Fixed blow rate chances.
This commit is contained in:
		| @@ -33,14 +33,14 @@ import com.l2jmobius.gameserver.model.stats.Formulas; | ||||
| public final class Backstab extends AbstractEffect | ||||
| { | ||||
| 	private final double _power; | ||||
| 	private final double _chance; | ||||
| 	private final double _chanceBoost; | ||||
| 	private final double _criticalChance; | ||||
| 	private final boolean _overHit; | ||||
| 	 | ||||
| 	public Backstab(StatsSet params) | ||||
| 	{ | ||||
| 		_power = params.getDouble("power", 0); | ||||
| 		_chance = params.getDouble("chance", 0); | ||||
| 		_power = params.getDouble("power"); | ||||
| 		_chanceBoost = params.getDouble("chanceBoost"); | ||||
| 		_criticalChance = params.getDouble("criticalChance", 0); | ||||
| 		_overHit = params.getBoolean("overHit", false); | ||||
| 	} | ||||
| @@ -48,7 +48,7 @@ public final class Backstab extends AbstractEffect | ||||
| 	@Override | ||||
| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		return !effector.isInFrontOf(effected) && !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance); | ||||
| 		return !effector.isInFrontOf(effected) && !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chanceBoost); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
|   | ||||
| @@ -22,7 +22,6 @@ import java.util.Set; | ||||
|  | ||||
| import com.l2jmobius.gameserver.enums.ShotType; | ||||
| import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Attackable; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.effects.AbstractEffect; | ||||
| import com.l2jmobius.gameserver.model.effects.L2EffectType; | ||||
| @@ -38,27 +37,24 @@ import com.l2jmobius.gameserver.model.stats.Formulas; | ||||
| public final class FatalBlow extends AbstractEffect | ||||
| { | ||||
| 	private final double _power; | ||||
| 	private final double _chance; | ||||
| 	private final double _chanceBoost; | ||||
| 	private final double _criticalChance; | ||||
| 	private final boolean _overHit; | ||||
| 	 | ||||
| 	private final Set<AbnormalType> _abnormals; | ||||
| 	private final double _abnormalPower; | ||||
| 	 | ||||
| 	public FatalBlow(StatsSet params) | ||||
| 	{ | ||||
| 		_power = params.getDouble("power", 0); | ||||
| 		_chance = params.getDouble("chance", 0); | ||||
| 		_power = params.getDouble("power"); | ||||
| 		_chanceBoost = params.getDouble("chanceBoost"); | ||||
| 		_criticalChance = params.getDouble("criticalChance", 0); | ||||
| 		_overHit = params.getBoolean("overHit", false); | ||||
| 		 | ||||
| 		final String abnormals = params.getString("abnormalType", null); | ||||
| 		String abnormals = params.getString("abnormalType", null); | ||||
| 		if ((abnormals != null) && !abnormals.isEmpty()) | ||||
| 		{ | ||||
| 			_abnormals = new HashSet<>(); | ||||
| 			for (String slot : abnormals.split(";")) | ||||
| 			{ | ||||
| 				_abnormals.add(AbnormalType.getAbnormalType(slot)); | ||||
| 				_abnormals.add(Enum.valueOf(AbnormalType.class, slot)); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| @@ -71,7 +67,7 @@ public final class FatalBlow extends AbstractEffect | ||||
| 	@Override | ||||
| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance); | ||||
| 		return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chanceBoost); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| @@ -94,11 +90,6 @@ public final class FatalBlow extends AbstractEffect | ||||
| 			return; | ||||
| 		} | ||||
| 		 | ||||
| 		if (_overHit && effected.isAttackable()) | ||||
| 		{ | ||||
| 			((L2Attackable) effected).overhitEnabled(true); | ||||
| 		} | ||||
| 		 | ||||
| 		double power = _power; | ||||
| 		 | ||||
| 		// Check if we apply an abnormal modifier | ||||
|   | ||||
| @@ -33,13 +33,13 @@ import com.l2jmobius.gameserver.model.stats.Formulas; | ||||
| public final class SoulBlow extends AbstractEffect | ||||
| { | ||||
| 	private final double _power; | ||||
| 	private final double _chance; | ||||
| 	private final double _chanceBoost; | ||||
| 	private final boolean _overHit; | ||||
| 	 | ||||
| 	public SoulBlow(StatsSet params) | ||||
| 	{ | ||||
| 		_power = params.getDouble("power", 0); | ||||
| 		_chance = params.getDouble("chance", 0); | ||||
| 		_power = params.getDouble("power"); | ||||
| 		_chanceBoost = params.getDouble("chanceBoost"); | ||||
| 		_overHit = params.getBoolean("overHit", false); | ||||
| 	} | ||||
| 	 | ||||
| @@ -52,7 +52,7 @@ public final class SoulBlow extends AbstractEffect | ||||
| 	@Override | ||||
| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance); | ||||
| 		return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chanceBoost); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
|   | ||||
| @@ -1784,7 +1784,7 @@ | ||||
| 					<value level="24">977</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3290,7 +3290,7 @@ | ||||
| 					<value level="36">15</value> | ||||
| 					<value level="37">15</value> | ||||
| 				</criticalChance> | ||||
| 				<chance>40</chance> | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
|   | ||||
| @@ -4526,9 +4526,10 @@ | ||||
| 					<value level="37">5479</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -1079,12 +1079,13 @@ | ||||
| 					<value level="10">3653</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>25</chance> | ||||
| 				<chanceBoost>250</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Bluff"> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>5</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1715,10 +1716,11 @@ | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>5773</power> | ||||
| 				<criticalChance>20</criticalChance> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -1210,9 +1210,10 @@ | ||||
| 					<value level="10">3653</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>25</chance> | ||||
| 				<chanceBoost>250</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>5</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -525,7 +525,7 @@ | ||||
| 					<value level="28">5479</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -4201,9 +4201,10 @@ | ||||
| 					<value level="4">5199</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -2634,9 +2634,10 @@ | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>6969</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -1604,7 +1604,7 @@ | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>11234</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<chance>60</chance> | ||||
| 				<chanceBoost>600</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
|   | ||||
| @@ -3668,7 +3668,7 @@ | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>11234</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<chance>60</chance> | ||||
| 				<chanceBoost>600</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
|   | ||||
| @@ -2431,7 +2431,7 @@ | ||||
| 					<value level="11">7461</value> | ||||
| 					<value level="12">7850</value> | ||||
| 				</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -3417,7 +3417,7 @@ | ||||
| 					<value level="11">44350</value> | ||||
| 					<value level="12">49193</value> | ||||
| 				</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -4046,7 +4046,7 @@ | ||||
| 					<value level="11">73917</value> | ||||
| 					<value level="12">81989</value> | ||||
| 				</power> | ||||
| 				<chance>67</chance> | ||||
| 				<chanceBoost>670</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -2542,7 +2542,7 @@ | ||||
| 					<value level="11">7461</value> | ||||
| 					<value level="12">7850</value> | ||||
| 				</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="DamOverTime"> | ||||
| 				<power> | ||||
|   | ||||
| @@ -1082,8 +1082,8 @@ | ||||
| 					<value level="16">9648</value> | ||||
| 					<value level="17">9830</value> | ||||
| 				</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<chance>50</chance> | ||||
| 				<criticalChance>10</criticalChance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -2305,7 +2305,7 @@ | ||||
| 					<value level="11">44350</value> | ||||
| 					<value level="12">49193</value> | ||||
| 				</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -2365,7 +2365,7 @@ | ||||
| 					<value level="11">38806</value> | ||||
| 					<value level="12">43290</value> | ||||
| 				</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -2425,7 +2425,7 @@ | ||||
| 					<value level="11">20667</value> | ||||
| 					<value level="12">23023</value> | ||||
| 				</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -2485,7 +2485,7 @@ | ||||
| 					<value level="11">19381</value> | ||||
| 					<value level="12">21645</value> | ||||
| 				</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -2545,7 +2545,7 @@ | ||||
| 					<value level="11">18140</value> | ||||
| 					<value level="12">20268</value> | ||||
| 				</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3600,7 +3600,7 @@ | ||||
| 					<value level="11">73917</value> | ||||
| 					<value level="12">81989</value> | ||||
| 				</power> | ||||
| 				<chance>67</chance> | ||||
