Minor PlayerInstanceAction cleanup.
This commit is contained in:
parent
88084387a3
commit
6abcec1ce6
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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public class PlayerInstanceAction implements IActionHandler
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public class PlayerInstanceAction implements IActionHandler
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{
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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/**
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/**
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* Manage actions when a player click on this PlayerInstance.<BR>
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* Manage actions when a player click on this PlayerInstance.<BR>
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* <BR>
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* <BR>
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@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
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else if (interact)
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else if (interact)
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{
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{
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// Check if this PlayerInstance has a Private Store
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// Check if this PlayerInstance has a Private Store
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if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
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// Check if this PlayerInstance is autoAttackable
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// Check if this PlayerInstance is autoAttackable
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if (target.isAutoAttackable(player))
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if (target.isAutoAttackable(player))
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{
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{
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// player with lvl < 21 can't attack a cursed weapon holder
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// Player with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack players with lvl < 21
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// And a cursed weapon holder can't attack players with lvl < 21
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if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
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if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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{
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player.sendPacket(ActionFailed.STATIC_PACKET);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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}
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@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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public class PlayerInstanceAction implements IActionHandler
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public class PlayerInstanceAction implements IActionHandler
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{
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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/**
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/**
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* Manage actions when a player click on this PlayerInstance.<BR>
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* Manage actions when a player click on this PlayerInstance.<BR>
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* <BR>
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* <BR>
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@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
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else if (interact)
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else if (interact)
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{
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{
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// Check if this PlayerInstance has a Private Store
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// Check if this PlayerInstance has a Private Store
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if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
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// Check if this PlayerInstance is autoAttackable
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// Check if this PlayerInstance is autoAttackable
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if (target.isAutoAttackable(player))
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if (target.isAutoAttackable(player))
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{
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{
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// player with lvl < 21 can't attack a cursed weapon holder
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// Player with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack players with lvl < 21
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// And a cursed weapon holder can't attack players with lvl < 21
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if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
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if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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{
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player.sendPacket(ActionFailed.STATIC_PACKET);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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}
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@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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public class PlayerInstanceAction implements IActionHandler
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public class PlayerInstanceAction implements IActionHandler
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{
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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/**
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/**
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* Manage actions when a player click on this PlayerInstance.<BR>
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* Manage actions when a player click on this PlayerInstance.<BR>
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* <BR>
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* <BR>
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@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
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else if (interact)
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else if (interact)
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{
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{
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// Check if this PlayerInstance has a Private Store
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// Check if this PlayerInstance has a Private Store
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if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
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// Check if this PlayerInstance is autoAttackable
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// Check if this PlayerInstance is autoAttackable
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if (target.isAutoAttackable(player))
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if (target.isAutoAttackable(player))
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{
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{
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// player with lvl < 21 can't attack a cursed weapon holder
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// Player with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack players with lvl < 21
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// And a cursed weapon holder can't attack players with lvl < 21
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if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
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if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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{
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player.sendPacket(ActionFailed.STATIC_PACKET);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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}
