Updated skill levels.

Contributed by fruit.
This commit is contained in:
MobiusDevelopment
2022-12-07 03:56:33 +00:00
parent c7ff25008c
commit 6b423bd384
22 changed files with 2317 additions and 831 deletions

View File

@@ -1709,12 +1709,13 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="130" toLevel="2" name="Thrill Fight"> <skill id="130" toLevel="3" name="Thrill Fight">
<!-- The effect lasts for $s1 Atk. Spd. $s2 Speed $s3 --> <!-- The effect lasts for $s1 Atk. Spd. $s2 Speed $s3 -->
<icon>icon.skill0130</icon> <icon>icon.skill0130</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>THRILL_FIGHT</abnormalType> <abnormalType>THRILL_FIGHT</abnormalType>
@@ -1723,15 +1724,15 @@
<magicLevel> <magicLevel>
<value level="1">46</value> <value level="1">46</value>
<value level="2">55</value> <value level="2">55</value>
<value level="3">76</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">21</value> <value level="1">21</value>
<value level="2">25</value> <value level="2">25</value>
<value level="3">40</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -1739,6 +1740,7 @@
<amount> <amount>
<value level="1">-15</value> <value level="1">-15</value>
<value level="2">-10</value> <value level="2">-10</value>
<value level="3">0</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1746,6 +1748,7 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2879,26 +2882,28 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="181" toLevel="2" name="Revival"> <skill id="181" toLevel="3" name="Revival">
<!-- Recovers 100% of HP to the character. Can be used only if HP is $s1 or lower. --> <!-- Recovers 100% of HP to the character. Can be used only if HP is $s1 or lower. -->
<icon>icon.skill0181</icon> <icon>icon.skill30511</icon>
<effectPoint> <effectPoint>
<value level="1">562</value> <value level="1">562</value>
<value level="2">565</value> <value level="2">565</value>
<value level="3">565</value>
</effectPoint> </effectPoint>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<hitCancelTime>0.5</hitCancelTime> <hitCancelTime>0.5</hitCancelTime>
<magicLevel> <magicLevel>
<value level="1">55</value> <value level="1">55</value>
<value level="2">79</value> <value level="2">79</value>
<value level="3">85</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">25</value> <value level="1">25</value>
<value level="2">65</value> <value level="2">65</value>
<value level="3">90</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -2906,6 +2911,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">30</value>
</amount> </amount>
<percentType>LESS</percentType> <percentType>LESS</percentType>
<affectType>CASTER</affectType> <affectType>CASTER</affectType>

View File

@@ -4375,7 +4375,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="261" toLevel="40" name="Triple Sonic Slash"> <skill id="261" toLevel="45" name="Triple Sonic Slash">
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0261</icon> <icon>icon.skill0261</icon>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -4423,6 +4423,11 @@
<value level="38">-460</value> <value level="38">-460</value>
<value level="39">-465</value> <value level="39">-465</value>
<value level="40">-470</value> <value level="40">-470</value>
<value level="41">-475</value>
<value level="42">-480</value>
<value level="43">-485</value>
<value level="44">-490</value>
<value level="45">-495</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1300</hitTime> <hitTime>1300</hitTime>
@@ -4467,6 +4472,11 @@
<value level="38">88</value> <value level="38">88</value>
<value level="39">89</value> <value level="39">89</value>
<value level="40">90</value> <value level="40">90</value>
<value level="41">91</value>
<value level="42">92</value>
<value level="43">93</value>
<value level="44">94</value>
<value level="45">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">36</value> <value level="1">36</value>
@@ -4509,11 +4519,14 @@
<value level="38">69</value> <value level="38">69</value>
<value level="39">69</value> <value level="39">69</value>
<value level="40">70</value> <value level="40">70</value>
<value level="41">72</value>
<value level="42">74</value>
<value level="43">76</value>
<value level="44">78</value>
<value level="45">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -4524,10 +4537,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="EnergyAttack"> <effect name="PhysicalAttack">
<chargeConsume>3</chargeConsume>
<pDefMod>0.90</pDefMod>
<criticalChance>15</criticalChance>
<power> <power>
<value level="1">1481</value> <value level="1">1481</value>
<value level="2">1644</value> <value level="2">1644</value>
@@ -4569,7 +4579,15 @@
<value level="38">5749</value> <value level="38">5749</value>
<value level="39">5821</value> <value level="39">5821</value>
<value level="40">5891</value> <value level="40">5891</value>
<value level="41">6067</value>
<value level="42">6249</value>
<value level="43">6436</value>
<value level="44">6629</value>
<value level="45">6827</value>
</power> </power>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -6216,12 +6234,78 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="284" toLevel="60" name="Hurricane Assault"> <skill id="284" toLevel="65" name="Hurricane Assault">
<!-- Attacks the enemy with $s1 power. Increases power upon consuming Momentum. Ignores Shield Defense. Critical. --> <!-- Attacks the enemy with $s1 power. Increases power upon consuming Momentum. Ignores Shield Defense. Critical. -->
<icon>icon.skill0284</icon> <icon>icon.skill0284</icon>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<castRange>40</castRange> <castRange>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">40</value>
<value level="6">40</value>
<value level="7">40</value>
<value level="8">40</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">40</value>
<value level="31">40</value>
<value level="32">40</value>
<value level="33">40</value>
<value level="34">40</value>
<value level="35">40</value>
<value level="36">40</value>
<value level="37">40</value>
<value level="38">40</value>
<value level="39">40</value>
<value level="40">40</value>
<value level="41">40</value>
<value level="42">40</value>
<value level="43">40</value>
<value level="44">40</value>
<value level="45">40</value>
<value level="46">80</value>
<value level="47">80</value>
<value level="48">80</value>
<value level="49">80</value>
<value level="50">80</value>
<value level="51">100</value>
<value level="52">100</value>
<value level="53">100</value>
<value level="54">100</value>
<value level="55">100</value>
<value level="56">120</value>
<value level="57">120</value>
<value level="58">120</value>
<value level="59">120</value>
<value level="60">120</value>
<value level="61">120</value>
<value level="62">120</value>
<value level="63">120</value>
<value level="64">120</value>
<value level="65">120</value>
</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-175</value> <value level="1">-175</value>
@@ -6284,6 +6368,11 @@
<value level="58">-460</value> <value level="58">-460</value>
<value level="59">-465</value> <value level="59">-465</value>
<value level="60">-470</value> <value level="60">-470</value>
<value level="61">-475</value>
<value level="62">-480</value>
<value level="63">-485</value>
<value level="64">-490</value>
<value level="65">-495</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1300</hitTime> <hitTime>1300</hitTime>
@@ -6348,6 +6437,11 @@
<value level="58">88</value> <value level="58">88</value>
<value level="59">89</value> <value level="59">89</value>
<value level="60">90</value> <value level="60">90</value>
<value level="61">91</value>
<value level="62">92</value>
<value level="63">93</value>
<value level="64">94</value>
<value level="65">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">26</value> <value level="1">26</value>
@@ -6410,11 +6504,14 @@
<value level="58">69</value> <value level="58">69</value>
<value level="59">69</value> <value level="59">69</value>
<value level="60">70</value> <value level="60">70</value>
<value level="61">72</value>
<value level="62">74</value>
<value level="63">76</value>
<value level="64">78</value>
<value level="65">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -6488,6 +6585,11 @@
<value level="58">5488</value> <value level="58">5488</value>
<value level="59">5556</value> <value level="59">5556</value>
<value level="60">5623</value> <value level="60">5623</value>
<value level="61">5791</value>
<value level="62">5964</value>
<value level="63">6142</value>
<value level="64">6326</value>
<value level="65">6515</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>

View File

@@ -1759,9 +1759,11 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="343" toLevel="15" name="Lethal Shot"> <skill id="343" toLevel="20" name="Lethal Shot">
<!-- Shoots a deadly arrow. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Shoots a deadly arrow. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0343</icon> <icon>icon.skill0343</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>700</castRange> <castRange>700</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@@ -1780,8 +1782,13 @@
<value level="13">-460</value> <value level="13">-460</value>
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
<value level="16">-475</value>
<value level="17">-480</value>
<value level="18">-485</value>
<value level="19">-490</value>
<value level="20">-495</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange> <effectRange>1200</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
@@ -1799,6 +1806,11 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">68</value> <value level="1">68</value>
@@ -1816,11 +1828,14 @@
<value level="13">78</value> <value level="13">78</value>
<value level="14">79</value> <value level="14">79</value>
<value level="15">80</value> <value level="15">80</value>
<value level="16">82</value>
<value level="17">84</value>
<value level="18">86</value>
<value level="19">88</value>
<value level="20">90</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1833,34 +1848,40 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">8617</value> <value level="1">9479</value>
<value level="2">8759</value> <value level="2">9635</value>
<value level="3">8901</value> <value level="3">9791</value>
<value level="4">9044</value> <value level="4">9948</value>
<value level="5">9187</value> <value level="5">10106</value>
<value level="6">9331</value> <value level="6">10264</value>
<value level="7">9475</value> <value level="7">10423</value>
<value level="8">9620</value> <value level="8">10582</value>
<value level="9">9765</value> <value level="9">10742</value>
<value level="10">9912</value> <value level="10">10903</value>
<value level="11">10058</value> <value level="11">11064</value>
<value level="12">10205</value> <value level="12">11226</value>
<value level="13">10353</value> <value level="13">11388</value>
<value level="14">10501</value> <value level="14">11551</value>
<value level="15">10649</value> <value level="15">11714</value>
<value level="16">12065</value>
<value level="17">12426</value>
<value level="18">12798</value>
<value level="19">13181</value>
<value level="20">13576</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.95</pDefMod> <pDefMod>0.95</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="344" toLevel="15" name="Lethal Blow"> <skill id="344" toLevel="20" name="Lethal Blow">
<!-- Attacks the target's weak point. Deals physical damage with $s1 power. Critical. --> <!-- Attacks the target's weak point. Deals physical damage with $s1 power. Critical. -->
<icon>icon.skill0344</icon> <icon>icon.skill0344</icon>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-405</value> <value level="2">-405</value>
@@ -1877,6 +1898,11 @@
<value level="13">-460</value> <value level="13">-460</value>
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
<value level="16">-475</value>
<value level="17">-480</value>
<value level="18">-485</value>
<value level="19">-490</value>
<value level="20">-495</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -1896,6 +1922,11 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -1913,12 +1944,14 @@
<value level="13">69</value> <value level="13">69</value>
<value level="14">69</value> <value level="14">69</value>
<value level="15">70</value> <value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
<value level="20">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1946,10 +1979,13 @@
<value level="13">9410</value> <value level="13">9410</value>
<value level="14">9539</value> <value level="14">9539</value>
<value level="15">9669</value> <value level="15">9669</value>
<value level="16">9959</value>
<value level="17">10257</value>
<value level="18">10564</value>
<value level="19">10880</value>
<value level="20">11206</value>
</power> </power>
<criticalChance>20</criticalChance> <chanceBoost>1000</chanceBoost>
<chanceBoost>300</chanceBoost>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2166,9 +2202,11 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="348" toLevel="15" name="Spoil Crush"> <skill id="348" toLevel="20" name="Spoil Crush">
<!-- Deals damage with $s1 power. There is a certain chance of stealing items from monsters. Ignores Shield Defense. Ignores $s2 of Defense. Critical. --> <!-- Deals damage with $s1 power. There is a certain chance of stealing items from monsters. Ignores Shield Defense. Ignores $s2 of Defense. Critical. -->
<icon>icon.skill0348</icon> <icon>icon.skill0348</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@@ -2187,6 +2225,11 @@
<value level="13">-460</value> <value level="13">-460</value>
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
<value level="16">-475</value>
<value level="17">-480</value>
<value level="18">-485</value>
<value level="19">-490</value>
<value level="20">-495</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -2206,6 +2249,11 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -2223,11 +2271,14 @@
<value level="13">69</value> <value level="13">69</value>
<value level="14">69</value> <value level="14">69</value>
<value level="15">70</value> <value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
<value level="20">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -2257,11 +2308,15 @@
<value level="13">5749</value> <value level="13">5749</value>
<value level="14">5821</value> <value level="14">5821</value>
<value level="15">5891</value> <value level="15">5891</value>
<value level="16">6067</value>
<value level="17">6249</value>
<value level="18">6436</value>
<value level="19">6629</value>
<value level="20">6827</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<overHit>true</overHit> <criticalChance>15</criticalChance>
<criticalChance>20</criticalChance>
</effect> </effect>
<effect name="Spoil" /> <effect name="Spoil" />
</effects> </effects>
@@ -3089,45 +3144,47 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="367" toLevel="3" name="Dance of Medusa"> <skill id="367" toLevel="4" name="Dance of Medusa">
<!-- <Imprisonment Skill> Dance that evokes the mirage of Medusa. Petrifies nearby enemies for $s1 --> <!-- <Imprisonment Skill> Dance that evokes the mirage of Medusa. Petrifies nearby enemies for $s1 -->
<icon>icon.skill0367</icon> <icon>icon.skill0367</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>TURN_STONE</abnormalType> <abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>40</activateRate> <activateRate>60</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>150</affectRange> <affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-666</value> <value level="1">-666</value>
<value level="2">-674</value> <value level="2">-674</value>
<value level="3">-680</value> <value level="3">-680</value>
<value level="4">-686</value>
</effectPoint> </effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<hitCancelTime>0.5</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">79</value> <value level="1">79</value>
<value level="2">81</value> <value level="2">81</value>
<value level="3">83</value> <value level="3">83</value>
<value level="4">85</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">43</value> <value level="1">43</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">75</value> <value level="3">75</value>
<value level="4">85</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>IMPRISON</trait> <trait>IMPRISON</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>

