Removed old Interlude branch.
This commit is contained in:
@@ -1,80 +0,0 @@
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#============================================================#
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# Access Level #
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#============================================================#
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# --------------------------------------
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# Section: Admin Rights
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# --------------------------------------
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# If next switch set to true every created character will have Admin access.
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EverybodyHasAdminRights = False
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# This option will set the default AccessLevel for MasterAccess
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# Pls be carefully with that. Chars with this AccessLevel have
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# right to execute every AdminCommand ingame.
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# Default = 1 - Max. 255
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MasterAccessLevel = 1
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# This option will set the default AccessLevel for UserAccess
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# Chars with this AccessLevel have user rights
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# Default = 0 - Max. 255
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UserAccessLevel = 0
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# --------------------------------------
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# Section: GM Rights
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# --------------------------------------
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# The way //admin panel looks can be "modern" or "classic"
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# (default is modern while classic provides more compatibility)
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GMAdminMenuStyle = modern
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#Turn on MasterNameColor config.
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MasterNameColorEnabled = True
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# This option will set the Default NameColor for MasterAccess
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MasterNameColor = 00CCFF
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# Turn on MasterTitleColor config.
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MasterTitleColorEnabled = True
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# This option will set the Default TitleColor for MasterAccess
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MasterTitleColor = 00CCFF
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# Enable GMs to have the glowing aura of a Hero character.
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GMHeroAura = False
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# Whether GM logins in builder hide mode by default.
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# Default: True
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GMStartupBuilderHide = True
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# Show message when GM Login and GM will not invis/silence as default
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ShowGMLogin = False
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# Show the GM's name who made the announcement.
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# example: "Announce: hi [GMNAME]"
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# only works when you use the command //announce
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AnnounceGmName = False
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# Earthquake around a GM that logs in
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GmLoginSpecialEffect = False
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# Startup mode of GM(accesslevel 75)
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# Note: If you enable show GM login, it will overridden this setting.
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# Auto set invulnerable status to a GM on login.
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GMStartupInvisible = True
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# Auto block private messages to a GM on login.
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GMStartupSilence = False
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# Auto list GMs in GM list (/gmlist) on login.
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GMStartupAutoList = True
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# Auto set invulnerable status to a GM on login.
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GMStartupInvulnerable = True
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# Debug html paths for GM characters.
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# Default: True
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GMDebugHtmlPaths = True
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# In case you are not satisfied with the retail-like implementation of //gmspeed",
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# with this config you can rollback it to the old custom L2J version of the GM Speed.
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# Default: False
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UseSuperHasteAsGMSpeed = False
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@@ -1,383 +0,0 @@
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#==============================================================#
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# AltSettings Properties #
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#==============================================================#
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# ------------------------
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# Server Config
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# ------------------------
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# AutoLoot enable. True to enable, False to disable
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AutoLoot = False
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# If False herbs will drop on ground even if AutoLoot is enabled
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AutoLootHerbs = False
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# Auto loot from Raid Boss's drop
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AutoLootBoss = False
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# AutoLearnSkills: True to enable, False to disable
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AutoLearnSkills = False
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# AutoLearn DivineInspiration: True to enable, False to disable
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AutoLearnDivineInspiration = False
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# When you made damage to a mob and are inside this range, you will be considered as player to reward.
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# Checks for party range to mob to calculate rewards(exp, items).
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# Default: 1500
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AltPartyRange = 1500
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# Weight Limit multiplier - default 1
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# If >1 - Weight Limit Double
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AltWeightLimit = 1
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# If XP loss (and deleveling) is enabled, default is 'true'
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Delevel = True
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# If disabled, magic dmg has always 100% chance of success, default is 'true'
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MagicFailures = True
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# Alternative cancel of attack (bow, cast, all)
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AltGameCancelByHit = cast
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# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
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# otherwise it's powerAttack / (shieldDef + powerDef)
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AltShieldBlocks = False
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# Alternative Rate Value for Perfect Shield Block Rate.
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AltPerfectShieldBlockRate = 5
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# Alternative AltGameMobAttackAI, like C1
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AltGameMobAttackAI = False
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# Alternative mob behavior in peace zones
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# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones
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AltMobAgroInPeaceZone = True
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# Alternative Freight mode. If true, freights can be withdrawed from any place.
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# Also, possibility to change Freight price (in adena) for each item slot in freight.
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# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
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# player will actually get charged for the value set in here.
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AltGameFreights = True
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AltGameFreightPrice = 1000
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# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
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# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
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# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
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# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
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# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
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# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
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AltGameExponentXp = 0
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AltGameExponentSp = 0
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# Use tiredness (instead of combat points)
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AltGameTiredness = False
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# Allow free teleportation around the world.
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AltFreeTeleporting = False
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# Set true for disallow recommend character twice or more a day
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AltRecommend = False
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# Alternative Max Recommendation Number
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AltMaxRecommendationNumber = 255
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# -----------------------
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# Class Master
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# -----------------------
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# Allow Change Class with ClassMaster
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AllowClassMasters = False
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# Allow Upgrade Strider with ClassMaster
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AllowClassMastersStriderUpdate = False
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# Allow to define which class is allowed to be assigned through class master
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AllowClassMastersFirstClass = True
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AllowClassMastersSecondClass = True
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AllowClassMastersThirdClass = True
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# Config for special Class Master npc that can change players occupation
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# If you need change occupation only use quest then set this to False (Default)
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# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
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# Examples:
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#
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# ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
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# 1st occupation change for 100.000 Adena (item id 57)
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# 2nd occupation change for 1.000.0000 Adena (item id 57)
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# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
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# On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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#
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# ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
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# 1st, 2nd, 3rd occupation change for free, without rewards
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
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# Class Manager Handled Remotely at Level 20/40/76
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AllowRemoteClassMasters = True
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# Life crystal needed to learn clan skills
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LifeCrystalNeeded = True
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# Spell Books needed to learn skills
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SpBookNeeded = True
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# Books needed to enchant skills
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EnchantSkillSpBookNeeded = True
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# Books needed to Divine Inspiration
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DivineInspirationSpBookNeeded = True
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# Alternative skill learn rules:
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# - all classes can learn all skills
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# - skills of another class costs x2 SP
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# - skills of another race costs x2 SP
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# - skills of fighters/mages costs x3 SP
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AltGameSkillLearn = False
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# Allow player sub-class addition without checking for unique quest items.
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AltSubClassWithoutQuests = False
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# Restore Buffs On Subclass Change.
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# IMPORTANT: It's better put it False to avoid exploit
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AltRestoreEffectOnSub = False
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# ----------------------
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# Buffs Config
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# ----------------------
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# Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5)
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MaxBuffAmount = 20
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# Maximum number of debuffs
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MaxDebuffAmount = 6
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# -----------------------
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# Clans Config
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# -----------------------
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# Number of days you have to wait before :
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# - joining another clan
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DaysBeforeJoinAClan = 1
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# - creating a new clan
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DaysBeforeCreateAClan = 10
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# Number of days it takes to dissolve a clan
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DaysToPassToDissolveAClan = 7
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# Number of days before joining a new alliance when clan voluntarily leave an alliance
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DaysBeforeJoinAllyWhenLeaved = 1
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# Number of days before joining a new alliance when clan was dismissed from an alliance
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DaysBeforeJoinAllyWhenDismissed = 1
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# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
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DaysBeforeAcceptNewClanWhenDismissed = 1
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# Number of days before creating a new alliance when dissolved an alliance
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DaysBeforeCreateNewAllyWhenDissolved = 10
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# Maximum number of clans in ally
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AltMaxNumOfClansInAlly = 3
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# Number of members needed to request a clan war
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AltClanMembersForWar = 15
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# All new characters of the same account are newbies, not only first one
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AltNewCharAlwaysIsNewbie = True
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# Privilege browse warehouse enables at the same time also withdraw from warehouse!
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AltMembersCanWithdrawFromClanWH = False
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# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
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RemoveCastleCirclets = True
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# Reputation score gained per clan member listed as top raid killers.
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1stRaidRankingPoints = 1250
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2ndRaidRankingPoints = 900
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3rdRaidRankingPoints = 700
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4thRaidRankingPoints = 600
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5thRaidRankingPoints = 450
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6thRaidRankingPoints = 350
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7thRaidRankingPoints = 300
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8thRaidRankingPoints = 200
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9thRaidRankingPoints = 150
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10thRaidRankingPoints = 100
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UpTo50thRaidRankingPoints = 25
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UpTo100thRaidRankingPoints = 12
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# ------------------------
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# Manor Config
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# ------------------------
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# Manor Refresh Time in Military hours Default 8pm (20)
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AltManorRefreshTime = 20
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# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
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AltManorRefreshMin = 00
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# Manor Next Period Approve Time in Military hours Default 6am
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AltManorApproveTime = 6
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# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
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AltManorApproveMin = 00
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# Manor Maintenance time, Default 6 minutes.
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AltManorMaintenancePeriod = 360000
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# Manor Save Type. 1-Save data into db after every action;
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# Default false
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AltManorSaveAllActions = True
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# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
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AltManorSavePeriodRate = 2
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# -------------------------
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# Lottery Config
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# -------------------------
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# Initial Lottery prize
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AltLotteryPrize = 50000
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# Lottery Ticket Price
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AltLotteryTicketPrice = 2000
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# What part of Jackpot amount should receive characters who pick 5 wining numbers
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AltLottery5NumberRate = 0.6
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# What part of Jackpot amount should receive characters who pick 4 wining numbers
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AltLottery4NumberRate = 0.2
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# What part of Jackpot amount should receive characters who pick 3 wining numbers
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AltLottery3NumberRate = 0.2
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|
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# How much adena receive characters who pick two or less of the winning number
|
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AltLottery2and1NumberPrize = 200
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# -------------------------------------
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# Fishing Tournament
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# -------------------------------------
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# Enable or disable the Fishing Tournament system
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AltFishChampionshipEnabled = True
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# Item Id used as reward
|
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AltFishChampionshipRewardItemId = 57
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# Item count used as reward (for the 5 first winners)
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AltFishChampionshipReward1 = 800000
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AltFishChampionshipReward2 = 500000
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AltFishChampionshipReward3 = 300000
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AltFishChampionshipReward4 = 200000
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AltFishChampionshipReward5 = 100000
|
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|
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|
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# -------------------------------------
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# Dimension Rift Config
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# -------------------------------------
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||||
# Minimal party size to enter rift. Min = 2, Max = 9.
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# If in rift party will become smaller all members will be teleported back
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||||
RiftMinPartySize = 5
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|
||||
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
|
||||
MaxRiftJumps = 4
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|
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# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
|
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RiftSpawnDelay = 10000
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|
||||
# Time between automatic jumps in seconds
|
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AutoJumpsDelayMin = 480
|
||||
AutoJumpsDelayMax = 600
|
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|
||||
# Time Multiplier for stay in the boss room
|
||||
BossRoomTimeMultiply = 1.5
|
||||
|
||||
# Cost in dimension fragments to enter the rift, each party member must own this amount
|
||||
RecruitCost = 18
|
||||
SoldierCost = 21
|
||||
OfficerCost = 24
|
||||
CaptainCost = 27
|
||||
CommanderCost = 30
|
||||
HeroCost = 33
|
||||
|
||||
# On / off infinite nipples (SS/BSS)
|
||||
DontDestroySS = False
|
||||
|
||||
# Maximum level players who can not be attacked
|
||||
MaxLevelNewbie = 20
|
||||
|
||||
# When char lost newbie status > = value
|
||||
MaxLevelNewbieStatus = 40
|
||||
|
||||
# NPC respawn time (default 180 seconds)
|
||||
StandardRespawnDelay = 180
|
||||
|
||||
# ExpertisePenality, to disable grade penalty
|
||||
# False: Players can use equip S grade at level 1.
|
||||
# True: Players can't use equip S grade at level 1.
|
||||
ExpertisePenality = True
|
||||
|
||||
# MasteryPenality, to disable Heavy expertise.
|
||||
# True: Players like dagger or archer can't use Heavy armor.
|
||||
MasteryPenality = False
|
||||
# MasteryPenality starting level.
|
||||
# Default from 20
|
||||
LevelToGetPenalty = 20
|
||||
|
||||
# MasteryWeaponPenality, to disable weapons expertise.
|
||||
# True: Players that have not weapon mastery cannot use that weapon type.
|
||||
MasteryWeaponPenality = False
|
||||
# MasteryWeaponPenality starting level.
|
||||
# Default from 20
|
||||
LevelToGetWeaponPenalty = 20
|
||||
|
||||
#Augmentation Active skills start time: time in seconds that the
|
||||
#players need to wait until an active augment skill is available
|
||||
#once the augmented weapon is equipped. After the first time wait,
|
||||
#the players will be able to use the skill with correct reuse time
|
||||
#xml defined.
