Renamed trunk folder.

This commit is contained in:
MobiusDev
2016-08-14 11:56:36 +00:00
parent 0bb4e57aad
commit 69cbd04d91
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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.FactionSystem;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import ai.AbstractNpcAI;
/**
* @author Mobius
*/
public final class FactionSystem extends AbstractNpcAI
{
// NPCs
private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
private static final int GOOD_GUARD = Config.FACTION_GOOD_GUARD_NPCID;
private static final int EVIL_GUARD = Config.FACTION_EVIL_GUARD_NPCID;
// Other
private static final String[] TEXTS =
{
Config.FACTION_GOOD_TEAM_NAME + " or " + Config.FACTION_EVIL_TEAM_NAME + "?",
"Select your faction!",
"The choice is yours!"
};
private FactionSystem()
{
addSpawnId(MANAGER);
addStartNpc(MANAGER);
addTalkId(MANAGER);
addFirstTalkId(MANAGER);
addAggroRangeEnterId(EVIL_GUARD, GOOD_GUARD);
if (Config.FACTION_SYSTEM_ENABLED)
{
addSpawn(MANAGER, Config.FACTION_MANAGER_LOCATION, false, 0);
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
switch (event)
{
case "selectGoodFaction":
{
if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllGoodPlayers().size() >= (L2World.getInstance().getAllEvilPlayers().size() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT)))
{
final String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
packet.replace("%name%", player.getName());
packet.replace("%more%", Config.FACTION_GOOD_TEAM_NAME);
packet.replace("%less%", Config.FACTION_EVIL_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
if (Config.FACTION_AUTO_NOBLESS)
{
player.setNoble(true);
}
player.setGood();
player.getAppearance().setNameColor(Config.FACTION_GOOD_NAME_COLOR);
player.getAppearance().setTitleColor(Config.FACTION_GOOD_NAME_COLOR);
player.setTitle(Config.FACTION_GOOD_TEAM_NAME);
player.sendMessage("You are now fighting for the " + Config.FACTION_GOOD_TEAM_NAME + " faction.");
player.teleToLocation(Config.FACTION_GOOD_BASE_LOCATION);
broadcastMessageToFaction(Config.FACTION_GOOD_TEAM_NAME, Config.FACTION_GOOD_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
L2World.addFactionPlayerToWorld(player);
break;
}
case "selectEvilFaction":
{
if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllEvilPlayers().size() >= (L2World.getInstance().getAllGoodPlayers().size() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT)))
{
final String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
packet.replace("%name%", player.getName());
packet.replace("%more%", Config.FACTION_EVIL_TEAM_NAME);
packet.replace("%less%", Config.FACTION_GOOD_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
if (Config.FACTION_AUTO_NOBLESS)
{
player.setNoble(true);
}
player.setEvil();
player.getAppearance().setNameColor(Config.FACTION_EVIL_NAME_COLOR);
player.getAppearance().setTitleColor(Config.FACTION_EVIL_NAME_COLOR);
player.setTitle(Config.FACTION_EVIL_TEAM_NAME);
player.sendMessage("You are now fighting for the " + Config.FACTION_EVIL_TEAM_NAME + " faction.");
player.teleToLocation(Config.FACTION_EVIL_BASE_LOCATION);
broadcastMessageToFaction(Config.FACTION_EVIL_TEAM_NAME, Config.FACTION_EVIL_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
L2World.addFactionPlayerToWorld(player);
break;
}
case "SPEAK":
{
if (npc != null)
{
npc.broadcastSay(ChatType.NPC_GENERAL, TEXTS[getRandom(TEXTS.length)], 1500);
}
break;
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
final String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "manager.html"));
packet.replace("%name%", player.getName());
packet.replace("%good%", Config.FACTION_GOOD_TEAM_NAME);
packet.replace("%evil%", Config.FACTION_EVIL_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
@Override
public String onSpawn(L2Npc npc)
{
if (npc.getId() == MANAGER)
{
startQuestTimer("SPEAK", 10000, npc, null, true);
}
return super.onSpawn(npc);
}
private void broadcastMessageToFaction(String factionName, String message)
{
if (factionName.equals(Config.FACTION_GOOD_TEAM_NAME))
{
for (L2PcInstance player : L2World.getInstance().getAllGoodPlayers())
{
player.sendMessage(message);
}
}
else
{
for (L2PcInstance player : L2World.getInstance().getAllEvilPlayers())
{
player.sendMessage(message);
}
}
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((player.isGood() && (npc.getId() == EVIL_GUARD)) || (player.isEvil() && (npc.getId() == GOOD_GUARD))))
{
addAttackDesire(npc, player);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
public static void main(String[] args)
{
new FactionSystem();
}
}

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<html><body>Faction Manager:<br>
What will your destiny be %name%?<br1>
Will you choose to be %good%? ...or maybe %evil%?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FactionManager selectGoodFaction">"I choose %good%!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FactionManager selectEvilFaction">"I choose %evil%!"</Button>
</body></html>

