diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/instance/NpcInstance.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/instance/NpcInstance.java index c9cb6d2b41..50dc4a3d2a 100644 --- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/instance/NpcInstance.java +++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/instance/NpcInstance.java @@ -77,6 +77,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay; import org.l2jmobius.gameserver.network.serverpackets.ExShowVariationCancelWindow; import org.l2jmobius.gameserver.network.serverpackets.ExShowVariationMakeWindow; import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate; +import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse; import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.network.serverpackets.NpcInfo; @@ -1666,18 +1667,17 @@ public class NpcInstance extends Creature return; } - final int player_level = player.getLevel(); - // Select the player - setTarget(player); + final int playerLevel = player.getLevel(); // If the player is too high level, display a message and return - if ((player_level > 39) || (player.getClassId().level() >= 2)) + if ((playerLevel > 39) || (player.getClassId().level() >= 2)) { String content = "Newbie Guide:
I'm sorry, but you are not eligible to receive the protection blessing.It can only be bestowed on characters below level 39 who have not made a seccond transfer."; insertObjectIdAndShowChatWindow(player, content); return; } Skill skill = SkillTable.getInstance().getInfo(5182, 1); - doCast(skill); + broadcastPacket(new MagicSkillUse(this, player, skill.getId(), skill.getLevel(), 0, 0)); + skill.getEffects(this, player); } /** @@ -2282,8 +2282,8 @@ public class NpcInstance extends Creature final Skill skill = SkillTable.getInstance().getInfo(4380, 1); if (skill != null) { - setTarget(player); - doCast(skill); + broadcastPacket(new MagicSkillUse(this, player, skill.getId(), skill.getLevel(), 0, 0)); + skill.getEffects(this, player); } player.setCurrentCp(player.getMaxCp()); @@ -2319,13 +2319,10 @@ public class NpcInstance extends Creature return; } - final int player_level = player.getLevel(); + final int playerLevel = player.getLevel(); int lowestLevel = 0; int higestLevel = 0; - // Select the player - setTarget(player); - // Calculate the min and max level between wich the player must be to obtain buff if (player.isMageClass()) { @@ -2339,7 +2336,7 @@ public class NpcInstance extends Creature } // If the player is too high level, display a message and return - if ((player_level > higestLevel) || !player.isNewbie()) + if ((playerLevel > higestLevel) || !player.isNewbie()) { final String content = "Newbie Guide:
Only a novice character of level " + higestLevel + " or less can receive my support magic.
Your novice character is the first one that you created and raised in this world."; insertObjectIdAndShowChatWindow(player, content); @@ -2347,7 +2344,7 @@ public class NpcInstance extends Creature } // If the player is too low level, display a message and return - if (player_level < lowestLevel) + if (playerLevel < lowestLevel) { final String content = "Come back here when you have reached level " + lowestLevel + ". I will give you support magic then."; insertObjectIdAndShowChatWindow(player, content); @@ -2360,7 +2357,7 @@ public class NpcInstance extends Creature { if (helperBuffItem.isMagicClassBuff() == player.isMageClass()) { - if ((player_level >= helperBuffItem.getLowerLevel()) && (player_level <= helperBuffItem.getUpperLevel())) + if ((playerLevel >= helperBuffItem.getLowerLevel()) && (playerLevel <= helperBuffItem.getUpperLevel())) { skill = SkillTable.getInstance().getInfo(helperBuffItem.getSkillID(), helperBuffItem.getSkillLevel()); @@ -2370,7 +2367,8 @@ public class NpcInstance extends Creature } else { - doCast(skill); + broadcastPacket(new MagicSkillUse(this, player, skill.getId(), skill.getLevel(), 0, 0)); + skill.getEffects(this, player); } } }