Various Salvation skill changes.
Contributed by Liamxroy.
This commit is contained in:
@@ -3639,7 +3639,7 @@
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<skill id="10560" toLevel="1" name="Maximum Blow">
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<!-- For 20 sec., Vital Spot Attack Rate + 10%. Requires a dagger or dual dagger. -->
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalTime>120</abnormalTime>
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<abnormalType>MIGHT_MORTAL</abnormalType>
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<icon>icon.skill11877</icon>
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<operateType>A2</operateType>
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@@ -3649,7 +3649,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>549</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<reuseDelay>150000</reuseDelay>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -26,7 +26,7 @@
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<effects>
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<effect name="SkillEvasion">
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<magicType>0</magicType>
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<amount>90</amount>
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<amount>100</amount>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
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<amount>
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@@ -254,14 +254,17 @@
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</skill>
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<skill id="10705" toLevel="3" name="Easterly Wind Strike">
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<!-- Updated to GRAND CRUSADE -->
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<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Attack and decrease Speed by 50. Additionally, applies an effect on you to increase Critical Rate/Damage from the side and from behind for 10 seconds. Half-kill is possible. Requires dagger/dual dagger. -->
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<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 seconds. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/dual dagger to be equipped -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<abnormalTime>15</abnormalTime>
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<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<abnormalType>BLEEDING</abnormalType>
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<basicProperty>PHYSICAL</basicProperty>
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<icon>icon.skill10705</icon>
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<operateType>DA4</operateType>
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<targetType>ENEMY</targetType>
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@@ -1073,8 +1076,8 @@
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</effects>
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</skill>
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<skill id="10760" toLevel="11" name="Tornado Shot">
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<!-- Glory Days confirmed -->
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<!-- Attacks target with 20814 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
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<!-- Salvation -->
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<!-- Attacks target and enemies in the route with 20814 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
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<icon>icon.skill10760</icon>
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<operateType>A1</operateType>
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<mpConsume>
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@@ -1124,7 +1127,10 @@
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<reuseDelay>7000</reuseDelay>
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<rideState>NONE</rideState>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SQUARE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<fanRange>0;0;1100;50</fanRange>
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<affectLimit>5-12</affectLimit>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1228,7 +1234,10 @@
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<rideState>NONE</rideState>
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<trait>KNOCKDOWN</trait>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SQUARE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<fanRange>0;0;1100;50</fanRange>
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<affectLimit>5-12</affectLimit>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1138,18 +1138,19 @@
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</effect>
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</effects>
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</skill>
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<skill id="11517" toLevel="4" name="Horn Melody">
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<!-- Glory Days confirmed -->
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<skill id="11517" toLevel="5" name="Horn Melody">
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<!-- For 30 minutes, all party members' P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
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<!-- Salvation level 5 : For 30 minutes, party members' P. Atk. +30%, M. Atk. +100%, P. Def. +35%, and M. Def. +40%. -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">5</value>
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</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
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<value fromLevel="1" toLevel="5">1800</value>
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<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
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</abnormalTime>
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<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
