More Sayha skill improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-12-20 12:52:50 +00:00
parent 97f5b6ce23
commit 69e8879cd1
2 changed files with 89 additions and 37 deletions

View File

@@ -185,6 +185,7 @@
<skill id="30002" toLevel="3" name="Storm Sign"> <skill id="30002" toLevel="3" name="Storm Sign">
<!-- Updated to Ertheia --> <!-- Updated to Ertheia -->
<!-- M. Def. - 30%, Speed - 70. --> <!-- M. Def. - 30%, Speed - 70. -->
<operateType>A2</operateType>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@@ -197,13 +198,13 @@
<value level="2"></value> <value level="2"></value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>100</activateRate>
<icon>icon.skill30027</icon> <icon>icon.skill30027</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>-70</amount> <amount>-70</amount>
@@ -220,8 +221,6 @@
<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. --> <!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30003</icon> <icon>icon.skill30003</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume> <mpConsume>
<value level="1">47</value> <value level="1">47</value>
<value level="2">51</value> <value level="2">51</value>
@@ -276,6 +275,8 @@
<value fromLevel="1" toLevel="20">6</value> <value fromLevel="1" toLevel="20">6</value>
<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate> </magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -715,8 +716,8 @@
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="30008" toLevel="5" name="Wind Blend"> <skill id="30008" toLevel="5" name="Wind Blend">
<!-- Updated to IO --> <!-- Updated to GC -->
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. --> <!-- For 5 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
<operateType>A2</operateType> <operateType>A2</operateType>
<icon>icon.skill30008</icon> <icon>icon.skill30008</icon>
<abnormalLvl> <abnormalLvl>
@@ -726,9 +727,9 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>WIND_BLEND</abnormalType> <abnormalType>WIND_BLEND</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect> <abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<abnormalTime>5</abnormalTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -754,6 +755,7 @@
<value level="5">20000</value> <value level="5">20000</value>
</reuseDelay> </reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<withoutAction>true</withoutAction>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -980,7 +982,7 @@
<value level="14">37</value> <value level="14">37</value>
<value level="15">38</value> <value level="15">38</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>600</castRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
@@ -1154,8 +1156,10 @@
<skill id="30014" toLevel="15" name="Compelling Wind"> <skill id="30014" toLevel="15" name="Compelling Wind">
<!-- Updated to Underground --> <!-- Updated to Underground -->
<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. --> <!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>COMPELLING_WIND</abnormalType>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect> <abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">50</value> <value fromLevel="1" toLevel="15">50</value>
@@ -1165,7 +1169,6 @@
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} --> <trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
<icon>icon.skill30014</icon> <icon>icon.skill30014</icon>
<effectPoint>-1371</effectPoint> <effectPoint>-1371</effectPoint>
<operateType>A2</operateType>
<mpConsume> <mpConsume>
<value level="1">31</value> <value level="1">31</value>
<value level="2">31</value> <value level="2">31</value>
@@ -1214,13 +1217,13 @@
</effects> </effects>
</skill> </skill>
<skill id="30015" toLevel="1" name="Mass Compelling Wind"> <skill id="30015" toLevel="1" name="Mass Compelling Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Sends a breeze that pushes target and nearby enemies toward you. --> <!-- Sends a breeze that pushes target and nearby enemies toward you. -->
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>COMPELLING_WIND</abnormalType>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect> <abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<icon>icon.skill0028</icon> <icon>icon.skill0028</icon>
