Removed old Interlude branch.

This commit is contained in:
MobiusDevelopment
2019-07-27 17:53:37 +00:00
parent f72cfd90c0
commit 6b4aa4fea8
17511 changed files with 0 additions and 1039616 deletions

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#============================================================#
# Access Level #
#============================================================#
# --------------------------------------
# Section: Admin Rights
# --------------------------------------
# If next switch set to true every created character will have Admin access.
EverybodyHasAdminRights = False
# This option will set the default AccessLevel for MasterAccess
# Pls be carefully with that. Chars with this AccessLevel have
# right to execute every AdminCommand ingame.
# Default = 1 - Max. 255
MasterAccessLevel = 1
# This option will set the default AccessLevel for UserAccess
# Chars with this AccessLevel have user rights
# Default = 0 - Max. 255
UserAccessLevel = 0
# --------------------------------------
# Section: GM Rights
# --------------------------------------
# The way //admin panel looks can be "modern" or "classic"
# (default is modern while classic provides more compatibility)
GMAdminMenuStyle = modern
#Turn on MasterNameColor config.
MasterNameColorEnabled = True
# This option will set the Default NameColor for MasterAccess
MasterNameColor = 00CCFF
# Turn on MasterTitleColor config.
MasterTitleColorEnabled = True
# This option will set the Default TitleColor for MasterAccess
MasterTitleColor = 00CCFF
# Enable GMs to have the glowing aura of a Hero character.
GMHeroAura = False
# Whether GM logins in builder hide mode by default.
# Default: True
GMStartupBuilderHide = True
# Show message when GM Login and GM will not invis/silence as default
ShowGMLogin = False
# Show the GM's name who made the announcement.
# example: "Announce: hi [GMNAME]"
# only works when you use the command //announce
AnnounceGmName = False
# Earthquake around a GM that logs in
GmLoginSpecialEffect = False
# Startup mode of GM(accesslevel 75)
# Note: If you enable show GM login, it will overridden this setting.
# Auto set invulnerable status to a GM on login.
GMStartupInvisible = True
# Auto block private messages to a GM on login.
GMStartupSilence = False
# Auto list GMs in GM list (/gmlist) on login.
GMStartupAutoList = True
# Auto set invulnerable status to a GM on login.
GMStartupInvulnerable = True
# Debug html paths for GM characters.
# Default: True
GMDebugHtmlPaths = True
# In case you are not satisfied with the retail-like implementation of //gmspeed",
# with this config you can rollback it to the old custom L2J version of the GM Speed.
# Default: False
UseSuperHasteAsGMSpeed = False

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#==============================================================#
# AltSettings Properties #
#==============================================================#
# ------------------------
# Server Config
# ------------------------
# AutoLoot enable. True to enable, False to disable
AutoLoot = False
# If False herbs will drop on ground even if AutoLoot is enabled
AutoLootHerbs = False
# Auto loot from Raid Boss's drop
AutoLootBoss = False
# AutoLearnSkills: True to enable, False to disable
AutoLearnSkills = False
# AutoLearn DivineInspiration: True to enable, False to disable
AutoLearnDivineInspiration = False
# When you made damage to a mob and are inside this range, you will be considered as player to reward.
# Checks for party range to mob to calculate rewards(exp, items).
# Default: 1500
AltPartyRange = 1500
# Weight Limit multiplier - default 1
# If >1 - Weight Limit Double
AltWeightLimit = 1
# If XP loss (and deleveling) is enabled, default is 'true'
Delevel = True
# If disabled, magic dmg has always 100% chance of success, default is 'true'
MagicFailures = True
# Alternative cancel of attack (bow, cast, all)
AltGameCancelByHit = cast
# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwise it's powerAttack / (shieldDef + powerDef)
AltShieldBlocks = False
# Alternative Rate Value for Perfect Shield Block Rate.
AltPerfectShieldBlockRate = 5
# Alternative AltGameMobAttackAI, like C1
AltGameMobAttackAI = False
# Alternative mob behavior in peace zones
# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones
AltMobAgroInPeaceZone = True
# Alternative Freight mode. If true, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = True
AltGameFreightPrice = 1000
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
AltGameExponentXp = 0
AltGameExponentSp = 0
# Use tiredness (instead of combat points)
AltGameTiredness = False
# Allow free teleportation around the world.
AltFreeTeleporting = False
# Set true for disallow recommend character twice or more a day
AltRecommend = False
# Alternative Max Recommendation Number
AltMaxRecommendationNumber = 255
# -----------------------
# Class Master
# -----------------------
# Allow Change Class with ClassMaster
AllowClassMasters = False
# Allow Upgrade Strider with ClassMaster
AllowClassMastersStriderUpdate = False
# Allow to define which class is allowed to be assigned through class master
AllowClassMastersFirstClass = True
AllowClassMastersSecondClass = True
AllowClassMastersThirdClass = True
# Config for special Class Master npc that can change players occupation
# If you need change occupation only use quest then set this to False (Default)
# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
# Examples:
#
# ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
#
# ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards
ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
# Class Manager Handled Remotely at Level 20/40/76
AllowRemoteClassMasters = True
# Life crystal needed to learn clan skills
LifeCrystalNeeded = True
# Spell Books needed to learn skills
SpBookNeeded = True
# Books needed to enchant skills
EnchantSkillSpBookNeeded = True
# Books needed to Divine Inspiration
DivineInspirationSpBookNeeded = True
# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = False
# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = False
# Restore Buffs On Subclass Change.
# IMPORTANT: It's better put it False to avoid exploit
AltRestoreEffectOnSub = False
# ----------------------
# Buffs Config
# ----------------------
# Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5)
MaxBuffAmount = 20
# Maximum number of debuffs
MaxDebuffAmount = 6
# -----------------------
# Clans Config
# -----------------------
# Number of days you have to wait before :
# - joining another clan
DaysBeforeJoinAClan = 1
# - creating a new clan
DaysBeforeCreateAClan = 10
# Number of days it takes to dissolve a clan
DaysToPassToDissolveAClan = 7
# Number of days before joining a new alliance when clan voluntarily leave an alliance
DaysBeforeJoinAllyWhenLeaved = 1
# Number of days before joining a new alliance when clan was dismissed from an alliance
DaysBeforeJoinAllyWhenDismissed = 1
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
DaysBeforeAcceptNewClanWhenDismissed = 1
# Number of days before creating a new alliance when dissolved an alliance
DaysBeforeCreateNewAllyWhenDissolved = 10
# Maximum number of clans in ally
AltMaxNumOfClansInAlly = 3
# Number of members needed to request a clan war
AltClanMembersForWar = 15
# All new characters of the same account are newbies, not only first one
AltNewCharAlwaysIsNewbie = True
# Privilege browse warehouse enables at the same time also withdraw from warehouse!
AltMembersCanWithdrawFromClanWH = False
# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
RemoveCastleCirclets = True
# Reputation score gained per clan member listed as top raid killers.
1stRaidRankingPoints = 1250
2ndRaidRankingPoints = 900
3rdRaidRankingPoints = 700
4thRaidRankingPoints = 600
5thRaidRankingPoints = 450
6thRaidRankingPoints = 350
7thRaidRankingPoints = 300
8thRaidRankingPoints = 200
9thRaidRankingPoints = 150
10thRaidRankingPoints = 100
UpTo50thRaidRankingPoints = 25
UpTo100thRaidRankingPoints = 12
# ------------------------
# Manor Config
# ------------------------
# Manor Refresh Time in Military hours Default 8pm (20)
AltManorRefreshTime = 20
# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
AltManorRefreshMin = 00
# Manor Next Period Approve Time in Military hours Default 6am
AltManorApproveTime = 6
# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
AltManorApproveMin = 00
# Manor Maintenance time, Default 6 minutes.
AltManorMaintenancePeriod = 360000
# Manor Save Type. 1-Save data into db after every action;
# Default false
AltManorSaveAllActions = True
# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
AltManorSavePeriodRate = 2
# -------------------------
# Lottery Config
# -------------------------
# Initial Lottery prize
AltLotteryPrize = 50000
# Lottery Ticket Price
AltLotteryTicketPrice = 2000
# What part of Jackpot amount should receive characters who pick 5 wining numbers
AltLottery5NumberRate = 0.6
# What part of Jackpot amount should receive characters who pick 4 wining numbers
AltLottery4NumberRate = 0.2
# What part of Jackpot amount should receive characters who pick 3 wining numbers
AltLottery3NumberRate = 0.2
# How much adena receive characters who pick two or less of the winning number
AltLottery2and1NumberPrize = 200
# -------------------------------------
# Fishing Tournament
# -------------------------------------
# Enable or disable the Fishing Tournament system
AltFishChampionshipEnabled = True
# Item Id used as reward
AltFishChampionshipRewardItemId = 57
# Item count used as reward (for the 5 first winners)
AltFishChampionshipReward1 = 800000
AltFishChampionshipReward2 = 500000
AltFishChampionshipReward3 = 300000
AltFishChampionshipReward4 = 200000
AltFishChampionshipReward5 = 100000
# -------------------------------------
# Dimension Rift Config
# -------------------------------------
# Minimal party size to enter rift. Min = 2, Max = 9.
# If in rift party will become smaller all members will be teleported back
RiftMinPartySize = 5
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
MaxRiftJumps = 4
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
RiftSpawnDelay = 10000
# Time between automatic jumps in seconds
AutoJumpsDelayMin = 480
AutoJumpsDelayMax = 600
# Time Multiplier for stay in the boss room
BossRoomTimeMultiply = 1.5
# Cost in dimension fragments to enter the rift, each party member must own this amount
RecruitCost = 18
SoldierCost = 21
OfficerCost = 24
CaptainCost = 27
CommanderCost = 30
HeroCost = 33
# On / off infinite nipples (SS/BSS)
DontDestroySS = False
# Maximum level players who can not be attacked
MaxLevelNewbie = 20
# When char lost newbie status > = value
MaxLevelNewbieStatus = 40
# NPC respawn time (default 180 seconds)
StandardRespawnDelay = 180
# ExpertisePenality, to disable grade penalty
# False: Players can use equip S grade at level 1.
# True: Players can't use equip S grade at level 1.
ExpertisePenality = True
# MasteryPenality, to disable Heavy expertise.
# True: Players like dagger or archer can't use Heavy armor.
MasteryPenality = False
# MasteryPenality starting level.
# Default from 20
LevelToGetPenalty = 20
# MasteryWeaponPenality, to disable weapons expertise.
# True: Players that have not weapon mastery cannot use that weapon type.
MasteryWeaponPenality = False
# MasteryWeaponPenality starting level.
# Default from 20
LevelToGetWeaponPenalty = 20
#Augmentation Active skills start time: time in seconds that the
#players need to wait until an active augment skill is available
#once the augmented weapon is equipped. After the first time wait,
#the players will be able to use the skill with correct reuse time
#xml defined.
AugmStartReuseTime = 0
# ---------------------------------------------- #
# Npc #
# ---------------------------------------------- #
# Npc Attackable
# True: You can attack Npcs
# False: Npc/Mobs don't take damages
NpcAttackable = True
# Npc List Invul eg. 51,90,...
InvulNpcList = 93000
# If True ActiveChar will not be able to Attack the Listed Npc Types.
DisableAttackToNpcs = False
# List of NPC's that allow casting skills on them
# Any other type will not allow casting
AllowedNPCTypes = L2GrandBoss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2Artefact,L2PenaltyMonster,L2FeedableBeast,L2SiegeFlag,L2RiftInvader,L2Guard,L2GuardNoHTML
# Allows Players to Shift-click Mobs and view their Stats and Droplist
AltGameViewNpc = False
# Custom Private store SELL/BUY
# For example you can use private store with Event Medal or Gold Bar
# Default: False (Adena)
SellByItem = False
# Custom Item ID
SellItem = 6392
# Number of allowed Subclasses
AllowedSubclass = 3
# Starting level for subclasses.
# Default: 40
BaseSubclassLevel = 40
# Maximum subclass level. 81 is liv 80 99%
# Default: 81
MaxSubclassLevel = 81
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
# and without STR,WIT,CON,MEN,INT,DEX influences.
# ATTENTION: enabling this option, monster instances could be simple to kill,
# check your database to increase their stats..
#
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
# We got the correct value on database, so disable it.
# Default: True
AltMobsStatsBonus = True
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
# and without STR,WIT,CON,MEN,INT,DEX influences.
# ATTENTION: enabling this option, monster instances could be simple to kill,
# check your database to increase their stats..
#
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
# We got the correct value on database, so disable it.
# Default: True
AltPetsStatsBonus = True

