Update last player server position upon teleport.

This commit is contained in:
MobiusDev 2018-03-11 14:17:44 +00:00
parent 85ef7a5c95
commit 67cff0a256
7 changed files with 28 additions and 0 deletions

View File

@ -10311,6 +10311,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);

View File

@ -10318,6 +10318,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);

View File

@ -10328,6 +10328,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);

View File

@ -10321,6 +10321,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);

View File

@ -10656,6 +10656,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);

View File

@ -10256,6 +10256,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);

View File

@ -10256,6 +10256,10 @@ public final class L2PcInstance extends L2Playable
{
getAirShip().sendInfo(this);
}
else // Update last player position upon teleport.
{
setLastServerPosition(getX(), getY(), getZ());
}
// Force a revalidation
revalidateZone(true);