View File

@@ -2440,43 +2440,52 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="437" toLevel="3" name="Song of Silence"> <skill id="437" toLevel="4" name="Song of Silence">
<!-- <Silence Skill> Inflicts Silence on enemies. For $s1, blocks nearby enemies' P./ M. skills. --> <!-- <Silence Skill> Inflicts Silence on enemies. For $s1, blocks nearby enemies' P./ M. skills. -->
<icon>icon.skill0437</icon> <icon>icon.skill0437</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType> <abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>150</affectRange> <affectRange>250</affectRange>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-507</value> <value level="1">-666</value>
<value level="2">-510</value> <value level="2">-674</value>
<value level="3">-515</value> <value level="3">-680</value>
<value level="4">-686</value>
</effectPoint> </effectPoint>
<hitTime>2500</hitTime> <hitTime>
<value level="1">2500</value>
<value level="2">2400</value>
<value level="3">2300</value>
<value level="4">2200</value>
</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">79</value> <value level="1">79</value>
<value level="2">81</value> <value level="2">81</value>
<value level="3">83</value> <value level="3">83</value>
<value level="4">85</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">50</value>
<value level="2">75</value> <value level="2">65</value>
<value level="3">90</value> <value level="3">80</value>
<value level="4">95</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SILENCE</trait> <trait>SILENCE</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -3886,9 +3895,9 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="477" toLevel="10" name="Soul Smash"> <skill id="477" toLevel="15" name="Soul Smash">
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0477</icon> <icon>icon.skill0496</icon>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@@ -3902,6 +3911,11 @@
<value level="8">-420</value> <value level="8">-420</value>
<value level="9">-445</value> <value level="9">-445</value>
<value level="10">-470</value> <value level="10">-470</value>
<value level="11">-475</value>
<value level="12">-480</value>
<value level="13">-485</value>
<value level="14">-490</value>
<value level="15">-495</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1300</hitTime> <hitTime>1300</hitTime>
@@ -3916,6 +3930,11 @@
<value level="8">80</value> <value level="8">80</value>
<value level="9">85</value> <value level="9">85</value>
<value level="10">90</value> <value level="10">90</value>
<value level="11">91</value>
<value level="12">92</value>
<value level="13">93</value>
<value level="14">94</value>
<value level="15">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -3928,11 +3947,16 @@
<value level="8">63</value> <value level="8">63</value>
<value level="9">66</value> <value level="9">66</value>
<value level="10">70</value> <value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">80</value>
</mpConsume> </mpConsume>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -3956,10 +3980,20 @@
<value level="8">4715</value> <value level="8">4715</value>
<value level="9">5035</value> <value level="9">5035</value>
<value level="10">5356</value> <value level="10">5356</value>
<value level="11">5516</value>
<value level="12">5681</value>
<value level="13">5851</value>
<value level="14">6026</value>
<value level="15">6206</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance> <criticalChance>15</criticalChance>
<abnormalType>STUN</abnormalType>
<powerModifier>1.3</powerModifier>
</effect>
<effect name="DispelBySlot">
<dispel>STUN,-10</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -4278,25 +4312,30 @@
</condition> </condition>
</conditions> </conditions>
</skill> </skill>
<skill id="485" toLevel="5" name="Disarm"> <skill id="485" toLevel="11" name="Disarm">
<!-- <Unequip skill> Disarms an enemy character. --> <!-- <Unequip skill> Disarms an enemy character. -->
<icon>icon.skill0485</icon> <icon>icon.skill0485</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType> <abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate> <activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty> <isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>150</castRange> <castRange>150</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-460</value> <value level="1">-760</value>
<value level="2">-470</value> <value level="2">-780</value>
<value level="3">-480</value> <value level="3">-800</value>
<value level="4">-490</value> <value level="4">-820</value>
<value level="5">-500</value> <value level="5">-840</value>
<value level="6">-860</value>
<value level="7">-870</value>
<value level="8">-880</value>
<value level="9">-890</value>
<value level="10">-900</value>
<value level="11">-910</value>
</effectPoint> </effectPoint>
<effectRange>200</effectRange> <effectRange>400</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@@ -4306,17 +4345,16 @@
<value level="3">80</value> <value level="3">80</value>
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
<value level="6">86</value>
<value level="7">87</value>
<value level="8">88</value>
<value level="9">89</value>
<value level="10">90</value>
<value level="11">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>50</mpConsume>
<value level="1">100</value>
<value level="2">110</value>
<value level="3">120</value>
<value level="4">130</value>
<value level="5">140</value>
</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait> <trait>DISARM</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

View File

@@ -2948,11 +2948,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="777" toLevel="15" name="Demolition Impact"> <skill id="777" toLevel="20" name="Demolition Impact">
<!-- Unleashes a destructive shockwave. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Unleashes a destructive shockwave. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0777</icon> <icon>icon.skill0777</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<affectRange>500</affectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@@ -2971,8 +2972,13 @@
<value level="13">-460</value> <value level="13">-460</value>
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
<value level="16">-475</value>
<value level="17">-480</value>
<value level="18">-485</value>
<value level="19">-490</value>
<value level="20">-495</value>
</effectPoint> </effectPoint>
<effectRange>200</effectRange> <effectRange>400</effectRange>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">77</value> <value level="2">77</value>
@@ -2989,6 +2995,11 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -3006,13 +3017,16 @@
<value level="13">69</value> <value level="13">69</value>
<value level="14">69</value> <value level="14">69</value>
<value level="15">70</value> <value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
<value level="20">80</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -3039,10 +3053,14 @@
<value level="13">5749</value> <value level="13">5749</value>
<value level="14">5821</value> <value level="14">5821</value>
<value level="15">5891</value> <value level="15">5891</value>
<value level="16">6067</value>
<value level="17">6249</value>
<value level="18">6436</value>
<value level="19">6629</value>
<value level="20">6827</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
</effects> </effects>
@@ -3489,7 +3507,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="791" toLevel="5" name="Lightning"> <skill id="791" toLevel="11" name="Lightning">
<!-- <Paralyzing skill> The effect lasts for $s1 Inflicts Paralysis (lightning). --> <!-- <Paralyzing skill> The effect lasts for $s1 Inflicts Paralysis (lightning). -->
<icon>icon.skill0791</icon> <icon>icon.skill0791</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -3497,17 +3515,24 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate> <activateRate>50</activateRate>
<castRange>600</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-460</value> <value level="1">-760</value>
<value level="2">-470</value> <value level="2">-780</value>
<value level="3">-480</value> <value level="3">-800</value>
<value level="4">-490</value> <value level="4">-820</value>
<value level="5">-500</value> <value level="5">-840</value>
<value level="6">-860</value>
<value level="7">-870</value>
<value level="8">-880</value>
<value level="9">-890</value>
<value level="10">-900</value>
<value level="11">-910</value>
</effectPoint> </effectPoint>
<hitTime>1080</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@@ -3517,6 +3542,12 @@
<value level="3">80</value> <value level="3">80</value>
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
<value level="6">86</value>
<value level="7">87</value>
<value level="8">88</value>
<value level="9">89</value>
<value level="10">90</value>
<value level="11">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">30</value> <value level="1">30</value>
@@ -3524,11 +3555,15 @@
<value level="3">40</value> <value level="3">40</value>
<value level="4">45</value> <value level="4">45</value>
<value level="5">50</value> <value level="5">50</value>
<value level="6">55</value>
<value level="7">60</value>
<value level="8">65</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">85</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

View File

@@ -1242,9 +1242,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="921" toLevel="15" name="Spike Thrust"> <skill id="921" toLevel="20" name="Spike Thrust">
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0921</icon> <icon>icon.skill0921</icon>
<castRange>80</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-405</value> <value level="2">-405</value>
@@ -1261,9 +1264,16 @@
<value level="13">-460</value> <value level="13">-460</value>
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
<value level="16">-476</value>
<value level="17">-480</value>
<value level="18">-485</value>
<value level="19">-490</value>
<value level="20">-495</value>
</effectPoint> </effectPoint>
<coolTime>500</coolTime>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1000</hitTime>
<hitCancelTime>0.5</hitCancelTime>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">77</value> <value level="2">77</value>
@@ -1280,6 +1290,11 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -1297,11 +1312,14 @@
<value level="13">69</value> <value level="13">69</value>
<value level="14">69</value> <value level="14">69</value>
<value level="15">70</value> <value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
<value level="20">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1329,11 +1347,15 @@
<value level="13">5749</value> <value level="13">5749</value>
<value level="14">5821</value> <value level="14">5821</value>
<value level="15">5891</value> <value level="15">5891</value>
<value level="16">6067</value>
<value level="17">6249</value>
<value level="18">6436</value>
<value level="19">6629</value>
<value level="20">6827</value>
</power> </power>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>30</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -5157,7 +5157,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1245" toLevel="25" name="Steal Essence"> <skill id="1245" toLevel="30" name="Steal Essence">
<!-- <Drain skill> Inflicts magic damage on the target with $s1 power. Absorbs $s2 of the inflicted damage as HP. --> <!-- <Drain skill> Inflicts magic damage on the target with $s1 power. Absorbs $s2 of the inflicted damage as HP. -->
<icon>icon.skill1245</icon> <icon>icon.skill1245</icon>
<castRange>700</castRange> <castRange>700</castRange>
@@ -5187,10 +5187,16 @@
<value level="23">-460</value> <value level="23">-460</value>
<value level="24">-465</value> <value level="24">-465</value>
<value level="25">-470</value> <value level="25">-470</value>
<value level="26">-475</value>
<value level="27">-480</value>
<value level="28">-485</value>
<value level="29">-490</value>
<value level="30">-495</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange> <effectRange>1200</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>MAGIC</basicProperty>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">44</value> <value level="2">44</value>
@@ -5217,6 +5223,11 @@
<value level="23">88</value> <value level="23">88</value>
<value level="24">89</value> <value level="24">89</value>
<value level="25">90</value> <value level="25">90</value>
<value level="26">91</value>
<value level="27">92</value>
<value level="28">93</value>
<value level="29">94</value>
<value level="30">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">33</value> <value level="1">33</value>
@@ -5244,34 +5255,12 @@
<value level="23">64</value> <value level="23">64</value>
<value level="24">64</value> <value level="24">64</value>
<value level="25">65</value> <value level="25">65</value>
<value level="26">68</value>
<value level="27">71</value>
<value level="28">74</value>
<value level="29">77</value>
<value level="30">80</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
<value level="16">5</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
<value level="21">5</value>
<value level="22">5</value>
<value level="23">5</value>
<value level="24">5</value>
<value level="25">5</value>
</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -5305,6 +5294,11 @@
<value level="23">159</value> <value level="23">159</value>
<value level="24">162</value> <value level="24">162</value>
<value level="25">165</value> <value level="25">165</value>
<value level="26">168</value>
<value level="27">171</value>
<value level="28">174</value>
<value level="29">177</value>
<value level="30">180</value>
</power> </power>
<percentage>80</percentage> <percentage>80</percentage>
</effect> </effect>

