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Thrower --> <item id="17422" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Thrower -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17423" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Shooter --> <item id="17423" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Shooter -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17424" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Buster --> <item id="17424" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Buster -->
</item> </item>
<item chance="9.1"> <item chance="9.1">
<item id="17425" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Caster --> <item id="17425" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Caster -->
</item> </item>
<item chance="9.0"> <item chance="9.0">
<item id="17426" count="1" minEnchant="8" maxEnchant="8" /> <!-- Helios Retributer --> <item id="17426" count="1" minEnchant="8" maxEnchant="8" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -735,7 +735,7 @@
</stats> </stats>
</item> </item>
<item id="11436" name="(Not in Use) Holy Spirit's Cloak" type="Armor"> <item id="11436" name="(Not in Use) Holy Spirit's Cloak" type="Armor">
<!-- Masterwork Item. --> <!-- Masterwork Item. -->
<set name="icon" val="icon.armor_back09" /> <set name="icon" val="icon.armor_back09" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" /> <set name="bodypart" val="back" />
@@ -1030,7 +1030,7 @@
</stats> </stats>
</item> </item>
<item id="11450" name="Majestic Gauntlets" additionalName="Robe" type="Armor"> <item id="11450" name="Majestic Gauntlets" additionalName="Robe" type="Armor">
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. --> <!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. -->
<set name="icon" val="icon.armor_t85_g_i00" /> <set name="icon" val="icon.armor_t85_g_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" /> <set name="bodypart" val="gloves" />
@@ -1138,7 +1138,7 @@
</stats> </stats>
</item> </item>
<item id="11455" name="Majestic Boots" additionalName="Robe" type="Armor"> <item id="11455" name="Majestic Boots" additionalName="Robe" type="Armor">
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. --> <!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Stun Resistance. -->
<set name="icon" val="icon.armor_t85_b_i00" /> <set name="icon" val="icon.armor_t85_b_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" /> <set name="bodypart" val="feet" />
@@ -233,7 +233,7 @@
</stats> </stats>
</item> </item>
<item id="11511" name="Great Wolf Orichalcum Armor" type="Armor"> <item id="11511" name="Great Wolf Orichalcum Armor" type="Armor">
<!-- A Masterwork Item. --> <!-- A Masterwork Item. -->
<set name="icon" val="icon.etc_wolf_r_a_01" /> <set name="icon" val="icon.etc_wolf_r_a_01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
@@ -148,7 +148,7 @@
</skills> </skills>
</item> </item>
<item id="13307" name="Color Title (Event)" type="EtcItem"> <item id="13307" name="Color Title (Event)" type="EtcItem">
<!-- Item that allows you to change a character's name color. You can change back to the original name color by using the "/resetname" command after changing the name color. If there is no original name, the name will disappear. --> <!-- Item that allows you to change a character's name color. You can change back to the original name color by using the "/resetname" command after changing the name color. If there is no original name, the name will disappear. -->
<set name="icon" val="icon.color_name_i00" /> <set name="icon" val="icon.color_name_i00" />
<set name="default_action" val="NICK_COLOR" /> <set name="default_action" val="NICK_COLOR" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1603,7 +1603,7 @@
</skills> </skills>
</item> </item>
<item id="17082" name="Transformation Sealbook: Anakim Pack" type="EtcItem"> <item id="17082" name="Transformation Sealbook: Anakim Pack" type="EtcItem">
<!-- Wrapped Pack containing Transformation Scroll: Anakim. --> <!-- Wrapped Pack containing Transformation Scroll: Anakim. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1625,7 +1625,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17083" name="Bird Nest Pack (Event)" type="EtcItem"> <item id="17083" name="Bird Nest Pack (Event)" type="EtcItem">
<!-- Wrapped Pack containing Bird Nest (Event). --> <!-- Wrapped Pack containing Bird Nest (Event). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1647,7 +1647,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17084" name="Shadow Item: Magician Cap Pack" additionalName="Escape" type="EtcItem"> <item id="17084" name="Shadow Item: Magician Cap Pack" additionalName="Escape" type="EtcItem">
<!-- Wrapped Pack containing Shadow Item: Magician Cap. --> <!-- Wrapped Pack containing Shadow Item: Magician Cap. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1669,7 +1669,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17085" name="Shadow Item: Magician Cap Pack" additionalName="Big Head" type="EtcItem"> <item id="17085" name="Shadow Item: Magician Cap Pack" additionalName="Big Head" type="EtcItem">
<!-- Wrapped Pack containing Shadow Item: Magician Cap. --> <!-- Wrapped Pack containing Shadow Item: Magician Cap. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1691,7 +1691,7 @@
</capsuled_items> </capsuled_items>
</item> </item>
<item id="17086" name="Shadow Item: Magician Cap Pack" additionalName="Firework" type="EtcItem"> <item id="17086" name="Shadow Item: Magician Cap Pack" additionalName="Firework" type="EtcItem">
<!-- Wrapped Pack containing Shadow Item: Magician Cap. --> <!-- Wrapped Pack containing Shadow Item: Magician Cap. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" /> <set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -772,10 +772,10 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9367" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9367" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Pa'agrio -->
<skill id="9367" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9367" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Pa'agrio -->
<skill id="9367" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9367" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Pa'agrio -->
<skill id="9367" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9367" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Pa'agrio -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -38,14 +38,14 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9371" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Sayha's Portal -->
<skill id="9371" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Sayha's Portal -->