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#=========================================#
# Boss Configuration #
#=========================================#
# If True: Player can heal RB
# If False: Player can't heal RB
# Default: True
PlayersCanHealRb = True
# Return GrandBosses/RaidBosses to spawnpoint
# ATTENTION: if specific boss lock rage is defined, it has
# major priority then this one.
# Default: 5000
RBlockRage = 5000
# Return Specific RB to spawnpoint. In order to define specific
# ranges, it's necessary to define a string as BossId,Range;BossId,Range;
# Optionally, it's possible to disable the range check with value -1.
# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have
# Valakas 10k as range and no range check for Interlude Antharas.
RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;
# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values
# and without STR,WIT,CON,MEN,INT,DEX influences.
# ATTENTION: enabling this option, raids could be simple to kill,
# check your database to increase their stats..
#
# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)
# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)
# Default: False
AltRaidsStatsBonus = False
# Allow Direct Teleport To Boss Rooms
# If you put true the player can go on BOSS_ZONE without Quests
# If you put false the player will teleported on near town
# Default: False
AllowDirectTeleportToBossRoom = False
# Grand Boss Info is a NPCthat shows respawnTime of RB
# First you must import Custom NPC sql/custom/added_custom_npc.sql
# ID NPC: 93000
# Raid Info IDs showed
RaidInfoIDs = 29001,29006,29014,29019,29020,29022,29028,29045
# -----------------
# Antharas
# -----------------
# If true, the Interlude Script is used, meanwhile if you want new
# script feature (different Antharas Instances since weak to strong
# Antharas as for Freya) just set false
AntharasOldScript = True
# Time to close the entrance after the first teleport the player.
# The value in seconds.
AntharasClose = 1200
# Time to wait until Antharas despawn without fighting it. Value in minutes.
# Default: 240
AntharasDespawnTime = 240
# Time Antharas respawn after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
AntharasRespFirst = 180
AntharasRespSecond = 24
# Wait minutes
AntharasWaitTime = 30
# Antharas Power Multipler
# Default 1.0 = retail
AntharasPowerMultiplier = 1.0
# --------------
# Baium
# --------------
# Time left Baium into hibernation after the last attack on him.
# The value in seconds.
BaiumSleep = 1800
# Time respawn Bayoumi after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
BaiumRespFirst = 112
BaiumRespSecond = 16
# Baium Power Multipler
# Default 1.0 = retail
BaiumPowerMultiplier = 1.0
# -----------
# Core
# -----------
# Time minion respawn after their murder.
# The value in seconds.
CoreRespMinion = 60
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
CoreRespFirst = 33
CoreRespSecond = 8
#Default 0 = retail
CoreLevel = 0
CoreRingChance = 0
# Core Power Multipler
# Default 1.0 = retail
CorePowerMultiplier = 1.0
# -----------
# Zaken
# -----------
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
ZakenRespFirst = 60
ZakenRespSecond = 8
# Default 0 = retail
ZakenLevel = 0
ZakenEarringChance = 0
# Zaken Power Multipler
# Default 1.0 = retail
ZakenPowerMultiplier = 1.0
# -----------
# Orfen
# -----------
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
OrfenRespFirst = 20
OrfenRespSecond = 8
# Default 0 = retail
OrfenLevel = 0
OrfenEarringChance = 0
# Orfen Power Multipler
# Default 1.0 = retail
OrfenPowerMultiplier = 1.0
# -----------
# Valakas
# -----------
# Time respawn valakas after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
ValakasRespFirst = 192
ValakasRespSecond = 44
# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.
ValakasWaitTime = 30
# Time to wait until Valakas despawn without fighting it. Value in minutes.
# Default = 240
ValakasDespawnTime = 240
ValakasPowerMultiplier = 1.0
# --------------------
# Queen Ant
# -------------------
# Time minion respawn after their murder.
# The value in seconds.
# Nurses
QueenAntRespNurse = 60
# Royal Guard
QueenAntRespRoyal = 120
# QA respawn time after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
QueenAntRespFirst = 20
QueenAntRespSecond = 8
# Default 0 = retail
QALevel = 0
QARingChance = 0
# QA Power Multipler
# Default 1.0 = retail
QueenAntPowerMultiplier = 1.0
# --------------------
# Frintezza -
# -------------------
# Frintezza respawn time after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
FrintezzaRespFirst = 48
FrintezzaRespSecond = 8
# Frintezza Power Multipler
# Default 1.0 = retail
FrintezzaPowerMultiplier = 1.0
# Minimum Parties Number to enter into Frintezza
FrintezzaMinParties = 4
# Maximum Parties Number to enter into Frintezza
FrintezzaMaxParties = 5
# Bypass Frintezza Enter Parties checks
BypassPartiesCheck = False
# Raid Bosses minions will increase them power based on this multiplier
# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)
LevelDiffMultiplierMinion = 0.5
# --------------------------------------
# High Priest van Halter
# --------------------------------------
# Time for the High Priest van Halter.
# Value in seconds. Interval 300-864000
# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.
FixIntervalOfHalter = 172800
RandomIntervalOfHalter = 86400
# Delay before the High Priest van Halter.
# The value in seconds in the interval 5-60
AppTimeOfHalter = 20
# Time Activity High Priest van Halter.
# The value in seconds in the interval 7200-86400
ActivityTimeOfHalter = 21600
# Battle with High Priest van Halter.
# The value in seconds in the interval 7200-21600
FightTimeOfHalter = 7200
# Of spawn Royal Guard Helper calling.
# The value in the interval 1-6
CallRoyalGuardHelperCount = 6
# The value in seconds in the interval 1-60
CallRoyalGuardHelperInterval = 10
# Interval opening / closing the doors of the altar.
# The value in seconds in the interval 60-5400
IntervalOfDoorOfAlter = 5400
# Time of closing the doors of the altar after some one zashol.
# The value in seconds in the interval 60-600
TimeOfLockUpDoorOfAltar = 180