| 				<chanceBoost>670</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3660,7 +3660,7 @@ | ||||
| 					<value level="11">64677</value> | ||||
| 					<value level="12">72150</value> | ||||
| 				</power> | ||||
| 				<chance>67</chance> | ||||
| 				<chanceBoost>670</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3720,7 +3720,7 @@ | ||||
| 					<value level="11">34445</value> | ||||
| 					<value level="12">38371</value> | ||||
| 				</power> | ||||
| 				<chance>67</chance> | ||||
| 				<chanceBoost>670</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3780,7 +3780,7 @@ | ||||
| 					<value level="11">32302</value> | ||||
| 					<value level="12">36075</value> | ||||
| 				</power> | ||||
| 				<chance>67</chance> | ||||
| 				<chanceBoost>670</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3840,7 +3840,7 @@ | ||||
| 					<value level="11">30232</value> | ||||
| 					<value level="12">33780</value> | ||||
| 				</power> | ||||
| 				<chance>67</chance> | ||||
| 				<chanceBoost>670</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -2817,7 +2817,7 @@ | ||||
| 					<value level="3">7306</value> | ||||
| 					<value level="4">8602</value> | ||||
| 				</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalMute" /> | ||||
| 		</effects> | ||||
| @@ -2916,15 +2916,13 @@ | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>6335</power> | ||||
| 				<chance>15</chance> | ||||
| 				<chanceBoost>150</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<selfEffects> | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| 	<skill id="5085" toLevel="1" name="Anesthesia"> | ||||
| 		<!-- Confirmed CT2.5 --> | ||||
|   | ||||
| @@ -1309,7 +1309,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>39544</power> | ||||
| 				<chance>115</chance> | ||||
| 				<chanceBoost>1150</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -1861,7 +1861,7 @@ | ||||
| 					<value level="12">6844</value> | ||||
| 					<value level="13">6960</value> | ||||
| 				</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -1536,10 +1536,11 @@ | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>5773</power> | ||||
| 				<criticalChance>20</criticalChance> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -494,7 +494,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<chance>40</chance> | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| @@ -516,7 +516,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<chance>40</chance> | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| @@ -610,7 +610,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<chance>36.5</chance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| @@ -632,7 +632,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<chance>36.5</chance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| @@ -739,7 +739,7 @@ | ||||
| 				<criticalChance>20</criticalChance> | ||||
| 				<abnormalType>BLEEDING</abnormalType> | ||||
| 				<abnormalPower>4130</abnormalPower> | ||||
| 				<chance>36.5</chance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| @@ -762,8 +762,8 @@ | ||||
| 				</power> | ||||
| 				<criticalChance>20</criticalChance> | ||||
| 				<abnormalType>BLEEDING</abnormalType> | ||||
| 				<abnormalPower>4130</abnormalPower> | ||||
| 				<chance>36.5</chance> | ||||
| 				<abnormalPower>4130</abnormalPower> <!-- TODO: Must have different values per level. --> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| @@ -838,7 +838,7 @@ | ||||
| 					<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>20</criticalChance> | ||||
| 				<chance>36.5</chance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| @@ -856,7 +856,7 @@ | ||||
| 					<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>20</criticalChance> | ||||
| 				<chance>36.5</chance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| @@ -2928,7 +2928,7 @@ | ||||
| 			</effect> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>8875</power> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -3116,7 +3116,7 @@ | ||||
| 					<value level="6">27993</value> | ||||
| 					<value level="7">29472</value> | ||||
| 				</power> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-23</amount> | ||||
|   | ||||
| @@ -337,11 +337,12 @@ | ||||
| 				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> | ||||
| 			</effect> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 				<power>8875</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -3787,7 +3787,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<!-- Guessed --> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 				<power> | ||||