<operateType>A2</operateType>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -1243,16 +1246,15 @@
<!-- Updated to IO --> <!-- Updated to IO -->
<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. --> <!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
<icon>icon.skill30016</icon> <icon>icon.skill30016</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">30</value> <value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>EYE_STORM</abnormalType>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
<value level="2">37</value> <value level="2">37</value>
@@ -1263,6 +1265,8 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DefenceTrait" fromLevel="3" toLevel="4"> <effect name="DefenceTrait" fromLevel="3" toLevel="4">
<KNOCKDOWN>90</KNOCKDOWN> <KNOCKDOWN>90</KNOCKDOWN>
@@ -1302,6 +1306,7 @@
<!-- Updated to IO --> <!-- Updated to IO -->
<!-- For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning. --> <!-- For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning. -->
<icon>icon.skill30017</icon> <icon>icon.skill30017</icon>
<operateType>A2</operateType>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@@ -1309,11 +1314,9 @@
<value level="4">4</value> <value level="4">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>SQUALL</abnormalType>
<abnormalVisualEffect>SQUALL</abnormalVisualEffect> <abnormalVisualEffect>SQUALL</abnormalVisualEffect>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl> <magicLvl>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@@ -1330,6 +1333,8 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount> <amount>
@@ -1388,12 +1393,10 @@
<!-- Updated to Ertheia --> <!-- Updated to Ertheia -->
<!-- Removes all debuffs and becomes invincible against targeting for 10 sec. --> <!-- Removes all debuffs and becomes invincible against targeting for 10 sec. -->
<icon>icon.skill30018</icon> <icon>icon.skill30018</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalVisualEffect>WIND_ILLUSION</abnormalVisualEffect> <abnormalVisualEffect>WIND_ILLUSION</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume> <mpConsume>41</mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1401,6 +1404,8 @@
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Untargetable" /> <effect name="Untargetable" />
<effect name="DispelByCategory"> <effect name="DispelByCategory">
@@ -1434,8 +1439,6 @@
</activateRate> </activateRate>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@@ -1468,6 +1471,8 @@
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -1529,22 +1534,23 @@
<!-- Updated to Ertheia --> <!-- Updated to Ertheia -->
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. --> <!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
<icon>icon.skill30020</icon> <icon>icon.skill30020</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SAYHA_FURY</abnormalType>
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect> <abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>40</mpConsume> <mpConsume>40</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -1691,11 +1697,11 @@
<effectRange>1600</effectRange> <effectRange>1600</effectRange>
<effectPoint>-711</effectPoint> <effectPoint>-711</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange> <castRange>1100</castRange>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -1718,11 +1724,11 @@
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<effectPoint>-711</effectPoint> <effectPoint>-711</effectPoint>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange> <castRange>1100</castRange>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>300</power> <power>300</power>
@@ -1738,18 +1744,18 @@
<!-- Updated to IO --> <!-- Updated to IO -->
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. --> <!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<icon>icon.iconskill30007</icon> <icon>icon.iconskill30007</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>DIVINE_STORM</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="4">90</value> <value fromLevel="1" toLevel="4">90</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <!-- Unconfirmed --> <affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
