Reverting last CharEffectList changes.
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@@ -3153,7 +3153,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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*/
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public void resetCurrentAbnormalVisualEffects()
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{
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final Collection<BuffInfo> passives = getEffectList().hasPassives() ? new ArrayList<>(getEffectList().getPassives().values()) : null;
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final Collection<BuffInfo> passives = getEffectList().hasPassives() ? new ArrayList<>(getEffectList().getPassives()) : null;
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//@formatter:off
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final Set<AbnormalVisualEffect> abnormalVisualEffects = Stream.concat(getEffectList().getEffects().stream(), passives != null ? passives.stream() : Stream.empty())
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.filter(Objects::nonNull)
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@@ -100,7 +100,7 @@ public final class CubicAction implements Runnable
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boolean useCubicCure = false;
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if (((_cubic.getId() >= L2CubicInstance.SMART_CUBIC_EVATEMPLAR) && (_cubic.getId() <= L2CubicInstance.SMART_CUBIC_SPECTRALMASTER)) || (_cubic.getId() == L2CubicInstance.AVENGING_CUBIC))
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{
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for (BuffInfo info : _cubic.getOwner().getEffectList().getDebuffs().values())
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for (BuffInfo info : _cubic.getOwner().getEffectList().getDebuffs())
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{
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if (info.getSkill().canBeDispeled())
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{
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