Updated Enchantment properties of rare accessories to retail.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment
2022-05-28 12:28:26 +00:00
parent 18fb6bc571
commit 6ab47556d2

View File

@@ -1713,12 +1713,12 @@
</skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4% Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6% Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7% P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9% All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11% All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15% All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4%, Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6%, Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7%, P. Def +35, M.Def +35, P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9%, P. Def +65, M.Def +65, All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11%, P. Def +95, M.Def +95, All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15%, P. Def +125, M.Def +125, All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -1778,6 +1778,26 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">35</value>
<value level="4">65</value>
<value level="5">95</value>
<value level="6">125</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">35</value>
<value level="4">65</value>
<value level="5">95</value>
<value level="6">125</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">10</value>
@@ -1975,7 +1995,9 @@
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">20</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
@@ -1983,7 +2005,9 @@
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">20</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
@@ -2036,6 +2060,26 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">35</value>
<value level="4">65</value>
<value level="5">95</value>
<value level="6">125</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">35</value>
<value level="4">65</value>
<value level="5">95</value>
<value level="6">125</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">2</value>
@@ -2171,6 +2215,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">100</value>
<value level="5">200</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">100</value>
<value level="5">200</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">2</value>
@@ -2193,24 +2273,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<HOLD>
<value level="1">10</value>
@@ -2253,8 +2315,7 @@
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value fromLevel="2" toLevel="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">5</value>
@@ -2296,7 +2357,7 @@
<chance>3</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<skillId>50454</skillId> <!-- Orfen Power - Sleep -->
<skillId>50454</skillId> <!-- Orfen Power - Hold -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
@@ -2326,6 +2387,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">150</value>
<value level="5">250</value>
<value level="6">350</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">150</value>
<value level="5">250</value>
<value level="6">350</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
@@ -2384,22 +2481,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<INFECTION>
<value level="1">10</value>
@@ -2517,6 +2598,60 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value fromLevel="2" toLevel="3">1</value>
<value fromLevel="4" toLevel="5">2</value>
<value level="6">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value fromLevel="3" toLevel="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">200</value>
<value level="5">350</value>
<value level="6">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">200</value>
<value level="5">350</value>
<value level="6">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">6</value>
@@ -2556,9 +2691,7 @@
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value fromLevel="3" toLevel="5">8</value>
<value level="6">10</value>
</amount>
<chance>80</chance>
@@ -2625,46 +2758,6 @@
<value level="6">30</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
@@ -2977,8 +3070,8 @@
<icon>icon.accessory_earring_of_orfen_i05</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
@@ -2994,7 +3087,10 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="50455" toLevel="1" name="Zaken Power">
@@ -4107,36 +4203,44 @@
</effect>
<effect name="MaxHp">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">100</value>
<value level="7">150</value>
<value level="8">200</value>
<value level="9">250</value>
<value level="10">250</value>
<value level="1" >0</value>
<value level="2" >50</value>
<value level="3" >100</value>
<value level="4" >150</value>
<value level="5" >200</value>
<value level="6">300</value>
<value level="7">400</value>
<value level="8">500</value>
<value level="9">600</value>
<value level="10">800</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">50</value>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">50</value>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>