Code review Part 2.
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@@ -182,7 +182,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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{
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public static final Logger LOGGER = Logger.getLogger(Creature.class.getName());
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private volatile Set<Creature> _attackByList;
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private Set<Creature> _attackByList;
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private volatile boolean _isCastingNow = false;
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private volatile boolean _isCastingSimultaneouslyNow = false;
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private Skill _lastSkillCast;
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@@ -236,9 +236,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _lethalable = true;
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private volatile Map<Integer, OptionsSkillHolder> _triggerSkills;
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private Map<Integer, OptionsSkillHolder> _triggerSkills;
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private volatile Map<Integer, InvulSkillHolder> _invulAgainst;
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private Map<Integer, InvulSkillHolder> _invulAgainst;
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/** Creatures effect list. */
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private final EffectList _effectList = new EffectList(this);
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/** The creature that summons this character. */
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@@ -273,7 +273,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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/** Table of calculators containing all standard NPC calculator (ex : ACCURACY_COMBAT, EVASION_RATE) */
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private static final Calculator[] NPC_STD_CALCULATOR = Formulas.getStdNPCCalculators();
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private volatile CreatureAI _ai = null;
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private CreatureAI _ai = null;
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/** Future Skill Cast */
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protected Future<?> _skillCast;
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