View File

@@ -2562,7 +2562,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1446" toLevel="5" name="Shadow Bind"> <skill id="1446" toLevel="11" name="Shadow Bind">
<!-- <Hold Skill> The effect lasts for $s1 Holds the enemy. --> <!-- <Hold Skill> The effect lasts for $s1 Holds the enemy. -->
<icon>icon.skill1446</icon> <icon>icon.skill1446</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -2571,15 +2571,21 @@
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>700</castRange>
<effectPoint> <effectPoint>
<value level="1">-460</value> <value level="1">-760</value>
<value level="2">-470</value> <value level="2">-780</value>
<value level="3">-480</value> <value level="3">-800</value>
<value level="4">-490</value> <value level="4">-820</value>
<value level="5">-500</value> <value level="5">-840</value>
<value level="6">-860</value>
<value level="7">-870</value>
<value level="8">-880</value>
<value level="9">-890</value>
<value level="10">-900</value>
<value level="11">-910</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1200</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2590,6 +2596,12 @@
<value level="3">80</value> <value level="3">80</value>
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
<value level="6">86</value>
<value level="7">87</value>
<value level="8">88</value>
<value level="9">89</value>
<value level="10">90</value>
<value level="11">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">30</value> <value level="1">30</value>
@@ -2597,10 +2609,15 @@
<value level="3">40</value> <value level="3">40</value>
<value level="4">45</value> <value level="4">45</value>
<value level="5">50</value> <value level="5">50</value>
<value level="6">55</value>
<value level="7">60</value>
<value level="8">65</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">85</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2611,7 +2628,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1447" toLevel="5" name="Voice Bind"> <skill id="1447" toLevel="11" name="Voice Bind">
<!-- <Silence Skill> The effect lasts for $s1 Blocks enemy's magical/ physical skill usage. --> <!-- <Silence Skill> The effect lasts for $s1 Blocks enemy's magical/ physical skill usage. -->
<icon>icon.skill1447</icon> <icon>icon.skill1447</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -2620,15 +2637,21 @@
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>700</castRange>
<effectPoint> <effectPoint>
<value level="1">-460</value> <value level="1">-760</value>
<value level="2">-470</value> <value level="2">-780</value>
<value level="3">-480</value> <value level="3">-800</value>
<value level="4">-490</value> <value level="4">-820</value>
<value level="5">-500</value> <value level="5">-840</value>
<value level="6">-860</value>
<value level="7">-870</value>
<value level="8">-880</value>
<value level="9">-890</value>
<value level="10">-900</value>
<value level="11">-910</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1200</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2639,6 +2662,12 @@
<value level="3">80</value> <value level="3">80</value>
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
<value level="6">86</value>
<value level="7">87</value>
<value level="8">88</value>
<value level="9">89</value>
<value level="10">90</value>
<value level="11">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">30</value> <value level="1">30</value>
@@ -2646,15 +2675,21 @@
<value level="3">40</value> <value level="3">40</value>
<value level="4">45</value> <value level="4">45</value>
<value level="5">50</value> <value level="5">50</value>
<value level="6">55</value>
<value level="7">60</value>
<value level="8">65</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">85</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SILENCE</trait> <trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Mute" /> <effect name="Mute" />
<effect name="PhysicalMute" />
</effects> </effects>
</skill> </skill>
<skill id="1448" toLevel="1" name="Blink"> <skill id="1448" toLevel="1" name="Blink">

View File

@@ -593,29 +593,39 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1514" toLevel="2" name="Soul Guard"> <skill id="1514" toLevel="3" name="Soul Guard">
<!-- Covers with a soul barrier. Bow Resistance $s1 M. Def. $s2 --> <!-- Covers with a soul barrier. Bow Resistance $s1 M. Def. $s2 -->
<icon>icon.skill1514</icon> <icon>icon.skill1514</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>
<value level="1">30</value>
<value level="2">30</value>
<value level="2">60</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType> <abnormalType>PD_UP_BOW</abnormalType>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">58</value> <value level="1">58</value>
<value level="2">80</value> <value level="2">76</value>
<value level="2">78</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">50</value>
<value level="2">60</value> <value level="2">60</value>
<value level="2">100</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">600000</value>
<value level="2">300000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -623,12 +633,27 @@
<BOW> <BOW>
<value level="1">10</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">30</value>
</BOW> </BOW>
<PISTOLS>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">30</value>
</PISTOLS>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">50</value> <value level="1">50</value>
<value level="2">100</value> <value level="2">100</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2890,56 +2915,59 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1542" toLevel="2" name="Perfect Abilities"> <skill id="1542" toLevel="3" name="Perfect Abilities">
<!-- P. Def. $s1 When hit, for $s2 with a certain chance: P. Skill Critical Damage $s3 P. Skill Critical Rate $s4 (Cooldown: 15 sec.) --> <!-- P. Def. $s1 When hit, for $s2 with a certain chance: P. Skill Critical Damage $s3 P. Skill Critical Rate $s4 (Cooldown: 15 sec.) -->
<icon>icon.skill1542</icon> <icon>icon.skill1542</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>COUNTER_CRITICAL</abnormalType> <abnormalType>COUNTER_CRITICAL</abnormalType>
<castRange>400</castRange> <hitTime>1000</hitTime>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount> <itemConsumeCount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">82</value> <value level="2">78</value>
<value level="3">80</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">73</value> <value level="1">73</value>
<value level="2">81</value> <value level="2">81</value>
<value level="3">89</value>
</mpConsume> </mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <targetType>SELF</targetType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Critical -->
<attackerType>Creature</attackerType>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>6059</skillId> <!-- Counter Critical -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-30</value>
<value level="2">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-30</value> <value level="1">100</value>
<value level="2">-20</value> <value level="2">150</value>
<value level="3">300</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>50</minDamage>
<skillId>87014</skillId> <!-- Perfect Abilities -->
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1285,12 +1285,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1624" toLevel="4" name="Indestructible Sound"> <skill id="1624" toLevel="7" name="Indestructible Sound">
<!-- <Imprisonment skill> Attacks the enemy with $s1 power. For $s2 inflicts Imprisonment. Once the Imprisonment effect disappears, P. Def. $s3 for $s2 Critical. --> <!-- <Imprisonment skill> Attacks the enemy with $s1 power. For $s2 inflicts Imprisonment. Once the Imprisonment effect disappears, P. Def. $s3 for $s2 Critical. -->
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<castRange>600</castRange> <castRange>600</castRange>
<chargeConsume>5</chargeConsume>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<effectPoint> <effectPoint>
@@ -1298,23 +1298,31 @@
<value level="2">-420</value> <value level="2">-420</value>
<value level="3">-430</value> <value level="3">-430</value>
<value level="4">-440</value> <value level="4">-440</value>
<value level="5">-450</value>
<value level="6">-460</value>
<value level="7">-470</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1200</effectRange>
<magicLevel> <magicLevel>
<value level="1">78</value> <value level="1">78</value>
<value level="2">80</value> <value level="2">80</value>
<value level="3">82</value> <value level="3">82</value>
<value level="4">84</value> <value level="4">84</value>
<value level="5">86</value>
<value level="6">88</value>
<value level="7">90</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">61</value> <value level="1">61</value>
<value level="2">63</value> <value level="2">63</value>
<value level="3">64</value> <value level="3">64</value>
<value level="4">66</value> <value level="4">66</value>
<value level="5">67</value>
<value level="6">68</value>
<value level="7">69</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1323,19 +1331,19 @@
<item>DUAL</item> <item>DUAL</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="EnergySaved">
<amount>5</amount>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="EnergyAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">1091</value> <value level="1">1091</value>
<value level="2">1183</value> <value level="2">1183</value>
<value level="3">1278</value> <value level="3">1278</value>
<value level="4">1376</value> <value level="4">1376</value>
<value level="5">1477</value>
<value level="6">1581</value>
<value level="7">1688</value>
</power> </power>
<overHit>true</overHit> <criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45500</skillId> <!-- Indestructible Sound --> <skillId>45500</skillId> <!-- Indestructible Sound -->
@@ -1344,6 +1352,9 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</skillLevel> </skillLevel>
</effect> </effect>
</effects> </effects>

View File

@@ -1,29 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10015" toLevel="3" name="Chain Strike"> <skill id="10015" toLevel="6" name="Chain Strike">
<!-- <Pull Skill> Pulls the enemy. --> <!-- <Pull Skill> Pulls the enemy. -->
<icon>icon.skill10015</icon> <icon>icon.skill10015</icon>
<abnormalLevel> <abnormalLevel>1</abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate>190</activateRate> <activateRate>190</activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">82</value> <value level="2">82</value>
<value level="3">84</value> <value level="3">84</value>
<value level="4">86</value>
<value level="5">88</value>
<value level="6">90</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">69</value> <value level="1">69</value>
<value level="2">73</value> <value level="2">73</value>
<value level="3">77</value> <value level="3">77</value>
<value level="4">81</value>
<value level="5">85</value>
<value level="6">89</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -33,9 +35,12 @@
<value level="1">-4132</value> <value level="1">-4132</value>
<value level="2">-4198</value> <value level="2">-4198</value>
<value level="3">-4265</value> <value level="3">-4265</value>
<value level="4">-4333</value>
<value level="5">-4402</value>
<value level="6">-4472</value>
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange> <effectRange>1200</effectRange>
<trait>PULL</trait> <trait>PULL</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -52,14 +57,6 @@
<allowedSkills>35016</allowedSkills> <allowedSkills>35016</allowedSkills>
</effect> </effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
<effect name="CallSkill">
<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10094" toLevel="5" name="Mass Lightning Strike"> <skill id="10094" toLevel="5" name="Mass Lightning Strike">

