Items rework.

Contributed by spider.
This commit is contained in:
MobiusDev 2015-08-17 14:01:16 +00:00
parent 202c2fa506
commit 6adc6e051f
31 changed files with 30800 additions and 27984 deletions

View File

@ -1,16 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="5900" type="EtcItem" name="Coin Collecting Album"> <item id="5900" name="Coin Collecting Album" type="EtcItem">
<set name="icon" val="icon.etc_magic_book_black_i00"/> <set name="icon" val="icon.etc_magic_book_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="material" val="LIQUID"/>
</item> </item>
<item id="5901" type="EtcItem" name="Blood Offering"> <item id="5901" name="Blood Offering" type="EtcItem">
<set name="icon" val="icon.etc_dragon_blood_i00"/> <set name="icon" val="icon.etc_dragon_blood_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -21,7 +22,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_questitem" val="true"/> <set name="is_questitem" val="true"/>
</item> </item>
<item id="5902" type="EtcItem" name="Scroll of Ancient Magic"> <item id="5902" name="Scroll of Ancient Magic" type="EtcItem">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01"/> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -32,7 +33,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_questitem" val="true"/> <set name="is_questitem" val="true"/>
</item> </item>
<item id="5903" type="EtcItem" name="Ancient Ash Urn"> <item id="5903" name="Ancient Ash Urn" type="EtcItem">
<set name="icon" val="icon.etc_oil_pot_black_i00"/> <set name="icon" val="icon.etc_oil_pot_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -43,7 +44,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_questitem" val="true"/> <set name="is_questitem" val="true"/>
</item> </item>
<item id="5904" type="EtcItem" name="Wesley's Mixing Stone"> <item id="5904" name="Wesley's Mixing Stone" type="EtcItem">
<set name="icon" val="icon.etc_gem_green_i00"/> <set name="icon" val="icon.etc_gem_green_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -54,7 +55,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_questitem" val="true"/> <set name="is_questitem" val="true"/>
</item> </item>
<item id="5905" type="EtcItem" name="Magister's Mixing Stone"> <item id="5905" name="Magister's Mixing Stone" type="EtcItem">
<set name="icon" val="icon.etc_gem_blue_i00"/> <set name="icon" val="icon.etc_gem_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -65,37 +66,39 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_questitem" val="true"/> <set name="is_questitem" val="true"/>
</item> </item>
<item id="5906" type="EtcItem" name="5th Anniversary Gift Box (10 Honey Rice Cakes)"> <item id="5906" name="5th Anniversary Gift Box (10 Honey Rice Cakes)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="13420,10,10,100;13419,1,1,100"/> <set name="capsuled_items" val="13420,10,10,100;13419,1,1,100"/>
</item>
<item id="5907" type="EtcItem" name="5th Anniversary Gift Box (9 Honey Rice Cakes)">
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="FISH" /> <set name="is_depositable" val="false"/>
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false"/> <set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_premium" val="true"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_premium" val="true" /> <set name="is_tradable" val="false"/>
<set name="handler" val="ExtractableItems" /> <set name="material" val="FISH"/>
<set name="capsuled_items" val="13420,9,9,100;13419,1,1,100" /> <set name="weight" val="100"/>
</item> </item>
<item id="5908" type="EtcItem" name="Red Soul Crystal: Stage 13"> <item id="5907" name="5th Anniversary Gift Box (9 Honey Rice Cakes)" type="EtcItem">
<set name="capsuled_items" val="13420,9,9,100;13419,1,1,100"/>
<set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="false"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_premium" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="material" val="FISH"/>
<set name="weight" val="100"/>
</item>
<item id="5908" name="Red Soul Crystal: Stage 13" type="EtcItem">
<set name="icon" val="icon.etc_soul_stone_i00"/> <set name="icon" val="icon.etc_soul_stone_i00"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCROLL"/> <set name="etcitem_type" val="SCROLL"/>
@ -105,37 +108,39 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2096-1"/> <set name="item_skill" val="2096-1"/>
</item> </item>
<item id="5909" type="EtcItem" name="5th Anniversary Gift Box (8 Honey Rice Cakes)"> <item id="5909" name="5th Anniversary Gift Box (8 Honey Rice Cakes)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="13420,8,8,100;13419,1,1,100"/> <set name="capsuled_items" val="13420,8,8,100;13419,1,1,100"/>
</item>
<item id="5910" type="EtcItem" name="5th Anniversary Gift Box (7 Honey Rice Cakes)">
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="FISH" /> <set name="is_depositable" val="false"/>
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false"/> <set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_premium" val="true"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_premium" val="true" /> <set name="is_tradable" val="false"/>
<set name="handler" val="ExtractableItems" /> <set name="material" val="FISH"/>
<set name="capsuled_items" val="13420,7,7,100;13419,1,1,100" /> <set name="weight" val="100"/>
</item> </item>
<item id="5911" type="EtcItem" name="Green Soul Crystal: Stage 13"> <item id="5910" name="5th Anniversary Gift Box (7 Honey Rice Cakes)" type="EtcItem">
<set name="capsuled_items" val="13420,7,7,100;13419,1,1,100"/>
<set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="false"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_premium" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="material" val="FISH"/>
<set name="weight" val="100"/>
</item>
<item id="5911" name="Green Soul Crystal: Stage 13" type="EtcItem">
<set name="icon" val="icon.etc_soul_stone_i02"/> <set name="icon" val="icon.etc_soul_stone_i02"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCROLL"/> <set name="etcitem_type" val="SCROLL"/>
@ -146,37 +151,39 @@
<set name="item_skill" val="2096-1"/> <set name="item_skill" val="2096-1"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="5912" type="EtcItem" name="5th Anniversary Gift Box (6 Honey Rice Cakes)"> <item id="5912" name="5th Anniversary Gift Box (6 Honey Rice Cakes)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="13420,6,6,100;13419,1,1,100"/> <set name="capsuled_items" val="13420,6,6,100;13419,1,1,100"/>
</item>
<item id="5913" type="EtcItem" name="5th Anniversary Gift Box (3 Honey Wheat Cakes)">
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="FISH" /> <set name="is_depositable" val="false"/>
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false"/> <set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_premium" val="true"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_premium" val="true" /> <set name="is_tradable" val="false"/>
<set name="handler" val="ExtractableItems" /> <set name="material" val="FISH"/>
<set name="capsuled_items" val="13421,3,3,100;13419,1,1,100" /> <set name="weight" val="100"/>
</item> </item>
<item id="5914" type="EtcItem" name="Blue Soul Crystal: Stage 13"> <item id="5913" name="5th Anniversary Gift Box (3 Honey Wheat Cakes)" type="EtcItem">
<set name="capsuled_items" val="13421,3,3,100;13419,1,1,100"/>
<set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="false"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_premium" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="material" val="FISH"/>
<set name="weight" val="100"/>
</item>
<item id="5914" name="Blue Soul Crystal: Stage 13" type="EtcItem">
<set name="icon" val="icon.etc_soul_stone_i01"/> <set name="icon" val="icon.etc_soul_stone_i01"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCROLL"/> <set name="etcitem_type" val="SCROLL"/>
@ -186,14 +193,14 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2096-1"/> <set name="item_skill" val="2096-1"/>
</item> </item>
<item id="5915" type="EtcItem" name="Pirate's Treasure Map"> <item id="5915" name="Pirate's Treasure Map" type="EtcItem">
<set name="icon" val="icon.etc_map_ivory_i00"/> <set name="icon" val="icon.etc_map_ivory_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="200"/> <set name="price" val="200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5916" type="EtcItem" name="Spellbook Page"> <item id="5916" name="Spellbook Page" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -203,176 +210,176 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2171-1"/> <set name="item_skill" val="2171-1"/>
</item> </item>
<item id="5917" type="EtcItem" name="Kranvel's Spellbook: Chapter of Fire"> <item id="5917" name="Kranvel's Spellbook: Chapter of Fire" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="100"/> <set name="price" val="100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5918" type="EtcItem" name="Kranvel's Spellbook: Chapter of Water"> <item id="5918" name="Kranvel's Spellbook: Chapter of Water" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="100"/> <set name="price" val="100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5919" type="EtcItem" name="Kranvel's Spellbook: Chapter of Wind"> <item id="5919" name="Kranvel's Spellbook: Chapter of Wind" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="100"/> <set name="price" val="100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5920" type="EtcItem" name="Kranvel's Spellbook: Chapter of Earth"> <item id="5920" name="Kranvel's Spellbook: Chapter of Earth" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="100"/> <set name="price" val="100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5921" type="EtcItem" name="Worthless Piece of Paper"> <item id="5921" name="Worthless Piece of Paper" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_black_i00"/> <set name="icon" val="icon.etc_piece_of_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="100"/> <set name="price" val="100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5922" type="EtcItem" name="Blueprint: Giants Golem 1"> <item id="5922" name="Blueprint: Giants Golem 1" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5923" type="EtcItem" name="Blueprint: Giants Golem 2"> <item id="5923" name="Blueprint: Giants Golem 2" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5924" type="EtcItem" name="Blueprint: Giants Golem 3"> <item id="5924" name="Blueprint: Giants Golem 3" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5925" type="EtcItem" name="Blueprint: Giants Golem 4"> <item id="5925" name="Blueprint: Giants Golem 4" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5926" type="EtcItem" name="Blueprint: Giants Golem 5"> <item id="5926" name="Blueprint: Giants Golem 5" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5927" type="EtcItem" name="Book: Basics of Giants Magic, Chapter 1"> <item id="5927" name="Book: Basics of Giants Magic, Chapter 1" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5928" type="EtcItem" name="Book: Basics of Giants Magic, Chapter 2"> <item id="5928" name="Book: Basics of Giants Magic, Chapter 2" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5929" type="EtcItem" name="Book: Basics of Giants Magic, Chapter 3"> <item id="5929" name="Book: Basics of Giants Magic, Chapter 3" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5930" type="EtcItem" name="Book: Basics of Giants Magic, Chapter 4"> <item id="5930" name="Book: Basics of Giants Magic, Chapter 4" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5931" type="EtcItem" name="Book: Basics of Giants Magic, Chapter 5"> <item id="5931" name="Book: Basics of Giants Magic, Chapter 5" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5932" type="EtcItem" name="Handbook: Giants Architecture, Chapter 1"> <item id="5932" name="Handbook: Giants Architecture, Chapter 1" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5933" type="EtcItem" name="Handbook: Giants Architecture, Chapter 2"> <item id="5933" name="Handbook: Giants Architecture, Chapter 2" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5934" type="EtcItem" name="Handbook: Giants Architecture, Chapter 3"> <item id="5934" name="Handbook: Giants Architecture, Chapter 3" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5935" type="EtcItem" name="Handbook: Giants Architecture, Chapter 4"> <item id="5935" name="Handbook: Giants Architecture, Chapter 4" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5936" type="EtcItem" name="Handbook: Giants Architecture, Chapter 5"> <item id="5936" name="Handbook: Giants Architecture, Chapter 5" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5937" type="EtcItem" name="Book: Giants Medical Science, Chapter 1"> <item id="5937" name="Book: Giants Medical Science, Chapter 1" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5938" type="EtcItem" name="Book: Giants Medical Science, Chapter 2"> <item id="5938" name="Book: Giants Medical Science, Chapter 2" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5939" type="EtcItem" name="Book: Giants Medical Science, Chapter 3"> <item id="5939" name="Book: Giants Medical Science, Chapter 3" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5940" type="EtcItem" name="Book: Giants Medical Science, Chapter 4"> <item id="5940" name="Book: Giants Medical Science, Chapter 4" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5941" type="EtcItem" name="Book: Giants Medical Science, Chapter 5"> <item id="5941" name="Book: Giants Medical Science, Chapter 5" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5942" type="EtcItem" name="Giant's Love Letter"> <item id="5942" name="Giant's Love Letter" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_report_i00"/> <set name="icon" val="icon.etc_piece_of_report_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="200"/> <set name="price" val="200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5943" type="EtcItem" name="Giants' Doodle"> <item id="5943" name="Giants' Doodle" type="EtcItem">
<set name="icon" val="icon.etc_painting_i00"/> <set name="icon" val="icon.etc_painting_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="200"/> <set name="price" val="200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5944" type="EtcItem" name="Ancient Parchment"> <item id="5944" name="Ancient Parchment" type="EtcItem">
<set name="icon" val="icon.etc_roll_of_paper_black_i00"/> <set name="icon" val="icon.etc_roll_of_paper_black_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -381,67 +388,67 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2172-1"/> <set name="item_skill" val="2172-1"/>
</item> </item>
<item id="5945" type="EtcItem" name="Book: Giants Science and Technology, Chapter 1"> <item id="5945" name="Book: Giants Science and Technology, Chapter 1" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_white_i00"/> <set name="icon" val="icon.etc_spell_books_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5946" type="EtcItem" name="Book: Giants Science and Technology, Chapter 2"> <item id="5946" name="Book: Giants Science and Technology, Chapter 2" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_white_i00"/> <set name="icon" val="icon.etc_spell_books_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5947" type="EtcItem" name="Book: Giants Science and Technology, Chapter 3"> <item id="5947" name="Book: Giants Science and Technology, Chapter 3" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_white_i00"/> <set name="icon" val="icon.etc_spell_books_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5948" type="EtcItem" name="Book: Giants Science and Technology, Chapter 4"> <item id="5948" name="Book: Giants Science and Technology, Chapter 4" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_white_i00"/> <set name="icon" val="icon.etc_spell_books_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5949" type="EtcItem" name="Book: Giants Science and Technology, Chapter 5"> <item id="5949" name="Book: Giants Science and Technology, Chapter 5" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_white_i00"/> <set name="icon" val="icon.etc_spell_books_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5950" type="EtcItem" name="Almanac: Titan Culture, Chapter 1"> <item id="5950" name="Almanac: Titan Culture, Chapter 1" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_summon_i00"/> <set name="icon" val="icon.etc_spell_books_summon_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5951" type="EtcItem" name="Almanac: Titan Culture, Chapter 2"> <item id="5951" name="Almanac: Titan Culture, Chapter 2" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_summon_i00"/> <set name="icon" val="icon.etc_spell_books_summon_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5952" type="EtcItem" name="Almanac: Titan Culture, Chapter 3"> <item id="5952" name="Almanac: Titan Culture, Chapter 3" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_summon_i00"/> <set name="icon" val="icon.etc_spell_books_summon_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5953" type="EtcItem" name="Almanac: Titan Culture, Chapter 4"> <item id="5953" name="Almanac: Titan Culture, Chapter 4" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_summon_i00"/> <set name="icon" val="icon.etc_spell_books_summon_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5954" type="EtcItem" name="Almanac: Titan Culture, Chapter 5"> <item id="5954" name="Almanac: Titan Culture, Chapter 5" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_summon_i00"/> <set name="icon" val="icon.etc_spell_books_summon_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5955" type="EtcItem" name="Ancient Lesser Giant Book"> <item id="5955" name="Ancient Lesser Giant Book" type="EtcItem">
<set name="icon" val="icon.etc_spell_books_black_i00"/> <set name="icon" val="icon.etc_spell_books_black_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -450,7 +457,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2173-1"/> <set name="item_skill" val="2173-1"/>
</item> </item>
<item id="5956" type="EtcItem" name="15-year-old Wine"> <item id="5956" name="15-year-old Wine" type="EtcItem">
<set name="icon" val="icon.etc_luxury_wine_a_i00"/> <set name="icon" val="icon.etc_luxury_wine_a_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
@ -458,7 +465,7 @@
<set name="price" val="5900"/> <set name="price" val="5900"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5957" type="EtcItem" name="30-year-old Wine"> <item id="5957" name="30-year-old Wine" type="EtcItem">
<set name="icon" val="icon.etc_luxury_wine_b_i00"/> <set name="icon" val="icon.etc_luxury_wine_b_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
@ -466,7 +473,7 @@
<set name="price" val="7900"/> <set name="price" val="7900"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5958" type="EtcItem" name="60-year-old Wine"> <item id="5958" name="60-year-old Wine" type="EtcItem">
<set name="icon" val="icon.etc_luxury_wine_c_i00"/> <set name="icon" val="icon.etc_luxury_wine_c_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
@ -474,56 +481,56 @@
<set name="price" val="30900"/> <set name="price" val="30900"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5959" type="EtcItem" name="Ritron's Dessert Recipe"> <item id="5959" name="Ritron's Dessert Recipe" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="40000"/> <set name="price" val="40000"/>
</item> </item>
<item id="5960" type="EtcItem" name="Ritron Jelly"> <item id="5960" name="Ritron Jelly" type="EtcItem">
<set name="icon" val="icon.etc_cobol_i04"/> <set name="icon" val="icon.etc_cobol_i04"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="920"/> <set name="price" val="920"/>
</item> </item>
<item id="5961" type="EtcItem" name="Kail's Silver Basilisk"> <item id="5961" name="Kail's Silver Basilisk" type="EtcItem">
<set name="icon" val="icon.etc_kyles_silver_basilisk_i00"/> <set name="icon" val="icon.etc_kyles_silver_basilisk_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="1000"/> <set name="price" val="1000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5962" type="EtcItem" name="Kail's Gold Golem"> <item id="5962" name="Kail's Gold Golem" type="EtcItem">
<set name="icon" val="icon.etc_kyles_gold_golem_i00"/> <set name="icon" val="icon.etc_kyles_gold_golem_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="1000"/> <set name="price" val="1000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5963" type="EtcItem" name="Kail's Blood Dragon"> <item id="5963" name="Kail's Blood Dragon" type="EtcItem">
<set name="icon" val="icon.etc_kyles_blood_dragon_i00"/> <set name="icon" val="icon.etc_kyles_blood_dragon_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="1000"/> <set name="price" val="1000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5964" type="EtcItem" name="Warehouse Keeper's Medal"> <item id="5964" name="Warehouse Keeper's Medal" type="EtcItem">
<set name="icon" val="icon.etc_irongate_medal_i00"/> <set name="icon" val="icon.etc_irongate_medal_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="100"/> <set name="price" val="100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5965" type="EtcItem" name="Blank Scroll"> <item id="5965" name="Blank Scroll" type="EtcItem">
<set name="icon" val="icon.etc_scroll_gray_i00"/> <set name="icon" val="icon.etc_scroll_gray_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="500"/> <set name="price" val="500"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5966" type="EtcItem" name="Ancient Red Papyrus"> <item id="5966" name="Ancient Red Papyrus" type="EtcItem">
<set name="icon" val="icon.etc_paper_red_i00"/> <set name="icon" val="icon.etc_paper_red_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -533,7 +540,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2176-1"/> <set name="item_skill" val="2176-1"/>
</item> </item>
<item id="5967" type="EtcItem" name="Ancient Blue Papyrus"> <item id="5967" name="Ancient Blue Papyrus" type="EtcItem">
<set name="icon" val="icon.etc_paper_blue_i00"/> <set name="icon" val="icon.etc_paper_blue_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -543,7 +550,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2176-2"/> <set name="item_skill" val="2176-2"/>
</item> </item>
<item id="5968" type="EtcItem" name="Ancient Black Papyrus"> <item id="5968" name="Ancient Black Papyrus" type="EtcItem">
<set name="icon" val="icon.etc_paper_black_i00"/> <set name="icon" val="icon.etc_paper_black_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -553,7 +560,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2176-3"/> <set name="item_skill" val="2176-3"/>
</item> </item>
<item id="5969" type="EtcItem" name="Ancient White Papyrus"> <item id="5969" name="Ancient White Papyrus" type="EtcItem">
<set name="icon" val="icon.etc_paper_white_i00"/> <set name="icon" val="icon.etc_paper_white_i00"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -563,210 +570,210 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="2176-4"/> <set name="item_skill" val="2176-4"/>
</item> </item>
<item id="5970" type="EtcItem" name="Ancient Chain Letter"> <item id="5970" name="Ancient Chain Letter" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_black_i00"/> <set name="icon" val="icon.etc_piece_of_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5971" type="EtcItem" name="Joke Book of Ancient Times"> <item id="5971" name="Joke Book of Ancient Times" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_black_i00"/> <set name="icon" val="icon.etc_piece_of_paper_black_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5972" type="EtcItem" name="Revelation of the Seals: Chapter of Avarice"> <item id="5972" name="Revelation of the Seals: Chapter of Avarice" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5973" type="EtcItem" name="Revelation of the Seals: Chapter of Gnosis"> <item id="5973" name="Revelation of the Seals: Chapter of Gnosis" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5974" type="EtcItem" name="Revelation of the Seals: Chapter of Strife"> <item id="5974" name="Revelation of the Seals: Chapter of Strife" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5975" type="EtcItem" name="Revelation of the Seals: Chapter of Vengeance"> <item id="5975" name="Revelation of the Seals: Chapter of Vengeance" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5976" type="EtcItem" name="Revelation of the Seals: Chapter of Awakening"> <item id="5976" name="Revelation of the Seals: Chapter of Awakening" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5977" type="EtcItem" name="Revelation of the Seals: Chapter of Calamity"> <item id="5977" name="Revelation of the Seals: Chapter of Calamity" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5978" type="EtcItem" name="Revelation of the Seals: Chapter of Descent"> <item id="5978" name="Revelation of the Seals: Chapter of Descent" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_white_i00"/> <set name="icon" val="icon.etc_piece_of_paper_white_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5979" type="EtcItem" name="Ancient Epic, Chapter 1"> <item id="5979" name="Ancient Epic, Chapter 1" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_gray_i00"/> <set name="icon" val="icon.etc_piece_of_paper_gray_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5980" type="EtcItem" name="Ancient Epic, Chapter 2"> <item id="5980" name="Ancient Epic, Chapter 2" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_gray_i00"/> <set name="icon" val="icon.etc_piece_of_paper_gray_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5981" type="EtcItem" name="Ancient Epic, Chapter 3"> <item id="5981" name="Ancient Epic, Chapter 3" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_gray_i00"/> <set name="icon" val="icon.etc_piece_of_paper_gray_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5982" type="EtcItem" name="Ancient Epic, Chapter 4"> <item id="5982" name="Ancient Epic, Chapter 4" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_gray_i00"/> <set name="icon" val="icon.etc_piece_of_paper_gray_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5983" type="EtcItem" name="Ancient Epic, Chapter 5"> <item id="5983" name="Ancient Epic, Chapter 5" type="EtcItem">
<set name="icon" val="icon.etc_piece_of_paper_gray_i00"/> <set name="icon" val="icon.etc_piece_of_paper_gray_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5984" type="EtcItem" name="Imperial Genealogy 1"> <item id="5984" name="Imperial Genealogy 1" type="EtcItem">
<set name="icon" val="icon.etc_letter_red_i00"/> <set name="icon" val="icon.etc_letter_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5985" type="EtcItem" name="Imperial Genealogy 2"> <item id="5985" name="Imperial Genealogy 2" type="EtcItem">
<set name="icon" val="icon.etc_letter_red_i00"/> <set name="icon" val="icon.etc_letter_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5986" type="EtcItem" name="Imperial Genealogy 3"> <item id="5986" name="Imperial Genealogy 3" type="EtcItem">
<set name="icon" val="icon.etc_letter_red_i00"/> <set name="icon" val="icon.etc_letter_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5987" type="EtcItem" name="Imperial Genealogy 4"> <item id="5987" name="Imperial Genealogy 4" type="EtcItem">
<set name="icon" val="icon.etc_letter_red_i00"/> <set name="icon" val="icon.etc_letter_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5988" type="EtcItem" name="Imperial Genealogy 5"> <item id="5988" name="Imperial Genealogy 5" type="EtcItem">
<set name="icon" val="icon.etc_letter_red_i00"/> <set name="icon" val="icon.etc_letter_red_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5989" type="EtcItem" name="Blueprint: Tower of Insolence, 1st Floor"> <item id="5989" name="Blueprint: Tower of Insolence, 1st Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5990" type="EtcItem" name="Blueprint: Tower of Insolence, 2nd Floor"> <item id="5990" name="Blueprint: Tower of Insolence, 2nd Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5991" type="EtcItem" name="Blueprint: Tower of Insolence, 3rd Floor"> <item id="5991" name="Blueprint: Tower of Insolence, 3rd Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5992" type="EtcItem" name="Blueprint: Tower of Insolence, 4th Floor"> <item id="5992" name="Blueprint: Tower of Insolence, 4th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5993" type="EtcItem" name="Blueprint: Tower of Insolence, 5th Floor"> <item id="5993" name="Blueprint: Tower of Insolence, 5th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5994" type="EtcItem" name="Blueprint: Tower of Insolence, 6th Floor"> <item id="5994" name="Blueprint: Tower of Insolence, 6th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5995" type="EtcItem" name="Blueprint: Tower of Insolence, 7th Floor"> <item id="5995" name="Blueprint: Tower of Insolence, 7th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5996" type="EtcItem" name="Blueprint: Tower of Insolence, 8th Floor"> <item id="5996" name="Blueprint: Tower of Insolence, 8th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5997" type="EtcItem" name="Blueprint: Tower of Insolence, 9th Floor"> <item id="5997" name="Blueprint: Tower of Insolence, 9th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5998" type="EtcItem" name="Blueprint: Tower of Insolence, 10th Floor"> <item id="5998" name="Blueprint: Tower of Insolence, 10th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>
<set name="price" val="400"/> <set name="price" val="400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="5999" type="EtcItem" name="Blueprint: Tower of Insolence, 11th Floor"> <item id="5999" name="Blueprint: Tower of Insolence, 11th Floor" type="EtcItem">
<set name="icon" val="icon.etc_letter_blue_i00"/> <set name="icon" val="icon.etc_letter_blue_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="LIQUID"/> <set name="material" val="LIQUID"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="15300" type="Weapon" name="Transparent Dual (NPC)"> <item id="15300" name="Transparent Dual (NPC)" type="Weapon">
<set name="icon" val="icon.weapon_dual_sword_i00"/> <set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="DUAL"/> <set name="weapon_type" val="DUAL"/>
@ -27,7 +27,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15301" type="Weapon" name="Transparent Pole (NPC)"> <item id="15301" name="Transparent Pole (NPC)" type="Weapon">
<set name="icon" val="icon.weapon_long_spear_i00"/> <set name="icon" val="icon.weapon_long_spear_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="POLE"/> <set name="weapon_type" val="POLE"/>
@ -55,7 +55,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15302" type="Weapon" name="Transparent Bow (NPC)"> <item id="15302" name="Transparent Bow (NPC)" type="Weapon">
<set name="icon" val="icon.weapon_long_bow_i00"/> <set name="icon" val="icon.weapon_long_bow_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="BOW"/> <set name="weapon_type" val="BOW"/>
@ -85,7 +85,7 @@
<set stat="pAtkSpd" val="227"/> <set stat="pAtkSpd" val="227"/>
</for> </for>
</item> </item>
<item id="15303" type="Weapon" name="Transparent Claw (NPC)"> <item id="15303" name="Transparent Claw (NPC)" type="Weapon">
<set name="icon" val="icon.weapon_foxs_nail_i00"/> <set name="icon" val="icon.weapon_foxs_nail_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="DUALFIST"/> <set name="weapon_type" val="DUALFIST"/>
@ -114,7 +114,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15304" type="Weapon" name="Transparent Crossbow (NPC)"> <item id="15304" name="Transparent Crossbow (NPC)" type="Weapon">
<set name="icon" val="icon.weapon_hunting_gun_i00"/> <set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="CROSSBOW"/> <set name="weapon_type" val="CROSSBOW"/>
@ -146,7 +146,7 @@
<set stat="pAtkSpd" val="303"/> <set stat="pAtkSpd" val="303"/>
</for> </for>
</item> </item>
<item id="15305" type="Weapon" name="Transparent Rapier (NPC)"> <item id="15305" name="Transparent Rapier (NPC)" type="Weapon">
<set name="icon" val="icon.weapon_rapier_i00"/> <set name="icon" val="icon.weapon_rapier_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="RAPIER"/> <set name="weapon_type" val="RAPIER"/>
@ -177,7 +177,7 @@
<set stat="pAtkSpd" val="406"/> <set stat="pAtkSpd" val="406"/>
</for> </for>
</item> </item>
<item id="15306" type="Weapon" name="Transparent Dual Dagger (NPC)"> <item id="15306" name="Transparent Dual Dagger (NPC)" type="Weapon">
<set name="icon" val="icon.dual_dagger_i00"/> <set name="icon" val="icon.dual_dagger_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="DUALDAGGER"/> <set name="weapon_type" val="DUALDAGGER"/>
@ -212,7 +212,7 @@
<set stat="pAtkSpd" val="433"/> <set stat="pAtkSpd" val="433"/>
</for> </for>
</item> </item>
<item id="15307" type="EtcItem" name="Holy Pomander - Cardinal"> <item id="15307" name="Holy Pomander - Cardinal" type="EtcItem">
<set name="icon" val="icon.etc_saint_pomander_bishop_i00"/> <set name="icon" val="icon.etc_saint_pomander_bishop_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -223,7 +223,7 @@
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
</item> </item>
<item id="15308" type="EtcItem" name="Holy Pomander - Eva's Saint"> <item id="15308" name="Holy Pomander - Eva's Saint" type="EtcItem">
<set name="icon" val="icon.etc_saint_pomander_elder_i00"/> <set name="icon" val="icon.etc_saint_pomander_elder_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -234,7 +234,7 @@
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
</item> </item>
<item id="15309" type="EtcItem" name="Holy Pomander - Shillien Saint"> <item id="15309" name="Holy Pomander - Shillien Saint" type="EtcItem">
<set name="icon" val="icon.etc_saint_pomander_silienelder_i00"/> <set name="icon" val="icon.etc_saint_pomander_silienelder_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -245,7 +245,7 @@
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
</item> </item>
<item id="15310" type="Weapon" name="Einhasad's Sacred Sword"> <item id="15310" name="Einhasad's Sacred Sword" type="Weapon">
<set name="icon" val="icon.weapon_the_sword_of_hero_i00"/> <set name="icon" val="icon.weapon_the_sword_of_hero_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="SWORD"/> <set name="weapon_type" val="SWORD"/>
@ -275,7 +275,7 @@
<set stat="pAtkSpd" val="379"/> <set stat="pAtkSpd" val="379"/>
</for> </for>
</item> </item>
<item id="15311" type="EtcItem" name="Delusion Chamber Invitation"> <item id="15311" name="Delusion Chamber Invitation" type="EtcItem">
<set name="icon" val="icon.etc_magic_coin_gold_i01"/> <set name="icon" val="icon.etc_magic_coin_gold_i01"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -285,7 +285,7 @@
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
</item> </item>
<item id="15312" type="Armor" name="Dawn's Bracelet"> <item id="15312" name="Dawn's Bracelet" type="Armor">
<set name="icon" val="icon.accessory_lbracelet_of_dawn"/> <set name="icon" val="icon.accessory_lbracelet_of_dawn"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lbracelet"/> <set name="bodypart" val="lbracelet"/>
@ -300,7 +300,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="item_skill" val="8337-1"/> <set name="item_skill" val="8337-1"/>
</item> </item>
<item id="15313" type="Weapon" name="Player Commendation - Forgotten Blade"> <item id="15313" name="Player Commendation - Forgotten Blade" type="Weapon">
<set name="icon" val="icon.weapon_forgotten_blade_i00"/> <set name="icon" val="icon.weapon_forgotten_blade_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="SWORD"/> <set name="weapon_type" val="SWORD"/>
@ -330,7 +330,7 @@
<set stat="pAtkSpd" val="379"/> <set stat="pAtkSpd" val="379"/>
</for> </for>
</item> </item>
<item id="15314" type="Weapon" name="Player Commendation - Basalt Battlehammer"> <item id="15314" name="Player Commendation - Basalt Battlehammer" type="Weapon">
<set name="icon" val="icon.weapon_basalt_battlehammer_i00"/> <set name="icon" val="icon.weapon_basalt_battlehammer_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="BLUNT"/> <set name="weapon_type" val="BLUNT"/>
@ -361,7 +361,7 @@
<set stat="pAtkSpd" val="379"/> <set stat="pAtkSpd" val="379"/>
</for> </for>
</item> </item>
<item id="15315" type="Weapon" name="Player Commendation - Imperial Staff"> <item id="15315" name="Player Commendation - Imperial Staff" type="Weapon">
<set name="icon" val="icon.weapon_imperial_staff_i00"/> <set name="icon" val="icon.weapon_imperial_staff_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="BLUNT"/> <set name="weapon_type" val="BLUNT"/>
@ -393,7 +393,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15316" type="Weapon" name="Player Commendation - Angel Slayer"> <item id="15316" name="Player Commendation - Angel Slayer" type="Weapon">
<set name="icon" val="icon.weapon_angel_slayer_i00"/> <set name="icon" val="icon.weapon_angel_slayer_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="DAGGER"/> <set name="weapon_type" val="DAGGER"/>
@ -424,7 +424,7 @@
<set stat="pAtkSpd" val="433"/> <set stat="pAtkSpd" val="433"/>
</for> </for>
</item> </item>
<item id="15317" type="Weapon" name="Player Commendation - Dragon Hunter Axe"> <item id="15317" name="Player Commendation - Dragon Hunter Axe" type="Weapon">
<set name="icon" val="icon.weapon_dragon_hunter_axe_i00"/> <set name="icon" val="icon.weapon_dragon_hunter_axe_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="BLUNT"/> <set name="weapon_type" val="BLUNT"/>
@ -455,7 +455,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15318" type="Weapon" name="Player Commendation - Saint Spear"> <item id="15318" name="Player Commendation - Saint Spear" type="Weapon">
<set name="icon" val="icon.weapon_saint_spear_i00"/> <set name="icon" val="icon.weapon_saint_spear_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="POLE"/> <set name="weapon_type" val="POLE"/>
@ -486,7 +486,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15319" type="Weapon" name="Player Commendation - Demon Splinter"> <item id="15319" name="Player Commendation - Demon Splinter" type="Weapon">
<set name="icon" val="icon.weapon_demon_splinter_i00"/> <set name="icon" val="icon.weapon_demon_splinter_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="DUALFIST"/> <set name="weapon_type" val="DUALFIST"/>
@ -517,7 +517,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15320" type="Weapon" name="Player Commendation - Heaven's Divider - Player Recommendation Weapon"> <item id="15320" name="Player Commendation - Heaven's Divider - Player Recommendation Weapon" type="Weapon">
<set name="icon" val="icon.weapon_heavens_divider_i00"/> <set name="icon" val="icon.weapon_heavens_divider_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="SWORD"/> <set name="weapon_type" val="SWORD"/>
@ -547,7 +547,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15321" type="Weapon" name="Player Commendation - Arcana Mace"> <item id="15321" name="Player Commendation - Arcana Mace" type="Weapon">
<set name="icon" val="icon.weapon_arcana_mace_i00"/> <set name="icon" val="icon.weapon_arcana_mace_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="BLUNT"/> <set name="weapon_type" val="BLUNT"/>
@ -579,7 +579,7 @@
<set stat="pAtkSpd" val="379"/> <set stat="pAtkSpd" val="379"/>
</for> </for>
</item> </item>
<item id="15322" type="Weapon" name="Player Commendation - Draconic Bow"> <item id="15322" name="Player Commendation - Draconic Bow" type="Weapon">
<set name="icon" val="icon.weapon_draconic_bow_i00"/> <set name="icon" val="icon.weapon_draconic_bow_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="BOW"/> <set name="weapon_type" val="BOW"/>
@ -612,7 +612,7 @@
<set stat="pAtkSpd" val="293"/> <set stat="pAtkSpd" val="293"/>
</for> </for>
</item> </item>
<item id="15323" type="Weapon" name="Player Commendation - Laevateinn"> <item id="15323" name="Player Commendation - Laevateinn" type="Weapon">
<set name="icon" val="icon.weapon_leavatein_i00"/> <set name="icon" val="icon.weapon_leavatein_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="RAPIER"/> <set name="weapon_type" val="RAPIER"/>
@ -647,7 +647,7 @@
<set stat="pAtkSpd" val="406"/> <set stat="pAtkSpd" val="406"/>
</for> </for>
</item> </item>
<item id="15324" type="Weapon" name="Player Commendation - Gram"> <item id="15324" name="Player Commendation - Gram" type="Weapon">
<set name="icon" val="icon.weapon_gram_i01"/> <set name="icon" val="icon.weapon_gram_i01"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="ANCIENTSWORD"/> <set name="weapon_type" val="ANCIENTSWORD"/>
@ -681,7 +681,7 @@
<set stat="pAtkSpd" val="350"/> <set stat="pAtkSpd" val="350"/>
</for> </for>
</item> </item>
<item id="15325" type="Weapon" name="Player Commendation - Sarunga"> <item id="15325" name="Player Commendation - Sarunga" type="Weapon">
<set name="icon" val="icon.weapon_sarnga_i00"/> <set name="icon" val="icon.weapon_sarnga_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="CROSSBOW"/> <set name="weapon_type" val="CROSSBOW"/>
@ -716,7 +716,7 @@
<set stat="pAtkSpd" val="303"/> <set stat="pAtkSpd" val="303"/>
</for> </for>
</item> </item>
<item id="15326" type="Weapon" name="Player Commendation - Tallum Blade *Dark Legion's Edge - Player Recommendation Weapon"> <item id="15326" name="Player Commendation - Tallum Blade *Dark Legion's Edge - Player Recommendation Weapon" type="Weapon">
<set name="icon" val="icon.weapon_dual_sword_i00"/> <set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="DUAL"/> <set name="weapon_type" val="DUAL"/>
@ -746,7 +746,7 @@
<set stat="pAtkSpd" val="325"/> <set stat="pAtkSpd" val="325"/>
</for> </for>
</item> </item>
<item id="15327" type="EtcItem" name="Seed: Sea Coba"> <item id="15327" name="Seed: Sea Coba" type="EtcItem">
<set name="icon" val="icon.etc_sea_coba_seed_i00"/> <set name="icon" val="icon.etc_sea_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -757,7 +757,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15328" type="EtcItem" name="Seed: Sea Coba"> <item id="15328" name="Seed: Sea Coba" type="EtcItem">
<set name="icon" val="icon.etc_sea_coba_seed_i00"/> <set name="icon" val="icon.etc_sea_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -768,7 +768,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15329" type="EtcItem" name="Seed: Twin Coba"> <item id="15329" name="Seed: Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -779,7 +779,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15330" type="EtcItem" name="Seed: Twin Coba"> <item id="15330" name="Seed: Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -790,7 +790,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15331" type="EtcItem" name="Seed: Twin Coba"> <item id="15331" name="Seed: Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -801,7 +801,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15332" type="EtcItem" name="Seed: Twin Coba"> <item id="15332" name="Seed: Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -812,7 +812,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15333" type="EtcItem" name="Seed: King Coba"> <item id="15333" name="Seed: King Coba" type="EtcItem">
<set name="icon" val="icon.etc_great_coba_seed_i00"/> <set name="icon" val="icon.etc_great_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED"/> <set name="etcitem_type" val="SEED"/>
@ -823,7 +823,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15334" type="EtcItem" name="Seed: Alternative Sea Coba"> <item id="15334" name="Seed: Alternative Sea Coba" type="EtcItem">
<set name="icon" val="icon.etc_sea_coba_seed_i00"/> <set name="icon" val="icon.etc_sea_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -834,7 +834,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15335" type="EtcItem" name="Seed: Alternative Sea Coba"> <item id="15335" name="Seed: Alternative Sea Coba" type="EtcItem">
<set name="icon" val="icon.etc_sea_coba_seed_i00"/> <set name="icon" val="icon.etc_sea_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -845,7 +845,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15336" type="EtcItem" name="Seed: Alternative Twin Coba"> <item id="15336" name="Seed: Alternative Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -856,7 +856,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15337" type="EtcItem" name="Seed: Alternative Twin Coba"> <item id="15337" name="Seed: Alternative Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -867,7 +867,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15338" type="EtcItem" name="Seed: Alternative Twin Coba"> <item id="15338" name="Seed: Alternative Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -878,7 +878,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15339" type="EtcItem" name="Seed: Alternative Twin Coba"> <item id="15339" name="Seed: Alternative Twin Coba" type="EtcItem">
<set name="icon" val="icon.etc_twin_coba_seed_i00"/> <set name="icon" val="icon.etc_twin_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -889,7 +889,7 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15340" type="EtcItem" name="Seed: Alternative Great Coba"> <item id="15340" name="Seed: Alternative Great Coba" type="EtcItem">
<set name="icon" val="icon.etc_great_coba_seed_i00"/> <set name="icon" val="icon.etc_great_coba_seed_i00"/>
<set name="default_action" val="SEED"/> <set name="default_action" val="SEED"/>
<set name="etcitem_type" val="SEED2"/> <set name="etcitem_type" val="SEED2"/>
@ -900,12 +900,12 @@
<set name="handler" val="Seed"/> <set name="handler" val="Seed"/>
<set name="item_skill" val="2097-3"/> <set name="item_skill" val="2097-3"/>
</item> </item>
<item id="15341" type="EtcItem" name="Guiding Tea Leaves"> <item id="15341" name="Guiding Tea Leaves" type="EtcItem">
<set name="icon" val="icon.etc_leaf_green_i00"/> <set name="icon" val="icon.etc_leaf_green_i00"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="15342" type="Weapon" name="Aqua Elf Transformation Harp"> <item id="15342" name="Aqua Elf Transformation Harp" type="Weapon">
<set name="icon" val="icon.harp_of_transform_i00"/> <set name="icon" val="icon.harp_of_transform_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="SWORD"/> <set name="weapon_type" val="SWORD"/>
@ -930,7 +930,7 @@
<set stat="pAtkSpd" val="379"/> <set stat="pAtkSpd" val="379"/>
</for> </for>
</item> </item>
<item id="15343" type="EtcItem" name="Aqua Elf Transformation Harp Pack (60-day)"> <item id="15343" name="Aqua Elf Transformation Harp Pack (60-day)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i02"/> <set name="icon" val="icon.etc_pi_gift_box_i02"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -944,7 +944,7 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15342,1,1,100"/> <set name="capsuled_items" val="15342,1,1,100"/>
</item> </item>
<item id="15344" type="Weapon" name="Aqua Elf Transformation Harp (Event)"> <item id="15344" name="Aqua Elf Transformation Harp (Event)" type="Weapon">
<set name="icon" val="icon.harp_of_transform_i00"/> <set name="icon" val="icon.harp_of_transform_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weapon_type" val="SWORD"/> <set name="weapon_type" val="SWORD"/>
@ -969,7 +969,7 @@
<set stat="pAtkSpd" val="379"/> <set stat="pAtkSpd" val="379"/>
</for> </for>
</item> </item>
<item id="15345" type="EtcItem" name="Aqua Elf Transformation Harp Pack (60-day) (Event)"> <item id="15345" name="Aqua Elf Transformation Harp Pack (60-day) (Event)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i02"/> <set name="icon" val="icon.etc_pi_gift_box_i02"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -983,7 +983,7 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15344,1,1,100"/> <set name="capsuled_items" val="15344,1,1,100"/>
</item> </item>
<item id="15346" type="EtcItem" name="Scroll: Enchant Weapon (Grade S) - Exclusive to PC weapons"> <item id="15346" name="Scroll: Enchant Weapon (Grade S) - Exclusive to PC weapons" type="EtcItem">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05"/> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="SCRL_ENCHANT_WP"/>
@ -999,7 +999,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="2999-1"/> <set name="item_skill" val="2999-1"/>
</item> </item>
<item id="15347" type="EtcItem" name="Scroll: Enchant Weapon (Grade A) - Exclusive to PC weapons"> <item id="15347" name="Scroll: Enchant Weapon (Grade A) - Exclusive to PC weapons" type="EtcItem">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04"/> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="SCRL_ENCHANT_WP"/>
@ -1015,7 +1015,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="2998-1"/> <set name="item_skill" val="2998-1"/>
</item> </item>
<item id="15348" type="EtcItem" name="Scroll: Enchant Weapon (Grade B) - Exclusive to PC weapons"> <item id="15348" name="Scroll: Enchant Weapon (Grade B) - Exclusive to PC weapons" type="EtcItem">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03"/> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="SCRL_ENCHANT_WP"/>
@ -1031,7 +1031,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="2997-1"/> <set name="item_skill" val="2997-1"/>
</item> </item>
<item id="15349" type="EtcItem" name="Scroll: Enchant Weapon (Grade C) - Exclusive to PC weapons"> <item id="15349" name="Scroll: Enchant Weapon (Grade C) - Exclusive to PC weapons" type="EtcItem">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02"/> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="SCRL_ENCHANT_WP"/>
@ -1047,7 +1047,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="2996-1"/> <set name="item_skill" val="2996-1"/>
</item> </item>
<item id="15350" type="EtcItem" name="Scroll: Enchant Weapon (Grade D) - Exclusive to PC weapons"> <item id="15350" name="Scroll: Enchant Weapon (Grade D) - Exclusive to PC weapons" type="EtcItem">
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01"/> <set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="SCRL_ENCHANT_WP"/>
@ -1063,7 +1063,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="2995-1"/> <set name="item_skill" val="2995-1"/>
</item> </item>
<item id="15351" type="Armor" name="Seal Removal Bracelet_Towbat"> <item id="15351" name="Seal Removal Bracelet_Towbat" type="Armor">
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/> <set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lbracelet"/> <set name="bodypart" val="lbracelet"/>
@ -1079,7 +1079,7 @@
<set name="unequip_skill" val="3267-1"/> <set name="unequip_skill" val="3267-1"/>
<set name="item_skill" val="8358-1;8359-1;3267-1"/> <set name="item_skill" val="8358-1;8359-1;3267-1"/>
</item> </item>
<item id="15352" type="EtcItem" name="Proof of Time and Space"> <item id="15352" name="Proof of Time and Space" type="EtcItem">
<set name="icon" val="icon.etc_sign_i00"/> <set name="icon" val="icon.etc_sign_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -1092,7 +1092,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
</item> </item>
<item id="15353" type="EtcItem" name="Mark of Resurrection"> <item id="15353" name="Mark of Resurrection" type="EtcItem">
<set name="icon" val="icon.etc_scroll_chalik_i00"/> <set name="icon" val="icon.etc_scroll_chalik_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -1105,7 +1105,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
</item> </item>
<item id="15354" type="EtcItem" name="Book of Resurrection"> <item id="15354" name="Book of Resurrection" type="EtcItem">
<set name="icon" val="icon.etc_ancient_tablet_i00"/> <set name="icon" val="icon.etc_ancient_tablet_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -1118,7 +1118,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
</item> </item>
<item id="15355" type="EtcItem" name="Stone of Resurrection"> <item id="15355" name="Stone of Resurrection" type="EtcItem">
<set name="icon" val="icon.etc_life_stone_of_begining_i00"/> <set name="icon" val="icon.etc_life_stone_of_begining_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="CRYSTAL"/> <set name="material" val="CRYSTAL"/>
@ -1131,7 +1131,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
</item> </item>
<item id="15356" type="EtcItem" name="Sweet Concentrated Fruit Cocktail"> <item id="15356" name="Sweet Concentrated Fruit Cocktail" type="EtcItem">
<set name="icon" val="icon.etc_fruit_cocktail_i00"/> <set name="icon" val="icon.etc_fruit_cocktail_i00"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="POTION"/> <set name="etcitem_type" val="POTION"/>
@ -1149,7 +1149,7 @@
<set name="item_skill" val="9011-1;9012-1;9013-1;9014-1;9015-1;9016-1;9017-1;9018-1;9019-1;9020-1;9021-1"/> <set name="item_skill" val="9011-1;9012-1;9013-1;9014-1;9015-1;9016-1;9017-1;9018-1;9019-1;9020-1;9021-1"/>
<set name="for_npc" val="true"/> <set name="for_npc" val="true"/>
</item> </item>
<item id="15357" type="EtcItem" name="Fresh Concentrated Fruit Cocktail"> <item id="15357" name="Fresh Concentrated Fruit Cocktail" type="EtcItem">
<set name="icon" val="icon.etc_fruit_cocktail_i01"/> <set name="icon" val="icon.etc_fruit_cocktail_i01"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="POTION"/> <set name="etcitem_type" val="POTION"/>
@ -1167,7 +1167,7 @@
<set name="item_skill" val="9021-1;9022-1;9023-1;9024-1;9025-1;9026-1;9013-1;9018-1;9012-1"/> <set name="item_skill" val="9021-1;9022-1;9023-1;9024-1;9025-1;9026-1;9013-1;9018-1;9012-1"/>
<set name="for_npc" val="true"/> <set name="for_npc" val="true"/>
</item> </item>
<item id="15358" type="EtcItem" name="Player Commendation Instant Lottery Ticket"> <item id="15358" name="Player Commendation Instant Lottery Ticket" type="EtcItem">
<set name="icon" val="icon.etc_exchange_ticket_i04"/> <set name="icon" val="icon.etc_exchange_ticket_i04"/>
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -1182,102 +1182,102 @@
<set name="item_skill" val="9027-1"/> <set name="item_skill" val="9027-1"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
</item> </item>
<item id="15359" type="EtcItem" name="Winning instant lottery ticket - 100,000 PC Points - 30-day limited period"> <item id="15359" name="Winning instant lottery ticket - 100,000 PC Points - 30-day limited period" type="EtcItem">
<set name="icon" val="icon.etc_exchange_ticket_i04"/> <set name="icon" val="icon.etc_exchange_ticket_i04"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" /> <set name="is_depositable" val="false"/>
<set name="weight" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false" /> <set name="is_tradable" val="false"/>
<set name="material" val="PAPER"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
<set name="weight" val="2"/>
</item> </item>
<item id="15360" type="EtcItem" name="Winning instant lottery ticket - 10,000 PC Points - 30-day limited period"> <item id="15360" name="Winning instant lottery ticket - 10,000 PC Points - 30-day limited period" type="EtcItem">
<set name="icon" val="icon.etc_exchange_ticket_i00"/> <set name="icon" val="icon.etc_exchange_ticket_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" /> <set name="is_depositable" val="false"/>
<set name="weight" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false" /> <set name="is_tradable" val="false"/>
<set name="material" val="PAPER"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
<set name="weight" val="2"/>
</item> </item>
<item id="15361" type="EtcItem" name="Winning instant lottery ticket - 2,000 PC Points - 30-day limited period"> <item id="15361" name="Winning instant lottery ticket - 2,000 PC Points - 30-day limited period" type="EtcItem">
<set name="icon" val="icon.etc_exchange_ticket_i01"/> <set name="icon" val="icon.etc_exchange_ticket_i01"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" /> <set name="is_depositable" val="false"/>
<set name="weight" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false" /> <set name="is_tradable" val="false"/>
<set name="material" val="PAPER"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
<set name="weight" val="2"/>
</item> </item>
<item id="15362" type="EtcItem" name="Winning instant lottery ticket - 1,000 PC Points - 30-day limited period"> <item id="15362" name="Winning instant lottery ticket - 1,000 PC Points - 30-day limited period" type="EtcItem">
<set name="icon" val="icon.etc_exchange_ticket_i02"/> <set name="icon" val="icon.etc_exchange_ticket_i02"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" /> <set name="is_depositable" val="false"/>
<set name="weight" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false" /> <set name="is_tradable" val="false"/>
<set name="material" val="PAPER"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
<set name="weight" val="2"/>
</item> </item>
<item id="15363" type="EtcItem" name="Winning Lottery Ticket: 10 PC Points"> <item id="15363" name="Winning Lottery Ticket: 10 PC Points" type="EtcItem">
<set name="icon" val="icon.etc_exchange_ticket_i03"/> <set name="icon" val="icon.etc_exchange_ticket_i03"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" /> <set name="is_depositable" val="false"/>
<set name="weight" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false" /> <set name="is_tradable" val="false"/>
<set name="material" val="PAPER"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
<set name="weight" val="2"/>
</item> </item>
<item id="15364" type="EtcItem" name="Cool Pack"> <item id="15364" name="Cool Pack" type="EtcItem">
<set name="default_action" val="SKILL_REDUCE"/>
<set name="handler" val="ItemSkills"/>
<set name="icon" val="icon.etc_int_symbol_i00"/> <set name="icon" val="icon.etc_int_symbol_i00"/>
<set name="default_action" val="SKILL_REDUCE" /> <set name="is_depositable" val="true"/>
<set name="material" val="STEEL" />
<set name="reuse_delay" val="1" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="9010-1"/> <set name="item_skill" val="9010-1"/>
</item>
<item id="15365" type="EtcItem" name="Lucky Cool Pack">
<set name="icon" val="icon.etc_int_symbol_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="STEEL"/> <set name="material" val="STEEL"/>
<set name="reuse_delay" val="1"/> <set name="reuse_delay" val="1"/>
<set name="is_depositable" val="false" /> </item>
<set name="is_stackable" val="true" /> <item id="15365" name="Lucky Cool Pack" type="EtcItem">
<set name="default_action" val="SKILL_REDUCE"/>
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="icon" val="icon.etc_int_symbol_i01"/>
<set name="is_depositable" val="true"/>
<set name="is_stackable" val="true"/>
<set name="item_skill" val="9028-1"/> <set name="item_skill" val="9028-1"/>
<set name="material" val="STEEL"/>
<set name="reuse_delay" val="1"/>
</item> </item>
<item id="15366" type="EtcItem" name="Watermelon seed"> <item id="15366" name="Watermelon seed" type="EtcItem">
<set name="default_action" val="SKILL_REDUCE"/>
<set name="handler" val="ItemSkills"/>
<set name="icon" val="icon.event_honey_watermelon_seed_i00"/> <set name="icon" val="icon.event_honey_watermelon_seed_i00"/>
<set name="default_action" val="SKILL_REDUCE" /> <set name="is_depositable" val="true"/>
<set name="material" val="PAPER" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="ItemSkills" /> <set name="is_stackable" val="true"/>
<set name="item_skill" val="9029-1"/> <set name="item_skill" val="9029-1"/>
</item>
<item id="15367" type="EtcItem" name="Honey Watermelon Seed">
<set name="icon" val="icon.event_watermelon_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="9030-1" />
</item> </item>
<item id="15368" type="EtcItem" name="Copied Watermelon Seed"> <item id="15367" name="Honey Watermelon Seed" type="EtcItem">
<set name="default_action" val="SKILL_REDUCE"/>
<set name="handler" val="ItemSkills"/>
<set name="icon" val="icon.event_watermelon_seed_i00"/>
<set name="is_depositable" val="true"/>
<set name="is_oly_restricted" val="true"/>
<set name="is_stackable" val="true"/>
<set name="item_skill" val="9030-1"/>
<set name="material" val="PAPER"/>
</item>
<item id="15368" name="Copied Watermelon Seed" type="EtcItem">
<set name="icon" val="icon.event_honey_watermelon_seed_i00"/> <set name="icon" val="icon.event_honey_watermelon_seed_i00"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -1290,7 +1290,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="9031-1"/> <set name="item_skill" val="9031-1"/>
</item> </item>
<item id="15369" type="EtcItem" name="Copied Honey Watermelon Seed"> <item id="15369" name="Copied Honey Watermelon Seed" type="EtcItem">
<set name="icon" val="icon.event_watermelon_seed_i00"/> <set name="icon" val="icon.event_watermelon_seed_i00"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
@ -1303,7 +1303,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="9032-1"/> <set name="item_skill" val="9032-1"/>
</item> </item>
<item id="15370" type="EtcItem" name="Special July 7th Package"> <item id="15370" name="Special July 7th Package" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04"/> <set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -1318,7 +1318,7 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15372,1,1,100"/> <set name="capsuled_items" val="15372,1,1,100"/>
</item> </item>
<item id="15371" type="EtcItem" name="July 7th Package"> <item id="15371" name="July 7th Package" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04"/> <set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -1333,35 +1333,35 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15373,1,1,100"/> <set name="capsuled_items" val="15373,1,1,100"/>
</item> </item>
<item id="15372" type="EtcItem" name="Special July 7th Parcel"> <item id="15372" name="Special July 7th Parcel" type="EtcItem">
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="9036-1" /> <set name="icon" val="icon.event_big_july_seven_park_i00"/>
</item>
<item id="15373" type="EtcItem" name="July 7th Parcel">
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="is_stackable" val="true" /> <set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="ExtractableItems" /> <set name="is_sellable" val="true"/>
<set name="capsuled_items" val="15379,1,1,100" /> <set name="is_stackable" val="true"/>
<set name="item_skill" val="9036-1"/>
<set name="material" val="PAPER"/>
</item> </item>
<item id="15374" type="EtcItem" name="Special July 7th Package (Event)"> <item id="15373" name="July 7th Parcel" type="EtcItem">
<set name="capsuled_items" val="15379,1,1,100"/>
<set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.event_july_seven_park_i00"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="false"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_oly_restricted" val="true"/>
<set name="is_sellable" val="true"/>
<set name="is_stackable" val="true"/>
<set name="material" val="PAPER"/>
</item>
<item id="15374" name="Special July 7th Package (Event)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04"/> <set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -1376,7 +1376,7 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15376,1,1,100"/> <set name="capsuled_items" val="15376,1,1,100"/>
</item> </item>
<item id="15375" type="EtcItem" name="July 7th Package (Event)"> <item id="15375" name="July 7th Package (Event)" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04"/> <set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -1391,35 +1391,35 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15377,1,1,100"/> <set name="capsuled_items" val="15377,1,1,100"/>
</item> </item>
<item id="15376" type="EtcItem" name="Special July 7th Parcel (Event)"> <item id="15376" name="Special July 7th Parcel (Event)" type="EtcItem">
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="default_action" val="CAPSULE"/> <set name="default_action" val="CAPSULE"/>
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="9037-1" /> <set name="icon" val="icon.event_big_july_seven_park_i00"/>
</item>
<item id="15377" type="EtcItem" name="July 7th Parcel (Event)">
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="is_stackable" val="true" /> <set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="ExtractableItems" /> <set name="is_sellable" val="true"/>
<set name="capsuled_items" val="15380,1,1,100" /> <set name="is_stackable" val="true"/>
<set name="item_skill" val="9037-1"/>
<set name="material" val="PAPER"/>
</item> </item>
<item id="15378" type="EtcItem" name="July 7th Gift Box"> <item id="15377" name="July 7th Parcel (Event)" type="EtcItem">
<set name="capsuled_items" val="15380,1,1,100"/>
<set name="default_action" val="PEEL"/>
<set name="handler" val="ExtractableItems"/>
<set name="icon" val="icon.event_july_seven_park_i00"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="false"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_oly_restricted" val="true"/>
<set name="is_sellable" val="true"/>
<set name="is_stackable" val="true"/>
<set name="material" val="PAPER"/>
</item>
<item id="15378" name="July 7th Gift Box" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i04"/> <set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="default_action" val="PEEL"/> <set name="default_action" val="PEEL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -1434,7 +1434,7 @@
<set name="handler" val="ExtractableItems"/> <set name="handler" val="ExtractableItems"/>
<set name="capsuled_items" val="15383,1,1,100"/> <set name="capsuled_items" val="15383,1,1,100"/>
</item> </item>
<item id="15379" type="EtcItem" name="Steamed Rice Cake"> <item id="15379" name="Steamed Rice Cake" type="EtcItem">
<set name="icon" val="icon.event_steamed_rice_cake_i00"/> <set name="icon" val="icon.event_steamed_rice_cake_i00"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="POTION"/> <set name="etcitem_type" val="POTION"/>
@ -1450,7 +1450,7 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="9038-1"/> <set name="item_skill" val="9038-1"/>
</item> </item>
<item id="15380" type="EtcItem" name="Steamed Rice Cake (Event)"> <item id="15380" name="Steamed Rice Cake (Event)" type="EtcItem">
<set name="icon" val="icon.event_steamed_rice_cake_i00"/> <set name="icon" val="icon.event_steamed_rice_cake_i00"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="POTION"/> <set name="etcitem_type" val="POTION"/>
@ -1466,31 +1466,31 @@
<set name="handler" val="ItemSkills"/> <set name="handler" val="ItemSkills"/>
<set name="item_skill" val="9039-1"/> <set name="item_skill" val="9039-1"/>
</item> </item>
<item id="15381" type="EtcItem" name="Event - Herdsman's Love Scroll - Event"> <item id="15381" name="Event - Herdsman's Love Scroll - Event" type="EtcItem">
<set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_AM"/>
<set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.event_altair_enchant_scroll_i00"/> <set name="icon" val="icon.event_altair_enchant_scroll_i00"/>
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" /> <set name="is_depositable" val="true"/>
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="EnchantScrolls" /> <set name="is_stackable" val="true"/>
<set name="item_skill" val="9033-1"/> <set name="item_skill" val="9033-1"/>
<set name="material" val="PAPER"/>
</item> </item>
<item id="15382" type="EtcItem" name="Event - Scroll: Enchant Vitality Belt"> <item id="15382" name="Event - Scroll: Enchant Vitality Belt" type="EtcItem">
<set name="icon" val="icon.event_energy_enchant_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_AM"/> <set name="etcitem_type" val="SCRL_ENCHANT_AM"/>
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.event_energy_enchant_scroll_i00"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="true"/>
<set name="is_oly_restricted" val="true"/>
<set name="is_stackable" val="true"/>
<set name="item_skill" val="9034-1"/> <set name="item_skill" val="9034-1"/>
<set name="material" val="PAPER"/>
</item> </item>
<item id="15383" type="Armor" name="Weaver's Multi-colored Clothes - 7-day limited period"> <item id="15383" name="Weaver's Multi-colored Clothes - 7-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1503,7 +1503,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="10080"/> <set name="time" val="10080"/>
</item> </item>
<item id="15384" type="Armor" name="Weaver's Multi-colored Clothes - 30-day limited period"> <item id="15384" name="Weaver's Multi-colored Clothes - 30-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1516,7 +1516,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
</item> </item>
<item id="15385" type="Armor" name="Weaver's Multi-colored Clothes - 60-day limited period"> <item id="15385" name="Weaver's Multi-colored Clothes - 60-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1529,7 +1529,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="86400"/> <set name="time" val="86400"/>
</item> </item>
<item id="15386" type="Armor" name="Weaver's Multi-colored Clothes - 90-day limited period"> <item id="15386" name="Weaver's Multi-colored Clothes - 90-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1542,7 +1542,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="129600"/> <set name="time" val="129600"/>
</item> </item>
<item id="15387" type="Armor" name="Weaver's Multi-colored Clothes - Permanent Use"> <item id="15387" name="Weaver's Multi-colored Clothes - Permanent Use" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1555,7 +1555,7 @@
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
</item> </item>
<item id="15388" type="Armor" name="Weaver's Multi-colored Clothes (Event) - 7-day limited period"> <item id="15388" name="Weaver's Multi-colored Clothes (Event) - 7-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1568,7 +1568,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="10080"/> <set name="time" val="10080"/>
</item> </item>
<item id="15389" type="Armor" name="Weaver's Multi-colored Clothes (Event) - 30-day limited period"> <item id="15389" name="Weaver's Multi-colored Clothes (Event) - 30-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1581,7 +1581,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
</item> </item>
<item id="15390" type="Armor" name="Weaver's Multi-colored Clothes (Event) - 60-day limited period"> <item id="15390" name="Weaver's Multi-colored Clothes (Event) - 60-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1594,7 +1594,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="86400"/> <set name="time" val="86400"/>
</item> </item>
<item id="15391" type="Armor" name="Weaver's Multi-colored Clothes (Event) - 90-day limited period"> <item id="15391" name="Weaver's Multi-colored Clothes (Event) - 90-day limited period" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1607,7 +1607,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="time" val="129600"/> <set name="time" val="129600"/>
</item> </item>
<item id="15392" type="Armor" name="Weaver's Multi-colored Clothes (Event) - Permanent Use"> <item id="15392" name="Weaver's Multi-colored Clothes (Event) - Permanent Use" type="Armor">
<set name="icon" val="icon.event_vega_rainbow_shirt_i00"/> <set name="icon" val="icon.event_vega_rainbow_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -1620,7 +1620,7 @@
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
</item> </item>
<item id="15393" type="Armor" name="Vitality Belt"> <item id="15393" name="Vitality Belt" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -1636,7 +1636,7 @@
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="time" val="10080"/> <set name="time" val="10080"/>
</item> </item>
<item id="15394" type="Armor" name="Vitality Belt"> <item id="15394" name="Vitality Belt" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -1652,7 +1652,7 @@
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="time" val="43200"/> <set name="time" val="43200"/>
</item> </item>
<item id="15395" type="Armor" name="Vitality Belt"> <item id="15395" name="Vitality Belt" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -1668,7 +1668,7 @@
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="time" val="86400"/> <set name="time" val="86400"/>
</item> </item>
<item id="15396" type="Armor" name="Vitality Belt"> <item id="15396" name="Vitality Belt" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -1684,7 +1684,7 @@
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="time" val="129600"/> <set name="time" val="129600"/>
</item> </item>
<item id="15397" type="Armor" name="Vitality Belt"> <item id="15397" name="Vitality Belt" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -1699,7 +1699,7 @@
<set name="is_depositable" val="false"/> <set name="is_depositable" val="false"/>
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
</item> </item>
<item id="15398" type="Armor" name="Vitality Belt (Event)"> <item id="15398" name="Vitality Belt (Event)" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -1715,7 +1715,7 @@
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="time" val="10080"/> <set name="time" val="10080"/>
</item> </item>
<item id="15399" type="Armor" name="Vitality Belt (Event)"> <item id="15399" name="Vitality Belt (Event)" type="Armor">
<set name="icon" val="icon.event_energy_belt_i00"/> <set name="icon" val="icon.event_energy_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>