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<affectRange>1000</affectRange>
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@@ -1160,12 +1161,14 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">208</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">28</value>
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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<value level="5">40</value>
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</mpInitialConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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@@ -1175,6 +1178,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">105</value>
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</magicLvl>
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<reuseDelay>2000</reuseDelay>
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<effectPoint>
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@@ -1182,6 +1186,7 @@
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<value level="2">698</value>
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<value level="3">707</value>
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<value level="4">712</value>
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<value level="5">718</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1190,6 +1195,7 @@
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<value level="2">0-0</value>
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<value level="3">0-0</value>
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<value level="4">50-50</value>
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<value level="5">50-50</value>
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</affectLimit>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<targetType>SELF</targetType>
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@@ -1198,6 +1204,7 @@
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<value level="2">PARTY</value>
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<value level="3">PARTY</value>
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<value level="4">PARTY_PLEDGE</value>
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<value level="5">PARTY_PLEDGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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@@ -1214,6 +1221,7 @@
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<value level="2">19</value>
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<value level="3">21</value>
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<value level="4">23</value>
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<value level="5">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1223,6 +1231,7 @@
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<value level="2">83</value>
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<value level="3">87</value>
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<value level="4">91</value>
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<value level="5">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1236,19 +1245,21 @@
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</effect>
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</effects>
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</skill>
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<skill id="11518" toLevel="4" name="Drum Melody">
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<skill id="11518" toLevel="5" name="Drum Melody">
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<!-- For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
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<!-- Salvation: For 30 minutes, party members' P. Critical Rate +38%, P. Critical Damage +34%, M. Critical Rate +40, and P. Critical Damage Received -50%. A chance to increase Critical Damage when hit. -->
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<!-- Glory Days confirmed -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
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<value fromLevel="1" toLevel="5">1800</value>
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<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
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</abnormalTime>
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<affectRange>1000</affectRange>
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<icon>icon.skill11522</icon>
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@@ -1258,13 +1269,15 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">208</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">28</value>
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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</mpInitialConsume>
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<value level="5">40</value>
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</mpInitialConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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<isMagic>22</isMagic>
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@@ -1273,6 +1286,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">105</value>
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</magicLvl>
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<reuseDelay>2000</reuseDelay>
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<effectPoint>
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@@ -1280,6 +1294,7 @@
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<value level="2">698</value>
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<value level="3">707</value>
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<value level="4">712</value>
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<value level="5">717</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1288,6 +1303,7 @@
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<value level="2">0-0</value>
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<value level="3">0-0</value>
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<value level="4">50-50</value>
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<value level="5">50-50</value>