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<html><body>Faction Manager:<br>
I am sorry %name%.<br1>
It seems that there are currently more %more% than %less% players online.<br>
Try selecting the opposing faction or wait for some %more% players to logout.
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.SellBuff;
import java.util.StringTokenizer;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.handler.BypassHandler;
import com.l2jmobius.gameserver.handler.IBypassHandler;
import com.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import com.l2jmobius.gameserver.handler.VoicedCommandHandler;
import com.l2jmobius.gameserver.instancemanager.SellBuffsManager;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.AbstractScript;
import com.l2jmobius.gameserver.model.holders.SellBuffHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Util;
/**
* Sell Buffs voice command
* @author St3eT
*/
public class SellBuff implements IVoicedCommandHandler, IBypassHandler
{
private static final String[] VOICED_COMMANDS =
{
"sellbuff",
"sellbuffs",
};
private static final String[] BYPASS_COMMANDS =
{
"sellbuffadd",
"sellbuffaddskill",
"sellbuffedit",
"sellbuffchangeprice",
"sellbuffremove",
"sellbuffbuymenu",
"sellbuffbuyskill",
"sellbuffstart",
"sellbuffstop",
};
private SellBuff()
{
if (Config.SELLBUFF_ENABLED)
{
BypassHandler.getInstance().registerHandler(this);
VoicedCommandHandler.getInstance().registerHandler(this);
}
}
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
String cmd = "";
String params = "";
final StringTokenizer st = new StringTokenizer(command, " ");
if (st.hasMoreTokens())
{
cmd = st.nextToken();
}
while (st.hasMoreTokens())
{
params += st.nextToken() + (st.hasMoreTokens() ? " " : "");
}
if (cmd.isEmpty())
{
return false;
}
return useBypass(cmd, activeChar, params);
}
@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
{
switch (command)
{
case "sellbuff":
case "sellbuffs":
{
SellBuffsManager.getInstance().sendSellMenu(activeChar);
break;
}
}
return true;
}
public boolean useBypass(String command, L2PcInstance activeChar, String params)
{
if (!Config.SELLBUFF_ENABLED)
{
return false;
}
switch (command)
{
case "sellbuffstart":
{
if (activeChar.isSellingBuffs() || (params == null) || params.isEmpty())
{
return false;
}
else if (activeChar.getSellingBuffs().isEmpty())
{
activeChar.sendMessage("Your list of buffs is empty, please add some buffs first!");
return false;
}
else
{
String title = "BUFF SELL: ";
final StringTokenizer st = new StringTokenizer(params, " ");
while (st.hasMoreTokens())
{
title += st.nextToken() + " ";
}
if (title.length() > 40)
{
activeChar.sendMessage("Your title cannot exceed 29 characters in length. Please try again.");
return false;
}
SellBuffsManager.getInstance().startSellBuffs(activeChar, title);
}
break;
}
case "sellbuffstop":
{
if (activeChar.isSellingBuffs())
{
SellBuffsManager.getInstance().stopSellBuffs(activeChar);
}
break;
}
case "sellbuffadd":
{
if (!activeChar.isSellingBuffs())
{
int index = 0;
if ((params != null) && !params.isEmpty() && Util.isDigit(params))
{
index = Integer.parseInt(params);
}
SellBuffsManager.getInstance().sendBuffChoiceMenu(activeChar, index);
}
break;
}
case "sellbuffedit":
{
if (!activeChar.isSellingBuffs())
{
SellBuffsManager.getInstance().sendBuffEditMenu(activeChar);
}
break;
}
case "sellbuffchangeprice":
{
if (!activeChar.isSellingBuffs() && (params != null) && !params.isEmpty())
{
final StringTokenizer st = new StringTokenizer(params, " ");
int skillId = -1;
int price = -1;
if (st.hasMoreTokens())
{
skillId = Integer.parseInt(st.nextToken());
}
if (st.hasMoreTokens())
{
try
{
price = Integer.parseInt(st.nextToken());
}
catch (NumberFormatException e)
{
activeChar.sendMessage("Too big price! Maximal price is " + Config.SELLBUFF_MAX_PRICE);
SellBuffsManager.getInstance().sendBuffEditMenu(activeChar);
}
}
if ((skillId == -1) || (price == -1))
{
return false;
}
final Skill skillToChange = activeChar.getKnownSkill(skillId);
if (skillToChange == null)
{
return false;
}
final SellBuffHolder holder = activeChar.getSellingBuffs().stream().filter(h -> (h.getSkillId() == skillToChange.getId())).findFirst().orElse(null);
if ((holder != null))
{
activeChar.sendMessage("Price of " + activeChar.getKnownSkill(holder.getSkillId()).getName() + " has been changed to " + price + "!");
holder.setPrice(price);
SellBuffsManager.getInstance().sendBuffEditMenu(activeChar);
}
}
break;
}
case "sellbuffremove":
{
if (!activeChar.isSellingBuffs() && (params != null) && !params.isEmpty())
{
final StringTokenizer st = new StringTokenizer(params, " ");
int skillId = -1;
if (st.hasMoreTokens())
{
skillId = Integer.parseInt(st.nextToken());
}
if ((skillId == -1))
{
return false;
}
final Skill skillToRemove = activeChar.getKnownSkill(skillId);
if (skillToRemove == null)
{
return false;
}
final SellBuffHolder holder = activeChar.getSellingBuffs().stream().filter(h -> (h.getSkillId() == skillToRemove.getId())).findFirst().orElse(null);
if ((holder != null) && activeChar.getSellingBuffs().remove(holder))
{
activeChar.sendMessage("Skill " + activeChar.getKnownSkill(holder.getSkillId()).getName() + " has been removed!");
SellBuffsManager.getInstance().sendBuffEditMenu(activeChar);
}
}
break;
}
case "sellbuffaddskill":
{
if (!activeChar.isSellingBuffs() && (params != null) && !params.isEmpty())
{
final StringTokenizer st = new StringTokenizer(params, " ");
int skillId = -1;
long price = -1;
if (st.hasMoreTokens())
{
skillId = Integer.parseInt(st.nextToken());
}
