Minor comment changes.
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@@ -1442,7 +1442,7 @@ public final class Formulas
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double val = 0;
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if (attacker.isChargedShot(ShotType.BLESSED_SPIRITSHOTS))
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{
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val = mAtk * 3.0;// 3.0 is the blessed spiritshot multiplier
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val = mAtk * 3.0; // 3.0 is the blessed spiritshot multiplier
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}
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val += mAtk;
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val = (Math.sqrt(val) / target.getMDef(null, null)) * 11.0;
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