View File

@@ -2320,11 +2320,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45155" toLevel="8" name="Soul Impulse"> <skill id="45155" toLevel="12" name="Soul Impulse">
<!-- Concentrates power of soul and attacks with a powerful sword attack. Power $s1. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Concentrates power of soul and attacks with a powerful sword attack. Power $s1. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0497</icon> <icon>icon.skill0497</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>40</castRange> <castRange>60</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
@@ -2337,6 +2338,10 @@
<value level="6">-420</value> <value level="6">-420</value>
<value level="7">-445</value> <value level="7">-445</value>
<value level="8">-470</value> <value level="8">-470</value>
<value level="9">-480</value>
<value level="10">-485</value>
<value level="11">-490</value>
<value level="12">-495</value>
</effectPoint> </effectPoint>
<mpConsume> <mpConsume>
<value level="1">33</value> <value level="1">33</value>
@@ -2347,6 +2352,10 @@
<value level="6">63</value> <value level="6">63</value>
<value level="7">66</value> <value level="7">66</value>
<value level="8">70</value> <value level="8">70</value>
<value level="9">74</value>
<value level="10">77</value>
<value level="11">78</value>
<value level="12">80</value>
</mpConsume> </mpConsume>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
@@ -2357,9 +2366,11 @@
<value level="6">80</value> <value level="6">80</value>
<value level="7">85</value> <value level="7">85</value>
<value level="8">90</value> <value level="8">90</value>
<value level="9">92</value>
<value level="10">93</value>
<value level="11">94</value>
<value level="12">95</value>
</magicLevel> </magicLevel>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -2373,19 +2384,22 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">1030</value> <value level="1">1184</value>
<value level="2">1806</value> <value level="2">2076</value>
<value level="3">2608</value> <value level="3">2999</value>
<value level="4">3134</value> <value level="4">3949</value>
<value level="5">3854</value> <value level="5">4432</value>
<value level="6">4950</value> <value level="6">5692</value>
<value level="7">5286</value> <value level="7">6078</value>
<value level="8">5623</value> <value level="8">6466</value>
<value level="9">6858</value>
<value level="10">7063</value>
<value level="11">7274</value>
<value level="12">7492</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2537,14 +2551,18 @@
<value level="6">94</value> <value level="6">94</value>
</mpConsume> </mpConsume>
</skill> </skill>
<skill id="45159" toLevel="3" name="Rush Impact"> <skill id="45159" toLevel="6" name="Rush Impact">
<!-- <<font color="FF8000">Rush/ shock skill</font>> Rushes forward to attack enemies at the front with $s1 power. Stuns for $s2 with a certain chance. Can be used if the distance to the target is more than $s3. Note! When used uninterrupted for 3 sec., inflicts the disability effect. When Rush Impact while the disability is active, the character's HP is decreased. Attack's HP Drain is unavailable. --> <!-- <<font color="FF8000">Rush/ shock skill</font>> Rushes forward to attack enemies at the front with $s1 power. Stuns for $s2 with a certain chance. Can be used if the distance to the target is more than $s3. Note! When used uninterrupted for 3 sec., inflicts the disability effect. When Rush Impact while the disability is active, the character's HP is decreased. Attack's HP Drain is unavailable. -->
<icon>icon.skill0793</icon> <icon>icon.skill0793</icon>
<castRange> <castRange>
<value level="1">500</value> <value level="1">500</value>
<value level="2">600</value> <value level="2">600</value>
<value level="3">700</value> <value level="3">700</value>
<value level="4">700</value>
<value level="5">700</value>
<value level="6">700</value>
</castRange> </castRange>
<effectRange>1200</effectRange>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<coolTime>200</coolTime> <coolTime>200</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
@@ -2552,25 +2570,32 @@
<value level="1">-600</value> <value level="1">-600</value>
<value level="2">-700</value> <value level="2">-700</value>
<value level="3">-800</value> <value level="3">-800</value>
<value level="4">-850</value>
<value level="5">-900</value>
<value level="6">-910</value>
</effectPoint> </effectPoint>
<mpConsume> <mpConsume>
<value level="1">180</value> <value level="1">40</value>
<value level="2">190</value> <value level="2">40</value>
<value level="3">200</value> <value level="3">45</value>
<value level="4">45</value>
<value level="5">50</value>
<value level="6">50</value>
</mpConsume> </mpConsume>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange> <isMagic>0</isMagic>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;40</fanRange>
<magicLevel> <magicLevel>
<value level="1">60</value> <value level="1">60</value>
<value level="2">70</value> <value level="2">70</value>
<value level="3">80</value> <value level="3">80</value>
<value level="4">85</value>
<value level="5">90</value>
<value level="6">91</value>
</magicLevel> </magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -2586,15 +2611,21 @@
<value level="1">150</value> <value level="1">150</value>
<value level="2">120</value> <value level="2">120</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value>
<value level="5">100</value>
<value level="6">100</value>
</distance> </distance>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">1500</value> <value level="1">1700</value>
<value level="2">2100</value> <value level="2">2200</value>
<value level="3">2520</value> <value level="3">2800</value>
<value level="4">4200</value>
<value level="5">5800</value>
<value level="6">7500</value>
</power> </power>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
@@ -2603,9 +2634,11 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45160" toLevel="10" name="Soul Slash"> <skill id="45160" toLevel="15" name="Soul Slash">
<!-- Attacks the enemy with $s1 power. --> <!-- Attacks the enemy with $s1 power. -->
<icon>icon.skill0505</icon> <icon>icon.skill0505</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>120</castRange> <castRange>120</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -2623,6 +2656,11 @@
<value level="8">-420</value> <value level="8">-420</value>
<value level="9">-445</value> <value level="9">-445</value>
<value level="10">-470</value> <value level="10">-470</value>
<value level="11">-475</value>
<value level="12">-480</value>
<value level="13">-485</value>
<value level="14">-490</value>
<value level="15">-495</value>
</effectPoint> </effectPoint>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
@@ -2635,6 +2673,11 @@
<value level="8">80</value> <value level="8">80</value>
<value level="9">85</value> <value level="9">85</value>
<value level="10">90</value> <value level="10">90</value>
<value level="11">91</value>
<value level="12">92</value>
<value level="13">93</value>
<value level="14">94</value>
<value level="15">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -2647,9 +2690,12 @@
<value level="8">63</value> <value level="8">63</value>
<value level="9">66</value> <value level="9">66</value>
<value level="10">70</value> <value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -2660,23 +2706,33 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack" fromLevel="1" toLevel="5">
<power> <power>
<value level="1">310</value> <value level="1">310</value>
<value level="2">430</value> <value level="2">430</value>
<value level="3">981</value> <value level="3">981</value>
<value level="4">1720</value> <value level="4">1720</value>
<value level="5">2484</value> <value level="5">2484</value>
</power>
</effect>
<effect name="PhysicalAttack" fromLevel="6" toLevel="15">
<power>
<value level="6">3271</value> <value level="6">3271</value>
<value level="7">3671</value> <value level="7">3671</value>
<value level="8">4715</value> <value level="8">4715</value>
<value level="9">5035</value> <value level="9">5035</value>
<value level="10">5356</value> <value level="10">5356</value>
<value level="11">5516</value>
<value level="12">5681</value>
<value level="13">5851</value>
<value level="14">6026</value>
<value level="15">6206</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<abnormalType>PARALYZE</abnormalType>
<powerModifier>1.3</powerModifier>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2793,15 +2849,16 @@
<value level="8">63</value> <value level="8">63</value>
</mpConsume> </mpConsume>
</skill> </skill>
<skill id="45163" toLevel="8" name="Soul Spark"> <skill id="45163" toLevel="12" name="Soul Spark">
<!-- Inflicts magic damage on the enemy with $s1 power. --> <!-- Inflicts magic damage on the enemy with $s1 power. -->
<icon>icon.skill11361</icon> <icon>icon.skill11361</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">50</value> <value level="2">50</value>
@@ -2811,6 +2868,10 @@
<value level="6">80</value> <value level="6">80</value>
<value level="7">85</value> <value level="7">85</value>
<value level="8">90</value> <value level="8">90</value>
<value level="9">92</value>
<value level="10">93</value>
<value level="11">94</value>
<value level="12">95</value>
</magicLevel> </magicLevel>
<effectPoint> <effectPoint>
<value level="1">-500</value> <value level="1">-500</value>
@@ -2821,6 +2882,10 @@
<value level="6">-900</value> <value level="6">-900</value>
<value level="7">-950</value> <value level="7">-950</value>
<value level="8">-1000</value> <value level="8">-1000</value>
<value level="9">-1020</value>
<value level="10">-1030</value>
<value level="11">-1040</value>
<value level="12">-1050</value>
</effectPoint> </effectPoint>
<mpConsume> <mpConsume>
<value level="1">24</value> <value level="1">24</value>
@@ -2831,6 +2896,10 @@
<value level="6">44</value> <value level="6">44</value>
<value level="7">48</value> <value level="7">48</value>
<value level="8">52</value> <value level="8">52</value>
<value level="9">56</value>
<value level="10">58</value>
<value level="11">60</value>
<value level="12">62</value>
</mpConsume> </mpConsume>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -2843,16 +2912,20 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttackRange">
<power> <power>
<value level="1">80</value> <value level="1">88</value>
<value level="2">90</value> <value level="2">99</value>
<value level="3">105</value> <value level="3">115</value>
<value level="4">120</value> <value level="4">132</value>
<value level="5">130</value> <value level="5">143</value>
<value level="6">140</value> <value level="6">154</value>
<value level="7">150</value> <value level="7">165</value>
<value level="8">165</value> <value level="8">181</value>
<value level="9">195</value>
<value level="10">203</value>
<value level="11">211</value>
<value level="12">220</value>
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -3024,15 +3097,33 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45168" toLevel="10" name="Twin Shot"> <skill id="45168" toLevel="15" name="Twin Shot">
<!-- Shoots 2 arrows. Attacks the enemy twice with $s1 power. Critical. --> <!-- Shoots 2 arrows. Attacks the enemy twice with $s1 power. Critical. -->
<icon>icon.skill0487</icon> <icon>icon.skill0487</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1400</effectRange> <effectRange>1200</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>
<value level="1">2000</value>
<value level="2">2000</value>
<value level="3">2000</value>
<value level="4">2000</value>
<value level="5">2000</value>
<value level="6">2000</value>
<value level="7">2000</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
<value level="12">1500</value>
<value level="13">1500</value>
<value level="14">1500</value>
<value level="15">1500</value>
</reuseDelay>
<effectPoint> <effectPoint>
<value level="1">-120</value> <value level="1">-120</value>
<value level="2">-170</value> <value level="2">-170</value>
@@ -3044,6 +3135,11 @@
<value level="8">-420</value> <value level="8">-420</value>
<value level="9">-445</value> <value level="9">-445</value>
<value level="10">-470</value> <value level="10">-470</value>
<value level="11">-475</value>
<value level="12">-480</value>
<value level="13">-485</value>
<value level="14">-490</value>
<value level="15">-495</value>
</effectPoint> </effectPoint>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
@@ -3056,6 +3152,11 @@
<value level="8">80</value> <value level="8">80</value>
<value level="9">85</value> <value level="9">85</value>
<value level="10">90</value> <value level="10">90</value>
<value level="11">91</value>
<value level="12">92</value>
<value level="13">93</value>
<value level="14">94</value>
<value level="15">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">21</value> <value level="1">21</value>
@@ -3068,8 +3169,12 @@
<value level="8">72</value> <value level="8">72</value>
<value level="9">76</value> <value level="9">76</value>
<value level="10">80</value> <value level="10">80</value>
<value level="11">82</value>
<value level="12">84</value>
<value level="13">86</value>
<value level="14">88</value>
<value level="15">90</value>
</mpConsume> </mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -3082,19 +3187,43 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">315</value> <value level="1">347</value>
<value level="2">455</value> <value level="2">501</value>
<value level="3">1001</value> <value level="3">1101</value>
<value level="4">1616</value> <value level="4">1778</value>
<value level="5">2256</value> <value level="5">2482</value>
<value level="6">2917</value> <value level="6">3209</value>
<value level="7">3255</value> <value level="7">3581</value>
<value level="8">3533</value> <value level="8">3886</value>
<value level="9">3812</value> <value level="9">4193</value>
<value level="10">4096</value> <value level="10">4506</value>
<value level="11">4641</value>
<value level="12">4780</value>
<value level="13">4923</value>
<value level="14">5070</value>
<value level="15">5222</value>
</power> </power>
<overHit>true</overHit> <criticalChance>15</criticalChance>
<criticalChance>25</criticalChance> </effect>
<effect name="PhysicalAttack">
<power>
<value level="1">347</value>
<value level="2">501</value>
<value level="3">1101</value>
<value level="4">1778</value>
<value level="5">2482</value>
<value level="6">3209</value>
<value level="7">3581</value>
<value level="8">3886</value>
<value level="9">4193</value>
<value level="10">4506</value>
<value level="11">4641</value>
<value level="12">4780</value>
<value level="13">4923</value>
<value level="14">5070</value>
<value level="15">5222</value>
</power>
<criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -5599,11 +5599,9 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45241" toLevel="15" name="Divine Beam"> <skill id="45241" toLevel="20" name="Divine Beam">
<!-- Purifies with holy light. Inflicts magic damage with $s1 power. The skill's power +10% if the target is inflicted with Hold. Deals heavy damage to demons and undead. --> <!-- Purifies with holy light. Inflicts magic damage with $s1 power. The skill's power +10% if the target is inflicted with Hold. Deals heavy damage to demons and undead. -->
<castRange>700</castRange> <castRange>700</castRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effectPoint> <effectPoint>
<value level="1">-1140</value> <value level="1">-1140</value>
<value level="2">-1155</value> <value level="2">-1155</value>
@@ -5620,6 +5618,11 @@
<value level="13">-1320</value> <value level="13">-1320</value>
<value level="14">-1335</value> <value level="14">-1335</value>
<value level="15">-1350</value> <value level="15">-1350</value>
<value level="16">-1365</value>
<value level="17">-1380</value>
<value level="18">-1395</value>
<value level="19">-1410</value>
<value level="20">-1425</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -5640,37 +5643,62 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">56</value> <value level="1">43</value>
<value level="2">57</value> <value level="2">43</value>
<value level="3">58</value> <value level="3">44</value>
<value level="4">58</value> <value level="4">44</value>
<value level="5">59</value> <value level="5">45</value>
<value level="6">59</value> <value level="6">45</value>
<value level="7">60</value> <value level="7">46</value>
<value level="8">60</value> <value level="8">46</value>
<value level="9">62</value> <value level="9">47</value>
<value level="10">62</value> <value level="10">47</value>
<value level="11">63</value> <value level="11">48</value>
<value level="12">63</value> <value level="12">48</value>
<value level="13">64</value> <value level="13">49</value>
<value level="14">64</value> <value level="14">49</value>
<value level="15">65</value> <value level="15">50</value>
<value level="16">53</value>
<value level="17">56</value>
<value level="18">59</value>
<value level="19">62</value>
<value level="20">65</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">14</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">14</value>
<value level="6">14</value>
<value level="7">14</value>
<value level="8">14</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">15</value>
<value level="18">15</value>
<value level="19">15</value>
<value level="20">15</value>
</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse> <basicProperty>MAGIC</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>ROOT_MAGICALLY</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -5689,11 +5717,13 @@
<value level="13">152</value> <value level="13">152</value>
<value level="14">155</value> <value level="14">155</value>
<value level="15">160</value> <value level="15">160</value>
<value level="16">165</value>
<value level="17">170</value>
<value level="18">175</value>
<value level="19">180</value>
<value level="20">185</value>
</power> </power>
</effect> </effect>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,-1</dispel>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<UNDEAD_WEAKNESS>10</UNDEAD_WEAKNESS> <UNDEAD_WEAKNESS>10</UNDEAD_WEAKNESS>
<DEMONIC_WEAKNESS>10</DEMONIC_WEAKNESS> <DEMONIC_WEAKNESS>10</DEMONIC_WEAKNESS>
@@ -6065,9 +6095,11 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="45249" toLevel="15" name="Earth Tremor"> <skill id="45249" toLevel="20" name="Earth Tremor">
<!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill1922</icon> <icon>icon.skill1922</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-405</value> <value level="2">-405</value>
@@ -6084,8 +6116,12 @@
<value level="13">-460</value> <value level="13">-460</value>
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
<value level="16">-475</value>
<value level="17">-480</value>
<value level="18">-485</value>
<value level="19">-490</value>
<value level="20">-495</value>
</effectPoint> </effectPoint>
<effectRange>200</effectRange>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">77</value> <value level="2">77</value>
@@ -6102,6 +6138,11 @@
<value level="13">88</value> <value level="13">88</value>
<value level="14">89</value> <value level="14">89</value>
<value level="15">90</value> <value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -6119,32 +6160,18 @@
<value level="13">69</value> <value level="13">69</value>
<value level="14">69</value> <value level="14">69</value>
<value level="15">70</value> <value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
<value level="20">80</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1000</hitTime>
<magicLevel> <coolTime>500</coolTime>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">40</value>
<value level="4">41</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
<value level="12">49</value>
<value level="13">50</value>
<value level="14">51</value>
<value level="15">52</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -6174,9 +6201,13 @@
<value level="13">5749</value> <value level="13">5749</value>
<value level="14">5821</value> <value level="14">5821</value>
<value level="15">5891</value> <value level="15">5891</value>
<value level="16">6067</value>
<value level="17">6249</value>
<value level="18">6436</value>
<value level="19">6629</value>
<value level="20">6827</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
</effect> </effect>