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</affectLimit>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<targetType>SELF</targetType>
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@@ -1296,6 +1312,7 @@
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<value level="2">PARTY</value>
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<value level="3">PARTY</value>
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<value level="4">PARTY_PLEDGE</value>
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<value level="5">PARTY_PLEDGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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@@ -1317,77 +1334,51 @@
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="3">
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<effect name="CriticalDamage">
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<amount>
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<value level="1">-15</value>
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<value level="2">-10</value>
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<value level="3">-5</value>
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<value level="1">30</value>
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<value level="2">31</value>
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<value level="3">32</value>
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<value level="4">33</value>
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<value level="5">34</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>20</amount>
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<effect name="CriticalRate">
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<amount>
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<value level="1">30</value>
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<value level="2">32</value>
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<value level="3">34</value>
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<value level="4">36</value>
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<value level="5">38</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-10</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>20</amount>
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11519" toLevel="4" name="Pipe Organ Melody">
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<skill id="11519" toLevel="5" name="Pipe Organ Melody">
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<!-- Glory Days confirmed -->
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<!-- For 30 minutes, party members' Max HP + 37%, Max MP + 37%, Max CP + 37%, and HP Recovery Bonus + 20%. -->
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<!-- Salvation: For 30 minutes, party members' Max HP +45%, Max MP +70%, and Max CP +45%. A chance to apply the Vampiric Rage effect for 9%. -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
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<value fromLevel="1" toLevel="5">1800</value>
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<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
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</abnormalTime>
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<affectRange>1000</affectRange>
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<icon>icon.skill11519</icon>
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@@ -1397,12 +1388,14 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">208</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">28</value>
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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<value level="5">40</value>
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</mpInitialConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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@@ -1412,6 +1405,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">105</value>
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</magicLvl>
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<reuseDelay>2000</reuseDelay>
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<effectPoint>
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@@ -1419,6 +1413,7 @@
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<value level="2">698</value>
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<value level="3">707</value>
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<value level="4">712</value>
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<value level="5">717</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1427,6 +1422,7 @@
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<value level="2">0-0</value>
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<value level="3">0-0</value>
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<value level="4">50-50</value>
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<value level="5">50-50</value>
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</affectLimit>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<targetType>SELF</targetType>
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@@ -1435,6 +1431,7 @@
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<value level="2">PARTY</value>
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<value level="3">PARTY</value>
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<value level="4">PARTY_PLEDGE</value>
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<value level="5">PARTY_PLEDGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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@@ -1451,46 +1448,49 @@
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<value level="2">39</value>
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||||
<value level="3">41</value>
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||||
<value level="4">43</value>
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<value level="5">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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||||
<value level="1">37</value>
