Monsters should not use heal skills on characters.
This commit is contained in:
parent
327e23d67c
commit
6943ed2f94
@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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@ -248,7 +249,10 @@ public class L2MonsterInstance extends L2Attackable
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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// Might need some exceptions here, but it will prevent the monster buffing player bug.
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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if (!skill.isBad() && (getTarget() != null) && getTarget().isPlayer())
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{
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{
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abortCast();
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for (SkillCaster skillCaster : getSkillCasters())
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{
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skillCaster.stopCasting(true);
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}
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return;
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return;
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}
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}
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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super.doCast(skill, item, ctrlPressed, shiftPressed);
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