|
||||
AugmStartReuseTime = 0
|
||||
|
||||
|
||||
# ---------------------------------------------- #
|
||||
# Npc #
|
||||
# ---------------------------------------------- #
|
||||
# Npc Attackable
|
||||
# True: You can attack Npcs
|
||||
# False: Npc/Mobs don't take damages
|
||||
NpcAttackable = True
|
||||
|
||||
# Npc List Invul eg. 51,90,...
|
||||
InvulNpcList = 93000
|
||||
|
||||
# If True ActiveChar will not be able to Attack the Listed Npc Types.
|
||||
DisableAttackToNpcs = False
|
||||
|
||||
# List of NPC's that allow casting skills on them
|
||||
# Any other type will not allow casting
|
||||
AllowedNPCTypes = L2GrandBoss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2Artefact,L2PenaltyMonster,L2FeedableBeast,L2SiegeFlag,L2RiftInvader,L2Guard,L2GuardNoHTML
|
||||
|
||||
# Allows Players to Shift-click Mobs and view their Stats and Droplist
|
||||
AltGameViewNpc = False
|
||||
|
||||
# Custom Private store SELL/BUY
|
||||
# For example you can use private store with Event Medal or Gold Bar
|
||||
# Default: False (Adena)
|
||||
SellByItem = False
|
||||
# Custom Item ID
|
||||
SellItem = 6392
|
||||
|
||||
# Number of allowed Subclasses
|
||||
AllowedSubclass = 3
|
||||
|
||||
# Starting level for subclasses.
|
||||
# Default: 40
|
||||
BaseSubclassLevel = 40
|
||||
|
||||
# Maximum subclass level. 81 is liv 80 99%
|
||||
# Default: 81
|
||||
MaxSubclassLevel = 81
|
||||
|
||||
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
|
||||
# and without STR,WIT,CON,MEN,INT,DEX influences.
|
||||
# ATTENTION: enabling this option, monster instances could be simple to kill,
|
||||
# check your database to increase their stats..
|
||||
#
|
||||
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
|
||||
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
|
||||
# We got the correct value on database, so disable it.
|
||||
# Default: True
|
||||
AltMobsStatsBonus = True
|
||||
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
|
||||
# and without STR,WIT,CON,MEN,INT,DEX influences.
|
||||
# ATTENTION: enabling this option, monster instances could be simple to kill,
|
||||
# check your database to increase their stats..
|
||||
#
|
||||
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
|
||||
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
|
||||
# We got the correct value on database, so disable it.
|
||||
# Default: True
|
||||
AltPetsStatsBonus = True
|
||||
@@ -1,218 +0,0 @@
|
||||
#=========================================#
|
||||
# Boss Configuration #
|
||||
#=========================================#
|
||||
|
||||
# If True: Player can heal RB
|
||||
# If False: Player can't heal RB
|
||||
# Default: True
|
||||
PlayersCanHealRb = True
|
||||
|
||||
# Return GrandBosses/RaidBosses to spawnpoint
|
||||
# ATTENTION: if specific boss lock rage is defined, it has
|
||||
# major priority then this one.
|
||||
# Default: 5000
|
||||
RBlockRage = 5000
|
||||
|
||||
# Return Specific RB to spawnpoint. In order to define specific
|
||||
# ranges, it's necessary to define a string as BossId,Range;BossId,Range;
|
||||
# Optionally, it's possible to disable the range check with value -1.
|
||||
# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have
|
||||
# Valakas 10k as range and no range check for Interlude Antharas.
|
||||
RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;
|
||||
|
||||
# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values
|
||||
# and without STR,WIT,CON,MEN,INT,DEX influences.
|
||||
# ATTENTION: enabling this option, raids could be simple to kill,
|
||||
# check your database to increase their stats..
|
||||
#
|
||||
# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)
|
||||
# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)
|
||||
# Default: False
|
||||
AltRaidsStatsBonus = False
|
||||
|
||||
# Allow Direct Teleport To Boss Rooms
|
||||
# If you put true the player can go on BOSS_ZONE without Quests
|
||||
# If you put false the player will teleported on near town
|
||||
# Default: False
|
||||
AllowDirectTeleportToBossRoom = False
|
||||
|
||||
# Grand Boss Info is a NPCthat shows respawnTime of RB
|
||||
# First you must import Custom NPC sql/custom/added_custom_npc.sql
|
||||
# ID NPC: 93000
|
||||
# Raid Info IDs showed
|
||||
RaidInfoIDs = 29001,29006,29014,29019,29020,29022,29028,29045
|
||||
|
||||
# -----------------
|
||||
# Antharas
|
||||
# -----------------
|
||||
# If true, the Interlude Script is used, meanwhile if you want new
|
||||
# script feature (different Antharas Instances since weak to strong
|
||||
# Antharas as for Freya) just set false
|
||||
AntharasOldScript = True
|
||||
# Time to close the entrance after the first teleport the player.
|
||||
# The value in seconds.
|
||||
AntharasClose = 1200
|
||||
# Time to wait until Antharas despawn without fighting it. Value in minutes.
|
||||
# Default: 240
|
||||
AntharasDespawnTime = 240
|
||||
# Time Antharas respawn after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
AntharasRespFirst = 180
|
||||
AntharasRespSecond = 24
|
||||
# Wait minutes
|
||||
AntharasWaitTime = 30
|
||||
# Antharas Power Multipler
|
||||
# Default 1.0 = retail
|
||||
AntharasPowerMultiplier = 1.0
|
||||
|
||||
# --------------
|
||||
# Baium
|
||||
# --------------
|
||||
# Time left Baium into hibernation after the last attack on him.
|
||||
# The value in seconds.
|
||||
BaiumSleep = 1800
|
||||
# Time respawn Bayoumi after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
BaiumRespFirst = 112
|
||||
BaiumRespSecond = 16
|
||||
# Baium Power Multipler
|
||||
# Default 1.0 = retail
|
||||
BaiumPowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Core
|
||||
# -----------
|
||||
# Time minion respawn after their murder.
|
||||
# The value in seconds.
|
||||
CoreRespMinion = 60
|
||||
# Time respawn core after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
CoreRespFirst = 33
|
||||
CoreRespSecond = 8
|
||||
#Default 0 = retail
|
||||
CoreLevel = 0
|
||||
CoreRingChance = 0
|
||||
# Core Power Multipler
|
||||
# Default 1.0 = retail
|
||||
CorePowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Zaken
|
||||
# -----------
|
||||
# Time respawn core after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
ZakenRespFirst = 60
|
||||
ZakenRespSecond = 8
|
||||
# Default 0 = retail
|
||||
ZakenLevel = 0
|
||||
ZakenEarringChance = 0
|
||||
# Zaken Power Multipler
|
||||
# Default 1.0 = retail
|
||||
ZakenPowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Orfen
|
||||
# -----------
|
||||
# Time respawn core after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
OrfenRespFirst = 20
|
||||
OrfenRespSecond = 8
|
||||
# Default 0 = retail
|
||||
OrfenLevel = 0
|
||||
OrfenEarringChance = 0
|
||||
# Orfen Power Multipler
|
||||
# Default 1.0 = retail
|
||||
OrfenPowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Valakas
|
||||
# -----------
|
||||
# Time respawn valakas after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
ValakasRespFirst = 192
|
||||
ValakasRespSecond = 44
|
||||
# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.
|
||||
ValakasWaitTime = 30
|
||||
# Time to wait until Valakas despawn without fighting it. Value in minutes.
|
||||
# Default = 240
|
||||
ValakasDespawnTime = 240
|
||||
ValakasPowerMultiplier = 1.0
|
||||
|
||||
# --------------------
|
||||
# Queen Ant
|
||||
# -------------------
|
||||
# Time minion respawn after their murder.
|
||||
# The value in seconds.
|
||||
# Nurses
|
||||
QueenAntRespNurse = 60
|
||||
# Royal Guard
|
||||
QueenAntRespRoyal = 120
|
||||
# QA respawn time after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
QueenAntRespFirst = 20
|
||||
QueenAntRespSecond = 8
|
||||
# Default 0 = retail
|
||||
QALevel = 0
|
||||
QARingChance = 0
|
||||
# QA Power Multipler
|
||||
# Default 1.0 = retail
|
||||
QueenAntPowerMultiplier = 1.0
|
||||
|
||||
# --------------------
|
||||
# Frintezza -
|
||||
# -------------------
|
||||
# Frintezza respawn time after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
FrintezzaRespFirst = 48
|
||||
FrintezzaRespSecond = 8
|
||||
# Frintezza Power Multipler
|
||||
# Default 1.0 = retail
|
||||
FrintezzaPowerMultiplier = 1.0
|
||||
|
||||
# Minimum Parties Number to enter into Frintezza
|
||||
FrintezzaMinParties = 4
|
||||
# Maximum Parties Number to enter into Frintezza
|
||||
FrintezzaMaxParties = 5
|
||||
# Bypass Frintezza Enter Parties checks
|
||||
BypassPartiesCheck = False
|
||||
|
||||
# Raid Bosses minions will increase them power based on this multiplier
|
||||
# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)
|
||||
LevelDiffMultiplierMinion = 0.5
|
||||
|
||||
# --------------------------------------
|
||||
# High Priest van Halter
|
||||
# --------------------------------------
|
||||
# Time for the High Priest van Halter.
|
||||
# Value in seconds. Interval 300-864000
|
||||
# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.
|
||||
FixIntervalOfHalter = 172800
|
||||
RandomIntervalOfHalter = 86400
|
||||
# Delay before the High Priest van Halter.
|
||||
# The value in seconds in the interval 5-60
|
||||
AppTimeOfHalter = 20
|
||||
# Time Activity High Priest van Halter.
|
||||
# The value in seconds in the interval 7200-86400
|
||||
ActivityTimeOfHalter = 21600
|
||||
# Battle with High Priest van Halter.
|
||||
# The value in seconds in the interval 7200-21600
|
||||
FightTimeOfHalter = 7200
|
||||
# Of spawn Royal Guard Helper calling.
|
||||
# The value in the interval 1-6
|
||||
CallRoyalGuardHelperCount = 6
|
||||
# The value in seconds in the interval 1-60
|
||||
CallRoyalGuardHelperInterval = 10
|
||||
# Interval opening / closing the doors of the altar.
|
||||
# The value in seconds in the interval 60-5400
|
||||
IntervalOfDoorOfAlter = 5400
|
||||
# Time of closing the doors of the altar after some one zashol.
|
||||
# The value in seconds in the interval 60-600
|
||||
TimeOfLockUpDoorOfAltar = 180
|
||||
@@ -1,121 +0,0 @@
|
||||
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = #
|
||||
# Clan Hall Function #
|
||||
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = #
|
||||
|
||||
# ----------------------------------------
|
||||
# Teleport Function price
|
||||
# ----------------------------------------
|
||||
# 1st level
|
||||
ClanHallTeleportFunctionFeeLvl1 = 7000
|
||||
# 2nd level
|
||||
ClanHallTeleportFunctionFeeLvl2 = 14000
|
||||
# 3rd level
|
||||
#ClanHallTeleportFunctionFeeLvl3 = 2100
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
# 4th level
|
||||
#ClanHallTeleportFunctionFeeLvl4 = 28000
|
||||
|
||||
# -------------------------------------------
|
||||
# Support magic buff price
|
||||
# -------------------------------------------
|
||||
# 1st level
|
||||
ClanHallSupportFeeLvl1 = 17500
|
||||
# 2nd level
|
||||
ClanHallSupportFeeLvl2 = 35000
|
||||
# 3rd level
|
||||
ClanHallSupportFeeLvl3 = 49000
|
||||
# 4th level
|
||||
ClanHallSupportFeeLvl4 = 77000
|
||||
# 5th level
|
||||
ClanHallSupportFeeLvl5 = 147000
|
||||
# 6th level
|
||||
ClanHallSupportFeeLvl6 = 252000
|
||||
# 7th level
|
||||
ClanHallSupportFeeLvl7 = 259000
|
||||
# 8th level
|
||||
ClanHallSupportFeeLvl8 = 364000
|
||||
|
||||
# ---------------------------------------
|
||||
# MpRegeneration price
|
||||
# ---------------------------------------
|
||||
# 5% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl1 = 14000
|
||||
# 10% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl2 = 26250
|
||||
# 15% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl3 = 45500
|
||||
# 30% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl4 = 96250
|
||||
# 40% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl5 = 140000
|
||||
|
||||
# --------------------------------------
|
||||
# HpRegeneration price
|
||||
# --------------------------------------
|
||||
# 20% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl1 = 4900
|
||||
# 40% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl2 = 5600
|
||||
# 80% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl3 = 7000
|
||||
# 100% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl4 = 8166
|
||||
# 120% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl5 = 10500
|
||||
# 140% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl6 = 12250
|
||||