| 					<value level="1">45696</value> | ||||
| 					<value level="2">47772</value> | ||||
| @@ -3795,7 +3795,7 @@ | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<!-- Guessed --> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -3821,7 +3821,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<!-- Guessed --> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 				<power> | ||||
| 					<value level="1">51411</value> | ||||
| 					<value level="2">53747</value> | ||||
| @@ -3829,7 +3829,7 @@ | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<!-- Guessed --> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -2857,7 +2857,7 @@ | ||||
| 					<value level="6">5029</value> | ||||
| 					<value level="7">5479</value> | ||||
| 				</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="DamOverTime"> | ||||
| 				<power>100</power> | ||||
|   | ||||
| @@ -2872,9 +2872,10 @@ | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>7127</power> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>5</halfLethal> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlot"> | ||||
|   | ||||
| @@ -2238,9 +2238,10 @@ | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>1700</power> | ||||
| 				<chance>30</chance> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>5</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -1546,7 +1546,7 @@ | ||||
| 			</effect> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>3000</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1674,7 +1674,7 @@ | ||||
| 			</effect> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>3000</power> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -64,7 +64,7 @@ | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power>3420</power> | ||||
| 				<overHit>true</overHit> | ||||
| 				<chance>20</chance> | ||||
| 				<chanceBoost>200</chanceBoost> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -866,6 +866,7 @@ | ||||
| 																	</xs:sequence> | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="chanceBoost" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="dispel"> | ||||
| 																<xs:complexType mixed="true"> | ||||
| 																	<xs:sequence minOccurs="0"> | ||||
| @@ -931,8 +932,8 @@ | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="weaponType"> | ||||
| 																<xs:complexType mixed="true"> | ||||
| 																	<xs:sequence minOccurs="0"> | ||||
| 																<xs:complexType> | ||||
| 																	<xs:sequence> | ||||
| 																		<xs:element minOccurs="0" name="weaponType"> | ||||
| 																			<xs:complexType> | ||||
| 																				<xs:sequence> | ||||
| @@ -1194,6 +1195,21 @@ | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="side" type="xs:string" /> | ||||
| 															<xs:element name="fullLethal"> | ||||
| 																<xs:complexType mixed="true"> | ||||
| 																	<xs:sequence minOccurs="0"> | ||||
| 																		<xs:element maxOccurs="unbounded" name="value"> | ||||
| 																			<xs:complexType> | ||||
| 																				<xs:simpleContent> | ||||
| 																					<xs:extension base="xs:unsignedByte"> | ||||
| 																						<xs:attribute name="level" type="xs:unsignedByte" use="required" /> | ||||
| 																					</xs:extension> | ||||
| 																				</xs:simpleContent> | ||||
| 																			</xs:complexType> | ||||
| 																		</xs:element> | ||||
| 																	</xs:sequence> | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="PARALYZE"> | ||||
| 																<xs:complexType mixed="true"> | ||||
| 																	<xs:sequence minOccurs="0"> | ||||
| @@ -1535,21 +1551,6 @@ | ||||
| 																	</xs:sequence> | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="fullLethal"> | ||||
| 																<xs:complexType mixed="true"> | ||||
| 																	<xs:sequence minOccurs="0"> | ||||
| 																		<xs:element maxOccurs="unbounded" name="value"> | ||||
| 																			<xs:complexType> | ||||
| 																				<xs:simpleContent> | ||||
| 																					<xs:extension base="xs:unsignedByte"> | ||||
| 																						<xs:attribute name="level" type="xs:unsignedByte" use="required" /> | ||||
| 																					</xs:extension> | ||||
| 																				</xs:simpleContent> | ||||
| 																			</xs:complexType> | ||||