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||||
<value level="2">39</value>
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||||
<value level="3">41</value>
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||||
<value level="4">43</value>
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||||
<value level="1">62</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">66</value>
|
||||
<value level="4">68</value>
|
||||
<value level="5">70</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">37</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">41</value>
|
||||
<value level="4">43</value>
|
||||
<value level="5">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11520" toLevel="4" name="Guitar Melody">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- For 30 minutes, party members' P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20 , and MP Consumption - 20% for physical skills and - 10% for magic skills. Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
|
||||
<skill id="11520" toLevel="5" name="Guitar Melody">
|
||||
<!-- For 30 min., party members' Atk. Spd. +64%, Casting Spd. +62%, and Speed +30, and Skill MP Consumption -10%. -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="5">1800</value>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>icon.skill11520</icon>
|
||||
@@ -1500,12 +1500,14 @@
|
||||
<value level="2">151</value>
|
||||
<value level="3">170</value>
|
||||
<value level="4">181</value>
|
||||
<value level="5">208</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">28</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">34</value>
|
||||
<value level="4">37</value>
|
||||
<value level="5">40</value>
|
||||
</mpInitialConsume>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -1515,6 +1517,7 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">105</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>687</effectPoint>
|
||||
@@ -1525,6 +1528,7 @@
|
||||
<value level="2">0-0</value>
|
||||
<value level="3">0-0</value>
|
||||
<value level="4">50-50</value>
|
||||
<value level="5">50-50</value>
|
||||
</affectLimit>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1533,6 +1537,7 @@
|
||||
<value level="2">PARTY</value>
|
||||
<value level="3">PARTY</value>
|
||||
<value level="4">PARTY_PLEDGE</value>
|
||||
<value level="5">PARTY_PLEDGE</value>
|
||||
</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
@@ -1543,21 +1548,34 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">32</value>
|
||||
<value level="2">34</value>
|
||||
<value level="3">36</value>
|
||||
<value level="4">38</value>
|
||||
<value level="1">60</value>
|
||||
<value level="2">61</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">63</value>
|
||||
<value level="5">64</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>20</amount>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">60</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">61</value>
|
||||
<value level="4">61</value>
|
||||
<value level="5">62</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
@@ -1566,17 +1584,17 @@
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
@@ -1778,25 +1796,38 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11523" toLevel="1" name="Knight's Harmony">
|
||||
<skill id="11523" toLevel="2" name="Knight's Harmony">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- For 30 minutes, the selected party member's P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30% and Shield Defense + 50%. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<!-- Salvation : For 30 minutes, selected party member's P. Def +45%, M. Def +15%, P. Critical Rate/ M. Critical Rate +100%, P. Critical Damage +35%, Shield Defense Rate +30%, and Shield Def. +50%.-->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="2">1800</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11523</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<mpInitialConsume>28</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">140</value>
|
||||
<value level="2">151</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">28</value>
|
||||
<value level="2">31</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<isMagic>22</isMagic>
|
||||
<magicLvl>85</magicLvl>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">103</value>
|
||||
</magicLvl>
|
||||
<effectPoint>687</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1817,16 +1848,22 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>12</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>30</amount>
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
@@ -1841,15 +1878,31 @@
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<chance>
|
||||
<value level="1">0</value>
|
||||
<value level="2">20</value>
|
||||
</chance>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11524" toLevel="1" name="Warrior's Harmony">
|
||||
<skill id="11524" toLevel="2" name="Warrior's Harmony">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- For 30 minutes, the selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8% and Speed + 8. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<!-- Salvation: For 30 minutes, selected party member's P. Atk. +22%, P. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, and Speed +10. -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="2">1800</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11524</icon>
|
||||
@@ -1883,27 +1936,19 @@
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>16</amount>
|
||||
<amount>22</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>8</amount>
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>35</amount>
|
||||
<amount>70</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
@@ -1912,25 +1957,38 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11525" toLevel="1" name="Wizard's Harmony">
|
||||