File diff suppressed because it is too large Load Diff

View File

@@ -32,28 +32,29 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45401" toLevel="1" name="Crazy Waltz"> <skill id="45401" toLevel="2" name="Crazy Waltz">
<!-- <Sleep Skill> An elven mesmerizing dance. The effect lasts for $s1 Inflicts Sleep on nearby enemies. Sleeping enemies: they dance on the spot for a while. --> <!-- <Sleep Skill> An elven mesmerizing dance. The effect lasts for $s1 Inflicts Sleep on nearby enemies. Sleeping enemies: they dance on the spot for a while. -->
<icon>icon.madness_waltz</icon> <icon>icon.madness_waltz</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType> <abnormalType>SLEEP</abnormalType>
<affectLimit>6-12</affectLimit> <abnormalVisualEffect>AVE_MADNESS_WALTZ_DEBUFF</abnormalVisualEffect>
<affectRange>150</affectRange> <affectLimit>5-12</affectLimit>
<affectRange>250</affectRange>
<activateRate>90</activateRate> <activateRate>90</activateRate>
<effectPoint>-400</effectPoint> <effectPoint>-400</effectPoint>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<effectRange>500</effectRange> <effectRange>500</effectRange>
<magicLevel>80</magicLevel> <magicLevel>
<value level="1">85</value>
<value level="2">88</value>
</magicLevel>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<lvlBonusRate>1</lvlBonusRate> <reuseDelay>150000</reuseDelay>
<nextAction>ATTACK</nextAction>
<reuseDelay>90000</reuseDelay>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -63,7 +64,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45402" toLevel="5" name="Frantic Pace"> <skill id="45402" toLevel="10" name="Frantic Pace">
<!-- Attacks the target with $s1 power. If the target is affected by Hold, Power $s2. Ignores Shield Defense. Ignores $s3 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. If the target is affected by Hold, Power $s2. Ignores Shield Defense. Ignores $s3 of the target's defense. Critical. -->
<icon>icon.extreme_tempo</icon> <icon>icon.extreme_tempo</icon>
<castRange>40</castRange> <castRange>40</castRange>
@@ -73,21 +74,42 @@
<value level="3">-450</value> <value level="3">-450</value>
<value level="4">-460</value> <value level="4">-460</value>
<value level="5">-470</value> <value level="5">-470</value>
<value level="6">-475</value>
<value level="7">-480</value>
<value level="8">-485</value>
<value level="9">-490</value>
<value level="10">-495</value>
</effectPoint> </effectPoint>
<magicLevel>80</magicLevel> <magicLevel>
<value level="1">82</value>
<value level="2">84</value>
<value level="3">86</value>
<value level="4">88</value>
<value level="5">90</value>
<value level="6">91</value>
<value level="7">92</value>
<value level="8">93</value>
<value level="9">94</value>
<value level="10">95</value>
</magicLevel>
<mpConsume> <mpConsume>
<value level="1">64</value> <value level="1">64</value>
<value level="2">66</value> <value level="2">66</value>
<value level="3">67</value> <value level="3">67</value>
<value level="4">69</value> <value level="4">69</value>
<value level="5">70</value> <value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
<value level="8">76</value>
<value level="9">78</value>
<value level="10">80</value>
</mpConsume> </mpConsume>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <isMagic>0</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -107,12 +129,17 @@
<value level="3">5120</value> <value level="3">5120</value>
<value level="4">5250</value> <value level="4">5250</value>
<value level="5">5380</value> <value level="5">5380</value>
<value level="6">5541</value>
<value level="7">5707</value>
<value level="8">5878</value>
<value level="9">6054</value>
<value level="10">6235</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType>
<damageModifier>1.5</damageModifier> <powerModifier>1.5</powerModifier>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -798,10 +825,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45423" toLevel="6" name="Burning Strike"> <skill id="45423" toLevel="10" name="Burning Strike">
<!-- Attacks the enemy with $s1 power. Increases power upon consuming Momentum. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the enemy with $s1 power. Increases power upon consuming Momentum. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.burning_strike</icon> <icon>icon.burning_strike</icon>
<castRange>40</castRange> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>120</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-180</value> <value level="1">-180</value>
@@ -810,6 +839,10 @@
<value level="4">-186</value> <value level="4">-186</value>
<value level="5">-188</value> <value level="5">-188</value>
<value level="6">-190</value> <value level="6">-190</value>
<value level="7">-200</value>
<value level="8">-205</value>
<value level="9">-210</value>
<value level="10">-215</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -820,6 +853,10 @@
<value level="4">86</value> <value level="4">86</value>
<value level="5">88</value> <value level="5">88</value>
<value level="6">90</value> <value level="6">90</value>
<value level="7">92</value>
<value level="8">93</value>
<value level="9">94</value>
<value level="10">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">64</value> <value level="1">64</value>
@@ -828,11 +865,13 @@
<value level="4">69</value> <value level="4">69</value>
<value level="5">70</value> <value level="5">70</value>
<value level="6">72</value> <value level="6">72</value>
<value level="7">74</value>
<value level="8">76</value>
<value level="9">78</value>
<value level="10">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -852,6 +891,10 @@
<value level="4">5888</value> <value level="4">5888</value>
<value level="5">6036</value> <value level="5">6036</value>
<value level="6">6185</value> <value level="6">6185</value>
<value level="7">6561</value>
<value level="8">6757</value>
<value level="9">6959</value>
<value level="10">7167</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.85</pDefMod> <pDefMod>0.85</pDefMod>
@@ -1434,19 +1477,50 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45453" toLevel="1" name="Flame Burst"> <skill id="45453" toLevel="10" name="Flame Burst">
<!-- <Infection Skill> Deals damage to the target and nearby enemies with $s1 power. For $s2, drains enemies' HP/ MP. The amount of drained HP depends on the character's M. Atk. The effect is enhanced if the skill is used against one target (only once). --> <!-- <Infection Skill> Deals damage to the target and nearby enemies with $s1 power. For $s2, drains enemies' HP/ MP. The amount of drained HP depends on the character's M. Atk. The effect is enhanced if the skill is used against one target (only once). -->
<icon>icon.flame_blast</icon> <icon>icon.flame_blast</icon>
<affectLimit>6-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>250</affectRange>
<effectPoint>-400</effectPoint> <effectPoint>
<attributeType>FIRE</attributeType> <value level="1">-400</value>
<attributeValue>20</attributeValue> <value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-415</value>
<value level="5">-420</value>
<value level="6">-425</value>
<value level="7">-430</value>
<value level="8">-435</value>
<value level="9">-440</value>
<value level="10">-445</value>
</effectPoint>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>80</magicLevel> <basicProperty>MAGIC</basicProperty>
<mpConsume>68</mpConsume> <magicLevel>
<mpInitialConsume>29</mpInitialConsume> <value level="1">80</value>
<value level="2">82</value>
<value level="3">85</value>
<value level="4">88</value>
<value level="5">90</value>
<value level="6">91</value>
<value level="7">92</value>
<value level="8">93</value>
<value level="9">94</value>
<value level="10">95</value>
</magicLevel>
<mpConsume>
<value level="1">97</value>
<value level="2">103</value>
<value level="3">112</value>
<value level="4">121</value>
<value level="5">125</value>
<value level="6">128</value>
<value level="7">131</value>
<value level="8">134</value>
<value level="9">137</value>
<value level="10">140</value>
</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1455,14 +1529,23 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>155</power> <power>
<value level="1">155</value>
<value level="2">159</value>
<value level="3">166</value>
<value level="4">176</value>
<value level="5">182</value>
<value level="6">186</value>
<value level="7">189</value>
<value level="8">192</value>
<value level="9">195</value>
<value level="10">199</value>
</power>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45454</skillId> <!-- Flame Burst --> <skillId>45454</skillId> <!-- Flame Burst -->
<skillLevel> <skillLevel>1</skillLevel>
<value level="1">1</value> <skillLevelScaleTo>2</skillLevelScaleTo>
<value level="2">2</value>
</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1473,31 +1556,31 @@
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
</abnormalLevel> </abnormalLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>H_R_FIRE_DEBUFF_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_R_FIRE_DEBUFF_AVE</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>-140</effectPoint> <effectPoint>-140</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>INFECTION</trait> <trait>INFECTION</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="ManaDamOverTime"> <effect name="ManaDamOverTime">
<power>150</power> <power>
<ticks>3</ticks> <value level="1">20</value>
<value level="2">30</value>
</power>
<ticks>2</ticks>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>150</power> <power>
<ticks>3</ticks> <value level="1">80</value>
<value level="2">100</value>
</power>
<ticks>2</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1596,36 +1679,80 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45458" toLevel="1" name="Blood Bond"> <skill id="45458" toLevel="10" name="Blood Bond">
<!-- <Drain skill> Attacks enemies with magic. Power $s1. Inflicts the Blood Curse debuff. Makes an additional attack if Blood Curse is applied $s2. Absorbs $s3 of the damage as HP. --> <!-- <Drain skill> Attacks enemies with magic. Power $s1. Inflicts the Blood Curse debuff. Makes an additional attack if Blood Curse is applied $s2. Absorbs $s3 of the damage as HP. -->
<icon>icon.blood_link</icon> <icon>icon.blood_link</icon>
<castRange>700</castRange> <castRange>700</castRange>
<affectLimit>9-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>250</affectRange>
<effectPoint>-480</effectPoint> <effectPoint>
<effectRange>1400</effectRange> <value level="1">-480</value>
<value level="2">-485</value>
<value level="3">-490</value>
<value level="4">-495</value>
<value level="5">-500</value>
<value level="6">-505</value>
<value level="7">-510</value>
<value level="8">-515</value>
<value level="9">-520</value>
<value level="10">-525</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>80</magicLevel> <magicLevel>
<mpConsume>97</mpConsume> <value level="1">80</value>
<mpInitialConsume>5</mpInitialConsume> <value level="2">82</value>
<value level="3">85</value>
<value level="4">88</value>
<value level="5">90</value>
<value level="6">91</value>
<value level="7">92</value>
<value level="8">93</value>
<value level="9">94</value>
<value level="10">95</value>
</magicLevel>
<mpConsume>
<value level="1">97</value>
<value level="2">103</value>
<value level="3">112</value>
<value level="4">121</value>
<value level="5">125</value>
<value level="6">128</value>
<value level="7">131</value>
<value level="8">134</value>
<value level="9">137</value>
<value level="10">140</value>
</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttackRange">
<power>90</power>
</effect>
</effects>
<pveEffects> <pveEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45459</skillId> <!-- Blood Curse --> <skillId>45459</skillId> <!-- Blood Curse -->
<skillLevel>3</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect> </effect>
</pveEffects> </pveEffects>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">126</value>
<value level="2">129</value>
<value level="3">135</value>
<value level="4">143</value>
<value level="5">148</value>
<value level="6">151</value>
<value level="7">153</value>
<value level="8">156</value>
<value level="9">159</value>
<value level="10">162</value>
</power>
</effect>
</effects>
</skill> </skill>
<skill id="45459" toLevel="3" name="Blood Curse"> <skill id="45459" toLevel="3" name="Blood Curse">
<!-- An effect from the Blood Bond skill. If applied $s1, the target gets additional damage. --> <!-- An effect from the Blood Bond skill. If applied $s1, the target gets additional damage. -->
@@ -1635,39 +1762,38 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>ORC_BLOOD</abnormalType> <abnormalType>ORC_BLOOD</abnormalType>
<abnormalVisualEffect>H_R_BLOOD_LINKB_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_R_BLOOD_LINKB_AVE</abnormalVisualEffect>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange> <effectRange>1200</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>81</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<endEffects>
<effect name="CallSkill">
<skillId>45460</skillId> <!-- Blood Burst -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="CallSkill" fromLevel="3" toLevel="3">
<power> <skillId>45460</skillId> <!-- Blood Burst -->
<value level="1">50</value> <skillLevel>5</skillLevel>
<value level="2">58</value>
<value level="3">63</value>
</power>
<ticks>5</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45460" toLevel="1" name="Blood Burst"> <skill id="45460" toLevel="10" name="Blood Burst">
<icon>icon.blood_link1</icon> <icon>icon.blood_link1</icon>
<effectPoint>-138</effectPoint> <effectPoint>
<effectRange>1400</effectRange> <value level="1">-138</value>
<value level="2">-143</value>
<value level="3">-148</value>
<value level="4">-153</value>
<value level="5">-158</value>
<value level="6">-163</value>
<value level="7">-168</value>
<value level="8">-173</value>
<value level="9">-178</value>
<value level="10">-183</value>
</effectPoint>
<effectRange>1200</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1677,15 +1803,12 @@
<condition name="OpCheckAbnormal"> <condition name="OpCheckAbnormal">
<type>ORC_BLOOD</type> <type>ORC_BLOOD</type>
<level>3</level> <level>3</level>
<hasAbnormal>false</hasAbnormal> <hasAbnormal>true</hasAbnormal>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="MagicalAttack">
<power>90</power>
</effect>
<effect name="HpDrain"> <effect name="HpDrain">
<power>90</power> <power>148</power>
<percentage>80</percentage> <percentage>80</percentage>
</effect> </effect>
</effects> </effects>

