Addition of isTalkable NPC template parameter.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.others;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import ai.AbstractNpcAI;
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/**
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* AI for handle Non-Talking NPCs.
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* @author St3eT
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*/
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public final class NonTalkingNpcs extends AbstractNpcAI
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{
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// @formatter:off
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private static final int[] NONTALKINGNPCS =
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{
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18684, 18685, 18686, // Red Star Stone
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18687, 18688, 18689, // Blue Star Stone
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18690, 18691, 18692, // Green Star Stone
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18848, 18849, 18926, // Jinia Guild
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18927, // Fire
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18933, // Fire Feed
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31202, 31203, 31204, 31205, 31206, 31207, 31208, 31209, 31266, 31593, 31758, 31955, // Town pets
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31557, // Mercenary Sentry
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31606, // Alice de Catrina
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31671, 31672, 31673, 31674, // Patrol
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32026, // Hestui Guard
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32030, // Garden Sculpture
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32031, // Ice Fairy Sculpture
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32032, // Strange Machine
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32306, // Native's Corpse
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32619, 32620, 32621, // NPCs without name
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32715, 32716, 32717, // Lilith's group
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32718, 32719, 32720, 32721, // Anakim's group
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18839, // Wild Maguen
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18915, // Divine Furnace
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};
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// @formatter:on
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public NonTalkingNpcs()
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{
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addSpawnId(NONTALKINGNPCS);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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npc.setTalking(false);
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new NonTalkingNpcs();
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}
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}
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@ -4355,7 +4355,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4395,7 +4395,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4435,7 +4435,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4475,7 +4475,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4515,7 +4515,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4555,7 +4555,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4595,7 +4595,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4635,7 +4635,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -4675,7 +4675,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" flying="true" canMove="false" canBeSown="true" />
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<status attackable="false" talkable="false" flying="true" canMove="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -1699,7 +1699,7 @@
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<run ground="120" />
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<run ground="120" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" canBeSown="true" />
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<status attackable="false" talkable="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -2044,7 +2044,7 @@
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<run ground="160" />
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<run ground="160" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" undying="false" canBeSown="true" />
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<status attackable="false" talkable="false" undying="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4032" level="10" /> <!--NPC Strike -->
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<skill id="4032" level="10" /> <!--NPC Strike -->
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<skill id="4408" level="10" /> <!--HP Increase (2x) -->
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<skill id="4408" level="10" /> <!--HP Increase (2x) -->
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@ -913,6 +913,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status talkable="false" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -1355,7 +1356,7 @@
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<run ground="160" />
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<run ground="160" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" undying="false" canBeSown="true" />
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<status attackable="false" talkable="false" undying="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4032" level="9" /> <!--NPC Strike -->
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<skill id="4032" level="9" /> <!--NPC Strike -->
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<skill id="4408" level="10" /> <!--HP Increase (2x) -->
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<skill id="4408" level="10" /> <!--HP Increase (2x) -->
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@ -1396,7 +1397,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" targetable="false" showName="false" canBeSown="true" />
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<status attackable="false" talkable="false" targetable="false" showName="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -1615,7 +1616,7 @@
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<run ground="1" />
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<run ground="1" />
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</speed>
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</speed>
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</stats>
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</stats>
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<status attackable="false" showName="false" canBeSown="true" />
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<status attackable="false" talkable="false" showName="false" canBeSown="true" />
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<skillList>
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<skillList>