if (st.hasMoreTokens())
{
try
{
price = Integer.parseInt(st.nextToken());
}
catch (NumberFormatException e)
{
activeChar.sendMessage("Too big price! Maximal price is " + Config.SELLBUFF_MIN_PRICE);
SellBuffsManager.getInstance().sendBuffEditMenu(activeChar);
}
}
if ((skillId == -1) || (price == -1))
{
return false;
}
final Skill skillToAdd = activeChar.getKnownSkill(skillId);
if (skillToAdd == null)
{
return false;
}
else if (price < Config.SELLBUFF_MIN_PRICE)
{
activeChar.sendMessage("Too small price! Minimal price is " + Config.SELLBUFF_MIN_PRICE);
return false;
}
else if (price > Config.SELLBUFF_MAX_PRICE)
{
activeChar.sendMessage("Too big price! Maximal price is " + Config.SELLBUFF_MAX_PRICE);
return false;
}
else if (activeChar.getSellingBuffs().size() >= Config.SELLBUFF_MAX_BUFFS)
{
activeChar.sendMessage("You already reached max count of buffs! Max buffs is: " + Config.SELLBUFF_MAX_BUFFS);
return false;
}
else if (!SellBuffsManager.getInstance().isInSellList(activeChar, skillToAdd))
{
activeChar.getSellingBuffs().add(new SellBuffHolder(skillToAdd.getId(), price));
activeChar.sendMessage(skillToAdd.getName() + " has been added!");
SellBuffsManager.getInstance().sendBuffChoiceMenu(activeChar, 0);
}
}
break;
}
case "sellbuffbuymenu":
{
if ((params != null) && !params.isEmpty())
{
final StringTokenizer st = new StringTokenizer(params, " ");
int objId = -1;
int index = 0;
if (st.hasMoreTokens())
{
objId = Integer.parseInt(st.nextToken());
}
if (st.hasMoreTokens())
{
index = Integer.parseInt(st.nextToken());
}
final L2PcInstance seller = L2World.getInstance().getPlayer(objId);
if (seller != null)
{
if (!seller.isSellingBuffs() || !activeChar.isInsideRadius(seller, L2Npc.INTERACTION_DISTANCE, true, true))
{
return false;
}
SellBuffsManager.getInstance().sendBuffMenu(activeChar, seller, index);
}
}
break;
}
case "sellbuffbuyskill":
{
if ((params != null) && !params.isEmpty())
{
final StringTokenizer st = new StringTokenizer(params, " ");
int objId = -1;
int skillId = -1;
int index = 0;
if (st.hasMoreTokens())
{
objId = Integer.parseInt(st.nextToken());
}
if (st.hasMoreTokens())
{
skillId = Integer.parseInt(st.nextToken());
}
if (st.hasMoreTokens())
{
index = Integer.parseInt(st.nextToken());
}
if ((skillId == -1) || (objId == -1))
{
return false;
}
final L2PcInstance seller = L2World.getInstance().getPlayer(objId);
if (seller == null)
{
return false;
}
final Skill skillToBuy = seller.getKnownSkill(skillId);
if (!seller.isSellingBuffs() || !Util.checkIfInRange(L2Npc.INTERACTION_DISTANCE, activeChar, seller, true) || (skillToBuy == null))
{
return false;
}
if (seller.getCurrentMp() < (skillToBuy.getMpConsume() * Config.SELLBUFF_MP_MULTIPLER))
{
activeChar.sendMessage(seller.getName() + " has no enough mana for " + skillToBuy.getName() + "!");
SellBuffsManager.getInstance().sendBuffMenu(activeChar, seller, index);
return false;
}
final SellBuffHolder holder = seller.getSellingBuffs().stream().filter(h -> (h.getSkillId() == skillToBuy.getId())).findFirst().orElse(null);
if (holder != null)
{
if (AbstractScript.getQuestItemsCount(activeChar, Config.SELLBUFF_PAYMENT_ID) >= holder.getPrice())
{
AbstractScript.takeItems(activeChar, Config.SELLBUFF_PAYMENT_ID, holder.getPrice());
AbstractScript.giveItems(seller, Config.SELLBUFF_PAYMENT_ID, holder.getPrice());
seller.reduceCurrentMp(skillToBuy.getMpConsume() * Config.SELLBUFF_MP_MULTIPLER);
skillToBuy.activateSkill(seller, activeChar);
}
else
{
final L2Item item = ItemTable.getInstance().getTemplate(Config.SELLBUFF_PAYMENT_ID);
if (item != null)
{
activeChar.sendMessage("Not enough " + item.getName() + "!");
}
else
{
activeChar.sendMessage("Not enough items!");
}
}
}
SellBuffsManager.getInstance().sendBuffMenu(activeChar, seller, index);
}
break;
}
}
return true;
}
@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
@Override
public String[] getBypassList()
{
return BYPASS_COMMANDS;
}
public static void main(String[] args)
{
new SellBuff();
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.ShadowWeapons;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.AbstractNpcAI;
/**
* Shadow Weapons AI.<br>
* @author Nyaran, jurchiks
*/
public final class ShadowWeapons extends AbstractNpcAI
{
// @formatter:off
private static final int[] NPCS =
{
30037, 30066, 30070, 30109, 30115, 30120, 30174, 30175, 30176, 30187,
30191, 30195, 30288, 30289, 30290, 30297, 30373, 30462, 30474, 30498,
30499, 30500, 30503, 30504, 30505, 30511, 30512, 30513, 30595, 30676,
30677, 30681, 30685, 30687, 30689, 30694, 30699, 30704, 30845, 30847,
30849, 30854, 30857, 30862, 30865, 30894, 30897, 30900, 30905, 30910,
30913, 31269, 31272, 31276, 31285, 31288, 31314, 31317, 31321, 31324,
31326, 31328, 31331, 31334, 31336, 31958, 31961, 31965, 31968, 31974,
31977, 31996, 32092, 32093, 32094, 32095, 32096, 32097, 32098, 32193,
32196, 32199, 32202, 32205, 32206, 32213, 32214, 32221, 32222, 32229,
32230, 32233, 32234
};
// @formatter:on
private ShadowWeapons()
{
addStartNpc(NPCS);
addTalkId(NPCS);
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext;
final boolean has_d = hasQuestItems(player, 8869); // Shadow Item Exchange Coupon (D-Grade)
final boolean has_c = hasQuestItems(player, 8870); // Shadow Item Exchange Coupon (C-Grade)
if (has_d || has_c)
{
if (!has_d)
{
htmltext = "exchange_c.html";
}
else if (!has_c)
{
htmltext = "exchange_d.html";
}
else
{
htmltext = "exchange_both.html";
}
}
else
{
htmltext = "exchange_no.html";
}
return htmltext;
}
public static void main(String args[])
{
new ShadowWeapons();
}
}