View File

@@ -1,127 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="45500" toLevel="4" name="Indestructible Sound"> <skill id="45500" toLevel="7" name="Indestructible Sound">
<!-- Imprisons by Momentum power. --> <!-- Imprisons by Momentum power. -->
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<castRange>600</castRange> <abnormalLevel>1</abnormalLevel>
<abnormalLevel> <abnormalTime>5</abnormalTime>
<value level="1">10</value> <abnormalType>TURN_STONE</abnormalType>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">16</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>60</activateRate>
<basicProperty>NONE</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-410</value> <value level="1">-410</value>
<value level="2">-420</value> <value level="2">-420</value>
<value level="3">-430</value> <value level="3">-430</value>
<value level="4">-440</value> <value level="4">-440</value>
<value level="5">-450</value>
<value level="6">-460</value>
<value level="7">-470</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <trait>IMPRISON</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Mute" /> <effect name="BlockActions">
<effect name="PhysicalMute" /> <allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
<effect name="Root" />
<effect name="BlockActions" />
<effect name="BlockControl" />
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="DamageBlock">
<amount> <type>BLOCK_HP</type>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageBlock">
<amount> <type>BLOCK_MP</type>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDefenceBonus"> <effect name="BuffBlock" />
<amount> <effect name="DebuffBlock" />
<value level="1">50</value> <effect name="HpRegen">
<value level="2">40</value> <amount>-100</amount>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<skillId>47966</skillId> <!-- Indestructible Sound -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="45501" toLevel="1" name="Destroyer's Roar"> <skill id="45501" toLevel="1" name="Destroyer's Roar">
<!-- Speed -90% --> <!-- Speed -90% -->