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# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = #
# Clan Hall Function #
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = #
# ----------------------------------------
# Teleport Function price
# ----------------------------------------
# 1st level
ClanHallTeleportFunctionFeeLvl1 = 7000
# 2nd level
ClanHallTeleportFunctionFeeLvl2 = 14000
# 3rd level
#ClanHallTeleportFunctionFeeLvl3 = 2100
# Need core support, need more information on functions in different
# Clan Hall in different Towns.
# 4th level
#ClanHallTeleportFunctionFeeLvl4 = 28000
# -------------------------------------------
# Support magic buff price
# -------------------------------------------
# 1st level
ClanHallSupportFeeLvl1 = 17500
# 2nd level
ClanHallSupportFeeLvl2 = 35000
# 3rd level
ClanHallSupportFeeLvl3 = 49000
# 4th level
ClanHallSupportFeeLvl4 = 77000
# 5th level
ClanHallSupportFeeLvl5 = 147000
# 6th level
ClanHallSupportFeeLvl6 = 252000
# 7th level
ClanHallSupportFeeLvl7 = 259000
# 8th level
ClanHallSupportFeeLvl8 = 364000
# ---------------------------------------
# MpRegeneration price
# ---------------------------------------
# 5% MpRegeneration
ClanHallMpRegenerationFeeLvl1 = 14000
# 10% MpRegeneration
ClanHallMpRegenerationFeeLvl2 = 26250
# 15% MpRegeneration
ClanHallMpRegenerationFeeLvl3 = 45500
# 30% MpRegeneration
ClanHallMpRegenerationFeeLvl4 = 96250
# 40% MpRegeneration
ClanHallMpRegenerationFeeLvl5 = 140000
# --------------------------------------
# HpRegeneration price
# --------------------------------------
# 20% HpRegeneration
ClanHallHpRegenerationFeeLvl1 = 4900
# 40% HpRegeneration
ClanHallHpRegenerationFeeLvl2 = 5600
# 80% HpRegeneration
ClanHallHpRegenerationFeeLvl3 = 7000
# 100% HpRegeneration
ClanHallHpRegenerationFeeLvl4 = 8166
# 120% HpRegeneration
ClanHallHpRegenerationFeeLvl5 = 10500
# 140% HpRegeneration
ClanHallHpRegenerationFeeLvl6 = 12250
# 160% HpRegeneration
ClanHallHpRegenerationFeeLvl7 = 14000
# 180% HpRegeneration
ClanHallHpRegenerationFeeLvl8 = 15750
# 200% HpRegeneration
ClanHallHpRegenerationFeeLvl9 = 17500
# 220% Regeneration
ClanHallHpRegenerationFeeLvl10 = 22750
# 240% HpRegeneration
ClanHallHpRegenerationFeeLvl11 = 26250
# 260% HpRegeneration
ClanHallHpRegenerationFeeLvl12 = 29750
# 300% HpRegeneration
ClanHallHpRegenerationFeeLvl13 = 36166
# ----------------------------------------
# ExpRegeneration price
# ----------------------------------------
# 5% ExpRegeneration
ClanHallExpRegenerationFeeLvl1 = 21000
# 10% ExpRegeneration
ClanHallExpRegenerationFeeLvl2 = 42000
# 15% ExpRegeneration
ClanHallExpRegenerationFeeLvl3 = 63000
# 25% ExpRegeneration
ClanHallExpRegenerationFeeLvl4 = 105000
# 35% ExpRegeneration
ClanHallExpRegenerationFeeLvl5 = 147000
# 40% ExpRegeneration
ClanHallExpRegenerationFeeLvl6 = 163331
# 50% ExpRegeneration
ClanHallExpRegenerationFeeLvl7 = 210000
# --------------------------------------
# Creation item function
# --------------------------------------
#Time after count of Item is restored (in Hours)
#ClanHallItemCreationFunctionTaskRestore = 24
# 1st level
ClanHallItemCreationFunctionFeeLvl1 = 210000
# 2nd level
ClanHallItemCreationFunctionFeeLvl2 = 490000
# 3rd level
ClanHallItemCreationFunctionFeeLvl3 = 980000
# --------------------------
# Decor function
# --------------------------
# Need core support, need more information on functions in different
# Clan Hall in different Towns.
ClanHallCurtainFunctionFeeLvl1 = 2002
ClanHallCurtainFunctionFeeLvl2 = 2625
ClanHallFrontPlatformFunctionFeeLvl1 = 3031
ClanHallFrontPlatformFunctionFeeLvl2 = 9331

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@@ -1,134 +0,0 @@
#Damages to Fighters
Duelist__ToFighter=1.0
DreadNought__ToFighter=1.0
Phoenix_Knight__ToFighter=1.0
Hell_Knight__ToFighter=1.0
Sagittarius__ToFighter=1.0
Adventurer__ToFighter=1.0
Archmage__ToFighter=1.0
Soultaker__ToFighter=1.0
Arcana_Lord__ToFighter=1.0
Cardinal__ToFighter=1.0
Hierophant__ToFighter=1.0
Eva_Templar__ToFighter=1.0
Sword_Muse__ToFighter=1.0
Wind_Rider__ToFighter=1.0
Moonlight_Sentinel__ToFighter=1.0
Mystic_Muse__ToFighter=1.0
Elemental_Master__ToFighter=1.0
Eva_s_Saint__ToFighter=1.0
Shillien_Templar__ToFighter=1.0
Spectral_Dancer__ToFighter=1.0
Ghost_Hunter__ToFighter=1.0
Ghost_Sentinel__ToFighter=1.0
Storm_Screamer__ToFighter=1.0
Spectral_Master__ToFighter=1.0
Shillien_Saint__ToFighter=1.0
Titan__ToFighter=1.0
Grand_Khauatari__ToFighter=1.0
Dominator__ToFighter=1.0
Doomcryer__ToFighter=1.0
Fortune_Seeker__ToFighter=1.0
Maestro__ToFighter=1.0
#Damages to Mage
Duelist__ToMage=1.0
DreadNought__ToMage=1.0
Phoenix_Knight__ToMage=1.0
Hell_Knight__ToMage=1.0
Sagittarius__ToMage=1.0
Adventurer__ToMage=1.0
Archmage__ToMage=1.0
Soultaker__ToMage=1.0
Arcana_Lord__ToMage=1.0
Cardinal__ToMage=1.0
Hierophant__ToMage=1.0
Eva_Templar__ToMage=1.0
Sword_Muse__ToMage=1.0
Wind_Rider__ToMage=1.0
Moonlight_Sentinel__ToMage=1.0
Mystic_Muse__ToMage=1.0
Elemental_Master__ToMage=1.0
Eva_s_Saint__ToMage=1.0
Shillien_Templar__ToMage=1.0
Spectral_Dancer__ToMage=1.0
Ghost_Hunter__ToMage=1.0
Ghost_Sentinel__ToMage=1.0
Storm_Screamer__ToMage=1.0
Spectral_Master__ToMage=1.0
Shillien_Saint__ToMage=1.0
Titan__ToMage=1.0
Grand_Khauatari__ToMage=1.0
Dominator__ToMage=1.0
Doomcryer__ToMage=1.0
Fortune_Seeker__ToMage=1.0
Maestro__ToMage=1.0
#Damages By Fighters
Duelist__ByFighter=1.0
DreadNought__ByFighter=1.0
Phoenix_Knight__ByFighter=1.0
Hell_Knight__ByFighter=1.0
Sagittarius__ByFighter=1.0
Adventurer__ByFighter=1.0
Archmage__ByFighter=1.0
Soultaker__ByFighter=1.0
Arcana_Lord__ByFighter=1.0
Cardinal__ByFighter=1.0
Hierophant__ByFighter=1.0
Eva_Templar__ByFighter=1.0
Sword_Muse__ByFighter=1.0
Wind_Rider__ByFighter=1.0
Moonlight_Sentinel__ByFighter=1.0
Mystic_Muse__ByFighter=1.0
Elemental_Master__ByFighter=1.0
Eva_s_Saint__ByFighter=1.0
Shillien_Templar__ByFighter=1.0
Spectral_Dancer__ByFighter=1.0
Ghost_Hunter__ByFighter=1.0
Ghost_Sentinel__ByFighter=1.0
Storm_Screamer__ByFighter=1.0
Spectral_Master__ByFighter=1.0
Shillien_Saint__ByFighter=1.0
Titan__ByFighter=1.0
Grand_Khauatari__ByFighter=1.0
Dominator__ByFighter=1.0
Doomcryer__ByFighter=1.0
Fortune_Seeker__ByFighter=1.0
Maestro__ByFighter=1.0
#Damages By Mages
Duelist__ByMage=1.0
DreadNought__ByMage=1.0
Phoenix_Knight__ByMage=1.0
Hell_Knight__ByMage=1.0
Sagittarius__ByMage=1.0
Adventurer__ByMage=1.0
Archmage__ByMage=1.0
Soultaker__ByMage=1.0
Arcana_Lord__ByMage=1.0
Cardinal__ByMage=1.0
Hierophant__ByMage=1.0
Eva_Templar__ByMage=1.0
Sword_Muse__ByMage=1.0
Wind_Rider__ByMage=1.0
Moonlight_Sentinel__ByMage=1.0
Mystic_Muse__ByMage=1.0
Elemental_Master__ByMage=1.0
Eva_s_Saint__ByMage=1.0
Shillien_Templar__ByMage=1.0
Spectral_Dancer__ByMage=1.0
Ghost_Hunter__ByMage=1.0
Ghost_Sentinel__ByMage=1.0
Storm_Screamer__ByMage=1.0
Spectral_Master__ByMage=1.0
Shillien_Saint__ByMage=1.0
Titan__ByMage=1.0
Grand_Khauatari__ByMage=1.0
Dominator__ByMage=1.0
Doomcryer__ByMage=1.0
Fortune_Seeker__ByMage=1.0
Maestro__ByMage=1.0

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@@ -1,29 +0,0 @@
#============================================================#
# Craft System #
#============================================================#
#---------------------------
# Crafting Config
#---------------------------
# Crafting enabled/disabled. On by default
CraftingEnabled = True
# Limits for recipes (default: 50 - for dwarf , 50 - for common)
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
# Alternative crafting rules:
# - crafting takes time
# - players get EXP/SP for crafting
AltGameCreation = False
# Time multiplier - bigger number ===> slower crafting but more XP/SP
AltGameCreationSpeed = 1
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
AltGameCreationRateXp = 1
AltGameCreationRateSp = 1
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
# Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item)
AltBlacksmithUseRecipes = True

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@@ -1,108 +0,0 @@
#============================================================#
# Dev Properties #
#============================================================#
# BETA SERVER: Use this config for better testing during your BETA
# All players on login (also no GM char) will got Gm Speed 4 for better testing.
BetaServer = False
#---------------------------------------------
# Debug & Developer Config
#---------------------------------------------
# Don't load quests
AltDevNoQuests = False
# Don't load spawntable
AltDevNoSpawns = False
# Don't load Script's
AltDevNoScript = False
# Don't load RaidBoss
AltDevNoRB = False
#-------------------------------------------
# Additional server settings
#-------------------------------------------
Assert = False
# if true the server will be a test server (listed by test server clients only)
TestServer = False
# Setting for serverList
# Displays [] in front of server name
ServerListBrackets = False
# Displays a clock next to the server name
ServerListClock = False
# If true, the server will be set as GM only
ServerGMOnly = False
# Accept Geoeditor Conection (Default = False)
AcceptGeoeditorConn = False
# IP Geoeditor
GeoEditorHost = 127.0.0.1
# Port GeoEditor
GeoEditorPort = 2109
# Define character name template
# Example to use only : CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate = [A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*
ClanNameTemplate = .*
AllyNameTemplate = .*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# Retail 740 - 746
MinProtocolRevision = 740
MaxProtocolRevision = 746
#------------------------------
# Logging features
#------------------------------
# Log GM actions
GMAudit = True
# Logging ChatWindow
LogChat = False
# Logging Item handling (Trades,Drops,Pickups,Actions)
# NOTE: This can be very space consuming if enabled for all items.
LogItems = False
# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Specifies how many threads will be in the scheduled pool.
# Default: 40
ScheduledThreadPoolCount = 40
# Specifies how many threads will be in the single instant pool.
# Default: 20
InstantThreadPoolCount = 20
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is already reserved
AcceptAlternateID = True
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 2000
# Set the html cache's lazy loading True or False
# (Load html's into cache only on first time requested)
LazyCache = True
# Interval in ms to check for deadlocks, 0 to disable
DeadLockCheck = 0