<skill id="11525" toLevel="2" name="Wizard's Harmony">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- For 30 minutes, the selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 15% and physical skills -5%, and Cooldown - 20%. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<!-- Salvation :For 30 minutes, the selected party member's M. Atk. +45%, M. Critical Rate +100%, M. Critical Damage +10%, Casting Spd. +15%, Attack Attribute +100, Skill Cooldown -20%, and Skill MP Consumption -15%.%.-->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="2">1800</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11525</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<mpInitialConsume>28</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">140</value>
|
||||
<value level="2">151</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">27</value>
|
||||
<value level="2">31</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<isMagic>22</isMagic>
|
||||
<magicLvl>85</magicLvl>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">103</value>
|
||||
</magicLvl>
|
||||
<effectPoint>687</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1951,55 +2009,33 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>8</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>14</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<value level="1">40</value>
|
||||
<value level="2">45</value>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>20</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
@@ -2008,6 +2044,48 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11526" toLevel="10" name="Superior Sword/Blunt Weapon Mastery">
|
||||
@@ -2073,6 +2151,7 @@
|
||||
<skill id="11529" toLevel="1" name="Prevailing Sonata">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
|
||||
<!-- Salvation : For 5 minutes, party members' Max HP +30%, P. Atk. +25%, M. Atk. +30%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
|
||||
<affectRange>1000</affectRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
@@ -2105,6 +2184,14 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2125,16 +2212,16 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>8</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11530" toLevel="1" name="Daring Sonata">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||||
<!-- Salvation :For 5 minutes, party members' Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflection +10%, and Skill Cooldown -10%. -->
|
||||
<affectRange>1000</affectRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
@@ -2167,36 +2254,21 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>16</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>-4</amount>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
@@ -2208,6 +2280,7 @@
|
||||
<skill id="11532" toLevel="1" name="Refreshing Sonata">
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- Increases party members' HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
|
||||
<!-- Salvation : For 5 minutes, party members' HP Recovery Bonus +75%, MP Recovery Bonus +50%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -20%.-->
|
||||
<affectRange>1000</affectRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
@@ -2240,20 +2313,20 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>3</amount>
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>20</amount>
|
||||
<amount>75</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
@@ -2266,6 +2339,10 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2408,10 +2485,11 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11536" toLevel="9" name="Divine Cancel">
|
||||
<skill id="11536" toLevel="9" name="Dissonance Wave">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Glory Days confirmed -->
|
||||
<!-- Has a chance of canceling up to 2 of the buff effects on target. -->
|
||||
<!-- Salvation: A chance to remove up to 2 buffs from the target and nearby enemies. In PvP, removes Combat/Marching/Refreshing buffs.-->
|
||||
<icon>icon.skill11536</icon>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
@@ -3026,7 +3104,6 @@
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<abnormalType>RHAPSODY</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@@ -727,7 +727,7 @@
|
||||
<mpConsume>17</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<reuseDelay>240000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
|
@@ -253,18 +253,41 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16334" toLevel="3" name="Disarm">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Disarmed. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<icon>icon.skill0485</icon>
|
||||
<operateType>A2</operateType>
|
||||
<trait>DISARM</trait>
|
||||
<mpConsume>13</mpConsume>
|
||||
<mpConsume>38</mpConsume>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-341</effectPoint>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Disarm">
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16335" toLevel="1" name="Fear">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@@ -229,18 +229,19 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19207" toLevel="1" name="Chant of Bison">
|
||||
<!-- Increases P. Atk./M. Atk. by 10% and P. Accuracy/M. Accuracy by 4 for all party members for 5 minutes. Consumes 10 Spirit Ores. -->
|
||||
<!-- Salvation -->
|
||||
<!-- For 5 minutes, all party members' P. Atk./M. Atk. +15% and P. Skill Power/M. Skill Power +5%. Consumes 10 Spirit Ores.-->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
|
||||
<abnormalType>SONG_WEAPON</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>icon.skill19207</icon>
|
||||
<itemConsumeCount>10</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
@@ -252,20 +253,20 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicAccuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1016,9 +1017,9 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="19231" toLevel="1" name="Song of Wisdom">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Party's M. Atk. + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
|
||||
<skill id="19231" toLevel="1" name="Song of Assault">
|
||||
<!-- Salvation -->
|
||||
<!-- For 30 sec , all Physical/Magic/Skill Critical Rate and Critical Damage of all party members +15%. Consumes 5 Spirit Ores. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
@@ -1040,19 +1041,39 @@
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCritical">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19232" toLevel="1" name="Crippling Dance">