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@ -1,192 +1,241 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17500" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17500" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17501" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17501" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your spirit...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17502" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17502" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your spirit...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17503" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17503" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sword...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17504" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17504" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your dagger...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17505" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17505" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your arrow...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17506" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17506" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your darkness...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17507" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17507" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your darkness...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17508" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17508" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your darkness...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17509" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17509" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your tenacity...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17510" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17510" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your two fists...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17511" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17511" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17512" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17512" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17513" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17513" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your fortune...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17514" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17514" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your two hands...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17515" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17515" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sword...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17516" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17516" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17517" name="Cry of Destiny" additionalName="" type="Armor"> <item id="17517" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your arrow...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessary_blessed_ring_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="17518" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17518" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17519" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17519" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17520" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17520" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17521" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17521" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17522" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17522" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17523" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17523" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17524" name="Ruins Teleport Device" additionalName="" type="EtcItem"> <item id="17524" name="Ruins Teleport Device" type="EtcItem">
<!-- Can move to a special location inside the Ruins of Ye Sagira. -->
<set name="icon" val="icon.esagira_telepo_01"/> <set name="icon" val="icon.esagira_telepo_01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17525" name="Shadow Item: Fortuna Viking Circlet" additionalName="" type="Armor"> <item id="17525" name="Shadow Item: Fortuna Viking Circlet" type="Armor">
<!-- Purple Viking Circlet. Uses 2 hair accessory slots. Shadow item. Has 1,000 minutes of use time. --> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessory_animal_warrior_skeleton_circlet_i00"/> <set name="icon" val="icon.accessory_animal_warrior_skeleton_circlet_i00"/>
<set name="default_action" val="EQUIP" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17526" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="17526" name="Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. + 6 for R-grade one-handed swords/blunts, daggers, spears, etc. P. Atk. + 7 for two-handed swords/blunts/fist weapons, dualswords, and crossbows. P. Atk. + 12 for bows, and M. Atk. + 5 for all weapons. Starting at + 4, P. Atk. / M. Atk. Increases significantly, especially for blessed weapons. Enchanting is safe up to + 3. Can be exchanged or dropped. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06"/> <set name="icon" val="icon.scroll_of_enchant_weapon_i06"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="SCRL_ENCHANT_WP"/>
@ -200,8 +249,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="9185-1"/> <set name="item_skill" val="9185-1"/>
</item> </item>
<item id="17527" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="17527" name="Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories, especially starting at + 4. Can be enchanted safely to + 3. When armor is enchanted + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06"/> <set name="icon" val="icon.scroll_of_enchant_armor_i06"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_AM"/> <set name="etcitem_type" val="SCRL_ENCHANT_AM"/>
@ -711,7 +759,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="17568" name="Test-Ring" additionalName="" type="Armor"> <item id="17568" name="Test-Ring" type="Armor">
<set name="icon" val="icon.vesper_ring_i00"/> <set name="icon" val="icon.vesper_ring_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rfinger;lfinger"/> <set name="bodypart" val="rfinger;lfinger"/>
@ -723,7 +771,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="17569" name="Test-Earring" additionalName="" type="Armor"> <item id="17569" name="Test-Earring" type="Armor">
<set name="icon" val="icon.vesper_earring_i00"/> <set name="icon" val="icon.vesper_earring_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rear;lear"/> <set name="bodypart" val="rear;lear"/>
@ -735,7 +783,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="17570" name="Test-Necklace" additionalName="" type="Armor"> <item id="17570" name="Test-Necklace" type="Armor">
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="neck"/> <set name="bodypart" val="neck"/>
@ -747,7 +795,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="17571" name="Test-Undergarments" additionalName="" type="Armor"> <item id="17571" name="Test-Undergarments" type="Armor">
<set name="icon" val="icon.etc_shirts_s_i05"/> <set name="icon" val="icon.etc_shirts_s_i05"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="chest"/> <set name="bodypart" val="chest"/>
@ -759,7 +807,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="17572" name="Test-Shield" additionalName="" type="Weapon"> <item id="17572" name="Test-Shield" type="Weapon">
<set name="icon" val="icon.weapon_vesper_verteidiger_i01"/> <set name="icon" val="icon.weapon_vesper_verteidiger_i01"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -770,10 +818,10 @@
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="457.0"/> <set stat="sDef" val="457.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="17573" name="Test-Sigil" additionalName="" type="Armor"> <item id="17573" name="Test-Sigil" type="Armor">
<set name="icon" val="icon.verper_sigil_i00"/> <set name="icon" val="icon.verper_sigil_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -786,116 +834,211 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="17574" name="Training Grounds Underground Facility Key" additionalName="" type="EtcItem"> <item id="17574" name="Training Grounds Underground Facility Key" type="EtcItem">
<!-- Key that lets you enter the Training Grounds Underground Facility. -->
<set name="icon" val="icon.etc_old_key_i02"/> <set name="icon" val="icon.etc_old_key_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17575" name="The War of Gods and Giants" additionalName="" type="EtcItem"> <item id="17575" name="The War of Gods and Giants" type="EtcItem">
<!-- Ancient book that records the war between the Gods and the Giants. Take it to Pantheon. -->
<set name="icon" val="icon.etc_old_evil_book_i00"/> <set name="icon" val="icon.etc_old_evil_book_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17576" name="Closed Underground Training Ground Key" additionalName="" type="EtcItem"> <item id="17576" name="Closed Underground Training Ground Key" type="EtcItem">
<!-- Key that lets you enter the closed underground training ground in the military region. -->
<set name="icon" val="icon.etc_old_key_i01"/> <set name="icon" val="icon.etc_old_key_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17577" name="Evil Fragment" additionalName="" type="EtcItem"> <item id="17577" name="Evil Fragment" type="EtcItem">
<!-- Ancient Evil Fragment found in the Ruins of Ye Sagira. Pantheon might now more about it. -->
<set name="icon" val="icon.etc_dragon_egg_i05"/> <set name="icon" val="icon.etc_dragon_egg_i05"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17578" name="Dirty Piece of Paper" additionalName="" type="EtcItem"> <item id="17578" name="Dirty Piece of Paper" type="EtcItem">
<!-- Only a tattered piece of paper. -->
<set name="icon" val="icon.etc_piece_of_paper_black_i00"/> <set name="icon" val="icon.etc_piece_of_paper_black_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17579" name="Old Maze Map" additionalName="" type="EtcItem"> <item id="17579" name="Old Maze Map" type="EtcItem">
<!-- Old map that was made during the era of the giants. Bring it to Sebion in front of the Labyrinth of Belis. -->
<set name="icon" val="icon.etc_map_yellow_i00"/> <set name="icon" val="icon.etc_map_yellow_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17580" name="Saril's Necklace" additionalName="" type="EtcItem"> <item id="17580" name="Saril's Necklace" type="EtcItem">
<!-- Saril's Necklace. Bring it to Sebion in Exploration Zone 5. -->
<set name="icon" val="icon.etc_resonance_amulet_i00"/> <set name="icon" val="icon.etc_resonance_amulet_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17581" name="Key to the Labyrinth of Belis" additionalName="" type="EtcItem"> <item id="17581" name="Key to the Labyrinth of Belis" type="EtcItem">
<!-- Key that lets you enter the Labyrinth of Belis. -->
<set name="icon" val="icon.etc_old_key_i00"/> <set name="icon" val="icon.etc_old_key_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17582" name="Letter of Introduction" additionalName="" type="EtcItem"> <item id="17582" name="Letter of Introduction" type="EtcItem">
<!-- Letter of introduction that Pa'agrio Lord Kakai wrote himself. Bring it to Captain Bathis in the Town of Gludio. -->
<set name="icon" val="icon.etc_letter_white_i00"/> <set name="icon" val="icon.etc_letter_white_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17583" name="Suspicious Badge" additionalName="" type="EtcItem"> <item id="17583" name="Suspicious Badge" type="EtcItem">
<!-- Suspicious badge found on the corpse of a spider. It appears to be something that came from Sakum. -->
<set name="icon" val="icon.etc_mark_yellow_i00"/> <set name="icon" val="icon.etc_mark_yellow_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17584" name="Sakum's Sketch A" additionalName="" type="EtcItem"> <item id="17584" name="Sakum's Sketch A" type="EtcItem">
<!-- A Hastily drawn side profile of Sakum. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00"/> <set name="icon" val="icon.etc_roll_of_paper_blue_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17585" name="Sakum's Sketch B" additionalName="" type="EtcItem"> <item id="17585" name="Sakum's Sketch B" type="EtcItem">
<!-- A Hastily drawn face of Sakum. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00"/> <set name="icon" val="icon.etc_roll_of_paper_red_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17586" name="Suspicious Fragment" additionalName="" type="EtcItem"> <item id="17586" name="Suspicious Fragment" type="EtcItem">
<!-- Dropped Sakum's scale. -->
<set name="icon" val="icon.etc_broken_crystal_green_i00"/> <set name="icon" val="icon.etc_broken_crystal_green_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17587" name="Shine Stone" additionalName="" type="EtcItem"> <item id="17587" name="Shine Stone" type="EtcItem">
<!-- Stone that stores energy that was used during the era of the Giants. -->
<set name="icon" val="icon.etc_energy_stone_i00"/> <set name="icon" val="icon.etc_energy_stone_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17588" name="Captured Wisp" additionalName="" type="EtcItem"> <item id="17588" name="Captured Wisp" type="EtcItem">
<!-- Bottle for capturing the wisps that flow from Magmeld's Fairy Settlement. Bring it to Chief Slaski at the Ancient City Arcan. -->
<set name="icon" val="icon.etc_mammon_varnish_i00"/> <set name="icon" val="icon.etc_mammon_varnish_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17589" name="Shilen's Mark" additionalName="" type="EtcItem"> <item id="17589" name="Shilen's Mark" type="EtcItem">
<!-- Mark that proves Shilen's apostlehood. The bearer of this mark is a high-level apostle of Shilen. -->
<set name="icon" val="icon.yogi_stick_i00"/> <set name="icon" val="icon.yogi_stick_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17590" name="Shilen's High-level Mark" additionalName="" type="EtcItem"> <item id="17590" name="Shilen's High-level Mark" type="EtcItem">
<!-- Mark that proves Shilen's apostlehood. The bearer of this mark is a high-level apostle of Shilen. -->
<set name="icon" val="icon.yogi_stick_i00"/> <set name="icon" val="icon.yogi_stick_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17591" name="Beleth's Mark" additionalName="" type="EtcItem"> <item id="17591" name="Beleth's Mark" type="EtcItem">
<!-- The black magic mark of a summoned demon. It also represents a contract with Beleth. -->
<set name="icon" val="icon.etc_orcish_talisman_i00"/> <set name="icon" val="icon.etc_orcish_talisman_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17592" name="Beleth's Contract" additionalName="" type="EtcItem"> <item id="17592" name="Beleth's Contract" type="EtcItem">
<!-- The mark of a high-level demon that was called from hell through a black magic contract. It also represents a contract between Beleth and the demons. -->
<set name="icon" val="icon.etc_spell_books_black_i00"/> <set name="icon" val="icon.etc_spell_books_black_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17593" name="Rachicues Claw" additionalName="" type="EtcItem"> <item id="17593" name="Rachicues Claw" type="EtcItem">
<!-- The sharp claw of Queen Rachicues of the Rachiche. -->
<set name="icon" val="icon.weapon_iron_glove_i01"/> <set name="icon" val="icon.weapon_iron_glove_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17594" name="Tissue Energy Crystal Fragment" additionalName="" type="EtcItem"> <item id="17594" name="Tissue Energy Crystal Fragment" type="EtcItem">
<!-- Tissue energy crystal fragment obtained through hunting in the Seed of Annihilation area. If you bring it to Kirklan, you can exchange it for something else. -->
<set name="icon" val="icon.general_star_stone_piece_i02"/> <set name="icon" val="icon.general_star_stone_piece_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17595" name="Empty Bottle" additionalName="" type="EtcItem"> <item id="17595" name="Empty Bottle" type="EtcItem">
<!-- Empty bottle for capturing and storing wisps. -->
<set name="icon" val="icon.empty_bottle"/> <set name="icon" val="icon.empty_bottle"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17596" name="Timiniel's Tonic" additionalName="" type="EtcItem"> <item id="17596" name="Timiniel's Tonic" type="EtcItem">
<!-- Tonic that can protect the trees in the Fairy Settlement from decaying by the darkness. It is uncertain whether it is effective on all trees. -->
<set name="icon" val="icon.etc_reagent_blue_i00"/> <set name="icon" val="icon.etc_reagent_blue_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17597" name="Fairy Wing" additionalName="" type="EtcItem"> <item id="17597" name="Fairy Wing" type="EtcItem">
<!-- Wing fallen from a reckless fairy. It is an ingredient for the Timiniel's Tonic. -->
<set name="icon" val="icon.q466_fairy_wing"/> <set name="icon" val="icon.q466_fairy_wing"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17598" name="Cocoon Fragment" additionalName="" type="EtcItem"> <item id="17598" name="Cocoon Fragment" type="EtcItem">
<!-- Cocoon fragment from the Fairy Settlement. It is an ingredient for the Timiniel's Tonic. -->
<set name="icon" val="icon.etc_crafted_leather_i00"/> <set name="icon" val="icon.etc_crafted_leather_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17599" name="Kimerian's Breath" additionalName="" type="EtcItem"> <item id="17599" name="Kimerian's Breath" type="EtcItem">
<!-- Bottle containing Kimerian's Breath, which was being held by a fairy whose metamorphosis was blocked. It is an ingredient for the Timiniel's Tonic. -->
<set name="icon" val="icon.etc_fish_oil_i02"/> <set name="icon" val="icon.etc_fish_oil_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
</list> </list>