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@@ -1,29 +0,0 @@
#=======================================================#
# Clan Hall Sieges #
#=======================================================#
# -------------------------------
# Devastated castle
# -------------------------------
# Day of week for the siege "Devastated castle".
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
# NOT recommended to put siege
# In the day that Tan and siege castles (Saturday, Sunday)
DevastatedDay = 1
# Time start registration siege "Devastated castle", in hours.
DevastatedHour = 18
# Time to gain "Devastated castle", in minutes.
DevastatedMinutes = 0
# ------------------------------
# Partisan Hideout
# ------------------------------
# Day of week for the siege "Partisan Hideout".
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
# NOT recommended to put siege
# In the day that Tan and siege castles (Saturday, Sunday)
PartisanDay = 5
#ime start registration siege "Partisan Hideout", in hours.
PartisanHour = 21
# Time to gain "Partisan Hideout", in minutes.
PartisanMinutes = 0

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@@ -1,132 +0,0 @@
#============================================================#
# Enchant Settings #
#============================================================#
# ----------------------------------------------
# Special Enchanting System
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
# Chance For Normal Scrolls
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;
# ----------------------------------------------
# Chance For Blessed Scrolls
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# ---------------------------------------------
# Chance For Crystal Scrolls
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Safe enchant
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Crystal Limits
CrystalEnchantMin = 0
CrystalEnchantMax = 20
# Max enchant Settings by scrolls.
EnchantWeaponMax = 10
EnchantArmorMax = 10
EnchantJewelryMax = 10
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
# --------------------------
# Augmentation
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep = True
DeleteAgmentActiveEffectOnChangeWep = True
# ----------------------
# Soul Crystal
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
# Chance to improve Cristal
SoulCrystalLevelChance = 32
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
# Enchant after break with blessed scroll.
BreakEnchant = 0
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0

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@@ -1,226 +0,0 @@
#===========================================================#
# Fortress Sieges #
#===========================================================#
# ----------------------------------
# Forts Configuration
# ----------------------------------
# Siege time (in minutes)
SiegeLength = 60
#Count down length, best to use a multiple of 5 (in minutes)
CountDownLength = 10
# Maximum number of flags from the 1 st clan
MaxFlags = 1
# The minimum level of clan
SiegeClanMinLevel = 4
# Maximum number of registered clans
AttackerMaxClans = 20
DefenderMaxClans = 30
# Respawn time in ms
DefenderRespawn = 20000
AttackerRespawn = 0
#Respawn time penalty for loosing each Control tower
CTLossPenalty = 20000
# Fortress Commander spawns
#
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
# Name - fortress name
# N - number
# x,y,z - coords
# heading
# npc_id - id of template
# Flag syntax: NameCommanderN = x,y,z,flag_id
# Name - fortress name
# N - number
# x,y,z - coords
# flag_id - id of comabt flag
#-------------------------------------------------------------
# Shanty Fortress
#-------------------------------------------------------------
ShantyCommander1 = -52435,155188,-1768,20000,35683
ShantyCommander2 = -52128,157752,-2024,29864,35677
ShantyCommander3 = -53944,155433,-2024,7304,35680
ShantyCommander4 = -52818,156512,-1128,0,35670
ShantyFlag1 = -53054,156605,-1896,62001
#-------------------------------------------------------------
# Southern Fortress
#-------------------------------------------------------------
SouthernCommander1 = -21328,218864,-2952,0,35719
SouthernCommander2 = -22992,218160,-3208,0,35713
SouthernCommander3 = -21520,221504,-3208,45328,35716
SouthernCommander4 = -22625,219799,-2312,0,35702
SouthernFlag1 = -22386,219798,-3079,62001
#-------------------------------------------------------------
# Hive Fortress
#-------------------------------------------------------------
HiveCommander1 = 15152,188128,-2640,0,35752
HiveCommander2 = 17984,187536,-2896,45056,35746
HiveCommander3 = 16016,189520,-2888,0,35749
HiveCommander4 = 16621,188124,-2000,0,35739
HiveFlag1 = 16761,188306,-2770,62001
#-------------------------------------------------------------
# Valley Fortress
#-------------------------------------------------------------
ValleyCommander1 = 124768,121856,-2296,0,35788
ValleyCommander2 = 124299,123614,-2552,49192,35782
ValleyCommander3 = 124768,124640,-2552,54480,35785
ValleyCommander4 = 126079,123550,-1688,0,35771
ValleyFlag1 = 126092,123650,-2429,62001
#-------------------------------------------------------------
# Ivory Fortress
#-------------------------------------------------------------
IvoryCommander1 = 72400,2896,-2760,0,35821
IvoryCommander2 = 73788,5479,-3016,55136,35815
IvoryCommander3 = 71264,4144,-3008,0,35818
IvoryCommander4 = 72814,4327,-2120,0,35808
IvoryFlag1 = 72660,4512,-2888,62001
#-------------------------------------------------------------
# Narsell Fortress
#-------------------------------------------------------------
NarsellCommander1 = 154704,53856,-2968,0,35852
NarsellCommander2 = 155576,56592,-3224,59224,35846
NarsellCommander3 = 153328,54848,-3216,5512,35849
NarsellCommander4 = 154848,55344,-2328,0,35839
NarsellFlag1 = 154650,55493,-3097,62001
#-------------------------------------------------------------
# Basin Fortress
#-------------------------------------------------------------
BasinCommander1 = 188624,38240,-3128,0,35888
BasinCommander2 = 188160,39920,-3376,49284,35882
BasinCommander3 = 188626,41066,-3376,57140,35885
BasinCommander4 = 189930,39808,-2480,0,35871
BasinFlag1 = 189931,40060,-3253,62001
#-------------------------------------------------------------
# White Sands Fortress
#-------------------------------------------------------------
WhiteSandsCommander1 = 117216,205648,-3048,0,35921
WhiteSandsCommander2 = 118880,203568,-3304,5396,35915
WhiteSandsCommander3 = 118560,206560,-3304,48872,35918
WhiteSandsCommander4 = 118472,204952,-2408,0,35908
WhiteSandsFlag1 = 118690,205062,-3176,62001
#-------------------------------------------------------------
# Borderland Fortress
#-------------------------------------------------------------
BorderlandCommander1 = 159664,-72224,-2584,0,35957
BorderlandCommander2 = 157968,-71659,-2832,59020,35951
BorderlandCommander3 = 157312,-70640,-2832,0,35954
BorderlandCommander4 = 159088,-70272,-1936,0,35940
BorderlandFlag1 = 158883,-70145,-2708,62001
#-------------------------------------------------------------
# Swampland Fortress
#-------------------------------------------------------------
SwamplandCommander1 = 71264,-60512,-2504,0,35995
SwamplandCommander2 = 71248,-62352,-2752,12388,35989
SwamplandCommander3 = 68688,-59648,-2752,56012,35992
SwamplandCommander4 = 69860,-61364,-1856,0,35978
SwampFlag1 = 69979,-61144,-2632,62001
#-------------------------------------------------------------
# Archaic Fortress
#-------------------------------------------------------------
ArchaicCommander1 = 109856,-142640,-2672,0,36028
ArchaicCommander2 = 109600,-139735,-2928,62612,36022
ArchaicCommander3 = 108223,-142209,-2920,8524,36025
ArchaicCommander4 = 109423,-141204,-2032,0,36015
ArchaicFlag1 = 109184,-141129,-2801,62001
#-------------------------------------------------------------
# Floran Fortress
#-------------------------------------------------------------
FloranCommander1 = 6528,151872,-2608,0,36064
FloranCommander2 = 7006,148242,-2856,32768,36058
FloranCommander3 = 4384,150992,-2856,0,36061
FloranCommander4 = 5542,149751,-1960,0,36047
FloranFlag1 = 5306,149743,-2732,62001
#-------------------------------------------------------------
# Cloud Mountain Fortress
#-------------------------------------------------------------
CloudMountainCommander1 = -55248,90496,-2536,0,36102
CloudMountainCommander2 = -55791,91856,-2792,0,36096
CloudMountainCommander3 = -54168,92604,-2784,49196,36099
CloudMountainCommander4 = -53232,91297,-1896,0,36085
CloudMountainFlag1 = -53237,91537,-2664,62001
#-------------------------------------------------------------
# Tanor Fortress
#-------------------------------------------------------------
TanorCommander1 = 58480,139648,-1464,0,36135
TanorCommander2 = 61864,139257,-1728,46896,36129
TanorCommander3 = 59436,140834,-1720,47296,36132
TanorCommander4 = 60296,139508,-824,0,36122
TanorFlag1 = 60362,139742,-1597,62001
#-------------------------------------------------------------
# DragonSpine
#-------------------------------------------------------------
DragonspineCommander1 = 9472,94992,-3392,0,36143
DragonspineCommander2 = 13184,94928,-3144,0,36144
DragonspineCommander3 = 11537,95056,-2496,16384,36153
DragonspineCommander4 = 12829,96214,-3392,0,36163
DragonspineFlag1 = 11459,95308,-3264,62001
#-------------------------------------------------------------
# Antharas Fortress
#-------------------------------------------------------------
AntharasCommander1 = 79440,88752,-2600,0,36202
AntharasCommander2 = 77262,91704,-2856,5112,36196
AntharasCommander3 = 80929,90510,-2856,40192,36199
AntharasCommander4 = 79297,91077,-1960,0,36185
AntharasFlag1 = 79528,91187,-2728,62001
#-------------------------------------------------------------
# Western Fortress
#-------------------------------------------------------------
WesternCommander1 = 113481,-16058,-712,0,36240
WesternCommander2 = 109872,-16624,-968,16384,36234
WesternCommander3 = 112601,-13933,-960,49152,36237
WesternCommander4 = 111366,-15077,-72,0,36223
WesternFlag1 = 111380,-14820,-839,62001
#-------------------------------------------------------------
# Hunters Fortress
#-------------------------------------------------------------
HuntersCommander1 = 123232,94400,-1856,0,36278
HuntersCommander2 = 122688,95760,-2112,0,36272
HuntersCommander3 = 124305,96528,-2104,49151,36275
HuntersCommander4 = 125246,95204,-1216,0,36261
HuntersFlag1 = 125255,95455,-1984,62001
#-------------------------------------------------------------
# Aaru Fortress
#-------------------------------------------------------------
AaruCommander1 = 74288,186912,-2296,0,36311
AaruCommander2 = 71392,184720,-2552,5528,36305
AaruCommander3 = 71542,186410,-2552,55088,36308
AaruCommander4 = 73070,186048,-1656,0,36298
AaruFlag1 = 73923,186247,-2424,62001
#-------------------------------------------------------------
# Demon Fortress
#-------------------------------------------------------------
DemonCommander1 = 100752,-53664,-360,0,36347
DemonCommander2 = 100688,-57440,-616,16384,36341
DemonCommander3 = 99484,-54027,-616,0,36344
DemonCommander4 = 100645,-55318,272,0,36330
DemonFlag1 = 100400,-55301,-488,62001
#-------------------------------------------------------------
# Monastic Fortress
#-------------------------------------------------------------
MonasticCommander1 = 73680,-95456,-1144,0,36385
MonasticCommander2 = 70189,-93935,-1400,61576,36379
MonasticCommander3 = 73831,-94119,-1400,45536,36382
MonasticCommander4 = 72195,-94701,-504,0,36368
MonasticFlag1 = 72294,-94481,-1271,62001