| 																		</xs:element> | ||||
| 																	</xs:sequence> | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="itemId"> | ||||
| 																<xs:complexType mixed="true"> | ||||
| 																	<xs:sequence minOccurs="0"> | ||||
| @@ -2105,6 +2106,7 @@ | ||||
| 																	</xs:sequence> | ||||
| 																</xs:complexType> | ||||
| 															</xs:element> | ||||
| 															<xs:element name="pAtkMod" type="xs:unsignedByte" /> | ||||
| 															<xs:element name="isSummonSpawn" type="xs:boolean" /> | ||||
| 															<xs:element name="randomOffset" type="xs:unsignedByte" /> | ||||
| 															<xs:element name="HATE"> | ||||
| @@ -2140,7 +2142,6 @@ | ||||
| 															<xs:element name="debuffModifier" type="xs:decimal" /> | ||||
| 															<xs:element name="damageModifier" type="xs:decimal" /> | ||||
| 															<xs:element name="animationSpeed" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="pAtkMod" type="xs:unsignedByte" /> | ||||
| 														</xs:choice> | ||||
| 													</xs:sequence> | ||||
| 													<xs:attribute name="name" type="xs:string" use="required" /> | ||||
| @@ -2502,22 +2503,6 @@ | ||||
| 								<xs:element name="effect"> | ||||
| 									<xs:complexType> | ||||
| 										<xs:sequence> | ||||
| 											<xs:element minOccurs="0" name="amount"> | ||||
| 												<xs:complexType> | ||||
| 													<xs:sequence> | ||||
| 														<xs:element maxOccurs="unbounded" name="value"> | ||||
| 															<xs:complexType> | ||||
| 																<xs:simpleContent> | ||||
| 																	<xs:extension base="xs:unsignedByte"> | ||||
| 																		<xs:attribute name="level" type="xs:unsignedByte" use="required" /> | ||||
| 																	</xs:extension> | ||||
| 																</xs:simpleContent> | ||||
| 															</xs:complexType> | ||||
| 														</xs:element> | ||||
| 													</xs:sequence> | ||||
| 												</xs:complexType> | ||||
| 											</xs:element> | ||||
| 											<xs:element minOccurs="0" name="attribute" type="xs:string" /> | ||||
| 											<xs:element minOccurs="0" name="ON_MAGIC_SKILL" /> | ||||
| 											<xs:element minOccurs="0" name="ON_CRITICAL_SKILL" /> | ||||
| 											<xs:element minOccurs="0" name="ON_EQUIP" /> | ||||
| @@ -2645,7 +2630,7 @@ | ||||
| 														<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" /> | ||||
| 														<xs:element minOccurs="0" name="abnormalType" type="xs:string" /> | ||||
| 														<xs:element minOccurs="0" name="abnormalPower" type="xs:unsignedShort" /> | ||||
| 														<xs:element minOccurs="0" name="chance" type="xs:decimal" /> | ||||
| 														<xs:element minOccurs="0" name="chanceBoost" type="xs:unsignedShort" /> | ||||
| 														<xs:element minOccurs="0" name="overHit" type="xs:boolean" /> | ||||
| 														<xs:element minOccurs="0" name="ticks" type="xs:unsignedByte" /> | ||||
| 													</xs:sequence> | ||||
| @@ -2666,6 +2651,8 @@ | ||||
| 												<xs:complexType> | ||||
| 													<xs:sequence> | ||||
| 														<xs:element minOccurs="0" name="fullLethal" type="xs:unsignedByte" /> | ||||
| 														<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" /> | ||||
| 														<xs:element minOccurs="0" name="staticChance" type="xs:boolean" /> | ||||
| 														<xs:element minOccurs="0" name="magicTypes" type="xs:string" /> | ||||
| 														<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" /> | ||||
| 														<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" /> | ||||
| @@ -2693,8 +2680,7 @@ | ||||
| 														<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" /> | ||||
| 														<xs:element minOccurs="0" name="abnormalType" type="xs:string" /> | ||||
| 														<xs:element minOccurs="0" name="abnormalPower" type="xs:unsignedShort" /> | ||||
| 														<xs:element minOccurs="0" name="chance" type="xs:decimal" /> | ||||
| 														<xs:element minOccurs="0" name="staticChance" type="xs:boolean" /> | ||||
| 														<xs:element minOccurs="0" name="chanceBoost" type="xs:unsignedShort" /> | ||||
| 														<xs:element minOccurs="0" name="overHit" type="xs:boolean" /> | ||||
| 														<xs:element minOccurs="0" name="ticks" type="xs:unsignedByte" /> | ||||
| 													</xs:sequence> | ||||
|   | ||||
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