View File

@ -1,47 +1,70 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17600" name="Scroll of Afterlife" additionalName="" type="EtcItem"> <item id="17600" name="Scroll of Afterlife" type="EtcItem">
<!-- Tome containing the soul of an Ancient Giant hero. Can be used before the Ancient Giat statues in the Reliquary of the Giants found in the Ruins of Ye Sagira. -->
<set name="icon" val="icon.q10338_book_of_hades"/> <set name="icon" val="icon.q10338_book_of_hades"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17601" name="Earth Wyrm Heart Fragment" additionalName="" type="EtcItem"> <item id="17601" name="Earth Wyrm Heart Fragment" type="EtcItem">
<!-- Cut heart of a dying Earth Wyrm's heart. It still moves and appears to contain tremendous life force. -->
<set name="icon" val="icon.earthworm_heart"/> <set name="icon" val="icon.earthworm_heart"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17602" name="Tissue Energy Crystal" additionalName="" type="EtcItem"> <item id="17602" name="Tissue Energy Crystal" type="EtcItem">
<!-- Crystal with concentrated tissue energy that can be obtained in the Seed of Annihilation. Bring it to Kirklan. -->
<set name="icon" val="icon.high_star_stone_piece_i02"/> <set name="icon" val="icon.high_star_stone_piece_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17603" name="Recipe: Timiniel's Tonic" additionalName="" type="EtcItem"> <item id="17603" name="Recipe: Timiniel's Tonic" type="EtcItem">
<!-- Can be crafted by all races. Quest-type recipe. Recipe for making a tonic needed by the tree that is by Timiniel's side. Requires level 1 of the create command item skill. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_white_i00"/> <set name="icon" val="icon.etc_recipe_white_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="17604" name="Glimmer Crystal" additionalName="" type="EtcItem"> <item id="17604" name="Glimmer Crystal" type="EtcItem">
<!-- Can gather nearby wisps when used. -->
<set name="icon" val="icon.glimmer_crystal"/> <set name="icon" val="icon.glimmer_crystal"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17605" name="10,000,000 Adena" additionalName="" type="EtcItem"> <item id="17605" name="10,000,000 Adena" type="EtcItem">
<!-- 10,000,000 Adena. Coins received after kissing a toad... -->
<set name="icon" val="icon.fairy_adena_joke"/> <set name="icon" val="icon.fairy_adena_joke"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17606" name="Stronghold Fragment" additionalName="" type="EtcItem"> <item id="17606" name="Stronghold Fragment" type="EtcItem">
<!-- Stronghold fragment piece for controlling the stronghold. -->
<set name="icon" val="icon.gd_square_fragment"/> <set name="icon" val="icon.gd_square_fragment"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17607" name="Key to the Hall of Jewels" additionalName="" type="EtcItem"> <item id="17607" name="Key to the Hall of Jewels" type="EtcItem">
<!-- Can open all the doors in the Coral Garden Hall. -->
<set name="icon" val="icon.etc_key_i00"/> <set name="icon" val="icon.etc_key_i00"/>
</item> </item>
<item id="17608" name="Energy Control Device" additionalName="" type="EtcItem"> <item id="17608" name="Energy Control Device" type="EtcItem">
<!-- You can control the amount of energy with this device. -->
<set name="icon" val="icon.etc_medicine_of_growth_i00"/> <set name="icon" val="icon.etc_medicine_of_growth_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17609" name="(Not in Use) Istina's Necklace" additionalName="" type="Armor"> <item id="17609" name="(Not in Use) Istina's Necklace" type="Armor">
<!-- (Not in Use) Istina's Necklace. (needs effect calculation) -->
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00"/> <set name="icon" val="icon.accessary_queen_of_ice_necklace_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="neck"/> <set name="bodypart" val="neck"/>
@ -54,72 +77,106 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="17610" name="Tissue Energy Residue" additionalName="" type="EtcItem"> <item id="17610" name="Tissue Energy Residue" type="EtcItem">
<!-- Tissue energy's residue. Bring it to Soldier Ty. -->
<set name="icon" val="icon.etc_bark_green_i00"/> <set name="icon" val="icon.etc_bark_green_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17611" name="Giant Cannonball" additionalName="" type="EtcItem"> <item id="17611" name="Giant Cannonball" type="EtcItem">
<!-- Can fire the cannon inside the Prison of Darkness. -->
<set name="icon" val="icon.mde_big_bullet"/> <set name="icon" val="icon.mde_big_bullet"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17612" name="Memory Fragment" additionalName="" type="EtcItem"> <item id="17612" name="Memory Fragment" type="EtcItem">
<!-- Can experience the memories of Spezion, who is sealed inside the Prison of Darkness. -->
<set name="icon" val="icon.mde_memory_fragment"/> <set name="icon" val="icon.mde_memory_fragment"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17613" name="Frightening Memory Fragment" additionalName="" type="EtcItem"> <item id="17613" name="Frightening Memory Fragment" type="EtcItem">
<!-- Can experience the memories of Spezion, who is sealed inside the Prison of Darkness. -->
<set name="icon" val="icon.mde_memory_fragment02"/> <set name="icon" val="icon.mde_memory_fragment02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17614" name="Pantheon's Book" additionalName="" type="EtcItem"> <item id="17614" name="Pantheon's Book" type="EtcItem">
<!-- Can view the records of the heroes. -->
<set name="icon" val="icon.si_phanteon_book"/> <set name="icon" val="icon.si_phanteon_book"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17615" name="Belis' Mark" additionalName="" type="EtcItem"> <item id="17615" name="Belis' Mark" type="EtcItem">
<!-- Can use the Labyrinth of Belis. -->
<set name="icon" val="icon.bel_mark_clear"/> <set name="icon" val="icon.bel_mark_clear"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17616" name="Soul Candle" additionalName="" type="EtcItem"> <item id="17616" name="Soul Candle" type="EtcItem">
<!-- Collect the soul candles. -->
<set name="icon" val="icon.darkelf_campaign_candle"/> <set name="icon" val="icon.darkelf_campaign_candle"/>
<set name="is_depositable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17617" name="Jewel Box" additionalName="" type="EtcItem"> <item id="17617" name="Jewel Box" type="EtcItem">
<!-- Used during the Searching for the Jewels campaign. Collect a lot. -->
<set name="icon" val="icon.darkelf_campaign_box"/> <set name="icon" val="icon.darkelf_campaign_box"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17618" name="Fortuna Map" additionalName="" type="EtcItem"> <item id="17618" name="Fortuna Map" type="EtcItem">
<!-- Old map. Bring it to Izael, who knows a lot about Ancient Arcan, and ask about it. -->
<set name="icon" val="icon.fortuna_enter"/> <set name="icon" val="icon.fortuna_enter"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17619" name="Relic Detector" additionalName="" type="EtcItem"> <item id="17619" name="Relic Detector" type="EtcItem">
<!-- Summon a relic-finding detector inside Cruma Tower. -->
<set name="icon" val="icon.summon_object_finder"/> <set name="icon" val="icon.summon_object_finder"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17620" name="Insecticide" additionalName="" type="EtcItem"> <item id="17620" name="Insecticide" type="EtcItem">
<!-- It is effective when used on the eggs of the correct type insect. -->
<set name="icon" val="icon.bug_spray_a"/> <set name="icon" val="icon.bug_spray_a"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17621" name="Insecticide" additionalName="" type="EtcItem"> <item id="17621" name="Insecticide" type="EtcItem">
<!-- It is effective when used on the eggs of the correct type insect. -->
<set name="icon" val="icon.bug_spray_b"/> <set name="icon" val="icon.bug_spray_b"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17622" name="Insecticide" additionalName="" type="EtcItem"> <item id="17622" name="Insecticide" type="EtcItem">
<!-- It is effective when used on the eggs of the correct type insect. -->
<set name="icon" val="icon.bug_spray_c"/> <set name="icon" val="icon.bug_spray_c"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17623" name="Earth Wyrm Heart Ring" additionalName="" type="Armor"> <item id="17623" name="Earth Wyrm Heart Ring" type="Armor">
<!-- MP + 38, increases Physical Attack Resistance, Mental Attack Resistance, MP Recovery Rate, P. Critical Damage, and Accuracy. Poison Resistance + 50%, Poison Atk. Rate + 50%, Knock Back, Knock Down, Pulling Resistance + 20, Atk. Spd., Casting Spd., and Wind/Water Resistance. Can use skills that affect party members' Atk. Spd., Casting Spd., and Vampiric Rage. Can use Poison removal. Only one effect is applied when two of the same ring are equipped. -->
<set name="icon" val="icon.ring_earthworm_heart"/> <set name="icon" val="icon.ring_earthworm_heart"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rfinger;lfinger"/> <set name="bodypart" val="rfinger;lfinger"/>
@ -137,13 +194,15 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="17624" name="Token of Insolence Tower" additionalName="" type="EtcItem"> <item id="17624" name="Token of Insolence Tower" type="EtcItem">
<!-- Token that can be exchanged for a Tower of Insolence item. -->
<set name="icon" val="icon.token_of_oman"/> <set name="icon" val="icon.token_of_oman"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17625" name="Lv. 1 Giant STR Dye" additionalName="STR + 3 / DEX - 2" type="EtcItem"> <item id="17625" name="Lv. 1 Giant STR Dye" additionalName="STR + 3 / DEX - 2" type="EtcItem">
<!-- Lv. 1 Giant STR Dye (Str + 3 Dex - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_str"/> <set name="icon" val="icon.lv1_1_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="488300"/> <set name="price" val="488300"/>
@ -151,7 +210,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17626" name="Lv. 1 Giant DEX Dye" additionalName="DEX + 3 / CON - 2" type="EtcItem"> <item id="17626" name="Lv. 1 Giant DEX Dye" additionalName="DEX + 3 / CON - 2" type="EtcItem">
<!-- Lv. 1 Giant DEX Dye (Dex + 3 Con - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_dex"/> <set name="icon" val="icon.lv1_1_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="488300"/> <set name="price" val="488300"/>
@ -159,7 +217,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17627" name="Lv. 1 Giant CON Dye" additionalName="CON + 3 / STR - 2" type="EtcItem"> <item id="17627" name="Lv. 1 Giant CON Dye" additionalName="CON + 3 / STR - 2" type="EtcItem">
<!-- Lv. 1 Giant CON Dye (Con + 3 Str - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_con"/> <set name="icon" val="icon.lv1_1_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="488300"/> <set name="price" val="488300"/>
@ -167,7 +224,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17628" name="Lv. 1 Giant INT Dye" additionalName="INT + 3 / WIT - 2" type="EtcItem"> <item id="17628" name="Lv. 1 Giant INT Dye" additionalName="INT + 3 / WIT - 2" type="EtcItem">
<!-- Lv. 1 Giant INT Dye (Int + 3 Wit - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_int"/> <set name="icon" val="icon.lv1_1_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="488300"/> <set name="price" val="488300"/>
@ -175,7 +231,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17629" name="Lv. 1 Giant WIT Dye" additionalName="WIT + 3 / MEN - 2" type="EtcItem"> <item id="17629" name="Lv. 1 Giant WIT Dye" additionalName="WIT + 3 / MEN - 2" type="EtcItem">
<!-- Lv. 1 Giant WIT Dye (Wit + 3 Men - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_wit"/> <set name="icon" val="icon.lv1_1_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="488300"/> <set name="price" val="488300"/>
@ -183,14 +238,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17630" name="Lv. 1 Giant MEN Dye" additionalName="MEN + 3 / INT - 2" type="EtcItem"> <item id="17630" name="Lv. 1 Giant MEN Dye" additionalName="MEN + 3 / INT - 2" type="EtcItem">
<!-- Lv. 1 Giant MEN Dye (Men + 3 Int - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_men"/> <set name="icon" val="icon.lv1_1_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="488300"/> <set name="price" val="488300"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17631" name="Lv. 1 Ancient STR Dye" additionalName="STR + 3 / DEX - 2 / Fire Resistance + 5" type="EtcItem"> <item id="17631" name="Lv. 1 Ancient STR Dye" additionalName="STR + 3 / DEX - 2 / Fire Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant STR Dye (Str + 3 Dex - 2 Fire Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_str"/> <set name="icon" val="icon.lv1_2_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="692400"/> <set name="price" val="692400"/>
@ -198,7 +251,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17632" name="Lv. 1 Ancient DEX Dye" additionalName="DEX + 3 / CON - 2 / Earth Resistance + 5" type="EtcItem"> <item id="17632" name="Lv. 1 Ancient DEX Dye" additionalName="DEX + 3 / CON - 2 / Earth Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant DEX Dye (Dex + 3 Con - 2 Earth Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_dex"/> <set name="icon" val="icon.lv1_2_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="692400"/> <set name="price" val="692400"/>
@ -206,7 +258,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17633" name="Lv. 1 Ancient CON Dye" additionalName="CON + 3 / STR - 2 / Dark Resistance + 5" type="EtcItem"> <item id="17633" name="Lv. 1 Ancient CON Dye" additionalName="CON + 3 / STR - 2 / Dark Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant CON Dye (Con + 3 Str - 2 Dark Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_con"/> <set name="icon" val="icon.lv1_2_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="692400"/> <set name="price" val="692400"/>
@ -214,7 +265,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17634" name="Lv. 1 Ancient INT Dye" additionalName="INT + 3 / WIT - 2 / Water Resistance + 5" type="EtcItem"> <item id="17634" name="Lv. 1 Ancient INT Dye" additionalName="INT + 3 / WIT - 2 / Water Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant INT Dye (Int + 3 Wit - 2 Water Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_int"/> <set name="icon" val="icon.lv1_2_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="692400"/> <set name="price" val="692400"/>
@ -222,7 +272,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17635" name="Lv. 1 Ancient WIT Dye" additionalName="WIT + 3 / MEN - 2 / Wind Resistance + 5" type="EtcItem"> <item id="17635" name="Lv. 1 Ancient WIT Dye" additionalName="WIT + 3 / MEN - 2 / Wind Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant WIT Dye (Wit + 3 Men - 2 Wind Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_wit"/> <set name="icon" val="icon.lv1_2_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="692400"/> <set name="price" val="692400"/>
@ -230,14 +279,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17636" name="Lv. 1 Ancient MEN Dye" additionalName="MEN + 3 / INT - 2 / Holy Resistance + 5" type="EtcItem"> <item id="17636" name="Lv. 1 Ancient MEN Dye" additionalName="MEN + 3 / INT - 2 / Holy Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant MEN Dye (Men + 3 Int - 2 Holy Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_men"/> <set name="icon" val="icon.lv1_2_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="692400"/> <set name="price" val="692400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17637" name="Lv. 1 Legendary STR Dye" additionalName="STR + 3 / DEX - 1 / Fire Resistance + 5" type="EtcItem"> <item id="17637" name="Lv. 1 Legendary STR Dye" additionalName="STR + 3 / DEX - 1 / Fire Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary STR Dye (Str + 3 Dex -1 Fire Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_str"/> <set name="icon" val="icon.lv1_3_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="896400"/> <set name="price" val="896400"/>
@ -245,7 +292,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17638" name="Lv. 1 Legendary DEX Dye" additionalName="DEX + 3 / CON - 1 / Earth Resistance + 5" type="EtcItem"> <item id="17638" name="Lv. 1 Legendary DEX Dye" additionalName="DEX + 3 / CON - 1 / Earth Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary DEX Dye (Dex + 3 Con -1 Earth Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_dex"/> <set name="icon" val="icon.lv1_3_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="896400"/> <set name="price" val="896400"/>
@ -253,7 +299,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17639" name="Lv. 1 Legendary CON Dye" additionalName="CON + 3 / STR - 1 / Dark Resistance + 5" type="EtcItem"> <item id="17639" name="Lv. 1 Legendary CON Dye" additionalName="CON + 3 / STR - 1 / Dark Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary CON Dye (Con + 3 Str -1 Dark Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_con"/> <set name="icon" val="icon.lv1_3_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="896400"/> <set name="price" val="896400"/>
@ -261,7 +306,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17640" name="Lv. 1 Legendary INT Dye" additionalName="INT + 3 / WIT - 1 / Water Resistance + 5" type="EtcItem"> <item id="17640" name="Lv. 1 Legendary INT Dye" additionalName="INT + 3 / WIT - 1 / Water Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary INT Dye (Int + 3 Wit -1 Water Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_int"/> <set name="icon" val="icon.lv1_3_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="896400"/> <set name="price" val="896400"/>
@ -269,7 +313,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17641" name="Lv. 1 Legendary WIT Dye" additionalName="WIT + 3 / MEN - 1 / Wind Resistance + 5" type="EtcItem"> <item id="17641" name="Lv. 1 Legendary WIT Dye" additionalName="WIT + 3 / MEN - 1 / Wind Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary WIT Dye (Wit + 3 Men -1 Wind Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 will only give the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_wit"/> <set name="icon" val="icon.lv1_3_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="896400"/> <set name="price" val="896400"/>
@ -277,21 +320,18 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17642" name="Lv. 1 Legendary MEN Dye" additionalName="MEN + 3 / INT - 1 / Holy Resistance + 5" type="EtcItem"> <item id="17642" name="Lv. 1 Legendary MEN Dye" additionalName="MEN + 3 / INT - 1 / Holy Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary MEN Dye (Men + 3 Int -1 Holy Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_men"/> <set name="icon" val="icon.lv1_3_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="896400"/> <set name="price" val="896400"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17643" name="Lv. 2 Giant STR Dye" additionalName="STR + 4 / DEX - 3" type="EtcItem"> <item id="17643" name="Lv. 2 Giant STR Dye" additionalName="STR + 4 / DEX - 3" type="EtcItem">
<!-- Lv. 2 Giant STR Dye (Str + 4 Dex - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_str"/> <set name="icon" val="icon.lv2_1_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1097700"/> <set name="price" val="1097700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17644" name="Lv. 2 Giant DEX Dye" additionalName="DEX + 4 / CON - 3" type="EtcItem"> <item id="17644" name="Lv. 2 Giant DEX Dye" additionalName="DEX + 4 / CON - 3" type="EtcItem">
<!-- Lv. 2 Giant DEX Dye (Dex + 4 Con - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_dex"/> <set name="icon" val="icon.lv2_1_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1097700"/> <set name="price" val="1097700"/>
@ -299,14 +339,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17645" name="Lv. 2 Giant CON Dye" additionalName="CON + 4 / STR - 3" type="EtcItem"> <item id="17645" name="Lv. 2 Giant CON Dye" additionalName="CON + 4 / STR - 3" type="EtcItem">
<!-- Lv. 2 Giant CON Dye (Con + 4 Str - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_con"/> <set name="icon" val="icon.lv2_1_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1097700"/> <set name="price" val="1097700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17646" name="Lv. 2 Giant INT Dye" additionalName="INT + 4 / WIT - 3" type="EtcItem"> <item id="17646" name="Lv. 2 Giant INT Dye" additionalName="INT + 4 / WIT - 3" type="EtcItem">
<!-- Lv. 2 Giant INT Dye (Int + 4 Wit - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_int"/> <set name="icon" val="icon.lv2_1_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1097700"/> <set name="price" val="1097700"/>
@ -314,21 +352,18 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17647" name="Lv. 2 Giant WIT Dye" additionalName="WIT + 4 / MEN - 3" type="EtcItem"> <item id="17647" name="Lv. 2 Giant WIT Dye" additionalName="WIT + 4 / MEN - 3" type="EtcItem">
<!-- Lv. 2 Giant WIT Dye (Wit + 4 Men - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_wit"/> <set name="icon" val="icon.lv2_1_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1097700"/> <set name="price" val="1097700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17648" name="Lv. 2 Giant MEN Dye" additionalName="MEN + 4 / INT - 3" type="EtcItem"> <item id="17648" name="Lv. 2 Giant MEN Dye" additionalName="MEN + 4 / INT - 3" type="EtcItem">
<!-- Lv. 2 Giant MEN Dye (Men + 4 Int - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_men"/> <set name="icon" val="icon.lv2_1_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1097700"/> <set name="price" val="1097700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17649" name="Lv. 2 Ancient STR Dye" additionalName="STR + 4 / DEX - 3 / Fire Resistance + 10" type="EtcItem"> <item id="17649" name="Lv. 2 Ancient STR Dye" additionalName="STR + 4 / DEX - 3 / Fire Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient STR Dye (Str + 4 Dex - 3 Fire Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_str"/> <set name="icon" val="icon.lv2_2_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1496100"/> <set name="price" val="1496100"/>
@ -336,7 +371,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17650" name="Lv. 2 Ancient DEX Dye" additionalName="DEX + 4 / CON - 3 / Earth Resistance + 10" type="EtcItem"> <item id="17650" name="Lv. 2 Ancient DEX Dye" additionalName="DEX + 4 / CON - 3 / Earth Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient DEX Dye (Dex + 4 Con - 3 Earth Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_dex"/> <set name="icon" val="icon.lv2_2_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1496100"/> <set name="price" val="1496100"/>
@ -344,14 +378,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17651" name="Lv. 2 Ancient CON Dye" additionalName="CON + 4 / STR - 3 / Dark Resistance + 10" type="EtcItem"> <item id="17651" name="Lv. 2 Ancient CON Dye" additionalName="CON + 4 / STR - 3 / Dark Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient CON Dye (Con + 4 Str - 3 Dark Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_con"/> <set name="icon" val="icon.lv2_2_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1496100"/> <set name="price" val="1496100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17652" name="Lv. 2 Ancient INT Dye" additionalName="INT + 4 / WIT - 3 / Water Resistance + 10" type="EtcItem"> <item id="17652" name="Lv. 2 Ancient INT Dye" additionalName="INT + 4 / WIT - 3 / Water Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient INT Dye (Int + 4 Wit - 3 Water Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_int"/> <set name="icon" val="icon.lv2_2_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1496100"/> <set name="price" val="1496100"/>
@ -359,7 +391,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17653" name="Lv. 2 Ancient WIT Dye" additionalName="WIT + 4 / MEN - 3 / Wind Resistance + 10" type="EtcItem"> <item id="17653" name="Lv. 2 Ancient WIT Dye" additionalName="WIT + 4 / MEN - 3 / Wind Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient WIT Dye (Wit + 4 Men - 3 Wind Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_wit"/> <set name="icon" val="icon.lv2_2_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1496100"/> <set name="price" val="1496100"/>
@ -367,14 +398,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17654" name="Lv. 2 Ancient MEN Dye" additionalName="MEN + 4 / INT - 3 / Holy Resistance + 10" type="EtcItem"> <item id="17654" name="Lv. 2 Ancient MEN Dye" additionalName="MEN + 4 / INT - 3 / Holy Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient MEN Dye (Men + 4 Int - 3 Holy Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_men"/> <set name="icon" val="icon.lv2_2_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1496100"/> <set name="price" val="1496100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17655" name="Lv. 2 Legendary STR Dye" additionalName="STR + 4 / DEX - 2 / Fire Resistance + 10" type="EtcItem"> <item id="17655" name="Lv. 2 Legendary STR Dye" additionalName="STR + 4 / DEX - 2 / Fire Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary STR Dye (Str + 4 Dex - 2 Fire Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_str"/> <set name="icon" val="icon.lv2_3_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1894500"/> <set name="price" val="1894500"/>
@ -382,7 +411,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17656" name="Lv. 2 Legendary DEX Dye" additionalName="DEX + 4 / CON - 2 / Earth Resistance + 10" type="EtcItem"> <item id="17656" name="Lv. 2 Legendary DEX Dye" additionalName="DEX + 4 / CON - 2 / Earth Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary DEX Dye (Dex + 4 Con - 2 Earth Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_dex"/> <set name="icon" val="icon.lv2_3_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1894500"/> <set name="price" val="1894500"/>
@ -390,7 +418,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17657" name="Lv. 2 Legendary CON Dye" additionalName="CON + 4 / STR - 2 / Dark Resistance + 10" type="EtcItem"> <item id="17657" name="Lv. 2 Legendary CON Dye" additionalName="CON + 4 / STR - 2 / Dark Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary CON Dye (Con + 4 Str - 2 Dark Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_con"/> <set name="icon" val="icon.lv2_3_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1894500"/> <set name="price" val="1894500"/>
@ -398,7 +425,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17658" name="Lv. 2 Legendary INT Dye" additionalName="INT + 4 / WIT - 2 / Water Resistance + 10" type="EtcItem"> <item id="17658" name="Lv. 2 Legendary INT Dye" additionalName="INT + 4 / WIT - 2 / Water Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary INT Dye (Int + 4 Wit - 2 Water Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_int"/> <set name="icon" val="icon.lv2_3_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1894500"/> <set name="price" val="1894500"/>
@ -406,28 +432,24 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17659" name="Lv. 2 Legendary WIT Dye" additionalName="WIT + 4 / MEN - 2 / Wind Resistance + 10" type="EtcItem"> <item id="17659" name="Lv. 2 Legendary WIT Dye" additionalName="WIT + 4 / MEN - 2 / Wind Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary WIT Dye (Wit + 4 Men - 2 Wind Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_wit"/> <set name="icon" val="icon.lv2_3_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1894500"/> <set name="price" val="1894500"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17660" name="Lv. 2 Legendary MEN Dye" additionalName="MEN + 4 / INT - 2 / Holy Resistance + 10" type="EtcItem"> <item id="17660" name="Lv. 2 Legendary MEN Dye" additionalName="MEN + 4 / INT - 2 / Holy Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary MEN Dye (Men + 4 Int - 2 Holy Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_men"/> <set name="icon" val="icon.lv2_3_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="1894500"/> <set name="price" val="1894500"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17661" name="Lv. 3 Giant STR Dye" additionalName="STR + 5 / DEX - 4" type="EtcItem"> <item id="17661" name="Lv. 3 Giant STR Dye" additionalName="STR + 5 / DEX - 4" type="EtcItem">
<!-- Lv. 3 Giant STR Dye (Str + 5 Dex - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_str"/> <set name="icon" val="icon.lv3_1_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="2518000"/> <set name="price" val="2518000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17662" name="Lv. 3 Giant DEX Dye" additionalName="DEX + 5 / CON - 4" type="EtcItem"> <item id="17662" name="Lv. 3 Giant DEX Dye" additionalName="DEX + 5 / CON - 4" type="EtcItem">
<!-- Lv. 3 Giant DEX Dye (Dex + 5 Con - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_dex"/> <set name="icon" val="icon.lv3_1_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="2518000"/> <set name="price" val="2518000"/>
@ -435,7 +457,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17663" name="Lv. 3 Giant CON Dye" additionalName="CON + 5 / STR - 4" type="EtcItem"> <item id="17663" name="Lv. 3 Giant CON Dye" additionalName="CON + 5 / STR - 4" type="EtcItem">
<!-- Lv. 3 Giant CON Dye (Con + 5 Str - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_con"/> <set name="icon" val="icon.lv3_1_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="2518000"/> <set name="price" val="2518000"/>
@ -443,7 +464,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17664" name="Lv. 3 Giant INT Dye" additionalName="INT + 5 / WIT - 4" type="EtcItem"> <item id="17664" name="Lv. 3 Giant INT Dye" additionalName="INT + 5 / WIT - 4" type="EtcItem">
<!-- Lv. 3 Giant INT Dye (Int + 5 Wit - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_int"/> <set name="icon" val="icon.lv3_1_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="2518000"/> <set name="price" val="2518000"/>
@ -451,7 +471,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17665" name="Lv. 3 Giant WIT Dye" additionalName="WIT + 5 / MEN - 4" type="EtcItem"> <item id="17665" name="Lv. 3 Giant WIT Dye" additionalName="WIT + 5 / MEN - 4" type="EtcItem">
<!-- Lv. 3 Giant WIT Dye (Wit + 5 Men - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_wit"/> <set name="icon" val="icon.lv3_1_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="2518000"/> <set name="price" val="2518000"/>
@ -459,21 +478,18 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17666" name="Lv. 3 Giant MEN Dye" additionalName="MEN + 5 / INT - 4" type="EtcItem"> <item id="17666" name="Lv. 3 Giant MEN Dye" additionalName="MEN + 5 / INT - 4" type="EtcItem">
<!-- Lv. 3 Giant MEN Dye (Men + 5 Int - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_men"/> <set name="icon" val="icon.lv3_1_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="2518000"/> <set name="price" val="2518000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17667" name="Lv. 3 Ancient STR Dye" additionalName="STR + 5 / DEX - 4 / Fire Resistance + 15" type="EtcItem"> <item id="17667" name="Lv. 3 Ancient STR Dye" additionalName="STR + 5 / DEX - 4 / Fire Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient STR Dye (Str + 5 Dex - 4 Fire Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_str"/> <set name="icon" val="icon.lv3_2_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="3295800"/> <set name="price" val="3295800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17668" name="Lv. 3 Ancient DEX Dye" additionalName="DEX + 5 / CON - 4 / Earth Resistance + 15" type="EtcItem"> <item id="17668" name="Lv. 3 Ancient DEX Dye" additionalName="DEX + 5 / CON - 4 / Earth Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient DEX Dye (Dex + 5 Con - 4 Earth Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_dex"/> <set name="icon" val="icon.lv3_2_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="3295800"/> <set name="price" val="3295800"/>
@ -481,7 +497,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17669" name="Lv. 3 Ancient CON Dye" additionalName="CON + 5 / STR - 4 / Dark Resistance + 15" type="EtcItem"> <item id="17669" name="Lv. 3 Ancient CON Dye" additionalName="CON + 5 / STR - 4 / Dark Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient CON Dye (Con + 5 Str - 4 Dark Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_con"/> <set name="icon" val="icon.lv3_2_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="3295800"/> <set name="price" val="3295800"/>
@ -489,7 +504,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17670" name="Lv. 3 Ancient INT Dye" additionalName="INT + 5 / WIT - 4 / Water Resistance + 15" type="EtcItem"> <item id="17670" name="Lv. 3 Ancient INT Dye" additionalName="INT + 5 / WIT - 4 / Water Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient INT Dye (Int + 5 Wit - 4 Water Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_int"/> <set name="icon" val="icon.lv3_2_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="3295800"/> <set name="price" val="3295800"/>
@ -497,7 +511,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17671" name="Lv. 3 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 4 / Wind Resistance + 15" type="EtcItem"> <item id="17671" name="Lv. 3 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 4 / Wind Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient WIT Dye (Wit + 5 Men - 4 Wind Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_wit"/> <set name="icon" val="icon.lv3_2_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="3295800"/> <set name="price" val="3295800"/>
@ -505,14 +518,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17672" name="Lv. 3 Ancient MEN Dye" additionalName="MEN + 5 / INT - 4 / Holy Resistance + 15" type="EtcItem"> <item id="17672" name="Lv. 3 Ancient MEN Dye" additionalName="MEN + 5 / INT - 4 / Holy Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient MEN Dye (Men + 5 Int - 4 Holy Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_men"/> <set name="icon" val="icon.lv3_2_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="3295800"/> <set name="price" val="3295800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17673" name="Lv. 3 Legendary STR Dye" additionalName="STR + 5 / DEX - 3 / Fire Resistance + 15" type="EtcItem"> <item id="17673" name="Lv. 3 Legendary STR Dye" additionalName="STR + 5 / DEX - 3 / Fire Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary STR Dye (Str + 5 Dex - 3 Fire Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_str"/> <set name="icon" val="icon.lv3_3_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="4073600"/> <set name="price" val="4073600"/>
@ -520,7 +531,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17674" name="Lv. 3 Legendary DEX Dye" additionalName="DEX + 5 / CON - 3 / Earth Resistance + 15" type="EtcItem"> <item id="17674" name="Lv. 3 Legendary DEX Dye" additionalName="DEX + 5 / CON - 3 / Earth Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary DEX Dye (Dex + 5 Con - 3 Earth Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_dex"/> <set name="icon" val="icon.lv3_3_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="4073600"/> <set name="price" val="4073600"/>
@ -528,7 +538,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17675" name="Lv. 3 Legendary CON Dye" additionalName="CON + 5 / STR - 3 / Dark Resistance + 15" type="EtcItem"> <item id="17675" name="Lv. 3 Legendary CON Dye" additionalName="CON + 5 / STR - 3 / Dark Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary CON Dye (Con + 5 Str - 3 Dark Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_con"/> <set name="icon" val="icon.lv3_3_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="4073600"/> <set name="price" val="4073600"/>
@ -536,7 +545,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17676" name="Lv. 3 Legendary INT Dye" additionalName="INT + 5 / WIT - 3 / Water Resistance + 15" type="EtcItem"> <item id="17676" name="Lv. 3 Legendary INT Dye" additionalName="INT + 5 / WIT - 3 / Water Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary INT Dye (Int + 5 Wit - 3 Water Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_int"/> <set name="icon" val="icon.lv3_3_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="4073600"/> <set name="price" val="4073600"/>
@ -544,7 +552,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17677" name="Lv. 3 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 3 / Wind Resistance + 15" type="EtcItem"> <item id="17677" name="Lv. 3 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 3 / Wind Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary WIT Dye (Wit + 5 Men - 3 Wind Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_wit"/> <set name="icon" val="icon.lv3_3_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="4073600"/> <set name="price" val="4073600"/>
@ -552,7 +559,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17678" name="Lv. 3 Legendary MEN Dye" additionalName="MEN + 5 / INT - 3 / Holy Resistance + 15" type="EtcItem"> <item id="17678" name="Lv. 3 Legendary MEN Dye" additionalName="MEN + 5 / INT - 3 / Holy Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary MEN Dye (Men + 5 Int - 3 Holy Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_men"/> <set name="icon" val="icon.lv3_3_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="4073600"/> <set name="price" val="4073600"/>
@ -560,7 +566,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17679" name="Lv. 4 Giant STR Dye" additionalName="STR + 5 / DEX - 2" type="EtcItem"> <item id="17679" name="Lv. 4 Giant STR Dye" additionalName="STR + 5 / DEX - 2" type="EtcItem">
<!-- Lv. 4 Giant STR Dye (Str + 5 Dex - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_str"/> <set name="icon" val="icon.lv4_1_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="11334400"/> <set name="price" val="11334400"/>
@ -568,7 +573,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17680" name="Lv. 4 Giant DEX Dye" additionalName="DEX + 5 / CON - 2" type="EtcItem"> <item id="17680" name="Lv. 4 Giant DEX Dye" additionalName="DEX + 5 / CON - 2" type="EtcItem">
<!-- Lv. 4 Giant DEX Dye (Dex + 5 Con - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_dex"/> <set name="icon" val="icon.lv4_1_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="11334400"/> <set name="price" val="11334400"/>
@ -576,7 +580,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17681" name="Lv. 4 Giant CON Dye" additionalName="CON + 5 / STR - 2" type="EtcItem"> <item id="17681" name="Lv. 4 Giant CON Dye" additionalName="CON + 5 / STR - 2" type="EtcItem">
<!-- Lv. 4 Giant CON Dye (Con + 5 Str - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_con"/> <set name="icon" val="icon.lv4_1_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="11334400"/> <set name="price" val="11334400"/>
@ -584,7 +587,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17682" name="Lv. 4 Giant INT Dye" additionalName="INT + 5 / WIT - 2" type="EtcItem"> <item id="17682" name="Lv. 4 Giant INT Dye" additionalName="INT + 5 / WIT - 2" type="EtcItem">
<!-- Lv. 4 Giant INT Dye (Int + 5 Wit - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_int"/> <set name="icon" val="icon.lv4_1_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="11334400"/> <set name="price" val="11334400"/>
@ -592,7 +594,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17683" name="Lv. 4 Giant WIT Dye" additionalName="WIT + 5 / MEN - 2" type="EtcItem"> <item id="17683" name="Lv. 4 Giant WIT Dye" additionalName="WIT + 5 / MEN - 2" type="EtcItem">
<!-- Lv. 4 Giant WIT Dye (Wit + 5 Men - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_wit"/> <set name="icon" val="icon.lv4_1_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="11334400"/> <set name="price" val="11334400"/>
@ -600,7 +601,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17684" name="Lv. 4 Giant MEN Dye" additionalName="MEN + 5 / INT - 2" type="EtcItem"> <item id="17684" name="Lv. 4 Giant MEN Dye" additionalName="MEN + 5 / INT - 2" type="EtcItem">
<!-- Lv. 4 Giant MEN Dye (Men + 5 Int - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_men"/> <set name="icon" val="icon.lv4_1_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="11334400"/> <set name="price" val="11334400"/>
@ -608,7 +608,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17685" name="Lv. 4 Ancient STR Dye" additionalName="STR + 5 / DEX - 2 / Fire Resistance + 20" type="EtcItem"> <item id="17685" name="Lv. 4 Ancient STR Dye" additionalName="STR + 5 / DEX - 2 / Fire Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient STR Dye (Str + 5 Dex - 2 Fire Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_str"/> <set name="icon" val="icon.lv4_2_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="12966700"/> <set name="price" val="12966700"/>
@ -616,7 +615,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17686" name="Lv. 4 Ancient DEX Dye" additionalName="DEX + 5 / CON - 2 / Earth Resistance + 20" type="EtcItem"> <item id="17686" name="Lv. 4 Ancient DEX Dye" additionalName="DEX + 5 / CON - 2 / Earth Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient DEX Dye (Dex + 5 Con - 2 Earth Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_dex"/> <set name="icon" val="icon.lv4_2_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="12966700"/> <set name="price" val="12966700"/>
@ -624,7 +622,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17687" name="Lv. 4 Ancient CON Dye" additionalName="CON + 5 / STR - 2 / Dark Resistance + 20" type="EtcItem"> <item id="17687" name="Lv. 4 Ancient CON Dye" additionalName="CON + 5 / STR - 2 / Dark Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient CON Dye (Con + 5 Str - 2 Dark Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_con"/> <set name="icon" val="icon.lv4_2_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="12966700"/> <set name="price" val="12966700"/>
@ -632,7 +629,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17688" name="Lv. 4 Ancient INT Dye" additionalName="INT + 5 / WIT - 2 / Water Resistance + 20" type="EtcItem"> <item id="17688" name="Lv. 4 Ancient INT Dye" additionalName="INT + 5 / WIT - 2 / Water Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient INT Dye (Int + 5 Wit - 2 Water Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_int"/> <set name="icon" val="icon.lv4_2_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="12966700"/> <set name="price" val="12966700"/>
@ -640,14 +636,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17689" name="Lv. 4 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 2 / Wind Resistance + 20" type="EtcItem"> <item id="17689" name="Lv. 4 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 2 / Wind Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient WIT Dye (Wit + 5 Men - 2 Wind Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_wit"/> <set name="icon" val="icon.lv4_2_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="12966700"/> <set name="price" val="12966700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17690" name="Lv. 4 Ancient MEN Dye" additionalName="MEN + 5 / INT - 2 / Holy Resistance + 20" type="EtcItem"> <item id="17690" name="Lv. 4 Ancient MEN Dye" additionalName="MEN + 5 / INT - 2 / Holy Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient MEN Dye (Men + 5 Int - 2 Holy Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_men"/> <set name="icon" val="icon.lv4_2_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="12966700"/> <set name="price" val="12966700"/>
@ -655,7 +649,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17691" name="Lv. 4 Legendary STR Dye" additionalName="STR + 5 / DEX - 1 / Fire Resistance + 20" type="EtcItem"> <item id="17691" name="Lv. 4 Legendary STR Dye" additionalName="STR + 5 / DEX - 1 / Fire Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary STR Dye (Str + 5 Dex -1 Fire Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_str"/> <set name="icon" val="icon.lv4_3_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="14598900"/> <set name="price" val="14598900"/>
@ -663,7 +656,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17692" name="Lv. 4 Legendary DEX Dye" additionalName="DEX + 5 / CON - 1 / Earth Resistance + 20" type="EtcItem"> <item id="17692" name="Lv. 4 Legendary DEX Dye" additionalName="DEX + 5 / CON - 1 / Earth Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary DEX Dye (Dex + 5 Con -1 Earth Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_dex"/> <set name="icon" val="icon.lv4_3_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="14598900"/> <set name="price" val="14598900"/>
@ -671,7 +663,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17693" name="Lv. 4 Legendary CON Dye" additionalName="CON + 5 / STR - 1 / Dark Resistance + 20" type="EtcItem"> <item id="17693" name="Lv. 4 Legendary CON Dye" additionalName="CON + 5 / STR - 1 / Dark Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary CON Dye (Con + 5 Str -1 Dark Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_con"/> <set name="icon" val="icon.lv4_3_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="14598900"/> <set name="price" val="14598900"/>
@ -679,7 +670,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17694" name="Lv. 4 Legendary INT Dye" additionalName="INT + 5 / WIT - 1 / Water Resistance + 20" type="EtcItem"> <item id="17694" name="Lv. 4 Legendary INT Dye" additionalName="INT + 5 / WIT - 1 / Water Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary INT Dye (Int + 5 Wit -1 Water Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_int"/> <set name="icon" val="icon.lv4_3_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="14598900"/> <set name="price" val="14598900"/>
@ -687,7 +677,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17695" name="Lv. 4 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 1 / Wind Resistance + 20" type="EtcItem"> <item id="17695" name="Lv. 4 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 1 / Wind Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary WIT Dye (Wit + 5 Men -1 Wind Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_wit"/> <set name="icon" val="icon.lv4_3_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="14598900"/> <set name="price" val="14598900"/>
@ -695,14 +684,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17696" name="Lv. 4 Legendary MEN Dye" additionalName="MEN + 5 / INT - 1 / Holy Resistance + 20" type="EtcItem"> <item id="17696" name="Lv. 4 Legendary MEN Dye" additionalName="MEN + 5 / INT - 1 / Holy Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary MEN Dye (Men + 5 Int -1 Holy Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_men"/> <set name="icon" val="icon.lv4_3_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="14598900"/> <set name="price" val="14598900"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17697" name="Lv. 5 Giant STR Dye" additionalName="STR + 5" type="EtcItem"> <item id="17697" name="Lv. 5 Giant STR Dye" additionalName="STR + 5" type="EtcItem">
<!-- Lv. 5 Giant STR Dye (Str + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_str"/> <set name="icon" val="icon.lv5_1_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="35884300"/> <set name="price" val="35884300"/>
@ -710,7 +697,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17698" name="Lv. 5 Giant DEX Dye" additionalName="DEX + 5" type="EtcItem"> <item id="17698" name="Lv. 5 Giant DEX Dye" additionalName="DEX + 5" type="EtcItem">
<!-- Lv. 5 Giant DEX Dye (Dex + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_dex"/> <set name="icon" val="icon.lv5_1_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="35884300"/> <set name="price" val="35884300"/>
@ -718,7 +704,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17699" name="Lv. 5 Giant CON Dye" additionalName="CON + 5" type="EtcItem"> <item id="17699" name="Lv. 5 Giant CON Dye" additionalName="CON + 5" type="EtcItem">
<!-- Lv. 5 Giant CON Dye (Con + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_con"/> <set name="icon" val="icon.lv5_1_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="35884300"/> <set name="price" val="35884300"/>