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@@ -1,67 +0,0 @@
# =================================================================
# Geodata
# =================================================================
# Because of real-time performance we are using geodata files only in
# diagonal L2D format now (using filename e.g. 22_16.l2d).
# L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
# Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.
# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/
# Player coordinates synchronization, default: 2
# 1 - partial synchronization Client --> Server ; don't use it with geodata
# 2 - partial synchronization Server --> Client ; use this setting with geodata
# -1 - Old system: will synchronize Z only
CoordSynchronize = 2
# =================================================================
# Path checking
# =================================================================
# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75
# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32
# =================================================================
# Path finding
# =================================================================
# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true
# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Base path weight, when moving from one node to another on axis direction, default: 10
BaseWeight = 10
# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
DiagonalWeight = 14
# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
ObstacleMultiplier = 10
# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
HeuristicWeight = 20
# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500
# =================================================================
# Other
# =================================================================
# When a character falls, he takes damages.
# Default: True
FallDamage = True
# The zones with water are enabled.
# Default: True
AllowWater = True

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#=======================================================#
# Oly Settings #
#=======================================================#
# Olympiad Start Time in Military hours Default 6pm (18)
# Default: 18
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00
# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 6 minutes.
# Default: 360000
AltOlyBattle = 360000
# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000
# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000
# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
AltOlyClassedParticipants = 5
AltOlyNonClassedParticipants = 9
# Olympiad battle winner reward for class and non-class games..
# Default: 6651 (Gate Pass)
AltOlyBattleRewItem = 6651
# Reward for class battle Default: 50
AltOlyClassedRewItemCount = 50
# Reward for non-class battle Default: 50
AltOlyNonClassedRewItemCount = 30
# Rewards for battle
# Minimum points for exchanges "nobless gate pass", default is 50
AltOlyMinPointForExchange = 50
# ID prizes, 6651 (Gate Pass)
AltOlyCompRewItem = 6651
# Rate to exchange points to reward item.
AltOlyGPPerPoint = 1000
# Noblesse points awarded to Heros.
# Like L2OFF is 100
AltOlyHeroPoints = 100
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
AltOlyRestrictedItems = 0
# Allow events during Olympiad period
AllowEventsDuringOly = True
# Recharge skills before match starts and after match ends
# Default: False
AltOlyRechargeSkills = False
# Remove all cubics from the player that enter on Olympiad stadium
# C4 patch note: Summons/Cubics do not disappear but are moved to the tournament arena together with their masters.
# Default: False
RemoveCubicOlympiad = False
# Olympiad Managers announce each start of fight.
# Like L2OFF is False
AltOlyAnnounceGames = False
# Active Olympiad log
AlyOlyLogFights = False
# Allow on Olympiad the use of the Augment
# Like L2OFF is True
AltOlyAugmentAllow = True
# The winners are updated only after the end of the Olympiad period
# Like L2OFF is True
AltOlyShowMonthlyWinners = True
# Set the number of hero for each class
# Retail = 1
AltOlyNumberHerosEachClass = 1
# Disable skills during Olympiad
# Retail = 0
AltOlyRestrictedSkills = 0
# Move player to arena countdown
# Like L2OFF is 120
AltOlyTeleportCountDown = 120
# You can decide if enable custom period setting feature. Once enabled,
# Alt Oly period: MONTH/DAY/WEEK
# es. 2weeks-->AltOlyPeriod = WEEK and AltOlyPeriodMultiplier = 2
AltOlyUseCustomPeriodSettings = False
AltOlyPeriod = MONTH
AltOlyPeriodMultiplier = 1
# Enable competitions only on specific days.
# Default: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
AltOlyCompetitionDays = 1,2,3,4,5,6,7

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@@ -1,195 +0,0 @@
#=============================================================#
# Option Settings #
#=============================================================#
# Configure zones
# 0 = World Peace
# 1 = PVP sieges in
# 2 = PVP everywhere
ZoneTown = 0
# Configure IM
# Global Chat (ON (region), OFF, GM, GLOBAL)
GlobalChat = ON
# Global Trade chat (ON, OFF, GM, LIMITED (region))
TradeChat = LIMITED
# Who can write in the global chat if is it trade?
# True = only players with the pvpamount, false = all
TradeChatWithPvP = False
TradePvPAmount = 100
# Who can write in the global chat if is it global?
# True = only players with the pvpamount, false = all
GlobalChatWithPvP = False
GlobalPvPAmount = 100
# Who can write in the trade chat if is it global?
# True = only nubless, false = all
TradeChatIsNooble = False
# Maximum number of characters for chat phrase
MaxChatLength = 100
# The penalty for illegal character of
# 1 - Sending GM reporting the action
# 2 - Throw a player (kick)
# 3 - Throw and ban
# 4 - Jail player
DefaultPunish = 2
# Minutes to stay in jail if punishment is jail
DefaultPunishParam = 0
# -----------------------------------
# Server Optimization
# -----------------------------------
# Remove the character from account
DeleteCharAfterDays = 7
# Allow players to drop items on the ground.
AllowDiscardItem = True
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
AutoDestroyDroppedItemAfter = 0
# Time in secs after which dropped herb will be auto-destroyed
AutoDestroyHerbTime = 15
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
# Notes:
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Items on this list will be protected regardless of the following options.
ListOfProtectedItems = 57,5575,6673
# Just delete the stuff that fell out of players
# WARNING: only works when AutoDestroyDroppedItemAfter> 0
DestroyPlayerDroppedItem = False
# Just to destroy such things as: armor, weapons, jewelry
# WARNING: only works when DestroyPlayerDroppedItem = True
DestroyEquipableItem = False
# Keep discarded things in the database to be restored after restarting the server
SaveDroppedItem = False
# Clean up the table after loading things into memory - Safe Settings
# If the server crashes before you save things at next start will be restored old things
# And the players will be able to collect some of them - that will prevent duplicate
EmptyDroppedItemTableAfterLoad = False
# Time in minutes to save the discarded items in the database, 0 to disable
# WARNING: If this option is disabled SaveDroppedItemInterval,
# Things will remain in the database only when you restart the server
SaveDroppedItemInterval = 60
# Delete all saved items from the database at next start
# WARNING: only works when SaveDroppedItem = False
ClearDroppedItemTable = False
# Remove broken quests player
AutoDeleteInvalidQuestData = False
# Set to false can improve the performance of servers with high concurrence
PreciseDropCalculation = False
# Allow create spliced things
MultipleItemDrop = True
# Sending information about all the things your character, and not only that with which the operation takes place.
# WARNING: Incredible traffic loads.
ForceInventoryUpdate = False
# Sending information about all the stats your character, and not only that with which the operation takes place.
# WARNING: Higher traffic loads.
ForceCompletePlayerStatusUpdate = True
# The maximum deviation from the point of Spawn mobs
MaxDriftRange = 200
# Minimum and maximum variables in seconds for NPC animation delay.
# You must keep MinNpcAnimation lower or equal to MaxNpcAnimation.
# Set values to 0 for disabling random animations.
# Default: 5
MinNpcAnimation = 5
# Default: 60
MaxNpcAnimation = 60
# Default: 5
MinMonsterAnimation = 5
# Default: 60
MaxMonsterAnimation = 60
# Show the lvl and type of aggro mobs?
ShowNpcLevel = False
# Record the location of the characters in the file before the off / restarting the server?
ActivatePositionRecorder = False
# On/Off Hight rate Server.
# Only Adena, LifeStones, SealStones, Boss Jewels Drop Option
HighRateServerDrops = False
# ----------------------------------
# Additional Settings
# ----------------------------------
# On / Off Warehouse
AllowWarehouse = True
# On / Off hashing Warehouse
WarehouseCache = False
# How much memory should occupy hash Warehouse
WarehouseCacheTime = 15
# On / Off use Freight Warehouse
AllowFreight = True
# If True player can try on weapon and armor in shop.
# Default: True
AllowWear = True
# Default: 5
WearDelay = 5
#Adena cost to try on an item.
# Default: 10
WearPrice = 10
# ======= Test configuration ======#
# True Enabled / False Disabled #
AllowLottery = True
AllowRace = True
AllowRentPet = False
AllowFishing = True
AllowBoat = True
AllowCursedWeapons = True
AllowManor = True
AllowNpcWalkers = True
# =============================
# -------------------------------
# Community board
# -------------------------------
# Activate or no the community board.
EnableCommunityBoard = True
# Show this community board section when you open it.
BBSDefault = _bbshome
# Options grid: Grid can be enabled or disabled. This also will affect
# Loading and processing of all tasks of artificial intelligence and geodata to work in conjunction with the grid.
# When playing in this place the character begins to work immediately grid and in addition
# Start lining up for a specified number of seconds from 8 neighboring character grids.
# After exiting the main square and adjacent characters within a few seconds is
# Coordinates, if all this time in the area had no players.
# Enabling this option allows grids to be always active.
GridsAlwaysOn = False
GridNeighborTurnOnTime = 30
GridNeighborTurnOffTime = 300
# Combining streams prioritized implementation
# The default values -1,0,1 (group low / med / high)
ExecutorPriLow = -1
ExecutorPriMed = 0
ExecutorPriHigh = 1

