More Sayha skill improvements.
Contributed by gamelike85.
This commit is contained in:
@@ -185,6 +185,7 @@
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<skill id="30002" toLevel="3" name="Storm Sign">
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<!-- Updated to Ertheia -->
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<!-- M. Def. - 30%, Speed - 70. -->
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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@@ -197,13 +198,13 @@
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<value level="2"></value>
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<value level="3">STORM_SIGN1</value>
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</abnormalVisualEffect>
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<activateRate>100</activateRate>
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<icon>icon.skill30027</icon>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<isMagic>4</isMagic>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>-70</amount>
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@@ -220,8 +221,6 @@
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<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
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<icon>icon.skill30003</icon>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>
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<value level="1">47</value>
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<value level="2">51</value>
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@@ -276,6 +275,8 @@
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<value fromLevel="1" toLevel="20">6</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -715,8 +716,8 @@
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</selfEffects>
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</skill>
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<skill id="30008" toLevel="5" name="Wind Blend">
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<!-- Updated to IO -->
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<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
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<!-- Updated to GC -->
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<!-- For 5 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
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<operateType>A2</operateType>
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<icon>icon.skill30008</icon>
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<abnormalLvl>
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@@ -726,9 +727,9 @@
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>WIND_BLEND</abnormalType>
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<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
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<abnormalTime>5</abnormalTime>
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<effectPoint>687</effectPoint>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -754,6 +755,7 @@
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<value level="5">20000</value>
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</reuseDelay>
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<isMagic>1</isMagic>
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<withoutAction>true</withoutAction>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -980,7 +982,7 @@
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<value level="14">37</value>
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<value level="15">38</value>
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</mpConsume>
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<castRange>900</castRange>
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<castRange>600</castRange>
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<hitTime>1200</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>15000</reuseDelay>
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@@ -1154,8 +1156,10 @@
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<skill id="30014" toLevel="15" name="Compelling Wind">
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<!-- Updated to Underground -->
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<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
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<operateType>A2</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>5</abnormalTime>
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<abnormalType>COMPELLING_WIND</abnormalType>
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<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="15">50</value>
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@@ -1165,7 +1169,6 @@
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<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
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<icon>icon.skill30014</icon>
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<effectPoint>-1371</effectPoint>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">31</value>
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<value level="2">31</value>
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@@ -1214,13 +1217,13 @@
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</effects>
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</skill>
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<skill id="30015" toLevel="1" name="Mass Compelling Wind">
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<!-- AUTO GENERATED SKILL -->
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<!-- Sends a breeze that pushes target and nearby enemies toward you. -->
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<operateType>A2</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>5</abnormalTime>
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<abnormalType>COMPELLING_WIND</abnormalType>
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<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
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<icon>icon.skill0028</icon>
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<operateType>A2</operateType>
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<castRange>1100</castRange>
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<hitTime>1200</hitTime>
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<coolTime>500</coolTime>
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@@ -1243,16 +1246,15 @@
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<!-- Updated to IO -->
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<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
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<icon>icon.skill30016</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">30</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>EYE_STORM</abnormalType>
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<effectPoint>687</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>
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<value level="1">18</value>
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<value level="2">37</value>
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@@ -1263,6 +1265,8 @@
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait" fromLevel="3" toLevel="4">
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<KNOCKDOWN>90</KNOCKDOWN>
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@@ -1302,6 +1306,7 @@
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<!-- Updated to IO -->
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<!-- For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning. -->
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<icon>icon.skill30017</icon>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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@@ -1309,11 +1314,9 @@
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalTime>600</abnormalTime>
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<abnormalType>SQUALL</abnormalType>
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<abnormalVisualEffect>SQUALL</abnormalVisualEffect>
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<effectPoint>2</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<magicLvl>
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<value level="1">40</value>
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<value level="2">76</value>
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@@ -1330,6 +1333,8 @@
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceMagicCriticalDamage">
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<amount>
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@@ -1388,12 +1393,10 @@
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<!-- Updated to Ertheia -->
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<!-- Removes all debuffs and becomes invincible against targeting for 10 sec. -->
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<icon>icon.skill30018</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalVisualEffect>WIND_ILLUSION</abnormalVisualEffect>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>41</mpConsume>
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<castRange>600</castRange>
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<hitTime>500</hitTime>
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@@ -1401,6 +1404,8 @@
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<reuseDelay>300000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Untargetable" />
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<effect name="DispelByCategory">
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@@ -1434,8 +1439,6 @@
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</activateRate>
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<effectPoint>-687</effectPoint>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">87</value>
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@@ -1468,6 +1471,8 @@
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<reuseDelay>15000</reuseDelay>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1529,22 +1534,23 @@
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<!-- Updated to Ertheia -->
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<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
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<icon>icon.skill30020</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="1">30</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>SAYHA_FURY</abnormalType>
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<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>40</mpConsume>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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<effectPoint>2</effectPoint>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1691,11 +1697,11 @@
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<effectRange>1600</effectRange>
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<effectPoint>-711</effectPoint>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<castRange>1100</castRange>
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<isMagic>4</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1718,11 +1724,11 @@
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<effectRange>1400</effectRange>
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<effectPoint>-711</effectPoint>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<castRange>1100</castRange>
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<isMagic>4</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MagicalAttack">
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<power>300</power>
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@@ -1738,18 +1744,18 @@
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<!-- Updated to IO -->
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<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
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<icon>icon.iconskill30007</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>DIVINE_STORM</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="4">90</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
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<affectRange>200</affectRange> <!-- Unconfirmed -->
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<effectRange>400</effectRange>
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<effectPoint>-707</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<magicLvl>
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<value level="1">98</value>
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<value level="2">101</value>
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@@ -1766,6 +1772,9 @@
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<value fromLevel="1" toLevel="4">6</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1798,16 +1807,33 @@
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</power>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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<!-- TODO Lock inside storm for 5sec. -->
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<effect name="CallSkill">
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<skillId>30030</skillId> <!-- Storm Captivity -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="30030" toLevel="1" name="Storm Captivity">
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<!-- AUTO GENERATED SKILL -->
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<!-- Trapped by a storm that gives continuous damage. -->
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<icon>icon.skill1042</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<effectPoint>-707</effectPoint>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DamOverTime">
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<power>480</power> <!-- Unconfirmed -->
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<ticks>1</ticks>
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</effect>
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</effects>
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</skill>
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<skill id="30031" toLevel="1" name="Magic Potential">
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<!-- Increases Max. M. Critical Rate to 550. -->
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@@ -1815,6 +1841,10 @@
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<operateType>P</operateType>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="MagicCriticalRate">
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<amount>550</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30040" toLevel="17" name="Eminent Blunt Weapon Mastery">
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@@ -1972,7 +2002,6 @@
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</skill>
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<skill id="30041" toLevel="17" name="Eminent Robe Mastery">
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<!-- Updated to IO -->
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<!-- TODO: Block Shield and Sigil equip. -->
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<!-- When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind. -->
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<icon>icon.skill30024</icon>
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<operateType>P</operateType>
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@@ -2099,6 +2128,24 @@
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<amount>4891</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">33</value>
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<value level="2">77</value>
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<value level="3">223</value>
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<value level="4">692</value>
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<value level="5">758</value>
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<value level="6">827</value>
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<value level="7">883</value>
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<value level="8">897</value>
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<value level="9">925</value>
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<value level="10">954</value>
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<value level="11">983</value>
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<value level="12">1013</value>
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<value level="13">1043</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">1</value>
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