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<html><body>
A Shadow weapon is a special weapon that is made in cooperation between the Ivory Tower and the Black Anvil Guild. It is created by magically projecting the power of a weapon onto another catalytic object. While that means that it can only be used while the magic charge remains, it has made it possible to mass produce projectile weapons.<br>
Its performance is no different than if you used the original weapon, except that it cannot possess the special ability to absorb souls or refine through a Stone of Life. Also, although it acts as a weapon, it is actualy in the magic category -- once opened, it cannot be passed on to someone else. Consider it an aid on your new path until you lay your hands on some real weapons.<br>
If you have a Shadow Weapon exchange coupon, you can receive a Shadow Weapon right for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 306893003">Give the shadow Weapon exchange coupon.</Button>
</body></html>

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<html><body>
A Shadow weapon is a special weapon that is made in cooperation between the Ivory Tower and the Black Anvil Guild. It is created by magically projecting the power of a weapon onto another catalytic object. While that means that it can only be used while the magic charge remains, it has made it possible to mass produce projectile weapons.<br>
Its performance is no different than if you used the original weapon, except that it cannot possess the special ability to absorb souls or refine through a Stone of Life. Also, although it acts as a weapon, it is actualy in the magic category -- once opened, it cannot be passed on to someone else. Consider it an aid on your new path until you lay your hands on some real weapons.<br>
If you have a Shadow Weapon exchange coupon, you can receive a Shadow Weapon right for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 306893002">Give the shadow Weapon exchange coupon.</Button>
</body></html>

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<html><body>
A Shadow weapon is a special weapon that is made in cooperation between the Ivory Tower and the Black Anvil Guild. It is created by magically projecting the power of a weapon onto another catalytic object. While that means that it can only be used while the magic charge remains, it has made it possible to mass produce projectile weapons.<br>
Its performance is no different than if you used the original weapon, except that it cannot possess the special ability to absorb souls or refine through a Stone of Life. Also, although it acts as a weapon, it is actualy in the magic category -- once opened, it cannot be passed on to someone else. Consider it an aid on your new path until you lay your hands on some real weapons.<br>
If you have a Shadow Weapon exchange coupon, you can receive a Shadow Weapon right for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 306893001">Give the shadow Weapon exchange coupon.</Button>
</body></html>

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<html><body>
You don't have a Shadow weapon exchange coupon.<br>
A shadow Weapon exchange coupon is a <font color="LEVEL">gift received from a Grand Master, Magister or High Priest when you complete a class transfer.</font>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Elpies;
import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.datatables.SpawnTable;
import com.l2jmobius.gameserver.model.L2Spawn;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Event;
import com.l2jmobius.gameserver.util.Broadcast;
public final class Elpies extends Event
{
// NPC
private static final int ELPY = 900100;
// Amount of Elpies to spawn when the event starts
private static final int ELPY_AMOUNT = 100;
// Event duration in minutes
private static final int EVENT_DURATION_MINUTES = 2;
// @formatter:off
private static final int[][] DROPLIST_CONSUMABLES =
{
// itemId, chance, min amount, max amount
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
private static final int[][] DROPLIST_CRYSTALS =
{
{ 1458, 80, 50, 100 }, // Crystal D-Grade
{ 1459, 60, 40, 80 }, // Crystal C-Grade
{ 1460, 40, 30, 60 }, // Crystal B-Grade
{ 1461, 20, 20, 30 }, // Crystal A-Grade
{ 1462, 0, 10, 20 } // Crystal S-Grade
};
// @formatter:on
// Non-final variables
private static boolean EVENT_ACTIVE = false;
private static int CURRENT_ELPY_COUNT = 0;
private ScheduledFuture<?> _eventTask = null;
private Elpies()
{
addSpawnId(ELPY);
addKillId(ELPY);
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
@Override
public boolean eventStart(L2PcInstance eventMaker)
{
if (EVENT_ACTIVE)
{
return false;
}
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_DATA)
{
_log.info(getName() + ": Event can't be started because custom NPC table is disabled!");
eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPC table is disabled!");
return false;
}
EVENT_ACTIVE = true;
final EventLocation[] locations = EventLocation.values();
final EventLocation randomLoc = locations[getRandom(locations.length)];
CURRENT_ELPY_COUNT = 0;
final long despawnDelay = EVENT_DURATION_MINUTES * 60000;
for (int i = 0; i < ELPY_AMOUNT; i++)
{
addSpawn(ELPY, randomLoc.getRandomX(), randomLoc.getRandomY(), randomLoc.getZ(), 0, true, despawnDelay);
CURRENT_ELPY_COUNT++;
}
Broadcast.toAllOnlinePlayers("*Squeak Squeak*");
Broadcast.toAllOnlinePlayers("Elpy invasion in " + randomLoc.getName());
Broadcast.toAllOnlinePlayers("Help us exterminate them!");
Broadcast.toAllOnlinePlayers("You have " + EVENT_DURATION_MINUTES + " minutes!");
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
Broadcast.toAllOnlinePlayers("Time is up!");
eventStop();
}, despawnDelay);
return true;
}
@Override
public boolean eventStop()
{
if (!EVENT_ACTIVE)
{
return false;
}
EVENT_ACTIVE = false;
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
for (L2Spawn spawn : SpawnTable.getInstance().getSpawns(ELPY))
{
final L2Npc npc = spawn.getLastSpawn();
if (npc != null)
{
npc.deleteMe();
}
}
Broadcast.toAllOnlinePlayers("*Squeak Squeak*");
Broadcast.toAllOnlinePlayers("Elpy Event finished!");
return true;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
if (EVENT_ACTIVE)
{
dropItem(npc, killer, DROPLIST_CONSUMABLES);
dropItem(npc, killer, DROPLIST_CRYSTALS);
CURRENT_ELPY_COUNT--;
if (CURRENT_ELPY_COUNT <= 0)
{
Broadcast.toAllOnlinePlayers("All elpies have been killed!");
eventStop();
}
}
return super.onKill(npc, killer, isSummon);
}
@Override
public String onSpawn(L2Npc npc)
{
((L2EventMonsterInstance) npc).eventSetDropOnGround(true);
((L2EventMonsterInstance) npc).eventSetBlockOffensiveSkills(true);
return super.onSpawn(npc);
}
private static enum EventLocation
{
ADEN("Aden", 146558, 148341, 26622, 28560, -2200),
DION("Dion", 18564, 19200, 144377, 145782, -3081),
GLUDIN("Gludin", -84040, -81420, 150257, 151175, -3125),
HV("Hunters Village", 116094, 117141, 75776, 77072, -2700),
OREN("Oren", 82048, 82940, 53240, 54126, -1490);
private final String _name;
private final int _minX;
private final int _maxX;
private final int _minY;
private final int _maxY;
private final int _z;
EventLocation(String name, int minX, int maxX, int minY, int maxY, int z)
{
_name = name;
_minX = minX;
_maxX = maxX;
_minY = minY;
_maxY = maxY;
_z = z;
}
public String getName()
{
return _name;
}
public int getRandomX()
{
return getRandom(_minX, _maxX);
}
public int getRandomY()
{
return getRandom(_minY, _maxY);
}
public int getZ()
{
return _z;
}
}
private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)
{
final int chance = getRandom(100);
for (int[] drop : droplist)
{
if (chance >= drop[1])
{
mob.dropItem(player, drop[0], getRandom(drop[2], drop[3]));
break;
}
}
}
public static void main(String[] args)
{
new Elpies();
}
}