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@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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public class PlayerInstanceAction implements IActionHandler
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public class PlayerInstanceAction implements IActionHandler
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{
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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/**
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/**
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* Manage actions when a player click on this PlayerInstance.<BR>
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* Manage actions when a player click on this PlayerInstance.<BR>
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* <BR>
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* <BR>
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@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
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else if (interact)
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else if (interact)
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{
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{
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// Check if this PlayerInstance has a Private Store
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// Check if this PlayerInstance has a Private Store
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if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
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// Check if this PlayerInstance is autoAttackable
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// Check if this PlayerInstance is autoAttackable
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if (target.isAutoAttackable(player))
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if (target.isAutoAttackable(player))
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{
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{
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// player with lvl < 21 can't attack a cursed weapon holder
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// Player with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack players with lvl < 21
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// And a cursed weapon holder can't attack players with lvl < 21
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if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
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if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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{
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player.sendPacket(ActionFailed.STATIC_PACKET);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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}
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@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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public class PlayerInstanceAction implements IActionHandler
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public class PlayerInstanceAction implements IActionHandler
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{
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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/**
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/**
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* Manage actions when a player click on this PlayerInstance.<BR>
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* Manage actions when a player click on this PlayerInstance.<BR>
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* <BR>
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* <BR>
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@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
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else if (interact)
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else if (interact)
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{
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{
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// Check if this PlayerInstance has a Private Store
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// Check if this PlayerInstance has a Private Store
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if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
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// Check if this PlayerInstance is autoAttackable
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// Check if this PlayerInstance is autoAttackable
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if (target.isAutoAttackable(player))
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if (target.isAutoAttackable(player))
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{
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{
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// player with lvl < 21 can't attack a cursed weapon holder
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// Player with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack players with lvl < 21
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// And a cursed weapon holder can't attack players with lvl < 21
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if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
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if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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{
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player.sendPacket(ActionFailed.STATIC_PACKET);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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}
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@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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public class PlayerInstanceAction implements IActionHandler
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public class PlayerInstanceAction implements IActionHandler
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{
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{
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private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
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|
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/**
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/**
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* Manage actions when a player click on this PlayerInstance.<BR>
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* Manage actions when a player click on this PlayerInstance.<BR>
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* <BR>
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* <BR>
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@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
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else if (interact)
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else if (interact)
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{
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{
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// Check if this PlayerInstance has a Private Store
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// Check if this PlayerInstance has a Private Store
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if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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final PlayerInstance targetPlayer = target.getActingPlayer();
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if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
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// Check if this PlayerInstance is autoAttackable
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// Check if this PlayerInstance is autoAttackable
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if (target.isAutoAttackable(player))
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if (target.isAutoAttackable(player))
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{
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{
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// player with lvl < 21 can't attack a cursed weapon holder
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// Player with lvl < 21 can't attack a cursed weapon holder
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// And a cursed weapon holder can't attack players with lvl < 21
