From 6a2ccc62e4ff9bc10eea150cc2079793d51524ea Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sun, 11 Dec 2016 16:54:58 +0000 Subject: [PATCH] Do not calculate appearance stone item bonuses. Contributed by Mathael. --- .../gameserver/model/itemcontainer/Inventory.java | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/itemcontainer/Inventory.java b/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/itemcontainer/Inventory.java index bda2d4101f..39049176e2 100644 --- a/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/itemcontainer/Inventory.java +++ b/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/itemcontainer/Inventory.java @@ -501,12 +501,6 @@ public abstract class Inventory extends ItemContainer update = true; } - // Very and apply visual set - if (verifyAndApply(player, item, L2ItemInstance::getVisualId)) - { - update = true; - } - if (update) { player.sendSkillList(); @@ -621,12 +615,6 @@ public abstract class Inventory extends ItemContainer remove = true; } - // verify and remove visual set bonus - if (verifyAndRemove(player, item, L2ItemInstance::getVisualId)) - { - remove = true; - } - if (remove) { player.checkItemRestriction();