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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<skill id="4409" level="1" /> <!--MP Increase (1x) -->
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@ -108,7 +108,7 @@
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</speed>
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</speed>
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<hitTime>390</hitTime>
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<hitTime>390</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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@ -145,7 +145,7 @@
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</speed>
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</speed>
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<hitTime>390</hitTime>
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<hitTime>390</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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@ -182,7 +182,7 @@
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</speed>
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</speed>
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<hitTime>390</hitTime>
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<hitTime>390</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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@ -219,7 +219,7 @@
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</speed>
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</speed>
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<hitTime>270</hitTime>
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<hitTime>270</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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</speed>
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</speed>
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<hitTime>270</hitTime>
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<hitTime>270</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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@ -293,7 +293,7 @@
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</speed>
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</speed>
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<hitTime>270</hitTime>
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<hitTime>270</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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</speed>
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</speed>
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<hitTime>270</hitTime>
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<hitTime>270</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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@ -367,7 +367,7 @@
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</speed>
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</speed>
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<hitTime>390</hitTime>
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<hitTime>390</hitTime>
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" talkable="false" />
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<skillList>
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<skillList>
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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<skill id="4408" level="1" /> <!--HP Increase (1x) -->
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</speed>
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</speed>
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<hitTime>450</hitTime>
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<hitTime>450</hitTime>
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||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
|
@ -2392,7 +2392,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -3865,7 +3865,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>720</hitTime>
|
<hitTime>720</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
||||||
|
@ -264,7 +264,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>480</hitTime>
|
<hitTime>480</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -2915,7 +2915,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" undying="false" />
|
<status attackable="false" talkable="false" undying="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -2957,7 +2957,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" undying="false" />
|
<status attackable="false" talkable="false" undying="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -2999,7 +2999,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" undying="false" />
|
<status attackable="false" talkable="false" undying="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -3041,7 +3041,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" undying="false" />
|
<status attackable="false" talkable="false" undying="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
|
@ -2219,7 +2219,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>270</hitTime>
|
<hitTime>270</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
|
@ -2695,7 +2695,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>480</hitTime>
|
<hitTime>480</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
|
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
|
||||||
|
@ -1037,7 +1037,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -1184,7 +1184,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
||||||
@ -1225,7 +1225,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
||||||
@ -1266,7 +1266,7 @@
|
|||||||
<run ground="120" />
|
<run ground="120" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
<skill id="4390" level="1" /> <!--NPC Abnormal Immunity -->
|
||||||
|
@ -252,7 +252,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>430</hitTime>
|
<hitTime>430</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" canMove="false" />
|
<status attackable="false" talkable="false" canMove="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
|
@ -770,7 +770,7 @@
|
|||||||
<run ground="160" />
|
<run ground="160" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -810,7 +810,7 @@
|
|||||||
<run ground="160" />
|
<run ground="160" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -850,7 +850,7 @@
|
|||||||
<run ground="160" />
|
<run ground="160" />
|
||||||
</speed>
|
</speed>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
|
@ -552,7 +552,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -588,7 +588,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -625,7 +625,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>460</hitTime>
|
<hitTime>460</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4273" level="3" /> <!--Resist Daggers/Rapier Weapon -->
|
<skill id="4273" level="3" /> <!--Resist Daggers/Rapier Weapon -->
|
||||||
@ -662,7 +662,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>560</hitTime>
|
<hitTime>560</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -698,7 +698,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>480</hitTime>
|
<hitTime>480</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
@ -734,7 +734,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>630</hitTime>
|
<hitTime>630</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4273" level="3" /> <!--Resist Daggers/Rapier Weapon -->
|
