Removed old Interlude branch.
This commit is contained in:
@@ -1,128 +0,0 @@
|
||||
#=========================================#
|
||||
# MMOCore Connection Settings #
|
||||
#=========================================#
|
||||
|
||||
# ---------------------------- #
|
||||
# Debug and Develop logging #
|
||||
# ---------------------------- #
|
||||
EnableMMOCoreDebug = False
|
||||
EnableMMOCoreDevelop = False
|
||||
EnableMMOCoreExceptions = False
|
||||
PacketHandlerDebug = False
|
||||
|
||||
# ----------------------------
|
||||
# Config BackLog
|
||||
# ----------------------------
|
||||
# Maximum length of request.
|
||||
# The maximum length for incoming requests (connection request).
|
||||
# Maximum number of requests, after which the requests
|
||||
# Will not be accepted.
|
||||
# The default is 50
|
||||
# Must be equal to the estimated number of players.
|
||||
# Example: Players in the game 1000 +, NetworkBackLog = 1000
|
||||
# NetworkBackLog = 50
|
||||
|
||||
# ----------------
|
||||
# Set TOS
|
||||
# ----------------
|
||||
# Set the traffic going to a particular socket.
|
||||
# Can be ignored JAVA-machine.
|
||||
# Range: 0 <= tc <= 255 or a ban happens.
|
||||
# Note:
|
||||
# To TCP4 should be set high priority and should be RFC 1349.
|
||||
# You can also create a type priorities bit, example:
|
||||
# IPTOS_LOWCOST (0x02)
|
||||
# IPTOS_RELIABILITY (0x04)
|
||||
# IPTOS_THROUGHPUT (0x08)
|
||||
# IPTOS_LOWDELAY (0x10)
|
||||
# The lowest bit is ignored (0).
|
||||
# Set bits in the priority may cause the collapse of the server.
|
||||
# depends on the service and platform.
|
||||
# Note:
|
||||
# Applications can not change GameServer after connecting.
|
||||
# To TCP6 value can be found in the header sin6_flowinfo.
|
||||
# NetworkIpTOS = 0
|
||||
|
||||
# ---------------------------------------
|
||||
# Setting TCP_NODELAY
|
||||
# ---------------------------------------
|
||||
# On / Off TCP_NODELAY
|
||||
#NetworkTcpNoDelay = False
|
||||
|
||||
# -------------------------------
|
||||
# Setting KeepAlive
|
||||
# -------------------------------
|
||||
# On / Off SO_KEEPALIVE
|
||||
#NetworkKeepAlive = False
|
||||
|
||||
# ------------------------
|
||||
# Set a timeout
|
||||
# ------------------------
|
||||
# Set a timeout in milliseconds.
|
||||
# If set to 0, the timeout will be standard.
|
||||
# Timeout must be greater than 0.
|
||||
# Zero timeout is defined as an infinite timeout.
|
||||
#NetworkSoTimeOut = 0
|
||||
|
||||
# ---------------------------------------------------
|
||||
# Configure repetitions Adresses
|
||||
# ---------------------------------------------------
|
||||
# On / Off option.
|
||||
# If the connection is closed, then turn timeout.
|
||||
#NetworkSoReuseAddr = True
|
||||
|
||||
# --------------------------------------
|
||||
# Set buffer compounds
|
||||
# --------------------------------------
|
||||
# Buffer size in kbit (kilobits)
|
||||
# By default (Windows) - 64KBits
|
||||
# Default (* nix) - 128KBits
|
||||
#NetworkReadBufferSize = 64
|
||||
#NetworkWriteBufferSize = 64
|
||||
#NetworkHelperBufferSize = 64
|
||||
|
||||
# The size of the auxiliary buffer
|
||||
#NetworkHelperBufferCount = 20
|
||||
|
||||
# --------------------------
|
||||
# Client Queue Configuration
|
||||
# --------------------------
|
||||
# Queue size, do not set it too low !
|
||||
# Default: 14
|
||||
ClientPacketQueueSize = 14
|
||||
# Maximum number of packets in burst.
|
||||
# Execution will be aborted and thread released if more packets executed in raw.
|
||||
# Default: 50
|
||||
ClientPacketQueueMaxBurstSize = 50
|
||||
# Maximum number of packets per second.
|
||||
# Flood detector will be triggered if more packets received.
|
||||
# After triggering all incoming packets will be dropped until flooding stopped.
|
||||
# Default: 80
|
||||
ClientPacketQueueMaxPacketsPerSecond = 80
|
||||
# Average number of packets per second calculated during this interval.
|
||||
# Using larger value decrease number of false kicks, but slower reaction to flood.
|
||||
# Avoid using too low or too high values, recommended between 3 and 10.
|
||||
# Default: 5
|
||||
ClientPacketQueueMeasureInterval = 5
|
||||
# Maximum average number of packets per second during measure interval.
|
||||
# Flood detector will be triggered if more packets received.
|
||||
# After triggering all incoming packets will be dropped until flooding stopped.
|
||||
# Default: 40
|
||||
ClientPacketQueueMaxAveragePacketsPerSecond = 40
|
||||
# Maximum number of flood triggers per minute.
|
||||
# Client will be kicked if more floods detected.
|
||||
# Default: 2
|
||||
ClientPacketQueueMaxFloodPerMin = 6
|
||||
# Maximum number of queue overflows per minute.
|
||||
# After overflow all incoming packets from client are dropped until queue is flushed.
|
||||
# Client will be kicked if more queue overflows detected.
|
||||
# Default: 50
|
||||
ClientPacketQueueOverflowsPerMin = 50
|
||||
# Maximum number of buffer underflows per minute.
|
||||
# Client will be kicked if more underflow exceptions detected.
|
||||
# Default: 1
|
||||
ClientPacketQueueUnderflowsPerMin = 1
|
||||
# Maximum number of unknown packets per minute.
|
||||
# Client will be kicked if more unknown packets received.
|
||||
# Default: 5
|
||||
ClientPacketQueueUnknownPerMin = 5
|
||||
@@ -1,35 +0,0 @@
|
||||
#=========================#
|
||||
# Telnet Properties #
|
||||
#=========================#
|
||||
# ----------------------------------------------------------------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like.
|
||||
# If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything.
|
||||
# Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------------------------------------------------------------
|
||||
# Allows text based monitoring and administration of L2J GS/LS
|
||||
# by using a telnet client. Communication protocol is insecure
|
||||
# and you should use SSL tunnels, VPN, etc. if you plan to connect
|
||||
# over non-trusted channels.
|
||||
# Default: False
|
||||
EnableTelnet = False
|
||||
|
||||
# This is the port L2J should listen to for incoming telnet
|
||||
# requests.
|
||||
# Default: 12345
|
||||
StatusPort = 12345
|
||||
|
||||
# If the following is not set, a random password is generated on server startup.
|
||||
# Usage: StatusPW = somePass
|
||||
|
||||
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
|
||||
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
|
||||
# Make sure that the link between the address / hosts no spaces
|
||||
ListOfHosts = 127.0.0.1,localhost
|
||||
|
||||
# On / off the generation of complex passwords
|
||||
SuperPass = False
|
||||
|
||||
# Size-generated password
|
||||
LengthPass = 10
|
||||
Reference in New Issue
Block a user