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<html><body>Snowden:<br>
<br>
Event Chest's are spawned at Fantasy Isle main square.<br>
But they are not 'normal' chests. They are invisible...<br>
So... you must use magic to see that chests!<br>
While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
If you see one, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward!
</body></html>

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<html><body>Snowden:<br><br>
Greetings, brave adventurer of Aden!<br>
My name is Snow. I can transform you into a Rabbit. That form can be useful for you to get rewards from magic chests...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Rabbits transform">Transform me into a Rabbit!</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Rabbits 900101-1.htm">Listen explanations about Event.</Button>
</body></html>

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<html><body><br><br>
Only <font color="LEVEL">Rabbit Tornado</font> skill can open a chest.<br>
Talk with event manager to get transformation into rabbit...
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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Rabbits;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.quest.Event;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Broadcast;
/**
* Rabbits event.<br>
* Chests are hidden at Fantasy Isle and players must use the Rabbit transformation's skills to find and open them.
* @author Gnacik, Zoey76
*/
public final class Rabbits extends Event
{
// NPCs
private static final int NPC_MANAGER = 900101;
private static final int CHEST = 900102;
// Skills
private static final SkillHolder RABBIT_MAGIC_EYE = new SkillHolder(629, 1);
private static final SkillHolder RABBIT_TORNADO = new SkillHolder(630, 1);
private static final SkillHolder RABBIT_TRANSFORMATION = new SkillHolder(2428, 1);
private static final SkillHolder RAID_CURSE = new SkillHolder(4515, 1);
// Misc
private static final int EVENT_TIME = 10;
private static final int TOTAL_CHEST_COUNT = 75;
private static final int TRANSFORMATION_ID = 105;
private final List<L2Npc> _npcs = new CopyOnWriteArrayList<>();
private final List<L2PcInstance> _players = new ArrayList<>();
private boolean _isActive = false;
/**
* Drop data:<br>
* Higher the chance harder the item.<br>
* ItemId, chance in percent, min amount, max amount
*/
// @formatter:off
private static final int[][] DROPLIST =
{
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
// @formatter:on
private Rabbits()
{
addFirstTalkId(NPC_MANAGER, CHEST);
addTalkId(NPC_MANAGER);
addStartNpc(NPC_MANAGER);
addSkillSeeId(CHEST);
addAttackId(CHEST);
}
@Override
public boolean eventStart(L2PcInstance eventMaker)
{
// Don't start event if its active
if (_isActive)
{
eventMaker.sendMessage("Event " + getName() + " is already started!");
return false;
}
// Check starting conditions
if (!Config.CUSTOM_NPC_DATA)
{
_log.info(getName() + ": Event can't be started, because custom NPCs are disabled!");
eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPCs are disabled!");
return false;
}
// Set Event active
_isActive = true;
// Spawn Manager
recordSpawn(_npcs, NPC_MANAGER, -59227, -56939, -2039, 64106, false, 0);
// Spawn Chests
for (int i = 0; i <= TOTAL_CHEST_COUNT; i++)
{
recordSpawn(_npcs, CHEST, getRandom(-60653, -58772), getRandom(-55830, -58146), -2030, 0, false, EVENT_TIME * 60000);
}
// Announce event start
Broadcast.toAllOnlinePlayers("Rabbits Event: Chests spawned!");
Broadcast.toAllOnlinePlayers("Rabbits Event: Go to Fantasy Isle and grab some rewards!");
Broadcast.toAllOnlinePlayers("Rabbits Event: You have " + EVENT_TIME + " minuntes!");
Broadcast.toAllOnlinePlayers("Rabbits Event: After that time all chests will disappear...");
// Schedule event end
startQuestTimer("END_RABBITS_EVENT", EVENT_TIME * 60000, null, eventMaker);
return true;
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if (!_isActive)
{
return false;
}
// Set inactive
_isActive = false;
// Cancel timer
cancelQuestTimers("END_RABBITS_EVENT");
// Despawn NPCs
for (L2Npc npc : _npcs)
{
if (npc != null)
{
npc.deleteMe();
}
}
_npcs.clear();
for (L2PcInstance player : _players)
{
if ((player != null) && (player.getTransformationId() == TRANSFORMATION_ID))
{
player.untransform();
}
}
_players.clear();
// Announce event end
Broadcast.toAllOnlinePlayers("Rabbits Event: Event has finished.");
return true;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "900101-1.htm":
{
htmltext = "900101-1.htm";
break;
}
case "transform":
{
if (player.isTransformed())
{
player.untransform();
}
RABBIT_TRANSFORMATION.getSkill().applyEffects(npc, player);
_players.add(player);
break;
}
case "END_RABBITS_EVENT":
{
Broadcast.toAllOnlinePlayers("Rabbits Event: Time up!");
eventStop();
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
return npc.getId() + ".htm";
}
@Override
public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
{
if (skill.getId() == RABBIT_TORNADO.getSkillId())
{
if (!npc.isInvisible() && CommonUtil.contains(targets, npc))
{
dropItem(npc, caster, DROPLIST);
npc.deleteMe();
_npcs.remove(npc);
if (_npcs.size() <= 1)
{
Broadcast.toAllOnlinePlayers("Rabbits Event: No more chests...");
eventStop();
}
}
}
else if (skill.getId() == RABBIT_MAGIC_EYE.getSkillId())
{
if (npc.isInvisible() && npc.isInsideRadius(caster, skill.getAffectRange(), false, false))
{
npc.setInvisible(false);
}
}
return super.onSkillSee(npc, caster, skill, targets, isSummon);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
{
if (_isActive && ((skill == null) || (skill.getId() != RABBIT_TORNADO.getSkillId())))
{
RAID_CURSE.getSkill().applyEffects(npc, attacker);
}
return super.onAttack(npc, attacker, damage, isSummon);
}
private static void dropItem(L2Npc npc, L2PcInstance player, int[][] droplist)
{
final int chance = getRandom(100);
for (int[] drop : droplist)
{
if (chance > drop[1])
{
npc.dropItem(player, drop[0], getRandom(drop[2], drop[3]));
return;
}
}
}
private static void recordSpawn(List<L2Npc> npcs, int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
final L2Npc npc = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if (npc.getId() == CHEST)
{
npc.setIsImmobilized(true);
npc.disableCoreAI(true);
npc.setInvisible(true);
}
npcs.add(npc);
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
public static void main(String[] args)
{
new Rabbits();
}
}

