Addition of Ignition effect.

This commit is contained in:
MobiusDevelopment 2021-12-20 22:36:04 +00:00
parent 8f9c6448ae
commit 6833a38d93
6 changed files with 79 additions and 3 deletions

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@ -193,6 +193,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("HpDrain", HpDrain::new); EffectHandler.getInstance().registerHandler("HpDrain", HpDrain::new);
EffectHandler.getInstance().registerHandler("HpRegen", HpRegen::new); EffectHandler.getInstance().registerHandler("HpRegen", HpRegen::new);
EffectHandler.getInstance().registerHandler("HpToOwner", HpToOwner::new); EffectHandler.getInstance().registerHandler("HpToOwner", HpToOwner::new);
EffectHandler.getInstance().registerHandler("Ignition", Ignition::new);
EffectHandler.getInstance().registerHandler("IgnoreDeath", IgnoreDeath::new); EffectHandler.getInstance().registerHandler("IgnoreDeath", IgnoreDeath::new);
EffectHandler.getInstance().registerHandler("ImmobileDamageBonus", ImmobileDamageBonus::new); EffectHandler.getInstance().registerHandler("ImmobileDamageBonus", ImmobileDamageBonus::new);
EffectHandler.getInstance().registerHandler("ImmobileDamageResist", ImmobileDamageResist::new); EffectHandler.getInstance().registerHandler("ImmobileDamageResist", ImmobileDamageResist::new);

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@ -0,0 +1,62 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
/**
* @author Mobius
*/
public class Ignition extends AbstractEffect
{
public Ignition(StatSet params)
{
}
@Override
public long getEffectFlags()
{
return EffectFlag.IGNITION.getMask();
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
ThreadPool.schedule(() ->
{
effector.sendPacket(new ExUserInfoEquipSlot(effector.getActingPlayer()));
effector.broadcastInfo();
}, 100);
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
ThreadPool.schedule(() ->
{
effector.sendPacket(new ExUserInfoEquipSlot(effector.getActingPlayer()));
effector.broadcastInfo();
}, 100);
}
}

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@ -929,7 +929,7 @@
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <itemConsumeId>1785</itemConsumeId>
<effects> <effects>
<!-- <effect name="ConvertItem" /> --> <effect name="Ignition" />
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

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@ -163,6 +163,7 @@ HpDrain: Magical attack that absorbs given percentage of the damage inflicted as
Hp: Increases current HP by a static value. Hp: Increases current HP by a static value.
HpRegen: HP Regeneration stat. HpRegen: HP Regeneration stat.
HpToOwner: DOT effect that absorbs HP over time. HpToOwner: DOT effect that absorbs HP over time.
Ignition: Transforms sword to Death Knight's Flame Sword. (l2jmobius)
IgnoreDeath: Become undying. Hp cannot decrease below 1. IgnoreDeath: Become undying. Hp cannot decrease below 1.
ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius) ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius)
ImmobileDamageResist: Resist damage while immobile. (l2jmobius) ImmobileDamageResist: Resist damage while immobile. (l2jmobius)

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@ -58,7 +58,8 @@ public enum EffectFlag
CHAT_BLOCK, CHAT_BLOCK,
FAKE_DEATH, FAKE_DEATH,
DUELIST_FURY, DUELIST_FURY,
FEAR; FEAR,
IGNITION;
public long getMask() public long getMask()
{ {

View File

@ -49,6 +49,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
import org.l2jmobius.gameserver.model.World; import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
import org.l2jmobius.gameserver.model.events.EventDispatcher; import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemUnequip; import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemUnequip;
import org.l2jmobius.gameserver.model.holders.AgathionSkillHolder; import org.l2jmobius.gameserver.model.holders.AgathionSkillHolder;
@ -1379,7 +1380,17 @@ public abstract class Inventory extends ItemContainer
public int getPaperdollItemVisualId(int slot) public int getPaperdollItemVisualId(int slot)
{ {
final Item item = _paperdoll[slot]; final Item item = _paperdoll[slot];
return (item != null) ? item.getVisualId() : 0; if (item == null)
{
return 0;
}
if (item.isWeapon() && getOwner().isAffected(EffectFlag.IGNITION) && (item.getWeaponItem().getItemType() == WeaponType.SWORD) && (item.getWeaponItem().getBodyPart() != ItemTemplate.SLOT_LR_HAND))
{
return 82118; // Death Knight's Flame Sword
}
return item.getVisualId();
} }
public VariationInstance getPaperdollAugmentation(int slot) public VariationInstance getPaperdollAugmentation(int slot)