# 160% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl7 = 14000
|
||||
# 180% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl8 = 15750
|
||||
# 200% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl9 = 17500
|
||||
# 220% Regeneration
|
||||
ClanHallHpRegenerationFeeLvl10 = 22750
|
||||
# 240% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl11 = 26250
|
||||
# 260% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl12 = 29750
|
||||
# 300% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl13 = 36166
|
||||
|
||||
# ----------------------------------------
|
||||
# ExpRegeneration price
|
||||
# ----------------------------------------
|
||||
# 5% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl1 = 21000
|
||||
# 10% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl2 = 42000
|
||||
# 15% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl3 = 63000
|
||||
# 25% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl4 = 105000
|
||||
# 35% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl5 = 147000
|
||||
# 40% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl6 = 163331
|
||||
# 50% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl7 = 210000
|
||||
|
||||
# --------------------------------------
|
||||
# Creation item function
|
||||
# --------------------------------------
|
||||
#Time after count of Item is restored (in Hours)
|
||||
#ClanHallItemCreationFunctionTaskRestore = 24
|
||||
# 1st level
|
||||
ClanHallItemCreationFunctionFeeLvl1 = 210000
|
||||
# 2nd level
|
||||
ClanHallItemCreationFunctionFeeLvl2 = 490000
|
||||
# 3rd level
|
||||
ClanHallItemCreationFunctionFeeLvl3 = 980000
|
||||
|
||||
# --------------------------
|
||||
# Decor function
|
||||
# --------------------------
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
ClanHallCurtainFunctionFeeLvl1 = 2002
|
||||
ClanHallCurtainFunctionFeeLvl2 = 2625
|
||||
ClanHallFrontPlatformFunctionFeeLvl1 = 3031
|
||||
ClanHallFrontPlatformFunctionFeeLvl2 = 9331
|
||||
@@ -1,134 +0,0 @@
|
||||
#Damages to Fighters
|
||||
Duelist__ToFighter=1.0
|
||||
DreadNought__ToFighter=1.0
|
||||
Phoenix_Knight__ToFighter=1.0
|
||||
Hell_Knight__ToFighter=1.0
|
||||
Sagittarius__ToFighter=1.0
|
||||
Adventurer__ToFighter=1.0
|
||||
Archmage__ToFighter=1.0
|
||||
Soultaker__ToFighter=1.0
|
||||
Arcana_Lord__ToFighter=1.0
|
||||
Cardinal__ToFighter=1.0
|
||||
Hierophant__ToFighter=1.0
|
||||
Eva_Templar__ToFighter=1.0
|
||||
Sword_Muse__ToFighter=1.0
|
||||
Wind_Rider__ToFighter=1.0
|
||||
Moonlight_Sentinel__ToFighter=1.0
|
||||
Mystic_Muse__ToFighter=1.0
|
||||
Elemental_Master__ToFighter=1.0
|
||||
Eva_s_Saint__ToFighter=1.0
|
||||
Shillien_Templar__ToFighter=1.0
|
||||
Spectral_Dancer__ToFighter=1.0
|
||||
Ghost_Hunter__ToFighter=1.0
|
||||
Ghost_Sentinel__ToFighter=1.0
|
||||
Storm_Screamer__ToFighter=1.0
|
||||
Spectral_Master__ToFighter=1.0
|
||||
Shillien_Saint__ToFighter=1.0
|
||||
Titan__ToFighter=1.0
|
||||
Grand_Khauatari__ToFighter=1.0
|
||||
Dominator__ToFighter=1.0
|
||||
Doomcryer__ToFighter=1.0
|
||||
Fortune_Seeker__ToFighter=1.0
|
||||
Maestro__ToFighter=1.0
|
||||
|
||||
|
||||
#Damages to Mage
|
||||
Duelist__ToMage=1.0
|
||||
DreadNought__ToMage=1.0
|
||||
Phoenix_Knight__ToMage=1.0
|
||||
Hell_Knight__ToMage=1.0
|
||||
Sagittarius__ToMage=1.0
|
||||
Adventurer__ToMage=1.0
|
||||
Archmage__ToMage=1.0
|
||||
Soultaker__ToMage=1.0
|
||||
Arcana_Lord__ToMage=1.0
|
||||
Cardinal__ToMage=1.0
|
||||
Hierophant__ToMage=1.0
|
||||
Eva_Templar__ToMage=1.0
|
||||
Sword_Muse__ToMage=1.0
|
||||
Wind_Rider__ToMage=1.0
|
||||
Moonlight_Sentinel__ToMage=1.0
|
||||
Mystic_Muse__ToMage=1.0
|
||||
Elemental_Master__ToMage=1.0
|
||||
Eva_s_Saint__ToMage=1.0
|
||||
Shillien_Templar__ToMage=1.0
|
||||
Spectral_Dancer__ToMage=1.0
|
||||
Ghost_Hunter__ToMage=1.0
|
||||
Ghost_Sentinel__ToMage=1.0
|
||||
Storm_Screamer__ToMage=1.0
|
||||
Spectral_Master__ToMage=1.0
|
||||
Shillien_Saint__ToMage=1.0
|
||||
Titan__ToMage=1.0
|
||||
Grand_Khauatari__ToMage=1.0
|
||||
Dominator__ToMage=1.0
|
||||
Doomcryer__ToMage=1.0
|
||||
Fortune_Seeker__ToMage=1.0
|
||||
Maestro__ToMage=1.0
|
||||
|
||||
|
||||
#Damages By Fighters
|
||||
Duelist__ByFighter=1.0
|
||||
DreadNought__ByFighter=1.0
|
||||
Phoenix_Knight__ByFighter=1.0
|
||||
Hell_Knight__ByFighter=1.0
|
||||
Sagittarius__ByFighter=1.0
|
||||
Adventurer__ByFighter=1.0
|
||||
Archmage__ByFighter=1.0
|
||||
Soultaker__ByFighter=1.0
|
||||
Arcana_Lord__ByFighter=1.0
|
||||
Cardinal__ByFighter=1.0
|
||||
Hierophant__ByFighter=1.0
|
||||
Eva_Templar__ByFighter=1.0
|
||||
Sword_Muse__ByFighter=1.0
|
||||
Wind_Rider__ByFighter=1.0
|
||||
Moonlight_Sentinel__ByFighter=1.0
|
||||
Mystic_Muse__ByFighter=1.0
|
||||
Elemental_Master__ByFighter=1.0
|
||||
Eva_s_Saint__ByFighter=1.0
|
||||
Shillien_Templar__ByFighter=1.0
|
||||
Spectral_Dancer__ByFighter=1.0
|
||||
Ghost_Hunter__ByFighter=1.0
|
||||
Ghost_Sentinel__ByFighter=1.0
|
||||
Storm_Screamer__ByFighter=1.0
|
||||
Spectral_Master__ByFighter=1.0
|
||||
Shillien_Saint__ByFighter=1.0
|
||||
Titan__ByFighter=1.0
|
||||
Grand_Khauatari__ByFighter=1.0
|
||||
Dominator__ByFighter=1.0
|
||||
Doomcryer__ByFighter=1.0
|
||||
Fortune_Seeker__ByFighter=1.0
|
||||
Maestro__ByFighter=1.0
|
||||
|
||||
|
||||
#Damages By Mages
|
||||
Duelist__ByMage=1.0
|
||||
DreadNought__ByMage=1.0
|
||||
Phoenix_Knight__ByMage=1.0
|
||||
Hell_Knight__ByMage=1.0
|
||||
Sagittarius__ByMage=1.0
|
||||
Adventurer__ByMage=1.0
|
||||
Archmage__ByMage=1.0
|
||||
Soultaker__ByMage=1.0
|
||||
Arcana_Lord__ByMage=1.0
|
||||
Cardinal__ByMage=1.0
|
||||
Hierophant__ByMage=1.0
|
||||
Eva_Templar__ByMage=1.0
|
||||
Sword_Muse__ByMage=1.0
|
||||
Wind_Rider__ByMage=1.0
|
||||
Moonlight_Sentinel__ByMage=1.0
|
||||
Mystic_Muse__ByMage=1.0
|
||||
Elemental_Master__ByMage=1.0
|
||||
Eva_s_Saint__ByMage=1.0
|
||||
Shillien_Templar__ByMage=1.0
|
||||
Spectral_Dancer__ByMage=1.0
|
||||
Ghost_Hunter__ByMage=1.0
|
||||
Ghost_Sentinel__ByMage=1.0
|
||||
Storm_Screamer__ByMage=1.0
|
||||
Spectral_Master__ByMage=1.0
|
||||
Shillien_Saint__ByMage=1.0
|
||||
Titan__ByMage=1.0
|
||||
Grand_Khauatari__ByMage=1.0
|
||||
Dominator__ByMage=1.0
|
||||
Doomcryer__ByMage=1.0
|
||||
Fortune_Seeker__ByMage=1.0
|
||||
Maestro__ByMage=1.0
|
||||
@@ -1,29 +0,0 @@
|
||||
#============================================================#
|
||||
# Craft System #
|
||||
#============================================================#
|
||||
|
||||
#---------------------------
|
||||
# Crafting Config
|
||||
#---------------------------
|
||||
# Crafting enabled/disabled. On by default
|
||||
CraftingEnabled = True
|
||||
|
||||
# Limits for recipes (default: 50 - for dwarf , 50 - for common)
|
||||
DwarfRecipeLimit = 50
|
||||
CommonRecipeLimit = 50
|
||||
|
||||
# Alternative crafting rules:
|
||||
# - crafting takes time
|
||||
# - players get EXP/SP for crafting
|
||||
AltGameCreation = False
|
||||
|
||||
# Time multiplier - bigger number ===> slower crafting but more XP/SP
|
||||
AltGameCreationSpeed = 1
|
||||
|
||||
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
|
||||
AltGameCreationRateXp = 1
|
||||
AltGameCreationRateSp = 1
|
||||
|
||||
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
|
||||
# Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item)
|
||||
AltBlacksmithUseRecipes = True
|
||||
@@ -1,108 +0,0 @@
|
||||
#============================================================#
|
||||
# Dev Properties #
|
||||
#============================================================#
|
||||
|
||||
# BETA SERVER: Use this config for better testing during your BETA
|
||||
# All players on login (also no GM char) will got Gm Speed 4 for better testing.
|
||||
BetaServer = False
|
||||
|
||||
#---------------------------------------------
|
||||
# Debug & Developer Config
|
||||
#---------------------------------------------
|
||||
# Don't load quests
|
||||
AltDevNoQuests = False
|
||||
|
||||
# Don't load spawntable
|
||||
AltDevNoSpawns = False
|
||||
|
||||
# Don't load Script's
|
||||
AltDevNoScript = False
|
||||
|
||||
# Don't load RaidBoss
|
||||
AltDevNoRB = False
|
||||
|
||||
#-------------------------------------------
|
||||
# Additional server settings
|
||||
#-------------------------------------------
|
||||
Assert = False
|
||||
|
||||
# if true the server will be a test server (listed by test server clients only)
|
||||
TestServer = False
|
||||
|
||||
# Setting for serverList
|
||||
# Displays [] in front of server name
|
||||
ServerListBrackets = False
|
||||
|
||||
# Displays a clock next to the server name
|
||||
ServerListClock = False
|
||||
|
||||
# If true, the server will be set as GM only
|
||||
ServerGMOnly = False
|
||||
|
||||
# Accept Geoeditor Conection (Default = False)
|
||||
AcceptGeoeditorConn = False
|
||||
# IP Geoeditor
|
||||
GeoEditorHost = 127.0.0.1
|
||||
# Port GeoEditor
|
||||
GeoEditorPort = 2109
|
||||
|
||||
# Define character name template
|
||||
# Example to use only : CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
|
||||
# will allow names with first capital letter, next three small letters,
|
||||
# and any (capital or not) letter or number, like ZbigN1eW
|
||||
# Most rational to have CnameTemplate = [A-Z][a-z]*
|
||||
# meaning names only of letters with first one capital, like Zbigniew
|
||||
# Default .* - any namy of any symbols
|
||||
CnameTemplate = .*
|
||||
PetNameTemplate = .*
|
||||
ClanNameTemplate = .*
|
||||
AllyNameTemplate = .*
|
||||
|
||||
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
|
||||
CharMaxNumber = 7
|
||||
|
||||
# Minimum and maximum protocol revision that server allow to connect.
|
||||
# You must keep MinProtocolRevision <= MaxProtocolRevision.
|
||||
# Retail 740 - 746
|
||||
MinProtocolRevision = 740
|
||||
MaxProtocolRevision = 746
|
||||
|
||||
#------------------------------
|
||||
# Logging features
|
||||
#------------------------------
|
||||
# Log GM actions
|
||||
GMAudit = True
|
||||
|
||||
# Logging ChatWindow
|
||||
LogChat = False
|
||||
|
||||
# Logging Item handling (Trades,Drops,Pickups,Actions)
|
||||
# NOTE: This can be very space consuming if enabled for all items.
|
||||
LogItems = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Thread Configuration
|
||||
# ---------------------------------------------------------------------------
|
||||
# Specifies how many threads will be in the scheduled pool.
|
||||
# Default: 40
|
||||
ScheduledThreadPoolCount = 40
|
||||
|
||||
# Specifies how many threads will be in the single instant pool.
|
||||
# Default: 20
|
||||
InstantThreadPoolCount = 20
|
||||
|
||||
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
|
||||
RequestServerID = 1
|
||||
|
||||
# If set to true, the login will give an other id to the server if the requested id is already reserved
|
||||
AcceptAlternateID = True
|
||||
|
||||
# Define how many players are allowed to play simultaneously on your server.
|
||||
MaximumOnlineUsers = 2000
|
||||
|
||||
# Set the html cache's lazy loading True or False
|
||||
# (Load html's into cache only on first time requested)
|
||||
LazyCache = True
|
||||
|
||||
# Interval in ms to check for deadlocks, 0 to disable
|
||||
DeadLockCheck = 0
|
||||
@@ -1,29 +0,0 @@
|
||||
#=======================================================#
|
||||
# Clan Hall Sieges #
|
||||
#=======================================================#
|
||||
|
||||
# -------------------------------
|
||||
# Devastated castle
|
||||
# -------------------------------
|
||||
# Day of week for the siege "Devastated castle".
|
||||
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
|
||||
# NOT recommended to put siege
|
||||
# In the day that Tan and siege castles (Saturday, Sunday)
|
||||
DevastatedDay = 1
|
||||
# Time start registration siege "Devastated castle", in hours.
|
||||
DevastatedHour = 18
|
||||
# Time to gain "Devastated castle", in minutes.
|
||||
DevastatedMinutes = 0
|
||||
|
||||
# ------------------------------
|
||||
# Partisan Hideout
|
||||
# ------------------------------
|
||||
# Day of week for the siege "Partisan Hideout".
|
||||
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
|
||||
# NOT recommended to put siege
|
||||
# In the day that Tan and siege castles (Saturday, Sunday)
|
||||
PartisanDay = 5
|
||||
#ime start registration siege "Partisan Hideout", in hours.