|
||||
<!-- Updated to HELIOS -->
|
||||
<!-- Party's P. Skill Power + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
|
||||
<!-- Salvation : Dance of Assault-->
|
||||
<!-- For 30 sec, all party members' P. Atk./M. Atk. +25% and P. Skill Power/M. Skill Power +15%. Consumes 5 Spirit Ores. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
@@ -1075,13 +1096,21 @@
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19233" toLevel="3" name="Guardian's Shield">
|
||||
|
@@ -15,31 +15,68 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19301" toLevel="9" name="Acid Swarm">
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
|
||||
<!-- Salvation -->
|
||||
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for 15 seconds.
|
||||
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
|
||||
<icon>icon.skill19301</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>107</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">79</value>
|
||||
<value level="3">83</value>
|
||||
<value level="4">87</value>
|
||||
<value level="5">91</value>
|
||||
<value level="6">95</value>
|
||||
<value level="7">99</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">107</value>
|
||||
</mpConsume>
|
||||
<hitTime>200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</abnormalLvl>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||
<activateRate>130</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">87</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">93</value>
|
||||
<value level="5">96</value>
|
||||
<value level="6">99</value>
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<mpConsume>1</mpConsume>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-709</value>
|
||||
<value level="3">-709</value>
|
||||
<value level="4">-709</value>
|
||||
<value level="5">-709</value>
|
||||
<value level="6">-709</value>
|
||||
<value level="7">-709</value>
|
||||
<value level="8">-709</value>
|
||||
<value level="9">-709</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<hitTime>2500</hitTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>ZONE</trait>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<channelingStart>1</channelingStart>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>
|
||||
@@ -54,12 +91,33 @@
|
||||
<value level="9">13549</value>
|
||||
</npcId>
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>15000</despawnDelay>
|
||||
<singleInstance>true</singleInstance>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1</magicTypes>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19302" toLevel="9" name="Thrown Acid Sworm">
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Poisoned. Decreases Speed/Attack/P. Defense/M. Defense/Shield Defense, blocks magical skills and drains HP by $s1 every second. -->
|
||||
<!-- Salvation -->
|
||||
<!-- Damaged by acid. P. Def/M. Def -30% and, Atk. Spd./Movement Speed/Shield Def. -50%, cannot use magic skills, and HP -$s3 per second. -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -77,7 +135,7 @@
|
||||
<activateRate>130</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<icon>icon.skill19301</icon>
|
||||
<icon>icon.skill19302</icon>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
@@ -119,8 +177,8 @@
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1</magicTypes>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>-23</amount>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
@@ -131,22 +189,19 @@
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1000</power>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-10</amount>
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-10</amount>
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19303" toLevel="7" name="Right Angle Reverse">
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Moves to the right side of the target to attempt Deadly Attack with 35530 power added to P. Attack. Causes Bleed on the target for 15 seconds. Half-kill is possible. Requires dagger/dual dagger. -->
|
||||
<!-- Salvation -->
|
||||
<!-- Moves to the right side of the target to attempt the Deadly Attack with 35530 Power added to P. Atk and stun the target for 2 seconds. Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -156,11 +211,10 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<trait>BLEED</trait>
|
||||
<icon>icon.skill19303</icon>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -186,7 +240,7 @@
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@@ -198,6 +252,12 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19304</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
@@ -222,10 +282,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
|
||||
<skill id="19304" toLevel="2" name="Easterly Wind Strike">
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Increases critical rate/critical damage inflicted from the side and critical rate/critical damage inflicted from behind by 20% and 10%, respectively. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>EASTERLY_WIND_STRIKE</abnormalType>
|
||||
<icon>icon.skill10705</icon>
|
||||
@@ -234,6 +297,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<selfEffects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10705</skillId>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>20</amount>
|
||||
@@ -507,8 +575,8 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19312" toLevel="1" name="Holy Stance">
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Decreases damage received by $s1 and increases Holy Defense by $s2, and applies Holy to attribute magic. -->
|
||||
<!-- Salvation -->
|
||||
<!-- Damage received -5%, Damage dealt +5%, and Holy Attribute Def. +100, and applies Holy to attribute magic. -->
|
||||
<icon>icon.skill19312</icon>
|
||||
<toggleGroupId>1</toggleGroupId>
|
||||
<isNecessaryToggle>true</isNecessaryToggle>
|
||||
@@ -518,6 +586,14 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
|
@@ -480,9 +480,9 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19416" toLevel="7" name="Elemental Burst: Holy">
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Elemental Burst inflicts Stun for $s1. -->
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<!-- Salvation -->