View File

@@ -35,10 +35,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47002" toLevel="35" name="Dual Blow"> <skill id="47002" toLevel="40" name="Dual Blow">
<!-- <Changing skill> Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. With a certain chance, recovers 5% MP after a ranged attack. (Cooldown: 40 sec.) Triggers after using Stealthy Swiftness to attack from a distance. The MP recovery buff and cooldown time are shared with other skills. --> <!-- <Changing skill> Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. With a certain chance, recovers 5% MP after a ranged attack. (Cooldown: 40 sec.) Triggers after using Stealthy Swiftness to attack from a distance. The MP recovery buff and cooldown time are shared with other skills. -->
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
<castRange>600</castRange> <castRange>600</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-210</value> <value level="1">-210</value>
<value level="2">-250</value> <value level="2">-250</value>
@@ -75,8 +77,13 @@
<value level="33">-890</value> <value level="33">-890</value>
<value level="34">-900</value> <value level="34">-900</value>
<value level="35">-910</value> <value level="35">-910</value>
<value level="36">-920</value>
<value level="37">-930</value>
<value level="38">-940</value>
<value level="39">-950</value>
<value level="40">-960</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1200</effectRange>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">24</value> <value level="2">24</value>
@@ -113,6 +120,11 @@
<value level="33">88</value> <value level="33">88</value>
<value level="34">89</value> <value level="34">89</value>
<value level="35">90</value> <value level="35">90</value>
<value level="36">91</value>
<value level="37">92</value>
<value level="38">93</value>
<value level="39">94</value>
<value level="40">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">14</value> <value level="1">14</value>
@@ -150,13 +162,18 @@
<value level="33">78</value> <value level="33">78</value>
<value level="34">79</value> <value level="34">79</value>
<value level="35">80</value> <value level="35">80</value>
<value level="36">82</value>
<value level="37">84</value>
<value level="38">86</value>
<value level="39">88</value>
<value level="40">90</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<coolTime>500</coolTime>
<hitTime>2300</hitTime>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -168,26 +185,68 @@
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47003</closeSkill> <closeSkill>47003</closeSkill>
<rangeSkill>47004</rangeSkill> <rangeSkill>47004</rangeSkill>
<distance>100</distance> <distance>120</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47003" toLevel="35" name="Dual Blow"> <skill id="47003" toLevel="40" name="Dual Blow">
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
<castRange>100</castRange>
<effectRange>900</effectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>120</castRange>
<effectRange>400</effectRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2300</hitTime> <hitTime>2300</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isHidingMessages>true</isHidingMessages>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <isHidingMessages>true</isHidingMessages>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
<value level="3">22</value>
<value level="4">25</value>
<value level="5">29</value>
<value level="6">32</value>
<value level="7">36</value>
<value level="8">39</value>
<value level="9">41</value>
<value level="10">44</value>
<value level="11">47</value>
<value level="12">49</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">58</value>
<value level="17">60</value>
<value level="18">62</value>
<value level="19">64</value>
<value level="20">65</value>
<value level="21">66</value>
<value level="22">67</value>
<value level="23">68</value>
<value level="24">69</value>
<value level="25">70</value>
<value level="26">72</value>
<value level="27">72</value>
<value level="28">73</value>
<value level="29">74</value>
<value level="30">75</value>
<value level="31">76</value>
<value level="32">77</value>
<value level="33">78</value>
<value level="34">79</value>
<value level="35">80</value>
<value level="36">82</value>
<value level="37">84</value>
<value level="38">86</value>
<value level="39">88</value>
<value level="40">90</value>
</mpConsume>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power> <power>
<value level="1">315</value> <value level="1">315</value>
<value level="2">371</value> <value level="2">371</value>
@@ -209,6 +268,11 @@
<value level="18">2985</value> <value level="18">2985</value>
<value level="19">3120</value> <value level="19">3120</value>
<value level="20">3255</value> <value level="20">3255</value>
</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value> <value level="21">3314</value>
<value level="22">3369</value> <value level="22">3369</value>
<value level="23">3423</value> <value level="23">3423</value>
@@ -224,28 +288,126 @@
<value level="33">3982</value> <value level="33">3982</value>
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power> </power>
<criticalChance>25</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47004" toLevel="35" name="Dual Blow"> <skill id="47004" toLevel="40" name="Dual Blow">
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>900</effectRange> <effectRange>1200</effectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2300</hitTime> <hitTime>2300</hitTime>
<nextAction>ATTACK</nextAction>
<isTriggeredSkill>true</isTriggeredSkill>
<isHidingMessages>true</isHidingMessages>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <isHidingMessages>true</isHidingMessages>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
<value level="3">22</value>
<value level="4">25</value>
<value level="5">29</value>
<value level="6">32</value>
<value level="7">36</value>
<value level="8">39</value>
<value level="9">41</value>
<value level="10">44</value>
<value level="11">47</value>
<value level="12">49</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">58</value>
<value level="17">60</value>
<value level="18">62</value>
<value level="19">64</value>
<value level="20">65</value>
<value level="21">66</value>
<value level="22">67</value>
<value level="23">68</value>
<value level="24">69</value>
<value level="25">70</value>
<value level="26">72</value>
<value level="27">72</value>
<value level="28">73</value>
<value level="29">74</value>
<value level="30">75</value>
<value level="31">76</value>
<value level="32">77</value>
<value level="33">78</value>
<value level="34">79</value>
<value level="35">80</value>
<value level="36">82</value>
<value level="37">84</value>
<value level="38">86</value>
<value level="39">88</value>
<value level="40">90</value>
</mpConsume>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power> <power>
<value level="1">315</value> <value level="1">315</value>
<value level="2">371</value> <value level="2">371</value>
@@ -267,25 +429,36 @@
<value level="18">2985</value> <value level="18">2985</value>
<value level="19">3120</value> <value level="19">3120</value>
<value level="20">3255</value> <value level="20">3255</value>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
</power> </power>
<criticalChance>25</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power>
<criticalChance>15</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power> <power>
<value level="1">315</value> <value level="1">315</value>
<value level="2">371</value> <value level="2">371</value>
@@ -307,6 +480,11 @@
<value level="18">2985</value> <value level="18">2985</value>
<value level="19">3120</value> <value level="19">3120</value>
<value level="20">3255</value> <value level="20">3255</value>
</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value> <value level="21">3314</value>
<value level="22">3369</value> <value level="22">3369</value>
<value level="23">3423</value> <value level="23">3423</value>
@@ -322,16 +500,25 @@
<value level="33">3982</value> <value level="33">3982</value>
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power> </power>
<criticalChance>25</criticalChance> <criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47005" toLevel="35" name="Triple Blow"> <skill id="47005" toLevel="40" name="Triple Blow">
<!-- <Changing skill> Uses spirit powers in combat. Attacks the enemy thrice with $s1 power. Critical. With a certain chance, recovers 5% MP after a ranged attack. (Cooldown: 40 sec.) Triggers after using Stealthy Swiftness to attack from a distance. The MP recovery buff and cooldown time are shared with other skills. --> <!-- <Changing skill> Uses spirit powers in combat. Attacks the enemy thrice with $s1 power. Critical. With a certain chance, recovers 5% MP after a ranged attack. (Cooldown: 40 sec.) Triggers after using Stealthy Swiftness to attack from a distance. The MP recovery buff and cooldown time are shared with other skills. -->
<icon>icon.triple_impact</icon> <icon>icon.triple_impact</icon>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2900</hitTime>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-210</value> <value level="1">-210</value>
<value level="2">-250</value> <value level="2">-250</value>
@@ -368,8 +555,13 @@
<value level="33">-890</value> <value level="33">-890</value>
<value level="34">-900</value> <value level="34">-900</value>
<value level="35">-910</value> <value level="35">-910</value>
<value level="36">-920</value>
<value level="37">-930</value>
<value level="38">-940</value>
<value level="39">-950</value>
<value level="40">-960</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1200</effectRange>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">24</value> <value level="2">24</value>
@@ -406,6 +598,11 @@
<value level="33">88</value> <value level="33">88</value>
<value level="34">89</value> <value level="34">89</value>
<value level="35">90</value> <value level="35">90</value>
<value level="36">91</value>
<value level="37">92</value>
<value level="38">93</value>
<value level="39">94</value>
<value level="40">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">14</value> <value level="1">14</value>
@@ -443,12 +640,14 @@
<value level="33">78</value> <value level="33">78</value>
<value level="34">79</value> <value level="34">79</value>
<value level="35">80</value> <value level="35">80</value>
<value level="36">82</value>
<value level="37">84</value>
<value level="38">86</value>
<value level="39">88</value>
<value level="40">90</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -462,26 +661,68 @@
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47006</closeSkill> <closeSkill>47006</closeSkill>
<rangeSkill>47007</rangeSkill> <rangeSkill>47007</rangeSkill>
<distance>100</distance> <distance>120</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47006" toLevel="35" name="Triple Blow"> <skill id="47006" toLevel="40" name="Triple Blow">
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.triple_impact</icon> <icon>icon.triple_impact</icon>
<castRange>600</castRange> <castRange>120</castRange>
<effectRange>900</effectRange> <effectRange>400</effectRange>
<nextAction>ATTACK</nextAction>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2900</hitTime> <hitTime>2900</hitTime>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <isHidingMessages>true</isHidingMessages>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
<value level="3">22</value>
<value level="4">25</value>
<value level="5">29</value>
<value level="6">32</value>
<value level="7">36</value>
<value level="8">39</value>
<value level="9">41</value>
<value level="10">44</value>
<value level="11">47</value>
<value level="12">49</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">58</value>
<value level="17">60</value>
<value level="18">62</value>
<value level="19">64</value>
<value level="20">65</value>
<value level="21">66</value>
<value level="22">67</value>
<value level="23">68</value>
<value level="24">69</value>
<value level="25">70</value>
<value level="26">72</value>
<value level="27">72</value>
<value level="28">73</value>
<value level="29">74</value>
<value level="30">75</value>
<value level="31">76</value>
<value level="32">77</value>
<value level="33">78</value>
<value level="34">79</value>
<value level="35">80</value>
<value level="36">82</value>
<value level="37">84</value>
<value level="38">86</value>
<value level="39">88</value>
<value level="40">90</value>
</mpConsume>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isHidingMessages>true</isHidingMessages>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power> <power>
<value level="1">315</value> <value level="1">315</value>
<value level="2">371</value> <value level="2">371</value>
@@ -503,6 +744,11 @@
<value level="18">2985</value> <value level="18">2985</value>
<value level="19">3120</value> <value level="19">3120</value>
<value level="20">3255</value> <value level="20">3255</value>
</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value> <value level="21">3314</value>
<value level="22">3369</value> <value level="22">3369</value>
<value level="23">3423</value> <value level="23">3423</value>
@@ -518,27 +764,16 @@
<value level="33">3982</value> <value level="33">3982</value>
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power> </power>
<criticalChance>25</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
</effects> <effect name="PhysicalAttack" fromLevel="1" toLevel="20">
</skill>
<skill id="47007" toLevel="35" name="Triple Blow">
<icon>icon.triple_impact</icon>
<castRange>600</castRange>
<effectRange>900</effectRange>
<nextAction>ATTACK</nextAction>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<hitTime>2900</hitTime>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isHidingMessages>true</isHidingMessages>
<effects>
<effect name="PhysicalAttack">
<power> <power>
<value level="1">315</value> <value level="1">315</value>
<value level="2">371</value> <value level="2">371</value>
@@ -560,6 +795,11 @@
<value level="18">2985</value> <value level="18">2985</value>
<value level="19">3120</value> <value level="19">3120</value>
<value level="20">3255</value> <value level="20">3255</value>
</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value> <value level="21">3314</value>
<value level="22">3369</value> <value level="22">3369</value>
<value level="23">3423</value> <value level="23">3423</value>
@@ -575,8 +815,277 @@
<value level="33">3982</value> <value level="33">3982</value>
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power> </power>
<criticalChance>25</criticalChance> <criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
</effects>
</skill>
<skill id="47007" toLevel="40" name="Triple Blow">
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.triple_impact</icon>
<castRange>600</castRange>
<effectRange>1200</effectRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>500</coolTime>
<hitTime>2900</hitTime>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
<isHidingMessages>true</isHidingMessages>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
<value level="3">22</value>
<value level="4">25</value>
<value level="5">29</value>
<value level="6">32</value>
<value level="7">36</value>
<value level="8">39</value>
<value level="9">41</value>
<value level="10">44</value>
<value level="11">47</value>
<value level="12">49</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">56</value>
<value level="16">58</value>
<value level="17">60</value>
<value level="18">62</value>
<value level="19">64</value>
<value level="20">65</value>
<value level="21">66</value>
<value level="22">67</value>
<value level="23">68</value>
<value level="24">69</value>
<value level="25">70</value>
<value level="26">72</value>
<value level="27">72</value>
<value level="28">73</value>
<value level="29">74</value>
<value level="30">75</value>
<value level="31">76</value>
<value level="32">77</value>
<value level="33">78</value>
<value level="34">79</value>
<value level="35">80</value>
<value level="36">82</value>
<value level="37">84</value>
<value level="38">86</value>
<value level="39">88</value>
<value level="40">90</value>
</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power>
<criticalChance>15</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack" fromLevel="1" toLevel="20">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalAttack" fromLevel="21" toLevel="40">
<power>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
<value level="36">4218</value>
<value level="37">4344</value>
<value level="38">4474</value>
<value level="39">4608</value>
<value level="40">4746</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -74,9 +74,11 @@
<icon>icon.vital_gain</icon> <icon>icon.vital_gain</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="47216" toLevel="8" name="Crushing Leap"> <skill id="47216" toLevel="12" name="Crushing Leap">
<!-- Attacks the target with $s1 power. There is a certain chance to increase power after using skills. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. There is a certain chance to increase power after using skills. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.little_big_attack</icon> <icon>icon.little_big_attack</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@@ -88,6 +90,10 @@
<value level="6">-870</value> <value level="6">-870</value>
<value level="7">-890</value> <value level="7">-890</value>
<value level="8">-910</value> <value level="8">-910</value>
<value level="9">-920</value>
<value level="10">-925</value>
<value level="11">-930</value>
<value level="12">-935</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
@@ -100,6 +106,10 @@
<value level="6">86</value> <value level="6">86</value>
<value level="7">88</value> <value level="7">88</value>
<value level="8">90</value> <value level="8">90</value>
<value level="9">92</value>
<value level="10">93</value>
<value level="11">94</value>
<value level="12">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">65</value> <value level="1">65</value>
@@ -110,11 +120,13 @@
<value level="6">72</value> <value level="6">72</value>
<value level="7">73</value> <value level="7">73</value>
<value level="8">75</value> <value level="8">75</value>
<value level="9">79</value>
<value level="10">81</value>
<value level="11">83</value>
<value level="12">85</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -137,11 +149,14 @@
<value level="6">6337</value> <value level="6">6337</value>
<value level="7">6496</value> <value level="7">6496</value>
<value level="8">6657</value> <value level="8">6657</value>
<value level="9">7061</value>
<value level="10">7272</value>
<value level="11">7490</value>
<value level="12">7714</value>
</power> </power>
<pDefMod>0.90</pDefMod> <pDefMod>0.9</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>25</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1835,35 +1850,37 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47274" toLevel="2" name="Power of Life"> <skill id="47274" toLevel="3" name="Power of Life">
<!-- Fills your body with power and energy. Max HP $s1 Max HP $s2 P. Def. $s3 Shield Defense $s4 --> <!-- Fills your body with power and energy. Max HP $s1 Max HP $s2 P. Def. $s3 Shield Defense $s4 -->
<icon>icon.stamina</icon> <icon>icon.stamina</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType> <abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<magicLevel> <magicLevel>
<value level="1">78</value> <value level="1">78</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">86</value> <value level="1">86</value>
<value level="2">103</value> <value level="2">103</value>
<value level="3">110</value>
</mpConsume> </mpConsume>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount> <itemConsumeCount>
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">6</value>
</itemConsumeCount> </itemConsumeCount>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -1871,6 +1888,7 @@
<amount> <amount>
<value level="1">12</value> <value level="1">12</value>
<value level="2">25</value> <value level="2">25</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1878,6 +1896,7 @@
<amount> <amount>
<value level="1">1200</value> <value level="1">1200</value>
<value level="2">2700</value> <value level="2">2700</value>
<value level="3">4800</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1885,6 +1904,7 @@
<amount> <amount>
<value level="1">300</value> <value level="1">300</value>
<value level="2">650</value> <value level="2">650</value>
<value level="3">650</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1892,17 +1912,19 @@
<amount> <amount>
<value level="1">200</value> <value level="1">200</value>
<value level="2">450</value> <value level="2">450</value>
<value level="3">450</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47275" toLevel="2" name="Toughness"> <skill id="47275" toLevel="3" name="Toughness">
<!-- Enables a stance that increases your defense. Max HP $s1 P. Def. $s2 P. Def. $s3 Shield Defense $s4 --> <!-- Enables a stance that increases your defense. Max HP $s1 P. Def. $s2 P. Def. $s3 Shield Defense $s4 -->
<icon>icon.toughness</icon> <icon>icon.toughness</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType> <abnormalType>KNIGHT_SHIELD</abnormalType>
@@ -1912,20 +1934,22 @@
<magicLevel> <magicLevel>
<value level="1">78</value> <value level="1">78</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">86</value> <value level="1">86</value>
<value level="2">103</value> <value level="2">103</value>
<value level="3">110</value>
</mpConsume> </mpConsume>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount> <itemConsumeCount>
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">6</value>
</itemConsumeCount> </itemConsumeCount>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -1933,6 +1957,7 @@
<amount> <amount>
<value level="1">1200</value> <value level="1">1200</value>
<value level="2">2700</value> <value level="2">2700</value>
<value level="3">4800</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1940,6 +1965,7 @@
<amount> <amount>
<value level="1">14</value> <value level="1">14</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1947,6 +1973,7 @@
<amount> <amount>
<value level="1">300</value> <value level="1">300</value>
<value level="2">650</value> <value level="2">650</value>
<value level="3">650</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1954,6 +1981,7 @@
<amount> <amount>
<value level="1">200</value> <value level="1">200</value>
<value level="2">450</value> <value level="2">450</value>
<value level="3">450</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2065,23 +2093,30 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47279" toLevel="8" name="Knight's Assault"> <skill id="47279" toLevel="13" name="Knight's Assault">
<!-- Swings your weapon at the target. Attacks with $s1 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. --> <!-- Swings your weapon at the target. Attacks with $s1 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
<icon>icon.knight_assault</icon> <icon>icon.knight_assault</icon>
<castRange>40</castRange> <castRange>60</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-3800</value>
<value level="2">-430</value> <value level="2">-3900</value>
<value level="3">-460</value> <value level="3">-4000</value>
<value level="4">-490</value> <value level="4">-4100</value>
<value level="5">-520</value> <value level="5">-4200</value>
<value level="6">-550</value> <value level="6">-4300</value>
<value level="7">-580</value> <value level="7">-4400</value>
<value level="8">-610</value> <value level="8">-4500</value>
<value level="9">-4550</value>
<value level="10">-4600</value>
<value level="11">-4650</value>
<value level="12">-4700</value>
<value level="13">-4750</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<coolTime>200</coolTime> <coolTime>400</coolTime>
<hitTime>1200</hitTime> <hitTime>1000</hitTime>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">78</value> <value level="2">78</value>
@@ -2091,6 +2126,11 @@
<value level="6">86</value> <value level="6">86</value>
<value level="7">88</value> <value level="7">88</value>
<value level="8">90</value> <value level="8">90</value>
<value level="9">91</value>
<value level="10">92</value>
<value level="11">93</value>
<value level="12">94</value>
<value level="13">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -2101,11 +2141,14 @@
<value level="6">67</value> <value level="6">67</value>
<value level="7">69</value> <value level="7">69</value>
<value level="8">70</value> <value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -2119,14 +2162,19 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">4595</value> <value level="1">4907</value>
<value level="2">4723</value> <value level="2">5046</value>
<value level="3">4849</value> <value level="3">5186</value>
<value level="4">4977</value> <value level="4">5327</value>
<value level="5">5103</value> <value level="5">5468</value>
<value level="6">5231</value> <value level="6">5608</value>
<value level="7">5359</value> <value level="7">5749</value>
<value level="8">5485</value> <value level="8">5891</value>
<value level="9">6067</value>
<value level="10">6249</value>
<value level="11">6436</value>
<value level="12">6629</value>
<value level="13">6827</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>