<skill id="4273" level="3" /> <!--Resist Daggers/Rapier Weapon -->
|
||||||
@ -771,7 +771,7 @@
|
|||||||
</speed>
|
</speed>
|
||||||
<hitTime>630</hitTime>
|
<hitTime>630</hitTime>
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" talkable="false" />
|
||||||
<skillList>
|
<skillList>
|
||||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||||
|
@ -275,6 +275,7 @@
|
|||||||
<xs:complexType name="statusType">
|
<xs:complexType name="statusType">
|
||||||
<xs:attribute name="unique" type="xs:boolean" />
|
<xs:attribute name="unique" type="xs:boolean" />
|
||||||
<xs:attribute name="attackable" type="xs:boolean" />
|
<xs:attribute name="attackable" type="xs:boolean" />
|
||||||
|
<xs:attribute name="talkable" type="xs:boolean" />
|
||||||
<xs:attribute name="targetable" type="xs:boolean" />
|
<xs:attribute name="targetable" type="xs:boolean" />
|
||||||
<xs:attribute name="undying" type="xs:boolean" />
|
<xs:attribute name="undying" type="xs:boolean" />
|
||||||
<xs:attribute name="showName" type="xs:boolean" />
|
<xs:attribute name="showName" type="xs:boolean" />
|
||||||
|
@ -327,6 +327,7 @@ public class NpcData implements IGameXmlReader
|
|||||||
set.set("unique", parseBoolean(attrs, "unique"));
|
set.set("unique", parseBoolean(attrs, "unique"));
|
||||||
set.set("attackable", parseBoolean(attrs, "attackable"));
|
set.set("attackable", parseBoolean(attrs, "attackable"));
|
||||||
set.set("targetable", parseBoolean(attrs, "targetable"));
|
set.set("targetable", parseBoolean(attrs, "targetable"));
|
||||||
|
set.set("talkable", parseBoolean(attrs, "talkable"));
|
||||||
set.set("undying", parseBoolean(attrs, "undying"));
|
set.set("undying", parseBoolean(attrs, "undying"));
|
||||||
set.set("showName", parseBoolean(attrs, "showName"));
|
set.set("showName", parseBoolean(attrs, "showName"));
|
||||||
set.set("flying", parseBoolean(attrs, "flying"));
|
set.set("flying", parseBoolean(attrs, "flying"));
|
||||||
|
@ -106,7 +106,7 @@ import com.l2jmobius.gameserver.util.Broadcast;
|
|||||||
public class L2Npc extends L2Character
|
public class L2Npc extends L2Character
|
||||||
{
|
{
|
||||||
/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
|
/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
|
||||||
public static final int INTERACTION_DISTANCE = 150;
|
public static final int INTERACTION_DISTANCE = 250;
|
||||||
/** Maximum distance where the drop may appear given this NPC position. */
|
/** Maximum distance where the drop may appear given this NPC position. */
|
||||||
public static final int RANDOM_ITEM_DROP_LIMIT = 70;
|
public static final int RANDOM_ITEM_DROP_LIMIT = 70;
|
||||||
/** The L2Spawn object that manage this L2NpcInstance */
|
/** The L2Spawn object that manage this L2NpcInstance */
|
||||||
@ -131,7 +131,7 @@ public class L2Npc extends L2Character
|
|||||||
private static final int MINIMUM_SOCIAL_INTERVAL = 6000;
|
private static final int MINIMUM_SOCIAL_INTERVAL = 6000;
|
||||||
/** Support for random animation switching */
|
/** Support for random animation switching */
|
||||||
private boolean _isRandomAnimationEnabled = true;
|
private boolean _isRandomAnimationEnabled = true;
|
||||||
private boolean _isTalking = true;
|
private boolean _isTalkable = getTemplate().isTalkable();
|
||||||
|
|
||||||
protected RandomAnimationTask _rAniTask = null;
|
protected RandomAnimationTask _rAniTask = null;
|
||||||
private int _currentLHandId; // normally this shouldn't change from the template, but there exist exceptions
|
private int _currentLHandId; // normally this shouldn't change from the template, but there exist exceptions
|
||||||
@ -910,7 +910,7 @@ public class L2Npc extends L2Character
|
|||||||
*/
|
*/
|
||||||
public void showChatWindow(L2PcInstance player, int val)
|
public void showChatWindow(L2PcInstance player, int val)
|
||||||
{
|
{
|
||||||
if (!isTalking())
|
if (!isTalkable())
|
||||||
{
|
{
|
||||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
return;
|
return;
|
||||||
@ -1848,18 +1848,18 @@ public class L2Npc extends L2Character
|
|||||||
* Sets if the players can talk with this npc or not
|
* Sets if the players can talk with this npc or not
|
||||||
* @param val {@code true} if the players can talk, {@code false} otherwise
|
* @param val {@code true} if the players can talk, {@code false} otherwise
|
||||||
*/
|
*/
|
||||||
public void setTalking(boolean val)
|
public void setIsTalkable(boolean val)
|
||||||
{
|
{
|
||||||
_isTalking = val;
|
_isTalkable = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if the players can talk to this npc.
|
* Checks if the players can talk to this npc.
|
||||||
* @return {@code true} if the players can talk, {@code false} otherwise.
|
* @return {@code true} if the players can talk, {@code false} otherwise.
|
||||||
*/
|
*/
|
||||||
public boolean isTalking()
|
public boolean isTalkable()
|
||||||
{
|
{
|
||||||
return _isTalking;
|
return _isTalkable;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -70,6 +70,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
|||||||
private boolean _unique;
|
private boolean _unique;
|
||||||
private boolean _attackable;
|
private boolean _attackable;
|
||||||
private boolean _targetable;
|
private boolean _targetable;
|
||||||
|
private boolean _talkable;
|
||||||
private boolean _undying;
|
private boolean _undying;
|
||||||
private boolean _showName;
|
private boolean _showName;
|
||||||
private boolean _flying;
|
private boolean _flying;
|
||||||
@ -95,8 +96,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
|||||||
private Map<AISkillScope, List<Skill>> _aiSkillLists;
|
private Map<AISkillScope, List<Skill>> _aiSkillLists;
|
||||||
private Set<Integer> _clans;
|
private Set<Integer> _clans;
|
||||||
private Set<Integer> _ignoreClanNpcIds;
|
private Set<Integer> _ignoreClanNpcIds;
|
||||||
private List<DropHolder> _dropListDeath;
|
private CopyOnWriteArrayList<DropHolder> _dropListDeath;
|
||||||
private List<DropHolder> _dropListSpoil;
|
private CopyOnWriteArrayList<DropHolder> _dropListSpoil;
|
||||||
private double _collisionRadiusGrown;
|
private double _collisionRadiusGrown;
|
||||||
private double _collisionHeightGrown;
|
private double _collisionHeightGrown;
|
||||||
|
|
||||||
@ -138,6 +139,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
|||||||
_unique = set.getBoolean("unique", false);
|
_unique = set.getBoolean("unique", false);
|
||||||
_attackable = set.getBoolean("attackable", true);
|
_attackable = set.getBoolean("attackable", true);
|
||||||
_targetable = set.getBoolean("targetable", true);
|
_targetable = set.getBoolean("targetable", true);
|
||||||
|
_talkable = set.getBoolean("talkable", true);
|
||||||
_undying = set.getBoolean("undying", true);
|
_undying = set.getBoolean("undying", true);
|
||||||
_showName = set.getBoolean("showName", true);
|
_showName = set.getBoolean("showName", true);
|
||||||
_flying = set.getBoolean("flying", false);
|
_flying = set.getBoolean("flying", false);
|
||||||
@ -290,6 +292,11 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
|||||||
return _targetable;
|
return _targetable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isTalkable()
|
||||||
|
{
|
||||||
|
return _talkable;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean isUndying()
|
public boolean isUndying()
|
||||||
{
|
{
|
||||||
return _undying;
|
return _undying;
|
||||||
|
Loading…
Reference in New Issue
Block a user