<affectRange>200</affectRange> <!-- Unconfirmed --> <affectRange>200</affectRange> <!-- Unconfirmed -->
<effectRange>400</effectRange>
<effectPoint>-707</effectPoint> <effectPoint>-707</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLvl> <magicLvl>
<value level="1">98</value> <value level="1">98</value>
<value level="2">101</value> <value level="2">101</value>
@@ -1766,6 +1772,9 @@
<value fromLevel="1" toLevel="4">6</value> <value fromLevel="1" toLevel="4">6</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</magicCriticalRate> </magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -1798,16 +1807,33 @@
</power> </power>
<debuffModifier>1.1</debuffModifier> <debuffModifier>1.1</debuffModifier>
</effect> </effect>
<!-- TODO Lock inside storm for 5sec. --> <effect name="CallSkill">
<skillId>30030</skillId> <!-- Storm Captivity -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30030" toLevel="1" name="Storm Captivity"> <skill id="30030" toLevel="1" name="Storm Captivity">
<!-- AUTO GENERATED SKILL -->
<!-- Trapped by a storm that gives continuous damage. --> <!-- Trapped by a storm that gives continuous damage. -->
<icon>icon.skill1042</icon> <icon>icon.skill1042</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<effectPoint>-707</effectPoint> <effectPoint>-707</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>480</power> <!-- Unconfirmed -->
<ticks>1</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="30031" toLevel="1" name="Magic Potential"> <skill id="30031" toLevel="1" name="Magic Potential">
<!-- Increases Max. M. Critical Rate to 550. --> <!-- Increases Max. M. Critical Rate to 550. -->
@@ -1815,6 +1841,10 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects> <effects>
<effect name="MagicCriticalRate">
<amount>550</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30040" toLevel="17" name="Eminent Blunt Weapon Mastery"> <skill id="30040" toLevel="17" name="Eminent Blunt Weapon Mastery">
@@ -1972,7 +2002,6 @@
</skill> </skill>
<skill id="30041" toLevel="17" name="Eminent Robe Mastery"> <skill id="30041" toLevel="17" name="Eminent Robe Mastery">
<!-- Updated to IO --> <!-- Updated to IO -->
<!-- TODO: Block Shield and Sigil equip. -->
<!-- When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind. --> <!-- When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind. -->
<icon>icon.skill30024</icon> <icon>icon.skill30024</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2099,6 +2128,24 @@
<amount>4891</amount> <amount>4891</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxMp">
<amount>
<value level="1">33</value>
<value level="2">77</value>
<value level="3">223</value>
<value level="4">692</value>
<value level="5">758</value>
<value level="6">827</value>
<value level="7">883</value>
<value level="8">897</value>
<value level="9">925</value>
<value level="10">954</value>
<value level="11">983</value>
<value level="12">1013</value>
<value level="13">1043</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
<value level="1">1</value> <value level="1">1</value>

View File

@@ -77,6 +77,7 @@ public enum AbnormalType
COUNTER_CRITICAL(-1), COUNTER_CRITICAL(-1),
COUNTER_FLIP(-1), COUNTER_FLIP(-1),
COUNTER_CRITICAL_TRIGGER(-1), COUNTER_CRITICAL_TRIGGER(-1),
COMPELLING_WIND(-1),
CRIPPLING_DANCE(-1), CRIPPLING_DANCE(-1),
CRITICAL_SPECIAL(-1), CRITICAL_SPECIAL(-1),
CURIOUS_HOUSE(-1), CURIOUS_HOUSE(-1),
@@ -89,7 +90,9 @@ public enum AbnormalType
DEATH_PENALTY_GD(-1), DEATH_PENALTY_GD(-1),
DEATHWORM(-1), DEATHWORM(-1),
DEPORT(-1), DEPORT(-1),
EYE_STORM(-1),
DITTY(-1), DITTY(-1),
DIVINE_STORM(-1),
DUAL_ATTACK_UP(-1), DUAL_ATTACK_UP(-1),
DUAL_DEFENCE_UP(-1), DUAL_DEFENCE_UP(-1),
DUAL_DMG_SHIELD(-1), DUAL_DMG_SHIELD(-1),
@@ -180,6 +183,7 @@ public enum AbnormalType
RESIST_DEATH(-1), RESIST_DEATH(-1),
RHAPSODY(-1), RHAPSODY(-1),
SACRIFICE(-1), SACRIFICE(-1),
SAYHA_FURY(-1),
SAYHAS_RING(-1), SAYHAS_RING(-1),
SHADOW_FLASH(-1), SHADOW_FLASH(-1),
SEED_OF_CRITICAL(-1), SEED_OF_CRITICAL(-1),
@@ -196,6 +200,7 @@ public enum AbnormalType
SIGNAL_D(-1), SIGNAL_D(-1),
SIGNAL_E(-1), SIGNAL_E(-1),
SKILL_IGNORE(-1), SKILL_IGNORE(-1),
SQUALL(-1),
SOA_BUFF1(-1), SOA_BUFF1(-1),
SOA_BUFF2(-1), SOA_BUFF2(-1),
SOA_BUFF3(-1), SOA_BUFF3(-1),