<skill id="9371" level="1" type="ON_ENCHANT" type_value="9" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="9" /> <!-- Sayha's Portal -->
<skill id="9371" level="1" type="ON_ENCHANT" type_value="10" /> <skill id="9371" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Sayha's Portal -->
<skill id="9373" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9373" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Sayha -->
<skill id="9373" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9373" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Sayha -->
<skill id="9373" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9373" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Sayha -->
<skill id="9373" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9373" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Sayha -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -107,10 +107,10 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9365" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9365" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Eva -->
<skill id="9365" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9365" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Eva -->
<skill id="9365" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9365" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Eva -->
<skill id="9365" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9365" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Eva -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -172,10 +172,10 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="130" /> <set name="weight" val="130" />
<skills> <skills>
<skill id="9369" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="9369" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Power of Maphr -->
<skill id="9369" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="9369" level="1" type="ON_ENCHANT" type_value="8" /> <!-- Power of Maphr -->
<skill id="9369" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="9369" level="2" type="ON_ENCHANT" type_value="9" /> <!-- Power of Maphr -->
<skill id="9369" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="9369" level="2" type="ON_ENCHANT" type_value="10" /> <!-- Power of Maphr -->
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@@ -1500,7 +1500,7 @@
</skills> </skills>
</item> </item>
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem"> <item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -1518,7 +1518,7 @@
</skills> </skills>
</item> </item>
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem"> <item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. --> <!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" /> <set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
@@ -217,7 +217,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="23817" name="Uthanka's Ring" type="Armor"> <item id="23817" name="Uthanka's Ring" type="Armor">
<!-- Can transform into Pirate Captain Uthanka. --> <!-- Can transform into Pirate Captain Uthanka. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" /> <set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -225,7 +225,7 @@
<set name="commissionItemType" val="RING" /> <set name="commissionItemType" val="RING" />
</item> </item>
<item id="23818" name="Uthanka's Ring" additionalName="7-day" type="Armor"> <item id="23818" name="Uthanka's Ring" additionalName="7-day" type="Armor">
<!-- Can transform into Pirate Captain Uthanka (7-day). --> <!-- Can transform into Pirate Captain Uthanka (7-day). -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" /> <set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weight" val="150" /> <set name="weight" val="150" />
@@ -399,7 +399,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="1" /> <skill id="21364" level="1" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23834" name="Talisman - Abundance" additionalName="Tactics" type="Armor"> <item id="23834" name="Talisman - Abundance" additionalName="Tactics" type="Armor">
@@ -412,7 +412,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="2" /> <skill id="21364" level="2" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23835" name="Talisman - Abundance" additionalName="Morale" type="Armor"> <item id="23835" name="Talisman - Abundance" additionalName="Morale" type="Armor">
@@ -425,7 +425,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="3" /> <skill id="21364" level="3" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23836" name="Talisman - Abundance" additionalName="Physique" type="Armor"> <item id="23836" name="Talisman - Abundance" additionalName="Physique" type="Armor">
@@ -438,7 +438,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="4" /> <skill id="21364" level="4" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23837" name="Talisman - Hunter" additionalName="Abundance" type="Armor"> <item id="23837" name="Talisman - Hunter" additionalName="Abundance" type="Armor">
@@ -451,8 +451,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21373" level="1" /> <skill id="21373" level="1" /> <!-- Unequip Talisman - Hunter -->
<skill id="21364" level="5" /> <skill id="21364" level="5" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23838" name="Talisman - Slaughterer" additionalName="Abundance" type="Armor"> <item id="23838" name="Talisman - Slaughterer" additionalName="Abundance" type="Armor">
@@ -465,8 +465,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21374" level="1" /> <skill id="21374" level="1" /> <!-- Unequip Talisman - Slaughterer -->
<skill id="21364" level="6" /> <skill id="21364" level="6" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23839" name="Talisman - Conquerer" additionalName="Abundance" type="Armor"> <item id="23839" name="Talisman - Conquerer" additionalName="Abundance" type="Armor">
@@ -479,8 +479,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21375" level="1" /> <skill id="21375" level="1" /> <!-- Unequip Talisman - Conquerer -->
<skill id="21364" level="7" /> <skill id="21364" level="7" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23840" name="Talisman - Outlaw" additionalName="Abundance" type="Armor"> <item id="23840" name="Talisman - Outlaw" additionalName="Abundance" type="Armor">
@@ -493,8 +493,8 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21376" level="1" /> <skill id="21376" level="1" /> <!-- Unequip Talisman - Outlaw -->
<skill id="21364" level="8" /> <skill id="21364" level="8" /> <!-- Talisman - Abundance -->
</skills> </skills>
</item> </item>
<item id="23841" name="Abundance Gift Box" additionalName="War" type="EtcItem"> <item id="23841" name="Abundance Gift Box" additionalName="War" type="EtcItem">

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