|
||||
<!-- Elemental Burst inflicts Stun for 5 seconds. -->
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
@@ -626,4 +626,543 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19421" toLevel="1" name="Ensemble Melody">
|
||||
<!-- Added to Salvation -->
|
||||
<!-- Casts Horn Melody, Drum Melody, Pipe Organ Melody, Guitar Melody, all at once. -->
|
||||
<icon>icon.skill19421</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<hitTime>4300</hitTime>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<targetType>SELF</targetType>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<isMagic>22</isMagic>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>103</magicLvl>
|
||||
<effects>
|
||||
<effect name="CallSkill"> <!-- Horn Melody -->
|
||||
<skillId>11517</skillId>
|
||||
<skillLevel>0</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Drum Melody -->
|
||||
<skillId>11518</skillId>
|
||||
<skillLevel>0</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Pipe Organ Melody -->
|
||||
<skillId>11519</skillId>
|
||||
<skillLevel>0</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Guitar Melody -->
|
||||
<skillId>11520</skillId>
|
||||
<skillLevel>0</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19422" toLevel="1" name="Trio Sonata">
|
||||
<!-- Added to Salvation -->
|
||||
<!-- Casts Prevailing Sonata, Daring Sonata, Refreshing Sonata, all at once. -->
|
||||
<icon>icon.skill19422</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<hitTime>4300</hitTime>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<isMagic>22</isMagic>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>101</magicLvl>
|
||||
<effects>
|
||||
<effect name="CallSkill"> <!-- Prevailing Sonata -->
|
||||
<skillId>11529</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Daring Sonata -->
|
||||
<skillId>11530</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Refreshing Sonata -->
|
||||
<skillId>11532</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19423" toLevel="1" name="Spirit's Chorus">
|
||||
<!-- Added to Salvation -->
|
||||
<!-- Casts Prevailing Song, Marching Song, and Relax Song, all at once. -->
|
||||
<icon>icon.skill19422</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<hitTime>4300</hitTime>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<isMagic>22</isMagic>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>101</magicLvl>
|
||||
<effects>
|
||||
<effect name="CallSkill"> <!-- Prevailing Song -->
|
||||
<skillId>11607</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Daring Song -->
|
||||
<skillId>11608</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Refreshing Song -->
|
||||
<skillId>11609</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19424" toLevel="1" name="Dance of Triumph">
|
||||
<!-- Added to Salvation -->
|
||||
<!-- Casts Prevailing Dance, Marching Dance, and Relax Dance, all at once. -->
|
||||
<icon>icon.skill19422</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<hitTime>4300</hitTime>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<isMagic>22</isMagic>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>101</magicLvl>
|
||||
<effects>
|
||||
<effect name="CallSkill"> <!-- Prevailing Dance -->
|
||||
<skillId>11610</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Daring Dance -->
|
||||
<skillId>11611</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Refreshing Dance -->
|
||||
<skillId>11612</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19425" toLevel="1" name="Immune Derangement">
|
||||
<!-- Added to Salvation -->
|
||||
<!-- Casts Elemental Resistance, Debuff Resistance, and Mental Attack Resistance, all at once. -->
|
||||
<icon>icon.skill19422</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>0</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<hitTime>4300</hitTime>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<isMagic>22</isMagic>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="CallSkill"> <!-- Elemental Resistance -->
|
||||
<skillId>11565</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Holy Attack Resistance -->
|
||||
<skillId>11566</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Mental Attack Resistance -->
|
||||
<skillId>11567</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19430" toLevel="11" name="Resonant Halo">
|
||||
<!-- Salvation-->
|
||||
<!-- P. Atk. +300 and Atk. Spd. +5 and allows casting Radiant Crash/Resolving Bash in AoE, which increases MP Consumption by 35.-->
|
||||
<!-- 325,350,375,400,425,450,475,500,525,550-->
|
||||
<icon>icon.skill19430</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="19431" toLevel="9" name="Sforzando Sting">
|
||||
<!-- Salvation-->
|
||||
<icon>icon.skill19431</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="19432" toLevel="1" name="Swift Praise">
|
||||
<!-- Increases all party members' P. Atk./M. Atk./Atk. Spd./Casting Spd. $s2 times for $s1. Cooldown $s3.-->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
</skill>
|
||||
<skill id="19433" toLevel="11" name="Alluring Conduct">
|
||||
<!-- Attacks the target and nearby enemies with 23178 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by 50% for 12 seconds.
|
||||
Increases cooldown of all skills by 10%and applies the Swift Praise effect to the caster. Can be used in the Triad state.
|
||||
Requires a sword, blunt, dual sword or dual blunt to be equipped.-->
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>12</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">99</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>80</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>200</hitTime>
|
||||
<icon>icon.skill19433</icon>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
<value level="3">88</value>
|
||||
<value level="4">90</value>
|
||||
<value level="5">92</value>
|
||||
<value level="6">94</value>
|
||||
<value level="7">96</value>
|
||||
<value level="8">98</value>
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">146</value>
|
||||
<value level="2">150</value>
|
||||
<value level="3">156</value>
|
||||
<value level="4">160</value>
|
||||
<value level="5">166</value>
|
||||
<value level="6">172</value>
