Code review Part 2.

This commit is contained in:
MobiusDevelopment
2019-12-18 11:25:03 +00:00
parent b7fef9acf5
commit 6954f58f5e
739 changed files with 6985 additions and 8820 deletions

View File

@@ -182,7 +182,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
public static final Logger LOGGER = Logger.getLogger(Creature.class.getName());
private volatile Set<Creature> _attackByList;
private Set<Creature> _attackByList;
private volatile boolean _isCastingNow = false;
private volatile boolean _isCastingSimultaneouslyNow = false;
private Skill _lastSkillCast;
@@ -236,9 +236,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private boolean _lethalable = true;
private volatile Map<Integer, OptionsSkillHolder> _triggerSkills;
private Map<Integer, OptionsSkillHolder> _triggerSkills;
private volatile Map<Integer, InvulSkillHolder> _invulAgainst;
private Map<Integer, InvulSkillHolder> _invulAgainst;
/** Creatures effect list. */
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
@@ -273,7 +273,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
/** Table of calculators containing all standard NPC calculator (ex : ACCURACY_COMBAT, EVASION_RATE) */
private static final Calculator[] NPC_STD_CALCULATOR = Formulas.getStdNPCCalculators();
private volatile CreatureAI _ai = null;
private CreatureAI _ai = null;
/** Future Skill Cast */
protected Future<?> _skillCast;