View File

@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17700" name="Lv. 5 Giant INT Dye" additionalName="INT + 5" type="EtcItem"> <item id="17700" name="Lv. 5 Giant INT Dye" additionalName="INT + 5" type="EtcItem">
<!-- Lv. 5 Giant INT Dye (Int + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_int"/> <set name="icon" val="icon.lv5_1_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="35884300"/> <set name="price" val="35884300"/>
@ -9,7 +8,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17701" name="Lv. 5 Giant WIT Dye" additionalName="Wit + 5" type="EtcItem"> <item id="17701" name="Lv. 5 Giant WIT Dye" additionalName="Wit + 5" type="EtcItem">
<!-- Lv. 5 Giant WIT Dye (Wit + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_wit"/> <set name="icon" val="icon.lv5_1_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="35884300"/> <set name="price" val="35884300"/>
@ -17,7 +15,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17702" name="Lv. 5 Giant MEN Dye" additionalName="Men + 5" type="EtcItem"> <item id="17702" name="Lv. 5 Giant MEN Dye" additionalName="Men + 5" type="EtcItem">
<!-- Lv. 5 Giant MEN Dye (Men + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_men"/> <set name="icon" val="icon.lv5_1_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="35884300"/> <set name="price" val="35884300"/>
@ -25,7 +22,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17703" name="Lv. 5 Ancient STR Dye" additionalName="STR + 5 / Fire Resistance + 25" type="EtcItem"> <item id="17703" name="Lv. 5 Ancient STR Dye" additionalName="STR + 5 / Fire Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient STR Dye (Str + 5 Fire Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_str"/> <set name="icon" val="icon.lv5_2_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="39727000"/> <set name="price" val="39727000"/>
@ -33,7 +29,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17704" name="Lv. 5 Ancient DEX Dye" additionalName="DEX + 5 / Earth Resistance + 25" type="EtcItem"> <item id="17704" name="Lv. 5 Ancient DEX Dye" additionalName="DEX + 5 / Earth Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient DEX Dye (Dex + 5 Earth Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_dex"/> <set name="icon" val="icon.lv5_2_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="39727000"/> <set name="price" val="39727000"/>
@ -41,14 +36,12 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17705" name="Lv. 5 Ancient CON Dye" additionalName="CON + 5 / Dark Resistance + 25" type="EtcItem"> <item id="17705" name="Lv. 5 Ancient CON Dye" additionalName="CON + 5 / Dark Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient CON Dye (Con + 5 Dark Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_con"/> <set name="icon" val="icon.lv5_2_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="39727000"/> <set name="price" val="39727000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17706" name="Lv. 5 Ancient INT Dye" additionalName="INT + 5 / Water Resistance + 25" type="EtcItem"> <item id="17706" name="Lv. 5 Ancient INT Dye" additionalName="INT + 5 / Water Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient INT Dye (Int + 5 Water Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_int"/> <set name="icon" val="icon.lv5_2_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="39727000"/> <set name="price" val="39727000"/>
@ -56,7 +49,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17707" name="Lv. 5 Ancient WIT Dye" additionalName="WIT + 5 / Wind Resistance + 25" type="EtcItem"> <item id="17707" name="Lv. 5 Ancient WIT Dye" additionalName="WIT + 5 / Wind Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient WIT Dye (Wit + 5 Wind Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_wit"/> <set name="icon" val="icon.lv5_2_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="39727000"/> <set name="price" val="39727000"/>
@ -64,7 +56,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17708" name="Lv. 5 Ancient MEN Dye" additionalName="MEN + 5 / Holy Resistance + 25" type="EtcItem"> <item id="17708" name="Lv. 5 Ancient MEN Dye" additionalName="MEN + 5 / Holy Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient MEN Dye (Men + 5 Holy Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_men"/> <set name="icon" val="icon.lv5_2_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="39727000"/> <set name="price" val="39727000"/>
@ -72,7 +63,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17709" name="Lv. 5 Legendary STR Dye" additionalName="STR + 5 / DEX + 1 / Fire Resistance + 25" type="EtcItem"> <item id="17709" name="Lv. 5 Legendary STR Dye" additionalName="STR + 5 / DEX + 1 / Fire Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary STR Dye (Str + 5 Dex + 1 Fire Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_str"/> <set name="icon" val="icon.lv5_3_dye_str"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="43569700"/> <set name="price" val="43569700"/>
@ -80,7 +70,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17710" name="Lv. 5 Legendary DEX Dye" additionalName="DEX + 5 / CON + 1 / Earth Resistance + 25" type="EtcItem"> <item id="17710" name="Lv. 5 Legendary DEX Dye" additionalName="DEX + 5 / CON + 1 / Earth Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary DEX Dye (Dex + 5 Con + 1 Earth Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_dex"/> <set name="icon" val="icon.lv5_3_dye_dex"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="43569700"/> <set name="price" val="43569700"/>
@ -88,7 +77,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17711" name="Lv. 5 Legendary CON Dye" additionalName="CON + 5 / STR + 1 / Dark Resistance + 25" type="EtcItem"> <item id="17711" name="Lv. 5 Legendary CON Dye" additionalName="CON + 5 / STR + 1 / Dark Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary CON Dye (Con + 5 Str + 1 Dark Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_con"/> <set name="icon" val="icon.lv5_3_dye_con"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="43569700"/> <set name="price" val="43569700"/>
@ -96,7 +84,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17712" name="Lv. 5 Legendary INT Dye" additionalName="INT + 5 / WIT + 1 / Water Resistance + 25" type="EtcItem"> <item id="17712" name="Lv. 5 Legendary INT Dye" additionalName="INT + 5 / WIT + 1 / Water Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary INT Dye (Int + 5 Wit + 1 Water Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_int"/> <set name="icon" val="icon.lv5_3_dye_int"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="43569700"/> <set name="price" val="43569700"/>
@ -104,7 +91,6 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17713" name="Lv. 5 Legendary WIT Dye" additionalName="WIT + 5 / MEN + 1 / Wind Resistance + 25" type="EtcItem"> <item id="17713" name="Lv. 5 Legendary WIT Dye" additionalName="WIT + 5 / MEN + 1 / Wind Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary WIT Dye (Wit + 5 Men + 1 Wind Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_wit"/> <set name="icon" val="icon.lv5_3_dye_wit"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="43569700"/> <set name="price" val="43569700"/>
@ -112,14 +98,13 @@
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17714" name="Lv. 5 Legendary MEN Dye" additionalName="MEN + 5 / INT + 1 / Holy Resistance + 25" type="EtcItem"> <item id="17714" name="Lv. 5 Legendary MEN Dye" additionalName="MEN + 5 / INT + 1 / Holy Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary MEN Dye (Men + 5 Int + 1 Holy Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_men"/> <set name="icon" val="icon.lv5_3_dye_men"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="price" val="43569700"/> <set name="price" val="43569700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="DYES"/> <set name="commissionItemType" val="DYES"/>
</item> </item>
<item id="17715" name="G-star Cloak" additionalName="" type="Armor"> <item id="17715" name="G-star Cloak" type="Armor">
<set name="icon" val="icon.vesper_cloack_i00"/> <set name="icon" val="icon.vesper_cloack_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="back"/> <set name="bodypart" val="back"/>
@ -131,7 +116,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="17716" name="Agninoa Dualsword" additionalName="" type="Weapon"> <item id="17716" name="Agninoa Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_dual_sword_i00"/> <set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lrhand"/> <set name="bodypart" val="lrhand"/>
@ -149,16 +134,20 @@
<set stat="rCrit" val="8.0"/> <set stat="rCrit" val="8.0"/>
</for> </for>
</item> </item>
<item id="17717" name="Agninoa Dualsword {PvP}" additionalName="" type="Weapon"> <item id="17717" name="Agninoa Dualsword {PvP}" type="Weapon">
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/> <set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="S80" />
<set name="crystal_count" val="6581"/> <set name="crystal_count" val="6581"/>
<set name="weight" val="1" /> <set name="crystal_type" val="S80"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="soulshots" val="1"/> <set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/> <set name="spiritshots" val="1"/>
<set name="weapon_type" val="DUAL"/>
<set name="weight" val="1"/>
<for> <for>
<set stat="pAtk" val="532.0"/> <set stat="pAtk" val="532.0"/>
<set stat="mAtk" val="192.0"/> <set stat="mAtk" val="192.0"/>
@ -166,196 +155,310 @@
<set stat="rCrit" val="8.0"/> <set stat="rCrit" val="8.0"/>
</for> </for>
</item> </item>
<item id="17718" name="Petrified Giant's Hand" additionalName="" type="EtcItem"> <item id="17718" name="Petrified Giant's Hand" type="EtcItem">
<!-- Restored petrified hand of Hermuncus. Bring it to Giant's Minion Hadel in Ye Sagira. -->
<set name="icon" val="icon.etc_broken_statue_arm_i00"/> <set name="icon" val="icon.etc_broken_statue_arm_i00"/>
<set name="weight" val="1" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/>
</item> </item>
<item id="17719" name="Petrified Giant's Foot" additionalName="" type="EtcItem"> <item id="17719" name="Petrified Giant's Foot" type="EtcItem">
<!-- Restored petrified foot of Hermuncus. Bring it to the Giant's Minion Hadel in Ye Sagira. -->
<set name="icon" val="icon.etc_broken_statue_leg_i00"/> <set name="icon" val="icon.etc_broken_statue_leg_i00"/>
<set name="weight" val="1" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/>
</item> </item>
<item id="17720" name="Petrified Giant's Hand Piece" additionalName="" type="EtcItem"> <item id="17720" name="Petrified Giant's Hand Piece" type="EtcItem">
<!-- Piece of the petrified hand of Hermuncus. -->
<set name="icon" val="icon.etc_broken_crystal_white_i00"/> <set name="icon" val="icon.etc_broken_crystal_white_i00"/>
<set name="weight" val="1" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/>
</item> </item>
<item id="17721" name="Petrified Giant's Foot Piece" additionalName="" type="EtcItem"> <item id="17721" name="Petrified Giant's Foot Piece" type="EtcItem">
<!-- Piece of the petrified foot of Hermuncus. -->
<set name="icon" val="icon.etc_broken_crystal_silver_i00"/> <set name="icon" val="icon.etc_broken_crystal_silver_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/> <set name="weight" val="1"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="17722" name="Stone of Destiny" additionalName="" type="EtcItem"> <item id="17722" name="Stone of Destiny" type="EtcItem">
<!-- Contains mysterious powers that could change your fate. -->
<set name="icon" val="icon.destiny_stone"/> <set name="icon" val="icon.destiny_stone"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17723" name="Polished Ancient Hero's Shield" additionalName="" type="EtcItem"> <item id="17723" name="Polished Ancient Hero's Shield" type="EtcItem">
<!-- Highly polished shield that reflects all light. --> <set name="icon" val="icon.shield_shrnoens_shield_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="80"/>
</item>
<item id="17724" name="Orbis Ancient Hero's Shield" type="EtcItem">
<set name="icon" val="icon.shield_shrnoens_shield_i00"/> <set name="icon" val="icon.shield_shrnoens_shield_i00"/>
<set name="weight" val="80"/> <set name="weight" val="80"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="17724" name="Orbis Ancient Hero's Shield" additionalName="" type="EtcItem"> <item id="17725" name="Lada's Letter" type="EtcItem">
<!-- Old shield that was used by Orbis' heroes. -->
<set name="icon" val="icon.shield_shrnoens_shield_i00" />
<set name="weight" val="80" />
<set name="is_stackable" val="true" />
</item>
<item id="17725" name="Lada's Letter" additionalName="" type="EtcItem">
<!-- Letter containing request from Magmeld delegation leader Lada. Double-click to check its content. -->
<set name="icon" val="icon.etc_permit_card_i00"/> <set name="icon" val="icon.etc_permit_card_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17726" name="Scroll of Escape: Cruma Tower" additionalName="" type="EtcItem"> <item id="17726" name="Scroll of Escape: Cruma Tower" type="EtcItem">
<!-- Magic scroll that teleports you to Cruma Tower. Cannot be sold in shops. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/> <set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="weight" val="30" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="30"/>
</item> </item>
<item id="17727" name="Scroll of Escape: Tower of Insolence" additionalName="" type="EtcItem"> <item id="17727" name="Scroll of Escape: Tower of Insolence" type="EtcItem">
<!-- Magic scroll that teleports you to the Tower of Insolence. Cannot be sold in shops. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/> <set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="weight" val="30" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="30"/>
</item> </item>
<item id="17728" name="Mertes Core" additionalName="" type="EtcItem"> <item id="17728" name="Mertes Core" type="EtcItem">
<!-- Core retrieved from Mertes rubble after defeating it. Bring it to Krasis member Linkes in Cruma Tower. -->
<set name="icon" val="icon.etc_holy_stone_i00"/> <set name="icon" val="icon.etc_holy_stone_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17729" name="Mertes Core" additionalName="" type="EtcItem"> <item id="17729" name="Mertes Core" type="EtcItem">
<!-- Core retrieved from Mertes rubble after defeating it. Bring it to Krasis member Linkes in Cruma Tower. -->
<set name="icon" val="icon.etc_holy_stone_i00"/> <set name="icon" val="icon.etc_holy_stone_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17730" name="Earth Wyrm Body Fragment" additionalName="" type="EtcItem"> <item id="17730" name="Earth Wyrm Body Fragment" type="EtcItem">
<!-- Item that proves you were successful in inflicting great damage on the Earth Wyrm's body. Bring it to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_bodypart_liver_i00"/> <set name="icon" val="icon.etc_bodypart_liver_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17731" name="Earth Wyrm Heart Fragment" additionalName="" type="EtcItem"> <item id="17731" name="Earth Wyrm Heart Fragment" type="EtcItem">
<!-- Item that proves you were successful in inflicting great damage on the Earth Wyrm's heart. Bring it to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_bodypart_heart_i00"/> <set name="icon" val="icon.etc_bodypart_heart_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17732" name="Earth Wyrm Tail Fragment" additionalName="" type="EtcItem"> <item id="17732" name="Earth Wyrm Tail Fragment" type="EtcItem">
<!-- Item that proves you were successful in inflicting great damage on the Earth Wyrm's fail. Bring it to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_scale_of_medusa_green_i00"/> <set name="icon" val="icon.etc_scale_of_medusa_green_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17733" name="Curse Residue" additionalName="" type="EtcItem"> <item id="17733" name="Curse Residue" type="EtcItem">
<!-- Proof received after defeating the cursed ancient heroes inside Orbis Temple. Bring it to the messenger of the gods, Lydia. -->
<set name="icon" val="icon.etc_pouch_gray_i00"/> <set name="icon" val="icon.etc_pouch_gray_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17734" name="Earth Wyrm Remains Fragment" additionalName="" type="EtcItem"> <item id="17734" name="Earth Wyrm Remains Fragment" type="EtcItem">
<!-- Fragment obtained from the Earth Wyrm's remains. Bring it to Priest Chichirin in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_pouch_brown_i00"/> <set name="icon" val="icon.etc_pouch_brown_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17735" name="Teredor Egg Fragment" additionalName="" type="EtcItem"> <item id="17735" name="Teredor Egg Fragment" type="EtcItem">
<!-- Egg fragment obtained after breaking Teredor's Egg. Collect and bring them to the dwarf Filaur of the Grey Pillar in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17736" name="Loyal Servants' Blood" additionalName="" type="EtcItem"> <item id="17736" name="Loyal Servants' Blood" type="EtcItem">
<!-- Item obtained after defeating Vladimir's Warrior, Lazearth' Warrior, Kenneth Bastian, Beastian, Birestian, Heaven Palace Guard Warrior, and Heaven Palace Guard Knight. Bring it to dwarf Ende at the entrance to the Tower of Insolence. -->
<set name="icon" val="icon.etc_potion_red_i00"/> <set name="icon" val="icon.etc_potion_red_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17737" name="Truthful One's Blood" additionalName="" type="EtcItem"> <item id="17737" name="Truthful One's Blood" type="EtcItem">
<!-- Item obtained after defeating Destroyer Lazearth, Savage Ken, or Executioner Vladimir in the Tower of Insolence. Bring it to dwarf Ender at the entrance to the Tower of Insolence. -->
<set name="icon" val="icon.etc_dragons_blood_i00"/> <set name="icon" val="icon.etc_dragons_blood_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17738" name="Hidden Jewel" additionalName="" type="EtcItem"> <item id="17738" name="Hidden Jewel" type="EtcItem">
<!-- Jewel inside a bundle. -->
<set name="icon" val="icon.campaign_bundle_jewel"/> <set name="icon" val="icon.campaign_bundle_jewel"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17739" name="Adventurer's Mark - Loyalty" additionalName="" type="EtcItem"> <item id="17739" name="Adventurer's Mark - Loyalty" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_85"/> <set name="icon" val="icon.voucher_lev_85"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17740" name="Adventurer's Mark - Pledge" additionalName="" type="EtcItem"> <item id="17740" name="Adventurer's Mark - Pledge" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_90"/> <set name="icon" val="icon.voucher_lev_90"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17741" name="Adventurer's Mark - Sincerity" additionalName="" type="EtcItem"> <item id="17741" name="Adventurer's Mark - Sincerity" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_95"/> <set name="icon" val="icon.voucher_lev_95"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17742" name="Adventurer's Mark - Spirit" additionalName="" type="EtcItem"> <item id="17742" name="Adventurer's Mark - Spirit" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_97"/> <set name="icon" val="icon.voucher_lev_97"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17743" name="Seal of Loyalty" additionalName="" type="EtcItem"> <item id="17743" name="Seal of Loyalty" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_85"/> <set name="icon" val="icon.seal_lev_85"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17744" name="Seal of Pledge" additionalName="" type="EtcItem"> <item id="17744" name="Seal of Pledge" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_90"/> <set name="icon" val="icon.seal_lev_90"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17745" name="Seal of Sincerity" additionalName="" type="EtcItem"> <item id="17745" name="Seal of Sincerity" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_95"/> <set name="icon" val="icon.seal_lev_95"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17746" name="Seal of Spirit" additionalName="" type="EtcItem"> <item id="17746" name="Seal of Spirit" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_97"/> <set name="icon" val="icon.seal_lev_97"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="17747" name="Trace of Decaying Darkness" additionalName="" type="EtcItem"> <item id="17747" name="Trace of Decaying Darkness" type="EtcItem">
<!-- Stone with the energy of decaying darkness. Its use is unknown. Double-click. -->
<set name="icon" val="icon.etc_stone_black_i00"/> <set name="icon" val="icon.etc_stone_black_i00"/>
<set name="is_dropable" val="false"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
</item> </item>
<item id="17748" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem"> <item id="17748" name="Vanguard Soldier's Dog Tags" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17749" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem"> <item id="17749" name="Vanguard Soldier's Dog Tags" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17750" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem"> <item id="17750" name="Vanguard Soldier's Dog Tags" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17751" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem"> <item id="17751" name="Vanguard Soldier's Dog Tags" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17752" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem"> <item id="17752" name="Vanguard Soldier's Dog Tags" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17753" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem"> <item id="17753" name="Vanguard Soldier's Dog Tags" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/> <set name="icon" val="icon.vesper_necklace_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="17754" name="Soulshot (R-grade)" additionalName="" type="EtcItem"> <item id="17754" name="Soulshot (R-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.soulshot_r_i00"/> <set name="icon" val="icon.soulshot_r_i00"/>
<set name="default_action" val="SOULSHOT"/> <set name="default_action" val="SOULSHOT"/>
<set name="crystal_type" val="R"/> <set name="crystal_type" val="R"/>
@ -368,227 +471,227 @@
<set name="item_skill" val="9193-1"/> <set name="item_skill" val="9193-1"/>
<set name="commissionItemType" val="SOULSHOT"/> <set name="commissionItemType" val="SOULSHOT"/>
</item> </item>
<item id="17755" name="Human Male Wig - A" additionalName="" type="Armor"> <item id="17755" name="Human Male Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17756" name="Human Male Wig - B" additionalName="" type="Armor"> <item id="17756" name="Human Male Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17757" name="Human Male Wig - C" additionalName="" type="Armor"> <item id="17757" name="Human Male Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17758" name="Human Male Wig - D" additionalName="" type="Armor"> <item id="17758" name="Human Male Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17759" name="Human Female Wig - A" additionalName="" type="Armor"> <item id="17759" name="Human Female Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17760" name="Human Female Wig - B" additionalName="" type="Armor"> <item id="17760" name="Human Female Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17761" name="Human Female Wig - C" additionalName="" type="Armor"> <item id="17761" name="Human Female Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17762" name="Human Female Wig - D" additionalName="" type="Armor"> <item id="17762" name="Human Female Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17763" name="Human Male Wizard Wig - A" additionalName="" type="Armor"> <item id="17763" name="Human Male Wizard Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17764" name="Human Male Wizard Wig - B" additionalName="" type="Armor"> <item id="17764" name="Human Male Wizard Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17765" name="Human Male Wizard Wig - C" additionalName="" type="Armor"> <item id="17765" name="Human Male Wizard Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17766" name="Human Male Wizard Wig - D" additionalName="" type="Armor"> <item id="17766" name="Human Male Wizard Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17767" name="Human Female Wizard Wig - A" additionalName="" type="Armor"> <item id="17767" name="Human Female Wizard Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17768" name="Human Female Wizard Wig - B" additionalName="" type="Armor"> <item id="17768" name="Human Female Wizard Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17769" name="Human Female Wizard Wig - C" additionalName="" type="Armor"> <item id="17769" name="Human Female Wizard Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17770" name="Human Female Wizard Wig - D" additionalName="" type="Armor"> <item id="17770" name="Human Female Wizard Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17771" name="Elf Male Wig - A" additionalName="" type="Armor"> <item id="17771" name="Elf Male Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17772" name="Elf Male Wig - B" additionalName="" type="Armor"> <item id="17772" name="Elf Male Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17773" name="Elf Male Wig - C" additionalName="" type="Armor"> <item id="17773" name="Elf Male Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17774" name="Elf Male Wig - D" additionalName="" type="Armor"> <item id="17774" name="Elf Male Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17775" name="Elf Female Wig - A" additionalName="" type="Armor"> <item id="17775" name="Elf Female Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17776" name="Elf Female Wig - B" additionalName="" type="Armor"> <item id="17776" name="Elf Female Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17777" name="Elf Female Wig - C" additionalName="" type="Armor"> <item id="17777" name="Elf Female Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17778" name="Elf Female Wig - D" additionalName="" type="Armor"> <item id="17778" name="Elf Female Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17779" name="Dark Elf Male Wig - A" additionalName="" type="Armor"> <item id="17779" name="Dark Elf Male Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17780" name="Dark Elf Male Wig - B" additionalName="" type="Armor"> <item id="17780" name="Dark Elf Male Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17781" name="Dark Elf Male Wig - C" additionalName="" type="Armor"> <item id="17781" name="Dark Elf Male Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17782" name="Dark Elf Male Wig - D" additionalName="" type="Armor"> <item id="17782" name="Dark Elf Male Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17783" name="Dark Elf Female Wig - A" additionalName="" type="Armor"> <item id="17783" name="Dark Elf Female Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17784" name="Dark Elf Female Wig - B" additionalName="" type="Armor"> <item id="17784" name="Dark Elf Female Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17785" name="Dark Elf Female Wig - C" additionalName="" type="Armor"> <item id="17785" name="Dark Elf Female Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17786" name="Dark Elf Female Wig - D" additionalName="" type="Armor"> <item id="17786" name="Dark Elf Female Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17787" name="Dwarf Male Wig - A" additionalName="" type="Armor"> <item id="17787" name="Dwarf Male Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17788" name="Dwarf Male Wig - B" additionalName="" type="Armor"> <item id="17788" name="Dwarf Male Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17789" name="Dwarf Male Wig - C" additionalName="" type="Armor"> <item id="17789" name="Dwarf Male Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17790" name="Dwarf Male Wig - D" additionalName="" type="Armor"> <item id="17790" name="Dwarf Male Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17791" name="Dwarf Female Wig - A" additionalName="" type="Armor"> <item id="17791" name="Dwarf Female Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17792" name="Dwarf Female Wig - B" additionalName="" type="Armor"> <item id="17792" name="Dwarf Female Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17793" name="Dwarf Female Wig - C" additionalName="" type="Armor"> <item id="17793" name="Dwarf Female Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17794" name="Dwarf Female Wig - D" additionalName="" type="Armor"> <item id="17794" name="Dwarf Female Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17795" name="Orc Male Wig - A" additionalName="" type="Armor"> <item id="17795" name="Orc Male Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17796" name="Orc Male Wig - B" additionalName="" type="Armor"> <item id="17796" name="Orc Male Wig - B" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17797" name="Orc Male Wig - C" additionalName="" type="Armor"> <item id="17797" name="Orc Male Wig - C" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17798" name="Orc Male Wig - D" additionalName="" type="Armor"> <item id="17798" name="Orc Male Wig - D" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="17799" name="Orc Female Wig - A" additionalName="" type="Armor"> <item id="17799" name="Orc Female Wig - A" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>

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<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="19400" name="Recipe: Unidentified Seraph Circlet (60%)" additionalName="" type="EtcItem"> <item id="19400" name="Recipe: Unidentified Seraph Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Circlet. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="643100"/> <set name="price" val="643100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19401" name="Recipe: Unidentified Seraph Tunic (60%)" additionalName="" type="EtcItem"> <item id="19401" name="Recipe: Unidentified Seraph Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Tunic. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1715100"/> <set name="price" val="1715100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19402" name="Recipe: Unidentified Seraph Stockings (60%)" additionalName="" type="EtcItem"> <item id="19402" name="Recipe: Unidentified Seraph Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Stockings. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1071900"/> <set name="price" val="1071900"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19403" name="Recipe: Unidentified Seraph Gloves (60%)" additionalName="" type="EtcItem"> <item id="19403" name="Recipe: Unidentified Seraph Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Gloves. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="428700"/> <set name="price" val="428700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19404" name="Recipe: Unidentified Seraph Shoes (60%)" additionalName="" type="EtcItem"> <item id="19404" name="Recipe: Unidentified Seraph Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Shoes. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="428700"/> <set name="price" val="428700"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19405" name="Recipe: Unidentified Seraph Sigil (60%)" additionalName="" type="EtcItem"> <item id="19405" name="Recipe: Unidentified Seraph Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Sigil. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="450200"/> <set name="price" val="450200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19406" name="Recipe: Unidentified Seraph Necklace (60%)" additionalName="" type="EtcItem"> <item id="19406" name="Recipe: Unidentified Seraph Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Necklace. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="446600"/> <set name="price" val="446600"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19407" name="Recipe: Unidentified Seraph Earring (60%)" additionalName="" type="EtcItem"> <item id="19407" name="Recipe: Unidentified Seraph Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Earring. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="334900"/> <set name="price" val="334900"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19408" name="Recipe: Unidentified Seraph Ring (60%)" additionalName="" type="EtcItem"> <item id="19408" name="Recipe: Unidentified Seraph Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Ring. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="223300"/> <set name="price" val="223300"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19409" name="Recipe: Unidentified Amaranthine Shaper (60%)" additionalName="" type="EtcItem"> <item id="19409" name="Recipe: Unidentified Amaranthine Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Shaper. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19410" name="Recipe: Unidentified Amaranthine Cutter (60%)" additionalName="" type="EtcItem"> <item id="19410" name="Recipe: Unidentified Amaranthine Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Cutter. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19411" name="Recipe: Unidentified Amaranthine Slasher (60%)" additionalName="" type="EtcItem"> <item id="19411" name="Recipe: Unidentified Amaranthine Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Slasher. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19412" name="Recipe: Unidentified Amaranthine Avenger (60%)" additionalName="" type="EtcItem"> <item id="19412" name="Recipe: Unidentified Amaranthine Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Avenger. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19413" name="Recipe: Unidentified Amaranthine Fighter (60%)" additionalName="" type="EtcItem"> <item id="19413" name="Recipe: Unidentified Amaranthine Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Fighter. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19414" name="Recipe: Unidentified Amaranthine Stormer (60%)" additionalName="" type="EtcItem"> <item id="19414" name="Recipe: Unidentified Amaranthine Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Stormer. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19415" name="Recipe: Unidentified Amaranthine Thrower (60%)" additionalName="" type="EtcItem"> <item id="19415" name="Recipe: Unidentified Amaranthine Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Thrower. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19416" name="Recipe: Unidentified Amaranthine Shooter (60%)" additionalName="" type="EtcItem"> <item id="19416" name="Recipe: Unidentified Amaranthine Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Shooter. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19417" name="Recipe: Unidentified Amaranthine Buster (60%)" additionalName="" type="EtcItem"> <item id="19417" name="Recipe: Unidentified Amaranthine Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Buster. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19418" name="Recipe: Unidentified Amaranthine Caster (60%)" additionalName="" type="EtcItem"> <item id="19418" name="Recipe: Unidentified Amaranthine Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Caster. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19419" name="Recipe: Unidentified Amaranthine Retributer (60%)" additionalName="" type="EtcItem"> <item id="19419" name="Recipe: Unidentified Amaranthine Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Amaranthine Retributer. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7234200"/> <set name="price" val="7234200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19420" name="Recipe: Unidentified Eternal Helmet (60%)" additionalName="" type="EtcItem"> <item id="19420" name="Recipe: Unidentified Eternal Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Helmet. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1417300"/> <set name="price" val="1417300"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19421" name="Recipe: Unidentified Eternal Breastplate (60%)" additionalName="" type="EtcItem"> <item id="19421" name="Recipe: Unidentified Eternal Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Breastplate. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3779500"/> <set name="price" val="3779500"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19422" name="Recipe: Unidentified Eternal Gaiters (60%)" additionalName="" type="EtcItem"> <item id="19422" name="Recipe: Unidentified Eternal Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Gaiters. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="2362200"/> <set name="price" val="2362200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19423" name="Recipe: Unidentified Eternal Gauntlets (60%)" additionalName="" type="EtcItem"> <item id="19423" name="Recipe: Unidentified Eternal Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Gauntlets. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="944800"/> <set name="price" val="944800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19424" name="Recipe: Unidentified Eternal Boots (60%)" additionalName="" type="EtcItem"> <item id="19424" name="Recipe: Unidentified Eternal Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Boots. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="944800"/> <set name="price" val="944800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19425" name="Recipe: Unidentified Eternal Shield (60%)" additionalName="" type="EtcItem"> <item id="19425" name="Recipe: Unidentified Eternal Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Shield. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="992100"/> <set name="price" val="992100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19426" name="Recipe: Unidentified Eternal Leather Helmet (60%)" additionalName="" type="EtcItem"> <item id="19426" name="Recipe: Unidentified Eternal Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Leather Helmet. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1417300"/> <set name="price" val="1417300"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19427" name="Recipe: Unidentified Eternal Leather Armor (60%)" additionalName="" type="EtcItem"> <item id="19427" name="Recipe: Unidentified Eternal Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Leather Armor. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3779500"/> <set name="price" val="3779500"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19428" name="Recipe: Unidentified Eternal Leather Leggings (60%)" additionalName="" type="EtcItem"> <item id="19428" name="Recipe: Unidentified Eternal Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Leather Leggings. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="2362200"/> <set name="price" val="2362200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19429" name="Recipe: Unidentified Eternal Leather Gloves (60%)" additionalName="" type="EtcItem"> <item id="19429" name="Recipe: Unidentified Eternal Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Leather Gloves. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="944800"/> <set name="price" val="944800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19430" name="Recipe: Unidentified Eternal Leather Boots (60%)" additionalName="" type="EtcItem"> <item id="19430" name="Recipe: Unidentified Eternal Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Leather Boots. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="944800"/> <set name="price" val="944800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19431" name="Recipe: Unidentified Eternal Circlet (60%)" additionalName="" type="EtcItem"> <item id="19431" name="Recipe: Unidentified Eternal Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Circlet. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1417300"/> <set name="price" val="1417300"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19432" name="Recipe: Unidentified Eternal Tunic (60%)" additionalName="" type="EtcItem"> <item id="19432" name="Recipe: Unidentified Eternal Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Tunic. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3779500"/> <set name="price" val="3779500"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19433" name="Recipe: Unidentified Eternal Stockings (60%)" additionalName="" type="EtcItem"> <item id="19433" name="Recipe: Unidentified Eternal Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Stockings. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="2362200"/> <set name="price" val="2362200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19434" name="Recipe: Unidentified Eternal Gloves (60%)" additionalName="" type="EtcItem"> <item id="19434" name="Recipe: Unidentified Eternal Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Gloves. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="944800"/> <set name="price" val="944800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19435" name="Recipe: Unidentified Eternal Shoes (60%)" additionalName="" type="EtcItem"> <item id="19435" name="Recipe: Unidentified Eternal Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Shoes. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="944800"/> <set name="price" val="944800"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19436" name="Recipe: Unidentified Eternal Sigil (60%)" additionalName="" type="EtcItem"> <item id="19436" name="Recipe: Unidentified Eternal Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Sigil. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="992100"/> <set name="price" val="992100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19437" name="Recipe: Unidentified Eternal Necklace (60%)" additionalName="" type="EtcItem"> <item id="19437" name="Recipe: Unidentified Eternal Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Necklace. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="984200"/> <set name="price" val="984200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19438" name="Recipe: Unidentified Eternal Earring (60%)" additionalName="" type="EtcItem"> <item id="19438" name="Recipe: Unidentified Eternal Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Earring. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="738100"/> <set name="price" val="738100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19439" name="Recipe: Unidentified Eternal Ring(60%)" additionalName="" type="EtcItem"> <item id="19439" name="Recipe: Unidentified Eternal Ring(60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Eternal Ring. Requires level 14 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="492100"/> <set name="price" val="492100"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19440" name="Gemstone (R-grade)" additionalName="" type="EtcItem"> <item id="19440" name="Gemstone (R-grade)" type="EtcItem">
<set name="icon" val="icon.etc_bead_gold_i00"/> <set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="etcitem_type" val="MATERIAL"/> <set name="etcitem_type" val="MATERIAL"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -289,8 +249,7 @@
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="GEMSTONE"/> <set name="commissionItemType" val="GEMSTONE"/>
</item> </item>
<item id="19441" name="Spiritshot (R-grade)" additionalName="" type="EtcItem"> <item id="19441" name="Spiritshot (R-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.spiritshot_r_i00"/> <set name="icon" val="icon.spiritshot_r_i00"/>
<set name="default_action" val="SPIRITSHOT"/> <set name="default_action" val="SPIRITSHOT"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -303,8 +262,7 @@
<set name="item_skill" val="9194-1"/> <set name="item_skill" val="9194-1"/>
<set name="commissionItemType" val="SPIRITSHOT"/> <set name="commissionItemType" val="SPIRITSHOT"/>
</item> </item>
<item id="19442" name="Blessed Spiritshot (R-grade)" additionalName="" type="EtcItem"> <item id="19442" name="Blessed Spiritshot (R-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.blessed_spiritshot_r_i00"/> <set name="icon" val="icon.blessed_spiritshot_r_i00"/>
<set name="default_action" val="SPIRITSHOT"/> <set name="default_action" val="SPIRITSHOT"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -317,8 +275,7 @@
<set name="item_skill" val="9195-1"/> <set name="item_skill" val="9195-1"/>
<set name="commissionItemType" val="SPIRITSHOT"/> <set name="commissionItemType" val="SPIRITSHOT"/>
</item> </item>
<item id="19443" name="Orichalcum Bolt" additionalName="" type="EtcItem"> <item id="19443" name="Orichalcum Bolt" type="EtcItem">
<!-- Bolt made of Orichalcum. Used as bolts for R-grade Crossbows. -->
<set name="icon" val="icon.etc_oricalcum_bolt_i00"/> <set name="icon" val="icon.etc_oricalcum_bolt_i00"/>
<set name="crystal_type" val="R"/> <set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -329,28 +286,27 @@
<set name="price" val="12"/> <set name="price" val="12"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19444" name="Unbind Scroll (R-grade)" additionalName="" type="EtcItem"> <item id="19444" name="Unbind Scroll (R-grade)" type="EtcItem">
<!-- Transforms an R-grade bound item into a standard item through the Blacksmith of Mammon. Also has a low chance of becoming Blessed. --> <set name="commissionItemType" val="SCROLL_OTHER"/>
<set name="icon" val="icon.cursed_free_r"/> <set name="icon" val="icon.cursed_free_r"/>
<set name="weight" val="2" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="weight" val="2"/>
</item> </item>
<item id="19445" name="Unbind Scroll (R95-grade)" additionalName="" type="EtcItem"> <item id="19445" name="Unbind Scroll (R95-grade)" type="EtcItem">
<!-- Transforms an R95-grade bound item into a standard item through the Blacksmith of Mammon. Also has a low chance of becoming Blessed. --> <set name="commissionItemType" val="SCROLL_OTHER"/>
<set name="icon" val="icon.cursed_free_r95"/> <set name="icon" val="icon.cursed_free_r95"/>
<set name="weight" val="2" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="weight" val="2"/>
</item> </item>
<item id="19446" name="Unbind Scroll (R99-grade)" additionalName="" type="EtcItem"> <item id="19446" name="Unbind Scroll (R99-grade)" type="EtcItem">
<!-- Transforms an R99-grade bound item into a standard item through the Blacksmith of Mammon. Also has a low chance of becoming Blessed. -->
<set name="icon" val="icon.cursed_free_r99"/> <set name="icon" val="icon.cursed_free_r99"/>
<set name="weight" val="2" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19447" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="19447" name="Blessed Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for Blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06"/> <set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06"/>
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP"/>
@ -364,8 +320,7 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="9187-1"/> <set name="item_skill" val="9187-1"/>
</item> </item>
<item id="19448" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="19448" name="Blessed Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories, especially starting at + 4. Can be enchanted safely to + 3. When enchanted + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_AM"/> <set name="etcitem_type" val="SCRL_ENCHANT_AM"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
@ -378,29 +333,28 @@
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="item_skill" val="9196-1"/> <set name="item_skill" val="9196-1"/>
</item> </item>
<item id="19449" name="Giant's Bracelet" additionalName="" type="Armor"> <item id="19449" name="Giant's Bracelet" type="Armor">
<!-- Activates 5 Talisman slots when equipped. -->
<set name="icon" val="icon.r2_bracelet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
<set name="is_tradable" val="false" /> <set name="crystal_type" val="R"/>
<set name="is_dropable" val="false" /> <set name="default_action" val="EQUIP"/>
<set name="is_sellable" val="false" /> <set name="icon" val="icon.r2_bracelet_i00"/>
<set name="is_tradable" val="false" /> <set name="is_dropable" val="true"/>
<set name="is_dropable" val="false" /> <set name="is_sellable" val="true"/>
<set name="is_sellable" val="false" /> <set name="is_tradable" val="true"/>
<set name="weight" val="150" />
<set name="price" val="3556000"/> <set name="price" val="3556000"/>
<set name="weapon_type" val="ETC"/>
<set name="weight" val="150"/>
</item> </item>
<item id="19450" name="Proof of Fidelity" additionalName="" type="EtcItem"> <item id="19450" name="Proof of Fidelity" type="EtcItem">
<!-- Proof given to those who successfully complete a mission. Can be exchanged for equipment. -->
<set name="icon" val="icon.item_normal52"/> <set name="icon" val="icon.item_normal52"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19451" name="Istina's Ring" additionalName="" type="Armor"> <item id="19451" name="Istina's Ring" type="Armor">
<set name="icon" val="icon.istina_ring_i00"/> <set name="icon" val="icon.istina_ring_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rfinger;lfinger"/> <set name="bodypart" val="rfinger;lfinger"/>
@ -419,7 +373,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19452" name="Istina's Earring" additionalName="" type="Armor"> <item id="19452" name="Istina's Earring" type="Armor">
<set name="icon" val="icon.istina_earring_i00"/> <set name="icon" val="icon.istina_earring_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rear;lear"/> <set name="bodypart" val="rear;lear"/>
@ -438,7 +392,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19453" name="Istina's Necklace" additionalName="" type="Armor"> <item id="19453" name="Istina's Necklace" type="Armor">
<set name="icon" val="icon.istina_necklace_i00"/> <set name="icon" val="icon.istina_necklace_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="neck"/> <set name="bodypart" val="neck"/>
@ -457,7 +411,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19454" name="Istina's Belt" additionalName="" type="Armor"> <item id="19454" name="Istina's Belt" type="Armor">
<set name="icon" val="icon.istina_belt_i00"/> <set name="icon" val="icon.istina_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -475,7 +429,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19455" name="Istina's Bracelet" additionalName="" type="Armor"> <item id="19455" name="Istina's Bracelet" type="Armor">
<set name="icon" val="icon.istina_bracelet_i00"/> <set name="icon" val="icon.istina_bracelet_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
@ -491,7 +445,7 @@
<add stat="maxMp" val="216"/> <add stat="maxMp" val="216"/>
</for> </for>
</item> </item>
<item id="19456" name="Istina's Shirt" additionalName="" type="Armor"> <item id="19456" name="Istina's Shirt" type="Armor">
<set name="icon" val="icon.istina_shirt_i00"/> <set name="icon" val="icon.istina_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -509,7 +463,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19457" name="Octavis' Ring" additionalName="" type="Armor"> <item id="19457" name="Octavis' Ring" type="Armor">
<set name="icon" val="icon.octavis_ring_i00"/> <set name="icon" val="icon.octavis_ring_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rfinger;lfinger"/> <set name="bodypart" val="rfinger;lfinger"/>
@ -528,7 +482,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19458" name="Octavis' Earring" additionalName="" type="Armor"> <item id="19458" name="Octavis' Earring" type="Armor">
<set name="icon" val="icon.octavis_earring_i00"/> <set name="icon" val="icon.octavis_earring_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rear;lear"/> <set name="bodypart" val="rear;lear"/>
@ -547,7 +501,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19459" name="Octavis' Necklace" additionalName="" type="Armor"> <item id="19459" name="Octavis' Necklace" type="Armor">
<set name="icon" val="icon.octavis_necklace_i00"/> <set name="icon" val="icon.octavis_necklace_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="neck"/> <set name="bodypart" val="neck"/>
@ -566,7 +520,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19460" name="Octavis' Belt" additionalName="" type="Armor"> <item id="19460" name="Octavis' Belt" type="Armor">
<set name="icon" val="icon.octavis_belt_i00"/> <set name="icon" val="icon.octavis_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
@ -584,7 +538,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19461" name="Octavis' Bracelet" additionalName="" type="Armor"> <item id="19461" name="Octavis' Bracelet" type="Armor">
<set name="icon" val="icon.octavis_bracelet_i00"/> <set name="icon" val="icon.octavis_bracelet_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
@ -600,7 +554,7 @@
<add stat="maxMp" val="216"/> <add stat="maxMp" val="216"/>
</for> </for>
</item> </item>
<item id="19462" name="Octavis' Shirt" additionalName="" type="Armor"> <item id="19462" name="Octavis' Shirt" type="Armor">
<set name="icon" val="icon.octavis_shirt_i00"/> <set name="icon" val="icon.octavis_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -618,8 +572,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19463" name="Blessed Antharas' Earring" additionalName="" type="Armor"> <item id="19463" name="Blessed Antharas' Earring" type="Armor">
<!-- MP + 59, Bleed Resistance + 50%, Bleed Atk. Rate + 50%. Increases Heal Amount, Vampiric Rage Effect, Stun/Mental Attack Resistance + 40%, Stun/Mental Atk. Rate + 40%. Decreases physical/magic skill MP consumption. Increases Earth/Holy defense. CON + 3, MEN + 3. Increases P. Def. and M. Def. Can use Stun canceling skills. Momentarily increases Stun Resistance + 100%. Only one effect is applied when two of the same earrings are equipped. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00"/> <set name="icon" val="icon.accessory_earring_of_antaras_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rear;lear"/> <set name="bodypart" val="rear;lear"/>
@ -638,8 +591,7 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19464" name="Blessed Valakas' Necklace" additionalName="" type="Armor"> <item id="19464" name="Blessed Valakas' Necklace" type="Armor">
<!-- HP + 625, MP + 79, Sleep Resistance + 50%, Sleep Rate + 50%, decreased P./M. Skill cooldown, Wild Magic Effect, Damage Shield effect, Fire Resistance + 30, Dark Resistance + 20, STR + 3, INT + 3, P. Skill Power + 5%, P. Atk. + 10%, M. Atk. + 20%, can use hold canceling skills, and momentarily increases Hold Resistance by 100%. -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00"/> <set name="icon" val="icon.accessory_necklace_of_valakas_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="neck"/> <set name="bodypart" val="neck"/>
@ -658,45 +610,39 @@
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="19465" name="Bottle of Antharas' Soul" additionalName="" type="EtcItem"> <item id="19465" name="Bottle of Antharas' Soul" type="EtcItem">
<!-- Bring 10 of this to Rafforty to bestow Antharas' Earring with Antharas' Soul. -->
<set name="icon" val="icon.bottle_of_antalas_soul_i00"/> <set name="icon" val="icon.bottle_of_antalas_soul_i00"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="1000000"/> <set name="price" val="1000000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="19466" name="Bottle of Valakas' Soul" additionalName="" type="EtcItem"> <item id="19466" name="Bottle of Valakas' Soul" type="EtcItem">
<!-- Bring 10 of this to Rafforty to bestow Valakas' Necklace with Valakas' Soul. -->
<set name="icon" val="icon.bottle_of_valakas_soul_i00"/> <set name="icon" val="icon.bottle_of_valakas_soul_i00"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="1000000"/> <set name="price" val="1000000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="19467" name="Yellow Soul Crystal Fragment (R99-grade)" additionalName="" type="EtcItem"> <item id="19467" name="Yellow Soul Crystal Fragment (R99-grade)" type="EtcItem">
<!-- Legendary yellow crystal fragment containing the light of absorbed souls. R99-grade . Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r99_soul_stone_piece_i03"/> <set name="icon" val="icon.r99_soul_stone_piece_i03"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19468" name="Teal Soul Crystal Fragment (R99-grade)" additionalName="" type="EtcItem"> <item id="19468" name="Teal Soul Crystal Fragment (R99-grade)" type="EtcItem">
<!-- Legendary Teal crystal fragment containing the light of absorbed souls. R99-grade . Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r99_soul_stone_piece_i04"/> <set name="icon" val="icon.r99_soul_stone_piece_i04"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19469" name="Purple Soul Crystal Fragment (R99-grade)" additionalName="" type="EtcItem"> <item id="19469" name="Purple Soul Crystal Fragment (R99-grade)" type="EtcItem">
<!-- Legendary purple crystal fragment containing the light of absorbed souls. R99-grade . Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r99_soul_stone_piece_i05"/> <set name="icon" val="icon.r99_soul_stone_piece_i05"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19470" name="Immortal Belt" additionalName="" type="Armor"> <item id="19470" name="Immortal Belt" type="Armor">
<!-- R-grade Rune Clip. Can use a magic ornament to add functions. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -711,7 +657,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19471" name="Immortal Bracelet" additionalName="" type="Armor"> <item id="19471" name="Immortal Bracelet" type="Armor">
<set name="icon" val="icon.r1_bracelet_i00"/> <set name="icon" val="icon.r1_bracelet_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
@ -727,7 +673,7 @@
<add stat="maxMp" val="187"/> <add stat="maxMp" val="187"/>
</for> </for>
</item> </item>
<item id="19472" name="Immortal Shirt" additionalName="" type="Armor"> <item id="19472" name="Immortal Shirt" type="Armor">
<set name="icon" val="icon.r1_shirt_i00"/> <set name="icon" val="icon.r1_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -744,8 +690,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19473" name="Twilight Belt" additionalName="" type="Armor"> <item id="19473" name="Twilight Belt" type="Armor">
<!-- R-grade Rune Clip. Can use a magic ornament to add functions. -->
<set name="icon" val="icon.r2_belt_i00"/> <set name="icon" val="icon.r2_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -760,7 +705,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19474" name="Twilight Bracelet" additionalName="" type="Armor"> <item id="19474" name="Twilight Bracelet" type="Armor">
<set name="icon" val="icon.r2_bracelet_i00"/> <set name="icon" val="icon.r2_bracelet_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
@ -776,7 +721,7 @@
<add stat="maxMp" val="204"/> <add stat="maxMp" val="204"/>
</for> </for>
</item> </item>
<item id="19475" name="Twilight Shirt" additionalName="" type="Armor"> <item id="19475" name="Twilight Shirt" type="Armor">
<set name="icon" val="icon.r2_shirt_i00"/> <set name="icon" val="icon.r2_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -793,8 +738,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19476" name="Seraph Belt" additionalName="" type="Armor"> <item id="19476" name="Seraph Belt" type="Armor">
<!-- R95-grade Rune Clip. Can use a magic ornament to add functions. -->
<set name="icon" val="icon.r95_belt_i00"/> <set name="icon" val="icon.r95_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -809,7 +753,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19477" name="Seraph Bracelet" additionalName="" type="Armor"> <item id="19477" name="Seraph Bracelet" type="Armor">
<set name="icon" val="icon.r95_bracelet_i00"/> <set name="icon" val="icon.r95_bracelet_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
@ -825,7 +769,7 @@
<add stat="maxMp" val="216"/> <add stat="maxMp" val="216"/>
</for> </for>
</item> </item>
<item id="19478" name="Seraph Shirt" additionalName="" type="Armor"> <item id="19478" name="Seraph Shirt" type="Armor">
<set name="icon" val="icon.r95_shirt_i00"/> <set name="icon" val="icon.r95_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -842,8 +786,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19479" name="Eternal Belt" additionalName="" type="Armor"> <item id="19479" name="Eternal Belt" type="Armor">
<!-- R99-grade Rune Clip. Can use a magic ornament to add functions. -->
<set name="icon" val="icon.r991_belt_i00"/> <set name="icon" val="icon.r991_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -858,7 +801,7 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19480" name="Eternal Bracelet" additionalName="" type="Armor"> <item id="19480" name="Eternal Bracelet" type="Armor">
<set name="icon" val="icon.r991_bracelet_i00"/> <set name="icon" val="icon.r991_bracelet_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="rbracelet"/> <set name="bodypart" val="rbracelet"/>
@ -874,7 +817,7 @@
<add stat="maxMp" val="225"/> <add stat="maxMp" val="225"/>
</for> </for>
</item> </item>
<item id="19481" name="Eternal Shirt" additionalName="" type="Armor"> <item id="19481" name="Eternal Shirt" type="Armor">
<set name="icon" val="icon.r991_shirt_i00"/> <set name="icon" val="icon.r991_shirt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="underwear"/> <set name="bodypart" val="underwear"/>
@ -891,104 +834,163 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19482" name="Ivory Tower Delivery" additionalName="" type="EtcItem"> <item id="19482" name="Ivory Tower Delivery" type="EtcItem">
<!-- Item to be delivered to the Magister Joan on the 3rd Floor of the Ivory Tower. To teleport to the Ivory Tower, visit the Gatekeeper in Gludio. Teleport to the Tower of Oren. Speak with the Gatekeeper in Oren and teleport to the Ivory Tower. At the Ivory Tower speak to the Gatekeeper and request to teleport to the 3rd floor. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="19483" name="Research Ingredient" additionalName="" type="EtcItem"> <item id="19483" name="Research Ingredient" type="EtcItem">
<!-- Items to be collected for the Ivory Tower mission. Collect them and bring them to the 3rd floor to magister Joan in the elven Mystic Guild. -->
<set name="icon" val="icon.etc_oil_pot_white_i00"/> <set name="icon" val="icon.etc_oil_pot_white_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="19484" name="Outlaw's Mark" additionalName="" type="EtcItem"> <item id="19484" name="Outlaw's Mark" type="EtcItem">
<!-- Insignia collected from the creatures in the Outlaw Forest. Collect enough and return to Captain Mouen in the Town of Oren. -->
<set name="icon" val="icon.etc_jewel_green_i00"/> <set name="icon" val="icon.etc_jewel_green_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19485" name="Shaman's Mark" additionalName="" type="EtcItem"> <item id="19485" name="Shaman's Mark" type="EtcItem">
<!-- Emblem collected from the creatures in the Outlaw Forest. Collect enough and return to Captain Mouen in the Town of Oren. -->
<set name="icon" val="icon.etc_jewel_blue_i00"/> <set name="icon" val="icon.etc_jewel_blue_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19486" name="Element of Evil" additionalName="" type="EtcItem"> <item id="19486" name="Element of Evil" type="EtcItem">
<!-- Element of Evil collected from the creatures in the Outlaw Forest. Collect enough and return to Captain Mouen in the Town of Oren. -->
<set name="icon" val="icon.etc_debris_i00"/> <set name="icon" val="icon.etc_debris_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19487" name="Legacy Core" additionalName="" type="EtcItem"> <item id="19487" name="Legacy Core" type="EtcItem">
<!-- Strange rock collected off a creature in the Forsaken Plains. Needed as proof that you have completed task assigned to you from Captain Kurtiz in the Town of Aden. -->
<set name="icon" val="icon.etc_black_freezing_core_i00"/> <set name="icon" val="icon.etc_black_freezing_core_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19488" name="Pure Legacy Core" additionalName="" type="EtcItem"> <item id="19488" name="Pure Legacy Core" type="EtcItem">
<!-- Item obtained from creatures in the Forsaken Plains. Collect enough and bring them to Magister Desmond in the Mystic Guide in the Town of Aden. -->
<set name="icon" val="icon.etc_freezing_core_i00"/> <set name="icon" val="icon.etc_freezing_core_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19489" name="Remnant Ash" additionalName="" type="EtcItem"> <item id="19489" name="Remnant Ash" type="EtcItem">
<!-- The ash left from the defeated creatures in the Valley of Saints. Collect enough of them and bring them to High Priest Agripel in the Town of Rune Einhasad Temple. -->
<set name="icon" val="icon.etc_powder_gray_i00"/> <set name="icon" val="icon.etc_powder_gray_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19490" name="Buffalo Meat" additionalName="" type="EtcItem"> <item id="19490" name="Buffalo Meat" type="EtcItem">
<!-- Buffalo Meat collected for the work request from Captain Vishotsky to replenish the food shortage in Schuttgart. -->
<set name="icon" val="icon.etc_meat_of_monstereye_i00"/> <set name="icon" val="icon.etc_meat_of_monstereye_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19491" name="Ursus Meat" additionalName="" type="EtcItem"> <item id="19491" name="Ursus Meat" type="EtcItem">
<!-- Ursus Meat collected for the work request from Captain Vishotsky to replenish the food shortage in Schuttgart. -->
<set name="icon" val="icon.etc_meat_i00"/> <set name="icon" val="icon.etc_meat_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19492" name="Yeti Meat" additionalName="" type="EtcItem"> <item id="19492" name="Yeti Meat" type="EtcItem">
<!-- Yeti Meat collected for the work request from Captain Vishotsky to replenish the food shortage in Schuttgart. -->
<set name="icon" val="icon.etc_bodypart_liver_i00"/> <set name="icon" val="icon.etc_bodypart_liver_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19493" name="Mysterious Letter" additionalName="" type="EtcItem"> <item id="19493" name="Mysterious Letter" type="EtcItem">
<!-- Letter Armor Merchant Alisha in the Town of Rune needs you to deliver to Grand Magister Tifaren in the Mystic Guild of the Town of Rune. You have been warned not to read its contents. -->
<set name="icon" val="icon.item_normal20"/> <set name="icon" val="icon.item_normal20"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="19494" name="Mysterious Letter" additionalName="" type="EtcItem"> <item id="19494" name="Mysterious Letter" type="EtcItem">
<!-- Letter that Grand Magister Tifaren was intending to send to the Mysterious Wizard. She needs you to deliver it to the Mysterious Wizard in the Forest of the Dead. -->
<set name="icon" val="icon.item_normal20"/> <set name="icon" val="icon.item_normal20"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="19495" name="Blazing Swamp Ash" additionalName="" type="EtcItem"> <item id="19495" name="Blazing Swamp Ash" type="EtcItem">
<!-- Item obtained from the creatures inhabiting the Blazing Swamp. Collect an enough and bring them to Priest Ross in Einhasad's Temple in the Town of Aden. -->
<set name="icon" val="icon.etc_powder_gray_i00"/> <set name="icon" val="icon.etc_powder_gray_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19496" name="Argos Blood Sample" additionalName="" type="EtcItem"> <item id="19496" name="Argos Blood Sample" type="EtcItem">
<!-- Blood Sample collected from the creatures defeated at the Wall of Argos. Collect enough and bring them to Magister Justin at the Mystic Guild in Goddard. -->
<set name="icon" val="icon.etc_dragons_blood_i00"/> <set name="icon" val="icon.etc_dragons_blood_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19497" name="Hot Springs Water Sample" additionalName="" type="EtcItem"> <item id="19497" name="Hot Springs Water Sample" type="EtcItem">
<!-- Item needed to help Walderal start his new business. Collect enough and return to Warehouse Keeper Walderal in the Town of Aden. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00"/> <set name="icon" val="icon.etc_hot_spring_mineral_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19498" name="Stakato Shell" additionalName="" type="EtcItem"> <item id="19498" name="Stakato Shell" type="EtcItem">
<!-- Item obtained hunting Stakatos in the Swamp of Screams. After collecting enough return to Mercenary Supplier Abercrombie near the Swamp of Screams. -->
<set name="icon" val="icon.etc_parasite_i00"/> <set name="icon" val="icon.etc_parasite_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19499" name="Clue Item" additionalName="" type="EtcItem"> <item id="19499" name="Clue Item" type="EtcItem">
<!-- Item obtained from the evil spirits of the Cemetery. Collect an adequate amount and bring them to Pamela Aprodia in the Goddard town warehouse. -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
</list> </list>