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// And a cursed weapon holder can't attack players with lvl < 21
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if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
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if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
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|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
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{
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{
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player.sendPacket(ActionFailed.STATIC_PACKET);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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}
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@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.handler.IActionHandler;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -51,70 +51,72 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <li>Client packet : Action, AttackRequest</li><BR>
|
* <li>Client packet : Action, AttackRequest</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* @param activeChar The player that start an action on target PlayerInstance
|
* @param player The player that start an action on target PlayerInstance
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public boolean action(PlayerInstance activeChar, WorldObject target, boolean interact)
|
public boolean action(PlayerInstance player, WorldObject target, boolean interact)
|
||||||
{
|
{
|
||||||
// See description in TvTEvent.java
|
// See description in TvTEvent.java
|
||||||
if (!TvTEvent.onAction(activeChar, target.getObjectId()))
|
if (!TvTEvent.onAction(player, target.getObjectId()))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the PlayerInstance is confused
|
// Check if the PlayerInstance is confused
|
||||||
if (activeChar.isOutOfControl())
|
if (player.isOutOfControl())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aggression target lock effect
|
// Aggression target lock effect
|
||||||
if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
|
if (player.isLockedTarget() && (player.getLockedTarget() != target))
|
||||||
{
|
{
|
||||||
activeChar.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ATTACK_TARGET);
|
player.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ATTACK_TARGET);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the activeChar already target this PlayerInstance
|
// Check if the player already target this PlayerInstance
|
||||||
if (activeChar.getTarget() != target)
|
if (player.getTarget() != target)
|
||||||
{
|
{
|
||||||
// Set the target of the activeChar
|
// Set the target of the player
|
||||||
activeChar.setTarget(target);
|
player.setTarget(target);
|
||||||
}
|
}
|
||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
final PlayerInstance player = target.getActingPlayer();
|
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (player.getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (player.isAutoAttackable(activeChar))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (GeoEngine.getInstance().canSeeTarget(activeChar, player))
|
if (GeoEngine.getInstance().canSeeTarget(player, target))
|
||||||
{
|
{
|
||||||
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||||
activeChar.onActionRequest();
|
player.onActionRequest();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
|
// This Action Failed packet avoids player getting stuck when clicking three or more times
|
||||||
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
if (GeoEngine.getInstance().canSeeTarget(activeChar, player))
|
if (GeoEngine.getInstance().canSeeTarget(player, target))
|
||||||
{
|
{
|
||||||
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,70 +51,72 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <li>Client packet : Action, AttackRequest</li><BR>
|
* <li>Client packet : Action, AttackRequest</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* @param activeChar The player that start an action on target PlayerInstance
|
* @param player The player that start an action on target PlayerInstance
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public boolean action(PlayerInstance activeChar, WorldObject target, boolean interact)
|
public boolean action(PlayerInstance player, WorldObject target, boolean interact)
|
||||||
{
|
{
|
||||||
// See description in TvTEvent.java
|
// See description in TvTEvent.java
|
||||||
if (!TvTEvent.onAction(activeChar, target.getObjectId()))
|
if (!TvTEvent.onAction(player, target.getObjectId()))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the PlayerInstance is confused
|
// Check if the PlayerInstance is confused
|
||||||
if (activeChar.isOutOfControl())
|
if (player.isOutOfControl())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aggression target lock effect
|
// Aggression target lock effect
|
||||||
if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
|
if (player.isLockedTarget() && (player.getLockedTarget() != target))
|
||||||
{
|
{
|
||||||
activeChar.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ATTACK_TARGET);
|
player.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ATTACK_TARGET);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the activeChar already target this PlayerInstance
|
// Check if the player already target this PlayerInstance
|
||||||
if (activeChar.getTarget() != target)
|
if (player.getTarget() != target)
|
||||||
{
|
{
|
||||||
// Set the target of the activeChar
|
// Set the target of the player
|
||||||
activeChar.setTarget(target);
|
player.setTarget(target);
|
||||||
}
|
}
|
||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
final PlayerInstance player = target.getActingPlayer();
|
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (player.getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (player.isAutoAttackable(activeChar))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (GeoEngine.getInstance().canSeeTarget(activeChar, player))
|
if (GeoEngine.getInstance().canSeeTarget(player, target))
|
||||||
{
|
{
|
||||||
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||||
activeChar.onActionRequest();
|
player.onActionRequest();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
|
// This Action Failed packet avoids player getting stuck when clicking three or more times
|
||||||
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
if (GeoEngine.getInstance().canSeeTarget(activeChar, player))
|
if (GeoEngine.getInstance().canSeeTarget(player, target))
|
||||||
{
|
{
|
||||||
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
@ -22,13 +22,14 @@ import org.l2jmobius.gameserver.enums.PrivateStoreType;
|
|||||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import org.l2jmobius.gameserver.handler.IActionHandler;
|
import org.l2jmobius.gameserver.handler.IActionHandler;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||||
|
|
||||||
public class PlayerInstanceAction implements IActionHandler
|
public class PlayerInstanceAction implements IActionHandler
|
||||||
{
|
{
|
||||||
|
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Manage actions when a player click on this PlayerInstance.<BR>
|
* Manage actions when a player click on this PlayerInstance.<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
@ -76,7 +77,8 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
else if (interact)
|
else if (interact)
|
||||||
{
|
{
|
||||||
// Check if this PlayerInstance has a Private Store
|
// Check if this PlayerInstance has a Private Store
|
||||||
if (((PlayerInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
|
final PlayerInstance targetPlayer = target.getActingPlayer();
|
||||||
|
if (targetPlayer.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
{
|
{
|
||||||
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
|
||||||
}
|
}
|
||||||
@ -85,9 +87,10 @@ public class PlayerInstanceAction implements IActionHandler
|
|||||||
// Check if this PlayerInstance is autoAttackable
|
// Check if this PlayerInstance is autoAttackable
|
||||||
if (target.isAutoAttackable(player))
|
if (target.isAutoAttackable(player))
|
||||||
{
|
{
|
||||||
// player with lvl < 21 can't attack a cursed weapon holder
|
// Player with lvl < 21 can't attack a cursed weapon holder
|
||||||
// And a cursed weapon holder can't attack players with lvl < 21
|
// And a cursed weapon holder can't attack players with lvl < 21
|
||||||
if ((((PlayerInstance) target).isCursedWeaponEquipped() && (player.getLevel() < 21)) || (player.isCursedWeaponEquipped() && (((Creature) target).getLevel() < 21)))
|
if ((targetPlayer.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|
||||||
|
|| (player.isCursedWeaponEquipped() && (targetPlayer.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user