|
||||
PartisanHour = 21
|
||||
# Time to gain "Partisan Hideout", in minutes.
|
||||
PartisanMinutes = 0
|
||||
@@ -1,132 +0,0 @@
|
||||
#============================================================#
|
||||
# Enchant Settings #
|
||||
#============================================================#
|
||||
|
||||
# ----------------------------------------------
|
||||
# Special Enchanting System
|
||||
# ----------------------------------------------
|
||||
# Chance enchanting presented as a series of pairs of numbers where the first
|
||||
# Indicates the number of levels, and the second chance of successful enchanting.
|
||||
# Also have the option of limiting the maximum level of echanting
|
||||
# For weapons / armor / jewelry.
|
||||
# If you have a maximum level of grinding 50 and you do not want
|
||||
# Give all the chances for each level (from 1 to 50) then
|
||||
# You can specify for example:
|
||||
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
|
||||
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
|
||||
# ----------------------------------------------
|
||||
# Chance For Normal Scrolls
|
||||
# ----------------------------------------------
|
||||
# Weapon
|
||||
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
|
||||
# Armor
|
||||
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
|
||||
# Jewel
|
||||
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;
|
||||
|
||||
# ----------------------------------------------
|
||||
# Chance For Blessed Scrolls
|
||||
# ----------------------------------------------
|
||||
# Weapon
|
||||
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
|
||||
# Armor
|
||||
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
|
||||
# Jewel
|
||||
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
|
||||
|
||||
# ---------------------------------------------
|
||||
# Chance For Crystal Scrolls
|
||||
# ---------------------------------------------
|
||||
# Weapon
|
||||
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
|
||||
# Armor
|
||||
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
|
||||
# Jewel
|
||||
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
|
||||
|
||||
# Safe enchant
|
||||
EnchantSafeMax = 3
|
||||
EnchantSafeMaxFull = 4
|
||||
|
||||
# Crystal Limits
|
||||
CrystalEnchantMin = 0
|
||||
CrystalEnchantMax = 20
|
||||
|
||||
# Max enchant Settings by scrolls.
|
||||
EnchantWeaponMax = 10
|
||||
EnchantArmorMax = 10
|
||||
EnchantJewelryMax = 10
|
||||
|
||||
# On / off bonuses at enchant dwarfs
|
||||
# Custom Patch, Dwarf have a bonus on Enchant!
|
||||
# Default: False
|
||||
EnableDwarfEnchantBonus = False
|
||||
# Minimun level for enchant
|
||||
DwarfEnchantMinLevel = 80
|
||||
# bonus enchant
|
||||
DwarfEnchantBonus = 15
|
||||
|
||||
# On / off enchant hero weapons
|
||||
EnableEnchantHeroWeapons = False
|
||||
|
||||
# The value of enchanting
|
||||
# For example: If CustomEnchantValue = 5 Sharpening will:
|
||||
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
|
||||
# Total: 15 for three to scroll
|
||||
# Default: 1
|
||||
CustomEnchantValue = 1
|
||||
|
||||
# --------------------------
|
||||
# Augmentation
|
||||
# --------------------------
|
||||
# Chance to get a skill
|
||||
# Default: 15, 30, 45, 60
|
||||
AugmentationNGSkillChance = 15
|
||||
AugmentationMidSkillChance = 30
|
||||
AugmentationHighSkillChance = 45
|
||||
AugmentationTopSkillChance = 60
|
||||
# Chance to get a base stat
|
||||
# Default: 1
|
||||
AugmentationBaseStatChance = 1
|
||||
|
||||
# Chance to get the glow
|
||||
# Note:
|
||||
# No Grade / Mid Grade not have emission
|
||||
# Default: 0, 40, 70, 100
|
||||
AugmentationNGGlowChance = 0
|
||||
AugmentationMidGlowChance = 40
|
||||
AugmentationHighGlowChance = 70
|
||||
AugmentationTopGlowChance = 100
|
||||
|
||||
# Augments Active and Passive skills delete on change weapon
|
||||
DeleteAgmentPassiveEffectOnChangeWep = True
|
||||
DeleteAgmentActiveEffectOnChangeWep = True
|
||||
|
||||
# ----------------------
|
||||
# Soul Crystal
|
||||
# ----------------------
|
||||
# The chance that the crystal breaks
|
||||
SoulCrystalBreakChance = 10
|
||||
|
||||
# Chance to improve Cristal
|
||||
SoulCrystalLevelChance = 32
|
||||
|
||||
# Chance to improve Cristal
|
||||
SoulCrystalMaxLevel = 13
|
||||
#----------------------
|
||||
|
||||
# Enchant limit for Olympiad battles.
|
||||
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
|
||||
AltOlyMaxEnchant = -1
|
||||
|
||||
# Enchant after break with blessed scroll.
|
||||
BreakEnchant = 0
|
||||
|
||||
# Limit enchant GM players (// setew and others) (0 disabled)
|
||||
GMOverEnchant = 0
|
||||
|
||||
# IMPORTANT: anti Over Enchant system
|
||||
# HOW WORKS: if you set it to 20, and player have an item > 20
|
||||
# he will be kicked and the item will disappear!
|
||||
# Enchant amount at which a player gets punished (0 disabled)
|
||||
EnchantKick = 0
|
||||
@@ -1,226 +0,0 @@
|
||||
#===========================================================#
|
||||
# Fortress Sieges #
|
||||
#===========================================================#
|
||||
|
||||
# ----------------------------------
|
||||
# Forts Configuration
|
||||
# ----------------------------------
|
||||
# Siege time (in minutes)
|
||||
SiegeLength = 60
|
||||
#Count down length, best to use a multiple of 5 (in minutes)
|
||||
CountDownLength = 10
|
||||
# Maximum number of flags from the 1 st clan
|
||||
MaxFlags = 1
|
||||
# The minimum level of clan
|
||||
SiegeClanMinLevel = 4
|
||||
# Maximum number of registered clans
|
||||
AttackerMaxClans = 20
|
||||
DefenderMaxClans = 30
|
||||
# Respawn time in ms
|
||||
DefenderRespawn = 20000
|
||||
AttackerRespawn = 0
|
||||
#Respawn time penalty for loosing each Control tower
|
||||
CTLossPenalty = 20000
|
||||
|
||||
# Fortress Commander spawns
|
||||
#
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
# Name - fortress name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# heading
|
||||
# npc_id - id of template
|
||||
|
||||
# Flag syntax: NameCommanderN = x,y,z,flag_id
|
||||
# Name - fortress name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# flag_id - id of comabt flag
|
||||
#-------------------------------------------------------------
|
||||
# Shanty Fortress
|
||||
#-------------------------------------------------------------
|
||||
ShantyCommander1 = -52435,155188,-1768,20000,35683
|
||||
ShantyCommander2 = -52128,157752,-2024,29864,35677
|
||||
ShantyCommander3 = -53944,155433,-2024,7304,35680
|
||||
ShantyCommander4 = -52818,156512,-1128,0,35670
|
||||
ShantyFlag1 = -53054,156605,-1896,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Southern Fortress
|
||||
#-------------------------------------------------------------
|
||||
SouthernCommander1 = -21328,218864,-2952,0,35719
|
||||
SouthernCommander2 = -22992,218160,-3208,0,35713
|
||||
SouthernCommander3 = -21520,221504,-3208,45328,35716
|
||||
SouthernCommander4 = -22625,219799,-2312,0,35702
|
||||
SouthernFlag1 = -22386,219798,-3079,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Hive Fortress
|
||||
#-------------------------------------------------------------
|
||||
HiveCommander1 = 15152,188128,-2640,0,35752
|
||||
HiveCommander2 = 17984,187536,-2896,45056,35746
|
||||
HiveCommander3 = 16016,189520,-2888,0,35749
|
||||
HiveCommander4 = 16621,188124,-2000,0,35739
|
||||
HiveFlag1 = 16761,188306,-2770,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Valley Fortress
|
||||
#-------------------------------------------------------------
|
||||
ValleyCommander1 = 124768,121856,-2296,0,35788
|
||||
ValleyCommander2 = 124299,123614,-2552,49192,35782
|
||||
ValleyCommander3 = 124768,124640,-2552,54480,35785
|
||||
ValleyCommander4 = 126079,123550,-1688,0,35771
|
||||
ValleyFlag1 = 126092,123650,-2429,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Ivory Fortress
|
||||
#-------------------------------------------------------------
|
||||
IvoryCommander1 = 72400,2896,-2760,0,35821
|
||||
IvoryCommander2 = 73788,5479,-3016,55136,35815
|
||||
IvoryCommander3 = 71264,4144,-3008,0,35818
|
||||
IvoryCommander4 = 72814,4327,-2120,0,35808
|
||||
IvoryFlag1 = 72660,4512,-2888,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Narsell Fortress
|
||||
#-------------------------------------------------------------
|
||||
NarsellCommander1 = 154704,53856,-2968,0,35852
|
||||
NarsellCommander2 = 155576,56592,-3224,59224,35846
|
||||
NarsellCommander3 = 153328,54848,-3216,5512,35849
|
||||
NarsellCommander4 = 154848,55344,-2328,0,35839
|
||||
NarsellFlag1 = 154650,55493,-3097,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Basin Fortress
|
||||
#-------------------------------------------------------------
|
||||
BasinCommander1 = 188624,38240,-3128,0,35888
|
||||
BasinCommander2 = 188160,39920,-3376,49284,35882
|
||||
BasinCommander3 = 188626,41066,-3376,57140,35885
|
||||
BasinCommander4 = 189930,39808,-2480,0,35871
|
||||
BasinFlag1 = 189931,40060,-3253,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# White Sands Fortress
|
||||
#-------------------------------------------------------------
|
||||
WhiteSandsCommander1 = 117216,205648,-3048,0,35921
|
||||
WhiteSandsCommander2 = 118880,203568,-3304,5396,35915
|
||||
WhiteSandsCommander3 = 118560,206560,-3304,48872,35918
|
||||
WhiteSandsCommander4 = 118472,204952,-2408,0,35908
|
||||
WhiteSandsFlag1 = 118690,205062,-3176,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Borderland Fortress
|
||||
#-------------------------------------------------------------
|
||||
BorderlandCommander1 = 159664,-72224,-2584,0,35957
|
||||
BorderlandCommander2 = 157968,-71659,-2832,59020,35951
|
||||
BorderlandCommander3 = 157312,-70640,-2832,0,35954
|
||||
BorderlandCommander4 = 159088,-70272,-1936,0,35940
|
||||
BorderlandFlag1 = 158883,-70145,-2708,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Swampland Fortress
|
||||
#-------------------------------------------------------------
|
||||
SwamplandCommander1 = 71264,-60512,-2504,0,35995
|
||||
SwamplandCommander2 = 71248,-62352,-2752,12388,35989
|
||||
SwamplandCommander3 = 68688,-59648,-2752,56012,35992
|
||||
SwamplandCommander4 = 69860,-61364,-1856,0,35978
|
||||
SwampFlag1 = 69979,-61144,-2632,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Archaic Fortress
|
||||
#-------------------------------------------------------------
|
||||
ArchaicCommander1 = 109856,-142640,-2672,0,36028
|
||||
ArchaicCommander2 = 109600,-139735,-2928,62612,36022
|
||||
ArchaicCommander3 = 108223,-142209,-2920,8524,36025
|
||||
ArchaicCommander4 = 109423,-141204,-2032,0,36015
|
||||
ArchaicFlag1 = 109184,-141129,-2801,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Floran Fortress
|
||||
#-------------------------------------------------------------
|
||||
FloranCommander1 = 6528,151872,-2608,0,36064
|
||||
FloranCommander2 = 7006,148242,-2856,32768,36058
|
||||
FloranCommander3 = 4384,150992,-2856,0,36061
|
||||
FloranCommander4 = 5542,149751,-1960,0,36047
|
||||
FloranFlag1 = 5306,149743,-2732,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Cloud Mountain Fortress
|
||||
#-------------------------------------------------------------
|
||||
CloudMountainCommander1 = -55248,90496,-2536,0,36102
|
||||
CloudMountainCommander2 = -55791,91856,-2792,0,36096
|
||||
CloudMountainCommander3 = -54168,92604,-2784,49196,36099
|
||||
CloudMountainCommander4 = -53232,91297,-1896,0,36085
|
||||
CloudMountainFlag1 = -53237,91537,-2664,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Tanor Fortress
|
||||
#-------------------------------------------------------------
|
||||
TanorCommander1 = 58480,139648,-1464,0,36135
|
||||
TanorCommander2 = 61864,139257,-1728,46896,36129
|
||||
TanorCommander3 = 59436,140834,-1720,47296,36132
|
||||
TanorCommander4 = 60296,139508,-824,0,36122
|
||||
TanorFlag1 = 60362,139742,-1597,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# DragonSpine
|
||||
#-------------------------------------------------------------
|
||||
DragonspineCommander1 = 9472,94992,-3392,0,36143
|
||||
DragonspineCommander2 = 13184,94928,-3144,0,36144
|
||||
DragonspineCommander3 = 11537,95056,-2496,16384,36153
|
||||
DragonspineCommander4 = 12829,96214,-3392,0,36163
|
||||
DragonspineFlag1 = 11459,95308,-3264,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Antharas Fortress
|
||||
#-------------------------------------------------------------
|
||||
AntharasCommander1 = 79440,88752,-2600,0,36202
|
||||
AntharasCommander2 = 77262,91704,-2856,5112,36196
|
||||
AntharasCommander3 = 80929,90510,-2856,40192,36199
|
||||
AntharasCommander4 = 79297,91077,-1960,0,36185
|
||||
AntharasFlag1 = 79528,91187,-2728,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Western Fortress
|
||||
#-------------------------------------------------------------
|
||||
WesternCommander1 = 113481,-16058,-712,0,36240
|
||||
WesternCommander2 = 109872,-16624,-968,16384,36234
|
||||
WesternCommander3 = 112601,-13933,-960,49152,36237
|
||||
WesternCommander4 = 111366,-15077,-72,0,36223
|
||||
WesternFlag1 = 111380,-14820,-839,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Hunters Fortress
|
||||
#-------------------------------------------------------------
|
||||
HuntersCommander1 = 123232,94400,-1856,0,36278
|
||||
HuntersCommander2 = 122688,95760,-2112,0,36272
|
||||
HuntersCommander3 = 124305,96528,-2104,49151,36275
|
||||
HuntersCommander4 = 125246,95204,-1216,0,36261
|
||||
HuntersFlag1 = 125255,95455,-1984,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Aaru Fortress
|
||||
#-------------------------------------------------------------
|
||||
AaruCommander1 = 74288,186912,-2296,0,36311
|
||||
AaruCommander2 = 71392,184720,-2552,5528,36305
|
||||
AaruCommander3 = 71542,186410,-2552,55088,36308
|
||||
AaruCommander4 = 73070,186048,-1656,0,36298
|
||||
AaruFlag1 = 73923,186247,-2424,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Demon Fortress
|
||||
#-------------------------------------------------------------
|
||||
DemonCommander1 = 100752,-53664,-360,0,36347
|
||||
DemonCommander2 = 100688,-57440,-616,16384,36341
|
||||
DemonCommander3 = 99484,-54027,-616,0,36344
|
||||
DemonCommander4 = 100645,-55318,272,0,36330
|
||||
DemonFlag1 = 100400,-55301,-488,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Monastic Fortress
|
||||
#-------------------------------------------------------------
|
||||
MonasticCommander1 = 73680,-95456,-1144,0,36385
|
||||
MonasticCommander2 = 70189,-93935,-1400,61576,36379
|
||||
MonasticCommander3 = 73831,-94119,-1400,45536,36382
|
||||
MonasticCommander4 = 72195,-94701,-504,0,36368
|
||||
MonasticFlag1 = 72294,-94481,-1271,62001
|
||||
@@ -1,67 +0,0 @@
|
||||
# =================================================================
|
||||
# Geodata
|
||||
# =================================================================
|
||||
# Because of real-time performance we are using geodata files only in
|
||||
# diagonal L2D format now (using filename e.g. 22_16.l2d).
|
||||
# L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
|
||||
# Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.