View File

@ -1,145 +1,133 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="19500" name="Relic Box" additionalName="" type="EtcItem"> <item id="19500" name="Relic Box" type="EtcItem">
<!-- Item obtained from the creatures in Silent Valley. Collect enough and bring them to Recipe Merchant Dolphren at the Aden Blacksmith. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19501" name="Trace of Evil Spirit" additionalName="" type="EtcItem"> <item id="19501" name="Trace of Evil Spirit" type="EtcItem">
<!-- Item obtained from the creatures inhabiting the Shrine of Loyalty. Collect enough and bring them to Priest Bastian in Einhasad's Temple in the Town of Goddard. -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="19502" name="Yellow Soul Crystal (R-grade)" additionalName="" type="EtcItem"> <item id="19502" name="Yellow Soul Crystal (R-grade)" type="EtcItem">
<!-- Legendary yellow crystal containing the light of absorbed souls. R-grade . Can bestow an additional special ability on a weapon with a Red Soul Crystal. -->
<set name="icon" val="icon.r_soul_stone_i03"/> <set name="icon" val="icon.r_soul_stone_i03"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19503" name="Teal Soul Crystal (R-grade)" additionalName="" type="EtcItem"> <item id="19503" name="Teal Soul Crystal (R-grade)" type="EtcItem">
<!-- Legendary Teal crystal containing the light of absorbed souls. R-grade . Can bestow an additional special ability on a weapon with a Green Soul Crystal. -->
<set name="icon" val="icon.r_soul_stone_i04"/> <set name="icon" val="icon.r_soul_stone_i04"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19504" name="Purple Soul Crystal (R-grade)" additionalName="" type="EtcItem"> <item id="19504" name="Purple Soul Crystal (R-grade)" type="EtcItem">
<!-- Legendary purple crystal containing the light of absorbed souls. R-grade . Can bestow an additional special ability on a weapon with a Blue Soul Crystal. -->
<set name="icon" val="icon.r_soul_stone_i05"/> <set name="icon" val="icon.r_soul_stone_i05"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19505" name="Yellow Soul Crystal (R95-grade)" additionalName="" type="EtcItem"> <item id="19505" name="Yellow Soul Crystal (R95-grade)" type="EtcItem">
<!-- Legendary yellow crystal containing the light of absorbed souls. R95-grade. Can bestow an additional special ability on a weapon with a Red Soul Crystal. -->
<set name="icon" val="icon.r95_soul_stone_i03"/> <set name="icon" val="icon.r95_soul_stone_i03"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19506" name="Teal Soul Crystal (R95-grade)" additionalName="" type="EtcItem"> <item id="19506" name="Teal Soul Crystal (R95-grade)" type="EtcItem">
<!-- Legendary Teal crystal containing the light of absorbed souls. R95-grade . Can bestow an additional special ability on a weapon with a Green Soul Crystal. -->
<set name="icon" val="icon.r95_soul_stone_i04"/> <set name="icon" val="icon.r95_soul_stone_i04"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19507" name="Purple Soul Crystal (R95-grade)" additionalName="" type="EtcItem"> <item id="19507" name="Purple Soul Crystal (R95-grade)" type="EtcItem">
<!-- Legendary purple crystal containing the light of absorbed souls. R95-grade . Can bestow an additional special ability on a weapon with a Blue Soul Crystal. -->
<set name="icon" val="icon.r95_soul_stone_i05"/> <set name="icon" val="icon.r95_soul_stone_i05"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19508" name="Yellow Soul Crystal Fragment (R-grade)" additionalName="" type="EtcItem"> <item id="19508" name="Yellow Soul Crystal Fragment (R-grade)" type="EtcItem">
<!-- Legendary yellow crystal fragment containing the light of absorbed souls. R-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r_soul_stone_piece_i03"/> <set name="icon" val="icon.r_soul_stone_piece_i03"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19509" name="Teal Soul Crystal Fragment (R-grade)" additionalName="" type="EtcItem"> <item id="19509" name="Teal Soul Crystal Fragment (R-grade)" type="EtcItem">
<!-- Legendary Teal crystal fragment containing the light of absorbed souls. R-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r_soul_stone_piece_i04"/> <set name="icon" val="icon.r_soul_stone_piece_i04"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19510" name="Purple Soul Crystal Fragment (R-grade)" additionalName="" type="EtcItem"> <item id="19510" name="Purple Soul Crystal Fragment (R-grade)" type="EtcItem">
<!-- Legendary purple crystal fragment containing the light of absorbed souls. R-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r_soul_stone_piece_i05"/> <set name="icon" val="icon.r_soul_stone_piece_i05"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19511" name="Yellow Soul Crystal Fragment (R95-grade)" additionalName="" type="EtcItem"> <item id="19511" name="Yellow Soul Crystal Fragment (R95-grade)" type="EtcItem">
<!-- Legendary yellow crystal fragment containing the light of absorbed souls. R95-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r95_soul_stone_piece_i03"/> <set name="icon" val="icon.r95_soul_stone_piece_i03"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19512" name="Teal Soul Crystal Fragment (R95-grade)" additionalName="" type="EtcItem"> <item id="19512" name="Teal Soul Crystal Fragment (R95-grade)" type="EtcItem">
<!-- Legendary Teal crystal fragment containing the light of absorbed souls. R95-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r95_soul_stone_piece_i04"/> <set name="icon" val="icon.r95_soul_stone_piece_i04"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SOUL_CRYSTAL"/> <set name="commissionItemType" val="SOUL_CRYSTAL"/>
</item> </item>
<item id="19513" name="Purple Soul Crystal Fragment (R95-grade)" additionalName="" type="EtcItem"> <item id="19513" name="Purple Soul Crystal Fragment (R95-grade)" type="EtcItem">
<!-- Legendary purple crystal fragment containing the light of absorbed souls. R95-grade. Collect 10 to make a complete crystal. -->
<set name="icon" val="icon.r95_soul_stone_piece_i05"/> <set name="icon" val="icon.r95_soul_stone_piece_i05"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19514" name="Corroded Ancient Warsmith' Holder" additionalName="" type="EtcItem"> <item id="19514" name="Corroded Ancient Warsmith' Holder" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i02"/> <set name="icon" val="icon.etc_blacksmiths_frame_i02"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="1555000"/> <set name="price" val="1555000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19515" name="Corroded Ancient Reorin's Mold" additionalName="" type="EtcItem"> <item id="19515" name="Corroded Ancient Reorin's Mold" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i02"/> <set name="icon" val="icon.etc_blacksmiths_frame_i02"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="608000"/> <set name="price" val="608000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19516" name="Corroded Ancient Arcsmith' Anvil" additionalName="" type="EtcItem"> <item id="19516" name="Corroded Ancient Arcsmith' Anvil" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i02"/> <set name="icon" val="icon.etc_blacksmiths_frame_i02"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="1500000"/> <set name="price" val="1500000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19517" name="Corroded Ancient Warsmith' Mold" additionalName="" type="EtcItem"> <item id="19517" name="Corroded Ancient Warsmith' Mold" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i02"/> <set name="icon" val="icon.etc_blacksmiths_frame_i02"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="330000"/> <set name="price" val="330000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19518" name="Corroded Legendary Warsmith' Holder" additionalName="" type="EtcItem"> <item id="19518" name="Corroded Legendary Warsmith' Holder" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i03"/> <set name="icon" val="icon.etc_blacksmiths_frame_i03"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="4060000"/> <set name="price" val="4060000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19519" name="Corroded Legendary Reorin's Mold" additionalName="" type="EtcItem"> <item id="19519" name="Corroded Legendary Reorin's Mold" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i03"/> <set name="icon" val="icon.etc_blacksmiths_frame_i03"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="1584000"/> <set name="price" val="1584000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19520" name="Corroded Legendary Arcsmith' Anvil" additionalName="" type="EtcItem"> <item id="19520" name="Corroded Legendary Arcsmith' Anvil" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i03"/> <set name="icon" val="icon.etc_blacksmiths_frame_i03"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="3750000"/> <set name="price" val="3750000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="19521" name="Corroded Legendary Warsmith' Mold" additionalName="" type="EtcItem"> <item id="19521" name="Corroded Legendary Warsmith' Mold" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i03"/> <set name="icon" val="icon.etc_blacksmiths_frame_i03"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="850000"/> <set name="price" val="850000"/>
@ -162,7 +150,6 @@
</for> </for>
</item> </item>
<item id="19523" name="Immortal Breastplate" additionalName="Attack Type / Heavy" type="Armor"> <item id="19523" name="Immortal Breastplate" additionalName="Attack Type / Heavy" type="Armor">
<!-- Increases P. Def. and decreases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.armor_t501_u_i00"/> <set name="icon" val="icon.armor_t501_u_i00"/>
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -229,7 +216,6 @@
</for> </for>
</item> </item>
<item id="19527" name="Immortal Shield" additionalName="Attack Type / Heavy" type="Weapon"> <item id="19527" name="Immortal Shield" additionalName="Attack Type / Heavy" type="Weapon">
<!-- Additionally increases Shield Defense. -->
<set name="icon" val="icon.weapon_sacon_i00"/> <set name="icon" val="icon.weapon_sacon_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -243,7 +229,7 @@
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="422.0"/> <set stat="sDef" val="422.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="19528" name="Immortal Leather Helmet" additionalName="Assassin Type / Light" type="Armor"> <item id="19528" name="Immortal Leather Helmet" additionalName="Assassin Type / Light" type="Armor">
@ -264,7 +250,6 @@
</for> </for>
</item> </item>
<item id="19529" name="Immortal Leather Armor" additionalName="Assassin Type / Light" type="Armor"> <item id="19529" name="Immortal Leather Armor" additionalName="Assassin Type / Light" type="Armor">
<!-- When enchanted to + 4, increases Evasion, Speed and P. Atk. Resistance, and decreases the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t502_u_i00"/> <set name="icon" val="icon.armor_t502_u_i00"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -352,7 +337,6 @@
</for> </for>
</item> </item>
<item id="19534" name="Immortal Tunic" additionalName="Magic Type / Robe" type="Armor"> <item id="19534" name="Immortal Tunic" additionalName="Magic Type / Robe" type="Armor">
<!-- When enchanted to + 4, increases M. Evasion and Mental Attack Resistance, and decreases Damage and the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t503_u_i00"/> <set name="icon" val="icon.armor_t503_u_i00"/>
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -439,7 +423,6 @@
</for> </for>
</item> </item>
<item id="19539" name="Twilight Breastplate" additionalName="Attack Type / Heavy" type="Armor"> <item id="19539" name="Twilight Breastplate" additionalName="Attack Type / Heavy" type="Armor">
<!-- Increases P. Def. and decreases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.armor_t601_u_i00"/> <set name="icon" val="icon.armor_t601_u_i00"/>
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -508,7 +491,6 @@
</for> </for>
</item> </item>
<item id="19543" name="Twilight Shield" additionalName="Attack Type / Heavy" type="Weapon"> <item id="19543" name="Twilight Shield" additionalName="Attack Type / Heavy" type="Weapon">
<!-- Additionally increases Shield Defense. -->
<set name="icon" val="icon.kratere_i00"/> <set name="icon" val="icon.kratere_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -523,7 +505,7 @@
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="466.0"/> <set stat="sDef" val="466.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="19544" name="Twilight Leather Helmet" additionalName="Assassin Type / Light" type="Armor"> <item id="19544" name="Twilight Leather Helmet" additionalName="Assassin Type / Light" type="Armor">
@ -544,7 +526,6 @@
</for> </for>
</item> </item>
<item id="19545" name="Twilight Leather Armor" additionalName="Assassin Type / Light" type="Armor"> <item id="19545" name="Twilight Leather Armor" additionalName="Assassin Type / Light" type="Armor">
<!-- When enchanted to + 4, increases Evasion, Speed and P. Atk. Resistance, and decreases the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t602_u_i00"/> <set name="icon" val="icon.armor_t602_u_i00"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -634,7 +615,6 @@
</for> </for>
</item> </item>
<item id="19550" name="Twilight Tunic" additionalName="Magic Type / Robe" type="Armor"> <item id="19550" name="Twilight Tunic" additionalName="Magic Type / Robe" type="Armor">
<!-- When enchanted to + 4, increases M. Evasion and Mental Attack Resistance, and decreases Damage and the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t603_u_i00"/> <set name="icon" val="icon.armor_t603_u_i00"/>
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -724,7 +704,6 @@
</for> </for>
</item> </item>
<item id="19555" name="Seraph Breastplate" additionalName="Attack Type / Heavy" type="Armor"> <item id="19555" name="Seraph Breastplate" additionalName="Attack Type / Heavy" type="Armor">
<!-- Increases P. Def. and decreases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.armor_t401_u_i00"/> <set name="icon" val="icon.armor_t401_u_i00"/>
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -793,7 +772,6 @@
</for> </for>
</item> </item>
<item id="19559" name="Seraph Shield" additionalName="Attack Type / Heavy" type="Weapon"> <item id="19559" name="Seraph Shield" additionalName="Attack Type / Heavy" type="Weapon">
<!-- Additionally increases Shield Defense. -->
<set name="icon" val="icon.beranka_i00"/> <set name="icon" val="icon.beranka_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -807,7 +785,7 @@
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="515.0"/> <set stat="sDef" val="515.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="19560" name="Seraph Leather Helmet" additionalName="Assassin Type / Light" type="Armor"> <item id="19560" name="Seraph Leather Helmet" additionalName="Assassin Type / Light" type="Armor">
@ -828,7 +806,6 @@
</for> </for>
</item> </item>
<item id="19561" name="Seraph Leather Armor" additionalName="Assassin Type / Light" type="Armor"> <item id="19561" name="Seraph Leather Armor" additionalName="Assassin Type / Light" type="Armor">
<!-- When enchanted to + 4, increases Evasion, Speed and P. Atk. Resistance, and decreases the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t402_u_i00"/> <set name="icon" val="icon.armor_t402_u_i00"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -918,7 +895,6 @@
</for> </for>
</item> </item>
<item id="19566" name="Seraph Tunic" additionalName="Magic Type / Robe" type="Armor"> <item id="19566" name="Seraph Tunic" additionalName="Magic Type / Robe" type="Armor">
<!-- When enchanted to + 4, increases M. Evasion and Mental Attack Resistance, and decreases Damage and the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t403_u_i00"/> <set name="icon" val="icon.armor_t403_u_i00"/>
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -1008,7 +984,6 @@
</for> </for>
</item> </item>
<item id="19571" name="Eternal Breastplate" additionalName="Attack Type / Heavy" type="Armor"> <item id="19571" name="Eternal Breastplate" additionalName="Attack Type / Heavy" type="Armor">
<!-- Increases P. Def. and decreases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.armor_t701_u_i00"/> <set name="icon" val="icon.armor_t701_u_i00"/>
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -1077,7 +1052,6 @@
</for> </for>
</item> </item>
<item id="19575" name="Eternal Shield" additionalName="Attack Type / Heavy" type="Weapon"> <item id="19575" name="Eternal Shield" additionalName="Attack Type / Heavy" type="Weapon">
<!-- Additionally increases Shield Defense. -->
<set name="icon" val="icon.weapon_akra_i00"/> <set name="icon" val="icon.weapon_akra_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -1091,7 +1065,7 @@
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="546.0"/> <set stat="sDef" val="546.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="19576" name="Eternal Leather Helmet" additionalName="Assassin Type / Light" type="Armor"> <item id="19576" name="Eternal Leather Helmet" additionalName="Assassin Type / Light" type="Armor">
@ -1112,7 +1086,6 @@
</for> </for>
</item> </item>
<item id="19577" name="Eternal Leather Armor" additionalName="Assassin Type / Light" type="Armor"> <item id="19577" name="Eternal Leather Armor" additionalName="Assassin Type / Light" type="Armor">
<!-- When enchanted to + 4, increases Evasion, Speed and P. Atk. Resistance, and decreases the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t702_u_i00"/> <set name="icon" val="icon.armor_t702_u_i00"/>
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -1199,7 +1172,6 @@
</for> </for>
</item> </item>
<item id="19582" name="Eternal Tunic" additionalName="Magic Type / Robe" type="Armor"> <item id="19582" name="Eternal Tunic" additionalName="Magic Type / Robe" type="Armor">
<!-- When enchanted to + 4, increases M. Evasion and Mental Attack Resistance, and decreases Damage and the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t703_u_i00"/> <set name="icon" val="icon.armor_t703_u_i00"/>
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
@ -1271,137 +1243,153 @@
</for> </for>
</item> </item>
<item id="19586" name="Bound Immortal Helmet" additionalName="Attack Type / Heavy" type="Armor"> <item id="19586" name="Bound Immortal Helmet" additionalName="Attack Type / Heavy" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head"/> <set name="bodypart" val="head"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="14"/> <set name="crystal_count" val="14"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="530" /> <set name="icon" val="icon.armor_helmet_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="687000"/> <set name="price" val="687000"/>
<set name="weight" val="530"/>
<for> <for>
<add order="0" stat="pDef" val="114.0"/> <add order="0" stat="pDef" val="114.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19587" name="Bound Immortal Breastplate" additionalName="Attack Type / Heavy" type="Armor"> <item id="19587" name="Bound Immortal Breastplate" additionalName="Attack Type / Heavy" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. Increases P. Def. and decreases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest"/> <set name="bodypart" val="chest"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="39"/> <set name="crystal_count" val="39"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="7520" /> <set name="icon" val="icon.armor_t501_u_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="1834000"/> <set name="price" val="1834000"/>
<set name="weight" val="7520"/>
<for> <for>
<add order="0" stat="pDef" val="304.0"/> <add order="0" stat="pDef" val="304.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19588" name="Bound Immortal Gaiters" additionalName="Attack Type / Heavy" type="Armor"> <item id="19588" name="Bound Immortal Gaiters" additionalName="Attack Type / Heavy" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t501_l_i00" />
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs"/> <set name="bodypart" val="legs"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="24"/> <set name="crystal_count" val="24"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="3170" /> <set name="icon" val="icon.armor_t501_l_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="1146000"/> <set name="price" val="1146000"/>
<set name="weight" val="3170"/>
<for> <for>
<add order="0" stat="pDef" val="190.0"/> <add order="0" stat="pDef" val="190.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19589" name="Bound Immortal Gauntlets" additionalName="Attack Type / Heavy" type="Armor"> <item id="19589" name="Bound Immortal Gauntlets" additionalName="Attack Type / Heavy" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t501_g_i00" />
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves"/> <set name="bodypart" val="gloves"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="9"/> <set name="crystal_count" val="9"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="510" /> <set name="icon" val="icon.armor_t501_g_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="458000"/> <set name="price" val="458000"/>
<set name="weight" val="510"/>
<for> <for>
<add order="0" stat="pDef" val="76.0"/> <add order="0" stat="pDef" val="76.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19590" name="Bound Immortal Boots" additionalName="Attack Type / Heavy" type="Armor"> <item id="19590" name="Bound Immortal Boots" additionalName="Attack Type / Heavy" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t501_b_i00" />
<set name="armor_type" val="HEAVY"/> <set name="armor_type" val="HEAVY"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet"/> <set name="bodypart" val="feet"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="9"/> <set name="crystal_count" val="9"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="1070" /> <set name="icon" val="icon.armor_t501_b_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="458000"/> <set name="price" val="458000"/>
<set name="weight" val="1070"/>
<for> <for>
<add order="0" stat="pDef" val="76.0"/> <add order="0" stat="pDef" val="76.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19591" name="Bound Immortal Shield" additionalName="Attack Type / Heavy" type="Weapon"> <item id="19591" name="Bound Immortal Shield" additionalName="Attack Type / Heavy" type="Weapon">
<!-- Additionally increases Shield Defense. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="10"/> <set name="crystal_count" val="10"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="1130" /> <set name="icon" val="icon.weapon_sacon_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="481000"/> <set name="price" val="481000"/>
<set name="weight" val="1130"/>
<for> <for>
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="415.0"/> <set stat="sDef" val="415.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="19592" name="Bound Immortal Leather Helmet" additionalName="Assassin Type / Light" type="Armor"> <item id="19592" name="Bound Immortal Leather Helmet" additionalName="Assassin Type / Light" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head"/> <set name="bodypart" val="head"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="14"/> <set name="crystal_count" val="14"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="530" /> <set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="687000"/> <set name="price" val="687000"/>
<set name="weight" val="530"/>
<for> <for>
<add order="0" stat="pDef" val="114.0"/> <add order="0" stat="pDef" val="114.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19593" name="Bound Immortal Leather Armor" additionalName="Assassin Type / Light" type="Armor"> <item id="19593" name="Bound Immortal Leather Armor" additionalName="Assassin Type / Light" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. When enchanted to + 4, increases Evasion, Speed and P. Atk. Resistance, and decreases the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest"/> <set name="bodypart" val="chest"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="39"/> <set name="crystal_count" val="39"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="4140" /> <set name="icon" val="icon.armor_t502_u_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="1834000"/> <set name="price" val="1834000"/>
<set name="weight" val="4140"/>
<for> <for>
<add order="0" stat="pDef" val="243.0"/> <add order="0" stat="pDef" val="243.0"/>
<add stat="rEvas" val="5.0"/> <add stat="rEvas" val="5.0"/>
@ -1410,17 +1398,19 @@
</for> </for>
</item> </item>
<item id="19594" name="Bound Immortal Leather Leggings" additionalName="Assassin Type / Light" type="Armor"> <item id="19594" name="Bound Immortal Leather Leggings" additionalName="Assassin Type / Light" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t502_l_i00" />
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs"/> <set name="bodypart" val="legs"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="24"/> <set name="crystal_count" val="24"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="1320" /> <set name="icon" val="icon.armor_t502_l_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="1146000"/> <set name="price" val="1146000"/>
<set name="weight" val="1320"/>
<for> <for>
<add order="0" stat="pDef" val="152.0"/> <add order="0" stat="pDef" val="152.0"/>
<add stat="rEvas" val="3.0"/> <add stat="rEvas" val="3.0"/>
@ -1429,68 +1419,76 @@
</for> </for>
</item> </item>
<item id="19595" name="Bound Immortal Leather Gloves" additionalName="Assassin Type / Light" type="Armor"> <item id="19595" name="Bound Immortal Leather Gloves" additionalName="Assassin Type / Light" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t502_g_i00" />
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves"/> <set name="bodypart" val="gloves"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="9"/> <set name="crystal_count" val="9"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="510" /> <set name="icon" val="icon.armor_t502_g_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="458000"/> <set name="price" val="458000"/>
<set name="weight" val="510"/>
<for> <for>
<add order="0" stat="pDef" val="76.0"/> <add order="0" stat="pDef" val="76.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19596" name="Bound Immortal Leather Boots" additionalName="Assassin Type / Light" type="Armor"> <item id="19596" name="Bound Immortal Leather Boots" additionalName="Assassin Type / Light" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t502_b_i00" />
<set name="armor_type" val="LIGHT"/> <set name="armor_type" val="LIGHT"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet"/> <set name="bodypart" val="feet"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="9"/> <set name="crystal_count" val="9"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="1070" /> <set name="icon" val="icon.armor_t502_b_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="458000"/> <set name="price" val="458000"/>
<set name="weight" val="1070"/>
<for> <for>
<add order="0" stat="pDef" val="76.0"/> <add order="0" stat="pDef" val="76.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19597" name="Bound Immortal Circlet" additionalName="Magic Type / Robe" type="Armor"> <item id="19597" name="Bound Immortal Circlet" additionalName="Magic Type / Robe" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head"/> <set name="bodypart" val="head"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="14"/> <set name="crystal_count" val="14"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="530" /> <set name="icon" val="icon.armor_circlet_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="687000"/> <set name="price" val="687000"/>
<set name="weight" val="530"/>
<for> <for>
<add order="0" stat="pDef" val="114.0"/> <add order="0" stat="pDef" val="114.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="19598" name="Bound Immortal Tunic" additionalName="Magic Type / Robe" type="Armor"> <item id="19598" name="Bound Immortal Tunic" additionalName="Magic Type / Robe" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. When enchanted to + 4, increases M. Evasion and Mental Attack Resistance, and decreases Damage and the chance of receiving P. Critical Hit. -->
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest"/> <set name="bodypart" val="chest"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="39"/> <set name="crystal_count" val="39"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="1750" /> <set name="icon" val="icon.armor_t503_u_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="1834000"/> <set name="price" val="1834000"/>
<set name="weight" val="1750"/>
<for> <for>
<add order="0" stat="pDef" val="167.0"/> <add order="0" stat="pDef" val="167.0"/>
<add order="0" stat="mDef" val="36.0"/> <add order="0" stat="mDef" val="36.0"/>
@ -1499,17 +1497,19 @@
</for> </for>
</item> </item>
<item id="19599" name="Bound Immortal Stockings" additionalName="Magic Type / Robe" type="Armor"> <item id="19599" name="Bound Immortal Stockings" additionalName="Magic Type / Robe" type="Armor">
<!-- Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t503_l_i00" />
<set name="armor_type" val="MAGIC"/> <set name="armor_type" val="MAGIC"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs"/> <set name="bodypart" val="legs"/>
<set name="crystal_type" val="R" />
<set name="crystal_count" val="24"/> <set name="crystal_count" val="24"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="element_enabled" val="true"/> <set name="element_enabled" val="true"/>
<set name="enchant_enabled" val="1"/> <set name="enchant_enabled" val="1"/>
<set name="weight" val="850" /> <set name="icon" val="icon.armor_t503_l_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="price" val="1146000"/> <set name="price" val="1146000"/>
<set name="weight" val="850"/>
<for> <for>
<add order="0" stat="pDef" val="104.0"/> <add order="0" stat="pDef" val="104.0"/>
<add order="0" stat="mDef" val="24.0"/> <add order="0" stat="mDef" val="24.0"/>