|
||||
<value level="7">176</value>
|
||||
<value level="8">182</value>
|
||||
<value level="9">188</value>
|
||||
<value level="10">194</value>
|
||||
<value level="11">200</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>1500</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<effectPoint>707</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">23178</value>
|
||||
<value level="2">24105</value>
|
||||
<value level="3">25959</value>
|
||||
<value level="4">27813</value>
|
||||
<value level="5">29667</value>
|
||||
<value level="6">31521</value>
|
||||
<value level="7">33375</value>
|
||||
<value level="8">35229</value>
|
||||
<value level="9">38010</value>
|
||||
<value level="10">39864</value>
|
||||
<value level="11">41718</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<!-- 19433 -->
|
||||
<skill id="19438" toLevel="1" name="Triple Stroke">
|
||||
<!-- Added to Salvation -->
|
||||
<!-- Casts War Drum, Marching Drum and Relax Drum all at once. -->
|
||||
<icon>icon.skill19422</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>0</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<hitTime>4300</hitTime>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<targetType>SELF</targetType>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<isMagic>22</isMagic>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="CallSkill"> <!-- War Drum -->
|
||||
<skillId>19444</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Marching Drum -->
|
||||
<skillId>19445</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill"> <!-- Soothing Drum -->
|
||||
<skillId>19446</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19439" toLevel="1" name="Overload's Dignity">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For $s1, increases nearby party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. $s2 times. This effect cannot be stacked, and a limit applies after its duration is over.. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>30000</reuseDelay><!-- Salvation -->
|
||||
</skill>
|
||||
<skill id="19442" toLevel="3" name="Single Note">
|
||||
<!-- Dual Note on Level 2 and Triad on Level 3 -->
|
||||
<!-- For $s1, P. Atk. and Atk. Spd. +$s2. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="19444" toLevel="1" name="War Drum">
|
||||
<!-- For 150 seconds, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
|
||||
<icon>icon.skill19444</icon>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<abnormalTime>150</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<mpConsume>140</mpConsume>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>150</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effectPoint>687</effectPoint>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>33</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceCancel">
|
||||
<amount>-40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<!-- Custom chance -->
|
||||
<amount>8</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19445" toLevel="1" name="Marching Drum">
|
||||
<!-- For 150 seconds, party members' Atk. Spd. +40%, Casting Spd. +30%, Speed +20, Damage Reflection +10%, and Skill Cooldown -10%. -->
|
||||
<icon>icon.skill19445</icon>
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<abnormalTime>150</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<mpConsume>140</mpConsume>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>150</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effectPoint>687</effectPoint>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19446" toLevel="1" name="Soothing Drum">
|
||||
<!-- For 150 seconds, party members' HP Recovery Bonus +75%, MP Recovery Bonus +100%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -22%. -->
|
||||
<icon>icon.skill19446</icon>
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<abnormalTime>150</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<mpConsume>140</mpConsume>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>150</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effectPoint>687</effectPoint>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>75</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-22</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-22</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19447" toLevel="2" name="Glaring">
|
||||
<!-- For $s1, P. Atk. and M. Atk. +15%. Canceled if Prophecy of Might is cast -->
|
||||
<icon>icon.skill11866</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>709</effectPoint>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<affectRange>2000</affectRange>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
</skill>
|
||||
</list>
|
||||
|
80
L2J_Mobius_5.0_Salvation/dist/game/data/stats/skills/19500-19599.xml
vendored
Normal file
80
L2J_Mobius_5.0_Salvation/dist/game/data/stats/skills/19500-19599.xml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19503" toLevel="1" name="Crier's Harmony">
|
||||
<!-- Salvation -->
|
||||
<!-- For 30 minutes, selected party member's P. Atk. +22%, M. Atk. +40%, P. Critical Rate/ M. Critical Rate +100%, P. Critical Damage +70%, and Atk. Spd./ Casting Spd. +15%, and Skill Cooldown -20% and Skill MP Consumption -15%. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11523</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
<mpInitialConsume>28</mpInitialConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<isMagic>22</isMagic>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effectPoint>687</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>22</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
@@ -339,6 +339,16 @@
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="28149" toLevel="10" name="Faint Attack Resistance">
|
||||
<!-- Salvation: Slightly resistant to Faint. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="28150" toLevel="1" name="Mother Tree's Blessed Herbs">
|
||||
<!-- Salvation: Increases acquired XP and SP by 300% for 2 minutes. All party members. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="28151" toLevel="4" name="Halloween Blessing">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
|
Reference in New Issue
Block a user