|
||||
|
||||
# Specifies the path to geodata files. For example, when using geodata files located
|
||||
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
|
||||
GeoDataPath = ./data/geodata/
|
||||
|
||||
# Player coordinates synchronization, default: 2
|
||||
# 1 - partial synchronization Client --> Server ; don't use it with geodata
|
||||
# 2 - partial synchronization Server --> Client ; use this setting with geodata
|
||||
# -1 - Old system: will synchronize Z only
|
||||
CoordSynchronize = 2
|
||||
|
||||
# =================================================================
|
||||
# Path checking
|
||||
# =================================================================
|
||||
|
||||
# Line of sight start at X percent of the character height, default: 75
|
||||
PartOfCharacterHeight = 75
|
||||
|
||||
# Maximum height of an obstacle, which can exceed the line of sight, default: 32
|
||||
MaxObstacleHeight = 32
|
||||
|
||||
# =================================================================
|
||||
# Path finding
|
||||
# =================================================================
|
||||
|
||||
# When line of movement check fails, the pathfinding algoritm is performed to look for
|
||||
# an alternative path (e.g. walk around obstacle), default: true
|
||||
PathFinding = true
|
||||
|
||||
# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
|
||||
# Base path weight, when moving from one node to another on axis direction, default: 10
|
||||
BaseWeight = 10
|
||||
|
||||
# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
|
||||
DiagonalWeight = 14
|
||||
|
||||
# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
|
||||
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
|
||||
ObstacleMultiplier = 10
|
||||
|
||||
# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
|
||||
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
|
||||
HeuristicWeight = 20
|
||||
|
||||
# Maximum number of generated nodes per one path-finding process, default 3500
|
||||
MaxIterations = 3500
|
||||
|
||||
# =================================================================
|
||||
# Other
|
||||
# =================================================================
|
||||
|
||||
# When a character falls, he takes damages.
|
||||
# Default: True
|
||||
FallDamage = True
|
||||
|
||||
# The zones with water are enabled.
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
@@ -1,106 +0,0 @@
|
||||
#=======================================================#
|
||||
# Oly Settings #
|
||||
#=======================================================#
|
||||
|
||||
# Olympiad Start Time in Military hours Default 6pm (18)
|
||||
# Default: 18
|
||||
AltOlyStartTime = 18
|
||||
|
||||
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
|
||||
# Default: 00
|
||||
AltOlyMin = 00
|
||||
|
||||
# Olympiad Competition Period, Default 6 hours.
|
||||
# (If set different, should be increment by 10mins)
|
||||
# Default: 21600000
|
||||
AltOlyCPeriod = 21600000
|
||||
|
||||
# Olympiad Battle Period, Default 6 minutes.
|
||||
# Default: 360000
|
||||
AltOlyBattle = 360000
|
||||
|
||||
# Olympiad Weekly Period, Default 1 week
|
||||
# Used for adding points to nobles
|
||||
# Default: 604800000
|
||||
AltOlyWPeriod = 604800000
|
||||
|
||||
# Olympiad Validation Period, Default 24 Hours.
|
||||
# Default: 86400000
|
||||
AltOlyVPeriod = 86400000
|
||||
|
||||
# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
|
||||
AltOlyClassedParticipants = 5
|
||||
AltOlyNonClassedParticipants = 9
|
||||
|
||||
# Olympiad battle winner reward for class and non-class games..
|
||||
# Default: 6651 (Gate Pass)
|
||||
AltOlyBattleRewItem = 6651
|
||||
# Reward for class battle Default: 50
|
||||
AltOlyClassedRewItemCount = 50
|
||||
# Reward for non-class battle Default: 50
|
||||
AltOlyNonClassedRewItemCount = 30
|
||||
|
||||
# Rewards for battle
|
||||
# Minimum points for exchanges "nobless gate pass", default is 50
|
||||
AltOlyMinPointForExchange = 50
|
||||
# ID prizes, 6651 (Gate Pass)
|
||||
AltOlyCompRewItem = 6651
|
||||
# Rate to exchange points to reward item.
|
||||
AltOlyGPPerPoint = 1000
|
||||
|
||||
# Noblesse points awarded to Heros.
|
||||
# Like L2OFF is 100
|
||||
AltOlyHeroPoints = 100
|
||||
|
||||
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
|
||||
AltOlyRestrictedItems = 0
|
||||
|
||||
# Allow events during Olympiad period
|
||||
AllowEventsDuringOly = True
|
||||
|
||||
# Recharge skills before match starts and after match ends
|
||||
# Default: False
|
||||
AltOlyRechargeSkills = False
|
||||
|
||||
# Remove all cubics from the player that enter on Olympiad stadium
|
||||
# C4 patch note: Summons/Cubics do not disappear but are moved to the tournament arena together with their masters.
|
||||
# Default: False
|
||||
RemoveCubicOlympiad = False
|
||||
|
||||
# Olympiad Managers announce each start of fight.
|
||||
# Like L2OFF is False
|
||||
AltOlyAnnounceGames = False
|
||||
|
||||
# Active Olympiad log
|
||||
AlyOlyLogFights = False
|
||||
|
||||
# Allow on Olympiad the use of the Augment
|
||||
# Like L2OFF is True
|
||||
AltOlyAugmentAllow = True
|
||||
|
||||
# The winners are updated only after the end of the Olympiad period
|
||||
# Like L2OFF is True
|
||||
AltOlyShowMonthlyWinners = True
|
||||
|
||||
# Set the number of hero for each class
|
||||
# Retail = 1
|
||||
AltOlyNumberHerosEachClass = 1
|
||||
|
||||
# Disable skills during Olympiad
|
||||
# Retail = 0
|
||||
AltOlyRestrictedSkills = 0
|
||||
|
||||
# Move player to arena countdown
|
||||
# Like L2OFF is 120
|
||||
AltOlyTeleportCountDown = 120
|
||||
|
||||
# You can decide if enable custom period setting feature. Once enabled,
|
||||
# Alt Oly period: MONTH/DAY/WEEK
|
||||
# es. 2weeks-->AltOlyPeriod = WEEK and AltOlyPeriodMultiplier = 2
|
||||
AltOlyUseCustomPeriodSettings = False
|
||||
AltOlyPeriod = MONTH
|
||||
AltOlyPeriodMultiplier = 1
|
||||
|
||||
# Enable competitions only on specific days.
|
||||
# Default: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
|
||||
AltOlyCompetitionDays = 1,2,3,4,5,6,7
|
||||
@@ -1,195 +0,0 @@
|
||||
#=============================================================#
|
||||
# Option Settings #
|
||||
#=============================================================#
|
||||
|
||||
# Configure zones
|
||||
# 0 = World Peace
|
||||
# 1 = PVP sieges in
|
||||
# 2 = PVP everywhere
|
||||
ZoneTown = 0
|
||||
|
||||
# Configure IM
|
||||
# Global Chat (ON (region), OFF, GM, GLOBAL)
|
||||
GlobalChat = ON
|
||||
# Global Trade chat (ON, OFF, GM, LIMITED (region))
|
||||
TradeChat = LIMITED
|
||||
|
||||
# Who can write in the global chat if is it trade?
|
||||
# True = only players with the pvpamount, false = all
|
||||
TradeChatWithPvP = False
|
||||
TradePvPAmount = 100
|
||||
|
||||
# Who can write in the global chat if is it global?
|
||||
# True = only players with the pvpamount, false = all
|
||||
GlobalChatWithPvP = False
|
||||
GlobalPvPAmount = 100
|
||||
|
||||
# Who can write in the trade chat if is it global?
|
||||
# True = only nubless, false = all
|
||||
TradeChatIsNooble = False
|
||||
|
||||
# Maximum number of characters for chat phrase
|
||||
MaxChatLength = 100
|
||||
|
||||
# The penalty for illegal character of
|
||||
# 1 - Sending GM reporting the action
|
||||
# 2 - Throw a player (kick)
|
||||
# 3 - Throw and ban
|
||||
# 4 - Jail player
|
||||
DefaultPunish = 2
|
||||
# Minutes to stay in jail if punishment is jail
|
||||
DefaultPunishParam = 0
|
||||
|
||||
# -----------------------------------
|
||||
# Server Optimization
|
||||
# -----------------------------------
|
||||
|
||||
# Remove the character from account
|
||||
DeleteCharAfterDays = 7
|
||||
|
||||
# Allow players to drop items on the ground.
|
||||
AllowDiscardItem = True
|
||||
|
||||
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
|
||||
AutoDestroyDroppedItemAfter = 0
|
||||
|
||||
# Time in secs after which dropped herb will be auto-destroyed
|
||||
AutoDestroyHerbTime = 15
|
||||
|
||||
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
|
||||
# Notes:
|
||||
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
|
||||
# Items on this list will be protected regardless of the following options.
|
||||
ListOfProtectedItems = 57,5575,6673
|
||||
|
||||
# Just delete the stuff that fell out of players
|
||||
# WARNING: only works when AutoDestroyDroppedItemAfter> 0
|
||||
DestroyPlayerDroppedItem = False
|
||||
|
||||
# Just to destroy such things as: armor, weapons, jewelry
|
||||
# WARNING: only works when DestroyPlayerDroppedItem = True
|
||||
DestroyEquipableItem = False
|
||||
|
||||
# Keep discarded things in the database to be restored after restarting the server
|
||||
SaveDroppedItem = False
|
||||
|
||||
# Clean up the table after loading things into memory - Safe Settings
|
||||
# If the server crashes before you save things at next start will be restored old things
|
||||
# And the players will be able to collect some of them - that will prevent duplicate
|
||||
EmptyDroppedItemTableAfterLoad = False
|
||||
|
||||
# Time in minutes to save the discarded items in the database, 0 to disable
|
||||
# WARNING: If this option is disabled SaveDroppedItemInterval,
|
||||
# Things will remain in the database only when you restart the server
|
||||
SaveDroppedItemInterval = 60
|
||||
|
||||
# Delete all saved items from the database at next start
|
||||
# WARNING: only works when SaveDroppedItem = False
|
||||
ClearDroppedItemTable = False
|
||||
|
||||
# Remove broken quests player
|
||||
AutoDeleteInvalidQuestData = False
|
||||
|
||||
# Set to false can improve the performance of servers with high concurrence
|
||||
PreciseDropCalculation = False
|
||||
|
||||
# Allow create spliced things
|
||||
MultipleItemDrop = True
|
||||
|
||||
# Sending information about all the things your character, and not only that with which the operation takes place.
|
||||
# WARNING: Incredible traffic loads.
|
||||
ForceInventoryUpdate = False
|
||||
|
||||
# Sending information about all the stats your character, and not only that with which the operation takes place.
|
||||
# WARNING: Higher traffic loads.
|
||||
ForceCompletePlayerStatusUpdate = True
|
||||
|
||||
# The maximum deviation from the point of Spawn mobs
|
||||
MaxDriftRange = 200
|
||||
|
||||
# Minimum and maximum variables in seconds for NPC animation delay.
|
||||
# You must keep MinNpcAnimation lower or equal to MaxNpcAnimation.
|
||||
# Set values to 0 for disabling random animations.
|
||||
# Default: 5
|
||||
MinNpcAnimation = 5
|
||||
# Default: 60
|
||||
MaxNpcAnimation = 60
|
||||
# Default: 5
|
||||
MinMonsterAnimation = 5
|
||||
# Default: 60
|
||||
MaxMonsterAnimation = 60
|
||||
|
||||
# Show the lvl and type of aggro mobs?
|
||||
ShowNpcLevel = False
|
||||
|
||||
# Record the location of the characters in the file before the off / restarting the server?
|
||||
ActivatePositionRecorder = False
|
||||
|
||||
# On/Off Hight rate Server.
|
||||
# Only Adena, LifeStones, SealStones, Boss Jewels Drop Option
|
||||
HighRateServerDrops = False
|
||||
|
||||
# ----------------------------------
|
||||
# Additional Settings
|
||||
# ----------------------------------
|
||||
# On / Off Warehouse
|
||||
AllowWarehouse = True
|
||||
|
||||
# On / Off hashing Warehouse
|
||||
WarehouseCache = False
|
||||
|
||||
# How much memory should occupy hash Warehouse
|
||||
WarehouseCacheTime = 15
|
||||
|
||||
# On / Off use Freight Warehouse
|
||||
AllowFreight = True
|
||||
|
||||
# If True player can try on weapon and armor in shop.
|
||||
# Default: True
|
||||
AllowWear = True
|
||||
# Default: 5
|
||||
WearDelay = 5
|
||||
#Adena cost to try on an item.
