Removed old Interlude branch.

This commit is contained in:
MobiusDevelopment
2019-07-27 17:53:37 +00:00
parent f72cfd90c0
commit 6b4aa4fea8
17511 changed files with 0 additions and 1039616 deletions

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# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jmobius.org
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Specify the appropriate driver and url for your database.
# Default: org.mariadb.jdbc.Driver
Driver = org.mariadb.jdbc.Driver
# Database URL
# Default: jdbc:mariadb://localhost/l2jmobiusc6?useUnicode=true&characterEncoding=utf-8&useSSL=false
URL = jdbc:mariadb://localhost/l2jmobiusc6?useUnicode=true&characterEncoding=utf-8&useSSL=false
# Parameters Databases - MYSQL
# Login - Mysql user
Login = root
# Password - Mysql Password
Password =
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 10
# ---------------------------------------------------------------------------
# Automatic Database Backup Settings
# ---------------------------------------------------------------------------
# Generate database backups when server restarts or shuts down.
BackupDatabase = False
# Path to MySQL bin folder. Only necessary on Windows.
MySqlBinLocation = C:/xampp/mysql/bin/
# Path where MySQL backups are stored.
BackupPath = ../backup/
# Maximum number of days that backups will be kept.
# Old backups will be deleted.
# Set to 0 to disable.
BackupDays = 30
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP address
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False

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# Subnets can be defined like 123.45.0.0
# Comments after # are ignored
# Expiration timestamp can be added after IP for when to disable the ban
# Example:
# 192.168.0.0 1237618800000 # Bans all address starting with 192.168 and will expire on 21 Mar 2009 07:00:00 GMT
10.255.255.255
10.254.254.254

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<?xml version='1.0' encoding='utf-8'?>
<servers_list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="servername.xsd">
<!-- server list from c3 (only English names) -->
<server id="1" name="Bartz" />
<server id="2" name="Sieghardt" />
<server id="3" name="Kain" />
<server id="4" name="Lionna" />
<server id="5" name="Erica" />
<server id="6" name="Gustin" />
<server id="7" name="Devianne" />
<server id="8" name="Hindemith" />
<server id="9" name="Teon(Euro)" />
<server id="10" name="Franz" />
<server id="11" name="Luna" />
<server id="12" name="Kastien" />
<server id="13" name="Airin" />
<server id="14" name="Staris" />
<server id="15" name="Ceriel" />
<server id="16" name="Fehyshar" />
<server id="17" name="Elhwynna" />
<server id="18" name="Ellikia" />
<server id="19" name="Shikken" />
<server id="20" name="Scryde" />
<server id="21" name="Frikios" />
<server id="22" name="Ophylia" />
<server id="23" name="Shakdun" />
<server id="24" name="Tarziph" />
<server id="25" name="Aria" />
<server id="26" name="Esenn" />
<server id="27" name="Elcardia" />
<server id="28" name="Yiana" />
<server id="29" name="Seresin" />
<server id="30" name="Tarkai" />
<server id="31" name="Khadia" />
<server id="32" name="Roien" />
<server id="33" name="Gallint" />
<server id="34" name="Cedric" />
<server id="35" name="Nerufa" />
<server id="36" name="Asterios" />
<server id="37" name="Orfen" />
<server id="38" name="Mitrael" />
<server id="39" name="Thifiel" />
<server id="40" name="Lithra" />
<server id="41" name="Lockirin" />
<server id="42" name="Kakai" />
<server id="43" name="Cadmus" />
<server id="44" name="Athebaldt" />
<server id="45" name="Blackbird" />
<server id="46" name="Ramsheart" />
<server id="47" name="Esthus" />
<server id="48" name="Vasper" />
<server id="49" name="Lancer" />
<server id="50" name="Ashton" />
<server id="51" name="Waytrel" />
<server id="52" name="Waltner" />
<server id="53" name="Tahnford" />
<server id="54" name="Hunter" />
<server id="55" name="Dewell" />
<server id="56" name="Rodemaye" />
<server id="57" name="Ken Rauhel" />
<server id="58" name="Ken Abigail" />
<server id="59" name="Ken Orwen" />
<server id="60" name="Van Holter" />
<server id="61" name="Desperion" />
<server id="62" name="Einhovant" />
<server id="63" name="Schuneimann" />
<server id="64" name="Faris" />
<server id="65" name="Tor" />
<server id="66" name="Carneiar" />
<server id="67" name="Dwyllios" />
<server id="68" name="Baium" />
<server id="69" name="Hallate" />
<server id="70" name="Zaken" />
<server id="71" name="Core" />
<server id="72" name="72" />
<server id="73" name="73" />
<server id="74" name="74" />
<server id="75" name="75" />
<server id="76" name="76" />
<server id="77" name="77" />
<server id="78" name="78" />
<server id="79" name="79" />
<server id="80" name="80" />
<server id="81" name="81" />
<server id="82" name="82" />
<server id="83" name="83" />
<server id="84" name="84" />
<server id="85" name="85" />
<server id="86" name="86" />
<server id="87" name="87" />
<server id="88" name="88" />
<server id="89" name="89" />
<server id="90" name="90" />
<server id="91" name="91" />
<server id="92" name="92" />
<server id="93" name="93" />
<server id="94" name="94" />
<server id="95" name="95" />
<server id="96" name="96" />
<server id="97" name="97" />
<server id="98" name="98" />
<server id="99" name="99" />
<server id="100" name="100" />
<server id="101" name="101" />
<server id="102" name="102" />
<server id="103" name="103" />
<server id="104" name="104" />
<server id="105" name="105" />
<server id="106" name="106" />
<server id="107" name="107" />
<server id="108" name="108" />
<server id="109" name="109" />
<server id="110" name="110" />
<server id="111" name="111" />
<server id="112" name="112" />
<server id="113" name="113" />
<server id="114" name="114" />
<server id="115" name="115" />
<server id="116" name="116" />
<server id="117" name="117" />
<server id="118" name="118" />
<server id="119" name="119" />
<server id="120" name="120" />
<server id="121" name="121" />
<server id="122" name="122" />
<server id="123" name="123" />
<server id="124" name="124" />
<server id="125" name="125" />
<server id="126" name="126" />
<server id="127" name="??" />
</servers_list>