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@@ -1,258 +0,0 @@
#============================================================#
# Other Settings #
#============================================================#
#Amount of adena/AA that a new character is given
StartingAdena = 0
StartingAncientAdena = 0
# Enable this if you want the below configuration to work.
# Default: False
CustomStarterItemsEnabled = False
# Starting itens for fighter's classes
StartingCustomItemsFighter = 57,1000;
# Starting itens for mage's classes
StartingCustomItemsMage = 57,1000;
# movement speed for strider and wyvern
WyvernSpeed = 100
StriderSpeed = 80
#Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings
AllowWyvernUpgrader = True
# If True, when effects of the same stack group are used, lesser
# effects will be canceled if stronger effects are used. New effects
# that are added will be canceled if they are of lesser priority to the old one.
# If False, they will not be canceled, and it will switch to them after the
# stronger one runs out, if the lesser one is still in effect.
CancelLesserEffect = True
# If you wish to disable the use of guards agains agressive monsters.
# Default is False.
AllowGuards = False
# If True, the following deep blue mobs' drop penalties will be applied:
# - When player's level is 9 times greater than mob's level, drops got divided by 3
# - After 9 lvl's of difference between player and deep blue mobs, drop chance is
# lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
# NOTE1: These rules are applied to both normal and sweep drops
# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)
UseDeepBlueDropRules = True
# Inventory space limits
# All race without dwarf
MaximumSlotsForNoDwarf = 80
# Dwarf race
MaximumSlotsForDwarf = 100
# GM char
MaximumSlotsForGMPlayer = 250
# Warehouse space limits (Must be < 300 for prevent client crash)
# Dwarfs will get bonus from lvl 60
MaximumWarehouseSlotsForDwarf = 120
MaximumWarehouseSlotsForNoDwarf = 100
MaximumWarehouseSlotsForClan = 200
MaximumFreightSlots = 20
# % regeneration of normal regeneration speed
HpRegenMultiplier = 100
MpRegenMultiplier = 100
CpRegenMultiplier = 100
# % regeneration and defence for RaidBoss and their minions
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
RaidPhysicalDefenceMultiplier = 100
RaidMagicalDefenceMultiplier = 100
#Configure Minimum and Maximum multiplier time between RaidBoss respawn.
#By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0
# Minions respawn timer 300000 = 5 mins
RaidMinionRespawnTime = 300000
# Enable keyboard movement.
# Retail: True
KeyboardMovement = True
# Unstuck interval, seconds, default is 300 sec.
UnstuckInterval = 300
# Player Protection on login in seconds, 0 for disabled
PlayerSpawnProtection = 0
# Player Protection after teleporting, 0 for disabled
PlayerTeleportProtection = 0
# Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled
PlayerFakeDeathUpProtection = 0
# PARTY XP DISTRIBUTION
# The first option can be set to auto, percentage, level, none.
# When is "auto" member of the party receives less Exp / SP, where its level is low
# If the party received a bonus for him (30% for 2 members of the party)
# In this case, he will not get Exp / SP of the party, and will not receive a bonus party
# Not used quite too high values of the parameter "percentage"!
# Not used quite too low values of the parameter "level"!
# If you do not want to be the distribution of XP for the members of the Party
# Just put "none". Default:, 3.0, 30
PartyXpCutoffMethod = auto
PartyXpCutoffPercent = 3.0
PartyXpCutoffLevel = 30
# Levels restore HP, MP, and CP after death
# Values are specified in percentage
RespawnRestoreCP = 70
RespawnRestoreHP = 70
RespawnRestoreMP = 70
# Allow random regeneration in cities, indicating the maximum displacement
# From the main origin.
RespawnRandomInTown = True
RespawnRandomMaxOffset = 20
# The maximum number of slots for the purchase / sale (for dwarves and other races)
# By default, dwarf 5 slots, the other 4 races
MaxPvtStoreSlotsDwarf = 5
MaxPvtStoreSlotsOther = 4
# Keep the effects buffs and debuff when you exit the game
StoreSkillCooltime = True
# Rent with pets (wyvern and Strider). Example: 111,222,333
ListPetRentNpc = 30827
# Declare the location of Mammon NPCs to players during the ratification of the press.
AnnounceMammonSpawn = False
# Allow player to send petition?
PetitioningAllowed = True
# The number of petitions per session
MaxPetitionsPerPlayer = 5
# The number of petitions, which may consider GM
MaxPetitionsPending = 25
# ------------------------------
# Configure prison
# ------------------------------
# PvP zone?
JailIsPvp = False
# Turn off all chats except basics?
JailDisableChat = True
# Chance to get Death Penalty
DeathPenaltyChance = 20
# --------------------------------------
# Alternative time buffs
# --------------------------------------
# When the reads, buff, and their duration.
# Default: False
EnableModifySkillDuration = False
# Format: id_skill time; id_skill2, time2 ;....
# Example:
#SkillDurationList = 264,3660;265,3660;266,3660;267,3660;268,3660;\
#269,3660;270,3660;304,3660;305,3660;306,3660;308,3660;349,3660;\
#363,3660;364,3660;529,3660;271,3660;272,3660;273,3660;274,3660;\
#275,3660;276,3660;277,3660;307,3660;309,3660;310,3660;311,3660;\
#305,3660;366,3660;530,3660;365,3660;\
#1086,3660;1240,3660;1242,3660;1243,3660;1388,3660;1389,3660;336,3660;\
#1035,3660;1043,3660;1044,3660;1062,3660;1268,3660;1040,3660;1393,3660;\
#1077,3660;1078,3660;1085,3660;1204,3660;1036,3660;1045,3660;1048,3660;\
#1007,3660;1006,3660;1009,3660;1251,3660;1252,3660;1253,3660;1307,3660;\
#1284,3660;1308,3660;1309,3660;1310,3660;1390,3660;1391,3660;1362,3660;\
#1303,3660;1087,3660;1259,3660;1059,3660;1311,3660;1033,3660;1002,3660;\
#1068,3660;1397,3660;1032,3660;1189,3660;1191,3660;1182,3660;1365,3660;\
#1010,3660;1282,3660;1004,3660;1008,3660;1249,3660;1250,3660;1260,3660;\
#1261,3660;1364,3660;1259,3660;1073,3660;1257,3660;1304,3660;1460,3660;\
#1353,3660;1354,3660;1003,3660;1005,3660;\
#1352,3660;1442,3660;1392,3660;\
#1355,3660;1356,3660;1357,3660;1363,3660;1461,3660;1413,3660;1414,3660
SkillDurationList =
# --------------------------------
# Chat Filter System
# --------------------------------
# Enable chat filter default: false
UseChatFilter = False
# Replace illegal words with following chars
ChatFilterChars = -_-
# Punishment for bad words:
# Options:
# off - there is no punishment for the words
# Karma - karma giving
# Jail - jail
# Chat - chat ban
ChatFilterPunishment = off
# How long penalty minutes
ChatFilterPunishmentParam1 = 5
# How to give karma for the bad word
ChatFilterPunishmentParam2 = 1000
# -----------------------------
# Four Sepulchers
# -----------------------------
# The time allowed for the attack
TimeOfAttack = 50
# The time allowed for rest
TimeOfCoolDown = 5
# The time allowed to the input
TimeOfEntry = 3
# The time allowed for warm-up
TimeOfWarmUp = 2
# Minimum players in the party
NumberOfNecessaryPartyMembers = 4
# --------------------------------------------------
# Quake / Killing Spree System
# --------------------------------------------------
# Enable The Killing Spree System
# When a Player Hits an Amount of pvp's an announcement appears
AllowQuakeSystem = False
# Enable Messages to GMs on 4-5 consecutive pvp of a player
# Why? to see if a char are farming!
EnableAntiPvpFarmMsg = True
# -----------------------------------------
# Aio System
# -----------------------------------------
# Enable / Disable Aion System
EnableAioSystem = True
# Enable / Disable Name Color
AllowAioNameColor = True
AioNameColor = 88AA88
# Enable / Disable Title Color
AllowAioTitleColor = True
AioTitleColor = 88AA88
# List of Aio Skills
# Format : skillid,skilllvl;skillid2,skilllvl2;....skillidn,skilllvln
AioSkills = 1085,3;1304,3;1087,3;1354,1;1062,2;1005,3;1243,6;1045,6;1048,6;\
1311,6;168,3;213,8;1007,3;1309,3;1552,3;1006,3;1229,15;1308,3;1253,3;1284,3;\
1009,3;1310,4;1363,1;1362,1;1397,3;1292,6;1078,6;307,1;276,1;309,1;274,1;275,1;\
272,1;277,1;273,1;311,1;366,1;365,1;310,1;271,1;1242,3;1257,3;1353,3;1391,3;\
1352,1;229,7;228,3;1077,3;1218,33;1059,3;1219,33;1217,33;1388,3;1389,3;1240,3;\
1086,2;1032,3;1073,2;1036,2;1035,4;1068,3;1003,3;1282,2;1356,1;1355,1;1357,33;\
1044,3;1182,3;1191,3;1033,3;1189,3;1259,4;1306,6;234,23;1040,3;364,1;264,1;306,1;\
269,1;270,1;265,1;363,1;349,1;308,1;305,1;304,1;267,1;266,1;268,1;1390,3;1303,2;\
1204,2;1268,4;1413,1;4699,8;4700,8;4703,8
# Aio Buffers can use GK?
AllowAioUseGk = False
# Aio Buffers can speak to Class Master?
AllowAioUseClassMaster = False
# Allow AIO in events?
AllowAioInEvents = False
# Announce castle lords on enter game. default = False
AnnounceCastleLords = False
# Click task when target an Npc
# Leave as default if you don't know what you are changing
# Default: 50
ClickTask = 50
# Crit announce
GMShowCritAnnouncerName = False