|
||||
# Default: 10
|
||||
WearPrice = 10
|
||||
|
||||
|
||||
# ======= Test configuration ======#
|
||||
# True Enabled / False Disabled #
|
||||
AllowLottery = True
|
||||
AllowRace = True
|
||||
AllowRentPet = False
|
||||
AllowFishing = True
|
||||
AllowBoat = True
|
||||
AllowCursedWeapons = True
|
||||
AllowManor = True
|
||||
AllowNpcWalkers = True
|
||||
# =============================
|
||||
|
||||
|
||||
# -------------------------------
|
||||
# Community board
|
||||
# -------------------------------
|
||||
# Activate or no the community board.
|
||||
EnableCommunityBoard = True
|
||||
|
||||
# Show this community board section when you open it.
|
||||
BBSDefault = _bbshome
|
||||
|
||||
|
||||
# Options grid: Grid can be enabled or disabled. This also will affect
|
||||
# Loading and processing of all tasks of artificial intelligence and geodata to work in conjunction with the grid.
|
||||
# When playing in this place the character begins to work immediately grid and in addition
|
||||
# Start lining up for a specified number of seconds from 8 neighboring character grids.
|
||||
# After exiting the main square and adjacent characters within a few seconds is
|
||||
# Coordinates, if all this time in the area had no players.
|
||||
# Enabling this option allows grids to be always active.
|
||||
GridsAlwaysOn = False
|
||||
GridNeighborTurnOnTime = 30
|
||||
GridNeighborTurnOffTime = 300
|
||||
|
||||
# Combining streams prioritized implementation
|
||||
# The default values -1,0,1 (group low / med / high)
|
||||
ExecutorPriLow = -1
|
||||
ExecutorPriMed = 0
|
||||
ExecutorPriHigh = 1
|
||||
@@ -1,258 +0,0 @@
|
||||
#============================================================#
|
||||
# Other Settings #
|
||||
#============================================================#
|
||||
|
||||
#Amount of adena/AA that a new character is given
|
||||
StartingAdena = 0
|
||||
StartingAncientAdena = 0
|
||||
|
||||
# Enable this if you want the below configuration to work.
|
||||
# Default: False
|
||||
CustomStarterItemsEnabled = False
|
||||
# Starting itens for fighter's classes
|
||||
StartingCustomItemsFighter = 57,1000;
|
||||
# Starting itens for mage's classes
|
||||
StartingCustomItemsMage = 57,1000;
|
||||
|
||||
# movement speed for strider and wyvern
|
||||
WyvernSpeed = 100
|
||||
StriderSpeed = 80
|
||||
|
||||
#Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings
|
||||
AllowWyvernUpgrader = True
|
||||
|
||||
# If True, when effects of the same stack group are used, lesser
|
||||
# effects will be canceled if stronger effects are used. New effects
|
||||
# that are added will be canceled if they are of lesser priority to the old one.
|
||||
# If False, they will not be canceled, and it will switch to them after the
|
||||
# stronger one runs out, if the lesser one is still in effect.
|
||||
CancelLesserEffect = True
|
||||
|
||||
# If you wish to disable the use of guards agains agressive monsters.
|
||||
# Default is False.
|
||||
AllowGuards = False
|
||||
|
||||
# If True, the following deep blue mobs' drop penalties will be applied:
|
||||
# - When player's level is 9 times greater than mob's level, drops got divided by 3
|
||||
# - After 9 lvl's of difference between player and deep blue mobs, drop chance is
|
||||
# lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
|
||||
# NOTE1: These rules are applied to both normal and sweep drops
|
||||
# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)
|
||||
UseDeepBlueDropRules = True
|
||||
|
||||
# Inventory space limits
|
||||
# All race without dwarf
|
||||
MaximumSlotsForNoDwarf = 80
|
||||
# Dwarf race
|
||||
MaximumSlotsForDwarf = 100
|
||||
# GM char
|
||||
MaximumSlotsForGMPlayer = 250
|
||||
|
||||
# Warehouse space limits (Must be < 300 for prevent client crash)
|
||||
# Dwarfs will get bonus from lvl 60
|
||||
MaximumWarehouseSlotsForDwarf = 120
|
||||
MaximumWarehouseSlotsForNoDwarf = 100
|
||||
MaximumWarehouseSlotsForClan = 200
|
||||
MaximumFreightSlots = 20
|
||||
|
||||
# % regeneration of normal regeneration speed
|
||||
HpRegenMultiplier = 100
|
||||
MpRegenMultiplier = 100
|
||||
CpRegenMultiplier = 100
|
||||
|
||||
# % regeneration and defence for RaidBoss and their minions
|
||||
RaidHpRegenMultiplier = 100
|
||||
RaidMpRegenMultiplier = 100
|
||||
RaidPhysicalDefenceMultiplier = 100
|
||||
RaidMagicalDefenceMultiplier = 100
|
||||
|
||||
#Configure Minimum and Maximum multiplier time between RaidBoss respawn.
|
||||
#By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
|
||||
RaidMinRespawnMultiplier = 1.0
|
||||
RaidMaxRespawnMultiplier = 1.0
|
||||
|
||||
# Minions respawn timer 300000 = 5 mins
|
||||
RaidMinionRespawnTime = 300000
|
||||
|
||||
# Enable keyboard movement.
|
||||
# Retail: True
|
||||
KeyboardMovement = True
|
||||
|
||||
# Unstuck interval, seconds, default is 300 sec.
|
||||
UnstuckInterval = 300
|
||||
|
||||
# Player Protection on login in seconds, 0 for disabled
|
||||
PlayerSpawnProtection = 0
|
||||
|
||||
# Player Protection after teleporting, 0 for disabled
|
||||
PlayerTeleportProtection = 0
|
||||
|
||||
# Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled
|
||||
PlayerFakeDeathUpProtection = 0
|
||||
|
||||
# PARTY XP DISTRIBUTION
|
||||
# The first option can be set to auto, percentage, level, none.
|
||||
# When is "auto" member of the party receives less Exp / SP, where its level is low
|
||||
# If the party received a bonus for him (30% for 2 members of the party)
|
||||
# In this case, he will not get Exp / SP of the party, and will not receive a bonus party
|
||||
# Not used quite too high values of the parameter "percentage"!
|
||||
# Not used quite too low values of the parameter "level"!
|
||||
# If you do not want to be the distribution of XP for the members of the Party
|
||||
# Just put "none". Default:, 3.0, 30
|
||||
PartyXpCutoffMethod = auto
|
||||
PartyXpCutoffPercent = 3.0
|
||||
PartyXpCutoffLevel = 30
|
||||
|
||||
# Levels restore HP, MP, and CP after death
|
||||
# Values are specified in percentage
|
||||
RespawnRestoreCP = 70
|
||||
RespawnRestoreHP = 70
|
||||
RespawnRestoreMP = 70
|
||||
|
||||
# Allow random regeneration in cities, indicating the maximum displacement
|
||||
# From the main origin.
|
||||
RespawnRandomInTown = True
|
||||
RespawnRandomMaxOffset = 20
|
||||
|
||||
# The maximum number of slots for the purchase / sale (for dwarves and other races)
|
||||
# By default, dwarf 5 slots, the other 4 races
|
||||
MaxPvtStoreSlotsDwarf = 5
|
||||
MaxPvtStoreSlotsOther = 4
|
||||
|
||||
# Keep the effects buffs and debuff when you exit the game
|
||||
StoreSkillCooltime = True
|
||||
|
||||
# Rent with pets (wyvern and Strider). Example: 111,222,333
|
||||
ListPetRentNpc = 30827
|
||||
|
||||
# Declare the location of Mammon NPCs to players during the ratification of the press.
|
||||
AnnounceMammonSpawn = False
|
||||
|
||||
# Allow player to send petition?
|
||||
PetitioningAllowed = True
|
||||
# The number of petitions per session
|
||||
MaxPetitionsPerPlayer = 5
|
||||
# The number of petitions, which may consider GM
|
||||
MaxPetitionsPending = 25
|
||||
|
||||
# ------------------------------
|
||||
# Configure prison
|
||||
# ------------------------------
|
||||
# PvP zone?
|
||||
JailIsPvp = False
|
||||
# Turn off all chats except basics?
|
||||
JailDisableChat = True
|
||||
|
||||
# Chance to get Death Penalty
|
||||
DeathPenaltyChance = 20
|
||||
|
||||
# --------------------------------------
|
||||
# Alternative time buffs
|
||||
# --------------------------------------
|
||||
# When the reads, buff, and their duration.
|
||||
# Default: False
|
||||
EnableModifySkillDuration = False
|
||||
# Format: id_skill time; id_skill2, time2 ;....
|
||||
# Example:
|
||||
#SkillDurationList = 264,3660;265,3660;266,3660;267,3660;268,3660;\
|
||||
#269,3660;270,3660;304,3660;305,3660;306,3660;308,3660;349,3660;\
|
||||
#363,3660;364,3660;529,3660;271,3660;272,3660;273,3660;274,3660;\
|
||||
#275,3660;276,3660;277,3660;307,3660;309,3660;310,3660;311,3660;\
|
||||
#305,3660;366,3660;530,3660;365,3660;\
|
||||
#1086,3660;1240,3660;1242,3660;1243,3660;1388,3660;1389,3660;336,3660;\
|
||||
#1035,3660;1043,3660;1044,3660;1062,3660;1268,3660;1040,3660;1393,3660;\
|
||||
#1077,3660;1078,3660;1085,3660;1204,3660;1036,3660;1045,3660;1048,3660;\
|
||||
#1007,3660;1006,3660;1009,3660;1251,3660;1252,3660;1253,3660;1307,3660;\
|
||||
#1284,3660;1308,3660;1309,3660;1310,3660;1390,3660;1391,3660;1362,3660;\
|
||||
#1303,3660;1087,3660;1259,3660;1059,3660;1311,3660;1033,3660;1002,3660;\
|
||||
#1068,3660;1397,3660;1032,3660;1189,3660;1191,3660;1182,3660;1365,3660;\
|
||||
#1010,3660;1282,3660;1004,3660;1008,3660;1249,3660;1250,3660;1260,3660;\
|
||||
#1261,3660;1364,3660;1259,3660;1073,3660;1257,3660;1304,3660;1460,3660;\
|
||||
#1353,3660;1354,3660;1003,3660;1005,3660;\
|
||||
#1352,3660;1442,3660;1392,3660;\
|
||||
#1355,3660;1356,3660;1357,3660;1363,3660;1461,3660;1413,3660;1414,3660
|
||||
SkillDurationList =
|
||||
|
||||
# --------------------------------
|
||||
# Chat Filter System
|
||||
# --------------------------------
|
||||
# Enable chat filter default: false
|
||||
UseChatFilter = False
|
||||
# Replace illegal words with following chars
|
||||
ChatFilterChars = -_-
|
||||
# Punishment for bad words:
|
||||
# Options:
|
||||
# off - there is no punishment for the words
|
||||
# Karma - karma giving
|
||||
# Jail - jail
|
||||
# Chat - chat ban
|
||||
ChatFilterPunishment = off
|
||||
# How long penalty minutes
|
||||
ChatFilterPunishmentParam1 = 5
|
||||
# How to give karma for the bad word
|
||||
ChatFilterPunishmentParam2 = 1000
|
||||
|
||||
# -----------------------------
|
||||
# Four Sepulchers
|
||||
# -----------------------------
|
||||
# The time allowed for the attack
|
||||
TimeOfAttack = 50
|
||||
# The time allowed for rest
|
||||
TimeOfCoolDown = 5
|
||||
# The time allowed to the input
|
||||
TimeOfEntry = 3
|
||||
# The time allowed for warm-up
|
||||
TimeOfWarmUp = 2
|
||||
# Minimum players in the party
|
||||
NumberOfNecessaryPartyMembers = 4
|
||||
|
||||
# --------------------------------------------------
|
||||
# Quake / Killing Spree System
|
||||
# --------------------------------------------------
|
||||
# Enable The Killing Spree System
|
||||
# When a Player Hits an Amount of pvp's an announcement appears
|
||||
AllowQuakeSystem = False
|
||||
|
||||
# Enable Messages to GMs on 4-5 consecutive pvp of a player
|
||||
# Why? to see if a char are farming!
|
||||
EnableAntiPvpFarmMsg = True
|
||||
|
||||
# -----------------------------------------
|
||||
# Aio System
|
||||
# -----------------------------------------
|
||||
# Enable / Disable Aion System
|
||||
EnableAioSystem = True
|
||||
# Enable / Disable Name Color
|
||||
AllowAioNameColor = True
|
||||
AioNameColor = 88AA88
|
||||
# Enable / Disable Title Color
|
||||
AllowAioTitleColor = True
|
||||
AioTitleColor = 88AA88
|
||||
# List of Aio Skills
|
||||
# Format : skillid,skilllvl;skillid2,skilllvl2;....skillidn,skilllvln
|
||||
AioSkills = 1085,3;1304,3;1087,3;1354,1;1062,2;1005,3;1243,6;1045,6;1048,6;\
|
||||
1311,6;168,3;213,8;1007,3;1309,3;1552,3;1006,3;1229,15;1308,3;1253,3;1284,3;\
|
||||
1009,3;1310,4;1363,1;1362,1;1397,3;1292,6;1078,6;307,1;276,1;309,1;274,1;275,1;\
|
||||
272,1;277,1;273,1;311,1;366,1;365,1;310,1;271,1;1242,3;1257,3;1353,3;1391,3;\
|
||||
1352,1;229,7;228,3;1077,3;1218,33;1059,3;1219,33;1217,33;1388,3;1389,3;1240,3;\
|
||||
1086,2;1032,3;1073,2;1036,2;1035,4;1068,3;1003,3;1282,2;1356,1;1355,1;1357,33;\
|
||||
1044,3;1182,3;1191,3;1033,3;1189,3;1259,4;1306,6;234,23;1040,3;364,1;264,1;306,1;\
|
||||
269,1;270,1;265,1;363,1;349,1;308,1;305,1;304,1;267,1;266,1;268,1;1390,3;1303,2;\