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<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="servers_list">
<xs:complexType>
<xs:sequence>
<xs:element name="server" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:byte" name="id" use="optional"/>
<xs:attribute type="xs:string" name="name" use="optional"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

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#=========================================#
# MMOCore Connection Settings #
#=========================================#
# ---------------------------- #
# Debug and Develop logging #
# ---------------------------- #
EnableMMOCoreDebug = False
EnableMMOCoreDevelop = False
EnableMMOCoreExceptions = False
PacketHandlerDebug = False
# ----------------------------
# Config BackLog
# ----------------------------
# Maximum length of request.
# The maximum length for incoming requests (connection request).
# Maximum number of requests, after which the requests
# Will not be accepted.
# The default is 50
# Must be equal to the estimated number of players.
# Example: Players in the game 1000 +, NetworkBackLog = 1000
# NetworkBackLog = 50
# ----------------
# Set TOS
# ----------------
# Set the traffic going to a particular socket.
# Can be ignored JAVA-machine.
# Range: 0 <= tc <= 255 or a ban happens.
# Note:
# To TCP4 should be set high priority and should be RFC 1349.
# You can also create a type priorities bit, example:
# IPTOS_LOWCOST (0x02)
# IPTOS_RELIABILITY (0x04)
# IPTOS_THROUGHPUT (0x08)
# IPTOS_LOWDELAY (0x10)
# The lowest bit is ignored (0).
# Set bits in the priority may cause the collapse of the server.
# depends on the service and platform.
# Note:
# Applications can not change GameServer after connecting.
# To TCP6 value can be found in the header sin6_flowinfo.
# NetworkIpTOS = 0
# ---------------------------------------
# Setting TCP_NODELAY
# ---------------------------------------
# On / Off TCP_NODELAY
#NetworkTcpNoDelay = False
# -------------------------------
# Setting KeepAlive
# -------------------------------
# On / Off SO_KEEPALIVE
#NetworkKeepAlive = False
# ------------------------
# Set a timeout
# ------------------------
# Set a timeout in milliseconds.
# If set to 0, the timeout will be standard.
# Timeout must be greater than 0.
# Zero timeout is defined as an infinite timeout.
#NetworkSoTimeOut = 0
# ---------------------------------------------------
# Configure repetitions Adresses
# ---------------------------------------------------
# On / Off option.
# If the connection is closed, then turn timeout.
#NetworkSoReuseAddr = True
# --------------------------------------
# Set buffer compounds
# --------------------------------------
# Buffer size in kbit (kilobits)
# By default (Windows) - 64KBits
# Default (* nix) - 128KBits
#NetworkReadBufferSize = 64
#NetworkWriteBufferSize = 64
#NetworkHelperBufferSize = 64
# The size of the auxiliary buffer
#NetworkHelperBufferCount = 20
# --------------------------
# Client Queue Configuration
# --------------------------
# Queue size, do not set it too low !
# Default: 14
ClientPacketQueueSize = 14
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# Default: 50
ClientPacketQueueMaxBurstSize = 50
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80
ClientPacketQueueMaxPacketsPerSecond = 80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5
ClientPacketQueueMeasureInterval = 5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40
ClientPacketQueueMaxAveragePacketsPerSecond = 40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2
ClientPacketQueueMaxFloodPerMin = 6
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 50
ClientPacketQueueOverflowsPerMin = 50
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1
ClientPacketQueueUnderflowsPerMin = 1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5
ClientPacketQueueUnknownPerMin = 5

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#=========================#
# Telnet Properties #
#=========================#
# ----------------------------------------------------------------------------------------------------------------------------------
# The defaults are set to be retail-like.
# If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything.
# Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J GS/LS
# by using a telnet client. Communication protocol is insecure
# and you should use SSL tunnels, VPN, etc. if you plan to connect
# over non-trusted channels.
# Default: False
EnableTelnet = False
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 12345
StatusPort = 12345
# If the following is not set, a random password is generated on server startup.
# Usage: StatusPW = somePass
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Make sure that the link between the address / hosts no spaces
ListOfHosts = 127.0.0.1,localhost
# On / off the generation of complex passwords
SuperPass = False
# Size-generated password
LengthPass = 10