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color="ff3333">Race Start NPC</font><br>
You can signup for race here:<br>
<button value="Participate in Race" action="bypass -h Quest Race signup" width="180" height="25" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color="ff3333">Race Start NPC</font><br>
You are on list right now..
<button value="Quit from Race" action="bypass -h Quest Race quit" width="180" height="25" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are already on list...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are unregistered from Race list...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br>
Without proper transformation you cannot finish Race!
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Sorry, but you are not participating in Race Event...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Race is started already.. So Hurry up!<br>
<button value="Transform" action="bypass -h Quest Race transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Untransform" action="bypass -h Quest Race untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Show Finish Point" action="bypass -h Quest Race showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not in our Race List...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Congratz! You are first on Finish line!<br>
<button value="Finish Race" action="bypass -h Quest Race finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not trasformed...<br>
Only transformed players can finish race...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
You finish first! You are winner of our race!<br>
Take that item as a reward...
</center>
</body></html>

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<html><body>
Finish NPC
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Race;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Event;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.util.Broadcast;
/**
* @author Gnacik
*/
public final class Race extends Event
{
// Event NPC's list
private List<L2Npc> _npclist;
// Npc
private L2Npc _npc;
// Player list
private List<L2PcInstance> _players;
// Event Task
ScheduledFuture<?> _eventTask = null;
// Event state
private static boolean _isactive = false;
// Race state
private static boolean _isRaceStarted = false;
// 5 min for register
private static final int _time_register = 5;
// 5 min for race
private static final int _time_race = 10;
// NPC's
private static final int _start_npc = 900103;
private static final int _stop_npc = 900104;
// Skills (Frog by default)
private static int _skill = 6201;
// We must keep second NPC spawn for radar
private static int[] _randspawn = null;
// Locations
private static final String[] _locations =
{
"Heretic catacomb enterance",
"Dion castle bridge",
"Floran village enterance",
"Floran fort gate"
};
// @formatter:off
private static final int[][] _coords =
{
// x, y, z, heading
{ 39177, 144345, -3650, 0 },
{ 22294, 155892, -2950, 0 },
{ 16537, 169937, -3500, 0 },
{ 7644, 150898, -2890, 0 }
};
private static final int[][] _rewards =
{
{ 6622, 2 }, // Giant's Codex
{ 9625, 2 }, // Giant's Codex -
{ 9626, 2 }, // Giant's Codex -
{ 9627, 2 }, // Giant's Codex -
{ 9546, 5 }, // Attr stones
{ 9547, 5 },
{ 9548, 5 },
{ 9549, 5 },
{ 9550, 5 },
{ 9551, 5 },
{ 9574, 3 }, // Mid-Grade Life Stone: level 80
{ 9575, 2 }, // High-Grade Life Stone: level 80
{ 9576, 1 }, // Top-Grade Life Stone: level 80
{ 20034,1 } // Revita pop
};
// @formatter:on
private Race()
{
addStartNpc(_start_npc);
addFirstTalkId(_start_npc);
addTalkId(_start_npc);
addStartNpc(_stop_npc);
addFirstTalkId(_stop_npc);
addTalkId(_stop_npc);
}
@Override
public boolean eventStart(L2PcInstance eventMaker)
{
// Don't start event if its active
if (_isactive)
{
return false;
}
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_DATA)
{
_log.info(getName() + ": Event can't be started, because custom npc table is disabled!");
eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPC table is disabled!");
return false;
}
// Initialize list
_npclist = new ArrayList<>();
_players = new CopyOnWriteArrayList<>();
// Set Event active
_isactive = true;
// Spawn Manager
_npc = recordSpawn(_start_npc, 18429, 145861, -3090, 0, false, 0);
// Announce event start
Broadcast.toAllOnlinePlayers("* Race Event started! *");
Broadcast.toAllOnlinePlayers("Visit Event Manager in Dion village and signup, you have " + _time_register + " min before Race Start...");
// Schedule Event end
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> StartRace(), _time_register * 60 * 1000);
return true;
}
protected void StartRace()
{
// Abort race if no players signup
if (_players.isEmpty())
{
Broadcast.toAllOnlinePlayers("Race aborted, nobody signup.");
eventStop();
return;
}
// Set state
_isRaceStarted = true;
// Announce
Broadcast.toAllOnlinePlayers("Race started!");
// Get random Finish
final int location = getRandom(0, _locations.length - 1);
_randspawn = _coords[location];
// And spawn NPC
recordSpawn(_stop_npc, _randspawn[0], _randspawn[1], _randspawn[2], _randspawn[3], false, 0);
// Transform players and send message
for (L2PcInstance player : _players)
{
if ((player != null) && player.isOnline())
{
if (player.isInsideRadius(_npc, 500, false, false))
{
sendMessage(player, "Race started! Go find Finish NPC as fast as you can... He is located near " + _locations[location]);
transformPlayer(player);
player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]);
}
else
{
sendMessage(player, "I told you stay near me right? Distance was too high, you are excluded from race");
_players.remove(player);
}
}
}
// Schedule timeup for Race
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> timeUp(), _time_race * 60 * 1000);