|
||||
1204,2;1268,4;1413,1;4699,8;4700,8;4703,8
|
||||
# Aio Buffers can use GK?
|
||||
AllowAioUseGk = False
|
||||
# Aio Buffers can speak to Class Master?
|
||||
AllowAioUseClassMaster = False
|
||||
# Allow AIO in events?
|
||||
AllowAioInEvents = False
|
||||
|
||||
# Announce castle lords on enter game. default = False
|
||||
AnnounceCastleLords = False
|
||||
|
||||
# Click task when target an Npc
|
||||
# Leave as default if you don't know what you are changing
|
||||
# Default: 50
|
||||
ClickTask = 50
|
||||
|
||||
# Crit announce
|
||||
GMShowCritAnnouncerName = False
|
||||
@@ -1,171 +0,0 @@
|
||||
#===========================================================#
|
||||
# Physics Balance Characters #
|
||||
#===========================================================#
|
||||
|
||||
# Enable Class Damages Settings
|
||||
EnableClassDamagesSettings = True
|
||||
EnableClassDamagesLogger = False
|
||||
EnableClassDamagesSettingsInOly = True
|
||||
|
||||
# --------------------------------
|
||||
# Setting effect Blow
|
||||
# --------------------------------
|
||||
# Chance front
|
||||
BlowAttackFront = 50
|
||||
|
||||
# Chance on the sides
|
||||
BlowAttackSide = 60
|
||||
|
||||
# Chance from behind
|
||||
BlowAttackBehind = 70
|
||||
|
||||
# --------------------------------
|
||||
# Setting effect Backstab
|
||||
# --------------------------------
|
||||
# Chance front
|
||||
BackstabAttackFront = 3
|
||||
|
||||
# Chance on the sides
|
||||
BackstabAttackSide = 50
|
||||
|
||||
# Chance from behind
|
||||
BackstabAttackBehind = 90
|
||||
|
||||
# -------------
|
||||
# Limits
|
||||
# -------------
|
||||
# 1 - the speed limit conventional attack
|
||||
# 2 - the speed limit magic attack
|
||||
# 0 - do not put!
|
||||
MaxPAtkSpeed = 1500
|
||||
MaxMAtkSpeed = 1999
|
||||
|
||||
# Limit normal crit (10 = 1%)
|
||||
# Default: 500
|
||||
MaxPCritRate = 500
|
||||
|
||||
# Limit the magic of Crete (10 = 1%)
|
||||
# Default: 300
|
||||
MaxMCritRate = 300
|
||||
|
||||
# This is a run speed modifier, set the default to 0 if you
|
||||
# want this option disabled.
|
||||
# Example:
|
||||
# Setting this to 10 will increase a characters running
|
||||
# speed by 10. Say normal is 100, now
|
||||
# with this option enabled it is 110.
|
||||
RunSpeedBoost = 0
|
||||
|
||||
# Maximum character running speed.
|
||||
# Retail: 250
|
||||
MaxRunSpeed = 250
|
||||
|
||||
# -----------------
|
||||
# Damage
|
||||
# -----------------
|
||||
# Damage Multipliers for Mage Characters.
|
||||
AltPDamageMages = 1.0
|
||||
AltMDamageMages = 1.0
|
||||
|
||||
# Damage Multipliers for Fighters Characters.
|
||||
AltPDamageFighters = 1.0
|
||||
AltMDamageFighters = 1.0
|
||||
|
||||
# Damage Multipliers for pets and summons.
|
||||
AltPDamagePets = 1.0
|
||||
AltMDamagePets = 1.0
|
||||
|
||||
# Damage Multipliers for NPCs (mobs).
|
||||
AltPDamageNpc = 1.0
|
||||
AltMDamageNpc = 1.0
|
||||
|
||||
# An alternative calculation of damage skill daggers
|
||||
# Divider damage. A large number - less damage.
|
||||
DaggerVSHeavy = 1.00
|
||||
DaggerVSRobe = 1.00
|
||||
DaggerVSLight = 1.00
|
||||
|
||||
# If false, Raids cannot receive lethal attacks
|
||||
AllowLethalOnRaids = False
|
||||
|
||||
# If True, Lethal Protected Mobs (in LethalProtectedMobs property) cannot receive Lethal shot
|
||||
AllowLethalProtectionMobs = False
|
||||
# es. : LethalProtectedMobs = 35062,21436
|
||||
# 35062 = CTFFlag
|
||||
LethalProtectedMobs = 35062
|
||||
|
||||
|
||||
#-----------------------------------------------------------
|
||||
# MRate = BaseMrate*McritMulDif, default = 1
|
||||
McritMulDif = 1.0
|
||||
|
||||
# if critical, damage = mcriticalPower*damage
|
||||
MagicCriticalPower = 3.0
|
||||
|
||||
# debuff chances
|
||||
StunChanceModifier = 1.0
|
||||
BleedChanceModifier = 1.0
|
||||
PoisonChanceModifier = 1.0
|
||||
ParalyzeChanceModifier = 1.0
|
||||
RootChanceModifier = 1.0
|
||||
SleepChanceModifier = 1.0
|
||||
FearChanceModifier = 1.0
|
||||
ConfusionChanceModifier = 1.0
|
||||
DebuffChanceModifier = 1.0
|
||||
BuffChanceModifier = 1.0
|
||||
|
||||
#Send Skills Chance to Players
|
||||
SendSkillsChanceToPlayers = False
|
||||
|
||||
#Disable Bow for classes: write here classes id
|
||||
#that you dnt want allow to use BOW. Class id examples,
|
||||
#you can find others into char_templates database table
|
||||
#
|
||||
# classId className
|
||||
# 88 Duelist
|
||||
# 89 DreadNought
|
||||
# 90 Phoenix Knight
|
||||
# 91 Hell Knight
|
||||
# 92 Sagittarius
|
||||
# 93 Adventurer
|
||||
# 94 Archmage
|
||||
# 95 Soultaker
|
||||
# 96 Arcana Lord
|
||||
# 97 Cardinal
|
||||
# 98 Hierophant
|
||||
# 99 Eva Templar
|
||||
# 100 Sword Muse
|
||||
# 101 Wind Rider
|
||||
# 102 Moonlight Sentinel
|
||||
# 103 Mystic Muse
|
||||
# 104 Elemental Master
|
||||
# 105 Eva Saint
|
||||
# 106 Shillien Templar
|
||||
# 107 Spectral Dancer
|
||||
# 108 Ghost Hunter
|
||||
# 109 Ghost Sentinel
|
||||
# 110 Storm Screamer
|
||||
# 111 Spectral Master
|
||||
# 112 Shillen Saint
|
||||
# 113 Titan
|
||||
# 114 Grand Khauatari
|
||||
# 115 Dominator
|
||||
# 116 Doomcryer
|
||||
# 117 Fortune Seeker
|
||||
# 118 Maestro
|
||||
#
|
||||
# e.g. DisableBowForClasses = 107,110
|
||||
DisableBowForClasses =
|
||||
|
||||
# When you change/add subclass the weapon is unequipped
|
||||
# Default: False
|
||||
RemoveWeaponSubclass = False
|
||||
# When you change/add subclass the chest is unequipped
|
||||
# Default: False
|
||||
RemoveChestSubclass = False
|
||||
# When you change/add subclass the leg is unequipped
|
||||
# Default: False
|
||||
RemoveLegSubclass = False
|
||||
|
||||
# Leave buffs on die, if false the effects will be not stopped on die
|
||||
LeaveBuffsOnDie = True
|
||||
@@ -1,232 +0,0 @@
|
||||
#============================================================#
|
||||
# PvP/PK Settings #
|
||||
#============================================================#
|
||||
|
||||
# -----------------------------
|
||||
# Configure karma
|
||||
# -----------------------------
|
||||
# Increase / loss of karma
|
||||
MinKarma = 240
|
||||
MaxKarma = 10000
|
||||
|
||||
# The number to divide the xp recieved by to calculate karma lost on xp gain/loss.
|
||||
# Default: 260
|
||||
XPDivider = 260
|
||||
|
||||
# The minimum karma lost if 0 karma is to be removed.
|
||||
# Default: 0
|
||||
BaseKarmaLost = 0
|
||||
|
||||
# Loss of equipment
|
||||
CanGMDropEquipment = False
|
||||
|
||||
# Warning: Make sure the lists do NOT CONTAIN
|
||||
# trailing spaces or spaces between the numbers!
|
||||
# List of pet items we cannot drop.
|
||||
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
# Lists of items which should NEVER be dropped (note, adena will
|
||||
# never be dropped) whether on this list or not
|
||||
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
|
||||
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694
|
||||
|
||||
# Minimun pk requiered to drop
|
||||
# Default: 5
|
||||
MinimumPKRequiredToDrop = 5
|
||||
|
||||
# Calculation of PVP for players with karma?
|
||||
AwardPKKillPVPPoint = True
|
||||
|
||||
# How much time one stays in PvP mode after hitting an innocent (in ms)
|
||||
# Default: 120000
|
||||
PvPVsNormalTime = 40000
|
||||
# Length one stays in PvP mode after hitting a purple player (in ms)
|
||||
# Default: 60000
|
||||
PvPVsPvPTime = 20000
|
||||
|
||||
# ----------------------------------------------------
|
||||
# Settings for players with karma
|
||||
# ----------------------------------------------------
|
||||
# Player with karma can kill in a safe area?
|
||||
AltKarmaPlayerCanBeKilledInPeaceZone = False
|
||||
|
||||
# The player with karma can buy?
|
||||
AltKarmaPlayerCanShop = True
|
||||
|
||||
# The player with karma can use SOE or return?
|
||||
AltKarmaPlayerCanTeleport = True
|
||||
|
||||
# The player with karma can use the gatekeepers?
|
||||
AltKarmaPlayerCanUseGK = False
|
||||
|
||||
# The player with karma can trade?
|
||||
AltKarmaPlayerCanTrade = True
|
||||
|
||||
# The player with karma can use the Warehouse?
|
||||
AltKarmaPlayerCanUseWareHouse = True
|
||||
|
||||
# The dead player and the player that will use a SOE of any type will be teleported to floran
|
||||
AltKarmaTeleportToFloran = True
|
||||
|
||||
# --------------------------------
|
||||
# PvP Color System
|
||||
# --------------------------------
|
||||
# Each Amount will change the name content and color to the values defined here.
|
||||
# Example: PvpAmount1 = 500, when a character's PvP counter reaches 500
|
||||
# their title color and content will change according to the ColorForAmount value.
|
||||
# Note: Colors Must Be in RBG format.
|
||||
EnablePvPColorSystem = False
|
||||
|
||||
# Settings For Ammount 1.
|
||||
PvpAmount1 = 500
|
||||
ColorForAmount1 = 00FF00
|
||||
|
||||
# Settings For Ammount 2.
|
||||
PvpAmount2 = 1000
|
||||
ColorForAmount2 = 00FF00
|
||||
|
||||
# Settings For Ammount 3.
|
||||
PvpAmount3 = 1500
|
||||
ColorForAmount3 = 00FF00
|
||||
|
||||
# Settings For Ammount 4.
|
||||
PvpAmount4 = 2500
|
||||
ColorForAmount4 = 00FF00
|
||||
|
||||
# Settings For Ammount 5.
|
||||
PvpAmount5 = 5000
|
||||
ColorForAmount5 = 00FF00
|
||||
|
||||
# ------------------------------
|
||||
# PK Color System
|
||||
# ------------------------------
|
||||
# Each Amount will change the title content and color to the values defined here.
|
||||
# Example: PkAmount1 = 500, when a character's pk counter reaches 500
|
||||
# their title color and content will change according to the TitleForAmount value.
|
||||
# Note: Colors Must Be in RBG format.
|
||||
EnablePkColorSystem = False
|
||||
|
||||
# Settings For Ammount 1.
|
||||
PkAmount1 = 500
|
||||
TitleForAmount1 = 00FF00
|
||||
|
||||
# Settings For Ammount 2.
|
||||
PkAmount2 = 1000
|
||||
TitleForAmount2 = 00FF00
|
||||
|
||||
# Settings For Ammount 3.
|
||||
PkAmount3 = 1500
|
||||
TitleForAmount3 = 00FF00
|
||||
|
||||
# Settings For Ammount 4.
|
||||
PkAmount4 = 2500
|
||||
TitleForAmount4 = 00FF00
|
||||
|
||||
# Settings For Ammount 5.
|
||||
PkAmount5 = 5000
|
||||
TitleForAmount5 = 00FF00
|
||||
|
||||
# -----------------------------
|
||||
# PK Info Settings
|
||||
# -----------------------------
|
||||
# If it is enabled then it shows pk info to the players everytime
|
||||
# A pk or pvp is done. Messages are:
|
||||
# "You have killed PlayerX y times".
|
||||
# OR
|
||||
# "You have been killed y times by PlayerX.
|
||||
EnablePkInfo = False
|
||||
|
||||
# ----------------------------
|
||||
# Custom Reward
|
||||
# ----------------------------
|
||||
# Enable / Disable custom reward
|
||||
# It gives a medal ( or whatever item you set) to the winner of a pvp
|
||||
# You can configure the id and the amount.
|
||||
# PvP reword
|
||||
PvpRewardEnabled = False
|
||||
PvpRewardItemId = 6392
|
||||
PvpRewardAmmount = 1
|
||||
|
||||
# PK reward
|
||||
PKRewardEnabled = False
|
||||
PKRewardItemId = 6392
|
||||
PKRewardAmmount = 1
|
||||
|
||||
# If the same player to kill, then after X times the reward Will not Increase
|
||||
RewardProtect = 0
|
||||
|
||||
# On / Off teleport flagged players through Gatekeeper
|
||||
FlaggedPlayerCanUseGK = False
|
||||
|
||||
# Allow players to buff and heal while being flagged.
|
||||
# Useful for pvp servers that has lame buffers.
|
||||
# Using the Buffers inside the farm zones.
|
||||
AltKarmaFlagPlayerCanUseBuffer = False
|
||||
|
||||
# Pvp And Xp Award System
|
||||
# 0 Is by Default!
|
||||
AllowAddExpSpAtPvP = False
|
||||
AddExpAtPvp = 0
|
||||
AddSpAtPvp = 0
|
||||
|
||||
# Allow Potions In PvP?
|
||||
# Note : ALL Potions Won't Be Usable.
|
||||
# Pots Such as CP , Greater CP , Healing , Greater Healing
|
||||
# Quick Healing , Mana Pots , Elixirs
|
||||
# Retail : True
|
||||
AllowPotsInPvP = True
|
||||
|
||||
# Scroll Of Escape Restriction
|
||||
# if False = A Player Cannot Use SOE When He Is Flagged.
|
||||
# Default : True
|
||||
AllowSoEInPvP = True
|
||||
|
||||
# Announce all Kills (PVP and PK Kills) (THIS MOD IS STILL BETA!)
|
||||
AnnounceAllKill = False
|
||||
|
||||
# Announces when a Player PK another Player. Default - false
|
||||
AnnouncePkKill = False
|
||||
|
||||
# Announces when a Player Pvp another Player. Default - false
|
||||
AnnouncePvPKill = False
|
||||
|
||||
# When the duel is more than 4 players are transported to the coordinates,
|
||||
# Listed below
|
||||
DuelSpawnX = -102495
|
||||
DuelSpawnY = -209023
|
||||
DuelSpawnZ = -3326
|
||||
|
||||
# Automaticly shows PVP&PK on title
|
||||
PvpPkTitle = False
|
||||
#Title Prefixes. If commented - "0 | 0" else "PvpTitlePrefix0PkTitlePrefix0"
|
||||
PvPTitlePrefix =
|
||||
PkTitlePrefix =
|
||||
|
||||
# War Legend Configs
|
||||
WarLegendAura = False
|
||||
KillsToGetWarLegendAura = 30
|
||||
|
||||
#====================================
|
||||
# Anti Farm System
|
||||
#====================================
|
||||
# You must put True to active the AntiFarm mod.
|
||||
AntiFarmEnabled = False
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm for Party, IP, Clan and Ally.
