Fixed blow rate chances.
This commit is contained in:
@@ -33,14 +33,14 @@ import com.l2jmobius.gameserver.model.stats.Formulas;
|
||||
public final class Backstab extends AbstractEffect
|
||||
{
|
||||
private final double _power;
|
||||
private final double _chance;
|
||||
private final double _chanceBoost;
|
||||
private final double _criticalChance;
|
||||
private final boolean _overHit;
|
||||
|
||||
public Backstab(StatsSet params)
|
||||
{
|
||||
_power = params.getDouble("power", 0);
|
||||
_chance = params.getDouble("chance", 0);
|
||||
_power = params.getDouble("power");
|
||||
_chanceBoost = params.getDouble("chanceBoost");
|
||||
_criticalChance = params.getDouble("criticalChance", 0);
|
||||
_overHit = params.getBoolean("overHit", false);
|
||||
}
|
||||
@@ -48,7 +48,7 @@ public final class Backstab extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return !effector.isInFrontOf(effected) && !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance);
|
||||
return !effector.isInFrontOf(effected) && !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chanceBoost);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@@ -22,7 +22,6 @@ import java.util.Set;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||
@@ -38,27 +37,24 @@ import com.l2jmobius.gameserver.model.stats.Formulas;
|
||||
public final class FatalBlow extends AbstractEffect
|
||||
{
|
||||
private final double _power;
|
||||
private final double _chance;
|
||||
private final double _chanceBoost;
|
||||
private final double _criticalChance;
|
||||
private final boolean _overHit;
|
||||
|
||||
private final Set<AbnormalType> _abnormals;
|
||||
private final double _abnormalPower;
|
||||
|
||||
public FatalBlow(StatsSet params)
|
||||
{
|
||||
_power = params.getDouble("power", 0);
|
||||
_chance = params.getDouble("chance", 0);
|
||||
_power = params.getDouble("power");
|
||||
_chanceBoost = params.getDouble("chanceBoost");
|
||||
_criticalChance = params.getDouble("criticalChance", 0);
|
||||
_overHit = params.getBoolean("overHit", false);
|
||||
|
||||
final String abnormals = params.getString("abnormalType", null);
|
||||
String abnormals = params.getString("abnormalType", null);
|
||||
if ((abnormals != null) && !abnormals.isEmpty())
|
||||
{
|
||||
_abnormals = new HashSet<>();
|
||||
for (String slot : abnormals.split(";"))
|
||||
{
|
||||
_abnormals.add(AbnormalType.getAbnormalType(slot));
|
||||
_abnormals.add(Enum.valueOf(AbnormalType.class, slot));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -71,7 +67,7 @@ public final class FatalBlow extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance);
|
||||
return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chanceBoost);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -94,11 +90,6 @@ public final class FatalBlow extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
if (_overHit && effected.isAttackable())
|
||||
{
|
||||
((L2Attackable) effected).overhitEnabled(true);
|
||||
}
|
||||
|
||||
double power = _power;
|
||||
|
||||
// Check if we apply an abnormal modifier
|
||||
|
@@ -33,13 +33,13 @@ import com.l2jmobius.gameserver.model.stats.Formulas;
|
||||
public final class SoulBlow extends AbstractEffect
|
||||
{
|
||||
private final double _power;
|
||||
private final double _chance;
|
||||
private final double _chanceBoost;
|
||||
private final boolean _overHit;
|
||||
|
||||
public SoulBlow(StatsSet params)
|
||||
{
|
||||
_power = params.getDouble("power", 0);
|
||||
_chance = params.getDouble("chance", 0);
|
||||
_power = params.getDouble("power");
|
||||
_chanceBoost = params.getDouble("chanceBoost");
|
||||
_overHit = params.getBoolean("overHit", false);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ public final class SoulBlow extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance);
|
||||
return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chanceBoost);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Reference in New Issue
Block a user