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if (!_isactive)
{
return false;
}
// Set inactive
_isactive = false;
_isRaceStarted = false;
// Cancel task if any
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
// Untransform players
// Teleport to event start point
for (L2PcInstance player : _players)
{
if ((player != null) && player.isOnline())
{
player.untransform();
player.teleToLocation(_npc, true);
}
}
// Despawn NPCs
for (L2Npc _npc : _npclist)
{
if (_npc != null)
{
_npc.deleteMe();
}
}
_npclist.clear();
_players.clear();
// Announce event end
Broadcast.toAllOnlinePlayers("* Race Event finished *");
return true;
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
if (bypass.startsWith("skill"))
{
if (_isRaceStarted)
{
activeChar.sendMessage("Race already started, you cannot change transform skill now");
}
else
{
final int _number = Integer.valueOf(bypass.substring(5));
final Skill _sk = SkillData.getInstance().getSkill(_number, 1);
if (_sk != null)
{
_skill = _number;
activeChar.sendMessage("Transform skill set to:");
activeChar.sendMessage(_sk.getName());
}
else
{
activeChar.sendMessage("Error while changing transform skill");
}
}
}
else if (bypass.startsWith("tele"))
{
if ((Integer.valueOf(bypass.substring(4)) > 0) && (_randspawn != null))
{
activeChar.teleToLocation(_randspawn[0], _randspawn[1], _randspawn[2]);
}
else
{
activeChar.teleToLocation(18429, 145861, -3090);
}
}
showMenu(activeChar);
return true;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final String htmltext = event;
final QuestState st = getQuestState(player, false);
if (st == null)
{
return null;
}
if (event.equalsIgnoreCase("transform"))
{
transformPlayer(player);
return null;
}
else if (event.equalsIgnoreCase("untransform"))
{
player.untransform();
return null;
}
else if (event.equalsIgnoreCase("showfinish"))
{
player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]);
return null;
}
else if (event.equalsIgnoreCase("signup"))
{
if (_players.contains(player))
{
return "900103-onlist.htm";
}
_players.add(player);
return "900103-signup.htm";
}
else if (event.equalsIgnoreCase("quit"))
{
player.untransform();
if (_players.contains(player))
{
_players.remove(player);
}
return "900103-quit.htm";
}
else if (event.equalsIgnoreCase("finish"))
{
if (player.isAffectedBySkill(_skill))
{
winRace(player);
return "900104-winner.htm";
}
return "900104-notrans.htm";
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
getQuestState(player, true);
if (npc.getId() == _start_npc)
{
if (_isRaceStarted)
{
return _start_npc + "-started-" + isRacing(player) + ".htm";
}
return _start_npc + "-" + isRacing(player) + ".htm";
}
else if ((npc.getId() == _stop_npc) && _isRaceStarted)
{
return _stop_npc + "-" + isRacing(player) + ".htm";
}
return npc.getId() + ".htm";
}
private int isRacing(L2PcInstance player)
{
return _players.contains(player) ? 1 : 0;
}
private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
final L2Npc npc = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if (npc != null)
{
_npclist.add(npc);
}
return npc;
}
private void transformPlayer(L2PcInstance player)
{
if (player.isTransformed())
{
player.untransform();
}
if (player.isSitting())
{
player.standUp();
}
player.getEffectList().stopSkillEffects(true, AbnormalType.SPEED_UP);
player.stopSkillEffects(true, 268);
player.stopSkillEffects(true, 298); // Rabbit Spirit Totem
SkillData.getInstance().getSkill(_skill, 1).applyEffects(player, player);
}
private void sendMessage(L2PcInstance player, String text)
{
player.sendPacket(new CreatureSay(_npc.getObjectId(), ChatType.MPCC_ROOM, _npc.getName(), text));
}
private void showMenu(L2PcInstance activeChar)
{
final NpcHtmlMessage html = new NpcHtmlMessage();
final String content = getHtm(activeChar.getHtmlPrefix(), "admin_menu.htm");
html.setHtml(content);
activeChar.sendPacket(html);
}
protected void timeUp()
{
Broadcast.toAllOnlinePlayers("Time up, nobody wins!");
eventStop();
}
private void winRace(L2PcInstance player)
{
final int[] _reward = _rewards[getRandom(_rewards.length - 1)];
player.addItem("eventModRace", _reward[0], _reward[1], _npc, true);
Broadcast.toAllOnlinePlayers(player.getName() + " is a winner!");
eventStop();
}
public static void main(String[] args)
{
new Race();
}
}

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<html>
<title>Event Race Menu</title>
<body>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<button value="Back" action="bypass -h admin_event_menu" width="60" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<font color="LEVEL">Set Transform:</font>
<table width="270">
<tr>
<td>
<button value="Frog" action="bypass -h admin_event_bypass Race skill6201" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Child" action="bypass -h admin_event_bypass Race skill6202" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Native" action="bypass -h admin_event_bypass Race skill6203" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td>
<button value="Horse" action="bypass -h admin_event_bypass Race skill8247" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Lion" action="bypass -h admin_event_bypass Race skill8262" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Bike" action="bypass -h admin_event_bypass Race skill21171" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<font color="LEVEL">Teleports:</font>
<table width="270">
<tr>
<td>
<button value="Start Point" action="bypass -h admin_event_bypass Race tele0" width="120" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Finish Point" action="bypass -h admin_event_bypass Race tele1" width="120" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
</body>
</html>