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@ -1,159 +1,162 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="34800" name="Dark Crystal" additionalName="Event" type="EtcItem"> <item id="34800" name="Dark Crystal" additionalName="Event" type="EtcItem">
<!-- Dark attack attribute increases by 5 when bestowed on a weapon. Holy Resistance increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental Resistance can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. --> <set name="commissionItemType" val="ATTRIBUTE_STONE"/>
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR"/> <set name="etcitem_type" val="SCRL_ENCHANT_ATTR"/>
<set name="handler" val="EnchantAttribute"/>
<set name="icon" val="icon.etc_unholy_crystal_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="2334-2"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
<set name="weight" val="1"/> <set name="weight" val="1"/>
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item> </item>
<item id="34801" name="Holy Crystal" additionalName="Event" type="EtcItem"> <item id="34801" name="Holy Crystal" additionalName="Event" type="EtcItem">
<!-- Holy attack attribute increases by 5 when bestowed on a weapon. Dark Resistance increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental Resistance can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. --> <set name="commissionItemType" val="ATTRIBUTE_STONE"/>
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR"/> <set name="etcitem_type" val="SCRL_ENCHANT_ATTR"/>
<set name="handler" val="EnchantAttribute"/>
<set name="icon" val="icon.etc_holy_crystal_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="2333-2"/>
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
<set name="weight" val="1"/> <set name="weight" val="1"/>
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item> </item>
<item id="34811" name="Soulshot Pack" additionalName="Event" type="EtcItem"> <item id="34811" name="Soulshot Pack" additionalName="Event" type="EtcItem">
<!-- Pack containing soulshot. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34812" name="Blessed Spiritshot Pack" additionalName="Event" type="EtcItem"> <item id="34812" name="Blessed Spiritshot Pack" additionalName="Event" type="EtcItem">
<!-- Pack containing blessed spiritshot. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34813" name="Stone Pack" additionalName="Event" type="EtcItem"> <item id="34813" name="Stone Pack" additionalName="Event" type="EtcItem">
<!-- Pack containing attribute stone. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34814" name="Crystal Pack" additionalName="Event" type="EtcItem"> <item id="34814" name="Crystal Pack" additionalName="Event" type="EtcItem">
<!-- Pack containing attribute crystal. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34815" name="Scroll: Enchant Armor Pack (S-grade)" additionalName="Event" type="EtcItem"> <item id="34815" name="Scroll: Enchant Armor Pack (S-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing S-grade Scroll: Enchant Armor. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34816" name="Scroll: Enchant Armor Pack (R-grade)" additionalName="Event" type="EtcItem"> <item id="34816" name="Scroll: Enchant Armor Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing R-grade Scroll: Enchant Armor. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34817" name="Scroll: Enchant Weapon Pack (S-grade)" additionalName="Event" type="EtcItem"> <item id="34817" name="Scroll: Enchant Weapon Pack (S-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing S-grade Scroll: Enchant Weapon. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34818" name="Scroll: Enchant Weapon Pack (R-grade)" additionalName="Event" type="EtcItem"> <item id="34818" name="Scroll: Enchant Weapon Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing R-grade Scroll: Enchant Weapon. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34819" name="Squash Ring Pack" additionalName="Event" type="EtcItem"> <item id="34819" name="Squash Ring Pack" additionalName="Event" type="EtcItem">
<!-- Squash ring Pack. Can acquire a Warrior-type or Magic-type ring. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34820" name="Squash Earring Pack" additionalName="Event" type="EtcItem"> <item id="34820" name="Squash Earring Pack" additionalName="Event" type="EtcItem">
<!-- Squash earring Pack. Can acquire a Warrior-type or Magic-type earring. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34821" name="Squash Necklace Pack" additionalName="Event" type="EtcItem"> <item id="34821" name="Squash Necklace Pack" additionalName="Event" type="EtcItem">
<!-- Squash necklace Pack. Can acquire a squash necklace. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34822" name="Squash Accessory Pack" additionalName="Event" type="EtcItem"> <item id="34822" name="Squash Accessory Pack" additionalName="Event" type="EtcItem">
<!-- When opened, can acquire one of the following: a Squash Ring Pack, a Squash Earring Pack, or a Squash Necklace Pack. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34823" name="Rare Soul Crystal Pack (R-grade)" additionalName="Event" type="EtcItem"> <item id="34823" name="Rare Soul Crystal Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing rare Soul Crystal (R-grade). -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34824" name="Rare Soul Crystal Pack (R95-grade)" additionalName="Event" type="EtcItem"> <item id="34824" name="Rare Soul Crystal Pack (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing rare Soul Crystal (R95-grade). -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34825" name="Rare Soul Crystal Pack (R99-grade)" additionalName="Event" type="EtcItem"> <item id="34825" name="Rare Soul Crystal Pack (R99-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing rare Soul Crystal (R99-grade). -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34826" name="Talisman Pack" additionalName="Event" type="EtcItem"> <item id="34826" name="Talisman Pack" additionalName="Event" type="EtcItem">
<!-- Pack containing talisman. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34827" name="Elixir Pack (S-grade)" additionalName="Event" type="EtcItem"> <item id="34827" name="Elixir Pack (S-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing S-grade elixir. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34828" name="Elixir Pack (R-grade)" additionalName="Event" type="EtcItem"> <item id="34828" name="Elixir Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing R-grade elixir. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34829" name="Scroll of Blessing Pack (R-grade)" additionalName="Event" type="EtcItem"> <item id="34829" name="Scroll of Blessing Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack containing blessed scroll. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="34830" name="Enchant Set Pack (R-grade)" additionalName="" type="EtcItem"> <item id="34830" name="Enchant Set Pack (R-grade)" type="EtcItem">
<!-- Pack containing 3 Scroll: Enchant Weapon (R-grade), 2 Blessed Scroll: Enchant Weapon, 15 Scroll: Enchant Armor, 5 Blessed Scroll: Enchant Armor, Super Attribute Stone, Rare Soul Crystal (R95-grade), and 4 Top-grade Life Stones. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="100" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="100"/>
</item> </item>
<item id="34831" name="Squash Ring (Wizard)" additionalName="Event" type="Armor"> <item id="34831" name="Squash Ring (Wizard)" additionalName="Event" type="Armor">
<!-- Squash ring for wizards. Increases M. Critical Rate by 2% and M. Accuracy by 2. 15-day. Wearing 2 of these rings will give the effect of 1. -->
<set name="icon" val="icon.accessory_ring_of_gourd_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger"/> <set name="bodypart" val="rfinger;lfinger"/>
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessory_ring_of_gourd_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="62.0"/> <add order="0" stat="mDef" val="62.0"/>
@ -161,259 +164,280 @@
</for> </for>
</item> </item>
<item id="34832" name="Squash Earring (Wizard)" additionalName="Event" type="Armor"> <item id="34832" name="Squash Earring (Wizard)" additionalName="Event" type="Armor">
<!-- Squash earring for wizards. Increases Casting Spd. by 4% and Speed by 5. 15-day. When two identical earrings are equipped, only one effect is applied. -->
<set name="icon" val="icon.accessory_earring_of_gourd_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear"/> <set name="bodypart" val="rear;lear"/>
<set name="crystal_type" val="S"/> <set name="crystal_type" val="S"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessory_earring_of_gourd_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="92.0"/> <add order="0" stat="mDef" val="92.0"/>
<enchant stat="mDef" val="0"/> <enchant stat="mDef" val="0"/>
</for> </for>
</item> </item>
<item id="34833" name="Afro Hair" additionalName="" type="Armor"> <item id="34833" name="Afro Hair" type="Armor">
<!-- Hair accessory that looks like Afro hair. -->
<set name="icon" val="BranchSys.icon.br_Afro_hair_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="BranchSys.icon.br_Afro_hair_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="34834" name="Afro Hair" additionalName="7-day" type="Armor"> <item id="34834" name="Afro Hair" additionalName="7-day" type="Armor">
<!-- Hair accessory that looks like Afro hair. (7-day) -->
<set name="icon" val="BranchSys.icon.br_Afro_hair_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="10" /> <set name="icon" val="BranchSys.icon.br_Afro_hair_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34835" name="Afro Hair Pack" additionalName="" type="EtcItem"> <item id="34835" name="Afro Hair Pack" type="EtcItem">
<!-- When opened, can acquire 1 Afro Hair Accessory. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="100" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="100"/>
</item> </item>
<item id="34836" name="Afro Hair Pack (7-day)" additionalName="" type="EtcItem"> <item id="34836" name="Afro Hair Pack (7-day)" type="EtcItem">
<!-- Open to acquire 1 Afro Hair Accessory (7-day). -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="100" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="100"/>
</item> </item>
<item id="34837" name="Magic Rope (R-grade)" additionalName="" type="EtcItem"> <item id="34837" name="Magic Rope (R-grade)" type="EtcItem">
<!-- Rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. -->
<set name="icon" val="icon.etc_braided_hemp_i00"/> <set name="icon" val="icon.etc_braided_hemp_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="6000"/> <set name="price" val="6000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34838" name="Soulshot Compressed Package (R-grade)" additionalName="" type="EtcItem"> <item id="34838" name="Soulshot Compressed Package (R-grade)" type="EtcItem">
<!-- Small pack containing compressed Soulshots (R-grade). When used, it will change to 300 Soulshots (R-grade). -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="weight" val="200"/> <set name="weight" val="200"/>
<set name="price" val="60000"/> <set name="price" val="60000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34839" name="Spiritshot Compressed Package (R-grade)" additionalName="" type="EtcItem"> <item id="34839" name="Spiritshot Compressed Package (R-grade)" type="EtcItem">
<!-- Small pack containing compressed Spiritshots (R-grade). When used, it will change to 300 Spiritshots (R-grade). -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="weight" val="200"/> <set name="weight" val="200"/>
<set name="price" val="90000"/> <set name="price" val="90000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34840" name="Blessed Spiritshot Compressed Package (R-grade)" additionalName="" type="EtcItem"> <item id="34840" name="Blessed Spiritshot Compressed Package (R-grade)" type="EtcItem">
<!-- Small pack containing compressed Blessed Spiritshots (R-grade). When used, it will change to 300 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="weight" val="200"/> <set name="weight" val="200"/>
<set name="price" val="225000"/> <set name="price" val="225000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34841" name="Recipe: Soulshot (R-grade) Compressed Package" additionalName="" type="EtcItem"> <item id="34841" name="Recipe: Soulshot (R-grade) Compressed Package" type="EtcItem">
<!-- For dwarves only. The recipe for Soulshot Compressed Package (R-grade) . Requires Create Item - Skill Lv. 11. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1350000"/> <set name="price" val="1350000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34842" name="Recipe: Spiritshot (R-grade) Compressed Package" additionalName="" type="EtcItem"> <item id="34842" name="Recipe: Spiritshot (R-grade) Compressed Package" type="EtcItem">
<!-- For dwarves only. The recipe for Spiritshot Compressed Package (R-grade). Requires Create Item - Skill Lv. 11. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1350000"/> <set name="price" val="1350000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34843" name="Recipe: Blessed Spiritshot (R-grade) Compressed Package" additionalName="" type="EtcItem"> <item id="34843" name="Recipe: Blessed Spiritshot (R-grade) Compressed Package" type="EtcItem">
<!-- For dwarves only. The recipe for Blessed Spiritshot Compressed Package (R-grade) . Requires Create Item - Skill Lv. 11. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1350000"/> <set name="price" val="1350000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34844" name="Mysterious Herb" additionalName="" type="EtcItem"> <item id="34844" name="Mysterious Herb" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/> <set name="icon" val="icon.NOIMAGE"/>
</item> </item>
<item id="34845" name="Mysterious Herb" additionalName="" type="EtcItem"> <item id="34845" name="Mysterious Herb" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/> <set name="icon" val="icon.NOIMAGE"/>
</item> </item>
<item id="34846" name="Bard's Gift" additionalName="" type="EtcItem"> <item id="34846" name="Bard's Gift" type="EtcItem">
<!-- Wrapped Pack containing Bard's heart. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34847" name="Pirate Elixir (2-hour)" additionalName="" type="EtcItem"> <item id="34847" name="Pirate Elixir (2-hour)" type="EtcItem">
<!-- When used, you can temporarily feel the Vitality recovery herb's effect for 2 hours. No effect applies when used while the 'Birthday Vitality' buff is in effect. Cooldown is 60 min. Vitality item with limited usage. Will not be deleted upon death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00"/> <set name="icon" val="icon.etc_hot_spring_nectar_i00"/>
<set name="weight" val="1" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/>
</item> </item>
<item id="34848" name="Circlet of Earthquake (60-day)" additionalName="" type="Armor"> <item id="34848" name="Circlet of Earthquake (60-day)" type="Armor">
<!-- Circlet that has the power of Severe Earthquake. Increases earth defense by 60. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_earthquake_circlet_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessory_earthquake_circlet_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="34849" name="Mysterious Herb of Power" additionalName="" type="EtcItem"> <item id="34849" name="Mysterious Herb of Power" type="EtcItem">
<set name="icon" val="icon.etc_warrior_set_i00"/> <set name="icon" val="icon.etc_warrior_set_i00"/>
</item> </item>
<item id="34850" name="Mysterious Herb of Magic" additionalName="" type="EtcItem"> <item id="34850" name="Mysterious Herb of Magic" type="EtcItem">
<set name="icon" val="icon.etc_magic_set_i00"/> <set name="icon" val="icon.etc_magic_set_i00"/>
</item> </item>
<item id="34851" name="Cube Fragment Armor - R" additionalName="" type="EtcItem"> <item id="34851" name="Cube Fragment Armor - R" type="EtcItem">
<!-- Speak with a warehouse keeper to exchange this for a Scroll: Armor Enchant (R-grade). -->
<set name="icon" val="Branchsys2.icon.event_cubic_a_piece_i01"/> <set name="icon" val="Branchsys2.icon.event_cubic_a_piece_i01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34852" name="Cube Fragment Weapon - R" additionalName="" type="EtcItem"> <item id="34852" name="Cube Fragment Weapon - R" type="EtcItem">
<!-- Speak with a warehouse keeper to exchange this for a Scroll: Weapon Enchant (R-grade). -->
<set name="icon" val="Branchsys2.icon.event_cubic_w_piece_i01"/> <set name="icon" val="Branchsys2.icon.event_cubic_w_piece_i01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34853" name="Shiny Cube Fragment Armor - R" additionalName="" type="EtcItem"> <item id="34853" name="Shiny Cube Fragment Armor - R" type="EtcItem">
<!-- Speak with a warehouse keeper to exchange this for a Blessed Scroll: Armor Enchant (R-grade). -->
<set name="icon" val="Branchsys2.icon.shine_cubic_a_piece_i01"/> <set name="icon" val="Branchsys2.icon.shine_cubic_a_piece_i01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34854" name="Shiny Cube Fragment Weapon - R" additionalName="" type="EtcItem"> <item id="34854" name="Shiny Cube Fragment Weapon - R" type="EtcItem">
<!-- Speak with a warehouse keeper to exchange this for a Blessed Scroll: Weapon Enchant (R-grade). -->
<set name="icon" val="Branchsys2.icon.shine_cubic_w_piece_i01"/> <set name="icon" val="Branchsys2.icon.shine_cubic_w_piece_i01"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34855" name="Raina's Box" additionalName="" type="EtcItem"> <item id="34855" name="Raina's Box" type="EtcItem">
<!-- Raina's Box exchanged for the XP Bottle. Small chance of acquiring an Scroll: XP. -->
<set name="icon" val="icon.present_of_destination_event"/> <set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34856" name="Echo Crystal - Theme of Love" additionalName="Campaign" type="EtcItem"> <item id="34856" name="Echo Crystal - Theme of Love" additionalName="Campaign" type="EtcItem">
<!-- Echo crystal that plays the theme music of love. May only be used once. -->
<set name="icon" val="icon.etc_echo_crystal_i02"/> <set name="icon" val="icon.etc_echo_crystal_i02"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34857" name="Echo Crystal - Theme of Festival" additionalName="Campaign" type="EtcItem"> <item id="34857" name="Echo Crystal - Theme of Festival" additionalName="Campaign" type="EtcItem">
<!-- Echo crystal that plays the theme music of a feast. May only be used once. -->
<set name="icon" val="icon.etc_echo_crystal_i04"/> <set name="icon" val="icon.etc_echo_crystal_i04"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34858" name="Echo Crystal - Theme of Celebration" additionalName="Campaign" type="EtcItem"> <item id="34858" name="Echo Crystal - Theme of Celebration" additionalName="Campaign" type="EtcItem">
<!-- Echo crystal that plays the theme music of a celebration. May only be used once. -->
<set name="icon" val="icon.etc_echo_crystal_i00"/> <set name="icon" val="icon.etc_echo_crystal_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="34859" name="Enhanced Istina's Bracelet" additionalName="" type="Armor"> <item id="34859" name="Enhanced Istina's Bracelet" type="Armor">
<set name="bodypart" val="rbracelet"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.istina_bangel"/> <set name="icon" val="icon.istina_bangel"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="crystal_type" val="R" /> <set name="is_depositable" val="false"/>
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="item_skill" val="13378-1"/> <set name="item_skill" val="13378-1"/>
<for>
<add stat="maxMp" val="216" />
</for>
</item>
<item id="34860" name="Enhanced Octavis' Bracelet" additionalName="" type="Armor">
<set name="icon" val="icon.octavis_bangel" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="SILVER"/> <set name="material" val="SILVER"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="item_skill" val="13379-1" />
<for> <for>
<add stat="maxMp" val="216"/> <add stat="maxMp" val="216"/>
</for> </for>
</item> </item>
<item id="34861" name="Ingredient and Hardener Pouch (R-grade)" additionalName="" type="EtcItem"> <item id="34860" name="Enhanced Octavis' Bracelet" type="Armor">
<!-- Pouch containing R-grade rafting ingredients and hardener --> <set name="bodypart" val="rbracelet"/>
<set name="crystal_type" val="R"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.octavis_bangel"/>
<set name="immediate_effect" val="true"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="item_skill" val="13379-1"/>
<set name="material" val="SILVER"/>
<set name="weight" val="150"/>
<for>
<add stat="maxMp" val="216"/>
</for>
</item>
<item id="34861" name="Ingredient and Hardener Pouch (R-grade)" type="EtcItem">
<set name="icon" val="icon.etc_pouch_gold_i00"/> <set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34862" name="Lavish Decoration Paper" additionalName="" type="EtcItem"> <item id="34862" name="Lavish Decoration Paper" type="EtcItem">
<!-- It says 'You only get one lift' in angma language. -->
<set name="icon" val="icon.etc_plan_i00"/> <set name="icon" val="icon.etc_plan_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="34863" name="Contaminated Draco Egg" additionalName="" type="EtcItem"> <item id="34863" name="Contaminated Draco Egg" type="EtcItem">
<!-- Contaminated Draco Egg that the demon Triol created to plant Shilen's monsters. Double-click on it to purify the evil energy. -->
<set name="icon" val="icon.etc_ev_triol_egg"/> <set name="icon" val="icon.etc_ev_triol_egg"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34864" name="Small Draco Egg" additionalName="" type="EtcItem"> <item id="34864" name="Small Draco Egg" type="EtcItem">
<!-- Draco Egg that has been purified of evil energy. Double-click on it to summon a Small Draco Egg. When the egg's temperature rises, it can be hatched. -->
<set name="icon" val="icon.etc_ev_small_egg"/> <set name="icon" val="icon.etc_ev_small_egg"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34865" name="Large Draco Egg" additionalName="" type="EtcItem"> <item id="34865" name="Large Draco Egg" type="EtcItem">
<!-- Draco Egg that has been purified of evil energy. Double-click on it to summon a Large Draco Egg. When the egg's temperature rises, it can be hatched. Multiple players are required to hatch the egg. -->
<set name="icon" val="icon.etc_ev_big_egg"/> <set name="icon" val="icon.etc_ev_big_egg"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34866" name="Shattered Egg Shell" additionalName="" type="EtcItem"> <item id="34866" name="Shattered Egg Shell" type="EtcItem">
<!-- You can receive a reward if you bring it to the Flame Servant Aslan. -->
<set name="icon" val="icon.etc_ev_broken_egg"/> <set name="icon" val="icon.etc_ev_broken_egg"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="34867" name="Draco's Gift" additionalName="" type="EtcItem"> <item id="34867" name="Draco's Gift" type="EtcItem">
<!-- Gift from the Draco that was resurrected from a purified Draco Egg. -->
<set name="icon" val="icon.etc_treasure_box_i03"/> <set name="icon" val="icon.etc_treasure_box_i03"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34868" name="Draco's Shiny Gift" additionalName="" type="EtcItem"> <item id="34868" name="Draco's Shiny Gift" type="EtcItem">
<!-- Gift from the Draco that was resurrected from a purified Draco Egg. It shines for some unknown reason. -->
<set name="icon" val="icon.etc_treasure_box_i08"/> <set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="34869" name="Agathion - Flame Spirit" additionalName="" type="Armor"> <item id="34869" name="Agathion - Flame Spirit" type="Armor">
<!-- Bracelet distributed by Pa'agrio's servant Aslan in order to resurrect the purified Draco Eggs. When equipped, you can summon a Flame Spirit. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="34870" name="Mentee Certificate Pack" additionalName="" type="EtcItem"> <item id="34870" name="Mentee Certificate Pack" type="EtcItem">
<!-- Dimensional Item Pack\nContains a Mentee Certificate, a Mentoring Guidebook, and a Mentee Headphone. Only 1 per account. Cannot be shared once opened. -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/> <set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="weight" val="100" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="100"/>
</item> </item>
<item id="34871" name="Low-grade Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor"> <item id="34871" name="Low-grade Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor">
<!-- Increases HP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -428,7 +452,6 @@
</for> </for>
</item> </item>
<item id="34872" name="Standard Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor"> <item id="34872" name="Standard Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor">
<!-- Increases HP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -442,7 +465,6 @@
</for> </for>
</item> </item>
<item id="34873" name="High-grade Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor"> <item id="34873" name="High-grade Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor">
<!-- Increases HP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -456,7 +478,6 @@
</for> </for>
</item> </item>
<item id="34874" name="Top-grade Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor"> <item id="34874" name="Top-grade Magic Rune Clip Immortal Belt" additionalName="HP Recovery" type="Armor">
<!-- Increases HP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -470,7 +491,6 @@
</for> </for>
</item> </item>
<item id="34875" name="Low-grade Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor"> <item id="34875" name="Low-grade Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor">
<!-- Increases MP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -485,7 +505,6 @@
</for> </for>
</item> </item>
<item id="34876" name="Standard Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor"> <item id="34876" name="Standard Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor">
<!-- Increases MP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -499,7 +518,6 @@
</for> </for>
</item> </item>
<item id="34877" name="High-grade Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor"> <item id="34877" name="High-grade Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor">
<!-- Increases MP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -513,7 +531,6 @@
</for> </for>
</item> </item>
<item id="34878" name="Top-grade Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor"> <item id="34878" name="Top-grade Magic Rune Clip Immortal Belt" additionalName="MP Recovery" type="Armor">
<!-- Increases MP Recovery Rate. -->
<set name="icon" val="icon.r1_belt_i00"/> <set name="icon" val="icon.r1_belt_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
@ -526,109 +543,175 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="34879" name="Low-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem"> <item id="34879" name="Low-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/> <set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34880" name="Mid-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem"> <item id="34880" name="Mid-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/> <set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34881" name="High-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem"> <item id="34881" name="High-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01"/> <set name="icon" val="icon.etc_rune_clip_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34882" name="Top-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem"> <item id="34882" name="Top-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02"/> <set name="icon" val="icon.etc_rune_clip_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34883" name="Bottle of Istina's Soul" additionalName="" type="EtcItem"> <item id="34883" name="Bottle of Istina's Soul" type="EtcItem">
<!-- Bottle containing Istina's Soul. Bring it to Rumiese to bestow Istina's Soul on Istina's Bracelet. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i00"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i00"/>
<set name="weight" val="60" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="60"/>
</item> </item>
<item id="34884" name="Bottle of Octavis' Soul" additionalName="" type="EtcItem"> <item id="34884" name="Bottle of Octavis' Soul" type="EtcItem">
<!-- Bottle containing Octavis' Soul. Can bestow Octavis' Soul on Octavis' Bracelet. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i06"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i06"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="34885" name="Circlet of Earthquake Pack (60-day)" additionalName="" type="EtcItem"> <item id="34885" name="Circlet of Earthquake Pack (60-day)" type="EtcItem">
<!-- Double-click on it to acquire the Circlet of Earthquake (60-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/> <set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="34886" name="Novella Prophecy" additionalName="" type="EtcItem"> <item id="34886" name="Novella Prophecy" type="EtcItem">
<!-- Novella Prophecy. It contains a portion of the prophecy that was swallowed by the One Who Eats Prophecies. -->
<set name="icon" val="icon.etc_jewel_red_i00"/> <set name="icon" val="icon.etc_jewel_red_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34887" name="Empty Hot Spring Water Bottle" additionalName="" type="EtcItem"> <item id="34887" name="Empty Hot Spring Water Bottle" type="EtcItem">
<!-- Empty bottle for holding hot spring water. Double-click on it while in the hot springs to fill it with hot spring water. -->
<set name="icon" val="icon.etc_hot_spring_glass_bottle_i00"/> <set name="icon" val="icon.etc_hot_spring_glass_bottle_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34888" name="Hot Springs Water Bottle" additionalName="" type="EtcItem"> <item id="34888" name="Hot Springs Water Bottle" type="EtcItem">
<!-- Bottle for holding hot spring water. It contains hot spring water. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34889" name="Durable Leather" additionalName="" type="EtcItem"> <item id="34889" name="Durable Leather" type="EtcItem">
<!-- Durable Leather. Ingredient for making a weapon that purifies water. -->
<set name="icon" val="icon.etc_leather_brown_i00"/> <set name="icon" val="icon.etc_leather_brown_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34890" name="Trowel" additionalName="" type="EtcItem"> <item id="34890" name="Trowel" type="EtcItem">
<!-- Trowel. Double-click on it to collect flame flowers from the Forge of the Gods. -->
<set name="icon" val="icon.etc_trowel_i00"/> <set name="icon" val="icon.etc_trowel_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34891" name="Energy of Fire" additionalName="" type="EtcItem"> <item id="34891" name="Energy of Fire" type="EtcItem">
<!-- energy of fire. Ingredient for making a weapon that purifies water. -->
<set name="icon" val="icon.etc_bead_red_i00"/> <set name="icon" val="icon.etc_bead_red_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34892" name="Hard Fossil Containing Energy of Water" additionalName="" type="EtcItem"> <item id="34892" name="Hard Fossil Containing Energy of Water" type="EtcItem">
<!-- Hard fossil containing Energy of Water. Ingredient for making a weapon that purifies water. -->
<set name="icon" val="icon.etc_hard_fossil_i00"/> <set name="icon" val="icon.etc_hard_fossil_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34893" name="Seed of Helping Herb" additionalName="" type="EtcItem"> <item id="34893" name="Seed of Helping Herb" type="EtcItem">
<!-- Seed of Helping Herb. Double-click on it in a siege battle area to plant a Helping Herb. -->
<set name="icon" val="icon.etc_coda_seed_i00"/> <set name="icon" val="icon.etc_coda_seed_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34894" name="Herb Remnants" additionalName="" type="EtcItem"> <item id="34894" name="Herb Remnants" type="EtcItem">
<!-- Herb Remnants. If you plant a Helping Herb in a siege battle area, you can obtain Herb Remnants. -->
<set name="icon" val="icon.etc_powder_orange_i00"/> <set name="icon" val="icon.etc_powder_orange_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34895" name="Spellbook: Clan Flag" additionalName="" type="EtcItem"> <item id="34895" name="Spellbook: Clan Flag" type="EtcItem">
<!-- Item needed to learn the Clan Flag Skill. When you use the Clan Flag Skill, 100 Clan Reputation are consumed. Can be used by Count or higher. -->
<set name="icon" val="icon.etc_spell_books_assistance_i00"/> <set name="icon" val="icon.etc_spell_books_assistance_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="34896" name="Rabbit Ears" additionalName="Campaign" type="Armor"> <item id="34896" name="Rabbit Ears" additionalName="Campaign" type="Armor">
<!-- When equipped, STR + 3, DEX + 1, CON + 1, P. Evasion + 1, and M. Evasion + 1. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.accessory_rabbit_ear_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="34897" name="Angel Circlet" additionalName="Campaign" type="Armor"> <item id="34897" name="Angel Circlet" additionalName="Campaign" type="Armor">
<!-- Increases INT + 3, WIT + 1, MEN + 1, Physical Attack Resistance + 1, and Mental Attack Resistance + 1. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="34898" name="Proof of Survival" additionalName="" type="EtcItem"> <item id="34898" name="Proof of Survival" type="EtcItem">
<!-- Someone who possesses the Proof of Survival can be suddenly challenged by the rare monster 'Scaldisect of Hellfire.' Always be prepared for the attack. -->
<set name="icon" val="icon.etc_fire_rune_i00"/> <set name="icon" val="icon.etc_fire_rune_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="34899" name="Key of Darkness" additionalName="" type="EtcItem"> <item id="34899" name="Key of Darkness" type="EtcItem">
<!-- Key that activates a device that allows you to go and meet Tauti through the temple. Must be used by a group leader in order to activate the device. -->
<set name="icon" val="icon.etc_dark_key_i00"/> <set name="icon" val="icon.etc_dark_key_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
</list> </list>

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@ -1,607 +1,644 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="36300" name="Unbind Scroll: Armor (R95-grade)" additionalName="Event" type="EtcItem"> <item id="36300" name="Unbind Scroll: Armor (R95-grade)" additionalName="Event" type="EtcItem">
<!-- Transforms an R95-grade bound armor item into a standard item through the Blacksmith of Mammon. -->
<set name="icon" val="icon.cursed_free_r95_armor"/> <set name="icon" val="icon.cursed_free_r95_armor"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="36302" name="Scroll of Blessing: Armor (R-grade)" additionalName="Campaign" type="EtcItem"> <item id="36302" name="Scroll of Blessing: Armor (R-grade)" additionalName="Campaign" type="EtcItem">
<!-- The Blacksmith of Mammon can exchange standard Immortal/Hell armor for Blessed equipment for you at a low probability. A small fee is charged. -->
<set name="icon" val="icon.bless_scroll_r1_armor"/> <set name="icon" val="icon.bless_scroll_r1_armor"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="36303" name="Scroll of Blessing: Armor (R95-grade)" additionalName="Campaign" type="EtcItem"> <item id="36303" name="Scroll of Blessing: Armor (R95-grade)" additionalName="Campaign" type="EtcItem">
<!-- The Blacksmith of Mammon can exchange standard Seraph armor for Blessed equipment for you at a low probability. A small fee is charged. -->
<set name="icon" val="icon.bless_scroll_r95_armor"/> <set name="icon" val="icon.bless_scroll_r95_armor"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="36308" name="Beauty Shop Ticket" additionalName="" type="EtcItem"> <item id="36308" name="Beauty Shop Ticket" type="EtcItem">
<!-- Use in the Beauty Shop to purchase various hair and face styles. -->
<set name="icon" val="icon.royal_beauty_item"/> <set name="icon" val="icon.royal_beauty_item"/>
<set name="weight" val="5" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="5"/>
</item> </item>
<item id="36309" name="Healing Potion (Battleground)" additionalName="" type="EtcItem"> <item id="36309" name="Healing Potion (Battleground)" type="EtcItem">
<!-- Restores 2,500 HP, and the remaining power restores CP. Battleground only. -->
<set name="icon" val="icon.etc_potion_gold_i00"/> <set name="icon" val="icon.etc_potion_gold_i00"/>
<set name="weight" val="5"/> <set name="weight" val="5"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="POTION"/> <set name="commissionItemType" val="POTION"/>
</item> </item>
<item id="36310" name="Battleground Scroll: Remove Invincibility" additionalName="" type="EtcItem"> <item id="36310" name="Battleground Scroll: Remove Invincibility" type="EtcItem">
<!-- Removes the target's invincibility. Battleground only. -->
<set name="icon" val="icon.etc_roll_of_paper_white_i00"/> <set name="icon" val="icon.etc_roll_of_paper_white_i00"/>
<set name="weight" val="5"/> <set name="weight" val="5"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER"/> <set name="commissionItemType" val="SCROLL_OTHER"/>
</item> </item>
<item id="36311" name="Battleground Scroll: Damage Reflect Resistance" additionalName="" type="EtcItem"> <item id="36311" name="Battleground Scroll: Damage Reflect Resistance" type="EtcItem">
<!-- Becomes resistant to Damage Reflect. Battleground only. -->
<set name="icon" val="icon.etc_roll_of_paper_black_i00"/> <set name="icon" val="icon.etc_roll_of_paper_black_i00"/>
<set name="weight" val="5"/> <set name="weight" val="5"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36312" name="Battleground Scroll: Buffs" additionalName="" type="EtcItem"> <item id="36312" name="Battleground Scroll: Buffs" type="EtcItem">
<!-- For 30 min., provides the effects of the Horn Melody, Pipe Organ Melody, Guitar Melody, Lute Melody, Harp Melody, and Drum Melody (Lv. 1). Battleground only. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00"/> <set name="icon" val="icon.etc_roll_of_paper_blue_i00"/>
<set name="weight" val="5"/> <set name="weight" val="5"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36313" name="Battleground Scroll: Sleep" additionalName="" type="EtcItem"> <item id="36313" name="Battleground Scroll: Sleep" type="EtcItem">
<!-- Inflicts Sleep on the target for 10 sec. Battleground only. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00"/> <set name="icon" val="icon.etc_roll_of_paper_red_i00"/>
<set name="weight" val="5"/> <set name="weight" val="5"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36314" name="Small Draco Egg x 10" additionalName="" type="EtcItem"> <item id="36314" name="Small Draco Egg x 10" type="EtcItem">
<!-- Draco Egg that has been purified of evil energy. Double-click to summon a Small Draco Egg. When the egg's temperature rises, it can be hatched. The rewards from successful or failed hatching of this egg are 10 times greater than those from a normal Small Draco Egg. -->
<set name="icon" val="icon.etc_ev_small_egg"/> <set name="icon" val="icon.etc_ev_small_egg"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36315" name="Small Draco Egg x 50" additionalName="" type="EtcItem"> <item id="36315" name="Small Draco Egg x 50" type="EtcItem">
<!-- Draco Egg that has been purified of evil energy. Double-click to summon a Small Draco Egg. When the egg's temperature rises, it can be hatched. The rewards from successful or failed hatching of this egg are 50 times greater than those from a normal Small Draco Egg. -->
<set name="icon" val="icon.etc_ev_small_egg"/> <set name="icon" val="icon.etc_ev_small_egg"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36316" name="Draco's Hat: STR Pendant" additionalName="" type="EtcItem"> <item id="36316" name="Draco's Hat: STR Pendant" type="EtcItem">
<!-- Combine it with Draco's Hat to create Draco's Hat: STR. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00"/> <set name="icon" val="icon.etc_hairacc_pandent_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36317" name="Draco's Hat: DEX Pendant" additionalName="" type="EtcItem"> <item id="36317" name="Draco's Hat: DEX Pendant" type="EtcItem">
<!-- Combine it with Draco's Hat to create Draco's Hat: DEX. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00"/> <set name="icon" val="icon.etc_hairacc_pandent_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36318" name="Draco's Hat: CON Pendant" additionalName="" type="EtcItem"> <item id="36318" name="Draco's Hat: CON Pendant" type="EtcItem">
<!-- Combine it with Draco's Hat to create Draco's Hat: CON. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00"/> <set name="icon" val="icon.etc_hairacc_pandent_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36319" name="Draco's Hat: MEN Pendant" additionalName="" type="EtcItem"> <item id="36319" name="Draco's Hat: MEN Pendant" type="EtcItem">
<!-- Combine it with Draco's Hat to create Draco's Hat: MEN. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00"/> <set name="icon" val="icon.etc_hairacc_pandent_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36320" name="Draco's Hat: INT Pendant" additionalName="" type="EtcItem"> <item id="36320" name="Draco's Hat: INT Pendant" type="EtcItem">
<!-- Combine it with Draco's Hat to create Draco's Hat: INT. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00"/> <set name="icon" val="icon.etc_hairacc_pandent_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36321" name="Draco's Hat: WIT Pendant" additionalName="" type="EtcItem"> <item id="36321" name="Draco's Hat: WIT Pendant" type="EtcItem">
<!-- Combine it with Draco's Hat to create Draco's Hat: WIT. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00"/> <set name="icon" val="icon.etc_hairacc_pandent_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36322" name="Lyn Draco's Accessory Pack" additionalName="Event" type="EtcItem"> <item id="36322" name="Lyn Draco's Accessory Pack" additionalName="Event" type="EtcItem">
<!-- Use it to receive one of the following: Blessed Valakas' Necklace, Blessed Antharas' Earring, Earth Wyrm Heart Ring, and Tauti's Ring. -->
<set name="icon" val="icon.etc_ev_draco_gift_box"/> <set name="icon" val="icon.etc_ev_draco_gift_box"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36323" name="Lyn Draco's Gift" additionalName="" type="EtcItem"> <item id="36323" name="Lyn Draco's Gift" type="EtcItem">
<!-- Gift from a Lyn Draco that hatched unexpectedly from a purified Draco Egg. It looks like an awesome gift. -->
<set name="icon" val="icon.etc_treasure_box_i03"/> <set name="icon" val="icon.etc_treasure_box_i03"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36324" name="Draco's Shiny Accessory Pack" additionalName="Event" type="EtcItem"> <item id="36324" name="Draco's Shiny Accessory Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to receive one of the following: Antharas' Earring, Valakas' Necklace, Earth Wyrm Heart Ring, Bottle of Antharas' Soul, Bottle of Valakas' Soul, Istina's Earring/Necklace/Ring, and Octavis' Earring/Necklace/Ring. -->
<set name="icon" val="icon.etc_ev_draco_gift_box"/> <set name="icon" val="icon.etc_ev_draco_gift_box"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36325" name="Draco's Gift" additionalName="Event" type="EtcItem"> <item id="36325" name="Draco's Gift" additionalName="Event" type="EtcItem">
<!-- Gift from a Lyn Draco that hatched from a purified Draco Egg. -->
<set name="icon" val="icon.etc_treasure_box_i03"/> <set name="icon" val="icon.etc_treasure_box_i03"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="36326" name="Draco's Shiny Gift" additionalName="Event" type="EtcItem"> <item id="36326" name="Draco's Shiny Gift" additionalName="Event" type="EtcItem">
<!-- Gift from a Draco that hatched from a purified Draco Egg. It shines. -->
<set name="icon" val="icon.etc_treasure_box_i08"/> <set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="36327" name="Birthday Vitality Potion" additionalName="1-hour" type="EtcItem"> <item id="36327" name="Birthday Vitality Potion" additionalName="1-hour" type="EtcItem">
<!-- Upon use, for 1 hour, Vitality is recovered when XP is acquired through hunting. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_potion_blue_i00"/> <set name="icon" val="icon.etc_potion_blue_i00"/>
<set name="weight" val="80" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="time" val="3600"/> <set name="time" val="3600"/>
<set name="weight" val="80"/>
</item> </item>
<item id="36328" name="Freya's Refreshing Breeze" additionalName="1-hour" type="EtcItem"> <item id="36328" name="Freya's Refreshing Breeze" additionalName="1-hour" type="EtcItem">
<!-- Upon use, for 1 hour, you can temporarily feel the Vitality-replenishing herb's effect. No effect applies when used while the 'Birthday Joy' buff is in effect. Cooldown is 60 min. Vitality item with limited usage. Not deleted upon death. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00"/> <set name="icon" val="icon.etc_hot_spring_mineral_i00"/>
<set name="weight" val="1" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="time" val="3600"/> <set name="time" val="3600"/>
</item>
<item id="36329" name="Pa'agrio's Warm Breeze (1-hour)" additionalName="" type="EtcItem">
<!-- Upon use, for 1 hour, you can temporarily feel the Vitality-replenishing herb's effect. No effect applies when used while the 'Birthday Joy' buff is in effect. Cooldown is 60 min. Vitality item with limited usage. Not deleted upon death. -->
<set name="icon" val="BranchSys2.Icon.pi_wind_of_paagrio" />
<set name="is_stackable" val="true" />
</item>
<item id="36330" name="Sweet Chocolate (1-hour)" additionalName="" type="EtcItem">
<!-- Upon use, for 1 hour, you can temporarily feel the Vitality-replenishing herb's effect. No effect applies when used while the 'Birthday Joy' buff is in effect. Cooldown is 60 min. Vitality item with limited usage. Not deleted upon death. -->
<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00" />
<set name="weight" val="1"/> <set name="weight" val="1"/>
</item>
<item id="36329" name="Pa'agrio's Warm Breeze (1-hour)" type="EtcItem">
<set name="icon" val="BranchSys2.Icon.pi_wind_of_paagrio"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item>
<item id="36330" name="Sweet Chocolate (1-hour)" type="EtcItem">
<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/>
</item> </item>
<item id="36331" name="Returning Hero's Vitality Replenishing Juice" additionalName="1-hour" type="EtcItem"> <item id="36331" name="Returning Hero's Vitality Replenishing Juice" additionalName="1-hour" type="EtcItem">
<!-- Upon use, for 1 hour, you can temporarily feel the Vitality recovery effect. No effect applies when used while the 'Birthday Joy' buff is in effect. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00"/> <set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00"/>
<set name="weight" val="120" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="time" val="3600"/> <set name="time" val="3600"/>
<set name="weight" val="120"/>
</item> </item>
<item id="36332" name="Pirate Elixir (1-hour)" additionalName="" type="EtcItem"> <item id="36332" name="Pirate Elixir (1-hour)" type="EtcItem">
<!-- Upon use, for 1 hour, you can temporarily feel the Vitality-replenishing effect. No effect applies when used while the 'Birthday Joy' buff is in effect. Cooldown is 60 min. Vitality item with limited usage. Not deleted upon death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00"/> <set name="icon" val="icon.etc_hot_spring_nectar_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="1"/> <set name="weight" val="1"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="36333" name="Mysterious Box" additionalName="" type="EtcItem"> <item id="36333" name="Mysterious Box" type="EtcItem">
<!-- Chest of Glory awarded to the winner of the Ceremony of Chaos. Double-click to get a reward but there is a chance that you won't get anything. -->
<set name="icon" val="icon.etc_treasure_box_i00"/> <set name="icon" val="icon.etc_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36334" name="Adrenaline Energy Drink" additionalName="Event" type="EtcItem"> <item id="36334" name="Adrenaline Energy Drink" additionalName="Event" type="EtcItem">
<!-- Energy drink meant to make one run like the wind. Speed + 15. Formulated for special events, the recipe remains a secret. Cannot be used in Olympiad. The body does not remember the drink's potent effect after 30 minutes. -->
<set name="icon" val="icon.etc_oblivion_yellow_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION"/> <set name="commissionItemType" val="POTION"/>
<set name="icon" val="icon.etc_oblivion_yellow_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
</item> </item>
<item id="36335" name="Caffeine Energy Drink" additionalName="Event" type="EtcItem"> <item id="36335" name="Caffeine Energy Drink" additionalName="Event" type="EtcItem">
<!-- Energy drink that boosts dexterity and clears one's mind with a single cup. DEX + 10. Formulated for special events, this energy drink should be used with care as it can raise pulse rate and blood pressure. Cannot be used in Olympiad. The body does not remember the drink's potent effect after 30 minutes. -->
<set name="icon" val="icon.etc_oblivion_green_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION"/> <set name="commissionItemType" val="POTION"/>
<set name="icon" val="icon.etc_oblivion_green_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
</item> </item>
<item id="36336" name="Protein Energy Drink" additionalName="Event" type="EtcItem"> <item id="36336" name="Protein Energy Drink" additionalName="Event" type="EtcItem">
<!-- Energy drink that creates monstrous muscle mass. STR + 10. Formulated for special events, this energy drink makes one extremely powerful. Cannot be used in Olympiad. The body does not remember the drink's potent effect after 30 minutes. -->
<set name="icon" val="icon.etc_oblivion_blue_i00"/> <set name="icon" val="icon.etc_oblivion_blue_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36337" name="DHA Energy Drink" additionalName="Event" type="EtcItem"> <item id="36337" name="DHA Energy Drink" additionalName="Event" type="EtcItem">
<!-- Energy drink that increases brain power. INT + 10. Formulated for special events, this energy drink sharpens Mental/magical attacks unto one's enemy while strengthening the brain from the resulting whiplash. Cannot be used in Olympiad. The body does not remember the drink's potent effect after 30 minutes. -->
<set name="icon" val="icon.etc_oblivion_violet_i00"/> <set name="icon" val="icon.etc_oblivion_violet_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36338" name="Omega3 Energy Drink" additionalName="Event" type="EtcItem"> <item id="36338" name="Omega3 Energy Drink" additionalName="Event" type="EtcItem">
<!-- Energy drink that stimulates the nerves, activating the neurons in the brain. WIT + 10. Formulated for special events, this energy drink is said to help with Mental activity. Cannot be used in Olympiad. The body does not remember the drink's potent effect after 30 minutes. -->
<set name="icon" val="icon.etc_oblivion_white_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION"/> <set name="commissionItemType" val="POTION"/>
<set name="icon" val="icon.etc_oblivion_white_i00"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
</item> </item>
<item id="36339" name="Medal of Glory" additionalName="Event" type="EtcItem"> <item id="36339" name="Medal of Glory" additionalName="Event" type="EtcItem">
<!-- Medal used in the festival hosted by Amadeo Cadmus, the king of Aden. It is rarer and more precious than the Medal of Victory and the Medal of Friendship. Event Manager Cocoring can exchange it for a Golden Chest for you. -->
<set name="icon" val="icon.etc_london_olympic_gold"/> <set name="icon" val="icon.etc_london_olympic_gold"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36340" name="Medal of Victory" additionalName="Event" type="EtcItem"> <item id="36340" name="Medal of Victory" additionalName="Event" type="EtcItem">
<!-- Medal used in the festival hosted by Amadeo Cadmus, the king of Aden. There are the Medal of Glory, the Medal of Victory and the Medal of Friendship. Event Manager Cocoring can exchange it for a Golden Chest for you. -->
<set name="icon" val="icon.etc_london_olympic_silver"/> <set name="icon" val="icon.etc_london_olympic_silver"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36341" name="Medal of Friendship" additionalName="Event" type="EtcItem"> <item id="36341" name="Medal of Friendship" additionalName="Event" type="EtcItem">
<!-- Medal used in the festival hosted by Amadeo Cadmus, the king of Aden. There are the Medal of Glory, the Medal of Victory and the Medal of Friendship. Event Manager Cocoring can exchange it for a Golden Chest for you. -->
<set name="icon" val="icon.etc_london_olympic_bronze"/> <set name="icon" val="icon.etc_london_olympic_bronze"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36342" name="Agathion Bracelet" additionalName="Jr. Cocoring" type="Armor"> <item id="36342" name="Agathion Bracelet" additionalName="Jr. Cocoring" type="Armor">
<!-- Bracelet received from Event Manager Cocoring. When you wear it, you can summon Jr. Cocoring Agathion. This Agathion can take away one of the three medals (the Medal of Glory, the Medal of Victory and the Medal of Friendship) from a monster every hour for 5 hours after being summoned. Your Vitality recovers when stay in a Peaceful Zone wearing this bracelet. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="36343" name="Male Swimsuit No. 1" additionalName="Event" type="Armor"> <item id="36343" name="Male Swimsuit No. 1" additionalName="Event" type="Armor">
<!-- Equipping this disables armor. Hair accessories, weapons, and magic armor remain equipped. Male only. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="1000"/> <set name="weight" val="1000"/>
</item> </item>
<item id="36344" name="Male Swimsuit No. 2" additionalName="Event" type="Armor"> <item id="36344" name="Male Swimsuit No. 2" additionalName="Event" type="Armor">
<!-- Equipping this disables armor. Hair accessories, weapons, and magic armor remain equipped. Male only. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="1000"/> <set name="weight" val="1000"/>
</item> </item>
<item id="36345" name="Female Swimsuit No. 1" additionalName="Event" type="Armor"> <item id="36345" name="Female Swimsuit No. 1" additionalName="Event" type="Armor">
<!-- Equipping this disables armor. Hair accessories, weapons, and magic armor remain equipped. Female only. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="1000"/> <set name="weight" val="1000"/>
</item> </item>
<item id="36346" name="Female Swimsuit No. 2" additionalName="Event" type="Armor"> <item id="36346" name="Female Swimsuit No. 2" additionalName="Event" type="Armor">
<!-- Equipping this disables armor. Hair accessories, weapons, and magic armor remain equipped. Female only. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="1000"/> <set name="weight" val="1000"/>
</item> </item>
<item id="36347" name="Scroll: Energy of Glory" additionalName="Event" type="EtcItem"> <item id="36347" name="Scroll: Energy of Glory" additionalName="Event" type="EtcItem">
<!-- Increases acquired XP and SP by 30% for 30 min. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i01"/> <set name="icon" val="icon.etc_london_olympic_scroll_i01"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36348" name="Red Horns" additionalName="Event" type="Armor"> <item id="36348" name="Red Horns" additionalName="Event" type="Armor">
<!-- Hair accessory that can be used with a pendant. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36349" name="Bracelet of Glory: Glory" additionalName="Event" type="Armor"> <item id="36349" name="Bracelet of Glory: Glory" additionalName="Event" type="Armor">
<!-- Item for the Aden Golden Medal Event. Activates 5 talisman slots when equipped. MP + 216, Str + 1, Int + 1. -->
<set name="icon" val="icon.london_olympic_bracelet" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bracelet"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="36350" name="Bracelet of Glory: Victory" additionalName="Event" type="Armor"> <item id="36350" name="Bracelet of Glory: Victory" additionalName="Event" type="Armor">
<!-- Item for the Aden Golden Medal Event. Activates 5 talisman slots when equipped. MP + 216, Dex + 1, Wit + 1. -->
<set name="icon" val="icon.london_olympic_bracelet" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bracelet"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="36351" name="Bracelet of Glory: Friendship" additionalName="Event" type="Armor"> <item id="36351" name="Bracelet of Glory: Friendship" additionalName="Event" type="Armor">
<!-- Item for the Aden Golden Medal Event. Activates 5 talisman slots when equipped. MP + 216, Con + 1, Men +1. -->
<set name="icon" val="icon.london_olympic_bracelet" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_bracelet"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
</item> </item>
<item id="36352" name="Red Horns" additionalName="STR (Event)" type="Armor"> <item id="36352" name="Red Horns" additionalName="STR (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. STR + 3 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36353" name="Red Horns" additionalName="DEX (Event)" type="Armor"> <item id="36353" name="Red Horns" additionalName="DEX (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. DEX + 3 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36354" name="Red Horns" additionalName="CON (Event)" type="Armor"> <item id="36354" name="Red Horns" additionalName="CON (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. CON + 3 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36355" name="Red Horns" additionalName="MEN (Event)" type="Armor"> <item id="36355" name="Red Horns" additionalName="MEN (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. MEN + 3 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36356" name="Red Horns" additionalName="INT (Event)" type="Armor"> <item id="36356" name="Red Horns" additionalName="INT (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. INT + 3 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36357" name="Red Horns" additionalName="WIT (Event)" type="Armor"> <item id="36357" name="Red Horns" additionalName="WIT (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. WIT + 3 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36358" name="Red Horns" additionalName="Critical Rate (Event)" type="Armor"> <item id="36358" name="Red Horns" additionalName="Critical Rate (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36359" name="Red Horns" additionalName="Critical Damage (Event)" type="Armor"> <item id="36359" name="Red Horns" additionalName="Critical Damage (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. P. Critical Damage + 90 and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36360" name="Red Horns" additionalName="P. Def. (Event)" type="Armor"> <item id="36360" name="Red Horns" additionalName="P. Def. (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. P. Def. + 5% when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36361" name="Red Horns" additionalName="M. Def. (Event)" type="Armor"> <item id="36361" name="Red Horns" additionalName="M. Def. (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. M. Def. + 5% when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="commissionItemType" val="HAIR_ACCESSORY"/> <set name="commissionItemType" val="HAIR_ACCESSORY"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36362" name="Red Horns" additionalName="Evasion (Event)" type="Armor"> <item id="36362" name="Red Horns" additionalName="Evasion (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. Evasion + 5% when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36363" name="Red Horns" additionalName="P. Atk. (Event)" type="Armor"> <item id="36363" name="Red Horns" additionalName="P. Atk. (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. P. Atk. + 5 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36364" name="Red Horns" additionalName="M. Atk. (Event)" type="Armor"> <item id="36364" name="Red Horns" additionalName="M. Atk. (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. M. Atk. + 10 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36365" name="Red Horns" additionalName="Accuracy (Event)" type="Armor"> <item id="36365" name="Red Horns" additionalName="Accuracy (Event)" type="Armor">
<!-- Hair accessory for the Aden Golden Medal Event. Accuracy + 5 when equipped. -->
<set name="icon" val="icon.london_olympic_hair" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.london_olympic_hair"/>
<set name="is_sellable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36366" name="Golden Chest" additionalName="Event" type="EtcItem"> <item id="36366" name="Golden Chest" additionalName="Event" type="EtcItem">
<!-- You can get a Golden Chest (Reward) prepared by Amadeo Cadmus, the king of Aden. -->
<set name="icon" val="icon.etc_treasure_box_i03"/> <set name="icon" val="icon.etc_treasure_box_i03"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36367" name="Luminous Golden Chest" additionalName="Event" type="EtcItem"> <item id="36367" name="Luminous Golden Chest" additionalName="Event" type="EtcItem">
<!-- Luminous Golden Chest with bright energy. Special reward prepared by Amadeo Cadmus, the king of Aden. Double-click to get the reward. -->
<set name="icon" val="icon.etc_treasure_box_i08"/> <set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36368" name="Treasure Chest" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36368" name="Treasure Chest" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Small Reward Box for your help in the reconstruction of Aden. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36369" name="Hero's Treasure Chest" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36369" name="Hero's Treasure Chest" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Reward Box for your great help in the reconstruction of Aden. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36370" name="Hair Accessory Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36370" name="Hair Accessory Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing hair accessory. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36371" name="Pendant Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36371" name="Pendant Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing pendant that enchants a hair accessory. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36372" name="Enchant Scroll Pack (S-grade)" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36372" name="Enchant Scroll Pack (S-grade)" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing S-grade enchant scroll. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36373" name="Enchant Scroll Pack (R-grade)" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36373" name="Enchant Scroll Pack (R-grade)" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing R-grade enchant scroll. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36374" name="Attribute Stone Fragment Box" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36374" name="Attribute Stone Fragment Box" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing attribute stone. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36375" name="Ingredient Box" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36375" name="Ingredient Box" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing various materials required for item crafting. -->
<set name="icon" val="icon.etc_jewel_box_i00"/> <set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36376" name="Hero's Lucky Enchant Stone Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36376" name="Hero's Lucky Enchant Stone Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Lucky Echant Stone. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36377" name="Destruction Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36377" name="Destruction Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Enchant Scroll of Destruction. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36378" name="Hero's Giant Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36378" name="Hero's Giant Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Giant's Enchant Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36379" name="Hero's Blessed Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36379" name="Hero's Blessed Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Hero's Blessed Enchant Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36380" name="Hero's Unbind Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36380" name="Hero's Unbind Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Pack containing Unbind Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36381" name="Hero's Attribute Crystal Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36381" name="Hero's Attribute Crystal Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing either an attribute crystal or a Super - 60/150 ore. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36382" name="PK Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36382" name="PK Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Scroll: PK. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36383" name="Reputation Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36383" name="Reputation Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Scroll: Reputation. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36384" name="Mysterious Shot Pack" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36384" name="Mysterious Shot Pack" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Mysterious Soulshots/Spiritshots (R-grade). -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36385" name="Kaliel's Energy Box" additionalName="Aden Reconstruction" type="EtcItem"> <item id="36385" name="Kaliel's Energy Box" additionalName="Aden Reconstruction" type="EtcItem">
<!-- Box containing Kaliel's Energy. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="weight" val="10"/>
</item> </item>
<item id="36386" name="Giant's Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="36386" name="Giant's Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dualsword, and crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. The increase is greater for blessed weapons than standard weapons. Weapons are randomly enchanted between + 1 and + 3. --> <set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON"/>
<set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP"/>
<set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.giant_scrl_of_ench_wp_r"/> <set name="icon" val="icon.giant_scrl_of_ench_wp_r"/>
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="EnchantScrolls" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="9254-1"/> <set name="item_skill" val="9254-1"/>
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" /> <set name="material" val="PAPER"/>
<set name="weight" val="100"/>
</item> </item>
<item id="36387" name="Giant's Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem"> <item id="36387" name="Giant's Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dualsword, and crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. --> <set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON"/>
<set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP"/>
<set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.giant_scrl_of_ench_wp_s"/> <set name="icon" val="icon.giant_scrl_of_ench_wp_s"/>
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="EnchantScrolls" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="9252-1"/> <set name="item_skill" val="9252-1"/>
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" /> <set name="material" val="PAPER"/>
<set name="weight" val="100"/>
</item> </item>
<item id="36388" name="Giant's Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem"> <item id="36388" name="Giant's Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- Upon enchantment, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dualsword, and crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When weapons are enchanted to +4 or above, P. Atk. and M. Atk. double. Weapons are randomly enchanted between + 1 and + 3. --> <set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON"/>
<set name="icon" val="icon.giant_scrl_of_ench_wp_a" />
<set name="default_action" val="SKILL_REDUCE"/> <set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP"/> <set name="etcitem_type" val="GIANT_SCRL_ENCHANT_WP"/>
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls"/> <set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.giant_scrl_of_ench_wp_a"/>
<set name="immediate_effect" val="true"/>
<set name="is_oly_restricted" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="9250-1"/> <set name="item_skill" val="9250-1"/>
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" /> <set name="material" val="PAPER"/>
<set name="weight" val="100"/>
</item> </item>
<item id="36389" name="Giant's Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem"> <item id="36389" name="Giant's Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Upon enchantment, P. Def. for R-grade armor and accessories increases by 2, and by a significant amount starting from +4. Armor and accessories can be safely enchanted up to +3. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between + 1 and + 3. --> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR"/>
<set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM"/>
<set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.giant_scrl_of_ench_am_r"/> <set name="icon" val="icon.giant_scrl_of_ench_am_r"/>
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="EnchantScrolls" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="9255-1"/> <set name="item_skill" val="9255-1"/>
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" /> <set name="material" val="PAPER"/>
<set name="weight" val="100"/>
</item> </item>
<item id="36390" name="Giant's Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem"> <item id="36390" name="Giant's Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- P. Def. for S-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. --> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR"/>
<set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM"/>
<set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.giant_scrl_of_ench_am_s"/> <set name="icon" val="icon.giant_scrl_of_ench_am_s"/>
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="is_tradable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true"/> <set name="is_oly_restricted" val="true"/>
<set name="handler" val="EnchantScrolls" /> <set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="9253-1"/> <set name="item_skill" val="9253-1"/>
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
</item>
<item id="36391" name="Giant's Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- P. Def. for A-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. -->
<set name="icon" val="icon.giant_scrl_of_ench_am_a" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER"/> <set name="material" val="PAPER"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="is_tradable" val="false" /> </item>
<set name="is_dropable" val="false" /> <item id="36391" name="Giant's Scroll: Enchant Armor (A-grade)" type="EtcItem">
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9251-1" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR"/> <set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR"/>
<set name="default_action" val="SKILL_REDUCE"/>
<set name="etcitem_type" val="GIANT_SCRL_ENCHANT_AM"/>
<set name="handler" val="EnchantScrolls"/>
<set name="icon" val="icon.giant_scrl_of_ench_am_a"/>
<set name="immediate_effect" val="true"/>
<set name="is_dropable" val="true"/>
<set name="is_oly_restricted" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="9251-1"/>
<set name="material" val="PAPER"/>
<set name="weight" val="100"/>
</item> </item>
<item id="36392" name="Mark of Travis" additionalName="" type="EtcItem"> <item id="36392" name="Mark of Travis" type="EtcItem">
<!-- Mark of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the cemetery and the Seal of Shilen to get a reward. -->
<set name="icon" val="icon.item_normal89"/> <set name="icon" val="icon.item_normal89"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36393" name="Returner's Soul" additionalName="" type="EtcItem"> <item id="36393" name="Returner's Soul" type="EtcItem">
<!-- Soul of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the cemetery and the Seal of Shilen to get a reward. -->
<set name="icon" val="icon.etc_bead_gold_i00"/> <set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36394" name="Escort's Supply Box" additionalName="" type="EtcItem"> <item id="36394" name="Escort's Supply Box" type="EtcItem">
<!-- Small reward received for killing those who resurrected and returned with Travis. Double-click to use it. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="36395" name="Golden Chest (Reward)" additionalName="" type="EtcItem"> <item id="36395" name="Golden Chest (Reward)" type="EtcItem">
<!-- You can get a gift that Amadeo Cadmus, the king of Aden, prepared for your return. You can sometimes get a Luminous Golden Chest. -->
<set name="icon" val="icon.etc_treasure_box_i03"/> <set name="icon" val="icon.etc_treasure_box_i03"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36396" name="Energy Drink Pack" additionalName="" type="EtcItem"> <item id="36396" name="Energy Drink Pack" type="EtcItem">
<!-- Each energy drink pack randomly contains 1 of 5 different energy drinks. Open the pack to receive 3 units of one energy drink. -->
<set name="icon" val="icon.etc_treasure_box_i01"/> <set name="icon" val="icon.etc_treasure_box_i01"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36397" name="Chest of Glory" additionalName="" type="EtcItem"> <item id="36397" name="Chest of Glory" type="EtcItem">
<!-- Chest of Glory given by Cocoring to celebrate the winning of the glorious gold medal. Double-click to receive a Medal of Glory/Victory/Friendship at a certain probability. -->
<set name="icon" val="icon.etc_treasure_box_i01"/> <set name="icon" val="icon.etc_treasure_box_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36398" name="Chest of Victory" additionalName="" type="EtcItem"> <item id="36398" name="Chest of Victory" type="EtcItem">
<!-- Chest of Victory given by Cocoring to celebrate the winning of the glorious silver medal. Double-click to receive a Medal of Glory/Victory/Friendship at a certain probability. -->
<set name="icon" val="icon.etc_treasure_box_i01"/> <set name="icon" val="icon.etc_treasure_box_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36399" name="Chest of Friendship" additionalName="" type="EtcItem"> <item id="36399" name="Chest of Friendship" type="EtcItem">
<!-- Chest of Friendship given by Cocoring to celebrate the winning of the glorious gold medal. Double-click to receive a Medal of Glory/Victory/Friendship at a certain probability. -->
<set name="icon" val="icon.etc_treasure_box_i01"/> <set name="icon" val="icon.etc_treasure_box_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
</list> </list>