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#===========================================================#
# Physics Balance Characters #
#===========================================================#
# Enable Class Damages Settings
EnableClassDamagesSettings = True
EnableClassDamagesLogger = False
EnableClassDamagesSettingsInOly = True
# --------------------------------
# Setting effect Blow
# --------------------------------
# Chance front
BlowAttackFront = 50
# Chance on the sides
BlowAttackSide = 60
# Chance from behind
BlowAttackBehind = 70
# --------------------------------
# Setting effect Backstab
# --------------------------------
# Chance front
BackstabAttackFront = 3
# Chance on the sides
BackstabAttackSide = 50
# Chance from behind
BackstabAttackBehind = 90
# -------------
# Limits
# -------------
# 1 - the speed limit conventional attack
# 2 - the speed limit magic attack
# 0 - do not put!
MaxPAtkSpeed = 1500
MaxMAtkSpeed = 1999
# Limit normal crit (10 = 1%)
# Default: 500
MaxPCritRate = 500
# Limit the magic of Crete (10 = 1%)
# Default: 300
MaxMCritRate = 300
# This is a run speed modifier, set the default to 0 if you
# want this option disabled.
# Example:
# Setting this to 10 will increase a characters running
# speed by 10. Say normal is 100, now
# with this option enabled it is 110.
RunSpeedBoost = 0
# Maximum character running speed.
# Retail: 250
MaxRunSpeed = 250
# -----------------
# Damage
# -----------------
# Damage Multipliers for Mage Characters.
AltPDamageMages = 1.0
AltMDamageMages = 1.0
# Damage Multipliers for Fighters Characters.
AltPDamageFighters = 1.0
AltMDamageFighters = 1.0
# Damage Multipliers for pets and summons.
AltPDamagePets = 1.0
AltMDamagePets = 1.0
# Damage Multipliers for NPCs (mobs).
AltPDamageNpc = 1.0
AltMDamageNpc = 1.0
# An alternative calculation of damage skill daggers
# Divider damage. A large number - less damage.
DaggerVSHeavy = 1.00
DaggerVSRobe = 1.00
DaggerVSLight = 1.00
# If false, Raids cannot receive lethal attacks
AllowLethalOnRaids = False
# If True, Lethal Protected Mobs (in LethalProtectedMobs property) cannot receive Lethal shot
AllowLethalProtectionMobs = False
# es. : LethalProtectedMobs = 35062,21436
# 35062 = CTFFlag
LethalProtectedMobs = 35062
#-----------------------------------------------------------
# MRate = BaseMrate*McritMulDif, default = 1
McritMulDif = 1.0
# if critical, damage = mcriticalPower*damage
MagicCriticalPower = 3.0
# debuff chances
StunChanceModifier = 1.0
BleedChanceModifier = 1.0
PoisonChanceModifier = 1.0
ParalyzeChanceModifier = 1.0
RootChanceModifier = 1.0
SleepChanceModifier = 1.0
FearChanceModifier = 1.0
ConfusionChanceModifier = 1.0
DebuffChanceModifier = 1.0
BuffChanceModifier = 1.0
#Send Skills Chance to Players
SendSkillsChanceToPlayers = False
#Disable Bow for classes: write here classes id
#that you dnt want allow to use BOW. Class id examples,
#you can find others into char_templates database table
#
# classId className
# 88 Duelist
# 89 DreadNought
# 90 Phoenix Knight
# 91 Hell Knight
# 92 Sagittarius
# 93 Adventurer
# 94 Archmage
# 95 Soultaker
# 96 Arcana Lord
# 97 Cardinal
# 98 Hierophant
# 99 Eva Templar
# 100 Sword Muse
# 101 Wind Rider
# 102 Moonlight Sentinel
# 103 Mystic Muse
# 104 Elemental Master
# 105 Eva Saint
# 106 Shillien Templar
# 107 Spectral Dancer
# 108 Ghost Hunter
# 109 Ghost Sentinel
# 110 Storm Screamer
# 111 Spectral Master
# 112 Shillen Saint
# 113 Titan
# 114 Grand Khauatari
# 115 Dominator
# 116 Doomcryer
# 117 Fortune Seeker
# 118 Maestro
#
# e.g. DisableBowForClasses = 107,110
DisableBowForClasses =
# When you change/add subclass the weapon is unequipped
# Default: False
RemoveWeaponSubclass = False
# When you change/add subclass the chest is unequipped
# Default: False
RemoveChestSubclass = False
# When you change/add subclass the leg is unequipped
# Default: False
RemoveLegSubclass = False
# Leave buffs on die, if false the effects will be not stopped on die
LeaveBuffsOnDie = True

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#============================================================#
# PvP/PK Settings #
#============================================================#
# -----------------------------
# Configure karma
# -----------------------------
# Increase / loss of karma
MinKarma = 240
MaxKarma = 10000
# The number to divide the xp recieved by to calculate karma lost on xp gain/loss.
# Default: 260
XPDivider = 260
# The minimum karma lost if 0 karma is to be removed.
# Default: 0
BaseKarmaLost = 0
# Loss of equipment
CanGMDropEquipment = False
# Warning: Make sure the lists do NOT CONTAIN
# trailing spaces or spaces between the numbers!
# List of pet items we cannot drop.
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
# Lists of items which should NEVER be dropped (note, adena will
# never be dropped) whether on this list or not
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694
# Minimun pk requiered to drop
# Default: 5
MinimumPKRequiredToDrop = 5
# Calculation of PVP for players with karma?
AwardPKKillPVPPoint = True
# How much time one stays in PvP mode after hitting an innocent (in ms)
# Default: 120000
PvPVsNormalTime = 40000
# Length one stays in PvP mode after hitting a purple player (in ms)
# Default: 60000
PvPVsPvPTime = 20000
# ----------------------------------------------------
# Settings for players with karma
# ----------------------------------------------------
# Player with karma can kill in a safe area?
AltKarmaPlayerCanBeKilledInPeaceZone = False
# The player with karma can buy?
AltKarmaPlayerCanShop = True
# The player with karma can use SOE or return?
AltKarmaPlayerCanTeleport = True
# The player with karma can use the gatekeepers?
AltKarmaPlayerCanUseGK = False
# The player with karma can trade?
AltKarmaPlayerCanTrade = True
# The player with karma can use the Warehouse?
AltKarmaPlayerCanUseWareHouse = True
# The dead player and the player that will use a SOE of any type will be teleported to floran
AltKarmaTeleportToFloran = True
# --------------------------------
# PvP Color System
# --------------------------------
# Each Amount will change the name content and color to the values defined here.
# Example: PvpAmount1 = 500, when a character's PvP counter reaches 500
# their title color and content will change according to the ColorForAmount value.
# Note: Colors Must Be in RBG format.
EnablePvPColorSystem = False
# Settings For Ammount 1.
PvpAmount1 = 500
ColorForAmount1 = 00FF00
# Settings For Ammount 2.
PvpAmount2 = 1000
ColorForAmount2 = 00FF00
# Settings For Ammount 3.
PvpAmount3 = 1500
ColorForAmount3 = 00FF00
# Settings For Ammount 4.
PvpAmount4 = 2500
ColorForAmount4 = 00FF00
# Settings For Ammount 5.
PvpAmount5 = 5000
ColorForAmount5 = 00FF00
# ------------------------------
# PK Color System
# ------------------------------
# Each Amount will change the title content and color to the values defined here.
# Example: PkAmount1 = 500, when a character's pk counter reaches 500
# their title color and content will change according to the TitleForAmount value.
# Note: Colors Must Be in RBG format.
EnablePkColorSystem = False
# Settings For Ammount 1.
PkAmount1 = 500
TitleForAmount1 = 00FF00
# Settings For Ammount 2.
PkAmount2 = 1000
TitleForAmount2 = 00FF00
# Settings For Ammount 3.
PkAmount3 = 1500
TitleForAmount3 = 00FF00
# Settings For Ammount 4.
PkAmount4 = 2500
TitleForAmount4 = 00FF00
# Settings For Ammount 5.
PkAmount5 = 5000
TitleForAmount5 = 00FF00
# -----------------------------
# PK Info Settings
# -----------------------------
# If it is enabled then it shows pk info to the players everytime
# A pk or pvp is done. Messages are:
# "You have killed PlayerX y times".
# OR
# "You have been killed y times by PlayerX.
EnablePkInfo = False
# ----------------------------
# Custom Reward
# ----------------------------
# Enable / Disable custom reward
# It gives a medal ( or whatever item you set) to the winner of a pvp
# You can configure the id and the amount.
# PvP reword
PvpRewardEnabled = False
PvpRewardItemId = 6392
PvpRewardAmmount = 1
# PK reward
PKRewardEnabled = False
PKRewardItemId = 6392
PKRewardAmmount = 1
# If the same player to kill, then after X times the reward Will not Increase
RewardProtect = 0
# On / Off teleport flagged players through Gatekeeper
FlaggedPlayerCanUseGK = False
# Allow players to buff and heal while being flagged.
# Useful for pvp servers that has lame buffers.
# Using the Buffers inside the farm zones.
AltKarmaFlagPlayerCanUseBuffer = False
# Pvp And Xp Award System
# 0 Is by Default!
AllowAddExpSpAtPvP = False
AddExpAtPvp = 0
AddSpAtPvp = 0
# Allow Potions In PvP?
# Note : ALL Potions Won't Be Usable.
# Pots Such as CP , Greater CP , Healing , Greater Healing
# Quick Healing , Mana Pots , Elixirs
# Retail : True
AllowPotsInPvP = True
# Scroll Of Escape Restriction
# if False = A Player Cannot Use SOE When He Is Flagged.
# Default : True
AllowSoEInPvP = True
# Announce all Kills (PVP and PK Kills) (THIS MOD IS STILL BETA!)
AnnounceAllKill = False
# Announces when a Player PK another Player. Default - false
AnnouncePkKill = False
# Announces when a Player Pvp another Player. Default - false
AnnouncePvPKill = False
# When the duel is more than 4 players are transported to the coordinates,
# Listed below
DuelSpawnX = -102495
DuelSpawnY = -209023
DuelSpawnZ = -3326
# Automaticly shows PVP&PK on title
PvpPkTitle = False
#Title Prefixes. If commented - "0 | 0" else "PvpTitlePrefix0PkTitlePrefix0"
PvPTitlePrefix =
PkTitlePrefix =
# War Legend Configs
WarLegendAura = False
KillsToGetWarLegendAura = 30
#====================================
# Anti Farm System
#====================================
# You must put True to active the AntiFarm mod.
AntiFarmEnabled = False
# You must active AntiFarmEnabled = True to enable this mod.
# AntiFarm for Party, IP, Clan and Ally.
AntiFarmParty = False
AntiFarmIP = False
AntiFarmClanAlly = False
# You must active AntiFarmEnabled = True to enable this mod.
# AntiFarm if player has level < AntiFarmMaxLvlDiff.
AntiFarmLvlDiff = False
AntiFarmMaxLvlDiff = 30
# You must active AntiFarmEnabled = True to enable this mod.
# AntiFarm if player has Pdef < AntiFarmMaxPdefDiff.
AntiFarmPdefDiff = False
AntiFarmMaxPdefDiff = 300
# You must active AntiFarmEnabled = True to enable this mod.
# AntiFarm if player has Patk < AntiFarmMaxPatkDiff.
AntiFarmPatkDiff = False
AntiFarmMaxPatkDiff = 300
# If true summons don't give any reward (avoid pvp/pk farm)
AntiFarmSummon = False