View File

@@ -67,11 +67,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47802" toLevel="8" name="Amazing Piercing"> <skill id="47802" toLevel="12" name="Amazing Piercing">
<!-- <<font color="FF8000">Spear skill</font>> Attacks the target with a spear. Deals physical damage with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- <<font color="FF8000">Spear skill</font>> Attacks the target with a spear. Deals physical damage with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.s_arc_impale</icon> <icon>icon.s_arc_impale</icon>
<castRange>150</castRange> <castRange>150</castRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-760</value> <value level="1">-760</value>
<value level="2">-790</value> <value level="2">-790</value>
@@ -81,8 +82,12 @@
<value level="6">-870</value> <value level="6">-870</value>
<value level="7">-880</value> <value level="7">-880</value>
<value level="8">-900</value> <value level="8">-900</value>
<value level="9">-920</value>
<value level="10">-930</value>
<value level="11">-940</value>
<value level="12">-950</value>
</effectPoint> </effectPoint>
<effectRange>1100</effectRange> <effectRange>400</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel> <magicLevel>
@@ -94,6 +99,10 @@
<value level="6">87</value> <value level="6">87</value>
<value level="7">88</value> <value level="7">88</value>
<value level="8">90</value> <value level="8">90</value>
<value level="9">92</value>
<value level="10">93</value>
<value level="11">94</value>
<value level="12">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@@ -104,10 +113,13 @@
<value level="6">68</value> <value level="6">68</value>
<value level="7">69</value> <value level="7">69</value>
<value level="8">70</value> <value level="8">70</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">78</value>
<value level="12">80</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -128,6 +140,10 @@
<value level="6">8703</value> <value level="6">8703</value>
<value level="7">8834</value> <value level="7">8834</value>
<value level="8">9099</value> <value level="8">9099</value>
<value level="9">9652</value>
<value level="10">9941</value>
<value level="11">10239</value>
<value level="12">10546</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
@@ -290,11 +306,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47805" toLevel="10" name="Wild Scratch"> <skill id="47805" toLevel="15" name="Wild Scratch">
<!-- <<font color="FF8000">Beast skill</font>> The beast attacks the target with its claws. Deals physical damage with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- <<font color="FF8000">Beast skill</font>> The beast attacks the target with its claws. Deals physical damage with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.s_wild_scratch</icon> <icon>icon.s_wild_scratch</icon>
<castRange>150</castRange> <castRange>150</castRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-500</value> <value level="2">-500</value>
@@ -306,8 +323,13 @@
<value level="8">-860</value> <value level="8">-860</value>
<value level="9">-880</value> <value level="9">-880</value>
<value level="10">-900</value> <value level="10">-900</value>
<value level="11">-910</value>
<value level="12">-920</value>
<value level="13">-930</value>
<value level="14">-940</value>
<value level="15">-950</value>
</effectPoint> </effectPoint>
<effectRange>1100</effectRange> <effectRange>400</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel> <magicLevel>
@@ -321,6 +343,11 @@
<value level="8">86</value> <value level="8">86</value>
<value level="9">88</value> <value level="9">88</value>
<value level="10">90</value> <value level="10">90</value>
<value level="11">91</value>
<value level="12">92</value>
<value level="13">93</value>
<value level="14">94</value>
<value level="15">95</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">33</value> <value level="1">33</value>
@@ -333,10 +360,14 @@
<value level="8">67</value> <value level="8">67</value>
<value level="9">69</value> <value level="9">69</value>
<value level="10">70</value> <value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">80</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -352,9 +383,15 @@
<value level="8">9199</value> <value level="8">9199</value>
<value level="9">9488</value> <value level="9">9488</value>
<value level="10">9773</value> <value level="10">9773</value>
<value level="11">10066</value>
<value level="12">10367</value>
<value level="13">10678</value>
<value level="14">10998</value>
<value level="15">11327</value>
</power> </power>
<pDefMod>0.90</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -996,7 +996,28 @@
<skill id="47966" toLevel="7" name="Indestructible Sound"> <skill id="47966" toLevel="7" name="Indestructible Sound">
<!-- P. Def. $s1 --> <!-- P. Def. $s1 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>
<value level="1">-14800</value>
<value level="2">-14950</value>
<value level="3">-15100</value>
<value level="4">-15250</value>
<value level="5">-15350</value>
<value level="6">-15350</value>
<value level="7">-15350</value>
</effectPoint>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="47967" toLevel="3" name="Spear Cage"> <skill id="47967" toLevel="3" name="Spear Cage">
<!-- P. Def. $s1 M. Def. $s1 --> <!-- P. Def. $s1 M. Def. $s1 -->

View File

@@ -315,21 +315,12 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="53010" toLevel="7" name="Knight's Protection"> <skill id="53010" toLevel="8" name="Knight's Protection">
<!-- Max HP $s1 Shield Defense $s2 --> <!-- Max HP $s1 Shield Defense $s2 -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLevel> <abnormalLevel>1</abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType> <abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<magicLevel> <magicLevel>
<value level="1">50</value> <value level="1">50</value>
@@ -339,6 +330,7 @@
<value level="5">75</value> <value level="5">75</value>
<value level="6">82</value> <value level="6">82</value>
<value level="7">88</value> <value level="7">88</value>
<value level="8">91</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">50</value>
@@ -348,11 +340,11 @@
<value level="5">75</value> <value level="5">75</value>
<value level="6">80</value> <value level="6">80</value>
<value level="7">85</value> <value level="7">85</value>
<value level="8">90</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -365,6 +357,7 @@
<value level="5">610</value> <value level="5">610</value>
<value level="6">900</value> <value level="6">900</value>
<value level="7">1500</value> <value level="7">1500</value>
<value level="8">1800</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -377,6 +370,7 @@
<value level="5">200</value> <value level="5">200</value>
<value level="6">250</value> <value level="6">250</value>
<value level="7">300</value> <value level="7">300</value>
<value level="8">300</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -1223,6 +1223,7 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="powerModifier" type="xs:decimal" />
<xs:element name="npcCount" type="xs:unsignedByte" /> <xs:element name="npcCount" type="xs:unsignedByte" />
<xs:element name="magicTypes" type="xs:string" /> <xs:element name="magicTypes" type="xs:string" />
<xs:element name="exp"> <xs:element name="exp">
@@ -2037,6 +2038,7 @@
<xs:element minOccurs="0" name="mode" type="xs:string" /> <xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" /> <xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" /> <xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillLevelScaleTo" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" /> <xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" /> <xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" /> <xs:element minOccurs="0" name="knockDown" type="xs:boolean" />