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@ -1,97 +1,166 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="36700" name="Ragna Orc's Amulet" additionalName="" type="EtcItem"> <item id="36700" name="Ragna Orc's Amulet" type="EtcItem">
<!-- Doll used in shamanism to control the evil creatures by the Ragna Orcs. Collect and bring it to Beacon Town Manager Chairen at the Den of Evil. -->
<set name="icon" val="icon.etc_totem_black_i00"/> <set name="icon" val="icon.etc_totem_black_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36701" name="Ragna Orc's Greater Amulet" additionalName="" type="EtcItem"> <item id="36701" name="Ragna Orc's Greater Amulet" type="EtcItem">
<!-- Doll used in shamanism to control evil creatures by the Ragna Orcs. It has a spell more powerful than a regular amulet. Collect and bring it to Beacon Town Manager Chairen at the Den of Evil. -->
<set name="icon" val="icon.etc_totem_red_i00"/> <set name="icon" val="icon.etc_totem_red_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36702" name="Mucrokian Hide" additionalName="" type="EtcItem"> <item id="36702" name="Mucrokian Hide" type="EtcItem">
<!-- Proof of defeating a Mucrokian. Collect and bring it to Katensa at the Field of Silence Research Center. -->
<set name="icon" val="icon.etc_leather_gray_i00"/> <set name="icon" val="icon.etc_leather_gray_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36703" name="Quality Mucrokian Hide" additionalName="" type="EtcItem"> <item id="36703" name="Quality Mucrokian Hide" type="EtcItem">
<!-- Proof of defeating a Mucrokian, which is very valuable as leather. Collect and bring it to Katensa at the Field of Silence Research Center. -->
<set name="icon" val="icon.etc_leather_brown_i00"/> <set name="icon" val="icon.etc_leather_brown_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36704" name="Mucrokian Hide" additionalName="" type="EtcItem"> <item id="36704" name="Mucrokian Hide" type="EtcItem">
<!-- Proof of defeating a Mucrokian. Collect and bring it to Apprentice Atra at the Purified Ceremony Hall. -->
<set name="icon" val="icon.etc_leather_gray_i00"/> <set name="icon" val="icon.etc_leather_gray_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36705" name="Quality Mucrokian Hide" additionalName="" type="EtcItem"> <item id="36705" name="Quality Mucrokian Hide" type="EtcItem">
<!-- Proof of defeating a Mucrokian, which is very valuable as leather. Collect and bring it to Apprentice Atra at the Purified Ceremony Hall. -->
<set name="icon" val="icon.etc_leather_brown_i00"/> <set name="icon" val="icon.etc_leather_brown_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36706" name="Kekropus' Letter" additionalName="" type="EtcItem"> <item id="36706" name="Kekropus' Letter" type="EtcItem">
<!-- Letter from Hierarch Kekropus of Kamaels. -->
<set name="icon" val="icon.scroll_of_verification_i08"/> <set name="icon" val="icon.scroll_of_verification_i08"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36707" name="Forged Identification Card" additionalName="" type="EtcItem"> <item id="36707" name="Forged Identification Card" type="EtcItem">
<!-- Forged Identification Card from Baron's Personal Escort Eli on Alligator Island for a secret mission. Take it to Workman Chen on Alligator Island to get a mission. -->
<set name="icon" val="icon.etc_lottery_card_i00"/> <set name="icon" val="icon.etc_lottery_card_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36708" name="Experiment Material" additionalName="" type="EtcItem"> <item id="36708" name="Experiment Material" type="EtcItem">
<!-- Pouch containing unknown experiment material from Workman Chen on Alligator Island. Take it to the 'Superior' he mentioned. -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/> <set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36709" name="Suspicious Fragment" additionalName="" type="EtcItem"> <item id="36709" name="Suspicious Fragment" type="EtcItem">
<!-- Fragment obtained after killing monsters on Alligator Island. Take it to Iason Heine on Alligator Island. -->
<set name="icon" val="icon.etc_crystal_cave_crystal_i01"/> <set name="icon" val="icon.etc_crystal_cave_crystal_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36710" name="Alligator Leather" additionalName="" type="EtcItem"> <item id="36710" name="Alligator Leather" type="EtcItem">
<!-- Alligator Leather obtained after hunting an alligator on Alligator Island. Can be sold to Enron. -->
<set name="icon" val="icon.etc_scale_of_medusa_green_i00"/> <set name="icon" val="icon.etc_scale_of_medusa_green_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36711" name="Blue Alligator Leather" additionalName="" type="EtcItem"> <item id="36711" name="Blue Alligator Leather" type="EtcItem">
<!-- Blue Alligator Leather obtained after hunting an alligator on Alligator Island. Can be sold to Enron at a high price. -->
<set name="icon" val="icon.etc_scale_of_medusa_blue_i00"/> <set name="icon" val="icon.etc_scale_of_medusa_blue_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36712" name="Bejeweled Alligator Leather" additionalName="" type="EtcItem"> <item id="36712" name="Bejeweled Alligator Leather" type="EtcItem">
<!-- Bejeweled Alligator's leather obtained after hunting an alligator on Alligator Island. Can be sold to Enron at a very high price. -->
<set name="icon" val="icon.etc_scale_of_medusa_red_i00"/> <set name="icon" val="icon.etc_scale_of_medusa_red_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36713" name="Guardian Giant's Nucleus Fragment" additionalName="" type="EtcItem"> <item id="36713" name="Guardian Giant's Nucleus Fragment" type="EtcItem">
<!-- Guardian Giant's Nucleus Fragment obtained after killing monsters in the valley area of the Forsaken Plains. Keep collecting it and a Guardian Giant might appear. -->
<set name="icon" val="icon.etc_broken_crystal_blue_i00"/> <set name="icon" val="icon.etc_broken_crystal_blue_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36714" name="Kartia's Mutated Seed" additionalName="" type="EtcItem"> <item id="36714" name="Kartia's Mutated Seed" type="EtcItem">
<!-- Kartia's Mutated Seed obtained after killing monsters in the Fields of Massacre. Collect and bring it to Shuvann in the Fields of Massacre. -->
<set name="icon" val="icon.etc_seed_of_evil_i00"/> <set name="icon" val="icon.etc_seed_of_evil_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36715" name="Evil Freed Soul" additionalName="" type="EtcItem"> <item id="36715" name="Evil Freed Soul" type="EtcItem">
<!-- Soul Core of a monster with an evil soul. In the form of a small jewel with dark purple evil force. Used to summon Dark Shaman Varangka. -->
<set name="icon" val="icon.etc_evil_soul_core_i00"/> <set name="icon" val="icon.etc_evil_soul_core_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36716" name="Guardian Soul's Pendant" additionalName="" type="EtcItem"> <item id="36716" name="Guardian Soul's Pendant" type="EtcItem">
<!-- Amulet with protection from the evil spirits of the altar. Embedded in a pendant, it shines with red light with the evil soul of the Soul Core purified. -->
<set name="icon" val="icon.ect_charm_of_protection_i00"/> <set name="icon" val="icon.ect_charm_of_protection_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36717" name="Augmentation Practice Weapon" additionalName="" type="Weapon"> <item id="36717" name="Augmentation Practice Weapon" type="Weapon">
<!-- Temporary practice weapon for learning about augmentation. Very inefficient as a weapon. --> <set name="bodypart" val="rhand"/>
<set name="crystal_type" val="C"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.weapon_long_sword_i00"/> <set name="icon" val="icon.weapon_long_sword_i00"/>
<set name="default_action" val="EQUIP" /> <set name="is_depositable" val="false"/>
<set name="bodypart" val="rhand" /> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="SWORD"/> <set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="C" />
<set name="weight" val="1420"/> <set name="weight" val="1420"/>
<for> <for>
<add stat="pAtk" val="107.0"/> <add stat="pAtk" val="107.0"/>
@ -100,25 +169,34 @@
<add stat="rCrit" val="8.0"/> <add stat="rCrit" val="8.0"/>
</for> </for>
</item> </item>
<item id="36718" name="Augmentation Practice Life Stone (46)" additionalName="" type="EtcItem"> <item id="36718" name="Augmentation Practice Life Stone (46)" type="EtcItem">
<!-- Temporary Life Stone for learning about augmentation. -->
<set name="icon" val="icon.etc_mineral_general_i00"/> <set name="icon" val="icon.etc_mineral_general_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="36719" name="Augmentation Practice Gemstone (D-grade)" additionalName="" type="EtcItem"> <item id="36719" name="Augmentation Practice Gemstone (D-grade)" type="EtcItem">
<!-- Temporary practice gemstone for learning about augmentation. -->
<set name="icon" val="icon.etc_crystal_ball_silver_i00"/> <set name="icon" val="icon.etc_crystal_ball_silver_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="36720" name="Practice StormBringer" additionalName="" type="Weapon"> <item id="36720" name="Practice StormBringer" type="Weapon">
<!-- Temporary practice weapon for learning about soul crystal enhancement. Very inefficient as a weapon. -->
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/> <set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="C"/> <set name="crystal_type" val="C"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.weapon_stormbringer_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="SWORD"/>
<set name="weight" val="1420"/> <set name="weight" val="1420"/>
<for> <for>
<add stat="pAtk" val="107.0"/> <add stat="pAtk" val="107.0"/>
@ -127,24 +205,32 @@
<add stat="rCrit" val="8.0"/> <add stat="rCrit" val="8.0"/>
</for> </for>
</item> </item>
<item id="36721" name="Practice Green Soul Crystal - Stage 5" additionalName="" type="EtcItem"> <item id="36721" name="Practice Green Soul Crystal - Stage 5" type="EtcItem">
<!-- Green crystal for practice containing the light of absorbed souls. Stage 5. Once saturated, it bestows special abilities on a weapon. -->
<set name="icon" val="icon.etc_soul_stone_i02"/> <set name="icon" val="icon.etc_soul_stone_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="36722" name="Enhancement Practice Gemstone (C-grade)" additionalName="" type="EtcItem"> <item id="36722" name="Enhancement Practice Gemstone (C-grade)" type="EtcItem">
<!-- Temporary practice gemstone for learning about soul crystal enhancement. -->
<set name="icon" val="icon.etc_crystal_ball_green_i00"/> <set name="icon" val="icon.etc_crystal_ball_green_i00"/>
<set name="weight" val="2" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="2"/>
</item> </item>
<item id="36723" name="Practice StormBringer" additionalName="Focus" type="Weapon"> <item id="36723" name="Practice StormBringer" additionalName="Focus" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Critical by 86. -->
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/> <set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="C"/> <set name="crystal_type" val="C"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.weapon_stormbringer_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weapon_type" val="SWORD"/>
<set name="weight" val="1430"/> <set name="weight" val="1430"/>
<for> <for>
<add stat="pAtk" val="107.0"/> <add stat="pAtk" val="107.0"/>
@ -153,592 +239,541 @@
<add stat="rCrit" val="8.0"/> <add stat="rCrit" val="8.0"/>
</for> </for>
</item> </item>
<item id="36724" name="Practice Leather Belt" additionalName="" type="Armor"> <item id="36724" name="Practice Leather Belt" type="Armor">
<!-- One can attach a function using Practice Magic Pin (C-grade). -->
<set name="icon" val="icon.armor_belt_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
<set name="crystal_type" val="C"/> <set name="crystal_type" val="C"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.armor_belt_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="500"/> <set name="weight" val="500"/>
<for> <for>
<add order="0" stat="pDef" val="10.0"/> <add order="0" stat="pDef" val="10.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="36725" name="Practice Magic Pin (C-grade)" additionalName="" type="EtcItem"> <item id="36725" name="Practice Magic Pin (C-grade)" type="EtcItem">
<!-- Magic Pin from Weaver Wolf Kanolre. You can have it attached to a belt through Weaver Wolf Kanolre. -->
<set name="icon" val="icon.pin_i00"/> <set name="icon" val="icon.pin_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="20"/> <set name="weight" val="20"/>
</item> </item>
<item id="36726" name="Flutter's Magic Pin Leather Belt (Low-grade)" additionalName="" type="Armor"> <item id="36726" name="Flutter's Magic Pin Leather Belt (Low-grade)" type="Armor">
<set name="icon" val="icon.armor_belt_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="waist"/> <set name="bodypart" val="waist"/>
<set name="crystal_type" val="C"/> <set name="crystal_type" val="C"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.armor_belt_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="500"/> <set name="weight" val="500"/>
<for> <for>
<add order="0" stat="pDef" val="10.0"/> <add order="0" stat="pDef" val="10.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="36727" name="Theor's Orders" additionalName="" type="EtcItem"> <item id="36727" name="Theor's Orders" type="EtcItem">
<!-- Additional quest item (to be changed according to settings) -->
<set name="icon" val="icon.etc_piece_of_paper_black_i00"/> <set name="icon" val="icon.etc_piece_of_paper_black_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
</item> </item>
<item id="36728" name="Hero's Signet" additionalName="" type="EtcItem"> <item id="36728" name="Hero's Signet" type="EtcItem">
<!-- Mark obtained after killing monsters at Raider's Crossroads and in the Land of Chaos. -->
<set name="icon" val="icon.etc_i.yogi_scroll_of_enchant_weapon_grade_i00"/> <set name="icon" val="icon.etc_i.yogi_scroll_of_enchant_weapon_grade_i00"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36729" name="Dimensional Teleport Orb" additionalName="" type="EtcItem"> <item id="36729" name="Dimensional Teleport Orb" type="EtcItem">
<!-- Scroll for dimensional teleport. Item required for dimensional teleport through Mermoden's Minion. 14-day. -->
<set name="icon" val="icon.etc_warding_orb_black_i00"/> <set name="icon" val="icon.etc_warding_orb_black_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36730" name="Used Dimensional Teleport Orb" additionalName="" type="EtcItem"> <item id="36730" name="Used Dimensional Teleport Orb" type="EtcItem">
<!-- Mark received upon dimensional teleport. It disappears after 4 hours. -->
<set name="icon" val="icon.etc_warding_orb_blue_i00"/> <set name="icon" val="icon.etc_warding_orb_blue_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="36731" name="Life Stone Instilled with Giants' Power" additionalName="" type="EtcItem"> <item id="36731" name="Life Stone Instilled with Giants' Power" type="EtcItem">
<!-- Mineral with mysterious power. Can be augmented to high-grade and used by characters of level 85 or higher. -->
<set name="icon" val="icon.etc_small_bubble_i00"/> <set name="icon" val="icon.etc_small_bubble_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="LIFE_STONE"/> <set name="commissionItemType" val="LIFE_STONE"/>
</item> </item>
<item id="36732" name="Recipe: Requiem Shaper (60%)" additionalName="" type="EtcItem"> <item id="36732" name="Recipe: Requiem Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shaper. Requires Create Item (Lv. 11). Success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36733" name="Recipe: Requiem Cutter (60%)" additionalName="" type="EtcItem"> <item id="36733" name="Recipe: Requiem Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Cutter. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36734" name="Recipe: Requiem Slasher (60%)" additionalName="" type="EtcItem"> <item id="36734" name="Recipe: Requiem Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Slasher. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36735" name="Recipe: Requiem Avenger (60%)" additionalName="" type="EtcItem"> <item id="36735" name="Recipe: Requiem Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Avenger. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36736" name="Recipe: Requiem Fighter (60%)" additionalName="" type="EtcItem"> <item id="36736" name="Recipe: Requiem Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Fighter. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36737" name="Recipe: Requiem Stormer (60%)" additionalName="" type="EtcItem"> <item id="36737" name="Recipe: Requiem Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Stormer. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36738" name="Recipe: Requiem Thrower (60%)" additionalName="" type="EtcItem"> <item id="36738" name="Recipe: Requiem Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Thrower. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36739" name="Recipe: Requiem Shooter (60%)" additionalName="" type="EtcItem"> <item id="36739" name="Recipe: Requiem Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shooter. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36740" name="Recipe: Requiem Buster (60%)" additionalName="" type="EtcItem"> <item id="36740" name="Recipe: Requiem Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Buster. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36741" name="Recipe: Requiem Caster (60%)" additionalName="" type="EtcItem"> <item id="36741" name="Recipe: Requiem Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Caster. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36742" name="Recipe: Requiem Retributer (60%)" additionalName="" type="EtcItem"> <item id="36742" name="Recipe: Requiem Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Retributer. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3387132"/> <set name="price" val="3387132"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36743" name="Recipe: Immortal Helmet (60%)" additionalName="" type="EtcItem"> <item id="36743" name="Recipe: Immortal Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Helmet. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="458841"/> <set name="price" val="458841"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36744" name="Recipe: Immortal Breastplate (60%)" additionalName="" type="EtcItem"> <item id="36744" name="Recipe: Immortal Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Breastplate. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1139818"/> <set name="price" val="1139818"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36745" name="Recipe: Immortal Gaiters (60%)" additionalName="" type="EtcItem"> <item id="36745" name="Recipe: Immortal Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Gaiters. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="731232"/> <set name="price" val="731232"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36746" name="Recipe: Immortal Gauntlets (60%)" additionalName="" type="EtcItem"> <item id="36746" name="Recipe: Immortal Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Gauntlets. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="277299"/> <set name="price" val="277299"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36747" name="Recipe: Immortal Boots (60%)" additionalName="" type="EtcItem"> <item id="36747" name="Recipe: Immortal Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Boots. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="285479"/> <set name="price" val="285479"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36748" name="Recipe: Immortal Shield (60%)" additionalName="" type="EtcItem"> <item id="36748" name="Recipe: Immortal Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Shield. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="280571"/> <set name="price" val="280571"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36749" name="Recipe: Immortal Leather Helmet (60%)" additionalName="" type="EtcItem"> <item id="36749" name="Recipe: Immortal Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Helmet. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="411858"/> <set name="price" val="411858"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36750" name="Recipe: Immortal Leather Armor (60%)" additionalName="" type="EtcItem"> <item id="36750" name="Recipe: Immortal Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Armor. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1092835"/> <set name="price" val="1092835"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36751" name="Recipe: Immortal Leather Leggings (60%)" additionalName="" type="EtcItem"> <item id="36751" name="Recipe: Immortal Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Leather Leggings. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="684249"/> <set name="price" val="684249"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36752" name="Recipe: Immortal Leather Gloves (60%)" additionalName="" type="EtcItem"> <item id="36752" name="Recipe: Immortal Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Leather Gloves. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="277299"/> <set name="price" val="277299"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36753" name="Recipe: Immortal Leather Boots (60%)" additionalName="" type="EtcItem"> <item id="36753" name="Recipe: Immortal Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Leather Boots. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="285479"/> <set name="price" val="285479"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36754" name="Recipe: Immortal Circlet (60%)" additionalName="" type="EtcItem"> <item id="36754" name="Recipe: Immortal Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Circlet. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="416766"/> <set name="price" val="416766"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36755" name="Recipe: Immortal Tunic (60%)" additionalName="" type="EtcItem"> <item id="36755" name="Recipe: Immortal Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Tunic. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1092835"/> <set name="price" val="1092835"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36756" name="Recipe: Immortal Stockings (60%)" additionalName="" type="EtcItem"> <item id="36756" name="Recipe: Immortal Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Stockings. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="684249"/> <set name="price" val="684249"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36757" name="Recipe: Immortal Gloves (60%)" additionalName="" type="EtcItem"> <item id="36757" name="Recipe: Immortal Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Gloves. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="277299"/> <set name="price" val="277299"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36758" name="Recipe: Immortal Shoes (60%)" additionalName="" type="EtcItem"> <item id="36758" name="Recipe: Immortal Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Immortal Shoes. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="285479"/> <set name="price" val="285479"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36759" name="Recipe: Immortal Sigil (60%)" additionalName="" type="EtcItem"> <item id="36759" name="Recipe: Immortal Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Sigil. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="280571"/> <set name="price" val="280571"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36760" name="Recipe: Immortal Necklace (60%)" additionalName="" type="EtcItem"> <item id="36760" name="Recipe: Immortal Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Necklace. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="357959"/> <set name="price" val="357959"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36761" name="Recipe: Immortal Earring (60%)" additionalName="" type="EtcItem"> <item id="36761" name="Recipe: Immortal Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Earring. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="269288"/> <set name="price" val="269288"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36762" name="Recipe: Immortal Ring (60%)" additionalName="" type="EtcItem"> <item id="36762" name="Recipe: Immortal Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Ring. Requires Create Item (Lv. 11). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="180616"/> <set name="price" val="180616"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36763" name="Recipe: Apocalypse Shaper (60%)" additionalName="" type="EtcItem"> <item id="36763" name="Recipe: Apocalypse Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Shaper. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36764" name="Recipe: Apocalypse Cutter (60%)" additionalName="" type="EtcItem"> <item id="36764" name="Recipe: Apocalypse Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Cutter. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36765" name="Recipe: Apocalypse Slasher (60%)" additionalName="" type="EtcItem"> <item id="36765" name="Recipe: Apocalypse Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Slasher. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36766" name="Recipe: Apocalypse Avenger (60%)" additionalName="" type="EtcItem"> <item id="36766" name="Recipe: Apocalypse Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Avenger. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36767" name="Recipe: Apocalypse Fighter (60%)" additionalName="" type="EtcItem"> <item id="36767" name="Recipe: Apocalypse Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Fighter. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36768" name="Recipe: Apocalypse Stormer (60%)" additionalName="" type="EtcItem"> <item id="36768" name="Recipe: Apocalypse Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Stormer. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36769" name="Recipe: Apocalypse Thrower (60%)" additionalName="" type="EtcItem"> <item id="36769" name="Recipe: Apocalypse Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Thrower. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36770" name="Recipe: Apocalypse Shooter (60%)" additionalName="" type="EtcItem"> <item id="36770" name="Recipe: Apocalypse Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Shooter. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36771" name="Recipe: Apocalypse Buster (60%)" additionalName="" type="EtcItem"> <item id="36771" name="Recipe: Apocalypse Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Buster. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36772" name="Recipe: Apocalypse Caster (60%)" additionalName="" type="EtcItem"> <item id="36772" name="Recipe: Apocalypse Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Caster. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36773" name="Recipe: Apocalypse Retributer (60%)" additionalName="" type="EtcItem"> <item id="36773" name="Recipe: Apocalypse Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Retributer. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="9221324"/> <set name="price" val="9221324"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36774" name="Recipe: Twilight Helmet (60%)" additionalName="" type="EtcItem"> <item id="36774" name="Recipe: Twilight Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Helmet. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1217664"/> <set name="price" val="1217664"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36775" name="Recipe: Twilight Breastplate (60%)" additionalName="" type="EtcItem"> <item id="36775" name="Recipe: Twilight Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Breastplate. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3072556"/> <set name="price" val="3072556"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36776" name="Recipe: Twilight Gaiters (60%)" additionalName="" type="EtcItem"> <item id="36776" name="Recipe: Twilight Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Gaiters. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1959621"/> <set name="price" val="1959621"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36777" name="Recipe: Twilight Gauntlets (60%)" additionalName="" type="EtcItem"> <item id="36777" name="Recipe: Twilight Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Gauntlets. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="872868"/> <set name="price" val="872868"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36778" name="Recipe: Twilight Boots (60%)" additionalName="" type="EtcItem"> <item id="36778" name="Recipe: Twilight Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Boots. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="872868"/> <set name="price" val="872868"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36779" name="Recipe: Twilight Shield (60%)" additionalName="" type="EtcItem"> <item id="36779" name="Recipe: Twilight Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Shield. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="872868"/> <set name="price" val="872868"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36780" name="Recipe: Twilight Leather Helmet (60%)" additionalName="" type="EtcItem"> <item id="36780" name="Recipe: Twilight Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Leather Helmet. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1125720"/> <set name="price" val="1125720"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36781" name="Recipe: Twilight Leather Armor (60%)" additionalName="" type="EtcItem"> <item id="36781" name="Recipe: Twilight Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Leather Armor. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="3001920"/> <set name="price" val="3001920"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36782" name="Recipe: Twilight Leather Leggings (60%)" additionalName="" type="EtcItem"> <item id="36782" name="Recipe: Twilight Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Leather Leggings. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1876200"/> <set name="price" val="1876200"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36783" name="Recipe: Twilight Leather Gloves (60%)" additionalName="" type="EtcItem"> <item id="36783" name="Recipe: Twilight Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Leather Gloves. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="750480"/> <set name="price" val="750480"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36784" name="Recipe: Twilight Leather Boots (60%)" additionalName="" type="EtcItem"> <item id="36784" name="Recipe: Twilight Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Leather Boots. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="750480"/> <set name="price" val="750480"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36785" name="Recipe: Twilight Circlet (60%)" additionalName="" type="EtcItem"> <item id="36785" name="Recipe: Twilight Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Circlet. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1121458"/> <set name="price" val="1121458"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36786" name="Recipe: Twilight Tunic (60%)" additionalName="" type="EtcItem"> <item id="36786" name="Recipe: Twilight Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Tunic. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="2980612"/> <set name="price" val="2980612"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36787" name="Recipe: Twilight Stockings (60%)" additionalName="" type="EtcItem"> <item id="36787" name="Recipe: Twilight Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Stockings. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1888985"/> <set name="price" val="1888985"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36788" name="Recipe: Twilight Gloves (60%)" additionalName="" type="EtcItem"> <item id="36788" name="Recipe: Twilight Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Gloves. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="763265"/> <set name="price" val="763265"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36789" name="Recipe: Twilight Shoes (60%)" additionalName="" type="EtcItem"> <item id="36789" name="Recipe: Twilight Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making Twilight Shoes. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="750480"/> <set name="price" val="750480"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36790" name="Recipe: Twilight Sigil (60%)" additionalName="" type="EtcItem"> <item id="36790" name="Recipe: Twilight Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Sigil. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="750480"/> <set name="price" val="750480"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36791" name="Recipe: Twilight Necklace (60%)" additionalName="" type="EtcItem"> <item id="36791" name="Recipe: Twilight Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Necklace. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="978907"/> <set name="price" val="978907"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="36792" name="Recipe: Twilight Earring (60%)" additionalName="" type="EtcItem"> <item id="36792" name="Recipe: Twilight Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Earring. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="758685"/> <set name="price" val="758685"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36793" name="Recipe: Twilight Ring (60%)" additionalName="" type="EtcItem"> <item id="36793" name="Recipe: Twilight Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Ring. Requires Create Item (Lv. 12). Success rate is 60%. A blessed item might come out at a very low probability. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="504370"/> <set name="price" val="504370"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="36794" name="Requiem Shaper Fragment" additionalName="" type="EtcItem"> <item id="36794" name="Requiem Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Shaper. -->
<set name="icon" val="icon.weapon_aspeda_i00_piece"/> <set name="icon" val="icon.weapon_aspeda_i00_piece"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="338713"/> <set name="price" val="338713"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="36795" name="Requiem Cutter Fragment" additionalName="" type="EtcItem"> <item id="36795" name="Requiem Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Cutter. -->
<set name="icon" val="icon.weapon_estia_i00_piece"/> <set name="icon" val="icon.weapon_estia_i00_piece"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="338713"/> <set name="price" val="338713"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="36796" name="Requiem Slasher Fragment" additionalName="" type="EtcItem"> <item id="36796" name="Requiem Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Slasher. -->
<set name="icon" val="icon.weapon_polion_i00_piece"/> <set name="icon" val="icon.weapon_polion_i00_piece"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="338713"/> <set name="price" val="338713"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="36797" name="Requiem Avenger Fragment" additionalName="" type="EtcItem"> <item id="36797" name="Requiem Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Avenger. -->
<set name="icon" val="icon.weapon_batista_i00_piece"/> <set name="icon" val="icon.weapon_batista_i00_piece"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="338713"/> <set name="price" val="338713"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="36798" name="Requiem Fighter Fragment" additionalName="" type="EtcItem"> <item id="36798" name="Requiem Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Fighter. -->
<set name="icon" val="icon.weapon_fantasma_i00_piece"/> <set name="icon" val="icon.weapon_fantasma_i00_piece"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="338713"/> <set name="price" val="338713"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="36799" name="Requiem Stormer Fragment" additionalName="" type="EtcItem"> <item id="36799" name="Requiem Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Stormer. -->
<set name="icon" val="icon.weapon_soryu_i00_piece"/> <set name="icon" val="icon.weapon_soryu_i00_piece"/>
<set name="weight" val="60"/> <set name="weight" val="60"/>
<set name="price" val="338713"/> <set name="price" val="338713"/>