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@@ -1,79 +0,0 @@
#================================#
# Server Rates #
#================================#
# ------------------------
# Normal Rates
# ------------------------
RateXp = 1.00
RateSp = 1.00
RatePartyXp = 1.00
RatePartySp = 1.00
RateDropAdena = 1.00
RateConsumableCost = 1.00
RateDropItems = 1.00
RateDropSealStones = 1.00
RateDropSpoil = 1.00
RateDropManor = 1
# ----------------------
# Other Rates
# ----------------------
RateDropQuest = 1.00
RateQuestsReward = 1.00
RateKarmaExpLost = 1.00
RateSiegeGuardsPrice = 1.00
# --------------------------------
# Player Drop Rates
# --------------------------------
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0
# --------------------------------
# Karma Rates
# --------------------------------
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10
# --------------------
# Pets Rates
# --------------------
PetXpRate = 1.00
SinEaterXpRate = 1.00
PetFoodRate = 1
# ----------------------
# Herbs Rates
# ----------------------
# Herb of Power, Herb of Magic, Herb of Atk. Spd., Herb of Casting Spd., Herb of Critical Attack, Herb of Speed
RateCommonHerbs = 15.00
# Herb of Life, Herb of Mana
RateHpMpHerbs = 10.00
# Greater herb of Life, Greater Herb of Mana
RateGreaterHerbs = 4.00
# Superior Herb of Life, Superior Herb of Mana
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
RateSpecialHerbs = 0.2
# ------------------------
# Bosses Rates
# ------------------------
# Grand Boss
AdenaBoss = 1.00
ItemsBoss = 1.00
SpoilBoss = 1.00
# Raid Boss
AdenaRaid = 1.00
ItemsRaid = 1.00
SpoilRaid = 1.00
# Raid Minions
AdenaMinon = 1.00
ItemsMinon = 1.00
SpoilMinon = 1.00

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@@ -1,59 +0,0 @@
#============================================================#
# Seven Signs #
#============================================================#
# -----------------------
# Rule 7 Seals
# -----------------------
# To join the warrior Dawn would require that the player is in the castle allied clan.
AltRequireCastleForDawn = False
# Definition for the ownership of the castle clan or alliance.
AltRequireClanCastle = False
# Need to be winner to enter in Catacombs/Necropolis in validation period
# Default: True
AltRequireWin7s = True
# --------------------------------------------
# The Rules Of The Festival
# --------------------------------------------
# Minimum number of players to participate in the festival of the seven seals.
AltFestivalMinPlayer = 5
# The maximum contribution to the player during the festival
# This value does not affect the level of loot.
AltMaxPlayerContrib = 1000000
# The start time of the festival.
# Default: 2 minutes
AltFestivalManagerStart = 120000
# Duration of the festival.
# Default: 18 minutes
AltFestivalLength = 1080000
# The length of the cycle of the Festival.
# Default: 38 minutes (20 minutes of waiting time + festival)
AltFestivalCycleLength = 2280000
# Initial spawn festival.
# Default: 2 minutes
AltFestivalFirstSpawn = 120000
# The initial training of the Festival.
# Default: 5 minutes
AltFestivalFirstSwarm = 300000
# Following should spawn Festival.
# Default: 9 minutes
AltFestivalSecondSpawn = 540000
# The following preparation of the Festival.
# Default: 12 minutes
AltFestivalSecondSwarm = 720000
# Spawn Chests.
# Default: 15 minutes
AltFestivalChestspawn = 900000

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@@ -1,136 +0,0 @@
#============================================================#
# Siege Settings #
#============================================================#
# Countdown duration of the siege (in minutes)
SiegeLength = 120
# Readability countdown is better to use a multiple of 5 (in minutes)
CountDownLength = 10
# Maximum number of flags for the clan
MaxFlags = 1
# The minimum level for registration
SiegeClanMinLevel = 4
# Maximum number of clans, which can register on each side
AttackerMaxClans = 500
DefenderMaxClans = 500
# Respawn time in milliseconds
# Spawn defenders
DefenderRespawn = 30000
# Spawn attackers
AttackerRespawn = 0
# Spawn Penalty time for each control tower
CTLossPenalty = 45000
# Allow Teleport To Siege spot/town via gk
AllowTeleportToSiege = False
AllowTeleportToSiegeTown = False
# Spawn Castle Artefacts and Control Towers
# Syntax Control Towers: NameControlTowerN = x, y, z, npc_id, hp
# Name - The name of the castle
# N - number
# X, y, z - coordinates
# Npc_id - id and template
# Hp - maximum of life
#
# Syntax Artefacts: NameArtefactN = x, y, z, heading, npc_id
# Name - The name of the castle
# N - number
# X, y, z - coordinates
# Heading
# Npc_id - id and template
#-------------------------------------------------------------
# Gludio
#-------------------------------------------------------------
GludioControlTower1 = -18134,109785,-2683,13002,8000
GludioControlTower2 = -18137,108583,-2379,13002,20000
GludioControlTower3 = -18061,107294,-2409,13002,8000
GludioControlTower4 = -18359,112879,-2409,13002,8000
GludioArtefact1 = -18120,107984,-2483,16384,35063
#-------------------------------------------------------------
# Giran
#-------------------------------------------------------------
GiranControlTower1 = 118623,145150,-2476,13002,10000
GiranControlTower2 = 117339,145051,-2446,13002,30000
GiranControlTower3 = 116116,145016,-2750,13002,10000
GiranControlTower4 = 113049,144849,-2476,13002,10000
GiranArtefact1 = 117939,145090,-2550,32768,35147
#-------------------------------------------------------------
# Dion
#-------------------------------------------------------------
DionControlTower1 = 22158,161167,-2573,13002,8000
DionControlTower2 = 22138,159901,-2877,13002,20000
DionControlTower3 = 22027,162449,-2603,13002,80000
DionControlTower4 = 22319,156863,-2603,13002,8000
DionArtefact1 = 22081,161771,-2677,49017,35105
#-------------------------------------------------------------
# Oren
#-------------------------------------------------------------
OrenControlTower1 = 83416,37164,-2173,13002,10000
OrenControlTower2 = 82129,37131,-2477,13002,30000
OrenControlTower3 = 84709,37234,-2203,13002,10000
OrenControlTower4 = 79103,36942,-2203,13002,10000
OrenArtefact1 = 84014,37184,-2277,16384,35189
#-------------------------------------------------------------
# Aden
#-------------------------------------------------------------
AdenControlTower1 = 147455,5624,-911,13002,6000
AdenControlTower2 = 147460,1303,-176,13002,6000
AdenControlTower3 = 146158,6929,-426,13002,6000
AdenControlTower4 = 148755,6930,-426,13002,6000
AdenControlTower5 = 148775,2351,-426,13002,6000
AdenControlTower6 = 146137,2351,-426,13002,6000
AdenControlTower7 = 144954,1603,-494,13002,6000
AdenControlTower8 = 149976,1585,-494,13002,6000
AdenArtefact1 = 147465,1537,-373,16384,35233
#-------------------------------------------------------------
# Innadril
#-------------------------------------------------------------
InnadrilControlTower1 = 116062,248649,-973,13002,6000
InnadrilControlTower2 = 116037,249948,-669,13002,6000
InnadrilControlTower3 = 115977,251223,-699,13002,6000
InnadrilControlTower4 = 116261,245621,-699,13002,6000
InnadrilArtefact1 = 116031,250555,-798,49200,35279
#-------------------------------------------------------------
# Goddard
#-------------------------------------------------------------
GoddardControlTower1 = 147456,-46029,-1360,13002,6000
GoddardControlTower2 = 150183,-48201,-1744,13002,6000
GoddardControlTower3 = 144741,-48188,-1744,13002,6000
GoddardControlTower4 = 147477,-48516,-505,13002,6000
GoddardArtefact1 = 146601,-50441,-1505,32768,35322
GoddardArtefact2 = 148353,-50457,-1505,0,35323
#-------------------------------------------------------------
# Rune
#-------------------------------------------------------------
RuneControlTower1 = 18260,-49161,-571,13002,6000
RuneControlTower2 = 16690,-50330,-641,13002,6000
RuneControlTower3 = 16727,-47952,-641,13002,6000
RuneControlTower4 = 14796,-47041,1027,13002,6000
RuneControlTower5 = 14822,-51282,1027,13002,6000
RuneControlTower6 = 12259,-47510,1295,13002,6000
RuneArtefact1 = 9130,-49152,1094,64270,35469
#-------------------------------------------------------------
# Schuttgart
#-------------------------------------------------------------
SchuttgartControlTower1 = 77561,-150087,371,13002,6000
SchuttgartControlTower2 = 80306,-152257,-12,13002,6000
SchuttgartControlTower3 = 74862,-152162,-12,13002,6000
SchuttgartControlTower4 = 77568,-152541,1226,13002,6000
SchuttgartArtefact1 = 76668,-154520,226,0,35515
SchuttgartArtefact2 = 78446,-154524,227,0,35514