Proper CanUseInBattlefield skill condition.
This commit is contained in:
@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -21,17 +21,20 @@ import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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{
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return true; // TODO
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return (caster != null) && caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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