|
||||
AntiFarmParty = False
|
||||
AntiFarmIP = False
|
||||
AntiFarmClanAlly = False
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm if player has level < AntiFarmMaxLvlDiff.
|
||||
AntiFarmLvlDiff = False
|
||||
AntiFarmMaxLvlDiff = 30
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm if player has Pdef < AntiFarmMaxPdefDiff.
|
||||
AntiFarmPdefDiff = False
|
||||
AntiFarmMaxPdefDiff = 300
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm if player has Patk < AntiFarmMaxPatkDiff.
|
||||
AntiFarmPatkDiff = False
|
||||
AntiFarmMaxPatkDiff = 300
|
||||
# If true summons don't give any reward (avoid pvp/pk farm)
|
||||
AntiFarmSummon = False
|
||||
@@ -1,79 +0,0 @@
|
||||
#================================#
|
||||
# Server Rates #
|
||||
#================================#
|
||||
|
||||
# ------------------------
|
||||
# Normal Rates
|
||||
# ------------------------
|
||||
RateXp = 1.00
|
||||
RateSp = 1.00
|
||||
RatePartyXp = 1.00
|
||||
RatePartySp = 1.00
|
||||
RateDropAdena = 1.00
|
||||
RateConsumableCost = 1.00
|
||||
RateDropItems = 1.00
|
||||
RateDropSealStones = 1.00
|
||||
RateDropSpoil = 1.00
|
||||
RateDropManor = 1
|
||||
|
||||
# ----------------------
|
||||
# Other Rates
|
||||
# ----------------------
|
||||
RateDropQuest = 1.00
|
||||
RateQuestsReward = 1.00
|
||||
RateKarmaExpLost = 1.00
|
||||
RateSiegeGuardsPrice = 1.00
|
||||
|
||||
# --------------------------------
|
||||
# Player Drop Rates
|
||||
# --------------------------------
|
||||
PlayerDropLimit = 0
|
||||
PlayerRateDrop = 0
|
||||
PlayerRateDropItem = 0
|
||||
PlayerRateDropEquip = 0
|
||||
PlayerRateDropEquipWeapon = 0
|
||||
# --------------------------------
|
||||
# Karma Rates
|
||||
# --------------------------------
|
||||
KarmaDropLimit = 10
|
||||
KarmaRateDrop = 40
|
||||
KarmaRateDropItem = 50
|
||||
KarmaRateDropEquip = 40
|
||||
KarmaRateDropEquipWeapon = 10
|
||||
|
||||
# --------------------
|
||||
# Pets Rates
|
||||
# --------------------
|
||||
PetXpRate = 1.00
|
||||
SinEaterXpRate = 1.00
|
||||
PetFoodRate = 1
|
||||
|
||||
# ----------------------
|
||||
# Herbs Rates
|
||||
# ----------------------
|
||||
# Herb of Power, Herb of Magic, Herb of Atk. Spd., Herb of Casting Spd., Herb of Critical Attack, Herb of Speed
|
||||
RateCommonHerbs = 15.00
|
||||
# Herb of Life, Herb of Mana
|
||||
RateHpMpHerbs = 10.00
|
||||
# Greater herb of Life, Greater Herb of Mana
|
||||
RateGreaterHerbs = 4.00
|
||||
# Superior Herb of Life, Superior Herb of Mana
|
||||
RateSuperiorHerbs = 0.8
|
||||
# Herb of Warrior, Herb of Mystic, Herb of Recovery
|
||||
RateSpecialHerbs = 0.2
|
||||
|
||||
# ------------------------
|
||||
# Bosses Rates
|
||||
# ------------------------
|
||||
# Grand Boss
|
||||
AdenaBoss = 1.00
|
||||
ItemsBoss = 1.00
|
||||
SpoilBoss = 1.00
|
||||
# Raid Boss
|
||||
AdenaRaid = 1.00
|
||||
ItemsRaid = 1.00
|
||||
SpoilRaid = 1.00
|
||||
# Raid Minions
|
||||
AdenaMinon = 1.00
|
||||
ItemsMinon = 1.00
|
||||
SpoilMinon = 1.00
|
||||
@@ -1,59 +0,0 @@
|
||||
#============================================================#
|
||||
# Seven Signs #
|
||||
#============================================================#
|
||||
|
||||
# -----------------------
|
||||
# Rule 7 Seals
|
||||
# -----------------------
|
||||
# To join the warrior Dawn would require that the player is in the castle allied clan.
|
||||
AltRequireCastleForDawn = False
|
||||
|
||||
# Definition for the ownership of the castle clan or alliance.
|
||||
AltRequireClanCastle = False
|
||||
|
||||
# Need to be winner to enter in Catacombs/Necropolis in validation period
|
||||
# Default: True
|
||||
AltRequireWin7s = True
|
||||
|
||||
# --------------------------------------------
|
||||
# The Rules Of The Festival
|
||||
# --------------------------------------------
|
||||
# Minimum number of players to participate in the festival of the seven seals.
|
||||
AltFestivalMinPlayer = 5
|
||||
|
||||
# The maximum contribution to the player during the festival
|
||||
# This value does not affect the level of loot.
|
||||
AltMaxPlayerContrib = 1000000
|
||||
|
||||
# The start time of the festival.
|
||||
# Default: 2 minutes
|
||||
AltFestivalManagerStart = 120000
|
||||
|
||||
# Duration of the festival.
|
||||
# Default: 18 minutes
|
||||
AltFestivalLength = 1080000
|
||||
|
||||
# The length of the cycle of the Festival.
|
||||
# Default: 38 minutes (20 minutes of waiting time + festival)
|
||||
AltFestivalCycleLength = 2280000
|
||||
|
||||
# Initial spawn festival.
|
||||
# Default: 2 minutes
|
||||
AltFestivalFirstSpawn = 120000
|
||||
|
||||
# The initial training of the Festival.
|
||||
# Default: 5 minutes
|
||||
AltFestivalFirstSwarm = 300000
|
||||
|
||||
# Following should spawn Festival.
|
||||
# Default: 9 minutes
|
||||
AltFestivalSecondSpawn = 540000
|
||||
|
||||
# The following preparation of the Festival.
|
||||
# Default: 12 minutes
|
||||
AltFestivalSecondSwarm = 720000
|
||||
|
||||
# Spawn Chests.
|
||||
# Default: 15 minutes
|
||||
AltFestivalChestspawn = 900000
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
#============================================================#
|
||||
# Siege Settings #
|
||||
#============================================================#
|
||||
|
||||
# Countdown duration of the siege (in minutes)
|
||||
SiegeLength = 120
|
||||
|
||||
# Readability countdown is better to use a multiple of 5 (in minutes)
|
||||
CountDownLength = 10
|
||||
|
||||
# Maximum number of flags for the clan
|
||||
MaxFlags = 1
|
||||
|
||||
# The minimum level for registration
|
||||
SiegeClanMinLevel = 4
|
||||
|
||||
# Maximum number of clans, which can register on each side
|
||||
AttackerMaxClans = 500
|
||||
DefenderMaxClans = 500
|
||||
|
||||
# Respawn time in milliseconds
|
||||
# Spawn defenders
|
||||
DefenderRespawn = 30000
|
||||
# Spawn attackers
|
||||
AttackerRespawn = 0
|
||||
|
||||
# Spawn Penalty time for each control tower
|
||||
CTLossPenalty = 45000
|
||||
|
||||
# Allow Teleport To Siege spot/town via gk
|
||||
AllowTeleportToSiege = False
|
||||
AllowTeleportToSiegeTown = False
|
||||
|
||||
# Spawn Castle Artefacts and Control Towers
|
||||
# Syntax Control Towers: NameControlTowerN = x, y, z, npc_id, hp
|
||||
# Name - The name of the castle
|
||||
# N - number
|
||||
# X, y, z - coordinates
|
||||
# Npc_id - id and template
|
||||
# Hp - maximum of life
|
||||
#
|
||||
# Syntax Artefacts: NameArtefactN = x, y, z, heading, npc_id
|
||||
# Name - The name of the castle
|
||||
# N - number
|
||||
# X, y, z - coordinates
|
||||
# Heading
|
||||
# Npc_id - id and template
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Gludio
|
||||
#-------------------------------------------------------------
|
||||
GludioControlTower1 = -18134,109785,-2683,13002,8000
|
||||
GludioControlTower2 = -18137,108583,-2379,13002,20000
|
||||
GludioControlTower3 = -18061,107294,-2409,13002,8000
|
||||
GludioControlTower4 = -18359,112879,-2409,13002,8000
|
||||
GludioArtefact1 = -18120,107984,-2483,16384,35063
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Giran
|
||||
#-------------------------------------------------------------
|
||||
GiranControlTower1 = 118623,145150,-2476,13002,10000
|
||||
GiranControlTower2 = 117339,145051,-2446,13002,30000
|
||||
GiranControlTower3 = 116116,145016,-2750,13002,10000
|
||||
GiranControlTower4 = 113049,144849,-2476,13002,10000
|
||||
GiranArtefact1 = 117939,145090,-2550,32768,35147
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Dion
|
||||
#-------------------------------------------------------------
|
||||
DionControlTower1 = 22158,161167,-2573,13002,8000
|
||||
DionControlTower2 = 22138,159901,-2877,13002,20000
|
||||
DionControlTower3 = 22027,162449,-2603,13002,80000
|
||||
DionControlTower4 = 22319,156863,-2603,13002,8000
|
||||
DionArtefact1 = 22081,161771,-2677,49017,35105
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Oren
|
||||
#-------------------------------------------------------------
|
||||
OrenControlTower1 = 83416,37164,-2173,13002,10000
|
||||
OrenControlTower2 = 82129,37131,-2477,13002,30000
|
||||
OrenControlTower3 = 84709,37234,-2203,13002,10000
|
||||
OrenControlTower4 = 79103,36942,-2203,13002,10000
|
||||
OrenArtefact1 = 84014,37184,-2277,16384,35189
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Aden
|
||||
#-------------------------------------------------------------
|
||||
AdenControlTower1 = 147455,5624,-911,13002,6000
|
||||
AdenControlTower2 = 147460,1303,-176,13002,6000
|
||||
AdenControlTower3 = 146158,6929,-426,13002,6000
|
||||
AdenControlTower4 = 148755,6930,-426,13002,6000
|
||||
AdenControlTower5 = 148775,2351,-426,13002,6000
|
||||
AdenControlTower6 = 146137,2351,-426,13002,6000
|
||||
AdenControlTower7 = 144954,1603,-494,13002,6000
|
||||
AdenControlTower8 = 149976,1585,-494,13002,6000
|
||||
AdenArtefact1 = 147465,1537,-373,16384,35233
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Innadril
|
||||
#-------------------------------------------------------------
|
||||
InnadrilControlTower1 = 116062,248649,-973,13002,6000
|
||||
InnadrilControlTower2 = 116037,249948,-669,13002,6000
|
||||
InnadrilControlTower3 = 115977,251223,-699,13002,6000
|
||||
InnadrilControlTower4 = 116261,245621,-699,13002,6000
|
||||
InnadrilArtefact1 = 116031,250555,-798,49200,35279
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Goddard
|
||||
#-------------------------------------------------------------
|
||||
GoddardControlTower1 = 147456,-46029,-1360,13002,6000
|
||||
GoddardControlTower2 = 150183,-48201,-1744,13002,6000
|
||||
GoddardControlTower3 = 144741,-48188,-1744,13002,6000
|
||||
GoddardControlTower4 = 147477,-48516,-505,13002,6000
|
||||
GoddardArtefact1 = 146601,-50441,-1505,32768,35322
|
||||
GoddardArtefact2 = 148353,-50457,-1505,0,35323
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Rune
|
||||
#-------------------------------------------------------------
|
||||
RuneControlTower1 = 18260,-49161,-571,13002,6000
|
||||
RuneControlTower2 = 16690,-50330,-641,13002,6000
|
||||
RuneControlTower3 = 16727,-47952,-641,13002,6000
|
||||
RuneControlTower4 = 14796,-47041,1027,13002,6000
|
||||
RuneControlTower5 = 14822,-51282,1027,13002,6000
|
||||
RuneControlTower6 = 12259,-47510,1295,13002,6000
|
||||
RuneArtefact1 = 9130,-49152,1094,64270,35469
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Schuttgart
|
||||
#-------------------------------------------------------------
|
||||
SchuttgartControlTower1 = 77561,-150087,371,13002,6000
|
||||
SchuttgartControlTower2 = 80306,-152257,-12,13002,6000
|
||||
SchuttgartControlTower3 = 74862,-152162,-12,13002,6000
|
||||
SchuttgartControlTower4 = 77568,-152541,1226,13002,6000
|
||||
SchuttgartArtefact1 = 76668,-154520,226,0,35515
|
||||
SchuttgartArtefact2 = 78446,-154524,227,0,35514
|
||||
Reference in New Issue
Block a user