View File

@ -1,9 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37700" name="Valentine Dual Dagger" additionalName="" type="Weapon"> <item id="37700" name="Valentine Dual Dagger" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.ev_hallowinday_candy_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="500"/> <set name="weight" val="500"/>
<for> <for>
<add stat="pAtk" val="752.0"/> <add stat="pAtk" val="752.0"/>
@ -12,10 +15,13 @@
<add stat="rCrit" val="12.0"/> <add stat="rCrit" val="12.0"/>
</for> </for>
</item> </item>
<item id="37701" name="Valentine Dual Blunt Weapon" additionalName="" type="Weapon"> <item id="37701" name="Valentine Dual Blunt Weapon" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.ev_hallowinday_candy_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="500"/> <set name="weight" val="500"/>
<for> <for>
<add stat="pAtk" val="916.0"/> <add stat="pAtk" val="916.0"/>
@ -25,8 +31,7 @@
<add stat="rCrit" val="6.0"/> <add stat="rCrit" val="6.0"/>
</for> </for>
</item> </item>
<item id="37702" name="Valentine Shield" additionalName="" type="Weapon"> <item id="37702" name="Valentine Shield" type="Weapon">
<!-- Modifies the appearance of a shield. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00"/> <set name="icon" val="icon.ev_hallowinday_candy_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -38,11 +43,10 @@
<sub stat="rEvas" val="8"/> <sub stat="rEvas" val="8"/>
<set stat="sDef" val="546.0"/> <set stat="sDef" val="546.0"/>
<set stat="rShld" val="20.0"/> <set stat="rShld" val="20.0"/>
<enchant val="0" stat="sDef" /> <enchant stat="sDef" val="0"/>
</for> </for>
</item> </item>
<item id="37703" name="Valentine Sigil" additionalName="" type="Armor"> <item id="37703" name="Valentine Sigil" type="Armor">
<!-- Modifies the appearance of a sigil. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00"/> <set name="icon" val="icon.ev_hallowinday_candy_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="bodypart" val="lhand"/> <set name="bodypart" val="lhand"/>
@ -56,577 +60,632 @@
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="37704" name="Love Potion" additionalName="" type="EtcItem"> <item id="37704" name="Love Potion" type="EtcItem">
<!-- Herb that modifies the appearance of weapons for Valentine's Day. -->
<set name="icon" val="icon.etc_whiteday_herb"/> <set name="icon" val="icon.etc_whiteday_herb"/>
</item> </item>
<item id="37705" name="Chocolate Truffle" additionalName="" type="EtcItem"> <item id="37705" name="Chocolate Truffle" type="EtcItem">
<!-- Recovers vitality in peace zones. Double click to cast Decadence on the entire party. Can be stacked with Sugar Rush and Forever Alone effects. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_choco"/> <set name="icon" val="icon.etc_whiteday_choco"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37706" name="Candy Heart" additionalName="" type="EtcItem"> <item id="37706" name="Candy Heart" type="EtcItem">
<!-- Recovers vitality in peace zones. Double click to cast Sugar Rush on the entire party. Can be stacked with Decadence and Forever Alone effects. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_candy"/> <set name="icon" val="icon.etc_whiteday_candy"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37707" name="Comfort Cookie" additionalName="" type="EtcItem"> <item id="37707" name="Comfort Cookie" type="EtcItem">
<!-- Recovers vitality in peace zones. Double click to cast Forever Alone on the entire party. Can be stacked with Decadence and Sugar Rush effects. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_cookie"/> <set name="icon" val="icon.etc_whiteday_cookie"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37708" name="Coco's Transformation Chocolate" additionalName="" type="EtcItem"> <item id="37708" name="Coco's Transformation Chocolate" type="EtcItem">
<!-- Item containing the magic of Coco, the messenger of love. For 60 minutes, you can transform into one of the following: Snow Man, Scarecrow Jack, Tin Golem, Makeshift Bat, Lady Tow, Angry Tow, Sleepy Tow. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_choco"/> <set name="icon" val="icon.etc_whiteday_choco"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37709" name="Coco's Transformation Candy" additionalName="" type="EtcItem"> <item id="37709" name="Coco's Transformation Candy" type="EtcItem">
<!-- Item containing the magic of Coco, the messenger of love. For 60 minutes, you can transform into one of the following: Snow Man, Scarecrow Jack, Tin Golem, Makeshift Bat, Lady Tow, Angry Tow, Sleepy Tow. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_candy"/> <set name="icon" val="icon.etc_whiteday_candy"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37710" name="Coco's Transformation Cookie" additionalName="" type="EtcItem"> <item id="37710" name="Coco's Transformation Cookie" type="EtcItem">
<!-- Item containing the magic of Coco, the messenger of love. For 60 minutes, you can transform into one of the following: Snow Man, Scarecrow Jack, Tin Golem, Makeshift Bat, Lady Tow, Angry Tow, Sleepy Tow. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_cookie"/> <set name="icon" val="icon.etc_whiteday_cookie"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37711" name="Coco's Friend Summon Chocolate" additionalName="" type="EtcItem"> <item id="37711" name="Coco's Friend Summon Chocolate" type="EtcItem">
<!-- Item containing the magic of Coco, the messenger of love. Can summon a friend once every 30 minutes. Target a party member and double click to activate the skill. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_choco"/> <set name="icon" val="icon.etc_whiteday_choco"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37712" name="Coco's Friend Summon Candy" additionalName="" type="EtcItem"> <item id="37712" name="Coco's Friend Summon Candy" type="EtcItem">
<!-- Item containing the magic of Coco, the messenger of love. Can summon a friend once every 30 minutes. Target a party member and double click to activate the skill. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_candy"/> <set name="icon" val="icon.etc_whiteday_candy"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37713" name="Coco's Friend Summon Cookie" additionalName="" type="EtcItem"> <item id="37713" name="Coco's Friend Summon Cookie" type="EtcItem">
<!-- Item containing the magic of Coco, the messenger of love. Can summon a friend once every 30 minutes. Target a party member and double click to activate the skill. Cannot be stored in a warehouse. -->
<set name="icon" val="icon.etc_whiteday_cookie"/> <set name="icon" val="icon.etc_whiteday_cookie"/>
<set name="weight" val="5" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="5"/>
</item> </item>
<item id="37714" name="Talisman - Lilith" additionalName="" type="Armor"> <item id="37714" name="Talisman - Lilith" type="Armor">
<!-- When equipped, M. Def. + 552, MP Recovery by 3, Dark Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Anakim or Talisman - Seven Signs. Equipping two talismans will give the effect of one. --> <set name="bodypart" val="deco1"/>
<set name="default_action" val="EQUIP"/>
<set name="equip_reuse_delay" val="30"/>
<set name="icon" val="icon.lilith_talisman_i00"/> <set name="icon" val="icon.lilith_talisman_i00"/>
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false"/> <set name="is_destroyable" val="false"/>
<set name="is_dropable" val="true"/>
<set name="is_sellable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="13569-1"/> <set name="item_skill" val="13569-1"/>
</item>
<item id="37715" name="Talisman - Anakim" additionalName="" type="Armor">
<!-- When equipped, P. Def. + 971, HP Recovery by 6, Dark Resistance and Holy Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.anakim_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD"/> <set name="material" val="GOLD"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="item_skill" val="13569-2" />
</item> </item>
<item id="37716" name="Seven Signs' Energy" additionalName="" type="EtcItem"> <item id="37715" name="Talisman - Anakim" type="Armor">
<!-- Bring Talisman - Lilith and Talisman - Anakim to the Seed Talisman Manager to receive a Talisman - Seven Signs. --> <set name="bodypart" val="deco1"/>
<set name="default_action" val="EQUIP"/>
<set name="equip_reuse_delay" val="30"/>
<set name="icon" val="icon.anakim_talisman_i00"/>
<set name="immediate_effect" val="true"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="true"/>
<set name="is_sellable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="13569-2"/>
<set name="material" val="GOLD"/>
<set name="weight" val="150"/>
</item>
<item id="37716" name="Seven Signs' Energy" type="EtcItem">
<set name="icon" val="icon.sevensign_energy_i00"/> <set name="icon" val="icon.sevensign_energy_i00"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37717" name="Talisman - Seven Signs" additionalName="" type="Armor"> <item id="37717" name="Talisman - Seven Signs" type="Armor">
<!-- When equipped, M. Def. + 736, P. Def. by 1126, MP Recovery by 4, HP Recovery by 8, Attribute Resistance by 10, and Damage Reflect Resistance by 14. When equipped with Talisman - Longing, Attribute Attack increases by 50 and all weapon resistance increases by 3%. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.sevensign_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1"/> <set name="bodypart" val="deco1"/>
<set name="default_action" val="EQUIP"/>
<set name="equip_reuse_delay" val="30"/>
<set name="icon" val="icon.sevensign_talisman_i00"/>
<set name="immediate_effect" val="true"/> <set name="immediate_effect" val="true"/>
<set name="is_destroyable" val="false"/>
<set name="is_dropable" val="true"/>
<set name="is_sellable" val="true"/>
<set name="is_tradable" val="true"/>
<set name="item_skill" val="13569-3"/>
<set name="material" val="GOLD"/> <set name="material" val="GOLD"/>
<set name="weight" val="150"/> <set name="weight" val="150"/>
<set name="equip_reuse_delay" val="30" /> </item>
<set name="is_tradable" val="false" /> <item id="37718" name="Shiny Elemental Shirt" type="Armor">
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.ainhasard_shirt"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/> <set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/> <set name="is_sellable" val="false"/>
<set name="is_destroyable" val="false" /> <set name="is_tradable" val="false"/>
<set name="item_skill" val="13569-3" />
</item>
<item id="37718" name="Shiny Elemental Shirt" additionalName="" type="Armor">
<!-- Sparkly magic shirt containing Einhasad's energy.\nIt can be enchanted up to +10 using Enchant Scroll: Elemental Shirt. When enchanted to +4 or more, passive and stats are increased. When enchanted to +6 or more, various use skills are bestowed . -->
<set name="icon" val="icon.ainhasard_shirt" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/> <set name="weight" val="130"/>
<for> <for>
<add order="0" stat="pDef" val="28.0"/> <add order="0" stat="pDef" val="28.0"/>
</for> </for>
</item> </item>
<item id="37719" name="Pa'agrio's Special Pack" additionalName="" type="EtcItem"> <item id="37719" name="Pa'agrio's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Pa'agrio's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. \n\nWarning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i02"/> <set name="icon" val="icon.shirt_special_box_i02"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37720" name="Maphr's Special Pack" additionalName="" type="EtcItem"> <item id="37720" name="Maphr's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. \n\nWarning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i01"/> <set name="icon" val="icon.shirt_special_box_i01"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37721" name="Sayha's Special Pack" additionalName="" type="EtcItem"> <item id="37721" name="Sayha's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. \n\nWarning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i03"/> <set name="icon" val="icon.shirt_special_box_i03"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37722" name="Eva's Special Pack" additionalName="" type="EtcItem"> <item id="37722" name="Eva's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. \n\nWarning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
<set name="icon" val="icon.shirt_special_box_i00"/> <set name="icon" val="icon.shirt_special_box_i00"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37723" name="Shiny Elemental Shirt Exchange Stone" additionalName="" type="EtcItem"> <item id="37723" name="Shiny Elemental Shirt Exchange Stone" type="EtcItem">
<!-- Bring Pa'agrio's Shirt, Maphr's Shirt, Sayha's Shirt, or Eva's Shirt to the Fantasy Isle Paddy to exchange for a Shiny Elemental Shirt. -->
<set name="icon" val="icon.shirt_stone"/> <set name="icon" val="icon.shirt_stone"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37724" name="Shilen's Energy" additionalName="" type="EtcItem"> <item id="37724" name="Shilen's Energy" type="EtcItem">
<!-- Material with the condensed power of Shilen. The groups that oppose Shilen purchase them for research,so they can be sold at stores for a high price. -->
<set name="icon" val="icon.etc_crystal_ball_silver_i00"/> <set name="icon" val="icon.etc_crystal_ball_silver_i00"/>
<set name="price" val="10000000"/> <set name="price" val="10000000"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37725" name="NC Dinos Uniform" additionalName="" type="Armor"> <item id="37725" name="NC Dinos Uniform" type="Armor">
<!-- NC Dinos Uniform. When equipped, armor is removed and cannot be used. Hair accessories, weapons, and magic armor are not removed. -->
<set name="icon" val="icon.london_olympic_bikini"/> <set name="icon" val="icon.london_olympic_bikini"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="1000"/> <set name="weight" val="1000"/>
</item> </item>
<item id="37726" name="NC Dinos Shortstop Cap" additionalName="" type="Armor"> <item id="37726" name="NC Dinos Shortstop Cap" type="Armor">
<!-- NC Dinos Defense Hat. -->
<set name="icon" val="icon.accessory_mining_cap_i00"/> <set name="icon" val="icon.accessory_mining_cap_i00"/>
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
</item> </item>
<item id="37727" name="Dandy's Gift Box" additionalName="" type="EtcItem"> <item id="37727" name="Dandy's Gift Box" type="EtcItem">
<!-- Double click to acquire a 7-day Blessed Antharas's Earring, Blessed Valakas's Necklace, Tauti's Ring, Earth Wyrm Heart Ring, Blessed Zaken's Earring, and Ruler's Authority Belt. -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/> <set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37728" name="Dandy's Challenge Box" additionalName="" type="EtcItem"> <item id="37728" name="Dandy's Challenge Box" type="EtcItem">
<!-- Double click to acquire Dandy's Challenge Scroll and the NC Dinos Uniform. -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/> <set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37729" name="Dandy's Scroll: Faith" additionalName="" type="EtcItem"> <item id="37729" name="Dandy's Scroll: Faith" type="EtcItem">
<!-- For 60 minutes, decreases P. Atk. by 5%, Atk. Spd. by 5%, P. Critical Rate by 30, M. Atk. by 10%, Casting Spd. by 5%, M. Critical Rate by 20, MP consumption by 3%, and cooldown by 3%. Dandy's Cheer and Dandy's Passion buffs are not applied at the same time. -->
<set name="icon" val="BranchSys.icon.br_xmas_scroll_i00"/> <set name="icon" val="BranchSys.icon.br_xmas_scroll_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37730" name="Dandy's Scroll: Passion" additionalName="" type="EtcItem"> <item id="37730" name="Dandy's Scroll: Passion" type="EtcItem">
<!-- For 60 minutes, decreases all received damage by 10%. Dandy's Cheer and Dandy's Faith buffs are not applied at the same time. -->
<set name="icon" val="BranchSys.icon.br_xmas_scroll_i00"/> <set name="icon" val="BranchSys.icon.br_xmas_scroll_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37731" name="Dandy's Scroll: Challenge" additionalName="" type="EtcItem"> <item id="37731" name="Dandy's Scroll: Challenge" type="EtcItem">
<!-- For 60 minutes, increases acquired XP and SP by 30%. Energy of Glory, Midsummer Passion, and Emperor's Growth scrolls are not applied at the same time. -->
<set name="icon" val="BranchSys.icon.br_xmas_scroll_i00"/> <set name="icon" val="BranchSys.icon.br_xmas_scroll_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37732" name="Blessed Antharas' Earring" additionalName="7-day" type="Armor"> <item id="37732" name="Blessed Antharas' Earring" additionalName="7-day" type="Armor">
<!-- MP +59, Bleed Resistance 50% increase, Bleed Attack Rate 50% increase, Heal Amount increase, Vampiric Rage Effect, Stun/Mental resistance 40%, Stun/Mental attack rate 40% increase, physical/magic skill MP consumption decrease, earth resistance increase, Holy Resistance increase, CON +3, MEN +3. P. Def./M. Def. are increased. Can use the Stun canceling skill. Momentarily increases Stun resistance by 100%. Only one effect is applied even when the same two earrings are worn. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="150" /> <set name="icon" val="icon.accessory_earring_of_antaras_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="170.0"/> <add order="0" stat="mDef" val="170.0"/>
</for> </for>
</item> </item>
<item id="37733" name="Blessed Valakas' Necklace" additionalName="7-day" type="Armor"> <item id="37733" name="Blessed Valakas' Necklace" additionalName="7-day" type="Armor">
<!-- HP +625, MP +79, Sleep Resistance 50% increase, Sleep Attack Rate 50% increase, physical/magic skill cooldown decrease, Wild Magic Effect, damage shield effect, fire resistance 30 increase, Dark Resistance 20 increase, STR +3, INT +3. P. Skill Atk. 5% increase, P. Atk. 10% increase, M. Atk. 20% increase, hold resistance skill use. Hold resistance 100% increase momentarily. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="150" /> <set name="icon" val="icon.accessory_necklace_of_valakas_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="226.0"/> <add order="0" stat="mDef" val="226.0"/>
</for> </for>
</item> </item>
<item id="37734" name="Tauti's Ring" additionalName="7-day" type="Armor"> <item id="37734" name="Tauti's Ring" additionalName="7-day" type="Armor">
<!-- Tauti's Ring. Fire/Dark Resistance 25 increase, MP 38 increase, Critical Damage 15% increase, skill attack 5% increase, damage inflicted during PvP 5% increase, paralysis/yoke/exile resistance 10 increase, damage reflect resistance 5 increase, HP drain resistance 5 increase, damage received during PvP 5% decrease. Critical 54 increase when equipped with a blunt. Only one effect is applied even when the same two rings are worn (excluding attributes/M. Def.) Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessary_tauti_ring" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="150" /> <set name="icon" val="icon.accessary_tauti_ring"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="108.0"/> <add order="0" stat="mDef" val="108.0"/>
</for> </for>
</item> </item>
<item id="37735" name="Earth Wyrm Heart Ring" additionalName="7-day" type="Armor"> <item id="37735" name="Earth Wyrm Heart Ring" additionalName="7-day" type="Armor">
<!-- MP +38, increases physical attack resistance, Mental Attack Resistance, MP Regeneration, P. Critical Damage, and Accuracy. Poison Resistance 50% increase, Poison Attack Rate 50% increase, Knock Back, Knock Down, pulling resistance 20 increase, Atk. Spd. Increase, Casting Spd. Increase, and Wind/Water Resistance increase. Can use skills that affect party members' Atk. Spd., Casting Spd., and Vampiric Rage. Can use Poison removal. Only one effect is applied even when the same two rings are worn. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.ring_earthworm_heart" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="150" /> <set name="icon" val="icon.ring_earthworm_heart"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="108.0"/> <add order="0" stat="mDef" val="108.0"/>
</for> </for>
</item> </item>
<item id="37736" name="Blessed Zaken's Earring" additionalName="7-day" type="Armor"> <item id="37736" name="Blessed Zaken's Earring" additionalName="7-day" type="Armor">
<!-- MP +37, Bleed Resistance 30% increase, Bleed Attack Rate 30% increase, Heal Amount 15% increase, Vampiric Rage Effect, Stun/Mental resistance 30% increase, Stun/Mental attack rate 30% increase, Dark Resistance 15 increase. Only one effect is applied even when the same two earrings are worn. When equipped with a normal Zaken's Earring, only the effects of the Blessed Zaken's Earring are applied. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="150" /> <set name="icon" val="icon.accessory_earring_of_zaken_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="150"/>
<for> <for>
<add order="0" stat="mDef" val="94.0"/> <add order="0" stat="mDef" val="94.0"/>
</for> </for>
</item> </item>
<item id="37737" name="Ruler's Authority" additionalName="7-day" type="Armor"> <item id="37737" name="Ruler's Authority" additionalName="7-day" type="Armor">
<!-- Item is given to the winner of the Ceremony of Chaos that takes place in the Mysterious Mansion. When equipped, increases Max HP, MP, and CP by 1000, weight by 25600, and damage by 8%. Decreases received damage by 9% and Damage Reflect Resistance by 5%. Increases the number of inventory slots by 36 and all Attribute Resistance by 15. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.belt_rulers_authority" />
<set name="default_action" val="EQUIP"/> <set name="default_action" val="EQUIP"/>
<set name="weight" val="440" /> <set name="icon" val="icon.belt_rulers_authority"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="604800"/> <set name="time" val="604800"/>
<set name="weight" val="440"/>
<for> <for>
<add order="0" stat="pDef" val="50.0"/> <add order="0" stat="pDef" val="50.0"/>
</for> </for>
</item> </item>
<item id="37738" name="Test Soulshot (D-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37738" name="Test Soulshot (D-grade)" additionalName="Not in Use" type="EtcItem">
<!-- Soulshot for test use. To be included in the D-grade or C-grade load effect. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37739" name="Test Soulshot (C-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37739" name="Test Soulshot (C-grade)" additionalName="Not in Use" type="EtcItem">
<!-- Soulshot for test use. To be included in the C-grade or D-grade load effect. -->
<set name="icon" val="icon.etc_spirit_bullet_green_i00"/> <set name="icon" val="icon.etc_spirit_bullet_green_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37740" name="Reinforced Soulshot (No-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37740" name="Reinforced Soulshot (No-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on no-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37741" name="Reinforced Soulshot (D-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37741" name="Reinforced Soulshot (D-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on D-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37742" name="Reinforced Soulshot (C-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37742" name="Reinforced Soulshot (C-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on C-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37743" name="Reinforced Soulshot (B-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37743" name="Reinforced Soulshot (B-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on B-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37744" name="Reinforced Soulshot (A-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37744" name="Reinforced Soulshot (A-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on A-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37745" name="Reinforced Soulshot (S-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37745" name="Reinforced Soulshot (S-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on S-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37746" name="Reinforced Soulshot (R-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37746" name="Reinforced Soulshot (R-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily inflict a powerful attack on the enemy. Can be used on R-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37747" name="Reinforced Spiritshot (No-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37747" name="Reinforced Spiritshot (No-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on no-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37748" name="Reinforced Spiritshot (D-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37748" name="Reinforced Spiritshot (D-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on D-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37749" name="Reinforced Spiritshot (C-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37749" name="Reinforced Spiritshot (C-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on C-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37750" name="Reinforced Spiritshot (B-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37750" name="Reinforced Spiritshot (B-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on B-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37751" name="Reinforced Spiritshot (A-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37751" name="Reinforced Spiritshot (A-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on A-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37752" name="Reinforced Spiritshot (S-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37752" name="Reinforced Spiritshot (S-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on S-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37753" name="Reinforced Spiritshot (R-grade)" additionalName="Not in Use" type="EtcItem"> <item id="37753" name="Reinforced Spiritshot (R-grade)" additionalName="Not in Use" type="EtcItem">
<!-- A powerful light is bestowed on the weapon to temporarily strengthen M. Atk. Can be used on R-grade weapons. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37754" name="All-purpose Soulshot" additionalName="Not in Use" type="EtcItem"> <item id="37754" name="All-purpose Soulshot" additionalName="Not in Use" type="EtcItem">
<!-- Confirm if it becomes crystal_free -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37755" name="All-purpose Spiritshot" additionalName="Not in Use" type="EtcItem"> <item id="37755" name="All-purpose Spiritshot" additionalName="Not in Use" type="EtcItem">
<!-- Confirm if it becomes crystal_free -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00"/> <set name="icon" val="icon.etc_spirit_bullet_blue_i00"/>
<set name="weight" val="2"/> <set name="weight" val="2"/>
<set name="price" val="14"/> <set name="price" val="14"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37756" name="Mysterious Fragment" additionalName="" type="EtcItem"> <item id="37756" name="Mysterious Fragment" type="EtcItem">
<!-- Can exchange it for various items through the warehouse keeper. -->
<set name="icon" val="icon.pink_cube_piece"/> <set name="icon" val="icon.pink_cube_piece"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
</item> </item>
<item id="37757" name="Certificate: 50 Olympiad Matches" additionalName="" type="EtcItem"> <item id="37757" name="Certificate: 50 Olympiad Matches" type="EtcItem">
<!-- Document that proves participation in the Olympiad Match 50. Take this document to the Olympiad Manager to receive a whole reward. -->
<set name="icon" val="icon.mercenary_certification_i02"/> <set name="icon" val="icon.mercenary_certification_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37758" name="Indomitable Hero's Olympiad Treasure Chest" additionalName="" type="EtcItem"> <item id="37758" name="Indomitable Hero's Olympiad Treasure Chest" type="EtcItem">
<!-- Treasure box given to a warrior participating in the Olympiad Match 50 with an indomitable will. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/> <set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37759" name="Faint Dimensional Energy - Stage 1" additionalName="" type="EtcItem"> <item id="37759" name="Faint Dimensional Energy - Stage 1" type="EtcItem">
<!-- Faint energy of dimensional strength. It is needed to receive rewards from Mermoden or to raise the stage for even greater rewards. But, in order to raise to stage 2, the next period's defense must be successful. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i00"/> <set name="icon" val="icon.etc_magic_energy_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37760" name="Faint Dimensional Energy - Stage 2" additionalName="" type="EtcItem"> <item id="37760" name="Faint Dimensional Energy - Stage 2" type="EtcItem">
<!-- Faint energy of dimensional strength. It is needed to receive rewards from Mermoden or to raise the stage. If you raise the stage, you can receive even more rewards. But, in order to raise to stage 3, the next period's defense must be successful. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i01"/> <set name="icon" val="icon.etc_magic_energy_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37761" name="Faint Dimensional Energy - Stage 3" additionalName="" type="EtcItem"> <item id="37761" name="Faint Dimensional Energy - Stage 3" type="EtcItem">
<!-- Faint energy of dimensional strength. It is needed to receive rewards from Mermoden or to raise the stage. If you raise the stage, you can receive even more rewards. But, in order to raise to stage 4, the next period's defense must be successful. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i01"/> <set name="icon" val="icon.etc_magic_energy_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37762" name="Faint Dimensional Energy - Stage 4" additionalName="" type="EtcItem"> <item id="37762" name="Faint Dimensional Energy - Stage 4" type="EtcItem">
<!-- Faint energy of dimensional strength. It is the highest stage for receiving rewards from Mermoden. -->
<set name="icon" val="icon.etc_magic_energy_i02"/> <set name="icon" val="icon.etc_magic_energy_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37763" name="Golden Noblesse Cloak" additionalName="" type="Armor"> <item id="37763" name="Golden Noblesse Cloak" type="Armor">
<set name="icon" val="icon.cloak_noblesse2_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back"/> <set name="bodypart" val="back"/>
<set name="crystal_type" val="R99"/> <set name="crystal_type" val="R99"/>
<set name="default_action" val="EQUIP"/>
<set name="icon" val="icon.cloak_noblesse2_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="220"/> <set name="weight" val="220"/>
<for> <for>
<add order="0" stat="pDef" val="20.0"/> <add order="0" stat="pDef" val="20.0"/>
<enchant stat="pDef" val="0"/> <enchant stat="pDef" val="0"/>
</for> </for>
</item> </item>
<item id="37764" name="Superior CP Potion" additionalName="" type="EtcItem"> <item id="37764" name="Superior CP Potion" type="EtcItem">
<!-- Restores 2000 CP. -->
<set name="icon" val="icon.etc_cp_potion_i01"/> <set name="icon" val="icon.etc_cp_potion_i01"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="is_stackable" val="true" />
</item> </item>
<item id="37765" name="Elikia's Letter" additionalName="" type="EtcItem"> <item id="37765" name="Elikia's Letter" type="EtcItem">
<!-- Message sent from Elikia to Leona Blackbird. -->
<set name="icon" val="icon.etc_letter_envelope_i00"/> <set name="icon" val="icon.etc_letter_envelope_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37766" name="Chaos Fragment" additionalName="" type="EtcItem"> <item id="37766" name="Chaos Fragment" type="EtcItem">
<!-- Item obtained by defeating the evil creatures of Hellbound. -->
<set name="icon" val="icon.etc_stone_black_i00"/> <set name="icon" val="icon.etc_stone_black_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_questitem" val="true"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37767" name="Vitality Replenishing Potion" additionalName="" type="EtcItem"> <item id="37767" name="Vitality Replenishing Potion" type="EtcItem">
<!-- Potion that replenishes a certain amount of vitality points. -->
<set name="icon" val="icon.etc_lesser_potion_green_i00"/> <set name="icon" val="icon.etc_lesser_potion_green_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37768" name="Crane Activator" additionalName="" type="EtcItem"> <item id="37768" name="Crane Activator" type="EtcItem">
<!-- Activates the Crane at the Desert Quarry. Place it inside for a chance at a reward. -->
<set name="icon" val="icon.etc_freezing_core_i00"/> <set name="icon" val="icon.etc_freezing_core_i00"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37769" name="Dimensional Energy - Stage 5" additionalName="" type="EtcItem"> <item id="37769" name="Dimensional Energy - Stage 5" type="EtcItem">
<!-- Energy of the dimensions. It is the highest stage for receiving rewards from Mermoden. -->
<set name="icon" val="icon.etc_magic_energy_i02"/> <set name="icon" val="icon.etc_magic_energy_i02"/>
<set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
</item> </item>
<item id="37770" name="Scroll of Blessing: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="37770" name="Scroll of Blessing: Weapon (R-grade)" type="EtcItem">
<!-- There is a small chance that the Blacksmith of Mammon will exchange for you standard Requiem or Apocalypse equipment for Blessed equipment. -->
<set name="icon" val="icon.bless_scroll_r2"/> <set name="icon" val="icon.bless_scroll_r2"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="price" val="5267574"/> <set name="price" val="5267574"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37771" name="Scroll of Blessing: Weapon (R95-grade)" additionalName="" type="EtcItem"> <item id="37771" name="Scroll of Blessing: Weapon (R95-grade)" type="EtcItem">
<!-- There is a small chance that the Blacksmith of Mammon will exchange for you standard Specter equipment for Blessed equipment. -->
<set name="icon" val="icon.bless_scroll_r95"/> <set name="icon" val="icon.bless_scroll_r95"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="price" val="70637960"/> <set name="price" val="70637960"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER"/> <set name="commissionItemType" val="SCROLL_OTHER"/>
</item> </item>
<item id="37772" name="Scroll of Blessing: Weapon (R99-grade)" additionalName="" type="EtcItem"> <item id="37772" name="Scroll of Blessing: Weapon (R99-grade)" type="EtcItem">
<!-- There is a small chance that the Blacksmith of Mammon will exchange for you standard Amaranthine equipment for Blessed equipment. -->
<set name="icon" val="icon.bless_scroll_r99"/> <set name="icon" val="icon.bless_scroll_r99"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="price" val="155659040"/> <set name="price" val="155659040"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER"/> <set name="commissionItemType" val="SCROLL_OTHER"/>
</item> </item>
<item id="37773" name="Recipe: Scroll of Blessing: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="37773" name="Recipe: Scroll of Blessing: Weapon (R-grade)" type="EtcItem">
<!-- Exclusive for Tyrr Maestro. Recipe for making a Scroll of Blessing: R-grade (weapon). Requires Create Item level 12. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="526757"/> <set name="price" val="526757"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="37774" name="Recipe: Scroll of Blessing: Weapon (R95-grade)" additionalName="" type="EtcItem"> <item id="37774" name="Recipe: Scroll of Blessing: Weapon (R95-grade)" type="EtcItem">
<!-- Exclusive for Tyrr Maestro. Recipe for making a Scroll of Blessing: R95-grade (weapon). Requires Create Item level 13. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="7063796"/> <set name="price" val="7063796"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37775" name="Recipe: Scroll of Blessing: Weapon (R99-grade)" additionalName="" type="EtcItem"> <item id="37775" name="Recipe: Scroll of Blessing: Weapon (R99-grade)" type="EtcItem">
<!-- Exclusive for Tyrr Maestro. Recipe for making a Scroll of Blessing: R99-grade (weapon). Requires Create Item level 14. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="15565904"/> <set name="price" val="15565904"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37776" name="Scroll of Blessing Scraps: Weapon (R-grade)" additionalName="" type="EtcItem"> <item id="37776" name="Scroll of Blessing Scraps: Weapon (R-grade)" type="EtcItem">
<!-- Main ingredient for making a Scroll of Blessing: R-grade (weapon). -->
<set name="icon" val="icon.etc_bless_scroll_fragment_r"/> <set name="icon" val="icon.etc_bless_scroll_fragment_r"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="47408"/> <set name="price" val="47408"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37777" name="Scroll of Blessing Scraps: Weapon (R95-grade)" additionalName="" type="EtcItem"> <item id="37777" name="Scroll of Blessing Scraps: Weapon (R95-grade)" type="EtcItem">
<!-- Main ingredient for making a Scroll of Blessing: R95-grade (weapon). -->
<set name="icon" val="icon.etc_bless_scroll_fragment_r95"/> <set name="icon" val="icon.etc_bless_scroll_fragment_r95"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="635742"/> <set name="price" val="635742"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="37778" name="Scroll of Blessing Scraps: Weapon (R99-grade)" additionalName="" type="EtcItem"> <item id="37778" name="Scroll of Blessing Scraps: Weapon (R99-grade)" type="EtcItem">
<!-- Main ingredient for making a Scroll of Blessing: R99-grade (weapon). -->
<set name="icon" val="icon.etc_bless_scroll_fragment_r99"/> <set name="icon" val="icon.etc_bless_scroll_fragment_r99"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="1400931"/> <set name="price" val="1400931"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="37779" name="Scroll of Blessing: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="37779" name="Scroll of Blessing: Armor (R-grade)" type="EtcItem">
<!-- There is a small chance that the Blacksmith of Mammon will exchange for you standard Immortal or Hell equipment for Blessed equipment. -->
<set name="icon" val="icon.bless_scroll_r2"/> <set name="icon" val="icon.bless_scroll_r2"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="price" val="1371850"/> <set name="price" val="1371850"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER"/> <set name="commissionItemType" val="SCROLL_OTHER"/>
</item> </item>
<item id="37780" name="Scroll of Blessing: Armor (R95-grade)" additionalName="" type="EtcItem"> <item id="37780" name="Scroll of Blessing: Armor (R95-grade)" type="EtcItem">
<!-- There is a small chance that the Blacksmith of Mammon will exchange for you standard Seraph equipment for Blessed equipment. -->
<set name="icon" val="icon.bless_scroll_r95"/> <set name="icon" val="icon.bless_scroll_r95"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="price" val="19162980"/> <set name="price" val="19162980"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER"/> <set name="commissionItemType" val="SCROLL_OTHER"/>
</item> </item>
<item id="37781" name="Scroll of Blessing: Armor (R99-grade)" additionalName="" type="EtcItem"> <item id="37781" name="Scroll of Blessing: Armor (R99-grade)" type="EtcItem">
<!-- There is a small chance that the Blacksmith of Mammon will exchange for you standard Eternal equipment for Blessed equipment. -->
<set name="icon" val="icon.bless_scroll_r99"/> <set name="icon" val="icon.bless_scroll_r99"/>
<set name="weight" val="100"/> <set name="weight" val="100"/>
<set name="price" val="42227840"/> <set name="price" val="42227840"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="SCROLL_OTHER"/> <set name="commissionItemType" val="SCROLL_OTHER"/>
</item> </item>
<item id="37782" name="Recipe: Scroll of Blessing: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="37782" name="Recipe: Scroll of Blessing: Armor (R-grade)" type="EtcItem">
<!-- Exclusive for Tyrr Maestro. Recipe for making a Scroll of Blessing: R-grade (armor). Requires Create Item level 12. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="137185"/> <set name="price" val="137185"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="RECIPE"/> <set name="commissionItemType" val="RECIPE"/>
</item> </item>
<item id="37783" name="Recipe: Scroll of Blessing: Armor (R95-grade)" additionalName="" type="EtcItem"> <item id="37783" name="Recipe: Scroll of Blessing: Armor (R95-grade)" type="EtcItem">
<!-- Exclusive for Tyrr Maestro. Recipe for making a Scroll of Blessing: R95-grade (armor). Requires Create Item level 13. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="1916298"/> <set name="price" val="1916298"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37784" name="Recipe: Scroll of Blessing: Armor (R99-grade)" additionalName="" type="EtcItem"> <item id="37784" name="Recipe: Scroll of Blessing: Armor (R99-grade)" type="EtcItem">
<!-- Exclusive for Tyrr Maestro. Recipe for making a Scroll of Blessing: R99-grade (armor). Requires Create Item level 14. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/> <set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/> <set name="weight" val="30"/>
<set name="price" val="4222784"/> <set name="price" val="4222784"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37785" name="Scroll of Blessing Scraps: Armor (R-grade)" additionalName="" type="EtcItem"> <item id="37785" name="Scroll of Blessing Scraps: Armor (R-grade)" type="EtcItem">
<!-- Main ingredient for making a Scroll of Blessing: R-grade (armor). -->
<set name="icon" val="icon.etc_bless_scroll_fragment_r"/> <set name="icon" val="icon.etc_bless_scroll_fragment_r"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="12347"/> <set name="price" val="12347"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="37786" name="Scroll of Blessing Scraps: Armor (R95-grade)" additionalName="" type="EtcItem"> <item id="37786" name="Scroll of Blessing Scraps: Armor (R95-grade)" type="EtcItem">
<!-- Main ingredient for making a Scroll of Blessing: R95-grade (armor). -->
<set name="icon" val="icon.etc_bless_scroll_fragment_r95"/> <set name="icon" val="icon.etc_bless_scroll_fragment_r95"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="172467"/> <set name="price" val="172467"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="37787" name="Scroll of Blessing Scraps: Armor (R99-grade)" additionalName="" type="EtcItem"> <item id="37787" name="Scroll of Blessing Scraps: Armor (R99-grade)" type="EtcItem">
<!-- Main ingredient for making a Scroll of Blessing: R99-grade (armor). -->
<set name="icon" val="icon.etc_bless_scroll_fragment_r99"/> <set name="icon" val="icon.etc_bless_scroll_fragment_r99"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="price" val="380051"/> <set name="price" val="380051"/>
@ -634,74 +693,75 @@
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/> <set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS"/>
</item> </item>
<item id="37788" name="SP Rune (Low-grade)" additionalName="1-day" type="EtcItem"> <item id="37788" name="SP Rune (Low-grade)" additionalName="1-day" type="EtcItem">
<!-- When held in the inventory, it increases SP acquired through hunting by 10%. 1-day. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/> <set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="weight" val="120" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="86400"/> <set name="time" val="86400"/>
<set name="weight" val="120"/>
</item> </item>
<item id="37789" name="SP Rune (Mid-grade)" additionalName="1-day" type="EtcItem"> <item id="37789" name="SP Rune (Mid-grade)" additionalName="1-day" type="EtcItem">
<!-- When held in the inventory, it increases SP acquired through hunting by 20%. 1-day. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/> <set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="weight" val="120" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="86400"/> <set name="time" val="86400"/>
<set name="weight" val="120"/>
</item> </item>
<item id="37790" name="SP Rune (High-grade)" additionalName="1-day" type="EtcItem"> <item id="37790" name="SP Rune (High-grade)" additionalName="1-day" type="EtcItem">
<!-- When held in the inventory, it increases SP acquired through hunting by 30%. 1-day. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/> <set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="weight" val="120" /> <set name="is_depositable" val="false"/>
<set name="is_dropable" val="false"/>
<set name="is_sellable" val="false"/>
<set name="is_tradable" val="false"/>
<set name="time" val="86400"/> <set name="time" val="86400"/>
<set name="weight" val="120"/>
</item> </item>
<item id="37791" name="Sealed Demonic Tome" additionalName="" type="EtcItem"> <item id="37791" name="Sealed Demonic Tome" type="EtcItem">
<!-- Ancient book of a tightly sealed demon. The ancient book managing caravan Budenka is collecting it in the Refugee Village. -->
<set name="icon" val="icon.etc_codex_of_giant_i02" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM"/> <set name="commissionItemType" val="OTHER_ITEM"/>
<set name="icon" val="icon.etc_codex_of_giant_i02"/>
<set name="is_sellable" val="false"/>
<set name="is_stackable" val="true"/>
<set name="weight" val="2"/>
</item> </item>
<item id="37792" name="Potion of Protection: Stun" additionalName="" type="EtcItem"> <item id="37792" name="Potion of Protection: Stun" type="EtcItem">
<!-- Increases Stun resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i01"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i01"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37793" name="Potion of Protection: Hold" additionalName="" type="EtcItem"> <item id="37793" name="Potion of Protection: Hold" type="EtcItem">
<!-- Increases hold resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i06"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i06"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37794" name="Potion of Protection: Bleed" additionalName="" type="EtcItem"> <item id="37794" name="Potion of Protection: Bleed" type="EtcItem">
<!-- Increases Bleed Resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i00"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i00"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37795" name="Potion of Protection: Paralyze" additionalName="" type="EtcItem"> <item id="37795" name="Potion of Protection: Paralyze" type="EtcItem">
<!-- Increases paralysis resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i07"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i07"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37796" name="Potion of Protection: Mental" additionalName="" type="EtcItem"> <item id="37796" name="Potion of Protection: Mental" type="EtcItem">
<!-- Increases Mental resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i04"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i04"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37797" name="Potion of Protection: Sleep" additionalName="" type="EtcItem"> <item id="37797" name="Potion of Protection: Sleep" type="EtcItem">
<!-- Increases Sleep Resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37798" name="Potion of Protection: Poison" additionalName="" type="EtcItem"> <item id="37798" name="Potion of Protection: Poison" type="EtcItem">
<!-- Increases Poison Resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i02"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i02"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>
</item> </item>
<item id="37799" name="Potion of Protection: Knock Back/ Knock Down" additionalName="" type="EtcItem"> <item id="37799" name="Potion of Protection: Knock Back/ Knock Down" type="EtcItem">
<!-- Increases Knock Back / Knock Down resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10"/> <set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10"/>
<set name="weight" val="10"/> <set name="weight" val="10"/>
<set name="is_stackable" val="true"/> <set name="is_stackable" val="true"/>

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