Proper system message for attendance reward check.
Thanks to kamikadzz.
This commit is contained in:
@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MIN_AFTER_LOGGING_IN_S2_MIN_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MIN_AFTER_LOGGING_IN_YOU_HAVE_S2_MIN_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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// Check login delay.
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// Check login delay.
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||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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|||||||
// Check login delay.
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// Check login delay.
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||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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|||||||
// Check login delay.
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// Check login delay.
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||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
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|||||||
// Check login delay.
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// Check login delay.
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||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
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{
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{
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// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
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final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
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player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
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msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
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player.sendPacket(msg);
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return;
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return;
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}
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}
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||||||
|
@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
|
|||||||
// Check login delay.
|
// Check login delay.
|
||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
||||||
{
|
{
|
||||||
// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
|
final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
|
||||||
player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
|
||||||
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
|
||||||
|
player.sendPacket(msg);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -65,8 +65,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
|
|||||||
// Check login delay.
|
// Check login delay.
|
||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
||||||
{
|
{
|
||||||
// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
|
final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MINUTES_AFTER_LOGGING_IN_S2_MINUTES_LEFT);
|
||||||
player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
|
||||||
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
|
||||||
|
player.sendPacket(msg);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
|
|||||||
// Check login delay.
|
// Check login delay.
|
||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
||||||
{
|
{
|
||||||
// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
|
final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MIN_AFTER_LOGGING_IN_YOU_HAVE_S2_MIN_LEFT);
|
||||||
player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
|
||||||
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
|
||||||
|
player.sendPacket(msg);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
|
|||||||
// Check login delay.
|
// Check login delay.
|
||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
||||||
{
|
{
|
||||||
// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
|
final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MIN_AFTER_LOGGING_IN_YOU_HAVE_S2_MIN_LEFT);
|
||||||
player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
|
||||||
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
|
||||||
|
player.sendPacket(msg);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -70,8 +70,10 @@ public class RequestVipAttendanceCheck implements IClientIncomingPacket
|
|||||||
// Check login delay.
|
// Check login delay.
|
||||||
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
if (player.getUptime() < (Config.ATTENDANCE_REWARD_DELAY * 60 * 1000))
|
||||||
{
|
{
|
||||||
// player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL_YOU_CAN_REDEEM_YOUR_REWARD_30_MINUTES_AFTER_LOGGING_IN);
|
final SystemMessage msg = new SystemMessage(SystemMessageId.YOU_CAN_REDEEM_YOUR_REWARD_S1_MIN_AFTER_LOGGING_IN_YOU_HAVE_S2_MIN_LEFT);
|
||||||
player.sendMessage("You can redeem your reward " + Config.ATTENDANCE_REWARD_DELAY + " minutes after logging in.");
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY);
|
||||||
|
msg.addInt(Config.ATTENDANCE_REWARD_DELAY - Math.toIntExact(player.getUptime() / 1000 / 60));
|
||||||
|
player.sendPacket(msg);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user