View File

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.listeners;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
import com.l2jmobius.gameserver.model.events.annotations.Id;
import com.l2jmobius.gameserver.model.events.annotations.NpcLevelRange;
import com.l2jmobius.gameserver.model.events.annotations.Priority;
import com.l2jmobius.gameserver.model.events.annotations.Range;
import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDeath;
import com.l2jmobius.gameserver.model.events.impl.character.npc.OnAttackableAttack;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerDlgAnswer;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
import com.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
import com.l2jmobius.gameserver.model.events.impl.sieges.OnCastleSiegeStart;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import com.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.scripting.annotations.Disabled;
import ai.AbstractNpcAI;
/**
* An example usage of Listeners.
* @author UnAfraid
*/
@Disabled
public class ListenerTest extends AbstractNpcAI
{
private static final int[] ELPIES =
{
20432,
22228
};
private ListenerTest()
{
// Method preset listener registration
// An set function which is a Consumer it has one parameter and doesn't returns anything!
setAttackableAttackId(this::onAttackableAttack, ELPIES);
// Manual listener registration
Containers.Global().addListener(new ConsumerEventListener(Containers.Global(), EventType.ON_PLAYER_DLG_ANSWER, (OnPlayerDlgAnswer event) ->
{
_log.info(getClass().getSimpleName() + ": " + event.getActiveChar() + " OnPlayerDlgAnswer: Answer: " + event.getAnswer() + " MessageId: " + event.getMessageId());
}, this));
}
/**
* This method will be invoked as soon as an L2Attackable (Rabbits 20432 and 22228) is being attacked from L2PcInstance (a player)
* @param event
*/
private void onAttackableAttack(OnAttackableAttack event)
{
_log.info(getClass().getSimpleName() + ": " + event.getClass().getSimpleName() + " invoked attacker: " + event.getAttacker() + " target: " + event.getTarget() + " damage: " + event.getDamage() + " skill: " + event.getSkill());
}
/**
* This method will be invoked as soon as L2Attackable (Rabbits 20432 and 22228) are being killed by L2PcInstance (a player)<br>
* This listener is registered into individual npcs container.
* @param event
*/
// Annotation listener registration
@RegisterEvent(EventType.ON_CREATURE_DEATH)
@RegisterType(ListenerRegisterType.NPC)
@Id(20432)
@Id(22228)
private void onCreatureKill(OnCreatureDeath event)
{
_log.info(getClass().getSimpleName() + ": " + event.getClass().getSimpleName() + " invoked attacker: " + event.getAttacker() + " target: " + event.getTarget());
}
/**
* This method will be invoked as soon as Siege of castle ids 1-9 starts<br>
* This listener is registered into individual castle container.
* @param event
*/
@RegisterEvent(EventType.ON_CASTLE_SIEGE_START)
@RegisterType(ListenerRegisterType.CASTLE)
@Range(from = 1, to = 9)
private void onSiegeStart(OnCastleSiegeStart event)
{
_log.info(getClass().getSimpleName() + ": The siege of " + event.getSiege().getCastle().getName() + " (" + event.getSiege().getCastle().getResidenceId() + ") has started!");
}
/**
* This method will be invoked as soon as Ancient Adena (5575) item is created on player's inventory (As new item!).<br>
* This listener is registered into individual items container.
* @param event
*/
@RegisterEvent(EventType.ON_ITEM_CREATE)
@RegisterType(ListenerRegisterType.ITEM)
@Id(5575)
private void onItemCreate(OnItemCreate event)
{
_log.info(getClass().getSimpleName() + ": Item [" + event.getItem() + "] has been created actor: " + event.getActiveChar() + " process: " + event.getProcess() + " reference: " + event.getReference());
}
/**
* Prioritized event notification <br>
* This method will be invoked as soon as creature from level range between 1 and 10 dies.<br>
* This listener is registered into individual npcs container.
* @param event
*/
@RegisterEvent(EventType.ON_CREATURE_DEATH)
@RegisterType(ListenerRegisterType.NPC)
@NpcLevelRange(from = 1, to = 10)
@Priority(100)
private void OnCreatureKill(OnCreatureDeath event)
{
// 70% chance to drop
if (Rnd.get(100) >= 70)
{
return;
}
// Make sure a player killed this monster.
if ((event.getAttacker() != null) && event.getAttacker().isPlayable() && event.getTarget().isAttackable())
{
final L2Attackable monster = (L2Attackable) event.getTarget();
monster.dropItem(event.getAttacker().getActingPlayer(), new ItemHolder(57, Rnd.get(100, 1000)));
}
}
/**
* This method will be invoked as soon a a player logs into the game.<br>
* This listener is registered into global players container.
* @param event
*/
@RegisterEvent(EventType.ON_PLAYER_LOGIN)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
private void onPlayerLogin(OnPlayerLogin event)
{
_log.info(getClass().getSimpleName() + ": Player: " + event.getActiveChar() + " has logged in!");
}
/**
* Prioritized event notification - Ensuring that this listener will be the first to receive notification.<br>
* Also this method interrupts notification to other listeners and taking over return if somehow it wasn't the first one to set.<br>
* This method will be invoked as soon a a creature dies.<br>
* This listener is registered into global players container.
* @param event
* @return termination return preventing the base code execution if needed.
*/
@RegisterEvent(EventType.ON_CREATURE_DEATH)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
@Priority(Integer.MAX_VALUE)
private TerminateReturn onPlayerDeath(OnCreatureDeath event)
{
if (event.getTarget().isGM())
{
_log.info(getClass().getSimpleName() + ": Player: " + event.getTarget() + " was prevented from dying!");
return new TerminateReturn(true, true, true);
}
return null;
}
public static void main(String[] args)
{
new ListenerTest();
}
}

View File

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Scripts added in the custom folder define quests and/or AI that are not normally part of the original Lineage 2 game.<br>
* In addition, "custom" is sometimes used as a temporary implementation of aspects of the original game that are not yet fully implementable by L2J.<br>
* In this manner, partially accurate emulation may be offered until a better method is implemented.<br>
* The mechanics and syntax of custom scripts are the same as all quest scripts.
* @author Zoey76
*/
package custom;